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[BUG] Added frenzy reset function during move phase should move be cancelled (#4227)
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@ -3,7 +3,7 @@ import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
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import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability";
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import { CommonAnim } from "#app/data/battle-anims";
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import { CommonAnim } from "#app/data/battle-anims";
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import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
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import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
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import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
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import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, frenzyMissFunc, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
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import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
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import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
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import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
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import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
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import { Type } from "#app/data/type";
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import { Type } from "#app/data/type";
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@ -412,6 +412,7 @@ export class MovePhase extends BattlePhase {
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* - Lapses `AFTER_MOVE` tags:
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* - Lapses `AFTER_MOVE` tags:
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* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
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* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
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* - Removes the second turn of charge moves
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* - Removes the second turn of charge moves
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* - Calls frenzyMissFunc {@link frenzyMissFunc} should the move be cancelled
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*
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*
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* TODO: handle charge moves more gracefully
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* TODO: handle charge moves more gracefully
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*/
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*/
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@ -427,6 +428,10 @@ export class MovePhase extends BattlePhase {
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this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
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this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
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}
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}
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if (this.cancelled && this.pokemon.summonData.tags.find(t => t.tagType === BattlerTagType.FRENZY)) {
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frenzyMissFunc(this.pokemon, this.move.getMove());
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}
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this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
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this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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