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https://github.com/pagefaultgames/pokerogue.git
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[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints * Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply * Add test to beak blast ensuring a long reach user does not get burned * Re-add DamageProtectedTag to relevant inheritance chains * Move resetSummonData to faintPhase instead of pokemon.apply * Remove passing of grudge and destiny bond tags to faint phase
This commit is contained in:
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@ -6701,7 +6701,7 @@ export function initAbilities() {
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new Ability(Abilities.BAD_DREAMS, 4)
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new Ability(Abilities.BAD_DREAMS, 4)
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.attr(PostTurnHurtIfSleepingAbAttr),
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.attr(PostTurnHurtIfSleepingAbAttr),
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new Ability(Abilities.PICKPOCKET, 5)
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new Ability(Abilities.PICKPOCKET, 5)
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.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT))
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.attr(PostDefendStealHeldItemAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}))
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.condition(getSheerForceHitDisableAbCondition()),
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.condition(getSheerForceHitDisableAbCondition()),
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new Ability(Abilities.SHEER_FORCE, 5)
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new Ability(Abilities.SHEER_FORCE, 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 1.3)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.chance >= 1, 1.3)
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@ -7051,7 +7051,7 @@ export function initAbilities() {
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new Ability(Abilities.BATTERY, 7)
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new Ability(Abilities.BATTERY, 7)
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.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
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.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
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new Ability(Abilities.FLUFFY, 7)
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new Ability(Abilities.FLUFFY, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => user.getMoveType(move) === PokemonType.FIRE, 2)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.DAZZLING, 7)
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new Ability(Abilities.DAZZLING, 7)
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@ -7060,7 +7060,7 @@ export function initAbilities() {
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new Ability(Abilities.SOUL_HEART, 7)
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new Ability(Abilities.SOUL_HEART, 7)
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.attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
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.attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1),
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new Ability(Abilities.TANGLING_HAIR, 7)
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new Ability(Abilities.TANGLING_HAIR, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false),
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.doesFlagEffectApply({flag: MoveFlags.MAKES_CONTACT, user, target}), Stat.SPD, -1, false),
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new Ability(Abilities.RECEIVER, 7)
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new Ability(Abilities.RECEIVER, 7)
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.attr(CopyFaintedAllyAbilityAbAttr)
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.attr(CopyFaintedAllyAbilityAbAttr)
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.uncopiable(),
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.uncopiable(),
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@ -52,6 +52,7 @@ export enum BattlerTagLapseType {
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MOVE_EFFECT,
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MOVE_EFFECT,
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TURN_END,
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TURN_END,
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HIT,
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HIT,
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/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
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AFTER_HIT,
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AFTER_HIT,
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CUSTOM,
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CUSTOM,
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}
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}
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@ -498,7 +499,13 @@ export class BeakBlastChargingTag extends BattlerTag {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if (lapseType === BattlerTagLapseType.AFTER_HIT) {
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if (lapseType === BattlerTagLapseType.AFTER_HIT) {
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const phaseData = getMoveEffectPhaseData(pokemon);
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const phaseData = getMoveEffectPhaseData(pokemon);
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if (phaseData?.move.hasFlag(MoveFlags.MAKES_CONTACT)) {
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if (
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phaseData?.move.doesFlagEffectApply({
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flag: MoveFlags.MAKES_CONTACT,
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user: phaseData.attacker,
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target: pokemon,
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})
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) {
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phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
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phaseData.attacker.trySetStatus(StatusEffect.BURN, true, pokemon);
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}
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}
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return true;
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return true;
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@ -1611,19 +1618,50 @@ export class ProtectedTag extends BattlerTag {
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}
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}
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}
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}
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/** Base class for `BattlerTag`s that block damaging moves but not status moves */
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/** Class for `BattlerTag`s that apply some effect when hit by a contact move */
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export class DamageProtectedTag extends ProtectedTag {}
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export class ContactProtectedTag extends ProtectedTag {
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/**
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* Function to call when a contact move hits the pokemon with this tag.
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* @param _attacker - The pokemon using the contact move
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* @param _user - The pokemon that is being attacked and has the tag
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* @param _move - The move used by the attacker
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*/
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onContact(_attacker: Pokemon, _user: Pokemon) {}
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/**
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* Lapse the tag and apply `onContact` if the move makes contact and
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* `lapseType` is custom, respecting the move's flags and the pokemon's
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* abilities, and whether the lapseType is custom.
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*
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* @param pokemon - The pokemon with the tag
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* @param lapseType - The type of lapse to apply. If this is not {@linkcode BattlerTagLapseType.CUSTOM CUSTOM}, no effect will be applied.
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* @returns Whether the tag continues to exist after the lapse.
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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const moveData = getMoveEffectPhaseData(pokemon);
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if (
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lapseType === BattlerTagLapseType.CUSTOM &&
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moveData &&
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moveData.move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: moveData.attacker, target: pokemon })
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) {
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this.onContact(moveData.attacker, pokemon);
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}
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return ret;
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}
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}
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/**
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/**
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* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
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* `BattlerTag` class for moves that block damaging moves damage the enemy if the enemy's move makes contact
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* Used by {@linkcode Moves.SPIKY_SHIELD}
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* Used by {@linkcode Moves.SPIKY_SHIELD}
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*/
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*/
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export class ContactDamageProtectedTag extends ProtectedTag {
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export class ContactDamageProtectedTag extends ContactProtectedTag {
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private damageRatio: number;
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private damageRatio: number;
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constructor(sourceMove: Moves, damageRatio: number) {
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constructor(sourceMove: Moves, damageRatio: number) {
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super(sourceMove, BattlerTagType.SPIKY_SHIELD);
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super(sourceMove, BattlerTagType.SPIKY_SHIELD);
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this.damageRatio = damageRatio;
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this.damageRatio = damageRatio;
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}
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}
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@ -1636,22 +1674,46 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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this.damageRatio = source.damageRatio;
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this.damageRatio = source.damageRatio;
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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/**
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const ret = super.lapse(pokemon, lapseType);
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* Damage the attacker by `this.damageRatio` of the target's max HP
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* @param attacker - The pokemon using the contact move
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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* @param user - The pokemon that is being attacked and has the tag
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const effectPhase = globalScene.getCurrentPhase();
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*/
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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override onContact(attacker: Pokemon, user: Pokemon): void {
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const attacker = effectPhase.getPokemon();
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const cancelled = new BooleanHolder(false);
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if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
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attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
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if (!cancelled.value) {
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result: HitResult.INDIRECT,
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attacker.damageAndUpdate(toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), {
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});
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result: HitResult.INDIRECT,
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}
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});
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}
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}
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}
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}
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}
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return ret;
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/** Base class for `BattlerTag`s that block damaging moves but not status moves */
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export class DamageProtectedTag extends ContactProtectedTag {}
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export class ContactSetStatusProtectedTag extends DamageProtectedTag {
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/**
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* @param sourceMove The move that caused the tag to be applied
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* @param tagType The type of the tag
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* @param statusEffect The status effect to apply to the attacker
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*/
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constructor(
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sourceMove: Moves,
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tagType: BattlerTagType,
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private statusEffect: StatusEffect,
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) {
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super(sourceMove, tagType);
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}
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/**
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* Set the status effect on the attacker
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* @param attacker - The pokemon using the contact move
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* @param user - The pokemon that is being attacked and has the tag
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*/
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override onContact(attacker: Pokemon, user: Pokemon): void {
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attacker.trySetStatus(this.statusEffect, true, user);
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}
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}
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}
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}
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@ -1674,68 +1736,19 @@ export class ContactStatStageChangeProtectedTag extends DamageProtectedTag {
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* When given a battler tag or json representing one, load the data for it.
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* When given a battler tag or json representing one, load the data for it.
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* @param {BattlerTag | any} source A battler tag
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* @param {BattlerTag | any} source A battler tag
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*/
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*/
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loadTag(source: BattlerTag | any): void {
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override loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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super.loadTag(source);
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this.stat = source.stat;
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this.stat = source.stat;
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this.levels = source.levels;
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this.levels = source.levels;
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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/**
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const ret = super.lapse(pokemon, lapseType);
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* Initiate the stat stage change on the attacker
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* @param attacker - The pokemon using the contact move
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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* @param user - The pokemon that is being attacked and has the tag
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const effectPhase = globalScene.getCurrentPhase();
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*/
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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override onContact(attacker: Pokemon, _user: Pokemon): void {
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const attacker = effectPhase.getPokemon();
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globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
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globalScene.unshiftPhase(new StatStageChangePhase(attacker.getBattlerIndex(), false, [this.stat], this.levels));
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}
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}
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return ret;
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}
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}
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export class ContactPoisonProtectedTag extends ProtectedTag {
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constructor(sourceMove: Moves) {
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super(sourceMove, BattlerTagType.BANEFUL_BUNKER);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
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}
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}
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return ret;
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}
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}
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/**
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* `BattlerTag` class for moves that block damaging moves and burn the enemy if the enemy's move makes contact
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* Used by {@linkcode Moves.BURNING_BULWARK}
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*/
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export class ContactBurnProtectedTag extends DamageProtectedTag {
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constructor(sourceMove: Moves) {
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super(sourceMove, BattlerTagType.BURNING_BULWARK);
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const ret = super.lapse(pokemon, lapseType);
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if (lapseType === BattlerTagLapseType.CUSTOM) {
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const effectPhase = globalScene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.BURN, true);
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}
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}
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return ret;
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}
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}
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}
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}
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@ -3518,9 +3531,9 @@ export function getBattlerTag(
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case BattlerTagType.SILK_TRAP:
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case BattlerTagType.SILK_TRAP:
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return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
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return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
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case BattlerTagType.BANEFUL_BUNKER:
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case BattlerTagType.BANEFUL_BUNKER:
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return new ContactPoisonProtectedTag(sourceMove);
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return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.POISON);
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case BattlerTagType.BURNING_BULWARK:
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case BattlerTagType.BURNING_BULWARK:
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return new ContactBurnProtectedTag(sourceMove);
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return new ContactSetStatusProtectedTag(sourceMove, tagType, StatusEffect.BURN);
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case BattlerTagType.ENDURING:
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case BattlerTagType.ENDURING:
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return new EnduringTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
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return new EnduringTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
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case BattlerTagType.ENDURE_TOKEN:
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case BattlerTagType.ENDURE_TOKEN:
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@ -128,6 +128,7 @@ import {
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TarShotTag,
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TarShotTag,
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AutotomizedTag,
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AutotomizedTag,
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PowerTrickTag,
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PowerTrickTag,
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type GrudgeTag,
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} from "../data/battler-tags";
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} from "../data/battler-tags";
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import { WeatherType } from "#enums/weather-type";
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import { WeatherType } from "#enums/weather-type";
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import {
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import {
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@ -4754,15 +4755,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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new FaintPhase(
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new FaintPhase(
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this.getBattlerIndex(),
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this.getBattlerIndex(),
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false,
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false,
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destinyTag,
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grudgeTag,
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source,
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source,
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),
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),
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);
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);
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this.destroySubstitute();
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this.destroySubstitute();
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this.lapseTag(BattlerTagType.COMMANDED);
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this.lapseTag(BattlerTagType.COMMANDED);
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this.resetSummonData();
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}
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}
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return result;
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return result;
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@ -4824,7 +4822,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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);
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);
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this.destroySubstitute();
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this.destroySubstitute();
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this.lapseTag(BattlerTagType.COMMANDED);
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this.lapseTag(BattlerTagType.COMMANDED);
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this.resetSummonData();
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}
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}
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return damage;
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return damage;
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}
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}
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@ -4992,6 +4989,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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return false;
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}
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}
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/**@overload */
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getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
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/** @overload */
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/** @overload */
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getTag(tagType: BattlerTagType): BattlerTag | nil;
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getTag(tagType: BattlerTagType): BattlerTag | nil;
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@ -9,7 +9,6 @@ import {
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PostKnockOutAbAttr,
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PostKnockOutAbAttr,
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PostVictoryAbAttr,
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PostVictoryAbAttr,
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} from "#app/data/abilities/ability";
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} from "#app/data/abilities/ability";
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import type { DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { battleSpecDialogue } from "#app/data/dialogue";
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import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/moves/move";
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import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/moves/move";
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@ -32,6 +31,7 @@ import { ToggleDoublePositionPhase } from "./toggle-double-position-phase";
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import { VictoryPhase } from "./victory-phase";
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import { VictoryPhase } from "./victory-phase";
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import { isNullOrUndefined } from "#app/utils";
|
import { isNullOrUndefined } from "#app/utils";
|
||||||
import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
|
import { FRIENDSHIP_LOSS_FROM_FAINT } from "#app/data/balance/starters";
|
||||||
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
|
|
||||||
export class FaintPhase extends PokemonPhase {
|
export class FaintPhase extends PokemonPhase {
|
||||||
/**
|
/**
|
||||||
@ -39,33 +39,15 @@ export class FaintPhase extends PokemonPhase {
|
|||||||
*/
|
*/
|
||||||
private preventEndure: boolean;
|
private preventEndure: boolean;
|
||||||
|
|
||||||
/**
|
|
||||||
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
|
|
||||||
*/
|
|
||||||
private destinyTag?: DestinyBondTag | null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Grudge tag belonging to the currently fainting Pokemon, if applicable
|
|
||||||
*/
|
|
||||||
private grudgeTag?: GrudgeTag | null;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The source Pokemon that dealt fatal damage
|
* The source Pokemon that dealt fatal damage
|
||||||
*/
|
*/
|
||||||
private source?: Pokemon;
|
private source?: Pokemon;
|
||||||
|
|
||||||
constructor(
|
constructor(battlerIndex: BattlerIndex, preventEndure = false, source?: Pokemon) {
|
||||||
battlerIndex: BattlerIndex,
|
|
||||||
preventEndure = false,
|
|
||||||
destinyTag?: DestinyBondTag | null,
|
|
||||||
grudgeTag?: GrudgeTag | null,
|
|
||||||
source?: Pokemon,
|
|
||||||
) {
|
|
||||||
super(battlerIndex);
|
super(battlerIndex);
|
||||||
|
|
||||||
this.preventEndure = preventEndure;
|
this.preventEndure = preventEndure;
|
||||||
this.destinyTag = destinyTag;
|
|
||||||
this.grudgeTag = grudgeTag;
|
|
||||||
this.source = source;
|
this.source = source;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -74,13 +56,12 @@ export class FaintPhase extends PokemonPhase {
|
|||||||
|
|
||||||
const faintPokemon = this.getPokemon();
|
const faintPokemon = this.getPokemon();
|
||||||
|
|
||||||
if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
|
if (this.source) {
|
||||||
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
|
faintPokemon.getTag(BattlerTagType.DESTINY_BOND)?.lapse(this.source, BattlerTagLapseType.CUSTOM);
|
||||||
|
faintPokemon.getTag(BattlerTagType.GRUDGE)?.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
|
faintPokemon.resetSummonData();
|
||||||
this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.preventEndure) {
|
if (!this.preventEndure) {
|
||||||
const instantReviveModifier = globalScene.applyModifier(
|
const instantReviveModifier = globalScene.applyModifier(
|
||||||
|
@ -627,18 +627,20 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||||
* @returns a `Promise` intended to be passed into a `then()` call.
|
* @returns a `Promise` intended to be passed into a `then()` call.
|
||||||
*/
|
*/
|
||||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
|
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult) {
|
||||||
|
const hitsSubstitute = this.move.getMove().hitsSubstitute(user, target);
|
||||||
if (!target.isFainted() || target.canApplyAbility()) {
|
if (!target.isFainted() || target.canApplyAbility()) {
|
||||||
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult);
|
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult);
|
||||||
|
|
||||||
if (!this.move.getMove().hitsSubstitute(user, target)) {
|
if (!hitsSubstitute) {
|
||||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||||
globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
|
globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (!hitsSubstitute) {
|
||||||
|
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -38,7 +38,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should add a charge effect that burns attackers on contact", async () => {
|
it("should add a charge effect that burns attackers on contact", async () => {
|
||||||
await game.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -55,7 +55,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
it("should still charge and burn opponents if the user is sleeping", async () => {
|
it("should still charge and burn opponents if the user is sleeping", async () => {
|
||||||
game.override.statusEffect(StatusEffect.SLEEP);
|
game.override.statusEffect(StatusEffect.SLEEP);
|
||||||
|
|
||||||
await game.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -72,7 +72,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
it("should not burn attackers that don't make contact", async () => {
|
it("should not burn attackers that don't make contact", async () => {
|
||||||
game.override.enemyMoveset([Moves.WATER_GUN]);
|
game.override.enemyMoveset([Moves.WATER_GUN]);
|
||||||
|
|
||||||
await game.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -89,7 +89,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
it("should only hit twice with Multi-Lens", async () => {
|
it("should only hit twice with Multi-Lens", async () => {
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
|
|
||||||
await game.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
@ -102,7 +102,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
it("should be blocked by Protect", async () => {
|
it("should be blocked by Protect", async () => {
|
||||||
game.override.enemyMoveset([Moves.PROTECT]);
|
game.override.enemyMoveset([Moves.PROTECT]);
|
||||||
|
|
||||||
await game.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -116,4 +116,25 @@ describe("Moves - Beak Blast", () => {
|
|||||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||||
expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeUndefined();
|
expect(leadPokemon.getTag(BattlerTagType.BEAK_BLAST_CHARGING)).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("should still burn the enemy if the user is knocked out", async () => {
|
||||||
|
game.override.ability(Abilities.BALL_FETCH);
|
||||||
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
const user = game.scene.getPlayerPokemon()!;
|
||||||
|
user.hp = 1;
|
||||||
|
game.move.select(Moves.BEAK_BLAST);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not burn a long reach enemy that hits the user with a contact move", async () => {
|
||||||
|
game.override.enemyAbility(Abilities.LONG_REACH);
|
||||||
|
game.override.enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100);
|
||||||
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
game.move.select(Moves.BEAK_BLAST);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user