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Add JSDocs Comments
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@ -1644,16 +1644,36 @@ export class SunlightChargeAttr extends ChargeAttr {
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}
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}
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/**
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*
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* Special handler for the Sky Drop Move
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* @extends ChargeAttr
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* @see {@link firstTurn}
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* @see {@linkcode secondTurnText}
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* @see {@linkcode apply}
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* @see {@linkcode getCondition}
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*
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*/
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export class SkyDropChargeAttr extends ChargeAttr {
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/** Add a flag because ChargeAttr skills use themselves twice instead of once over one-to-two turns */
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private firstTurn: boolean;
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/** Holder for Battle Message when the Target is released */
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private secondTurnText: string;
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constructor() {
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super(ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattlerTagType.FLYING, true);
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// Add a flag because ChargeAttr skills use themselves twice instead of once over one-to-two turns
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this.firstTurn = true;
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this.secondTurnText = "The {TARGET} was freed from the Sky Drop!"
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this.secondTurnText = "The {TARGET} was freed from the Sky Drop!";
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}
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/**
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* Extends the apply function to allow for different battle messages between the
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* first and second turns.
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* @param user The {@linkcode Pokemon} using Sky Drop
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* @param target The {@linkcode Pokemon} targeted by the Sky Drop attack
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* @param move the {@linkcode Move} being used (i.e. Sky Drop)
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* @param args Any Additional Args
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise(resolve => {
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if(this.firstTurn){
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@ -1668,6 +1688,11 @@ export class SkyDropChargeAttr extends ChargeAttr {
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});
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};
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/**
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* Check Target's weight and cause Sky Drop to fail is the target is more than 200kg
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* @param target The {@linkcode Pokemon} targeted by the attack
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* @returns false if the target is 200kg or more
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*/
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getCondition(): MoveConditionFunc{
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return (user, target, move) => target.getWeight() < 200;
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}
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