diff --git a/src/init/init.ts b/src/init/init.ts index 35896005b98..4f6731213da 100644 --- a/src/init/init.ts +++ b/src/init/init.ts @@ -7,11 +7,11 @@ import { initChallenges } from "#data/challenge"; import { initTrainerTypeDialogue } from "#data/dialogue"; import { initPokemonForms } from "#data/pokemon-forms"; import { initHeldItems } from "#items/all-held-items"; +import { initRewards } from "#items/all-rewards"; import { initTrainerItems } from "#items/all-trainer-items"; import { initHeldItemPools } from "#items/init-held-item-pools"; import { initRewardPools } from "#items/init-reward-pools"; import { initTrainerItemPools } from "#items/init-trainer-item-pools"; -import { initRewards } from "#items/reward"; import { initMoves } from "#moves/move"; import { initMysteryEncounters } from "#mystery-encounters/mystery-encounters"; import { initAchievements } from "#system/achv"; diff --git a/src/items/reward.ts b/src/items/reward.ts index fd0afcf8820..b4fcc9a1735 100644 --- a/src/items/reward.ts +++ b/src/items/reward.ts @@ -4,7 +4,7 @@ import { getPokemonNameWithAffix } from "#app/messages"; import { EvolutionItem, FusionSpeciesFormEvolution, pokemonEvolutions } from "#balance/pokemon-evolutions"; import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#balance/starters"; import { tmPoolTiers, tmSpecies } from "#balance/tms"; -import { allHeldItems, allMoves, allRewards, allTrainerItems } from "#data/data-lists"; +import { allHeldItems, allMoves, allTrainerItems } from "#data/data-lists"; import { getLevelTotalExp } from "#data/exp"; import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers"; import { getNatureName, getNatureStatMultiplier } from "#data/nature"; @@ -1520,12 +1520,6 @@ export class RewardOption { } } -export function initRewards() { - for (const [key, value] of Object.entries(rewardInitObj)) { - allRewards[key] = value; - } -} - // TODO: If necessary, add the rest of the modifier types here. // For now, doing the minimal work until the modifier rework lands. const RewardConstructorMap = Object.freeze({