diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 5631a39fed3..cbcee5affa0 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat'; import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag'; import { ArenaTagType } from "../data/enums/arena-tag-type"; import { Biome } from "../data/enums/biome"; -import { Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability'; +import { Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability'; import { Abilities } from "#app/data/enums/abilities"; import PokemonData from '../system/pokemon-data'; import { BattlerIndex } from '../battle'; @@ -1182,6 +1182,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const critLevel = new Utils.IntegerHolder(0); applyMoveAttrs(HighCritAttr, source, this, move, critLevel); this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel); + const bonusCrit = new Utils.BooleanHolder(false); + if (applyAbAttrs(BonusCritAbAttr, this, null, bonusCrit)) { + if (bonusCrit.value) + critLevel.value += 2; + } if (source.getTag(BattlerTagType.CRIT_BOOST)) critLevel.value += 2; const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));