migrate sleeping snorlax encounter

This commit is contained in:
Felix Staud 2024-07-11 14:44:31 -07:00
parent 19d96ed381
commit 2d42697321
3 changed files with 159 additions and 138 deletions

View File

@ -1,39 +0,0 @@
import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
export const SleepingSnorlaxDialogue: MysteryEncounterDialogue = {
intro: [
{
text: "mysteryEncounter:sleeping_snorlax_intro_message"
}
],
encounterOptionsDialogue: {
title: "mysteryEncounter:sleeping_snorlax_title",
description: "mysteryEncounter:sleeping_snorlax_description",
query: "mysteryEncounter:sleeping_snorlax_query",
options: [
{
buttonLabel: "mysteryEncounter:sleeping_snorlax_option_1_label",
buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_1_tooltip",
selected: [
{
text: "mysteryEncounter:sleeping_snorlax_option_1_selected_message"
}
]
},
{
buttonLabel: "mysteryEncounter:sleeping_snorlax_option_2_label",
buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_2_tooltip",
selected: [
{
text: "mysteryEncounter:sleeping_snorlax_option_2_selected_message"
}
]
},
{
buttonLabel: "mysteryEncounter:sleeping_snorlax_option_3_label",
buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_3_tooltip",
disabledTooltip: "mysteryEncounter:sleeping_snorlax_option_3_disabled_tooltip"
}
]
}
};

View File

@ -1,6 +1,5 @@
import { import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
modifierTypes import { modifierTypes } from "#app/modifier/modifier-type";
} from "#app/modifier/modifier-type";
import { BerryType } from "#enums/berry-type"; import { BerryType } from "#enums/berry-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -8,21 +7,34 @@ import BattleScene from "../../../battle-scene";
import * as Utils from "../../../utils"; import * as Utils from "../../../utils";
import { getPokemonSpecies } from "../../pokemon-species"; import { getPokemonSpecies } from "../../pokemon-species";
import { Status, StatusEffect } from "../../status-effect"; import { Status, StatusEffect } from "../../status-effect";
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter"; import MysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements"; import { MoveRequirement } from "../mystery-encounter-requirements";
import { import {
EnemyPartyConfig, EnemyPartyConfig,
EnemyPokemonConfig, generateModifierTypeOption, EnemyPokemonConfig,
generateModifierTypeOption,
initBattleWithEnemyConfig, initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, queueEncounterMessage, setEncounterExp, leaveEncounterWithoutBattle,
setEncounterRewards queueEncounterMessage,
setEncounterExp,
setEncounterRewards,
} from "../mystery-encounter-utils"; } from "../mystery-encounter-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilder /** i18n namespace for the encounter */
.withEncounterType(MysteryEncounterType.SLEEPING_SNORLAX) const namespace = "mysteryEncounter:sleeping_snorlax";
export const SleepingSnorlaxEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.SLEEPING_SNORLAX
)
.withEncounterTier(MysteryEncounterTier.ULTRA) .withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([ .withIntroSpriteConfigs([
{ {
spriteKey: Species.SNORLAX.toString(), spriteKey: Species.SNORLAX.toString(),
@ -31,12 +43,14 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
tint: 0.25, tint: 0.25,
scale: 1.5, scale: 1.5,
repeat: true, repeat: true,
y: 5 y: 5,
} },
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
},
]) ])
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withOnInit((scene: BattleScene) => { .withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter; const encounter = scene.currentBattle.mysteryEncounter;
console.log(encounter); console.log(encounter);
@ -46,22 +60,49 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
const pokemonConfig: EnemyPokemonConfig = { const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies, species: bossSpecies,
isBoss: true, isBoss: true,
status: StatusEffect.SLEEP status: StatusEffect.SLEEP,
}; };
const config: EnemyPartyConfig = { const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 2, levelAdditiveMultiplier: 2,
pokemonConfigs: [pokemonConfig] pokemonConfigs: [pokemonConfig],
}; };
encounter.enemyPartyConfigs = [config]; encounter.enemyPartyConfigs = [config];
return true; return true;
}) })
.withSimpleOption(async (scene: BattleScene) => { .withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
selected: [
{
text: `${namespace}_option_1_selected_message`,
},
],
},
async (scene: BattleScene) => {
// Pick battle // Pick battle
// TODO: do we want special rewards for this? // TODO: do we want special rewards for this?
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true}); // setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]); await initBattleWithEnemyConfig(
}) scene,
.withSimpleOption(async (scene: BattleScene) => { scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]
);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
selected: [
{
text: `${namespace}_option_2_selected_message`,
},
],
},
async (scene: BattleScene) => {
const instance = scene.currentBattle.mysteryEncounter; const instance = scene.currentBattle.mysteryEncounter;
let roll: integer; let roll: integer;
scene.executeWithSeedOffset(() => { scene.executeWithSeedOffset(() => {
@ -69,7 +110,11 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
}, scene.currentBattle.waveIndex); }, scene.currentBattle.waveIndex);
// Half Snorlax exp to entire party // Half Snorlax exp to entire party
setEncounterExp(scene, scene.getParty().map(p => p.id), 98); setEncounterExp(
scene,
scene.getParty().map((p) => p.id),
98
);
if (roll > 4) { if (roll > 4) {
// Fall asleep and get a sitrus berry (75%) // Fall asleep and get a sitrus berry (75%)
@ -77,10 +122,17 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
p.status = new Status(StatusEffect.SLEEP, 0, 3); p.status = new Status(StatusEffect.SLEEP, 0, 3);
p.updateInfo(true); p.updateInfo(true);
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]); // const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
const sitrus = generateModifierTypeOption(scene, modifierTypes.BERRY, [BerryType.SITRUS]); const sitrus = generateModifierTypeOption(
scene,
modifierTypes.BERRY,
[BerryType.SITRUS]
);
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [sitrus], fillRemaining: false }); setEncounterRewards(scene, {
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_bad_result"); guaranteedModifierTypeOptions: [sitrus],
fillRemaining: false,
});
queueEncounterMessage(scene, `${namespace}_option_2_bad_result`);
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene);
} else { } else {
// Heal to full (25%) // Heal to full (25%)
@ -93,17 +145,27 @@ export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilde
pokemon.updateInfo(true); pokemon.updateInfo(true);
} }
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_good_result"); queueEncounterMessage(scene, `${namespace}_option_2_good_result`);
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene);
} }
}) }
.withOption(new MysteryEncounterOptionBuilder() )
.withOption(
new MysteryEncounterOptionBuilder()
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) .withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
.withDialogue({
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
disabledTooltip: `${namespace}_option_3_disabled_tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => { .withOptionPhase(async (scene: BattleScene) => {
// Steal the Snorlax's Leftovers // Steal the Snorlax's Leftovers
const instance = scene.currentBattle.mysteryEncounter; const instance = scene.currentBattle.mysteryEncounter;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: false }); setEncounterRewards(scene, {
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_3_good_result"); guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS],
fillRemaining: false,
});
queueEncounterMessage(scene, `${namespace}_option_3_good_result`);
// Snorlax exp to Pokemon that did the stealing // Snorlax exp to Pokemon that did the stealing
setEncounterExp(scene, [instance.primaryPokemon.id], 189); setEncounterExp(scene, [instance.primaryPokemon.id], 189);
leaveEncounterWithoutBattle(scene); leaveEncounterWithoutBattle(scene);

View File

@ -1,6 +1,5 @@
import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue"; import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue";
import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
import { TextStyle } from "#app/ui/text"; import { TextStyle } from "#app/ui/text";
export class TextDisplay { export class TextDisplay {
@ -79,5 +78,4 @@ export const allMysteryEncounterDialogue: { [encounterType: number]: MysteryEnco
export function initMysteryEncounterDialogue() { export function initMysteryEncounterDialogue() {
allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue; allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
} }