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https://github.com/pagefaultgames/pokerogue.git
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show a message when asking for confirmation in settings
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@ -730,16 +730,15 @@ export class GameData {
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* Saves a setting to localStorage
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* @param setting string ideally of SettingKeys
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* @param valueIndex index of the setting's option
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* @param fromSettings whether the function was called from the settings menu
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* @returns true
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*/
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public saveSetting(setting: string, valueIndex: integer, fromSettings?: boolean): boolean {
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public saveSetting(setting: string, valueIndex: integer): boolean {
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let settings: object = {};
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if (localStorage.hasOwnProperty("settings")) {
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settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
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}
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setSetting(this.scene, setting, valueIndex, fromSettings);
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setSetting(this.scene, setting, valueIndex);
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settings[setting] = valueIndex;
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settings["gameVersion"] = this.scene.game.config.gameVersion;
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@ -1,16 +1,15 @@
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import BattleScene from "../../battle-scene";
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import { hasTouchscreen } from "../../touch-controls";
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import { updateWindowType } from "../../ui/ui-theme";
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import { CandyUpgradeNotificationChangedEvent } from "../../events/battle-scene";
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import BattleScene from "#app/battle-scene";
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import { hasTouchscreen } from "#app/touch-controls";
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import { updateWindowType } from "#app/ui/ui-theme";
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import { CandyUpgradeNotificationChangedEvent } from "#app/events/battle-scene";
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import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
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import { EaseType } from "#enums/ease-type";
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import { MoneyFormat } from "#enums/money-format";
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import { PlayerGender } from "#enums/player-gender";
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import { getIsInitialized, initI18n } from "#app/plugins/i18n";
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import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
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import { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
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function getTranslation(key: string): string {
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if (!getIsInitialized()) {
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@ -45,6 +44,7 @@ const OFF_ON: SettingOption[] = [
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label: i18next.t("settings:on")
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}
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];
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const AUTO_DISABLED: SettingOption[] = [
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{
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value: "Auto",
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@ -56,6 +56,19 @@ const AUTO_DISABLED: SettingOption[] = [
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}
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];
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const TOUCH_CONTROLS_OPTIONS: SettingOption[] = [
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{
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value: "Auto",
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label: i18next.t("settings:auto")
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},
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{
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value: "Disabled",
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label: i18next.t("settings:disabled"),
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needConfirmation: true,
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confirmationMessage: i18next.t("settings:confirmDisableTouch")
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}
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];
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const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [
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{
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value: "Rewards",
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@ -101,7 +114,9 @@ export enum SettingType {
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type SettingOption = {
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value: string,
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label: string
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label: string,
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needConfirmation?: boolean,
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confirmationMessage?: string
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};
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export interface Setting {
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@ -355,7 +370,7 @@ export const Setting: Array<Setting> = [
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{
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key: SettingKeys.Touch_Controls,
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label: i18next.t("settings:touchControls"),
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options: AUTO_DISABLED,
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options: TOUCH_CONTROLS_OPTIONS,
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default: 0,
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type: SettingType.GENERAL,
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isHidden: () => !hasTouchscreen()
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@ -698,11 +713,9 @@ export function resetSettings(scene: BattleScene) {
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* @param scene current BattleScene
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* @param setting string ideally from SettingKeys
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* @param value value to update setting with
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* @param fromSettings whether the function was called from the settings menu, meaning it is possible
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* to access the handler and add extra interactions for the player
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* @returns true if successful, false if not
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*/
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export function setSetting(scene: BattleScene, setting: string, value: integer, fromSettings?: boolean): boolean {
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export function setSetting(scene: BattleScene, setting: string, value: integer): boolean {
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const index: number = settingIndex(setting);
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if (index === -1) {
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return false;
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@ -836,44 +849,11 @@ export function setSetting(scene: BattleScene, setting: string, value: integer,
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}
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break;
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case SettingKeys.Touch_Controls:
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const setTouchControlsVisibility = (scene: BattleScene) => {
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scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
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const touchControls = document.getElementById("touchControls");
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if (touchControls) {
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touchControls.classList.toggle("visible", scene.enableTouchControls);
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}
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};
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if (fromSettings && Setting[index].options[value].value === "Disabled") {
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const optionsConfig: OptionSelectConfig = {
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yOffset: 24,
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delay: 1000,
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options: [
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{
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label: i18next.t("settings:disableTouchControls"),
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handler: () => {
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scene.ui.revertMode();
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scene.enableTouchControls = false;
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setTouchControlsVisibility(scene);
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return true;
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}
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},
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{
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label: i18next.t("settings:cancel"),
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handler: () => {
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scene.ui.revertMode();
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// Put the option cursor back to "Auto" and save that
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
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return true;
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}
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}
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]
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};
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// Player moved to the "Disabled" option, show a confirmation window, with a 1s delay before being able to confirm
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scene.ui.setOverlayMode(Mode.OPTION_SELECT, optionsConfig);
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} else {
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scene.enableTouchControls = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
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setTouchControlsVisibility(scene);
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}
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break;
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case SettingKeys.Vibration:
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scene.enableVibration = Setting[index].options[value].value !== "Disabled" && hasTouchscreen();
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@ -883,7 +863,7 @@ export function setSetting(scene: BattleScene, setting: string, value: integer,
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break;
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case SettingKeys.Language:
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if (value) {
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if (fromSettings) {
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if (scene.ui) {
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const cancelHandler = () => {
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scene.ui.revertMode();
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
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@ -1,7 +1,7 @@
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import BattleScene from "#app/battle-scene";
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import { TextStyle, addTextObject } from "#app/ui/text";
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import { Mode } from "#app/ui/ui";
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import UiHandler from "#app/ui/ui-handler";
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import MessageUiHandler from "#app/ui/message-ui-handler";
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import { addWindow } from "#app/ui/ui-theme";
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import { ScrollBar } from "#app/ui/scroll-bar";
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import { Button } from "#enums/buttons";
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@ -14,9 +14,10 @@ import i18next from "i18next";
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/**
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* Abstract class for handling UI elements related to settings.
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*/
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export default class AbstractSettingsUiHandler extends UiHandler {
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export default class AbstractSettingsUiHandler extends MessageUiHandler {
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private settingsContainer: Phaser.GameObjects.Container;
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private optionsContainer: Phaser.GameObjects.Container;
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private messageBoxContainer: Phaser.GameObjects.Container;
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private navigationContainer: NavigationMenu;
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private scrollCursor: number;
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@ -134,6 +135,22 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
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this.scrollBar.setTotalRows(this.settings.length);
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// Single-line message box
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this.messageBoxContainer = this.scene.add.container(0, this.scene.scaledCanvas.height);
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this.messageBoxContainer.setName("settings-message-box");
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this.messageBoxContainer.setVisible(false);
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const settingsMessageBox = addWindow(this.scene, 0, -1, this.scene.scaledCanvas.width - 2, 28);
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settingsMessageBox.setOrigin(0, 1);
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this.messageBoxContainer.add(settingsMessageBox);
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const messageText = addTextObject(this.scene, 8, -8, "", TextStyle.WINDOW);
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messageText.setOrigin(0, 1);
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messageText.setName("settings-message");
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this.messageBoxContainer.add(messageText);
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this.message = messageText;
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this.settingsContainer.add(this.optionsBg);
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this.settingsContainer.add(this.scrollBar);
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this.settingsContainer.add(this.navigationContainer);
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@ -143,6 +160,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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this.settingsContainer.add(iconCancel);
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this.settingsContainer.add(actionText);
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this.settingsContainer.add(cancelText);
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this.settingsContainer.add(this.messageBoxContainer);
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ui.add(this.settingsContainer);
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@ -350,10 +368,35 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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newValueLabel.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true));
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if (save) {
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this.scene.gameData.saveSetting(setting.key, cursor, true);
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if (this.reloadSettings.includes(setting)) {
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const saveSetting = () => {
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this.scene.gameData.saveSetting(setting.key, cursor);
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if (setting.requireReload) {
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this.reloadRequired = true;
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}
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};
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// For settings that ask for confirmation
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if (setting.options[cursor].needConfirmation) {
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const confirmUpdateSetting = () => {
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this.scene.ui.revertMode();
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this.showText("");
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saveSetting();
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};
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const cancelUpdateSetting = () => {
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this.scene.ui.revertMode();
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this.showText("");
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// Put the cursor back to its previous position without saving or asking for confirmation again
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this.setOptionCursor(settingIndex, lastCursor, false);
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};
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const confirmationMessage = setting.options[cursor].confirmationMessage ?? i18next.t("settings:defaultConfirmMessage");
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this.scene.ui.showText(confirmationMessage, null, () => {
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const yOffset = 48 - this.messageBoxContainer.getAt(0).height;
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this.scene.ui.setOverlayMode(Mode.CONFIRM, confirmUpdateSetting, cancelUpdateSetting, null, null, yOffset, 1000);
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});
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} else {
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saveSetting();
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}
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}
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return true;
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@ -419,4 +462,10 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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}
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this.cursorObj = null;
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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console.log("HELLO");
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this.messageBoxContainer.setVisible(!!text?.length);
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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}
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