Merge branch 'beta' into misc-code-cleanup

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NightKev 2024-10-21 20:42:53 -07:00 committed by GitHub
commit 33da8e3f44
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19 changed files with 353 additions and 74 deletions

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@ -1191,10 +1191,7 @@ export default class BattleScene extends SceneBase {
if (trainerConfigs[trainerType].doubleOnly) { if (trainerConfigs[trainerType].doubleOnly) {
doubleTrainer = true; doubleTrainer = true;
} else if (trainerConfigs[trainerType].hasDouble) { } else if (trainerConfigs[trainerType].hasDouble) {
const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8); doubleTrainer = !Utils.randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
doubleTrainer = !Utils.randSeedInt(doubleChance.value);
// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance // Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
if (trainerConfigs[trainerType].trainerTypeDouble && ![ TrainerType.TATE, TrainerType.LIZA ].includes(trainerType)) { if (trainerConfigs[trainerType].trainerTypeDouble && ![ TrainerType.TATE, TrainerType.LIZA ].includes(trainerType)) {
doubleTrainer = false; doubleTrainer = false;

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@ -4342,6 +4342,30 @@ export class AlwaysHitAbAttr extends AbAttr { }
/** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */ /** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */
export class IgnoreProtectOnContactAbAttr extends AbAttr { } export class IgnoreProtectOnContactAbAttr extends AbAttr { }
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(Ability) | Infiltrator}.
* Allows the source's moves to bypass the effects of opposing Light Screen, Reflect, Aurora Veil, Safeguard, Mist, and Substitute.
*/
export class InfiltratorAbAttr extends AbAttr {
/**
* Sets a flag to bypass screens, Substitute, Safeguard, and Mist
* @param pokemon n/a
* @param passive n/a
* @param simulated n/a
* @param cancelled n/a
* @param args `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} containing the flag
* @returns `true` if the bypass flag was successfully set; `false` otherwise.
*/
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
const bypassed = args[0];
if (args[0] instanceof Utils.BooleanHolder) {
bypassed.value = true;
return true;
}
return false;
}
}
export class UncopiableAbilityAbAttr extends AbAttr { export class UncopiableAbilityAbAttr extends AbAttr {
constructor() { constructor() {
super(false); super(false);
@ -5321,7 +5345,8 @@ export function initAbilities() {
.attr(PostSummonTransformAbAttr) .attr(PostSummonTransformAbAttr)
.attr(UncopiableAbilityAbAttr), .attr(UncopiableAbilityAbAttr),
new Ability(Abilities.INFILTRATOR, 5) new Ability(Abilities.INFILTRATOR, 5)
.unimplemented(), .attr(InfiltratorAbAttr)
.partial(), // does not bypass Mist
new Ability(Abilities.MUMMY, 5) new Ability(Abilities.MUMMY, 5)
.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY) .attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
.bypassFaint(), .bypassFaint(),

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@ -7,7 +7,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon"; import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#app/data/status-effect"; import { StatusEffect } from "#app/data/status-effect";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability"; import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims"; import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import i18next from "i18next"; import i18next from "i18next";
@ -130,7 +130,18 @@ export class MistTag extends ArenaTag {
* to flag the stat reduction as cancelled * to flag the stat reduction as cancelled
* @returns `true` if a stat reduction was cancelled; `false` otherwise * @returns `true` if a stat reduction was cancelled; `false` otherwise
*/ */
override apply(arena: Arena, simulated: boolean, cancelled: BooleanHolder): boolean { override apply(arena: Arena, simulated: boolean, attacker: Pokemon, cancelled: BooleanHolder): boolean {
// `StatStageChangePhase` currently doesn't have a reference to the source of stat drops,
// so this code currently has no effect on gameplay.
if (attacker) {
const bypassed = new BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
}
cancelled.value = true; cancelled.value = true;
if (!simulated) { if (!simulated) {
@ -169,12 +180,18 @@ export class WeakenMoveScreenTag extends ArenaTag {
* *
* @param arena the {@linkcode Arena} where the move is applied. * @param arena the {@linkcode Arena} where the move is applied.
* @param simulated n/a * @param simulated n/a
* @param attacker the attacking {@linkcode Pokemon}
* @param moveCategory the attacking move's {@linkcode MoveCategory}. * @param moveCategory the attacking move's {@linkcode MoveCategory}.
* @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier * @param damageMultiplier A {@linkcode NumberHolder} containing the damage multiplier
* @returns `true` if the attacking move was weakened; `false` otherwise. * @returns `true` if the attacking move was weakened; `false` otherwise.
*/ */
override apply(arena: Arena, simulated: boolean, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean { override apply(arena: Arena, simulated: boolean, attacker: Pokemon, moveCategory: MoveCategory, damageMultiplier: NumberHolder): boolean {
if (this.weakenedCategories.includes(moveCategory)) { if (this.weakenedCategories.includes(moveCategory)) {
const bypassed = new BooleanHolder(false);
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
if (bypassed.value) {
return false;
}
damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5; damageMultiplier.value = arena.scene.currentBattle.double ? 2732 / 4096 : 0.5;
return true; return true;
} }
@ -626,7 +643,7 @@ export class ArenaTrapTag extends ArenaTag {
* @returns `true` if this hazard affects the given Pokemon; `false` otherwise. * @returns `true` if this hazard affects the given Pokemon; `false` otherwise.
*/ */
override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean { override apply(arena: Arena, simulated: boolean, pokemon: Pokemon): boolean {
if (this.sourceId === pokemon.id || (this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) { if ((this.side === ArenaTagSide.PLAYER) !== pokemon.isPlayer()) {
return false; return false;
} }

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@ -838,7 +838,7 @@ export class SeedTag extends BattlerTag {
export class NightmareTag extends BattlerTag { export class NightmareTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.AFTER_MOVE, 1, Moves.NIGHTMARE); super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.TURN_END, 1, Moves.NIGHTMARE);
} }
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {

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@ -8,7 +8,7 @@ import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { WeatherType } from "./weather"; import { WeatherType } from "./weather";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability"; import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier"; import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle"; import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
@ -346,7 +346,11 @@ export default class Move implements Localizable {
return false; return false;
} }
return !user.hasAbility(Abilities.INFILTRATOR) const bypassed = new Utils.BooleanHolder(false);
// TODO: Allow this to be simulated
applyAbAttrs(InfiltratorAbAttr, user, null, false, bypassed);
return !bypassed.value
&& !this.hasFlag(MoveFlags.SOUND_BASED) && !this.hasFlag(MoveFlags.SOUND_BASED)
&& !this.hasFlag(MoveFlags.IGNORE_SUBSTITUTE); && !this.hasFlag(MoveFlags.IGNORE_SUBSTITUTE);
} }
@ -2074,7 +2078,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
} }
} }
if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) { if (user !== target && target.isSafeguarded(user)) {
if (move.category === MoveCategory.STATUS) { if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) })); user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) }));
} }
@ -5161,7 +5165,7 @@ export class ConfuseAttr extends AddBattlerTagAttr {
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) { if (!this.selfTarget && target.isSafeguarded(user)) {
if (move.category === MoveCategory.STATUS) { if (move.category === MoveCategory.STATUS) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) })); user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target) }));
} }
@ -7598,6 +7602,7 @@ export function initMoves() {
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.TRANSFORM, Type.NORMAL, -1, 10, -1, 0, 1) new StatusMove(Moves.TRANSFORM, Type.NORMAL, -1, 10, -1, 0, 1)
.attr(TransformAttr) .attr(TransformAttr)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
.ignoresProtect(), .ignoresProtect(),
new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1) new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1)
.attr(StatStageChangeAttr, [ Stat.SPD ], -1) .attr(StatStageChangeAttr, [ Stat.SPD ], -1)
@ -8028,7 +8033,7 @@ export function initMoves() {
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3) new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)), .condition((user, target, move) => !target.status && !target.isSafeguarded(user)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false), .attr(RemoveHeldItemAttr, false),

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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags"; import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather"; import { WeatherType } from "#app/data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs } from "#app/data/ability"; import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -2633,7 +2633,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
/** Reduces damage if this Pokemon has a relevant screen (e.g. Light Screen for special attacks) */ /** Reduces damage if this Pokemon has a relevant screen (e.g. Light Screen for special attacks) */
const screenMultiplier = new Utils.NumberHolder(1); const screenMultiplier = new Utils.NumberHolder(1);
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, simulated, moveCategory, screenMultiplier); this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, simulated, source, moveCategory, screenMultiplier);
/** /**
* For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if: * For each {@linkcode HitsTagAttr} the move has, doubles the damage of the move if:
@ -3375,13 +3375,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
const types = this.getTypes(true, true); if (sourcePokemon && sourcePokemon !== this && this.isSafeguarded(sourcePokemon)) {
const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
return false; return false;
} }
const types = this.getTypes(true, true);
switch (effect) { switch (effect) {
case StatusEffect.POISON: case StatusEffect.POISON:
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
@ -3527,6 +3526,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
/**
* Checks if this Pokemon is protected by Safeguard
* @param attacker the {@linkcode Pokemon} inflicting status on this Pokemon
* @returns `true` if this Pokemon is protected by Safeguard; `false` otherwise.
*/
isSafeguarded(attacker: Pokemon): boolean {
const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) {
const bypassed = new Utils.BooleanHolder(false);
if (attacker) {
applyAbAttrs(InfiltratorAbAttr, attacker, null, false, bypassed);
}
return !bypassed.value;
}
return false;
}
primeSummonData(summonDataPrimer: PokemonSummonData): void { primeSummonData(summonDataPrimer: PokemonSummonData): void {
this.summonDataPrimer = summonDataPrimer; this.summonDataPrimer = summonDataPrimer;
} }
@ -4005,10 +4021,14 @@ export class PlayerPokemon extends Pokemon {
if (Overrides.SHINY_OVERRIDE) { if (Overrides.SHINY_OVERRIDE) {
this.shiny = true; this.shiny = true;
this.initShinySparkle(); this.initShinySparkle();
if (Overrides.VARIANT_OVERRIDE) { } else if (Overrides.SHINY_OVERRIDE === false) {
this.shiny = false;
}
if (Overrides.VARIANT_OVERRIDE !== null && this.shiny) {
this.variant = Overrides.VARIANT_OVERRIDE; this.variant = Overrides.VARIANT_OVERRIDE;
} }
}
if (!dataSource) { if (!dataSource) {
if (this.scene.gameMode.isDaily) { if (this.scene.gameMode.isDaily) {
this.generateAndPopulateMoveset(); this.generateAndPopulateMoveset();
@ -4497,10 +4517,13 @@ export class EnemyPokemon extends Pokemon {
if (Overrides.OPP_SHINY_OVERRIDE) { if (Overrides.OPP_SHINY_OVERRIDE) {
this.shiny = true; this.shiny = true;
this.initShinySparkle(); this.initShinySparkle();
} else if (Overrides.OPP_SHINY_OVERRIDE === false) {
this.shiny = false;
} }
if (this.shiny) { if (this.shiny) {
this.variant = this.generateShinyVariant(); this.variant = this.generateShinyVariant();
if (Overrides.OPP_VARIANT_OVERRIDE) { if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
this.variant = Overrides.OPP_VARIANT_OVERRIDE; this.variant = Overrides.OPP_VARIANT_OVERRIDE;
} }
} }

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@ -113,8 +113,8 @@ class DefaultOverrides {
readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE; readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly GENDER_OVERRIDE: Gender | null = null; readonly GENDER_OVERRIDE: Gender | null = null;
readonly MOVESET_OVERRIDE: Moves | Array<Moves> = []; readonly MOVESET_OVERRIDE: Moves | Array<Moves> = [];
readonly SHINY_OVERRIDE: boolean = false; readonly SHINY_OVERRIDE: boolean | null = null;
readonly VARIANT_OVERRIDE: Variant = 0; readonly VARIANT_OVERRIDE: Variant | null = null;
// -------------------------- // --------------------------
// OPPONENT / ENEMY OVERRIDES // OPPONENT / ENEMY OVERRIDES
@ -134,8 +134,8 @@ class DefaultOverrides {
readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE; readonly OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly OPP_GENDER_OVERRIDE: Gender | null = null; readonly OPP_GENDER_OVERRIDE: Gender | null = null;
readonly OPP_MOVESET_OVERRIDE: Moves | Array<Moves> = []; readonly OPP_MOVESET_OVERRIDE: Moves | Array<Moves> = [];
readonly OPP_SHINY_OVERRIDE: boolean = false; readonly OPP_SHINY_OVERRIDE: boolean | null = null;
readonly OPP_VARIANT_OVERRIDE: Variant = 0; readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
readonly OPP_IVS_OVERRIDE: number | number[] = []; readonly OPP_IVS_OVERRIDE: number | number[] = [];
readonly OPP_FORM_OVERRIDES: Partial<Record<Species, number>> = {}; readonly OPP_FORM_OVERRIDES: Partial<Record<Species, number>> = {};
/** /**

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@ -170,13 +170,16 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
pokemon.setMove(index, this.moveId); pokemon.setMove(index, this.moveId);
initMoveAnim(this.scene, this.moveId).then(() => { initMoveAnim(this.scene, this.moveId).then(() => {
loadMoveAnimAssets(this.scene, [ this.moveId ], true); loadMoveAnimAssets(this.scene, [ this.moveId ], true);
this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
}); });
this.scene.ui.setMode(this.messageMode); this.scene.ui.setMode(this.messageMode);
const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }); const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
textMessage = textMessage ? textMessage + "$" + learnMoveText : learnMoveText; if (textMessage) {
await this.scene.ui.showTextPromise(textMessage, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true); await this.scene.ui.showTextPromise(textMessage);
}
this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
this.scene.ui.showText(learnMoveText, null, () => {
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true); this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
this.end(); this.end();
}, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
} }
} }

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@ -64,7 +64,8 @@ export class StatStageChangePhase extends PokemonPhase {
const cancelled = new BooleanHolder(false); const cancelled = new BooleanHolder(false);
if (!this.selfTarget && stages.value < 0) { if (!this.selfTarget && stages.value < 0) {
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, cancelled); // TODO: add a reference to the source of the stat change to fix Infiltrator interaction
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, false, cancelled);
} }
if (!cancelled.value && !this.selfTarget && stages.value < 0) { if (!cancelled.value && !this.selfTarget && stages.value < 0) {

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@ -0,0 +1,107 @@
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves } from "#app/data/move";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Infiltrator", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.TACKLE, Moves.WATER_GUN, Moves.SPORE, Moves.BABY_DOLL_EYES ])
.ability(Abilities.INFILTRATOR)
.battleType("single")
.disableCrits()
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it.each([
{ effectName: "Light Screen", tagType: ArenaTagType.LIGHT_SCREEN, move: Moves.WATER_GUN },
{ effectName: "Reflect", tagType: ArenaTagType.REFLECT, move: Moves.TACKLE },
{ effectName: "Aurora Veil", tagType: ArenaTagType.AURORA_VEIL, move: Moves.TACKLE }
])("should bypass the target's $effectName", async ({ tagType, move }) => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const preScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
game.scene.arena.addTag(tagType, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
const postScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
expect(postScreenDmg).toBe(preScreenDmg);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
it("should bypass the target's Safeguard", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
game.move.select(Moves.SPORE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
// TODO: fix this interaction to pass this test
it.skip("should bypass the target's Mist", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.scene.arena.addTag(ArenaTagType.MIST, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
it("should bypass the target's Substitute", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.addTag(BattlerTagType.SUBSTITUTE, 1, Moves.NONE, enemy.id);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
});
});

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@ -111,7 +111,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) { if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, false, move.category, multiplierHolder); defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, false, attacker, move.category, multiplierHolder);
} }
return move.power * multiplierHolder.value; return move.power * multiplierHolder.value;

View File

@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) { if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, move.category, multiplierHolder); defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, false, attacker, move.category, multiplierHolder);
} }
return move.power * multiplierHolder.value; return move.power * multiplierHolder.value;

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@ -0,0 +1,54 @@
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { StatusEffect } from "#app/data/status-effect";
describe("Moves - Nightmare", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.enemyStatusEffect(StatusEffect.SLEEP)
.startingLevel(5)
.moveset([ Moves.NIGHTMARE, Moves.SPLASH ]);
});
it("lowers enemy hp by 1/4 each turn while asleep", async () => {
await game.classicMode.startBattle([ Species.HYPNO ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyMaxHP = enemyPokemon.hp;
game.move.select(Moves.NIGHTMARE);
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4));
// take a second turn to make sure damage occurs again
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4));
});
});

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@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) { if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) {
defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, move.category, multiplierHolder); defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, false, attacker, move.category, multiplierHolder);
} }
return move.power * multiplierHolder.value; return move.power * multiplierHolder.value;

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@ -9,8 +9,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Moves - Toxic Spikes", () => { describe("Moves - Toxic Spikes", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -34,10 +32,10 @@ describe("Moves - Toxic Spikes", () => {
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.BALL_FETCH) .ability(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR ]); .moveset([ Moves.TOXIC_SPIKES, Moves.SPLASH, Moves.ROAR, Moves.COURT_CHANGE ]);
}); });
it("should not affect the opponent if they do not switch", async() => { it("should not affect the opponent if they do not switch", async () => {
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]); await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
const enemy = game.scene.getEnemyField()[0]; const enemy = game.scene.getEnemyField()[0];
@ -51,9 +49,9 @@ describe("Moves - Toxic Spikes", () => {
expect(enemy.hp).toBe(enemy.getMaxHp()); expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy.status?.effect).toBeUndefined(); expect(enemy.status?.effect).toBeUndefined();
}, TIMEOUT); });
it("should poison the opponent if they switch into 1 layer", async() => { it("should poison the opponent if they switch into 1 layer", async () => {
await game.classicMode.runToSummon([ Species.MIGHTYENA ]); await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
game.move.select(Moves.TOXIC_SPIKES); game.move.select(Moves.TOXIC_SPIKES);
@ -65,9 +63,9 @@ describe("Moves - Toxic Spikes", () => {
expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.status?.effect).toBe(StatusEffect.POISON); expect(enemy.status?.effect).toBe(StatusEffect.POISON);
}, TIMEOUT); });
it("should badly poison the opponent if they switch into 2 layers", async() => { it("should badly poison the opponent if they switch into 2 layers", async () => {
await game.classicMode.runToSummon([ Species.MIGHTYENA ]); await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
game.move.select(Moves.TOXIC_SPIKES); game.move.select(Moves.TOXIC_SPIKES);
@ -80,27 +78,32 @@ describe("Moves - Toxic Spikes", () => {
const enemy = game.scene.getEnemyField()[0]; const enemy = game.scene.getEnemyField()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.status?.effect).toBe(StatusEffect.TOXIC); expect(enemy.status?.effect).toBe(StatusEffect.TOXIC);
}, TIMEOUT); });
it("should be removed if a grounded poison pokemon switches in", async() => { it("should be removed if a grounded poison pokemon switches in", async () => {
game.override.enemySpecies(Species.GRIMER); await game.classicMode.runToSummon([ Species.MUK, Species.PIDGEY ]);
await game.classicMode.runToSummon([ Species.MIGHTYENA ]);
const muk = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TOXIC_SPIKES); game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase"); await game.toNextTurn();
game.move.select(Moves.TOXIC_SPIKES); // also make sure the toxic spikes are removed even if the pokemon
await game.phaseInterceptor.to("TurnEndPhase"); // that set them up is the one switching in (https://github.com/pagefaultgames/pokerogue/issues/935)
game.move.select(Moves.ROAR); game.move.select(Moves.COURT_CHANGE);
await game.phaseInterceptor.to("TurnEndPhase"); await game.toNextTurn();
game.doSwitchPokemon(1);
const enemy = game.scene.getEnemyField()[0]; await game.toNextTurn();
expect(enemy.hp).toBe(enemy.getMaxHp()); game.doSwitchPokemon(1);
expect(enemy.status?.effect).toBeUndefined(); await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(muk.isFullHp()).toBe(true);
expect(muk.status?.effect).toBeUndefined();
expect(game.scene.arena.tags.length).toBe(0); expect(game.scene.arena.tags.length).toBe(0);
}, TIMEOUT); });
it("shouldn't create multiple layers per use in doubles", async() => { it("shouldn't create multiple layers per use in doubles", async () => {
await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]); await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
game.move.select(Moves.TOXIC_SPIKES); game.move.select(Moves.TOXIC_SPIKES);
@ -109,9 +112,9 @@ describe("Moves - Toxic Spikes", () => {
const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag); const arenaTags = (game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag);
expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES); expect(arenaTags.tagType).toBe(ArenaTagType.TOXIC_SPIKES);
expect(arenaTags.layers).toBe(1); expect(arenaTags.layers).toBe(1);
}, TIMEOUT); });
it("should persist through reload", async() => { it("should persist through reload", async () => {
game.override.startingWave(1); game.override.startingWave(1);
const scene = game.scene; const scene = game.scene;
const gameData = new GameData(scene); const gameData = new GameData(scene);
@ -132,5 +135,5 @@ describe("Moves - Toxic Spikes", () => {
expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags); expect(sessionData.arena.tags).toEqual(recoveredData.arena.tags);
localStorage.removeItem("sessionTestData"); localStorage.removeItem("sessionTestData");
}, TIMEOUT); });
}); });

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@ -38,6 +38,10 @@ export class ChallengeModeHelper extends GameManagerHelper {
async runToSummon(species?: Species[]) { async runToSummon(species?: Species[]) {
await this.game.runToTitle(); await this.game.runToTitle();
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => { this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
this.game.scene.gameMode.challenges = this.challenges; this.game.scene.gameMode.challenges = this.challenges;
const starters = generateStarter(this.game.scene, species); const starters = generateStarter(this.game.scene, species);
@ -47,7 +51,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
}); });
await this.game.phaseInterceptor.run(EncounterPhase); await this.game.phaseInterceptor.run(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }

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@ -20,9 +20,13 @@ export class ClassicModeHelper extends GameManagerHelper {
* @param species - Optional array of species to summon. * @param species - Optional array of species to summon.
* @returns A promise that resolves when the summon phase is reached. * @returns A promise that resolves when the summon phase is reached.
*/ */
async runToSummon(species?: Species[]) { async runToSummon(species?: Species[]): Promise<void> {
await this.game.runToTitle(); await this.game.runToTitle();
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => { this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC); this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
const starters = generateStarter(this.game.scene, species); const starters = generateStarter(this.game.scene, species);
@ -32,7 +36,7 @@ export class ClassicModeHelper extends GameManagerHelper {
}); });
await this.game.phaseInterceptor.run(EncounterPhase); await this.game.phaseInterceptor.run(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }
@ -42,7 +46,7 @@ export class ClassicModeHelper extends GameManagerHelper {
* @param species - Optional array of species to start the battle with. * @param species - Optional array of species to start the battle with.
* @returns A promise that resolves when the battle is started. * @returns A promise that resolves when the battle is started.
*/ */
async startBattle(species?: Species[]) { async startBattle(species?: Species[]): Promise<void> {
await this.runToSummon(species); await this.runToSummon(species);
if (this.game.scene.battleStyle === BattleStyle.SWITCH) { if (this.game.scene.battleStyle === BattleStyle.SWITCH) {

View File

@ -21,6 +21,10 @@ export class DailyModeHelper extends GameManagerHelper {
async runToSummon() { async runToSummon() {
await this.game.runToTitle(); await this.game.runToTitle();
if (this.game.override.disableShinies) {
this.game.override.shiny(false).enemyShiny(false);
}
this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => { this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const titlePhase = new TitlePhase(this.game.scene); const titlePhase = new TitlePhase(this.game.scene);
titlePhase.initDailyRun(); titlePhase.initDailyRun();
@ -33,7 +37,7 @@ export class DailyModeHelper extends GameManagerHelper {
await this.game.phaseInterceptor.to(EncounterPhase); await this.game.phaseInterceptor.to(EncounterPhase);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
this.game.removeEnemyHeldItems(); this.game.removeEnemyHeldItems();
} }
} }

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@ -19,6 +19,11 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
* Helper to handle overrides in tests * Helper to handle overrides in tests
*/ */
export class OverridesHelper extends GameManagerHelper { export class OverridesHelper extends GameManagerHelper {
/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
public removeEnemyStartingItems: boolean = true;
/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
public disableShinies: boolean = true;
/** /**
* Override the starting biome * Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line * @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
@ -368,23 +373,50 @@ export class OverridesHelper extends GameManagerHelper {
/** /**
* Override player shininess * Override player shininess
* @param shininess Whether the player's Pokemon should be shiny. * @param shininess - `true` or `false` to force the player's pokemon to be shiny or not shiny,
* `null` to disable the override and re-enable RNG shinies.
*/ */
shinyLevel(shininess: boolean): this { shiny(shininess: boolean | null): this {
vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess); vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
this.log(`Set player Pokemon as ${shininess ? "" : "not "}shiny!`); if (shininess === null) {
this.log("Disabled player Pokemon shiny override!");
} else {
this.log(`Set player Pokemon to be ${shininess ? "" : "not "}shiny!`);
}
return this; return this;
} }
/** /**
* Override player shiny variant * Override player shiny variant
* @param variant The player's shiny variant. * @param variant - The player's shiny variant.
*/ */
variantLevel(variant: Variant): this { shinyVariant(variant: Variant): this {
vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant); vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
this.log(`Set player Pokemon's shiny variant to ${variant}!`); this.log(`Set player Pokemon's shiny variant to ${variant}!`);
return this; return this;
} }
/**
* Override enemy shininess
* @param shininess - `true` or `false` to force the enemy's pokemon to be shiny or not shiny,
* `null` to disable the override and re-enable RNG shinies.
* @param variant - (Optional) The enemy's shiny {@linkcode Variant}.
*/
enemyShiny(shininess: boolean | null, variant?: Variant): this {
vi.spyOn(Overrides, "OPP_SHINY_OVERRIDE", "get").mockReturnValue(shininess);
if (shininess === null) {
this.log("Disabled enemy Pokemon shiny override!");
} else {
this.log(`Set enemy Pokemon to be ${shininess ? "" : "not "}shiny!`);
}
if (variant !== undefined) {
vi.spyOn(Overrides, "OPP_VARIANT_OVERRIDE", "get").mockReturnValue(variant);
this.log(`Set enemy shiny variant to be ${variant}!`);
}
return this;
}
/** /**
* Override the enemy (Pokemon) to have the given amount of health segments * Override the enemy (Pokemon) to have the given amount of health segments
* @param healthSegments the number of segments to give * @param healthSegments the number of segments to give