localize hard-coded numBerries

This commit is contained in:
EnochG1 2024-09-23 08:26:32 +09:00
parent 23b64b94b5
commit 2bf3b24e16
11 changed files with 16 additions and 6 deletions

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@ -128,10 +128,10 @@ export const BerriesAboundEncounter: MysteryEncounter =
const numBerries = encounter.misc.numBerries;
const doBerryRewards = async () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
const berryText = i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, rewardCount: numBerries }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
@ -179,10 +179,10 @@ export const BerriesAboundEncounter: MysteryEncounter =
if (speedDiff < 1) {
// Caught and attacked by boss, gets +1 to all stats at start of fight
const doBerryRewards = async () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
const berryText = i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, rewardCount: numBerries }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
@ -205,10 +205,10 @@ export const BerriesAboundEncounter: MysteryEncounter =
const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
const doFasterBerryRewards = async () => {
const berryText = numBerriesGrabbed + " " + i18next.t(`${namespace}.berries`);
const berryText = i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
queueEncounterMessage(scene, i18next.t("battle:rewardGainCount", { modifierName: berryText, rewardCount: numBerriesGrabbed }));
// Generate a random berry and give it to the first Pokemon with room for it (trying to give to fastest first)
for (let i = 0; i < numBerriesGrabbed; i++) {

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@ -28,6 +28,7 @@
"attackMissed": "Die Attacke hat {{pokemonNameWithAffix}} verfehlt!",
"attackHitsCount": "{{count}}-mal getroffen!",
"rewardGain": "Du erhältst {{modifierName}}!",
"rewardGainCount": "Du erhältst {{rewardCount}} {{modifierName}}!",
"expGain": "{{pokemonName}} erhält {{exp}} Erfahrungspunkte!",
"levelUp": "{{pokemonName}} erreicht Lv. {{level}}!",
"learnMove": "{{pokemonName}} erlernt {{moveName}}!",

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@ -32,6 +32,7 @@
"attackMissed": "{{pokemonNameWithAffix}} avoided the attack!",
"attackHitsCount": "Hit {{count}} time(s)!",
"rewardGain": "You received\n{{modifierName}}!",
"rewardGainCount": "You received\n{{rewardCount}} {{modifierName}}!",
"expGain": "{{pokemonName}} gained\n{{exp}} EXP. Points!",
"levelUp": "{{pokemonName}} grew to\nLv. {{level}}!",
"learnMove": "{{pokemonName}} learned\n{{moveName}}!",

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@ -26,6 +26,7 @@
"attackMissed": "¡{{pokemonNameWithAffix}}\nha evitado el ataque!",
"attackHitsCount": "N.º de golpes: {{count}}.",
"rewardGain": "¡Has obtenido\n{{modifierName}}!",
"rewardGainCount": "¡Has obtenido\n{{rewardCount}} {{modifierName}}!",
"expGain": "{{pokemonName}} ha ganado\n{{exp}} puntos de experiencia.",
"levelUp": "¡{{pokemonName}} ha subido al \nNv. {{level}}!",
"learnMove": "¡{{pokemonName}} ha aprendido {{moveName}}!",

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@ -32,6 +32,7 @@
"attackMissed": "{{pokemonNameWithAffix}}\névite lattaque!",
"attackHitsCount": "Touché {{count}} fois !",
"rewardGain": "Vous recevez\n{{modifierName}} !",
"rewardGainCount": "Vous recevez\n{{rewardCount}} {{modifierName}} !",
"expGain": "{{pokemonName}} gagne\n{{exp}} Points dExp !",
"levelUp": "{{pokemonName}} monte au\nN. {{level}} !",
"learnMove": "{{pokemonName}} apprend\n{{moveName}} !",

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@ -28,6 +28,7 @@
"attackMissed": "{{pokemonNameWithAffix}}\nevita lattacco!",
"attackHitsCount": "Colpito {{count}} volta/e!",
"rewardGain": "Ricevi\n{{modifierName}}!",
"rewardGainCount": "Ricevi\n{{rewardCount}} {{modifierName}}!",
"expGain": "{{pokemonName}} ha guadagnato\n{{exp}} Punti Esperienza!",
"levelUp": "{{pokemonName}} è salito al\nlivello {{level}}!",
"learnMove": "{{pokemonName}} impara\n{{moveName}}!",

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@ -28,6 +28,7 @@
"attackMissed": "{{pokemonNameWithAffix}}には 当たらなかった!",
"attackHitsCount": "{{count}}かい 当たった!",
"rewardGain": "{{modifierName}}を 手に入れた!",
"rewardGainCount": "{{modifierName}}を {{rewardCount}}個 手に入れた!",
"expGain": "{{pokemonName}}は\n{{exp}}経験値を もらった!",
"levelUp": "{{pokemonName}}は\nレベル{{level}}に 上がった!",
"learnMove": "{{pokemonName}}は 新しく\n{{moveName}}を 覚えた!",

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@ -28,6 +28,7 @@
"attackMissed": "{{pokemonNameWithAffix}}에게는\n맞지 않았다!",
"attackHitsCount": "{{count}}번 맞았다!",
"rewardGain": "{{modifierName}}[[를]] 받았다!",
"rewardGainCount": "{{modifierName}}[[를]]\n{{rewardCount}}개 손에 넣었다!",
"expGain": "{{pokemonName}}[[는]]\n{{exp}} 경험치를 얻었다!",
"levelUp": "{{pokemonName}}[[는]]\n레벨 {{level}}[[로]] 올랐다!",
"learnMove": "{{pokemonName}}[[는]] 새로\n{{moveName}}[[를]] 배웠다!",

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@ -28,6 +28,7 @@
"attackMissed": "{{pokemonNameWithAffix}} desviou do ataque!",
"attackHitsCount": "Acertou {{count}} vezes.",
"rewardGain": "Você recebeu\n{{modifierName}}!",
"rewardGainCount": "Você recebeu\n{{rewardCount}} {{modifierName}}!",
"expGain": "{{pokemonName}} ganhou\n{{exp}} pontos de experiência.",
"levelUp": "{{pokemonName}} subiu para \nNv. {{level}}!",
"learnMove": "{{pokemonName}} aprendeu {{moveName}}!",

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@ -28,6 +28,7 @@
"attackMissed": "没有命中{{pokemonNameWithAffix}}",
"attackHitsCount": "击中{{count}}次!",
"rewardGain": "你获得了\n{{modifierName}}",
"rewardGainCount": "你获得了\n{{rewardCount}}个 {{modifierName}}!",
"expGain": "{{pokemonName}}获得了{{exp}} 点经验值!",
"levelUp": "{{pokemonName}}升级到Lv.{{level}}",
"learnMove": "{{pokemonName}}学会了{{moveName}}",

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@ -35,6 +35,7 @@
"attackMissed": "沒有命中{{pokemonNameWithAffix}}",
"attackHitsCount": "擊中{{count}}次!",
"rewardGain": "你獲得了\n{{modifierName}}",
"rewardGainCount": "你獲得了\n{{rewardCount}}個 {{modifierName}}!",
"expGain": "{{pokemonName}}獲得了{{exp}} 點經驗值!",
"levelUp": "{{pokemonName}}升級到Lv.{{level}}",
"learnMove": "{{pokemonName}}學會了{{moveName}}",