[Bug] Future Sight no longer crashes after catching the user (#6479)

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Bertie690 2025-09-05 14:38:01 -04:00 committed by GitHub
parent ddde977a0a
commit 309e31e196
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5 changed files with 58 additions and 21 deletions

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@ -863,6 +863,8 @@ export class BattleScene extends SceneBase {
* @param pokemonId - The ID whose Pokemon will be retrieved.
* @returns The {@linkcode Pokemon} associated with the given id.
* Returns `null` if the ID is `undefined` or not present in either party.
* @todo Change the `null` to `undefined` and update callers' signatures -
* this is weird and causes a lot of random jank
*/
getPokemonById(pokemonId: number | undefined): Pokemon | null {
if (isNullOrUndefined(pokemonId)) {

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@ -835,7 +835,7 @@ export abstract class BattleAnim {
// biome-ignore lint/complexity/noBannedTypes: callback is used liberally
play(onSubstitute?: boolean, callback?: Function) {
const isOppAnim = this.isOppAnim();
const user = !isOppAnim ? this.user! : this.target!; // TODO: are those bangs correct?
const user = !isOppAnim ? this.user! : this.target!; // TODO: These bangs are LITERALLY not correct at all
const target = !isOppAnim ? this.target! : this.user!;
if (!target?.isOnField() && !this.playRegardlessOfIssues) {

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@ -126,7 +126,9 @@ export class DelayedAttackTag extends PositionalTag implements DelayedAttackArgs
// Silently disappear if either source or target are missing or happen to be the same pokemon
// (i.e. targeting oneself)
// We also need to check for fainted targets as they don't technically leave the field until _after_ the turn ends
return !!source && !!target && source !== target && !target.isFainted();
// TODO: Figure out a way to store the target's offensive stat if they faint to allow pending attacks to persist
// TODO: Remove the `?.scene` checks once battle anims are cleaned up - needed to avoid catch+release crash
return !!source?.scene && !!target?.scene && source !== target && !target.isFainted();
}
}

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@ -4,12 +4,15 @@ import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BattlerIndex } from "#enums/battler-index";
import { Button } from "#enums/buttons";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { PositionalTagType } from "#enums/positional-tag-type";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { UiMode } from "#enums/ui-mode";
import { GameManager } from "#test/test-utils/game-manager";
import i18next from "i18next";
import Phaser from "phaser";
@ -95,7 +98,7 @@ describe("Moves - Delayed Attacks", () => {
expectFutureSightActive(0);
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
@ -130,12 +133,12 @@ describe("Moves - Delayed Attacks", () => {
expectFutureSightActive();
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy).toHaveFullHp();
await passTurns(2);
expectFutureSightActive(0);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy).not.toHaveFullHp();
});
it("should work when used against different targets in doubles", async () => {
@ -149,15 +152,15 @@ describe("Moves - Delayed Attacks", () => {
await game.toEndOfTurn();
expectFutureSightActive(2);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBe(enemy2.getMaxHp());
expect(enemy1).toHaveFullHp();
expect(enemy2).toHaveFullHp();
expect(karp.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.OTHER);
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
expect(enemy1).not.toHaveFullHp();
expect(enemy2).not.toHaveFullHp();
});
it("should trigger multiple pending attacks in order of creation, even if that order changes later on", async () => {
@ -222,8 +225,8 @@ describe("Moves - Delayed Attacks", () => {
expect(game.scene.getPlayerParty()).toEqual([milotic, karp, feebas]);
expect(karp.hp).toBe(karp.getMaxHp());
expect(feebas.hp).toBe(feebas.getMaxHp());
expect(karp).toHaveFullHp();
expect(feebas).toHaveFullHp();
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(karp),
@ -245,15 +248,14 @@ describe("Moves - Delayed Attacks", () => {
expect(enemy2.isFainted()).toBe(true);
expectFutureSightActive();
const attack = game.scene.arena.positionalTagManager.tags.find(
t => t.tagType === PositionalTagType.DELAYED_ATTACK,
)!;
expect(attack).toBeDefined();
expect(attack.targetIndex).toBe(enemy1.getBattlerIndex());
expect(game).toHavePositionalTag({
tagType: PositionalTagType.DELAYED_ATTACK,
targetIndex: enemy1.getBattlerIndex(),
});
await passTurns(2);
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
expect(enemy1).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
@ -281,7 +283,7 @@ describe("Moves - Delayed Attacks", () => {
await game.toNextTurn();
expectFutureSightActive(0);
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy1).toHaveFullHp();
expect(game.textInterceptor.logs).not.toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy1),
@ -317,8 +319,8 @@ describe("Moves - Delayed Attacks", () => {
await game.toEndOfTurn();
expect(enemy1.hp).toBe(enemy1.getMaxHp());
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
expect(enemy1).toHaveFullHp();
expect(enemy2).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy2),
@ -351,7 +353,7 @@ describe("Moves - Delayed Attacks", () => {
// Player Normalize was not applied due to being off field
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy).not.toHaveFullHp();
expect(game.textInterceptor.logs).toContain(
i18next.t("moveTriggers:tookMoveAttack", {
pokemonName: getPokemonNameWithAffix(enemy),
@ -384,6 +386,35 @@ describe("Moves - Delayed Attacks", () => {
expect(typeBoostSpy).not.toHaveBeenCalled();
});
it("should not crash when catching & releasing a Pokemon on the same turn its delayed attack expires", async () => {
game.override.startingModifier([{ name: "MASTER_BALL", count: 1 }]);
await game.classicMode.startBattle([
SpeciesId.FEEBAS,
SpeciesId.FEEBAS,
SpeciesId.FEEBAS,
SpeciesId.FEEBAS,
SpeciesId.FEEBAS,
SpeciesId.FEEBAS,
]);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
expectFutureSightActive(1);
await passTurns(1);
// Throw master ball and release the enemy
game.doThrowPokeball(PokeballType.MASTER_BALL);
game.onNextPrompt("AttemptCapturePhase", UiMode.CONFIRM, () => {
game.scene.ui.processInput(Button.CANCEL);
});
await game.toEndOfTurn();
expectFutureSightActive(0);
});
// TODO: Implement and move to a power spot's test file
it.todo("Should activate ally's power spot when switched in during single battles");
});

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@ -1,6 +1,7 @@
import type { BattleScene } from "#app/battle-scene";
import { Phase } from "#app/phase";
import { UiMode } from "#enums/ui-mode";
import { AttemptCapturePhase } from "#phases/attempt-capture-phase";
import { AttemptRunPhase } from "#phases/attempt-run-phase";
import { BattleEndPhase } from "#phases/battle-end-phase";
import { BerryPhase } from "#phases/berry-phase";
@ -183,6 +184,7 @@ export class PhaseInterceptor {
PostGameOverPhase,
RevivalBlessingPhase,
PokemonHealPhase,
AttemptCapturePhase,
];
private endBySetMode = [