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Some updates
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@ -16,7 +16,6 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
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super(scene, partyMemberIndex);
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this.moveId = moveId;
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}
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49
src/test/phases/learn-move-phase.test.ts
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49
src/test/phases/learn-move-phase.test.ts
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@ -0,0 +1,49 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import * as Utils from "#app/utils";
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import { Moves } from "#enums/moves";
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import BattleScene from "#app/battle-scene";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import Overrides from "#app/overrides";
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//import { allMoves } from "#app/data/move";
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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Overrides.XP_MULTIPLIER_OVERRIDE = 50;
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game.override.startingLevel(5);
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});
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it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
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game.override.moveset([Moves.SPLASH]);
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await game.startBattle([Species.BULBASAUR]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const newMovePos = pokemon?.getMoveset().length;
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(LearnMovePhase);
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const newMove = pokemon.getMoveset()[newMovePos];
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const levelMove = pokemon.getLevelMoves(5)[0];
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const levelReq = levelMove[0];
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const levelMoveId = levelMove[1];
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expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
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expect(newMove?.moveId).toBe(levelMoveId);
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});
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});
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@ -1,52 +0,0 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import * as Utils from "#app/utils";
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import { Moves } from "#enums/moves";
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import { allMoves } from "#app/data/move";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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});
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describe("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", () => {
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it("new move should be found at index 1", async () => {
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game.override.moveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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await game.startBattle([Species.BULBASAUR]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const prevLength = pokemon?.getMoveset().length;
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(ExpPhase, false);
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const expPhase = game.scene.getCurrentPhase() as ExpPhase;
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expPhase.expValue = 1500;
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console.log(pokemon?.level);
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await game.phaseInterceptor.to(LearnMovePhase, false);
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const phase = game.scene.getCurrentPhase() as MoveLearnPhase;
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const newMove = phase.moveId;
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const messageMode = phase.messageMode;
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console.log(allMoves[newMove]);
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});
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});
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});
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@ -8,6 +8,7 @@ import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { FaintPhase } from "#app/phases/faint-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { LoginPhase } from "#app/phases/login-phase";
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import { MessagePhase } from "#app/phases/message-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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@ -83,6 +84,7 @@ export default class PhaseInterceptor {
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[NextEncounterPhase, this.startPhase],
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[NewBattlePhase, this.startPhase],
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[VictoryPhase, this.startPhase],
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[LearnMovePhase, this.startPhase],
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[MoveEndPhase, this.startPhase],
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[StatChangePhase, this.startPhase],
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[ShinySparklePhase, this.startPhase],
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