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[UI/UX] Moves menu position adjustments (#5917)
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@ -292,7 +292,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
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this.accuracyText.setVisible(hasMove);
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this.accuracyText.setVisible(hasMove);
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this.moveCategoryIcon.setVisible(hasMove);
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this.moveCategoryIcon.setVisible(hasMove);
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 114 : 0), -31 + (cursor >= 2 ? 15 : 0));
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return changed;
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return changed;
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}
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}
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@ -322,7 +322,7 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
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const moveset = pokemon.getMoveset();
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const moveset = pokemon.getMoveset();
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for (let moveIndex = 0; moveIndex < 4; moveIndex++) {
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for (let moveIndex = 0; moveIndex < 4; moveIndex++) {
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const moveText = addTextObject(moveIndex % 2 === 0 ? 0 : 100, moveIndex < 2 ? 0 : 16, "-", TextStyle.WINDOW);
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const moveText = addTextObject(moveIndex % 2 === 0 ? 0 : 114, moveIndex < 2 ? 0 : 16, "-", TextStyle.WINDOW);
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moveText.setName("text-empty-move");
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moveText.setName("text-empty-move");
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if (moveIndex < moveset.length) {
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if (moveIndex < moveset.length) {
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