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fix: the storng stuff
test flakiness
The enemy pokemon could get contrary or other abilities that cause the expected values to be ... not as expected
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@ -25,6 +25,7 @@ import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/myster
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import { CommandPhase } from "#app/phases/command-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { Abilities } from "#app/enums/abilities";
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const namespace = "mysteryEncounter:theStrongStuff";
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const namespace = "mysteryEncounter:theStrongStuff";
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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@ -43,10 +44,13 @@ describe("The Strong Stuff - Mystery Encounter", () => {
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beforeEach(async () => {
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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scene = game.scene;
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override
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game.override.startingWave(defaultWave);
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.mysteryEncounterChance(100)
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game.override.startingBiome(defaultBiome);
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.startingWave(defaultWave)
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game.override.disableTrainerWaves();
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.startingBiome(defaultBiome)
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.disableTrainerWaves()
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyPassiveAbility(Abilities.BALL_FETCH);
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
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new Map<Biome, MysteryEncounterType[]>([
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new Map<Biome, MysteryEncounterType[]>([
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@ -180,7 +184,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
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});
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});
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});
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});
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it("should start battle against Shuckle", async () => {
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it.each(Array.from({length: 50}))("should start battle against Shuckle", async () => {
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const phaseSpy = vi.spyOn(scene, "pushPhase");
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const phaseSpy = vi.spyOn(scene, "pushPhase");
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
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