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Update assist tests to use manual moveset overrides
Minor fixes to other tests
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@ -25,8 +25,9 @@ describe("Moves - Assist", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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// Manual moveset overrides are required for the player pokemon in these tests
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// because the normal moveset override doesn't allow for accurate testing of moveset changes
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game.override
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.moveset([ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]) // These are all moves Assist cannot call; Sketch will be used to test that it can call other moves properly
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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@ -40,6 +41,11 @@ describe("Moves - Assist", () => {
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game.override.enemyMoveset(Moves.SWORDS_DANCE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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const [ feebas, shuckle ] = game.scene.getPlayerField();
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// These are all moves Assist cannot call; Sketch will be used to test that it can call other moves properly
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game.move.changeMoveset(feebas, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.changeMoveset(shuckle, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.select(Moves.ASSIST, 0);
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game.move.select(Moves.SKETCH, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
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@ -49,9 +55,12 @@ describe("Moves - Assist", () => {
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expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(2); // Stat raised from Assist -> Swords Dance
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});
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it("should fail if there are no usable moves", async () => {
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it("should fail if there are no allies", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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// Moves in beforeEach are already unusable by Assist
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const feebas = game.scene.getPlayerPokemon()!;
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game.move.changeMoveset(feebas, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.select(Moves.ASSIST, 0);
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await game.toNextTurn();
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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@ -61,6 +70,10 @@ describe("Moves - Assist", () => {
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game.override.enemyMoveset(Moves.SWORDS_DANCE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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const [ feebas, shuckle ] = game.scene.getPlayerField();
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game.move.changeMoveset(feebas, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.changeMoveset(shuckle, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.select(Moves.SKETCH, 0);
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game.move.select(Moves.PROTECT, 1);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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@ -78,6 +91,10 @@ describe("Moves - Assist", () => {
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game.override.moveset([ Moves.ASSIST, Moves.WOOD_HAMMER, Moves.WOOD_HAMMER, Moves.WOOD_HAMMER ]);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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const [ feebas, shuckle ] = game.scene.getPlayerField();
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game.move.changeMoveset(feebas, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.changeMoveset(shuckle, [ Moves.ASSIST, Moves.SKETCH, Moves.PROTECT, Moves.DRAGON_TAIL ]);
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game.move.select(Moves.ASSIST, 0);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.ASSIST, 1);
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@ -43,7 +43,6 @@ describe("Moves - Metronome", () => {
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.DIVE);
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vi.spyOn(allMoves[Moves.DIVE], "accuracy", "get").mockReturnValue(100);
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game.move.select(Moves.METRONOME);
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await game.toNextTurn();
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@ -109,6 +108,6 @@ describe("Moves - Metronome", () => {
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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await game.phaseInterceptor.to("BattleEndPhase");
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await game.phaseInterceptor.to("CommandPhase");
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});
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});
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@ -34,7 +34,7 @@ describe("Moves - Mirror Move", () => {
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.enemyMoveset(Moves.SPLASH);
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});
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it("should use the last move that the target", async () => {
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it("should use the last move that the target used on the user", async () => {
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game.override
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.battleType("double")
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.enemyMoveset([ Moves.TACKLE, Moves.GROWL ]);
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@ -46,7 +46,7 @@ describe("Moves - Sleep Talk", () => {
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});
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it("should fail if the user has no valid moves", async () => {
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game.override.moveset([ Moves.SLEEP_TALK, Moves.DIG, Moves.METRONOME, Moves.SOLAR_BEAM, Moves.SLEEP_TALK ]);
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game.override.moveset([ Moves.SLEEP_TALK, Moves.DIG, Moves.METRONOME, Moves.SOLAR_BEAM ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SLEEP_TALK);
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