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Wrote test and added documentation
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@ -969,14 +969,20 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
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}
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}
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public isMoveRestricted(move: Moves, user?: Pokemon): boolean {
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/**
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* Checks if the move matches the moveId stored within the tag and returns a boolean value
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* @param move {@linkcode Moves} the move selected
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* @param user {@linkcode Pokemon}
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* @returns `true` if the move does not match with the moveId stored and as a result, restricted
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*/
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override isMoveRestricted(move: Moves, _user?: Pokemon): boolean {
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if (move !== this.moveId) {
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return true;
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}
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return false;
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}
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selectionDeniedText(pokemon: Pokemon, move: Moves): string {
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override selectionDeniedText(_pokemon: Pokemon, move: Moves): string {
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return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
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}
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59
src/test/moves/encore.test.ts
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59
src/test/moves/encore.test.ts
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@ -0,0 +1,59 @@
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Encore", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("Pokemon under both Encore and Torment should alternate between Struggle and restricted move", async () => {
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const turnOrder = [ BattlerIndex.ENEMY, BattlerIndex.PLAYER ];
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game.override.moveset([ Moves.ENCORE, Moves.TORMENT, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.ENCORE);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.ENCORE)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.TORMENT);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemyPokemon?.getTag(BattlerTagType.TORMENT)).toBeDefined();
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder(turnOrder);
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await game.phaseInterceptor.to("BerryPhase");
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const lastMove = enemyPokemon?.getLastXMoves()[0];
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expect(lastMove?.move).toBe(Moves.STRUGGLE);
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});
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});
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