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Cleanup comments
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@ -2618,7 +2618,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param simulated Whether to apply abilities via simulated calls (defaults to `true`)
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* @param cancelled {@linkcode BooleanHolder} Stores whether the move was cancelled by a non-type-based immunity.
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* @param useIllusion - Whether we want the attack move effectiveness on the illusion or not
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* Currently only used by {@linkcode Pokemon.apply} to determine whether a "No effect" message should be shown.
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* @returns The type damage multiplier, indicating the effectiveness of the move
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*/
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getMoveEffectiveness(
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@ -326,9 +326,9 @@ export class MoveEffectPhase extends PokemonPhase {
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user.turnData.hitsLeft = hitCount.value;
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}
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/**
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/*
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* Log to be entered into the user's move history once the move result is resolved.
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* Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully
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* Note that `result` logs whether the move was successfully
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* used in the sense of "Does it have an effect on the user?".
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*/
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this.moveHistoryEntry = {
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@ -345,8 +345,6 @@ export class MoveEffectPhase extends PokemonPhase {
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this.firstHit = user.turnData.hitCount === user.turnData.hitsLeft;
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this.lastHit = user.turnData.hitsLeft === 1 || !targets.some(t => t.isActive(true));
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// only play the animation if the move had at least one successful target
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// Play the animation if the move was successful against any of its targets or it has a POST_TARGET effect (like self destruct)
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if (
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this.moveHistoryEntry.result === MoveResult.SUCCESS ||
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@ -375,7 +373,6 @@ export class MoveEffectPhase extends PokemonPhase {
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user.pushMoveHistory(this.moveHistoryEntry);
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}
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// apply the effect to each target
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try {
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this.applyToTargets(user, targets);
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} catch (e) {
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@ -383,7 +380,7 @@ export class MoveEffectPhase extends PokemonPhase {
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this.end();
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return;
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}
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// Apply queued phases
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if (this.queuedPhases.length) {
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globalScene.appendToPhase(this.queuedPhases, MoveEndPhase);
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}
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@ -421,7 +418,6 @@ export class MoveEffectPhase extends PokemonPhase {
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globalScene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
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}
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globalScene.applyModifiers(HitHealModifier, this.player, user);
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// Clear all cached move effectiveness values among targets
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this.getTargets().forEach(target => (target.turnData.moveEffectiveness = null));
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}
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}
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@ -514,7 +510,7 @@ export class MoveEffectPhase extends PokemonPhase {
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* 9. if accuracy is checked, whether the roll passes the accuracy check
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* @param target - The {@linkcode Pokemon} targeted by the invoked move
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* @returns a {@linkcode HitCheckEntry} containing the attack's {@linkcode HitCheckResult}
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* and {@linkcode TypeDamageMultiplier effectiveness} against the target.
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* and {@linkcode TypeDamageMultiplier | effectiveness} against the target.
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*/
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public hitCheck(target: Pokemon): HitCheckEntry {
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const user = this.getUserPokemon();
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@ -531,12 +527,11 @@ export class MoveEffectPhase extends PokemonPhase {
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const fieldTargeted = isFieldTargeted(move);
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// If the target is not on the field, cancel the hit check
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if (!target.isActive(true) && !fieldTargeted) {
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return [HitCheckResult.TARGET_NOT_ON_FIELD, 0];
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}
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// If the target of the move is hidden by the effects of its commander ability, then this misses
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// Commander causes moves used against the target to miss
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if (
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!fieldTargeted &&
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globalScene.currentBattle.double &&
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@ -590,7 +585,6 @@ export class MoveEffectPhase extends PokemonPhase {
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}
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}
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/** Whether accuracy checks can be skipped */
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const bypassAccuracy =
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bypassAccAndInvuln ||
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target.getTag(BattlerTagType.ALWAYS_GET_HIT) ||
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@ -739,7 +733,7 @@ export class MoveEffectPhase extends PokemonPhase {
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* @param target The {@linkcode Pokemon} targeted by the move
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* @param firstTarget Whether the target is the first to be hit by the current strike
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* @param selfTarget If defined, limits the effects triggered to either self-targeted
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* effects (if set to `true`) or targeted effects (if set to `false`).
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* effects (if set to `true`) or targeted effects (if set to `false`).
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* @returns a `Promise` applying the relevant move effects.
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*/
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protected triggerMoveEffects(
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@ -771,8 +765,6 @@ export class MoveEffectPhase extends PokemonPhase {
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* - {@linkcode MoveEffectTrigger.POST_APPLY | POST_APPLY} effects
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* - Invoking {@linkcode applyOnTargetEffects} if the move does not hit a substitute
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* - Triggering form changes and emergency exit / wimp out if this is the last hit
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* - Preventing
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*
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*
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* @param target the {@linkcode Pokemon} hit by this phase's move.
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* @param effectiveness the effectiveness of the move (as previously evaluated in {@linkcode hitCheck})
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@ -807,6 +799,10 @@ export class MoveEffectPhase extends PokemonPhase {
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/**
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* Sub-method of for {@linkcode applyMoveEffects} that applies damage to the target.
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*
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* @param user - The {@linkcode Pokemon} using this phase's invoked move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param effectiveness - The effectiveness of the move against the target
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*/
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protected applyMoveDamage(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): HitResult {
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const isCritical = target.getCriticalHitResult(user, this.move, false);
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@ -870,7 +866,6 @@ export class MoveEffectPhase extends PokemonPhase {
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return result;
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}
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// Update achievement and stats
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if (user.isPlayer()) {
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globalScene.validateAchvs(DamageAchv, new NumberHolder(damage));
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@ -966,10 +961,10 @@ export class MoveEffectPhase extends PokemonPhase {
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/**
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* Applies all effects aimed at the move's target.
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* To be used when the target is successfully and directly hit by the move.
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* @param user the {@linkcode Pokemon} using the move
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* @param target the {@linkcode Pokemon} targeted by the move
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* @param hitResult the {@linkcode HitResult} obtained from applying the move
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* @param firstTarget `true` if the target is the first Pokemon hit by the attack
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param hitResult - The {@linkcode HitResult} obtained from applying the move
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* @param firstTarget - `true` if the target is the first Pokemon hit by the attack
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*/
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protected applyOnTargetEffects(user: Pokemon, target: Pokemon, hitResult: HitResult, firstTarget: boolean): void {
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/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
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@ -985,7 +980,7 @@ export class MoveEffectPhase extends PokemonPhase {
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this.applyOnGetHitAbEffects(user, target, hitResult);
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applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult);
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// Apply status tokens if the user is an enemy Pokemon
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// We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens
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if (!user.isPlayer() && this.move instanceof AttackMove) {
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globalScene.applyShuffledModifiers(EnemyAttackStatusEffectChanceModifier, false, target);
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}
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