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Introducing checkValidForChallenge function (unused)
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@ -1300,6 +1300,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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});
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}
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checkValidForChallenge(species: PokemonSpecies, soft: boolean) {
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const isValidForChallenge = new BooleanHolder(true);
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Challenge.applyChallenges(
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globalScene.gameMode,
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Challenge.ChallengeType.STARTER_CHOICE,
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species,
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isValidForChallenge,
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globalScene.gameData.getSpeciesDexAttrProps(
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species,
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this.getCurrentDexProps(species.speciesId)
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),
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this.isPartyValid()
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);
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return isValidForChallenge.value;
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}
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processInput(button: Button): boolean {
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if (this.blockInput) {
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return false;
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