mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'pagefaultgames:beta' into beta
This commit is contained in:
commit
3626c8906f
@ -123,6 +123,7 @@ export class Ability implements Localizable {
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type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr, passive: boolean) => boolean | Promise<boolean>;
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type AbAttrCondition = (pokemon: Pokemon) => boolean;
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// TODO: Can this be improved?
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type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean;
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type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean;
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type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean;
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@ -2432,7 +2433,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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pokemon.setStatStage(s, target.getStatStage(s));
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}
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pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct?
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pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId ?? Moves.NONE, m?.ppUsed, m?.ppUp));
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pokemon.summonData.types = target.getTypes();
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@ -3152,12 +3153,12 @@ export class ForewarnAbAttr extends PostSummonAbAttr {
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} else if (move?.getMove().power === -1) {
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movePower = 80;
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} else {
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movePower = move!.getMove().power; // TODO: is this bang correct?
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movePower = move?.getMove().power ?? 0;
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}
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if (movePower > maxPowerSeen) {
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maxPowerSeen = movePower;
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maxMove = move!.getName(); // TODO: is this bang correct?
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maxMove = move?.getName() ?? "";
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}
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}
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}
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@ -5175,8 +5176,7 @@ export function initAbilities() {
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.attr(IgnoreOpponentStatStagesAbAttr)
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.ignorable(),
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new Ability(Abilities.TINTED_LENS, 4)
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//@ts-ignore
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.attr(DamageBoostAbAttr, 2, (user, target, move) => target?.getMoveEffectiveness(user, move) <= 0.5), // TODO: fix TS issues
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.attr(DamageBoostAbAttr, 2, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) <= 0.5),
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new Ability(Abilities.FILTER, 4)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75)
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.ignorable(),
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@ -5294,8 +5294,9 @@ export function initAbilities() {
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.attr(WonderSkinAbAttr)
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.ignorable(),
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new Ability(Abilities.ANALYTIC, 5)
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//@ts-ignore
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.attr(MovePowerBoostAbAttr, (user, target, move) => !!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3), // TODO fix TS issues
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.attr(MovePowerBoostAbAttr, (user, target, move) =>
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!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn)
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|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3),
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new Ability(Abilities.ILLUSION, 5)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -5460,8 +5461,7 @@ export function initAbilities() {
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.bypassFaint()
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.partial(),
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new Ability(Abilities.STAKEOUT, 7)
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//@ts-ignore
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.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2), // TODO: fix TS issues
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.attr(MovePowerBoostAbAttr, (user, target, move) => user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command === Command.POKEMON, 2),
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new Ability(Abilities.WATER_BUBBLE, 7)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
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@ -5599,8 +5599,7 @@ export function initAbilities() {
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new Ability(Abilities.PRISM_ARMOR, 7)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => target.getMoveEffectiveness(user, move) >= 2, 0.75),
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new Ability(Abilities.NEUROFORCE, 7)
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//@ts-ignore
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.attr(MovePowerBoostAbAttr, (user, target, move) => target?.getMoveEffectiveness(user, move) >= 2, 1.25), // TODO: fix TS issues
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.attr(MovePowerBoostAbAttr, (user, target, move) => (target?.getMoveEffectiveness(user!, move) ?? 1) >= 2, 1.25),
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new Ability(Abilities.INTREPID_SWORD, 8)
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.attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true)
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.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
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@ -5698,10 +5697,8 @@ export function initAbilities() {
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.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
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.ignorable(),
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new Ability(Abilities.HUNGER_SWITCH, 8)
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//@ts-ignore
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.attr(PostTurnFormChangeAbAttr, p => p.getFormKey ? 0 : 1) // TODO: fix ts-ignore
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//@ts-ignore
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.attr(PostTurnFormChangeAbAttr, p => p.getFormKey ? 1 : 0) // TODO: fix ts-ignore
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.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 0 : 1)
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.attr(PostTurnFormChangeAbAttr, p => p.getFormKey() ? 1 : 0)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(NoTransformAbilityAbAttr)
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149
src/data/move.ts
149
src/data/move.ts
@ -341,7 +341,8 @@ export default class Move implements Localizable {
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* @returns `true` if the move can bypass the target's Substitute; `false` otherwise.
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*/
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hitsSubstitute(user: Pokemon, target: Pokemon | null): boolean {
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if (this.moveTarget === MoveTarget.USER || !target?.getTag(BattlerTagType.SUBSTITUTE)) {
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if ([MoveTarget.USER, MoveTarget.USER_SIDE, MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.moveTarget)
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|| !target?.getTag(BattlerTagType.SUBSTITUTE)) {
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return false;
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}
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@ -398,220 +399,202 @@ export default class Move implements Localizable {
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/**
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* Sets the {@linkcode MoveFlags.MAKES_CONTACT} flag for the calling Move
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* @param makesContact The value (boolean) to set the flag to
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* @param setFlag Default `true`, set to `false` if the move doesn't make contact
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* @see {@linkcode Abilities.STATIC}
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* @returns The {@linkcode Move} that called this function
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*/
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makesContact(makesContact: boolean = true): this {
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this.setFlag(MoveFlags.MAKES_CONTACT, makesContact);
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makesContact(setFlag: boolean = true): this {
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this.setFlag(MoveFlags.MAKES_CONTACT, setFlag);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.IGNORE_PROTECT} flag for the calling Move
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* @param ignoresProtect The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.CURSE}
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* @see {@linkcode Moves.CURSE}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresProtect(ignoresProtect: boolean = true): this {
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this.setFlag(MoveFlags.IGNORE_PROTECT, ignoresProtect);
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ignoresProtect(): this {
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this.setFlag(MoveFlags.IGNORE_PROTECT, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.IGNORE_VIRTUAL} flag for the calling Move
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* @param ignoresVirtual The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.NATURE_POWER}
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* @see {@linkcode Moves.NATURE_POWER}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresVirtual(ignoresVirtual: boolean = true): this {
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this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
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ignoresVirtual(): this {
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this.setFlag(MoveFlags.IGNORE_VIRTUAL, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.SOUND_BASED} flag for the calling Move
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* @param soundBased The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.UPROAR}
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* @see {@linkcode Moves.UPROAR}
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* @returns The {@linkcode Move} that called this function
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*/
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soundBased(soundBased: boolean = true): this {
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this.setFlag(MoveFlags.SOUND_BASED, soundBased);
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soundBased(): this {
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this.setFlag(MoveFlags.SOUND_BASED, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.HIDE_USER} flag for the calling Move
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* @param hidesUser The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.TELEPORT}
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* @see {@linkcode Moves.TELEPORT}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesUser(hidesUser: boolean = true): this {
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this.setFlag(MoveFlags.HIDE_USER, hidesUser);
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hidesUser(): this {
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this.setFlag(MoveFlags.HIDE_USER, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.HIDE_TARGET} flag for the calling Move
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* @param hidesTarget The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.WHIRLWIND}
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* @see {@linkcode Moves.WHIRLWIND}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesTarget(hidesTarget: boolean = true): this {
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this.setFlag(MoveFlags.HIDE_TARGET, hidesTarget);
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hidesTarget(): this {
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this.setFlag(MoveFlags.HIDE_TARGET, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.BITING_MOVE} flag for the calling Move
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* @param bitingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.BITE}
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* @see {@linkcode Moves.BITE}
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* @returns The {@linkcode Move} that called this function
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*/
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bitingMove(bitingMove: boolean = true): this {
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this.setFlag(MoveFlags.BITING_MOVE, bitingMove);
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bitingMove(): this {
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this.setFlag(MoveFlags.BITING_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.PULSE_MOVE} flag for the calling Move
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* @param pulseMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.WATER_PULSE}
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* @see {@linkcode Moves.WATER_PULSE}
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* @returns The {@linkcode Move} that called this function
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*/
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pulseMove(pulseMove: boolean = true): this {
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this.setFlag(MoveFlags.PULSE_MOVE, pulseMove);
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pulseMove(): this {
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this.setFlag(MoveFlags.PULSE_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.PUNCHING_MOVE} flag for the calling Move
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* @param punchingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.DRAIN_PUNCH}
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* @see {@linkcode Moves.DRAIN_PUNCH}
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* @returns The {@linkcode Move} that called this function
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*/
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punchingMove(punchingMove: boolean = true): this {
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this.setFlag(MoveFlags.PUNCHING_MOVE, punchingMove);
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punchingMove(): this {
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this.setFlag(MoveFlags.PUNCHING_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.SLICING_MOVE} flag for the calling Move
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* @param slicingMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.X_SCISSOR}
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* @see {@linkcode Moves.X_SCISSOR}
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* @returns The {@linkcode Move} that called this function
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*/
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slicingMove(slicingMove: boolean = true): this {
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this.setFlag(MoveFlags.SLICING_MOVE, slicingMove);
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slicingMove(): this {
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this.setFlag(MoveFlags.SLICING_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.RECKLESS_MOVE} flag for the calling Move
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* @see {@linkcode Abilities.RECKLESS}
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* @param recklessMove The value to set the flag to
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* @returns The {@linkcode Move} that called this function
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*/
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recklessMove(recklessMove: boolean = true): this {
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this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
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recklessMove(): this {
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this.setFlag(MoveFlags.RECKLESS_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.BALLBOMB_MOVE} flag for the calling Move
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* @param ballBombMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.ELECTRO_BALL}
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* @see {@linkcode Moves.ELECTRO_BALL}
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* @returns The {@linkcode Move} that called this function
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*/
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ballBombMove(ballBombMove: boolean = true): this {
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this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
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ballBombMove(): this {
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this.setFlag(MoveFlags.BALLBOMB_MOVE, true);
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return this;
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}
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/**
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* Sets the {@linkcode MoveFlags.POWDER_MOVE} flag for the calling Move
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* @param powderMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.STUN_SPORE}
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* @see {@linkcode Moves.STUN_SPORE}
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* @returns The {@linkcode Move} that called this function
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*/
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powderMove(powderMove: boolean = true): this {
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this.setFlag(MoveFlags.POWDER_MOVE, powderMove);
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powderMove(): this {
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this.setFlag(MoveFlags.POWDER_MOVE, true);
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return this;
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}
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/**
|
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* Sets the {@linkcode MoveFlags.DANCE_MOVE} flag for the calling Move
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* @param danceMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.PETAL_DANCE}
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* @see {@linkcode Moves.PETAL_DANCE}
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* @returns The {@linkcode Move} that called this function
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*/
|
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danceMove(danceMove: boolean = true): this {
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this.setFlag(MoveFlags.DANCE_MOVE, danceMove);
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danceMove(): this {
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this.setFlag(MoveFlags.DANCE_MOVE, true);
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return this;
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}
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||||
|
||||
/**
|
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* Sets the {@linkcode MoveFlags.WIND_MOVE} flag for the calling Move
|
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* @param windMove The value (boolean) to set the flag to
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* example: @see {@linkcode Moves.HURRICANE}
|
||||
* @see {@linkcode Moves.HURRICANE}
|
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* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
windMove(windMove: boolean = true): this {
|
||||
this.setFlag(MoveFlags.WIND_MOVE, windMove);
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windMove(): this {
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this.setFlag(MoveFlags.WIND_MOVE, true);
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return this;
|
||||
}
|
||||
|
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/**
|
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* Sets the {@linkcode MoveFlags.TRIAGE_MOVE} flag for the calling Move
|
||||
* @param triageMove The value (boolean) to set the flag to
|
||||
* example: @see {@linkcode Moves.ABSORB}
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||||
* @see {@linkcode Moves.ABSORB}
|
||||
* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
triageMove(triageMove: boolean = true): this {
|
||||
this.setFlag(MoveFlags.TRIAGE_MOVE, triageMove);
|
||||
triageMove(): this {
|
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this.setFlag(MoveFlags.TRIAGE_MOVE, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@linkcode MoveFlags.IGNORE_ABILITIES} flag for the calling Move
|
||||
* @param ignoresAbilities sThe value (boolean) to set the flag to
|
||||
* example: @see {@linkcode Moves.SUNSTEEL_STRIKE}
|
||||
* @see {@linkcode Moves.SUNSTEEL_STRIKE}
|
||||
* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
ignoresAbilities(ignoresAbilities: boolean = true): this {
|
||||
this.setFlag(MoveFlags.IGNORE_ABILITIES, ignoresAbilities);
|
||||
ignoresAbilities(): this {
|
||||
this.setFlag(MoveFlags.IGNORE_ABILITIES, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@linkcode MoveFlags.CHECK_ALL_HITS} flag for the calling Move
|
||||
* @param checkAllHits The value (boolean) to set the flag to
|
||||
* example: @see {@linkcode Moves.TRIPLE_AXEL}
|
||||
* @see {@linkcode Moves.TRIPLE_AXEL}
|
||||
* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
checkAllHits(checkAllHits: boolean = true): this {
|
||||
this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
|
||||
checkAllHits(): this {
|
||||
this.setFlag(MoveFlags.CHECK_ALL_HITS, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@linkcode MoveFlags.IGNORE_SUBSTITUTE} flag for the calling Move
|
||||
* @param ignoresSubstitute The value (boolean) to set the flag to
|
||||
* example: @see {@linkcode Moves.WHIRLWIND}
|
||||
* @see {@linkcode Moves.WHIRLWIND}
|
||||
* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
ignoresSubstitute(ignoresSubstitute: boolean = true): this {
|
||||
this.setFlag(MoveFlags.IGNORE_SUBSTITUTE, ignoresSubstitute);
|
||||
ignoresSubstitute(): this {
|
||||
this.setFlag(MoveFlags.IGNORE_SUBSTITUTE, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@linkcode MoveFlags.REDIRECT_COUNTER} flag for the calling Move
|
||||
* @param redirectCounter The value (boolean) to set the flag to
|
||||
* example: @see {@linkcode Moves.METAL_BURST}
|
||||
* @see {@linkcode Moves.METAL_BURST}
|
||||
* @returns The {@linkcode Move} that called this function
|
||||
*/
|
||||
redirectCounter(redirectCounter: boolean = true): this {
|
||||
this.setFlag(MoveFlags.REDIRECT_COUNTER, redirectCounter);
|
||||
redirectCounter(): this {
|
||||
this.setFlag(MoveFlags.REDIRECT_COUNTER, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -4544,6 +4527,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
case BattlerTagType.DROWSY:
|
||||
case BattlerTagType.DISABLED:
|
||||
case BattlerTagType.HEAL_BLOCK:
|
||||
case BattlerTagType.RECEIVE_DOUBLE_DAMAGE:
|
||||
return -5;
|
||||
case BattlerTagType.SEEDED:
|
||||
case BattlerTagType.SALT_CURED:
|
||||
@ -4564,6 +4548,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
case BattlerTagType.ENCORE:
|
||||
return -2;
|
||||
case BattlerTagType.MINIMIZED:
|
||||
case BattlerTagType.ALWAYS_GET_HIT:
|
||||
return 0;
|
||||
case BattlerTagType.INGRAIN:
|
||||
case BattlerTagType.IGNORE_ACCURACY:
|
||||
@ -5348,7 +5333,7 @@ export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
// chilly reception move will go through if the weather is change-able to snow, or the user can switch out, else move will fail
|
||||
return (user, target, move) => user.scene.arena.trySetWeather(WeatherType.SNOW, true) || super.getSwitchOutCondition()(user, target, move);
|
||||
return (user, target, move) => user.scene.arena.weather?.weatherType !== WeatherType.SNOW || super.getSwitchOutCondition()(user, target, move);
|
||||
}
|
||||
}
|
||||
export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
@ -6589,7 +6574,7 @@ export class MoveCondition {
|
||||
|
||||
export class FirstMoveCondition extends MoveCondition {
|
||||
constructor() {
|
||||
super((user, target, move) => user.battleSummonData?.turnCount === 1);
|
||||
super((user, target, move) => user.battleSummonData?.waveTurnCount === 1);
|
||||
}
|
||||
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
@ -7266,7 +7251,7 @@ export function initMoves() {
|
||||
new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2)
|
||||
.attr(CurseAttr)
|
||||
.ignoresSubstitute()
|
||||
.ignoresProtect(true)
|
||||
.ignoresProtect()
|
||||
.target(MoveTarget.CURSE),
|
||||
new AttackMove(Moves.FLAIL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
|
||||
.attr(LowHpPowerAttr),
|
||||
|
@ -4,7 +4,7 @@ import { SpeciesFormKey } from "./pokemon-species";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
import { MoveCategory, allMoves } from "./move";
|
||||
import { Type } from "./type";
|
||||
import { Constructor } from "#app/utils";
|
||||
import { Constructor, nil } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
@ -185,7 +185,7 @@ export class SpeciesFormChange {
|
||||
return true;
|
||||
}
|
||||
|
||||
findTrigger(triggerType: Constructor<SpeciesFormChangeTrigger>): SpeciesFormChangeTrigger | null {
|
||||
findTrigger(triggerType: Constructor<SpeciesFormChangeTrigger>): SpeciesFormChangeTrigger | nil {
|
||||
if (!this.trigger.hasTriggerType(triggerType)) {
|
||||
return null;
|
||||
}
|
||||
@ -193,7 +193,7 @@ export class SpeciesFormChange {
|
||||
const trigger = this.trigger;
|
||||
|
||||
if (trigger instanceof SpeciesFormChangeCompoundTrigger) {
|
||||
return trigger.triggers.find(t => t.hasTriggerType(triggerType))!; // TODO: is this bang correct?
|
||||
return trigger.triggers.find(t => t.hasTriggerType(triggerType));
|
||||
}
|
||||
|
||||
return trigger;
|
||||
@ -202,11 +202,11 @@ export class SpeciesFormChange {
|
||||
|
||||
export class SpeciesFormChangeCondition {
|
||||
public predicate: SpeciesFormChangeConditionPredicate;
|
||||
public enforceFunc: SpeciesFormChangeConditionEnforceFunc | null;
|
||||
public enforceFunc: SpeciesFormChangeConditionEnforceFunc | nil;
|
||||
|
||||
constructor(predicate: SpeciesFormChangeConditionPredicate, enforceFunc?: SpeciesFormChangeConditionEnforceFunc) {
|
||||
this.predicate = predicate;
|
||||
this.enforceFunc = enforceFunc!; // TODO: is this bang correct?
|
||||
this.enforceFunc = enforceFunc;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,11 @@ import {Species} from "#enums/species";
|
||||
import {TrainerType} from "#enums/trainer-type";
|
||||
import {Gender} from "./gender";
|
||||
|
||||
/** Minimum BST for Pokemon generated onto the Elite Four's teams */
|
||||
const ELITE_FOUR_MINIMUM_BST = 460;
|
||||
/** Minimum BST for Pokemon generated onto the E4 Champion's team */
|
||||
const CHAMPION_MINIMUM_BST = 508;
|
||||
|
||||
export enum TrainerPoolTier {
|
||||
COMMON,
|
||||
UNCOMMON,
|
||||
@ -860,10 +865,10 @@ export class TrainerConfig {
|
||||
|
||||
// Set species filter and specialty types if provided, otherwise filter by base total.
|
||||
if (specialtyTypes.length) {
|
||||
this.setSpeciesFilter(p => specialtyTypes.some(t => p.isOfType(t)) && p.baseTotal >= 450);
|
||||
this.setSpeciesFilter(p => specialtyTypes.some(t => p.isOfType(t)) && p.baseTotal >= ELITE_FOUR_MINIMUM_BST);
|
||||
this.setSpecialtyTypes(...specialtyTypes);
|
||||
} else {
|
||||
this.setSpeciesFilter(p => p.baseTotal >= 450);
|
||||
this.setSpeciesFilter(p => p.baseTotal >= ELITE_FOUR_MINIMUM_BST);
|
||||
}
|
||||
|
||||
// Localize the trainer's name by converting it to lowercase and replacing spaces with underscores.
|
||||
@ -913,8 +918,7 @@ export class TrainerConfig {
|
||||
this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool));
|
||||
});
|
||||
|
||||
// Set species filter to only include species with a base total of 470 or higher.
|
||||
this.setSpeciesFilter(p => p.baseTotal >= 470);
|
||||
this.setSpeciesFilter(p => p.baseTotal >= CHAMPION_MINIMUM_BST);
|
||||
|
||||
// Localize the trainer's name by converting it to lowercase and replacing spaces with underscores.
|
||||
const nameForCall = this.name.toLowerCase().replace(/\s/g, "_");
|
||||
|
@ -5000,6 +5000,8 @@ export class PokemonBattleData {
|
||||
export class PokemonBattleSummonData {
|
||||
/** The number of turns the pokemon has passed since entering the battle */
|
||||
public turnCount: number = 1;
|
||||
/** The number of turns the pokemon has passed since the start of the wave */
|
||||
public waveTurnCount: number = 1;
|
||||
/** The list of moves the pokemon has used since entering the battle */
|
||||
public moveHistory: TurnMove[] = [];
|
||||
}
|
||||
|
@ -25,7 +25,7 @@
|
||||
"outro": "Schau wie glücklich dein {{chosenPokemon}} nun ist!$Hier, diese Pokémon-Eier kannst du auch haben.",
|
||||
"outro_failed": "Wie enttäuschend...$Es sieht so aus, als hättest du noch einen langen Weg vor dir, um das Vertrauen deines Pokémon zu gewinnen!",
|
||||
"gained_eggs": "@s{item_fanfare}Du erhählst {{numEggs}}!",
|
||||
"eggs_tooltip": "\n(+) Erhalte @[TOOLTIP_TITLE]{{{eggs}}}",
|
||||
"eggs_tooltip": "\n(+) Erhalte {{eggs}}",
|
||||
"numEggs_one": "{{count}} Ei der Stufe {{rarity}}",
|
||||
"numEggs_other": "{{count}} Eier der Stufe {{rarity}}"
|
||||
}
|
||||
|
@ -25,7 +25,7 @@
|
||||
"outro": "Ton {{chosenPokemon}} et toi avez\nl’air très heureux !$Tiens, prends ça aussi.",
|
||||
"outro_failed": "Voilà qui est bien décevant…$T’as encore visiblement bien du chemin à faire\npour acquérir la confiance de tes Pokémon !",
|
||||
"gained_eggs": "@s{item_fanfare}Vous recevez\n{{numEggs}} !",
|
||||
"eggs_tooltip": "\n(+) Recevez @[TOOLTIP_TITLE]{{{eggs}}}",
|
||||
"eggs_tooltip": "\n(+) Recevez {{eggs}}",
|
||||
"numEggs_one": "{{count}} Œuf {{rarity}}",
|
||||
"numEggs_other": "{{count}} Œufs {{rarity}}s"
|
||||
}
|
||||
|
@ -25,7 +25,7 @@
|
||||
"outro": "ねえ、 {{chosenPokemon}} すごく 嬉しくなったわ!$そして、 これらも どうぞ!",
|
||||
"outro_failed": "なんか ガッカリ ね……$手持ち ポケモンの 信用を 得るまで\nまだまだ みたいんだわ!",
|
||||
"gained_eggs": "@s{item_fanfare}{{numEggs}}を もらいました!",
|
||||
"eggs_tooltip": "\n(+) @[TOOLTIP_TITLE]{{{eggs}}}を得る",
|
||||
"eggs_tooltip": "\n(+) {{eggs}}を得る",
|
||||
"numEggs_one": "{{count}} {{rarity}} タマゴ",
|
||||
"numEggs_other": "{{count}} {{rarity}} タマゴ"
|
||||
}
|
||||
|
@ -26,7 +26,7 @@
|
||||
"outro": "{{chosenPokemon}}[[가]] 정말 행복해 보이네요!$여기, 이것도 드릴게요.",
|
||||
"outro_failed": "실망이네요….$포켓몬의 신뢰를 얻으려면 아직 멀었어요!",
|
||||
"gained_eggs": "@s{item_fanfare}{{numEggs}}[[를]] 받았습니다!",
|
||||
"eggs_tooltip": "\n(+) @[TOOLTIP_TITLE]{{{eggs}}} 획득",
|
||||
"eggs_tooltip": "\n(+) {{eggs}} 획득",
|
||||
"numEggs_one": "{{rarity}}알 {{count}}개",
|
||||
"numEggs_other": "{{rarity}}알 {{count}}개"
|
||||
}
|
||||
|
@ -25,5 +25,6 @@
|
||||
"unlinkGoogle": "Desconectar Google",
|
||||
"cancel": "Cancelar",
|
||||
"losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?",
|
||||
"noEggs": "Você não está chocando nenhum ovo\nno momento!"
|
||||
"noEggs": "Você não está chocando nenhum ovo\nno momento!",
|
||||
"donate": "Contribuir"
|
||||
}
|
||||
|
@ -25,7 +25,7 @@
|
||||
"outro": "Veja como seu {{chosenPokemon}} está feliz agora!$Aqui, você também pode ficar com isso.",
|
||||
"outro_failed": "Que decepção...$Parece que você ainda tem um longo caminho\na percorrer para ganhar a confiança dos seus Pokémon!",
|
||||
"gained_eggs": "@s{item_fanfare}Você recebeu {{numEggs}}!",
|
||||
"eggs_tooltip": "\n(+) Ganhe @[TOOLTIP_TITLE]{{{eggs}}}",
|
||||
"eggs_tooltip": "\n(+) Ganhe {{eggs}}",
|
||||
"numEggs_one": "{{count}} Ovo {{rarity}}",
|
||||
"numEggs_other": "{{count}} Ovos {{rarity}}"
|
||||
}
|
||||
|
@ -24,7 +24,7 @@
|
||||
"tooManyItems": "{{pokemonName}} já tem\nmuitos desse item!",
|
||||
"anyEffect": "Isso não terá nenhum efeito.",
|
||||
"unpausedEvolutions": "Evoluções foram despausadas para {{pokemonName}}.",
|
||||
"unspliceConfirmation": "Você realmente deseja desfazer a fusão de {{fusionName}}\ncom {{pokemonName}}? {{fusionName}} será perdido.",
|
||||
"unspliceConfirmation": "Você realmente deseja desfazer a fusão de\n{{fusionName}} com {{pokemonName}}? {{fusionName}} será perdido.",
|
||||
"wasReverted": "{{fusionName}} foi revertido para {{pokemonName}}.",
|
||||
"releaseConfirmation": "Você realmente deseja soltar {{pokemonName}}?",
|
||||
"releaseInBattle": "Você não pode soltar um Pokémon que está em batalha!",
|
||||
|
@ -11,6 +11,10 @@
|
||||
"expGainsSpeed": "Velocidade do Ganho de EXP",
|
||||
"expPartyDisplay": "Exibição de EXP da Equipe",
|
||||
"skipSeenDialogues": "Pular Diálogos Vistos",
|
||||
"eggSkip": "Pular Eclosões de Ovos",
|
||||
"never": "Nunca",
|
||||
"always": "Sempre",
|
||||
"ask": "Perguntar",
|
||||
"battleStyle": "Estilo de Batalha",
|
||||
"enableRetries": "Habilitar Novas Tentativas",
|
||||
"hideIvs": "Esconder scanner de IV",
|
||||
|
@ -88,6 +88,14 @@
|
||||
"statHarshlyFell_other": "{{pokemonNameWithAffix}}的{{stats}}大幅降低了!",
|
||||
"statSeverelyFell_other": "{{pokemonNameWithAffix}}的{{stats}}极大幅降低了!",
|
||||
"statWontGoAnyLower_other": "{{pokemonNameWithAffix}}的{{stats}}已经无法再降低了!",
|
||||
"statRose_one": "{{pokemonNameWithAffix}}的{{stats}}提高了!",
|
||||
"statSharplyRose_one": "{{pokemonNameWithAffix}}的{{stats}}大幅提高了!",
|
||||
"statRoseDrastically_one": "{{pokemonNameWithAffix}}的{{stats}}极大幅提高了!",
|
||||
"statWontGoAnyHigher_one": "{{pokemonNameWithAffix}}的{{stats}}已经无法再提高了!",
|
||||
"statFell_one": "{{pokemonNameWithAffix}}的{{stats}}降低了!",
|
||||
"statHarshlyFell_one": "{{pokemonNameWithAffix}}的{{stats}}大幅降低了!",
|
||||
"statSeverelyFell_one": "{{pokemonNameWithAffix}}的{{stats}}极大幅降低了!",
|
||||
"statWontGoAnyLower_one": "{{pokemonNameWithAffix}}的{{stats}}已经无法再降低了!",
|
||||
"transformedIntoType": "{{pokemonName}}变成了\n{{type}}属性!",
|
||||
"ppReduced": "降低了{{targetName}}的\n{{moveName}}的PP{{reduction}}点!",
|
||||
"retryBattle": "你要从对战开始时重试么?",
|
||||
|
@ -299,6 +299,28 @@
|
||||
"1": "真奇怪…怎么会这样…我不应该被打败的。"
|
||||
}
|
||||
},
|
||||
"snow_worker": {
|
||||
"encounter": {
|
||||
"1": "天冷了,便要添衣。\n只有人类会有这么聪明的想法!"
|
||||
},
|
||||
"victory": {
|
||||
"1": "即使是徒劳的挣扎,\n到头来也还是展示了人类的智慧啊!"
|
||||
},
|
||||
"defeat": {
|
||||
"1": "我来告诉你一个小技巧。\n如果你对着冻住的宝可梦用火系技能,冰就化啦!"
|
||||
}
|
||||
},
|
||||
"snow_worker_double": {
|
||||
"encounter": {
|
||||
"1": "……\n……准……准备好战……战斗了吗?"
|
||||
},
|
||||
"victory": {
|
||||
"1": "……\n……我冻得直,直打哆嗦!"
|
||||
},
|
||||
"defeat": {
|
||||
"1": "……\n……知……知道吗?\n...这……这地方蛮冷。"
|
||||
}
|
||||
},
|
||||
"hex_maniac": {
|
||||
"encounter": {
|
||||
"1": "我通常只听古典音乐,但如果我输了,$我想我应该试试新时代的音乐!",
|
||||
|
@ -11,7 +11,7 @@
|
||||
"gachaTypeLegendary": "传说概率上升",
|
||||
"gachaTypeMove": "稀有概率上升",
|
||||
"gachaTypeShiny": "闪光概率上升",
|
||||
"eventType": "Mystery Event",
|
||||
"eventType": "神秘事件",
|
||||
"selectMachine": "选择一个机器。",
|
||||
"notEnoughVouchers": "你没有足够的兑换券!",
|
||||
"tooManyEggs": "你的蛋太多啦!",
|
||||
|
@ -2,7 +2,7 @@
|
||||
"ModifierType": {
|
||||
"AddPokeballModifierType": {
|
||||
"name": "{{modifierCount}}x {{pokeballName}}",
|
||||
"description": "获得 {{pokeballName}} x{{modifierCount}} (已有:{{pokeballAmount}}) \n捕捉倍率:{{catchRate}}。"
|
||||
"description": "获得 {{pokeballName}}x {{modifierCount}} (已有:{{pokeballAmount}}) \n捕捉倍率:{{catchRate}}。"
|
||||
},
|
||||
"AddVoucherModifierType": {
|
||||
"name": "{{modifierCount}}x {{voucherTypeName}}",
|
||||
@ -50,7 +50,7 @@
|
||||
"description": "遭遇双打概率提升四倍,持续{{battleCount}}场战斗。"
|
||||
},
|
||||
"TempStatStageBoosterModifierType": {
|
||||
"description": "提升全队的{{stat}}{{amount}}级,持续5场战斗。",
|
||||
"description": "提升全队的{{stat}}{{amount}},持续5场战斗。",
|
||||
"extra": {
|
||||
"stage": "1阶",
|
||||
"percentage": "30%"
|
||||
@ -63,24 +63,24 @@
|
||||
"description": "使一只宝可梦的等级提升{{levels}}级。"
|
||||
},
|
||||
"AllPokemonLevelIncrementModifierType": {
|
||||
"description": "使一只寶可夢的等級提升{{levels}}級。"
|
||||
"description": "使所有宝可梦的等级提升{{levels}}级。"
|
||||
},
|
||||
"BaseStatBoosterModifierType": {
|
||||
"description": "增加10%持有者的{{stat}},\n个体值越高堆叠上限越高。"
|
||||
},
|
||||
"PokemonBaseStatTotalModifierType": {
|
||||
"name": "Shuckle Juice",
|
||||
"description": "{{increaseDecrease}} all of the holder's base stats by {{statValue}}. You were {{blessCurse}} by the Shuckle.",
|
||||
"name": "壶壶果汁",
|
||||
"description": "{{increaseDecrease}}持有者的所有基础属性{{statValue}}级。你被壶壶{{blessCurse}}了。",
|
||||
"extra": {
|
||||
"increase": "Increases",
|
||||
"decrease": "Decreases",
|
||||
"blessed": "blessed",
|
||||
"cursed": "cursed"
|
||||
"increase": "提升",
|
||||
"decrease": "降低",
|
||||
"blessed": "强化",
|
||||
"cursed": "诅咒"
|
||||
}
|
||||
},
|
||||
"PokemonBaseStatFlatModifierType": {
|
||||
"name": "Old Gateau",
|
||||
"description": "Increases the holder's {{stats}} base stats by {{statValue}}. Found after a strange dream."
|
||||
"name": "森之羊羹",
|
||||
"description": "增加持有者{{stats}}的基础属性{{statValue}},来自于一场怪梦。"
|
||||
},
|
||||
"AllPokemonFullHpRestoreModifierType": {
|
||||
"description": "所有宝可梦完全回复HP。"
|
||||
@ -109,7 +109,7 @@
|
||||
"description": "招式命中率增加{{accuracyAmount}}(最大100)。"
|
||||
},
|
||||
"PokemonMultiHitModifierType": {
|
||||
"description": "攻击以60/75/82.5%的伤害造成2/3/4次伤害。"
|
||||
"description": "伤害降低60/75/82.5%的同时造成2/3/4次伤害。"
|
||||
},
|
||||
"TmModifierType": {
|
||||
"name": "招式学习器\n{{moveId}} - {{moveName}}",
|
||||
@ -126,7 +126,7 @@
|
||||
"description": "使某些宝可梦更改形态。"
|
||||
},
|
||||
"FusePokemonModifierType": {
|
||||
"description": "融合两只宝可梦 (改变特性, 平分基础点数\n和属性, 共享招式池)。"
|
||||
"description": "融合两只宝可梦(改变特性, 平分基础点数\n和属性, 共享招式池)。"
|
||||
},
|
||||
"TerastallizeModifierType": {
|
||||
"name": "{{teraType}}太晶碎块",
|
||||
@ -359,7 +359,7 @@
|
||||
"description": "触碰后会放出热量的神奇宝珠。\n携带后,在战斗时会变成灼伤状态。"
|
||||
},
|
||||
"EVOLUTION_TRACKER_GIMMIGHOUL": {
|
||||
"name": "金子宝物",
|
||||
"name": "宝藏金币",
|
||||
"description": "这个宝可梦最爱金币!多收集点金币的话会发生什么呢?"
|
||||
},
|
||||
"BATON": {
|
||||
@ -421,11 +421,11 @@
|
||||
"description": "增加1%野生融合宝可梦出现概率。"
|
||||
},
|
||||
|
||||
"MYSTERY_ENCOUNTER_SHUCKLE_JUICE": { "name": "Shuckle Juice" },
|
||||
"MYSTERY_ENCOUNTER_BLACK_SLUDGE": { "name": "Black Sludge", "description": "The stench is so powerful that shops will only sell you items at a steep cost increase." },
|
||||
"MYSTERY_ENCOUNTER_MACHO_BRACE": { "name": "Macho Brace", "description": "Defeating a Pokémon grants the holder a Macho Brace stack. Each stack slightly boosts stats, with an extra bonus at max stacks." },
|
||||
"MYSTERY_ENCOUNTER_OLD_GATEAU": { "name": "Old Gateau", "description": "Increases the holder's {{stats}} stats by {{statValue}}." },
|
||||
"MYSTERY_ENCOUNTER_GOLDEN_BUG_NET": { "name": "Golden Bug Net", "description": "Imbues the owner with luck to find Bug Type Pokémon more often. Has a strange heft to it." }
|
||||
"MYSTERY_ENCOUNTER_SHUCKLE_JUICE": { "name": "壶壶果汁" },
|
||||
"MYSTERY_ENCOUNTER_BLACK_SLUDGE": { "name": "黑色污泥", "description": "由于恶臭扑鼻,商店会以非常高昂的价格向您出售商品。" },
|
||||
"MYSTERY_ENCOUNTER_MACHO_BRACE": { "name": "强制锻炼器", "description": "击败对手后获得一层锻炼等级。每层会略微提升属性,\n达到最大层数时还会获得额外奖励。" },
|
||||
"MYSTERY_ENCOUNTER_OLD_GATEAU": { "name": "森之羊羔", "description": "提升持有者的{{stats}}的{{statValue}}。" },
|
||||
"MYSTERY_ENCOUNTER_GOLDEN_BUG_NET": { "name": "金捕虫网", "description": "赋予主人好运,使其更容易\n找到虫属性宝可梦,手感很奇妙。" }
|
||||
},
|
||||
"SpeciesBoosterItem": {
|
||||
"LIGHT_BALL": {
|
||||
|
@ -3,7 +3,7 @@
|
||||
{
|
||||
"intro": "一伙{{delibirdName}}出现了!",
|
||||
"title": "信使鸟快递",
|
||||
"description": "{{delibirdName}}满怀期待地看着你,\n它们好像想要什么东西。\n\n也许给它们一件道具或一些钱能让它们满意?",
|
||||
"description": "{{delibirdName}}满怀期待地看着你,\n它们好像想要什么东西。\n\n给它们一件道具或一些钱的话\n会不会让它们满意呢?",
|
||||
"query": "你要给它们什么?",
|
||||
"invalid_selection": "宝可梦身上并没有那种道具。",
|
||||
"option": {
|
||||
|
@ -1,9 +1,9 @@
|
||||
{
|
||||
"intro": "一位提着一大堆购物袋的女士。",
|
||||
"speaker": "大促销",
|
||||
"intro_dialogue": "你好!你也是来参加促销活动的吗?\n在促销期间,可以领取一张特别优惠券,用于购买免费商品!\n我这有一张多余的优惠券。送你了!",
|
||||
"intro_dialogue": "你好!你也是来参加促销活动的吗?\n在促销期间,可以领取一张特别优惠券!\n可以用于免费兑换商品哦!\n我这有一张多余的优惠券。送你了!",
|
||||
"title": "百货公司促销",
|
||||
"description": "到处都是商品!\n好像有4个柜台可以让你用优惠券兑换商品。\n无尽可能!",
|
||||
"description": "到处都是商品!\n共有4个柜台可以用优惠券兑换商品。\n好礼多多!",
|
||||
"query": "你要去哪里?",
|
||||
"option": {
|
||||
"1": {
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"intro": "是GTS系统的交互面板!",
|
||||
"title": "全球交换系统(GTS)",
|
||||
"description": "啊,GTS!科学的奇迹,\\nn你可以与世界各地的任何人联系,\n与他们交换宝可梦!\n今天你的交换会有好运吗?",
|
||||
"description": "啊,GTS!科学的奇迹,\n你可以与世界各地的任何人联系,\n并与他们交换宝可梦!\n今天你的交换运会如何呢?",
|
||||
"query": "你要怎么做?",
|
||||
"option": {
|
||||
"1": {
|
||||
@ -11,13 +11,13 @@
|
||||
},
|
||||
"2": {
|
||||
"label": "奇迹交换",
|
||||
"tooltip": "(+)将一只宝可梦送至GTS,\n并获得一只随机宝可梦"
|
||||
"tooltip": "(+)发送一只宝可梦,\n并获得一只随机宝可梦"
|
||||
},
|
||||
"3": {
|
||||
"label": "道具交换",
|
||||
"trade_options_prompt": "选择要发送的道具",
|
||||
"invalid_selection": "这只宝可梦没有合法道具\n可以被交换。",
|
||||
"tooltip": "(+)将你的一件道具发送到GTS并获得一件随机新道具"
|
||||
"tooltip": "(+)发送一件道具\n并获得一件随机新道具"
|
||||
},
|
||||
"4": {
|
||||
"label": "离开",
|
||||
|
@ -8,19 +8,19 @@
|
||||
"1": {
|
||||
"label": "轻量训练",
|
||||
"tooltip": "(-)轻松战斗\n(+)提升随机2只\n宝可梦的个体",
|
||||
"finished": "{{selectedPokemon}}回来了,感觉\n虽然疲惫不堪,但很有成就!$它的{{stat1}}和{{stat2}}的个体得到了改善!"
|
||||
"finished": "{{selectedPokemon}}回来了,感觉虽然疲惫不堪,\n但很有成就感!$它的{{stat1}}和{{stat2}}的个体得到了改善!"
|
||||
},
|
||||
"2": {
|
||||
"label": "适度训练",
|
||||
"tooltip": "(-)适中的战斗\n(+)改变宝可梦的性格",
|
||||
"select_prompt": "选择一种想要的性格\n来训练你的神奇宝贝。",
|
||||
"finished": "{{selectedPokemon}}回来了,感觉\n虽然疲惫不堪,但很有成就!$它的性格变成了{{nature}}!"
|
||||
"finished": "{{selectedPokemon}}回来了,感觉虽然疲惫不堪,\n但很有成就感!$它的性格变成了{{nature}}!"
|
||||
},
|
||||
"3": {
|
||||
"label": "重磅训练",
|
||||
"tooltip": "(-)艰苦的战斗\n(+)改变宝可梦的特性",
|
||||
"select_prompt": "选择一种想要的特性\n来训练你的神奇宝贝。",
|
||||
"finished": "{{selectedPokemon}}回来了,感觉\n虽然疲惫不堪,但很有成就!$它的特性变成了{{nature}}!"
|
||||
"finished": "{{selectedPokemon}}回来了,感觉虽然疲惫不堪,\n但很有成就感!$它的特性变成了{{ability}}!"
|
||||
},
|
||||
"4": {
|
||||
"label": "离开",
|
||||
|
@ -12,7 +12,7 @@
|
||||
"2": {
|
||||
"label": "探究来源",
|
||||
"tooltip": "(?)找到垃圾的来源",
|
||||
"selected": "你在这堆东西周围徘徊,寻找表明这东西可能出现在这里的任何迹象……",
|
||||
"selected": "你在这堆东西周围徘徊,\n寻找表明这东西可能出现在这里的任何迹象……",
|
||||
"selected_2": "突然,垃圾动了!那不是垃圾,是一只宝可梦!"
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"intro": "这可不是一只普通的宝可梦!",
|
||||
"title": "罕见物种",
|
||||
"description": "{{enemyPokemon}}看起来与其他同种宝可梦大相径庭。\n@[TOOLTIP_TITLE]{也许它会特殊招式?}\n你可以直接进行战斗并尝试捕获它,\n但可能也有办法和它交朋友。",
|
||||
"description": "{{enemyPokemon}}看起来\n与其他同种宝可梦大相径庭。\n@[TOOLTIP_TITLE]{也许它会特殊招式?}\n你可以直接进行战斗并尝试捕获它,\n但可能也有办法和它交朋友。",
|
||||
"query": "你要怎么做?",
|
||||
"option": {
|
||||
"1": {
|
||||
|
@ -13,6 +13,7 @@
|
||||
"ALL": "全部道具",
|
||||
"PASS_BATON": "接棒",
|
||||
"UNPAUSE_EVOLUTION": "解除进化暂停",
|
||||
"PAUSE_EVOLUTION": "暂停进化",
|
||||
"REVIVE": "复活",
|
||||
"RENAME": "起名",
|
||||
"SELECT": "选择",
|
||||
|
@ -11,6 +11,10 @@
|
||||
"expGainsSpeed": "经验值获取动画速度",
|
||||
"expPartyDisplay": "显示队伍经验",
|
||||
"skipSeenDialogues": "跳过已读对话",
|
||||
"eggSkip": "孵蛋跳过",
|
||||
"never": "从不",
|
||||
"always": "永久",
|
||||
"ask": "询问",
|
||||
"battleStyle": "对战模式",
|
||||
"enableRetries": "允许重试",
|
||||
"hideIvs": "禁用个体值探测器信息",
|
||||
@ -60,9 +64,10 @@
|
||||
"playerGender": "玩家性别",
|
||||
"typeHints": "属性提示",
|
||||
"masterVolume": "主音量",
|
||||
"bgmVolume": "音乐",
|
||||
"bgmVolume": "音乐音量",
|
||||
"fieldVolume": "场景音量",
|
||||
"seVolume": "音效",
|
||||
"seVolume": "音效音量",
|
||||
"uiVolume": "界面音量",
|
||||
"musicPreference": "音乐偏好",
|
||||
"mixed": "全曲混合",
|
||||
"gamepadPleasePlug": "请链接手柄或按任意键",
|
||||
|
@ -35,6 +35,12 @@ export class BattleEndPhase extends BattlePhase {
|
||||
this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
|
||||
}
|
||||
|
||||
for (const pokemon of this.scene.getField()) {
|
||||
if (pokemon && pokemon.battleSummonData) {
|
||||
pokemon.battleSummonData.waveTurnCount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
|
||||
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
|
||||
}
|
||||
|
@ -1,34 +1,28 @@
|
||||
import { clientSessionId } from "#app/account";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattleType } from "#app/battle";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { getCharVariantFromDialogue } from "#app/data/dialogue";
|
||||
import { pokemonEvolutions } from "#app/data/pokemon-evolutions";
|
||||
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { trainerConfigs } from "#app/data/trainer-config";
|
||||
import { PlayerGender } from "#app/enums/player-gender";
|
||||
import { TrainerType } from "#app/enums/trainer-type";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EndCardPhase } from "#app/phases/end-card-phase";
|
||||
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
||||
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
||||
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
|
||||
import { SummonPhase } from "#app/phases/summon-phase";
|
||||
import { UnlockPhase } from "#app/phases/unlock-phase";
|
||||
import { achvs, ChallengeAchv } from "#app/system/achv";
|
||||
import { Unlockables } from "#app/system/unlockables";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { CheckSwitchPhase } from "./check-switch-phase";
|
||||
import { EncounterPhase } from "./encounter-phase";
|
||||
import { GameOverModifierRewardPhase } from "./game-over-modifier-reward-phase";
|
||||
import { RibbonModifierRewardPhase } from "./ribbon-modifier-reward-phase";
|
||||
import { SummonPhase } from "./summon-phase";
|
||||
import { EndCardPhase } from "./end-card-phase";
|
||||
import { PostGameOverPhase } from "./post-game-over-phase";
|
||||
import { UnlockPhase } from "./unlock-phase";
|
||||
import { SessionSaveData } from "../system/game-data";
|
||||
import TrainerData from "../system/trainer-data";
|
||||
import PokemonData from "../system/pokemon-data";
|
||||
import PersistentModifierData from "../system/modifier-data";
|
||||
import ChallengeData from "../system/challenge-data";
|
||||
import ArenaData from "../system/arena-data";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class GameOverPhase extends BattlePhase {
|
||||
private victory: boolean;
|
||||
@ -114,7 +108,7 @@ export class GameOverPhase extends BattlePhase {
|
||||
this.scene.gameData.gameStats.dailyRunSessionsWon++;
|
||||
}
|
||||
}
|
||||
this.scene.gameData.saveRunHistory(this.scene, this.getFinalSessionData(), this.victory);
|
||||
this.scene.gameData.saveRunHistory(this.scene, this.scene.gameData.getSessionSaveData(this.scene), this.victory);
|
||||
const fadeDuration = this.victory ? 10000 : 5000;
|
||||
this.scene.fadeOutBgm(fadeDuration, true);
|
||||
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
|
||||
@ -221,34 +215,5 @@ export class GameOverPhase extends BattlePhase {
|
||||
this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This function mirrors game-data.ts' getSessionSaveData() to update the session data to reflect any changes that occurred within the last wave
|
||||
* This means that level ups, item usage, evolutions, etc. will all be accurately reflected.
|
||||
* @returns {@linkCode SessionSaveData} an updated version of the wave's SessionSaveData that accurately reflects the events of the wave
|
||||
*/
|
||||
private getFinalSessionData(): SessionSaveData {
|
||||
return {
|
||||
seed: this.scene.seed,
|
||||
playTime: this.scene.sessionPlayTime,
|
||||
gameMode: this.scene.gameMode.modeId,
|
||||
party: this.scene.getParty().map(p => new PokemonData(p)),
|
||||
enemyParty: this.scene.getEnemyParty().map(p => new PokemonData(p)),
|
||||
modifiers: this.scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
|
||||
enemyModifiers: this.scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
|
||||
arena: new ArenaData(this.scene.arena),
|
||||
pokeballCounts: this.scene.pokeballCounts,
|
||||
money: Math.floor(this.scene.money),
|
||||
score: this.scene.score,
|
||||
waveIndex: this.scene.currentBattle.waveIndex,
|
||||
battleType: this.scene.currentBattle.battleType,
|
||||
trainer: this.scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(this.scene.currentBattle.trainer) : null,
|
||||
gameVersion: this.scene.game.config.gameVersion,
|
||||
timestamp: new Date().getTime(),
|
||||
challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)),
|
||||
mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
|
||||
mysteryEncounterSaveData: this.scene.mysteryEncounterSaveData
|
||||
} as SessionSaveData;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -173,6 +173,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
// Or compensate for force switch move if switched out pokemon is not fainted
|
||||
if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) {
|
||||
pokemon.battleSummonData.turnCount--;
|
||||
pokemon.battleSummonData.waveTurnCount--;
|
||||
}
|
||||
|
||||
if (this.switchType === SwitchType.BATON_PASS && pokemon) {
|
||||
|
@ -44,6 +44,7 @@ export class TurnEndPhase extends FieldPhase {
|
||||
this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
|
||||
|
||||
pokemon.battleSummonData.turnCount++;
|
||||
pokemon.battleSummonData.waveTurnCount++;
|
||||
};
|
||||
|
||||
this.executeForAll(handlePokemon);
|
||||
|
@ -4,6 +4,7 @@ import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
@ -66,4 +67,58 @@ describe("Moves - Chilly Reception", () => {
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleType("single")
|
||||
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
|
||||
.enemyAbility(Abilities.NONE)
|
||||
.moveset(Array(4).fill(Moves.SPLASH));
|
||||
|
||||
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override.battleType("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
|
||||
.enemyAbility(Abilities.NONE)
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([Species.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
});
|
||||
});
|
||||
|
@ -23,14 +23,15 @@ describe("Moves - Fake Out", () => {
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.CORVIKNIGHT)
|
||||
.starterSpecies(Species.FEEBAS)
|
||||
.moveset([Moves.FAKE_OUT, Moves.SPLASH])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(10)
|
||||
.startingLevel(10) // prevent LevelUpPhase from happening
|
||||
.disableCrits();
|
||||
});
|
||||
|
||||
it("can only be used on the first turn a pokemon is sent out", async() => {
|
||||
await game.classicMode.startBattle();
|
||||
it("can only be used on the first turn a pokemon is sent out in a battle", async() => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -44,22 +45,27 @@ describe("Moves - Fake Out", () => {
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.hp).toBe(postTurnOneHp);
|
||||
}, 20000);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
// This is a PokeRogue buff to Fake Out
|
||||
it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => {
|
||||
await game.classicMode.startBattle([Species.FEEBAS]);
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextWave();
|
||||
|
||||
const newEnemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
|
||||
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
|
||||
}, 20000);
|
||||
|
||||
it("can be used again if recalled and sent back out", async() => {
|
||||
game.override.startingWave(4);
|
||||
await game.classicMode.startBattle();
|
||||
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
|
||||
|
||||
const enemy1 = game.scene.getEnemyPokemon()!;
|
||||
|
||||
@ -76,6 +82,18 @@ describe("Moves - Fake Out", () => {
|
||||
|
||||
const enemy2 = game.scene.getEnemyPokemon()!;
|
||||
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
enemy2.hp = enemy2.getMaxHp();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.FAKE_OUT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
|
||||
}, 20000);
|
||||
});
|
||||
|
@ -1,13 +1,15 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
|
||||
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { BerryType } from "#app/enums/berry-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
@ -194,6 +196,71 @@ describe("Moves - Substitute", () => {
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"shouldn't block moves that target the user's side of the field",
|
||||
async () => {
|
||||
game.override.moveset(Moves.LIGHT_SCREEN);
|
||||
|
||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(leadPokemon, "getMoveEffectiveness");
|
||||
|
||||
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
|
||||
|
||||
game.move.select(Moves.LIGHT_SCREEN);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"shouldn't block the opponent from setting hazards",
|
||||
async () => {
|
||||
game.override.enemyMoveset(Moves.STEALTH_ROCK);
|
||||
|
||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(leadPokemon, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(Moves.SUBSTITUTE);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"shouldn't block moves that target both sides of the field",
|
||||
async () => {
|
||||
game.override
|
||||
.moveset(Moves.TRICK_ROOM)
|
||||
.enemyMoveset(Moves.GRAVITY);
|
||||
|
||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||
|
||||
const pokemon = game.scene.getField(true);
|
||||
pokemon.forEach(p => {
|
||||
vi.spyOn(p, "getMoveEffectiveness");
|
||||
p.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, p.id);
|
||||
});
|
||||
|
||||
game.move.select(Moves.TRICK_ROOM);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
pokemon.forEach(p => expect(p.getMoveEffectiveness).not.toHaveReturnedWith(0));
|
||||
expect(game.scene.arena.getTag(ArenaTagType.TRICK_ROOM)).toBeDefined();
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"should protect the user from flinching",
|
||||
async () => {
|
||||
|
@ -1,5 +1,6 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { TextStyle, addTextObject } from "#app/ui/text";
|
||||
import { nil } from "#app/utils";
|
||||
import i18next from "i18next";
|
||||
|
||||
export enum EventType {
|
||||
@ -64,19 +65,19 @@ export class TimedEventManager {
|
||||
let multiplier = 1;
|
||||
const shinyEvents = timedEvents.filter((te) => te.eventType === EventType.SHINY && this.isActive(te));
|
||||
shinyEvents.forEach((se) => {
|
||||
multiplier *= se.shinyMultiplier!; // TODO: is this bang correct?
|
||||
multiplier *= se.shinyMultiplier ?? 1;
|
||||
});
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
getEventBannerFilename(): string {
|
||||
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey!; // TODO: is this bang correct?
|
||||
return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey ?? "";
|
||||
}
|
||||
}
|
||||
|
||||
export class TimedEventDisplay extends Phaser.GameObjects.Container {
|
||||
private event: TimedEvent | null;
|
||||
private event: TimedEvent | nil;
|
||||
private eventTimerText: Phaser.GameObjects.Text;
|
||||
private banner: Phaser.GameObjects.Image;
|
||||
private bannerShadow: Phaser.GameObjects.Rectangle;
|
||||
@ -84,7 +85,7 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
|
||||
|
||||
constructor(scene: BattleScene, x: number, y: number, event?: TimedEvent) {
|
||||
super(scene, x, y);
|
||||
this.event = event!; // TODO: is this bang correct?
|
||||
this.event = event;
|
||||
this.setVisible(false);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,8 @@ import { MoneyFormat } from "#enums/money-format";
|
||||
import { Moves } from "#enums/moves";
|
||||
import i18next from "i18next";
|
||||
|
||||
export type nil = null | undefined;
|
||||
|
||||
export const MissingTextureKey = "__MISSING";
|
||||
|
||||
export function toReadableString(str: string): string {
|
||||
@ -443,7 +445,7 @@ export function deltaRgb(rgb1: integer[], rgb2: integer[]): integer {
|
||||
}
|
||||
|
||||
export function rgbHexToRgba(hex: string) {
|
||||
const color = hex.match(/^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i)!; // TODO: is this bang correct?
|
||||
const color = hex.match(/^([\da-f]{2})([\da-f]{2})([\da-f]{2})$/i) ?? ["000000", "00", "00", "00"];
|
||||
return {
|
||||
r: parseInt(color[1], 16),
|
||||
g: parseInt(color[2], 16),
|
||||
|
Loading…
Reference in New Issue
Block a user