mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-20 14:29:28 +02:00
Merge branch 'beta' into move/fairylock
This commit is contained in:
commit
3440d2d52f
@ -1 +1 @@
|
||||
Subproject commit 3cf6d553541d79ba165387bc73fb06544d00f1f9
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||||
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
|
@ -323,6 +323,7 @@ export default class BattleScene extends SceneBase {
|
||||
this.conditionalQueue = [];
|
||||
this.phaseQueuePrependSpliceIndex = -1;
|
||||
this.nextCommandPhaseQueue = [];
|
||||
this.eventManager = new TimedEventManager();
|
||||
this.updateGameInfo();
|
||||
}
|
||||
|
||||
@ -378,7 +379,6 @@ export default class BattleScene extends SceneBase {
|
||||
|
||||
this.fieldSpritePipeline = new FieldSpritePipeline(this.game);
|
||||
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add("FieldSprite", this.fieldSpritePipeline);
|
||||
this.eventManager = new TimedEventManager();
|
||||
|
||||
this.launchBattle();
|
||||
}
|
||||
|
360
src/data/move.ts
360
src/data/move.ts
@ -1049,31 +1049,80 @@ export enum MoveEffectTrigger {
|
||||
POST_TARGET,
|
||||
}
|
||||
|
||||
interface MoveEffectAttrOptions {
|
||||
/**
|
||||
* Defines when this effect should trigger in the move's effect order
|
||||
* @see {@linkcode MoveEffectPhase}
|
||||
*/
|
||||
trigger?: MoveEffectTrigger;
|
||||
/** Should this effect only apply on the first hit? */
|
||||
firstHitOnly?: boolean;
|
||||
/** Should this effect only apply on the last hit? */
|
||||
lastHitOnly?: boolean;
|
||||
/** Should this effect only apply on the first target hit? */
|
||||
firstTargetOnly?: boolean;
|
||||
/** Overrides the secondary effect chance for this attr if set. */
|
||||
effectChanceOverride?: number;
|
||||
}
|
||||
|
||||
/** Base class defining all Move Effect Attributes
|
||||
* @extends MoveAttr
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class MoveEffectAttr extends MoveAttr {
|
||||
/** Defines when this effect should trigger in the move's effect order
|
||||
* @see {@linkcode phases.MoveEffectPhase.start}
|
||||
/**
|
||||
* A container for this attribute's optional parameters
|
||||
* @see {@linkcode MoveEffectAttrOptions} for supported params.
|
||||
*/
|
||||
public trigger: MoveEffectTrigger;
|
||||
/** Should this effect only apply on the first hit? */
|
||||
public firstHitOnly: boolean;
|
||||
/** Should this effect only apply on the last hit? */
|
||||
public lastHitOnly: boolean;
|
||||
/** Should this effect only apply on the first target hit? */
|
||||
public firstTargetOnly: boolean;
|
||||
/** Overrides the secondary effect chance for this attr if set. */
|
||||
public effectChanceOverride?: number;
|
||||
protected options?: MoveEffectAttrOptions;
|
||||
|
||||
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
|
||||
constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
|
||||
super(selfTarget);
|
||||
this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
|
||||
this.firstHitOnly = firstHitOnly;
|
||||
this.lastHitOnly = lastHitOnly;
|
||||
this.firstTargetOnly = firstTargetOnly;
|
||||
this.effectChanceOverride = effectChanceOverride;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines when this effect should trigger in the move's effect order.
|
||||
* @default MoveEffectTrigger.POST_APPLY
|
||||
* @see {@linkcode MoveEffectTrigger}
|
||||
*/
|
||||
public get trigger () {
|
||||
return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should only trigger on the first hit of
|
||||
* multi-hit moves.
|
||||
* @default false
|
||||
*/
|
||||
public get firstHitOnly () {
|
||||
return this.options?.firstHitOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should only trigger on the last hit of
|
||||
* multi-hit moves.
|
||||
* @default false
|
||||
*/
|
||||
public get lastHitOnly () {
|
||||
return this.options?.lastHitOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` if this effect should apply only upon hitting a target
|
||||
* for the first time when targeting multiple {@linkcode Pokemon}.
|
||||
* @default false
|
||||
*/
|
||||
public get firstTargetOnly () {
|
||||
return this.options?.firstTargetOnly ?? false;
|
||||
}
|
||||
|
||||
/**
|
||||
* If defined, overrides the move's base chance for this
|
||||
* secondary effect to trigger.
|
||||
*/
|
||||
public get effectChanceOverride () {
|
||||
return this.options?.effectChanceOverride;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1398,7 +1447,7 @@ export class RecoilAttr extends MoveEffectAttr {
|
||||
private unblockable: boolean;
|
||||
|
||||
constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(true, { lastHitOnly: true });
|
||||
|
||||
this.useHp = useHp;
|
||||
this.damageRatio = damageRatio;
|
||||
@ -1456,7 +1505,7 @@ export class RecoilAttr extends MoveEffectAttr {
|
||||
**/
|
||||
export class SacrificialAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1489,7 +1538,7 @@ export class SacrificialAttr extends MoveEffectAttr {
|
||||
**/
|
||||
export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1528,7 +1577,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
|
||||
*/
|
||||
export class HalfSacrificialAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1932,7 +1981,7 @@ export class HitHealAttr extends MoveEffectAttr {
|
||||
private healStat: EffectiveStat | null;
|
||||
|
||||
constructor(healRatio?: number | null, healStat?: EffectiveStat) {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.healRatio = healRatio ?? 0.5;
|
||||
this.healStat = healStat ?? null;
|
||||
@ -2141,7 +2190,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
||||
public overrideStatus: boolean = false;
|
||||
|
||||
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
|
||||
super(selfTarget, MoveEffectTrigger.HIT);
|
||||
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.effect = effect;
|
||||
this.turnsRemaining = turnsRemaining;
|
||||
@ -2214,7 +2263,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
|
||||
|
||||
export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -2251,7 +2300,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
|
||||
private chance: number;
|
||||
|
||||
constructor(chance: number) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
this.chance = chance;
|
||||
}
|
||||
|
||||
@ -2312,7 +2361,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
private berriesOnly: boolean;
|
||||
|
||||
constructor(berriesOnly: boolean) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
this.berriesOnly = berriesOnly;
|
||||
}
|
||||
|
||||
@ -2386,7 +2435,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
|
||||
export class EatBerryAttr extends MoveEffectAttr {
|
||||
protected chosenBerry: BerryModifier | undefined;
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
/**
|
||||
* Causes the target to eat a berry.
|
||||
@ -2489,7 +2538,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
|
||||
* @param ...effects - List of status effects to cure
|
||||
*/
|
||||
constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
|
||||
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(selfTarget, { lastHitOnly: true });
|
||||
|
||||
this.effects = effects;
|
||||
}
|
||||
@ -2819,35 +2868,67 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set of optional parameters that may be applied to stat stage changing effects
|
||||
* @extends MoveEffectAttrOptions
|
||||
* @see {@linkcode StatStageChangeAttr}
|
||||
*/
|
||||
interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
|
||||
/** If defined, needs to be met in order for the stat change to apply */
|
||||
condition?: MoveConditionFunc,
|
||||
/** `true` to display a message */
|
||||
showMessage?: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that change stat stages
|
||||
*
|
||||
* @param stats {@linkcode BattleStat} Array of stat(s) to change
|
||||
* @param stages How many stages to change the stat(s) by, [-6, 6]
|
||||
* @param selfTarget `true` if the move is self-targetting
|
||||
* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes
|
||||
* @param showMessage `true` to display a message; default `true`
|
||||
* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
|
||||
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
|
||||
* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
|
||||
* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
|
||||
* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
|
||||
* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
|
||||
*
|
||||
* @extends MoveEffectAttr
|
||||
* @see {@linkcode apply}
|
||||
*/
|
||||
export class StatStageChangeAttr extends MoveEffectAttr {
|
||||
public stats: BattleStat[];
|
||||
public stages: integer;
|
||||
private condition?: MoveConditionFunc | null;
|
||||
private showMessage: boolean;
|
||||
public stages: number;
|
||||
/**
|
||||
* Container for optional parameters to this attribute.
|
||||
* @see {@linkcode StatStageChangeAttrOptions} for available optional params
|
||||
*/
|
||||
protected override options?: StatStageChangeAttrOptions;
|
||||
|
||||
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) {
|
||||
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride);
|
||||
constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
|
||||
super(selfTarget, options);
|
||||
this.stats = stats;
|
||||
this.stages = stages;
|
||||
this.condition = condition;
|
||||
this.showMessage = showMessage;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
/**
|
||||
* The condition required for the stat stage change to apply.
|
||||
* Defaults to `null` (i.e. no condition required).
|
||||
*/
|
||||
private get condition () {
|
||||
return this.options?.condition ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* `true` to display a message for the stat change.
|
||||
* @default true
|
||||
*/
|
||||
private get showMessage () {
|
||||
return this.options?.showMessage ?? true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates when the stat change should trigger
|
||||
* @default MoveEffectTrigger.HIT
|
||||
*/
|
||||
public override get trigger () {
|
||||
return this.options?.trigger ?? MoveEffectTrigger.HIT;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2932,20 +3013,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
|
||||
super(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to determine if the move should apply a secondary effect based on Secret Power's 30% chance
|
||||
* @returns `true` if the move's secondary effect should apply
|
||||
*/
|
||||
override canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
||||
this.effectChanceOverride = move.chance;
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
|
||||
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to apply the secondary effect to the target Pokemon
|
||||
* @returns `true` if a secondary effect is successfully applied
|
||||
@ -2962,8 +3029,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
|
||||
const biome = user.scene.arena.biomeType;
|
||||
secondaryEffect = this.determineBiomeEffect(biome);
|
||||
}
|
||||
// effectChanceOverride used in the application of the actual secondary effect
|
||||
secondaryEffect.effectChanceOverride = 100;
|
||||
return secondaryEffect.apply(user, target, move, []);
|
||||
}
|
||||
|
||||
@ -3139,7 +3204,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
|
||||
super(stat, levels, true, null, true);
|
||||
super(stat, levels, true);
|
||||
|
||||
this.cutRatio = cutRatio;
|
||||
this.messageCallback = messageCallback;
|
||||
@ -4889,7 +4954,7 @@ export class BypassRedirectAttr extends MoveAttr {
|
||||
|
||||
export class FrenzyAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT, false, true);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
|
||||
}
|
||||
|
||||
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
||||
@ -4962,7 +5027,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
private failOnOverlap: boolean;
|
||||
|
||||
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
|
||||
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly);
|
||||
super(selfTarget, { lastHitOnly: lastHitOnly });
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCountMin = turnCountMin;
|
||||
@ -5397,7 +5462,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
||||
public selfSideTarget: boolean;
|
||||
|
||||
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
|
||||
this.tagType = tagType;
|
||||
this.turnCount = turnCount!; // TODO: is the bang correct?
|
||||
@ -5435,7 +5500,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
||||
public selfSideTarget: boolean;
|
||||
|
||||
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
|
||||
this.tagTypes = tagTypes;
|
||||
this.selfSideTarget = selfSideTarget;
|
||||
@ -5501,7 +5566,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
@ -5537,7 +5602,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
|
||||
private targetBothSides: boolean;
|
||||
|
||||
constructor(targetBothSides: boolean = false) {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
this.targetBothSides = targetBothSides;
|
||||
}
|
||||
|
||||
@ -5575,7 +5640,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
|
||||
|
||||
|
||||
constructor(SwapTags: ArenaTagType[]) {
|
||||
super(true, MoveEffectTrigger.POST_APPLY);
|
||||
super(true);
|
||||
this.SwapTags = SwapTags;
|
||||
}
|
||||
|
||||
@ -5701,7 +5766,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
private selfSwitch: boolean = false,
|
||||
private switchType: SwitchType = SwitchType.SWITCH
|
||||
) {
|
||||
super(false, MoveEffectTrigger.POST_APPLY, false, true);
|
||||
super(false, { lastHitOnly: true });
|
||||
}
|
||||
|
||||
isBatonPass() {
|
||||
@ -5750,6 +5815,11 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't allow wild mons to flee with U-turn et al
|
||||
if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (switchOutTarget.hp > 0) {
|
||||
switchOutTarget.leaveField(false);
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
|
||||
@ -5834,7 +5904,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
user.scene.arena.trySetWeather(WeatherType.SNOW, true);
|
||||
@ -5852,7 +5921,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
|
||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||
|
||||
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
|
||||
super(true, MoveEffectTrigger.POST_TARGET);
|
||||
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||
this.removedType = removedType;
|
||||
this.messageCallback = messageCallback;
|
||||
|
||||
@ -5921,22 +5990,114 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
const biomeType = user.scene.arena.getTypeForBiome();
|
||||
const terrainType = user.scene.arena.getTerrainType();
|
||||
let typeChange: Type;
|
||||
if (terrainType !== TerrainType.NONE) {
|
||||
typeChange = this.getTypeForTerrain(user.scene.arena.getTerrainType());
|
||||
} else {
|
||||
typeChange = this.getTypeForBiome(user.scene.arena.biomeType);
|
||||
}
|
||||
|
||||
user.summonData.types = [ biomeType ];
|
||||
user.summonData.types = [ typeChange ];
|
||||
user.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[biomeType]}`) }));
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[typeChange]}`) }));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a type from the current terrain
|
||||
* @param terrainType {@linkcode TerrainType}
|
||||
* @returns {@linkcode Type}
|
||||
*/
|
||||
private getTypeForTerrain(terrainType: TerrainType): Type {
|
||||
switch (terrainType) {
|
||||
case TerrainType.ELECTRIC:
|
||||
return Type.ELECTRIC;
|
||||
case TerrainType.MISTY:
|
||||
return Type.FAIRY;
|
||||
case TerrainType.GRASSY:
|
||||
return Type.GRASS;
|
||||
case TerrainType.PSYCHIC:
|
||||
return Type.PSYCHIC;
|
||||
case TerrainType.NONE:
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a type from the current biome
|
||||
* @param biomeType {@linkcode Biome}
|
||||
* @returns {@linkcode Type}
|
||||
*/
|
||||
private getTypeForBiome(biomeType: Biome): Type {
|
||||
switch (biomeType) {
|
||||
case Biome.TOWN:
|
||||
case Biome.PLAINS:
|
||||
case Biome.METROPOLIS:
|
||||
return Type.NORMAL;
|
||||
case Biome.GRASS:
|
||||
case Biome.TALL_GRASS:
|
||||
return Type.GRASS;
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
return Type.BUG;
|
||||
case Biome.SLUM:
|
||||
case Biome.SWAMP:
|
||||
return Type.POISON;
|
||||
case Biome.SEA:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
return Type.WATER;
|
||||
case Biome.MOUNTAIN:
|
||||
return Type.FLYING;
|
||||
case Biome.BADLANDS:
|
||||
return Type.GROUND;
|
||||
case Biome.CAVE:
|
||||
case Biome.DESERT:
|
||||
return Type.ROCK;
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
return Type.ICE;
|
||||
case Biome.MEADOW:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.ISLAND:
|
||||
return Type.FAIRY;
|
||||
case Biome.POWER_PLANT:
|
||||
return Type.ELECTRIC;
|
||||
case Biome.VOLCANO:
|
||||
return Type.FIRE;
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.TEMPLE:
|
||||
return Type.GHOST;
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return Type.FIGHTING;
|
||||
case Biome.FACTORY:
|
||||
case Biome.LABORATORY:
|
||||
return Type.STEEL;
|
||||
case Biome.RUINS:
|
||||
case Biome.SPACE:
|
||||
return Type.PSYCHIC;
|
||||
case Biome.WASTELAND:
|
||||
case Biome.END:
|
||||
return Type.DRAGON;
|
||||
case Biome.ABYSS:
|
||||
return Type.DARK;
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class ChangeTypeAttr extends MoveEffectAttr {
|
||||
private type: Type;
|
||||
|
||||
constructor(type: Type) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.type = type;
|
||||
}
|
||||
@ -5959,7 +6120,7 @@ export class AddTypeAttr extends MoveEffectAttr {
|
||||
private type: Type;
|
||||
|
||||
constructor(type: Type) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.type = type;
|
||||
}
|
||||
@ -6486,7 +6647,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
|
||||
public ability: Abilities;
|
||||
|
||||
constructor(ability: Abilities, selfTarget?: boolean) {
|
||||
super(selfTarget, MoveEffectTrigger.HIT);
|
||||
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.ability = ability;
|
||||
}
|
||||
@ -6515,7 +6676,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
|
||||
public copyToPartner: boolean;
|
||||
|
||||
constructor(copyToPartner: boolean = false) {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
|
||||
this.copyToPartner = copyToPartner;
|
||||
}
|
||||
@ -6554,7 +6715,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
|
||||
public copyToPartner: boolean;
|
||||
|
||||
constructor() {
|
||||
super(false, MoveEffectTrigger.HIT);
|
||||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
@ -6866,7 +7027,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
|
||||
|
||||
export class MoneyAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT, true);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||
@ -6883,7 +7044,7 @@ export class MoneyAttr extends MoveEffectAttr {
|
||||
*/
|
||||
export class DestinyBondAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
||||
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||
}
|
||||
|
||||
/**
|
||||
@ -6933,7 +7094,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
|
||||
public effect: StatusEffect;
|
||||
|
||||
constructor(effect: StatusEffect) {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
this.effect = effect;
|
||||
}
|
||||
|
||||
@ -7058,6 +7219,11 @@ const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target
|
||||
|
||||
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
|
||||
|
||||
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
|
||||
const party: Pokemon[] = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
|
||||
return party.some(pokemon => pokemon.isActive() && !pokemon.isOnField());
|
||||
};
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
||||
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
|
||||
@ -7967,6 +8133,7 @@ export function initMoves() {
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||
new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
|
||||
.condition(failIfLastInPartyCondition)
|
||||
.hidesUser(),
|
||||
new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
||||
@ -8985,7 +9152,7 @@ export function initMoves() {
|
||||
// If any fielded pokémon is grass-type and grounded.
|
||||
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
|
||||
})
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
|
||||
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
|
||||
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
|
||||
.target(MoveTarget.ENEMY_SIDE),
|
||||
@ -9022,7 +9189,7 @@ export function initMoves() {
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
|
||||
.attr(ForceSwitchOutAttr, true)
|
||||
.soundBased(),
|
||||
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
|
||||
@ -9037,7 +9204,7 @@ export function initMoves() {
|
||||
.condition(failIfLastCondition),
|
||||
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
|
||||
.target(MoveTarget.ALL)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
|
||||
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
|
||||
.attr(TerrainChangeAttr, TerrainType.GRASSY)
|
||||
.target(MoveTarget.BOTH_SIDES),
|
||||
@ -9070,7 +9237,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
|
||||
.makesContact(false)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
|
||||
@ -9096,7 +9263,7 @@ export function initMoves() {
|
||||
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
|
||||
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
|
||||
.ignoresSubstitute()
|
||||
@ -9107,7 +9274,7 @@ export function initMoves() {
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||
@ -9327,7 +9494,7 @@ export function initMoves() {
|
||||
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||
.ignoresSubstitute()
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||
@ -9384,7 +9551,7 @@ export function initMoves() {
|
||||
.ballBombMove()
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
|
||||
@ -9498,7 +9665,7 @@ export function initMoves() {
|
||||
.makesContact(false)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
|
||||
.soundBased()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.edgeCase() // I assume it needs clanging scales and Kommo-O
|
||||
@ -9736,8 +9903,8 @@ export function initMoves() {
|
||||
.attr(ClearTerrainAttr)
|
||||
.condition((user, target, move) => !!user.scene.arena.terrain),
|
||||
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
|
||||
@ -9871,7 +10038,7 @@ export function initMoves() {
|
||||
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
|
||||
.makesContact(false)
|
||||
.attr(HighCritAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
|
||||
.attr(FlinchAttr),
|
||||
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||
@ -10007,7 +10174,7 @@ export function initMoves() {
|
||||
.attr(TeraMoveCategoryAttr)
|
||||
.attr(TeraBlastTypeAttr)
|
||||
.attr(TeraBlastPowerAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
|
||||
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
|
||||
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
||||
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
|
||||
@ -10091,7 +10258,7 @@ export function initMoves() {
|
||||
.attr(RemoveScreensAttr),
|
||||
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||
.attr(MoneyAttr)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
|
||||
@ -10108,12 +10275,13 @@ export function initMoves() {
|
||||
.makesContact(),
|
||||
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(AddSubstituteAttr, 0.5)
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL),
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||
.condition(failIfLastInPartyCondition),
|
||||
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
|
||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(ChillyReceptionAttr, true),
|
||||
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||
.attr(RemoveArenaTrapAttr, true)
|
||||
.attr(RemoveAllSubstitutesAttr),
|
||||
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
@ -280,7 +280,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
|
||||
let numRogue = 0;
|
||||
items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
|
||||
.forEach(m => {
|
||||
const type = m.type.withTierFromPool();
|
||||
const type = m.type.withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
const tier = type.tier ?? ModifierTier.ULTRA;
|
||||
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
|
||||
numRogue += m.stackCount;
|
||||
|
@ -418,7 +418,7 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
|
||||
// Populates item id and tier (order matters)
|
||||
result = result
|
||||
.withIdFromFunc(modifierTypes[modifierId])
|
||||
.withTierFromPool();
|
||||
.withTierFromPool(ModifierPoolType.PLAYER, scene.getParty());
|
||||
|
||||
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getParty(), pregenArgs) : result;
|
||||
}
|
||||
|
@ -224,66 +224,6 @@ export class Arena {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getTypeForBiome() {
|
||||
switch (this.biomeType) {
|
||||
case Biome.TOWN:
|
||||
case Biome.PLAINS:
|
||||
case Biome.METROPOLIS:
|
||||
return Type.NORMAL;
|
||||
case Biome.GRASS:
|
||||
case Biome.TALL_GRASS:
|
||||
return Type.GRASS;
|
||||
case Biome.FOREST:
|
||||
case Biome.JUNGLE:
|
||||
return Type.BUG;
|
||||
case Biome.SLUM:
|
||||
case Biome.SWAMP:
|
||||
return Type.POISON;
|
||||
case Biome.SEA:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
return Type.WATER;
|
||||
case Biome.MOUNTAIN:
|
||||
return Type.FLYING;
|
||||
case Biome.BADLANDS:
|
||||
return Type.GROUND;
|
||||
case Biome.CAVE:
|
||||
case Biome.DESERT:
|
||||
return Type.ROCK;
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
return Type.ICE;
|
||||
case Biome.MEADOW:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.ISLAND:
|
||||
return Type.FAIRY;
|
||||
case Biome.POWER_PLANT:
|
||||
return Type.ELECTRIC;
|
||||
case Biome.VOLCANO:
|
||||
return Type.FIRE;
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.TEMPLE:
|
||||
return Type.GHOST;
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return Type.FIGHTING;
|
||||
case Biome.FACTORY:
|
||||
case Biome.LABORATORY:
|
||||
return Type.STEEL;
|
||||
case Biome.RUINS:
|
||||
case Biome.SPACE:
|
||||
return Type.PSYCHIC;
|
||||
case Biome.WASTELAND:
|
||||
case Biome.END:
|
||||
return Type.DRAGON;
|
||||
case Biome.ABYSS:
|
||||
return Type.DARK;
|
||||
default:
|
||||
return Type.UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
getBgTerrainColorRatioForBiome(): number {
|
||||
switch (this.biomeType) {
|
||||
case Biome.SPACE:
|
||||
|
@ -19,7 +19,7 @@ import { Unlockables } from "#app/system/unlockables";
|
||||
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
|
||||
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
|
||||
import { getModifierTierTextTint } from "#app/ui/text";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
@ -121,18 +121,41 @@ export class ModifierType {
|
||||
* Populates item tier for ModifierType instance
|
||||
* Tier is a necessary field for items that appear in player shop (determines the Pokeball visual they use)
|
||||
* To find the tier, this function performs a reverse lookup of the item type in modifier pools
|
||||
* It checks the weight of the item and will use the first tier for which the weight is greater than 0
|
||||
* This is to allow items to be in multiple item pools depending on the conditions, for example for events
|
||||
* If all tiers have a weight of 0 for the item, the first tier where the item was found is used
|
||||
* @param poolType Default 'ModifierPoolType.PLAYER'. Which pool to lookup item tier from
|
||||
* @param party optional. Needed to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
|
||||
* if not provided or empty, the weight check will be ignored
|
||||
* @param rerollCount Default `0`. Used to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
|
||||
*/
|
||||
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType {
|
||||
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER, party?: PlayerPokemon[], rerollCount: number = 0): ModifierType {
|
||||
let defaultTier: undefined | ModifierTier;
|
||||
for (const tier of Object.values(getModifierPoolForType(poolType))) {
|
||||
for (const modifier of tier) {
|
||||
if (this.id === modifier.modifierType.id) {
|
||||
this.tier = modifier.modifierType.tier;
|
||||
return this;
|
||||
let weight: number;
|
||||
if (modifier.weight instanceof Function) {
|
||||
weight = party ? modifier.weight(party, rerollCount) : 0;
|
||||
} else {
|
||||
weight = modifier.weight;
|
||||
}
|
||||
if (weight > 0) {
|
||||
this.tier = modifier.modifierType.tier;
|
||||
return this;
|
||||
} else if (isNullOrUndefined(defaultTier)) {
|
||||
// If weight is 0, keep track of the first tier where the item was found
|
||||
defaultTier = modifier.modifierType.tier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Didn't find a pool with weight > 0, fallback to first tier where the item was found, if any
|
||||
if (defaultTier) {
|
||||
this.tier = defaultTier;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -2117,7 +2140,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
|
||||
// Populates item id and tier
|
||||
guaranteedMod = guaranteedMod
|
||||
.withIdFromFunc(modifierTypes[modifierId])
|
||||
.withTierFromPool();
|
||||
.withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
|
||||
const modType = guaranteedMod instanceof ModifierTypeGenerator ? guaranteedMod.generateType(party) : guaranteedMod;
|
||||
if (modType) {
|
||||
@ -2186,7 +2209,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[],
|
||||
}
|
||||
|
||||
if (modifierType) {
|
||||
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool();
|
||||
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,62 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr, applyPostDefendAbAttrs, PostDefendAbAttr, applyPostAttackAbAttrs, PostAttackAbAttr, MaxMultiHitAbAttr, AlwaysHitAbAttr, TypeImmunityAbAttr } from "#app/data/ability";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import {
|
||||
AddSecondStrikeAbAttr,
|
||||
AlwaysHitAbAttr,
|
||||
applyPostAttackAbAttrs,
|
||||
applyPostDefendAbAttrs,
|
||||
applyPreAttackAbAttrs,
|
||||
IgnoreMoveEffectsAbAttr,
|
||||
MaxMultiHitAbAttr,
|
||||
PostAttackAbAttr,
|
||||
PostDefendAbAttr,
|
||||
TypeImmunityAbAttr,
|
||||
} from "#app/data/ability";
|
||||
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
|
||||
import { MoveAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
|
||||
import {
|
||||
BattlerTagLapseType,
|
||||
DamageProtectedTag,
|
||||
ProtectedTag,
|
||||
SemiInvulnerableTag,
|
||||
SubstituteTag,
|
||||
} from "#app/data/battler-tags";
|
||||
import {
|
||||
applyFilteredMoveAttrs,
|
||||
applyMoveAttrs,
|
||||
AttackMove,
|
||||
FixedDamageAttr,
|
||||
HitsTagAttr,
|
||||
MissEffectAttr,
|
||||
MoveAttr,
|
||||
MoveCategory,
|
||||
MoveEffectAttr,
|
||||
MoveEffectTrigger,
|
||||
MoveFlags,
|
||||
MoveTarget,
|
||||
MultiHitAttr,
|
||||
NoEffectAttr,
|
||||
OneHitKOAttr,
|
||||
OverrideMoveEffectAttr,
|
||||
ToxicAccuracyAttr,
|
||||
VariableTargetAttr,
|
||||
} from "#app/data/move";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
|
||||
import i18next from "i18next";
|
||||
import * as Utils from "#app/utils";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
import { Type } from "#app/data/type";
|
||||
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import {
|
||||
ContactHeldItemTransferChanceModifier,
|
||||
EnemyAttackStatusEffectChanceModifier,
|
||||
FlinchChanceModifier,
|
||||
HitHealModifier,
|
||||
PokemonMultiHitModifier,
|
||||
} from "#app/modifier/modifier";
|
||||
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import i18next from "i18next";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class MoveEffectPhase extends PokemonPhase {
|
||||
public move: PokemonMove;
|
||||
@ -35,7 +77,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
start() {
|
||||
public override start(): void {
|
||||
super.start();
|
||||
|
||||
/** The Pokemon using this phase's invoked move */
|
||||
@ -52,12 +94,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
const overridden = new Utils.BooleanHolder(false);
|
||||
const overridden = new BooleanHolder(false);
|
||||
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
|
||||
const move = this.move.getMove();
|
||||
|
||||
// Assume single target for override
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
|
||||
// If other effects were overriden, stop this phase before they can be applied
|
||||
if (overridden.value) {
|
||||
return this.end();
|
||||
@ -71,14 +113,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
if (user.turnData.hitsLeft === -1) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
const hitCount = new NumberHolder(1);
|
||||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
|
||||
// If Parental Bond is applicable, double the hit count
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
|
||||
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
|
||||
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
|
||||
}
|
||||
// Set the user's relevant turnData fields to reflect the final hit count
|
||||
user.turnData.hitCount = hitCount.value;
|
||||
@ -100,8 +142,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
const hasActiveTargets = targets.some(t => t.isActive(true));
|
||||
|
||||
/** Check if the target is immune via ability to the attacking move, and NOT in semi invulnerable state */
|
||||
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr) && (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !targets[0].getTag(SemiInvulnerableTag);
|
||||
const isImmune = targets[0].hasAbilityWithAttr(TypeImmunityAbAttr)
|
||||
&& (targets[0].getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !targets[0].getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
|
||||
@ -111,7 +154,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
|
||||
this.stopMultiHit();
|
||||
if (hasActiveTargets) {
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget() ? getPokemonNameWithAffix(this.getTarget()!) : "" }));
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget() ? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
|
||||
moveHistoryEntry.result = MoveResult.MISS;
|
||||
applyMoveAttrs(MissEffectAttr, user, null, move);
|
||||
} else {
|
||||
@ -127,30 +170,40 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
|
||||
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
|
||||
// Move animation only needs one target
|
||||
new MoveAnim(move.id as Moves, user, this.getTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getTarget()!), () => {
|
||||
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
|
||||
/** Has the move successfully hit a target (for damage) yet? */
|
||||
let hasHit: boolean = false;
|
||||
for (const target of targets) {
|
||||
// Prevent ENEMY_SIDE targeted moves from occurring twice in double battles
|
||||
if (move.moveTarget === MoveTarget.ENEMY_SIDE && target !== targets[targets.length - 1]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/** The {@linkcode ArenaTagSide} to which the target belongs */
|
||||
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
|
||||
const hasConditionalProtectApplied = new Utils.BooleanHolder(false);
|
||||
const hasConditionalProtectApplied = new BooleanHolder(false);
|
||||
/** Does the applied conditional protection bypass Protect-ignoring effects? */
|
||||
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
|
||||
const bypassIgnoreProtect = new BooleanHolder(false);
|
||||
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
|
||||
if (!this.move.getMove().isAllyTarget()) {
|
||||
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, false, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
|
||||
}
|
||||
|
||||
/** Is the target protected by Protect, etc. or a relevant conditional protection effect? */
|
||||
const isProtected = (bypassIgnoreProtect.value || !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
|
||||
&& (hasConditionalProtectApplied.value || (!target.findTags(t => t instanceof DamageProtectedTag).length && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|
||||
|| (this.move.getMove().category !== MoveCategory.STATUS && target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
|
||||
const isProtected = (
|
||||
bypassIgnoreProtect.value
|
||||
|| !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target))
|
||||
&& (hasConditionalProtectApplied.value
|
||||
|| (!target.findTags(t => t instanceof DamageProtectedTag).length
|
||||
&& target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)))
|
||||
|| (this.move.getMove().category !== MoveCategory.STATUS
|
||||
&& target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))));
|
||||
|
||||
/** Is the pokemon immune due to an ablility, and also not in a semi invulnerable state? */
|
||||
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr) && (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !target.getTag(SemiInvulnerableTag);
|
||||
const isImmune = target.hasAbilityWithAttr(TypeImmunityAbAttr)
|
||||
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !target.getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
@ -218,7 +271,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/** Does this phase represent the invoked move's last strike? */
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
|
||||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
@ -234,85 +287,48 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
|
||||
* type requires different conditions to be met with respect to the move's hit result.
|
||||
*/
|
||||
applyAttrs.push(new Promise(resolve => {
|
||||
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
|
||||
user, target, move).then(() => {
|
||||
// All other effects require the move to not have failed or have been cancelled to trigger
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
/**
|
||||
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
|
||||
* ignore all effects after this point.
|
||||
* Otherwise, apply all self-targeted POST_APPLY effects.
|
||||
*/
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => {
|
||||
// All effects past this point require the move to have hit the target
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
// Apply all non-self-targeted POST_APPLY effects
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
|
||||
/**
|
||||
* If the move hit, and the target doesn't have Shield Dust,
|
||||
* apply the chance to flinch the target gained from King's Rock
|
||||
*/
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
}
|
||||
// If the move was not protected against, apply all HIT effects
|
||||
Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
|
||||
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
|
||||
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
|
||||
// Only apply the following effects if the move was not deflected by a substitute
|
||||
if (move.hitsSubstitute(user, target)) {
|
||||
return resolve();
|
||||
}
|
||||
const k = new Promise<void>((resolve) => {
|
||||
//Start promise chain and apply PRE_APPLY move attributes
|
||||
let promiseChain: Promise<void | null> = applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.PRE_APPLY
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit)
|
||||
&& hitResult !== HitResult.NO_EFFECT, user, target, move);
|
||||
|
||||
// If the invoked move is an enemy attack, apply the enemy's status effect-inflicting tokens
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
/** Don't complete if the move failed */
|
||||
if (hitResult === HitResult.FAIL) {
|
||||
return resolve();
|
||||
}
|
||||
|
||||
})).then(() => {
|
||||
// Apply the user's post-attack ability effects
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
|
||||
/**
|
||||
* If the invoked move is an attack, apply the user's chance to
|
||||
* steal an item from the target granted by Grip Claw
|
||||
*/
|
||||
if (this.move.getMove() instanceof AttackMove) {
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
})
|
||||
).then(() => resolve());
|
||||
});
|
||||
} else {
|
||||
applyMoveAttrs(NoEffectAttr, user, null, move).then(() => resolve());
|
||||
}
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
}));
|
||||
/** Apply Move/Ability Effects in correct order */
|
||||
promiseChain = promiseChain
|
||||
.then(this.applySelfTargetEffects(user, target, firstHit, lastHit));
|
||||
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
promiseChain
|
||||
.then(this.applyPostApplyEffects(user, target, firstHit, lastHit))
|
||||
.then(this.applyHeldItemFlinchCheck(user, target, dealsDamage))
|
||||
.then(this.applySuccessfulAttackEffects(user, target, firstHit, lastHit, !!isProtected, hitResult, firstTarget))
|
||||
.then(() => resolve());
|
||||
} else {
|
||||
promiseChain
|
||||
.then(() => applyMoveAttrs(NoEffectAttr, user, null, move))
|
||||
.then(resolve);
|
||||
}
|
||||
});
|
||||
|
||||
applyAttrs.push(k);
|
||||
}
|
||||
|
||||
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
|
||||
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
|
||||
null;
|
||||
|
||||
if (!!postTarget) {
|
||||
if (postTarget) {
|
||||
if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after
|
||||
applyAttrs[applyAttrs.length - 1]?.then(() => postTarget);
|
||||
applyAttrs[applyAttrs.length - 1].then(() => postTarget);
|
||||
} else { // Otherwise, push a new asynchronous move effect
|
||||
applyAttrs.push(postTarget);
|
||||
}
|
||||
@ -327,7 +343,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
*/
|
||||
targets.forEach(target => {
|
||||
const substitute = target.getTag(SubstituteTag);
|
||||
if (!!substitute && substitute.hp <= 0) {
|
||||
if (substitute && substitute.hp <= 0) {
|
||||
target.lapseTag(BattlerTagType.SUBSTITUTE);
|
||||
}
|
||||
});
|
||||
@ -337,7 +353,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
});
|
||||
}
|
||||
|
||||
end() {
|
||||
public override end(): void {
|
||||
const user = this.getUserPokemon();
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
@ -347,7 +363,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* to the user.
|
||||
*/
|
||||
if (user) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
|
||||
this.scene.unshiftPhase(this.getNewHitPhase());
|
||||
} else {
|
||||
// Queue message for number of hits made by multi-move
|
||||
@ -367,11 +383,135 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves whether this phase's invoked move hits or misses the given target
|
||||
* @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move
|
||||
* @returns `true` if the move does not miss the target; `false` otherwise
|
||||
*/
|
||||
hitCheck(target: Pokemon): boolean {
|
||||
* Apply self-targeted effects that trigger `POST_APPLY`
|
||||
*
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applySelfTargetEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies non-self-targeted effects that trigger `POST_APPLY`
|
||||
* (i.e. Smelling Salts curing Paralysis, and the forced switch from U-Turn, Dragon Tail, etc)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyPostApplyEffects(user: Pokemon, target: Pokemon, firstHit: boolean, lastHit: boolean): () => Promise<void | null> {
|
||||
return () => applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !attr.selfTarget
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies effects that trigger on HIT
|
||||
* (i.e. Final Gambit, Power-Up Punch, Drain Punch)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyOnHitEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, firstTarget: boolean): Promise<void> {
|
||||
return applyFilteredMoveAttrs((attr: MoveAttr) =>
|
||||
attr instanceof MoveEffectAttr
|
||||
&& attr.trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit)
|
||||
&& (!attr.lastHitOnly || lastHit)
|
||||
&& (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove());
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies reactive effects that occur when a Pokémon is hit.
|
||||
* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @returns a `Promise` intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): Promise<void | null> {
|
||||
return executeIf(!target.isFainted() || target.canApplyAbility(), () =>
|
||||
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult)
|
||||
.then(() => {
|
||||
|
||||
if (!this.move.getMove().hitsSubstitute(user, target)) {
|
||||
if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) {
|
||||
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
|
||||
}
|
||||
|
||||
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
|
||||
}
|
||||
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies all effects and attributes that require a move to connect with a target,
|
||||
* namely reactive effects like Weak Armor, on-hit effects like that of Power-Up Punch, and item stealing effects
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param firstHit - `true` if this is the first hit in a multi-hit attack
|
||||
* @param lastHit - `true` if this is the last hit in a multi-hit attack
|
||||
* @param isProtected - `true` if the target is protected by effects such as Protect
|
||||
* @param hitResult - The {@linkcode HitResult} of the attempted move
|
||||
* @param firstTarget - `true` if {@linkcode target} is the first target hit by this strike of {@linkcode move}
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applySuccessfulAttackEffects(user: Pokemon, target: Pokemon, firstHit : boolean, lastHit: boolean, isProtected : boolean, hitResult: HitResult, firstTarget: boolean) : () => Promise<void | null> {
|
||||
return () => executeIf(!isProtected, () =>
|
||||
this.applyOnHitEffects(user, target, firstHit, lastHit, firstTarget).then(() =>
|
||||
this.applyOnGetHitAbEffects(user, target, hitResult)).then(() =>
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult)).then(() => { // Item Stealing Effects
|
||||
|
||||
if (this.move.getMove() instanceof AttackMove) {
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles checking for and applying Flinches
|
||||
* @param user - The {@linkcode Pokemon} using this phase's invoked move
|
||||
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
|
||||
* @param dealsDamage - `true` if the attempted move successfully dealt damage
|
||||
* @returns a function intended to be passed into a `then()` call.
|
||||
*/
|
||||
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean) : () => void {
|
||||
return () => {
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !this.move.getMove().hitsSubstitute(user, target)) {
|
||||
const flinched = new BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
if (flinched.value) {
|
||||
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolves whether this phase's invoked move hits the given target
|
||||
* @param target - The {@linkcode Pokemon} targeted by the invoked move
|
||||
* @returns `true` if the move hits the target
|
||||
*/
|
||||
public hitCheck(target: Pokemon): boolean {
|
||||
// Moves targeting the user and entry hazards can't miss
|
||||
if ([ MoveTarget.USER, MoveTarget.ENEMY_SIDE ].includes(this.move.getMove().moveTarget)) {
|
||||
return true;
|
||||
@ -425,29 +565,29 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
return rand < (moveAccuracy * accuracyMultiplier);
|
||||
}
|
||||
|
||||
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
|
||||
getUserPokemon(): Pokemon | undefined {
|
||||
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
||||
public getUserPokemon(): Pokemon | undefined {
|
||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
|
||||
}
|
||||
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
|
||||
}
|
||||
|
||||
/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
getTargets(): Pokemon[] {
|
||||
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
|
||||
public getTargets(): Pokemon[] {
|
||||
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
|
||||
}
|
||||
|
||||
/** Returns the first target of this phase's invoked move */
|
||||
getTarget(): Pokemon | undefined {
|
||||
/** @returns The first target of this phase's invoked move */
|
||||
public getFirstTarget(): Pokemon | undefined {
|
||||
return this.getTargets()[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target {@linkcode Pokemon} the Pokemon to be removed
|
||||
* @param target - The {@linkcode Pokemon} to be removed
|
||||
*/
|
||||
removeTarget(target: Pokemon): void {
|
||||
protected removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
|
||||
@ -459,23 +599,25 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
||||
* strikes against this Pokemon
|
||||
*/
|
||||
stopMultiHit(target?: Pokemon): void {
|
||||
/** If given a specific target, remove the target from subsequent strikes */
|
||||
public stopMultiHit(target?: Pokemon): void {
|
||||
// If given a specific target, remove the target from subsequent strikes
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
/**
|
||||
* If no target specified, or the specified target was the last of this move's
|
||||
* targets, completely cancel all subsequent strikes.
|
||||
*/
|
||||
const user = this.getUserPokemon();
|
||||
if (!user) {
|
||||
return;
|
||||
}
|
||||
// If no target specified, or the specified target was the last of this move's
|
||||
// targets, completely cancel all subsequent strikes.
|
||||
if (!target || this.targets.length === 0 ) {
|
||||
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
|
||||
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
|
||||
user.turnData.hitCount = 1;
|
||||
user.turnData.hitsLeft = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns a new MoveEffectPhase with the same properties as this phase */
|
||||
getNewHitPhase() {
|
||||
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
|
||||
protected getNewHitPhase(): MoveEffectPhase {
|
||||
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(30);
|
||||
|
||||
}, 20000);
|
||||
@ -83,7 +83,7 @@ describe("Abilities - Serene Grace", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
expect(chance.value).toBe(60);
|
||||
|
||||
}, 20000);
|
||||
|
@ -60,8 +60,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
@ -93,8 +93,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
@ -126,8 +126,8 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
@ -161,7 +161,7 @@ describe("Abilities - Sheer Force", () => {
|
||||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
const user = phase.getUserPokemon()!;
|
||||
const target = phase.getTarget()!;
|
||||
const target = phase.getFirstTarget()!;
|
||||
const opponentType = target.getTypes()[0];
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
|
||||
|
@ -57,8 +57,8 @@ describe("Abilities - Shield Dust", () => {
|
||||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
|
||||
expect(chance.value).toBe(0);
|
||||
|
||||
}, 20000);
|
||||
|
49
src/test/moves/camouflage.test.ts
Normal file
49
src/test/moves/camouflage.test.ts
Normal file
@ -0,0 +1,49 @@
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { Type } from "#app/data/type";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Camouflage", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.CAMOUFLAGE ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.REGIELEKI)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.PSYCHIC_TERRAIN);
|
||||
});
|
||||
|
||||
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.CAMOUFLAGE);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
|
||||
const pokemonType = playerPokemon.getTypes()[0];
|
||||
expect(pokemonType).toBe(Type.PSYCHIC);
|
||||
});
|
||||
});
|
@ -81,7 +81,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
|
||||
}, 20000);
|
||||
@ -98,7 +98,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
|
||||
}, 20000);
|
||||
@ -115,7 +115,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
|
||||
}, 20000);
|
||||
@ -132,7 +132,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
|
||||
}, 20000);
|
||||
@ -149,7 +149,7 @@ describe("Moves - Dynamax Cannon", () => {
|
||||
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
|
||||
expect(phase.move.moveId).toBe(dynamaxCannon.id);
|
||||
// Force level cap to be 100
|
||||
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
}, 20000);
|
||||
|
@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { allMoves, SecretPowerAttr } from "#app/data/move";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
@ -11,6 +11,7 @@ import { StatusEffect } from "#enums/status-effect";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||
|
||||
describe("Moves - Secret Power", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -60,30 +61,38 @@ describe("Moves - Secret Power", () => {
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect",
|
||||
it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
|
||||
async () => {
|
||||
game.override
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
|
||||
.ability(Abilities.SERENE_GRACE)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.battleType("double");
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0];
|
||||
vi.spyOn(secretPowerAttr, "getMoveChance");
|
||||
const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
|
||||
vi.spyOn(sereneGraceAttr, "apply");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
|
||||
expect(rainbowEffect).toBeDefined();
|
||||
|
||||
rainbowEffect = rainbowEffect!;
|
||||
vi.spyOn(rainbowEffect, "apply");
|
||||
|
||||
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30);
|
||||
expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
|
||||
expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
|
||||
|
||||
expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
@ -53,4 +54,18 @@ describe("Moves - Shed Tail", () => {
|
||||
expect(substituteTag).toBeDefined();
|
||||
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
|
||||
});
|
||||
|
||||
it("should fail if no ally is available to switch in", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const magikarp = game.scene.getPlayerPokemon()!;
|
||||
expect(game.scene.getParty().length).toBe(1);
|
||||
|
||||
game.move.select(Moves.SHED_TAIL);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(magikarp.isOnField()).toBeTruthy();
|
||||
expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
@ -24,6 +24,7 @@ import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
|
||||
import EventEmitter = Phaser.Events.EventEmitter;
|
||||
import UpdateList = Phaser.GameObjects.UpdateList;
|
||||
import { version } from "../../../package.json";
|
||||
import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
|
||||
|
||||
Object.defineProperty(window, "localStorage", {
|
||||
value: mockLocalStorage(),
|
||||
@ -232,6 +233,7 @@ export default class GameWrapper {
|
||||
this.scene.make = new MockGameObjectCreator(mockTextureManager);
|
||||
this.scene.time = new MockClock(this.scene);
|
||||
this.scene.remove = vi.fn(); // TODO: this should be stubbed differently
|
||||
this.scene.eventManager = new MockTimedEventManager(); // Disable Timed Events
|
||||
}
|
||||
}
|
||||
|
||||
|
17
src/test/utils/mocks/mockTimedEventManager.ts
Normal file
17
src/test/utils/mocks/mockTimedEventManager.ts
Normal file
@ -0,0 +1,17 @@
|
||||
import { TimedEventManager } from "#app/timed-event-manager";
|
||||
|
||||
/** Mock TimedEventManager so that ongoing events don't impact tests */
|
||||
export class MockTimedEventManager extends TimedEventManager {
|
||||
override activeEvent() {
|
||||
return undefined;
|
||||
}
|
||||
override isEventActive(): boolean {
|
||||
return false;
|
||||
}
|
||||
override getFriendshipMultiplier(): number {
|
||||
return 1;
|
||||
}
|
||||
override getShinyMultiplier(): number {
|
||||
return 1;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user