mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-20 06:19:29 +02:00
Added more intelligent cursor memory for target selection in Doubles
This commit is contained in:
parent
e5e3926176
commit
2f5f161e4f
@ -13,9 +13,11 @@ import { SubstituteTag } from "#app/data/battler-tags";
|
||||
export type TargetSelectCallback = (targets: BattlerIndex[]) => void;
|
||||
|
||||
export default class TargetSelectUiHandler extends UiHandler {
|
||||
private fieldIndex: integer;
|
||||
private fieldIndex: number;
|
||||
private move: Moves;
|
||||
private targetSelectCallback: TargetSelectCallback;
|
||||
private cursor1: number;
|
||||
private cursor2: number;
|
||||
|
||||
private isMultipleTargets: boolean = false;
|
||||
private targets: BattlerIndex[];
|
||||
@ -42,8 +44,9 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
this.fieldIndex = args[0] as integer;
|
||||
this.move = args[1] as Moves;
|
||||
this.targetSelectCallback = args[2] as TargetSelectCallback;
|
||||
const user = this.scene.getPlayerField()[this.fieldIndex];
|
||||
|
||||
const moveTargets = getMoveTargets(this.scene.getPlayerField()[this.fieldIndex], this.move);
|
||||
const moveTargets = getMoveTargets(user, this.move);
|
||||
this.targets = moveTargets.targets;
|
||||
this.isMultipleTargets = moveTargets.multiple ?? false;
|
||||
|
||||
@ -53,11 +56,25 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
|
||||
this.enemyModifiers = this.scene.getModifierBar(true);
|
||||
|
||||
this.setCursor(this.targets.includes(this.cursor) ? this.cursor : this.targets[0]);
|
||||
|
||||
if (this.fieldIndex === BattlerIndex.PLAYER) {
|
||||
this.resetCursor(this.cursor1, user);
|
||||
} else if (this.fieldIndex === BattlerIndex.PLAYER_2) {
|
||||
this.resetCursor(this.cursor2, user);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
resetCursor(cursorN: number, user: Pokemon): void {
|
||||
if (!Utils.isNullOrUndefined(cursorN)) {
|
||||
if ([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ].includes(cursorN) || user.battleSummonData.waveTurnCount === 1) {
|
||||
this.cursor = cursorN = -1;
|
||||
} else if (user.battleSummonData.waveTurnCount > 1) {
|
||||
this.cursor = cursorN;
|
||||
}
|
||||
}
|
||||
this.setCursor(this.targets.includes(cursorN) ? cursorN : this.targets[0]);
|
||||
}
|
||||
|
||||
processInput(button: Button): boolean {
|
||||
const ui = this.getUi();
|
||||
|
||||
@ -67,6 +84,15 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
const targetIndexes: BattlerIndex[] = this.isMultipleTargets ? this.targets : [ this.cursor ];
|
||||
this.targetSelectCallback(button === Button.ACTION ? targetIndexes : []);
|
||||
success = true;
|
||||
if (this.fieldIndex === BattlerIndex.PLAYER) {
|
||||
if (Utils.isNullOrUndefined(this.cursor1) || this.cursor1 !== this.cursor) {
|
||||
this.cursor1 = this.cursor;
|
||||
}
|
||||
} else if (this.fieldIndex === BattlerIndex.PLAYER_2) {
|
||||
if (Utils.isNullOrUndefined(this.cursor1) || this.cursor2 !== this.cursor) {
|
||||
this.cursor2 = this.cursor;
|
||||
}
|
||||
}
|
||||
} else if (this.isMultipleTargets) {
|
||||
success = false;
|
||||
} else {
|
||||
@ -152,7 +178,6 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
yoyo: true
|
||||
}));
|
||||
});
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -184,7 +209,6 @@ export default class TargetSelectUiHandler extends UiHandler {
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.cursor = -1;
|
||||
super.clear();
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user