implement unit tests

This commit is contained in:
Benjamin 2024-10-30 01:13:33 -04:00
parent 9f433bcecb
commit 3299fc0307

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@ -1,5 +1,5 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "../utils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
@ -7,6 +7,7 @@ import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/enums/status-effect";
import { WeatherType } from "#app/enums/weather-type";
import { allMoves } from "#app/data/move";
describe("Moves - Fell Stinger", () => {
@ -27,21 +28,27 @@ describe("Moves - Fell Stinger", () => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.moveset([ Moves.FELL_STINGER ])
.startingLevel(50);
.moveset([
Moves.FELL_STINGER,
Moves.SALT_CURE,
Moves.BIND,
Moves.LEECH_SEED
])
.startingLevel(50)
.disableCrits();
game.override.enemyAbility(Abilities.STURDY)
.enemySpecies(Species.HYPNO)
.enemyLevel(5)
.enemyHeldItems([]);
.enemyMoveset([ Moves.SPLASH ])
.enemyLevel(5);
game.override.weather(WeatherType.NONE);
});
it("should not grant stat boost when opponent gets KO'd by recoil", async () => {
it("should not grant stat boost if opponent gets KO'd by recoil", async () => {
game.override.enemyMoveset([ Moves.DOUBLE_EDGE ]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
@ -50,12 +57,12 @@ describe("Moves - Fell Stinger", () => {
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by status effect", async () => {
it("should not grant stat boost if enemy is KO'd by status effect", async () => {
game.override
.enemyMoveset(Moves.SPLASH)
.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
@ -64,10 +71,10 @@ describe("Moves - Fell Stinger", () => {
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by damaging weather", async () => {
it("should not grant stat boost if enemy is KO'd by damaging weather", async () => {
game.override.weather(WeatherType.HAIL);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
@ -77,13 +84,13 @@ describe("Moves - Fell Stinger", () => {
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
it("should not grant stat boost if enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
game.override
.enemyPassiveAbility(Abilities.STURDY)
.enemyAbility(Abilities.DRY_SKIN)
.weather(WeatherType.HARSH_SUN);
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
@ -99,7 +106,6 @@ describe("Moves - Fell Stinger", () => {
.enemyHeldItems([{ name: "REVIVER_SEED" }]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
@ -107,15 +113,89 @@ describe("Moves - Fell Stinger", () => {
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should grant stat boost when enemy dies directly to hit", async () => {
game.override.enemyAbility(Abilities.KLUTZ);
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
it("should not grant stat boost if enemy is KO'd by Salt Cure", async () => {
game.override.battleType("double")
.startingLevel(5);
const saltCure = allMoves[Moves.SALT_CURE];
const fellStinger = allMoves[Moves.FELL_STINGER];
vi.spyOn(saltCure, "accuracy", "get").mockReturnValue(100);
vi.spyOn(fellStinger, "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Salt Cure, enemy splashes and does nothing
game.move.select(Moves.SALT_CURE, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Salt Cure
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(Moves.FELL_STINGER);
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy dies to Bind or a similar effect", async () => {
game.override.battleType("double")
.startingLevel(5);
vi.spyOn(allMoves[Moves.BIND], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Bind, enemy splashes and does nothing
game.move.select(Moves.BIND, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Bind
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should not grant stat boost if enemy dies to Leech Seed", async () => {
game.override.battleType("double")
.startingLevel(5);
vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[Moves.FELL_STINGER], "power", "get").mockReturnValue(50000);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const leftEnemy = game.scene.getEnemyField()[0]!;
// Turn 1: set Bind, enemy splashes and does nothing
game.move.select(Moves.LEECH_SEED, 0, leftEnemy.getBattlerIndex());
// Turn 2: enemy Endures Fell Stinger, then dies to Bind
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(false);
leftEnemy.heal(leftEnemy.getMaxHp());
game.move.select(Moves.FELL_STINGER, 0, leftEnemy.getBattlerIndex());
await game.toNextTurn();
expect(leftEnemy.isFainted()).toBe(true);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
});
it("should grant stat boost if enemy dies directly to hit", async () => {
game.override.enemyAbility(Abilities.KLUTZ);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon();
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 3); // Attack stage should have risen to 3
expect(leadPokemon?.getStatStage(Stat.ATK)).toBe(3); // Attack stage should have risen to 3
});
});