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Make OPP_MOVESET_OVERRIDE
fully override the enemy's moveset
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@ -985,8 +985,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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// Overrides moveset based on arrays specified in overrides.ts
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const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
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if (overrideArray.length > 0) {
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if (!this.isPlayer()) {
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this.moveset = [];
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}
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overrideArray.forEach((move: Moves, index: number) => {
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const ppUsed = this.moveset[index]?.ppUsed || 0;
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const ppUsed = this.moveset[index]?.ppUsed ?? 0;
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this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp));
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});
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}
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