Eslint fix attempt

This commit is contained in:
Christopher Schmidt 2024-09-07 09:54:26 -04:00
parent 49e749f289
commit 37d2a6db74

View File

@ -27,19 +27,19 @@ describe("Moves - Freezy Frost", () => {
.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyLevel(100)
.enemyMoveset([Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL])
.enemyMoveset([ Moves.HOWL, Moves.HOWL, Moves.HOWL, Moves.HOWL ])
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(100)
.moveset([Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH])
.moveset([ Moves.FREEZY_FROST, Moves.HOWL, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH);
vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[ Moves.FREEZY_FROST ], "accuracy", "get").mockReturnValue(100);
});
it(
"should clear stat changes of user and opponent",
async () => {
await game.classicMode.startBattle([Species.SHUCKLE]);
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
@ -59,8 +59,8 @@ describe("Moves - Freezy Frost", () => {
it(
"should clear all stat changes even when enemy uses the move",
async () => {
game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
await game.classicMode.startBattle([Species.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
game.override.enemyMoveset([ Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST ]);
await game.classicMode.startBattle([ Species.SHUCKLE ]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
game.move.select(Moves.HOWL);
@ -78,9 +78,9 @@ describe("Moves - Freezy Frost", () => {
"should clear all stat changes in double battle",
async () => {
game.override.battleType("double");
await game.classicMode.startBattle([Species.SHUCKLE, Species.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
await game.classicMode.startBattle([ Species.SHUCKLE, Species.RATTATA ]);
const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
game.move.select(Moves.HOWL, 0);
await game.phaseInterceptor.to(CommandPhase);