Implementing Bertie690's changes to create-test-boilerplate.js

This commit is contained in:
Cas 2025-05-03 18:03:44 -04:00
parent 67a219b5be
commit 3a4a8d30f3

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@ -71,15 +71,17 @@ async function runInteractive() {
const fileNameAnswer = await promptFileName(typeAnswer.selectedOption); const fileNameAnswer = await promptFileName(typeAnswer.selectedOption);
const type = typeAnswer.selectedOption.toLowerCase(); const type = typeAnswer.selectedOption.toLowerCase();
// Convert fileName from kebab-case or camelCase to snake_case // Convert fileName to kebab-case
const fileName = fileNameAnswer.userInput // Ex: "Cud Chew/Cud-Chew" --> "cud-chew"
.replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores const fileName = fileNameAnswer.userInput;
.replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case replace(/_+/g, "-") // Convert snake-case (underscores) to dashes
.replace(/\s+/g, "_") // Replace spaces with underscores .replace(/([a-z])([A-Z])/g, "$1-$2") // Convert camelCase to kebab-case
.replace(/\s+/g, "-") // Replace spaces with dashes
.toLowerCase(); // Ensure all lowercase .toLowerCase(); // Ensure all lowercase
// Format the description for the test case
const formattedName = fileName.replace(/_/g, " ").replace(/\b\w/g, char => char.toUpperCase()); // Get Title Case name for the test header ("cud-chew" --> Cud Chew)
const formattedName = fileName.replace(/-/g, " ").replace(/\b\w/g, char => char.toUpperCase());
// Determine the directory based on the type // Determine the directory based on the type
let dir; let dir;
let description; let description;
@ -130,9 +132,9 @@ describe("${description}", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([ Moves.SPLASH ]) .moveset(Moves.SPLASH)
.ability(Abilities.BALL_FETCH) .ability(Abilities.BALL_FETCH)
.battleType("single") .battleStyle("single")
.disableCrits() .disableCrits()
.enemySpecies(Species.MAGIKARP) .enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)