mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-04 07:22:19 +02:00
Show icon in dex for HA mons, like shiny
This commit is contained in:
parent
c84531af35
commit
3325647cf4
BIN
public/images/ui/hidden_ability.png
Normal file
BIN
public/images/ui/hidden_ability.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 187 B |
@ -58,6 +58,7 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadImage('achv_bar_3', 'ui');
|
||||
this.loadImage('achv_bar_4', 'ui');
|
||||
this.loadImage('shiny_star', 'ui', 'shiny.png');
|
||||
this.loadImage('ha_star', 'ui', 'hidden_ability.png');
|
||||
this.loadImage('icon_spliced', 'ui');
|
||||
this.loadImage('icon_tera', 'ui');
|
||||
this.loadImage('type_tera', 'ui');
|
||||
|
@ -109,6 +109,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
private startCursorObj: Phaser.GameObjects.NineSlice;
|
||||
private starterValueLabels: Phaser.GameObjects.Text[];
|
||||
private shinyIcons: Phaser.GameObjects.Image[];
|
||||
private hiddenAbilityIcons: Phaser.GameObjects.Image[];
|
||||
|
||||
private iconAnimHandler: PokemonIconAnimHandler;
|
||||
|
||||
@ -338,6 +339,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
return ret;
|
||||
});
|
||||
|
||||
this.hiddenAbilityIcons = new Array(81).fill(null).map((_, i) => {
|
||||
const x = (i % 9) * 18;
|
||||
const y = Math.floor(i / 9) * 18;
|
||||
const ret = this.scene.add.image(x + 163, y + 15, 'ha_star');
|
||||
ret.setOrigin(0, 0);
|
||||
ret.setScale(0.5);
|
||||
ret.setVisible(false);
|
||||
this.starterSelectContainer.add(ret);
|
||||
return ret;
|
||||
});
|
||||
|
||||
this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`);
|
||||
this.starterSelectContainer.add(this.pokemonSprite);
|
||||
|
||||
@ -927,6 +939,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
||||
}
|
||||
this.starterValueLabels[s].setVisible(slotVisible);
|
||||
this.shinyIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.dexData[speciesId].caughtAttr & DexAttr.SHINY));
|
||||
this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.dexData[speciesId].caughtAttr & DexAttr.ABILITY_HIDDEN));
|
||||
}
|
||||
} else {
|
||||
changed = super.setCursor(cursor);
|
||||
|
Loading…
Reference in New Issue
Block a user