Merge branch 'beta' of https://github.com/pagefaultgames/pokerogue into ability_display

This commit is contained in:
Dean 2025-02-05 00:51:06 -08:00
commit 2b6a4ec89b
204 changed files with 2438 additions and 1299 deletions

12
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# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
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@ -80,8 +80,8 @@ As part of the move selection process, the enemy Pokémon must compute a **targe
A move's UBS and TBS are computed with the respective functions in the `Move` class: A move's UBS and TBS are computed with the respective functions in the `Move` class:
```ts ```ts
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer; getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer; getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number;
``` ```
Logically, these functions are very similar – they add up their respective benefit scores from each of the move's attributes (as determined by `attr.getUserBenefitScore`, and `attr.getTargetBenefitScore`, respectively) and return the total benefit score. However, there are two key functional differences in how the UBS and TBS of a move are handled: Logically, these functions are very similar – they add up their respective benefit scores from each of the move's attributes (as determined by `attr.getUserBenefitScore`, and `attr.getTargetBenefitScore`, respectively) and return the total benefit score. However, there are two key functional differences in how the UBS and TBS of a move are handled:

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}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
@ -14,20 +14,20 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 80, "w": 31,
"h": 80 "h": 77
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 16, "x": 0,
"y": 1, "y": 0,
"w": 52, "w": 31,
"h": 79 "h": 77
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 52, "w": 31,
"h": 79 "h": 77
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:2b4ccaff7255c7d72661eac13de83ff8:72ee3660cdf470bd67375d355307e19d:8d35b104fc841baa4443581e6cea979e$" "smartupdate": "$TexturePacker:SmartUpdate:be2215e7232e2260242613e54c91c3c4:852fb3fda379db104106f8888649d9d5:8d35b104fc841baa4443581e6cea979e$"
} }
} }

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@ -4,8 +4,8 @@
"image": "shelly.png", "image": "shelly.png",
"format": "RGBA8888", "format": "RGBA8888",
"size": { "size": {
"w": 80, "w": 78,
"h": 80 "h": 78
}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
@ -14,20 +14,20 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 80, "w": 45,
"h": 80 "h": 78
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 80, "w": 45,
"h": 80 "h": 78
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 80, "w": 45,
"h": 80 "h": 78
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:831f5748dad92911b10a1cb358ee2dae:a3bf81bbaa3b49cad5e0e549cf94563b:bb6befc9383c9c08837183ae2a7a80c1$" "smartupdate": "$TexturePacker:SmartUpdate:601dbcee82b14bde5072df26ddd7d684:a0d576e65d8e3ff549dde75f0a82bc94:a277ff67eb669e1dac57ad29940004ac$"
} }
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@ -4,8 +4,8 @@
"image": "skull_grunt_f.png", "image": "skull_grunt_f.png",
"format": "RGBA8888", "format": "RGBA8888",
"size": { "size": {
"w": 74, "w": 69,
"h": 74 "h": 69
}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
@ -14,20 +14,20 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 31, "w": 44,
"h": 74 "h": 69
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 31, "w": 44,
"h": 74 "h": 69
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 31, "w": 44,
"h": 74 "h": 69
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:71a1f5b1981674c6e81163ac8ea576c3:a5e612d58e5f0a1489e111212baea09d:dd369353af16e4c5eb6547e129dfac18$" "smartupdate": "$TexturePacker:SmartUpdate:b9685517b9674887653c84a03f3781c0:894dcd88bf117d48750df82b7bfac644:9035f560a0ab0d45bcc084aba7172990$"
} }
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@ -4,8 +4,8 @@
"image": "skull_grunt_m.png", "image": "skull_grunt_m.png",
"format": "RGBA8888", "format": "RGBA8888",
"size": { "size": {
"w": 72, "w": 64,
"h": 72 "h": 64
}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
@ -14,20 +14,20 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 51, "w": 39,
"h": 72 "h": 64
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 51, "w": 39,
"h": 72 "h": 64
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 51, "w": 39,
"h": 72 "h": 64
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:4deb2a68e4d168bb1a40cb5d190a7d1f:be3d7b29f4b544ba51cf907691fef51d:df57ca2c9bf5f80d930306e15a851d4d$" "smartupdate": "$TexturePacker:SmartUpdate:c39ac1d47c8cbe300cffe98bda48c590:b400e0c6286f0e20dfbc383f7453e35b:1ff10b395daf6ebfa377680a6404f816$"
} }
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@ -14,12 +14,12 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 80, "w": 30,
"h": 80 "h": 68
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 24, "x": 0,
"y": 11, "y": 0,
"w": 30, "w": 30,
"h": 68 "h": 68
}, },
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:b542a1bdd6995584fc776f75d578b434:f03fddece4494ab59698002fe6671972:c6f0e54e24ec5ffaa711700431b1955e$" "smartupdate": "$TexturePacker:SmartUpdate:a5493363086a57d0f145cf61c42475de:2e4d3b330bb89e05e93f34d605eee203:c6f0e54e24ec5ffaa711700431b1955e$"
} }
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@ -4,8 +4,8 @@
"image": "star_grunt_m.png", "image": "star_grunt_m.png",
"format": "RGBA8888", "format": "RGBA8888",
"size": { "size": {
"w": 70, "w": 64,
"h": 70 "h": 64
}, },
"scale": 1, "scale": 1,
"frames": [ "frames": [
@ -14,20 +14,20 @@
"rotated": false, "rotated": false,
"trimmed": false, "trimmed": false,
"sourceSize": { "sourceSize": {
"w": 80, "w": 36,
"h": 80 "h": 64
}, },
"spriteSourceSize": { "spriteSourceSize": {
"x": 24, "x": 0,
"y": 9, "y": 0,
"w": 31, "w": 36,
"h": 70 "h": 64
}, },
"frame": { "frame": {
"x": 0, "x": 0,
"y": 0, "y": 0,
"w": 31, "w": 36,
"h": 70 "h": 64
} }
} }
] ]
@ -36,6 +36,6 @@
"meta": { "meta": {
"app": "https://www.codeandweb.com/texturepacker", "app": "https://www.codeandweb.com/texturepacker",
"version": "3.0", "version": "3.0",
"smartupdate": "$TexturePacker:SmartUpdate:abc4b0424c37fd55a2bf2e9f5142adce:41a140aa68a1eda61d9a00cab4e07721:a0796711f9e0333796b6629cd43ff8e8$" "smartupdate": "$TexturePacker:SmartUpdate:11da63c3829d44356a3c26d094212d64:45ebf021548ac0e12b6f25093c5bf0db:a0796711f9e0333796b6629cd43ff8e8$"
} }
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@ -11,8 +11,8 @@ export function initLoggedInUser(): void {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false }; loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
} }
export function updateUserInfo(): Promise<[boolean, integer]> { export function updateUserInfo(): Promise<[boolean, number]> {
return new Promise<[boolean, integer]>(resolve => { return new Promise<[boolean, number]>(resolve => {
if (bypassLogin) { if (bypassLogin) {
loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false }; loggedInUser = { username: "Guest", lastSessionSlot: -1, discordId: "", googleId: "", hasAdminRole: false };
let lastSessionSlot = -1; let lastSessionSlot = -1;

View File

@ -118,7 +118,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
const DEBUG_RNG = false; const DEBUG_RNG = false;
const OPP_IVS_OVERRIDE_VALIDATED : integer[] = ( const OPP_IVS_OVERRIDE_VALIDATED : number[] = (
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ? Array.isArray(Overrides.OPP_IVS_OVERRIDE) ?
Overrides.OPP_IVS_OVERRIDE : Overrides.OPP_IVS_OVERRIDE :
new Array(6).fill(Overrides.OPP_IVS_OVERRIDE) new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
@ -134,7 +134,7 @@ interface StarterColors {
} }
export interface PokeballCounts { export interface PokeballCounts {
[pb: string]: integer; [pb: string]: number;
} }
export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound; export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound | Phaser.Sound.NoAudioSound;
@ -149,15 +149,15 @@ export default class BattleScene extends SceneBase {
public inputController: InputsController; public inputController: InputsController;
public uiInputs: UiInputs; public uiInputs: UiInputs;
public sessionPlayTime: integer | null = null; public sessionPlayTime: number | null = null;
public lastSavePlayTime: integer | null = null; public lastSavePlayTime: number | null = null;
public masterVolume: number = 0.5; public masterVolume: number = 0.5;
public bgmVolume: number = 1; public bgmVolume: number = 1;
public fieldVolume: number = 1; public fieldVolume: number = 1;
public seVolume: number = 1; public seVolume: number = 1;
public uiVolume: number = 1; public uiVolume: number = 1;
public gameSpeed: integer = 1; public gameSpeed: number = 1;
public damageNumbersMode: integer = 0; public damageNumbersMode: number = 0;
public reroll: boolean = false; public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.REWARDS; public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public commandCursorMemory: boolean = false; public commandCursorMemory: boolean = false;
@ -176,16 +176,16 @@ export default class BattleScene extends SceneBase {
* - 1 = 'Passives Only' * - 1 = 'Passives Only'
* - 2 = 'On' * - 2 = 'On'
*/ */
public candyUpgradeNotification: integer = 0; public candyUpgradeNotification: number = 0;
/** /**
* Determines what type of notification is used for Candy Upgrades * Determines what type of notification is used for Candy Upgrades
* - 0 = 'Icon' * - 0 = 'Icon'
* - 1 = 'Animation' * - 1 = 'Animation'
*/ */
public candyUpgradeDisplay: integer = 0; public candyUpgradeDisplay: number = 0;
public moneyFormat: MoneyFormat = MoneyFormat.NORMAL; public moneyFormat: MoneyFormat = MoneyFormat.NORMAL;
public uiTheme: UiTheme = UiTheme.DEFAULT; public uiTheme: UiTheme = UiTheme.DEFAULT;
public windowType: integer = 0; public windowType: number = 0;
public experimentalSprites: boolean = false; public experimentalSprites: boolean = false;
public musicPreference: number = MusicPreference.ALLGENS; public musicPreference: number = MusicPreference.ALLGENS;
public moveAnimations: boolean = true; public moveAnimations: boolean = true;
@ -212,7 +212,7 @@ export default class BattleScene extends SceneBase {
* @default 0 - Uses the default normal experience gain display. * @default 0 - Uses the default normal experience gain display.
*/ */
public expParty: ExpNotification = 0; public expParty: ExpNotification = 0;
public hpBarSpeed: integer = 0; public hpBarSpeed: number = 0;
public fusionPaletteSwaps: boolean = true; public fusionPaletteSwaps: boolean = true;
public enableTouchControls: boolean = false; public enableTouchControls: boolean = false;
public enableVibration: boolean = false; public enableVibration: boolean = false;
@ -223,7 +223,7 @@ export default class BattleScene extends SceneBase {
* - 0 = 'Switch' * - 0 = 'Switch'
* - 1 = 'Set' - The option to switch the active pokemon at the start of a battle will not display. * - 1 = 'Set' - The option to switch the active pokemon at the start of a battle will not display.
*/ */
public battleStyle: integer = BattleStyle.SWITCH; public battleStyle: number = BattleStyle.SWITCH;
/** /**
* Defines whether or not to show type effectiveness hints * Defines whether or not to show type effectiveness hints
@ -235,7 +235,7 @@ export default class BattleScene extends SceneBase {
public disableMenu: boolean = false; public disableMenu: boolean = false;
public gameData: GameData; public gameData: GameData;
public sessionSlotId: integer; public sessionSlotId: number;
/** PhaseQueue: dequeue/remove the first element to get the next phase */ /** PhaseQueue: dequeue/remove the first element to get the next phase */
public phaseQueue: Phase[]; public phaseQueue: Phase[];
@ -244,7 +244,7 @@ export default class BattleScene extends SceneBase {
private phaseQueuePrepend: Phase[]; private phaseQueuePrepend: Phase[];
/** overrides default of inserting phases to end of phaseQueuePrepend array, useful or inserting Phases "out of order" */ /** overrides default of inserting phases to end of phaseQueuePrepend array, useful or inserting Phases "out of order" */
private phaseQueuePrependSpliceIndex: integer; private phaseQueuePrependSpliceIndex: number;
private nextCommandPhaseQueue: Phase[]; private nextCommandPhaseQueue: Phase[];
private currentPhase: Phase | null; private currentPhase: Phase | null;
@ -265,13 +265,13 @@ export default class BattleScene extends SceneBase {
public arenaNextEnemy: ArenaBase; public arenaNextEnemy: ArenaBase;
public arena: Arena; public arena: Arena;
public gameMode: GameMode; public gameMode: GameMode;
public score: integer; public score: number;
public lockModifierTiers: boolean; public lockModifierTiers: boolean;
public trainer: Phaser.GameObjects.Sprite; public trainer: Phaser.GameObjects.Sprite;
public lastEnemyTrainer: Trainer | null; public lastEnemyTrainer: Trainer | null;
public currentBattle: Battle; public currentBattle: Battle;
public pokeballCounts: PokeballCounts; public pokeballCounts: PokeballCounts;
public money: integer; public money: number;
public pokemonInfoContainer: PokemonInfoContainer; public pokemonInfoContainer: PokemonInfoContainer;
private party: PlayerPokemon[]; private party: PlayerPokemon[];
/** Session save data that pertains to Mystery Encounters */ /** Session save data that pertains to Mystery Encounters */
@ -300,7 +300,7 @@ export default class BattleScene extends SceneBase {
public seed: string; public seed: string;
public waveSeed: string; public waveSeed: string;
public waveCycleOffset: integer; public waveCycleOffset: number;
public offsetGym: boolean; public offsetGym: boolean;
public damageNumberHandler: DamageNumberHandler; public damageNumberHandler: DamageNumberHandler;
@ -314,9 +314,9 @@ export default class BattleScene extends SceneBase {
private bgmCache: Set<string> = new Set(); private bgmCache: Set<string> = new Set();
private playTimeTimer: Phaser.Time.TimerEvent; private playTimeTimer: Phaser.Time.TimerEvent;
public rngCounter: integer = 0; public rngCounter: number = 0;
public rngSeedOverride: string = ""; public rngSeedOverride: string = "";
public rngOffset: integer = 0; public rngOffset: number = 0;
public inputMethod: string; public inputMethod: string;
private infoToggles: InfoToggle[] = []; private infoToggles: InfoToggle[] = [];
@ -717,7 +717,7 @@ export default class BattleScene extends SceneBase {
const traverseVariantData = (keys: string[]) => { const traverseVariantData = (keys: string[]) => {
let variantTree = variantData; let variantTree = variantData;
let expTree = expVariantData; let expTree = expVariantData;
keys.map((k: string, i: integer) => { keys.map((k: string, i: number) => {
if (i < keys.length - 1) { if (i < keys.length - 1) {
variantTree = variantTree[k]; variantTree = variantTree[k];
expTree = expTree[k]; expTree = expTree[k];
@ -926,12 +926,12 @@ export default class BattleScene extends SceneBase {
return activeOnly ? this.infoToggles.filter(t => t?.isActive()) : this.infoToggles; return activeOnly ? this.infoToggles.filter(t => t?.isActive()) : this.infoToggles;
} }
getPokemonById(pokemonId: integer): Pokemon | null { getPokemonById(pokemonId: number): Pokemon | null {
const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId); const findInParty = (party: Pokemon[]) => party.find(p => p.id === pokemonId);
return (findInParty(this.getPlayerParty()) || findInParty(this.getEnemyParty())) ?? null; return (findInParty(this.getPlayerParty()) || findInParty(this.getEnemyParty())) ?? null;
} }
addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon { addPlayerPokemon(species: PokemonSpecies, level: number, abilityIndex?: number, formIndex?: number, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: number[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
const pokemon = new PlayerPokemon(species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); const pokemon = new PlayerPokemon(species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (postProcess) { if (postProcess) {
postProcess(pokemon); postProcess(pokemon);
@ -940,7 +940,7 @@ export default class BattleScene extends SceneBase {
return pokemon; return pokemon;
} }
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { addEnemyPokemon(species: PokemonSpecies, level: number, trainerSlot: TrainerSlot, boss: boolean = false, shinyLock: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) { if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE; level = Overrides.OPP_LEVEL_OVERRIDE;
} }
@ -1092,7 +1092,7 @@ export default class BattleScene extends SceneBase {
* @param min The minimum integer to pick, default `0` * @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1) * @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/ */
randBattleSeedInt(range: integer, min: integer = 0): integer { randBattleSeedInt(range: number, min: number = 0): number {
return this.currentBattle?.randSeedInt(range, min); return this.currentBattle?.randSeedInt(range, min);
} }
@ -1217,7 +1217,7 @@ export default class BattleScene extends SceneBase {
return Math.max(doubleChance.value, 1); return Math.max(doubleChance.value, 1);
} }
newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null { newBattle(waveIndex?: number, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounterType?: MysteryEncounterType): Battle | null {
const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave; const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1); const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
let newDouble: boolean | undefined; let newDouble: boolean | undefined;
@ -1443,7 +1443,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): integer { getSpeciesFormIndex(species: PokemonSpecies, gender?: Gender, nature?: Nature, ignoreArena?: boolean): number {
if (!species.forms?.length) { if (!species.forms?.length) {
return 0; return 0;
} }
@ -1540,7 +1540,7 @@ export default class BattleScene extends SceneBase {
return ret; return ret;
} }
private getGeneratedWaveCycleOffset(): integer { private getGeneratedWaveCycleOffset(): number {
let ret = 0; let ret = 0;
this.executeWithSeedOffset(() => { this.executeWithSeedOffset(() => {
ret = Utils.randSeedInt(8) * 5; ret = Utils.randSeedInt(8) * 5;
@ -1548,7 +1548,7 @@ export default class BattleScene extends SceneBase {
return ret; return ret;
} }
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer { getEncounterBossSegments(waveIndex: number, level: number, species?: PokemonSpecies, forceBoss: boolean = false): number {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) { if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE; return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) { } else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
@ -1572,7 +1572,7 @@ export default class BattleScene extends SceneBase {
return 0; return 0;
} }
let ret: integer = 2; let ret: number = 2;
if (level >= 100) { if (level >= 100) {
ret++; ret++;
@ -1589,7 +1589,7 @@ export default class BattleScene extends SceneBase {
trySpreadPokerus(): void { trySpreadPokerus(): void {
const party = this.getPlayerParty(); const party = this.getPlayerParty();
const infectedIndexes: integer[] = []; const infectedIndexes: number[] = [];
const spread = (index: number, spreadTo: number) => { const spread = (index: number, spreadTo: number) => {
const partyMember = party[index + spreadTo]; const partyMember = party[index + spreadTo];
if (!partyMember.pokerus && !Utils.randSeedInt(10)) { if (!partyMember.pokerus && !Utils.randSeedInt(10)) {
@ -1613,7 +1613,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
resetSeed(waveIndex?: integer): void { resetSeed(waveIndex?: number): void {
const wave = waveIndex || this.currentBattle?.waveIndex || 0; const wave = waveIndex || this.currentBattle?.waveIndex || 0;
this.waveSeed = Utils.shiftCharCodes(this.seed, wave); this.waveSeed = Utils.shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([ this.waveSeed ]); Phaser.Math.RND.sow([ this.waveSeed ]);
@ -1621,7 +1621,7 @@ export default class BattleScene extends SceneBase {
this.rngCounter = 0; this.rngCounter = 0;
} }
executeWithSeedOffset(func: Function, offset: integer, seedOverride?: string): void { executeWithSeedOffset(func: Function, offset: number, seedOverride?: string): void {
if (!func) { if (!func) {
return; return;
} }
@ -1669,7 +1669,7 @@ export default class BattleScene extends SceneBase {
this.arenaFlyout.toggleFlyout(pressed); this.arenaFlyout.toggleFlyout(pressed);
} }
showFieldOverlay(duration: integer): Promise<void> { showFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
this.tweens.add({ this.tweens.add({
targets: this.fieldOverlay, targets: this.fieldOverlay,
@ -1681,7 +1681,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
hideFieldOverlay(duration: integer): Promise<void> { hideFieldOverlay(duration: number): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
this.tweens.add({ this.tweens.add({
targets: this.fieldOverlay, targets: this.fieldOverlay,
@ -1701,7 +1701,7 @@ export default class BattleScene extends SceneBase {
} }
} }
showShopOverlay(duration: integer): Promise<void> { showShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = true; this.shopOverlayShown = true;
return new Promise(resolve => { return new Promise(resolve => {
this.tweens.add({ this.tweens.add({
@ -1714,7 +1714,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
hideShopOverlay(duration: integer): Promise<void> { hideShopOverlay(duration: number): Promise<void> {
this.shopOverlayShown = false; this.shopOverlayShown = false;
return new Promise(resolve => { return new Promise(resolve => {
this.tweens.add({ this.tweens.add({
@ -1803,7 +1803,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
hideLuckText(duration: integer): void { hideLuckText(duration: number): void {
if (this.reroll) { if (this.reroll) {
return; return;
} }
@ -1843,7 +1843,7 @@ export default class BattleScene extends SceneBase {
} }
addFaintedEnemyScore(enemy: EnemyPokemon): void { addFaintedEnemyScore(enemy: EnemyPokemon): void {
let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: integer, total: integer) => total += iv, 0) / 93) * 0.2 + 0.8); let scoreIncrease = enemy.getSpeciesForm().getBaseExp() * (enemy.level / this.getMaxExpLevel()) * ((enemy.ivs.reduce((iv: number, total: number) => total += iv, 0) / 93) * 0.2 + 0.8);
this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier()); this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(m => scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier());
if (enemy.isBoss()) { if (enemy.isBoss()) {
scoreIncrease *= Math.sqrt(enemy.bossSegments); scoreIncrease *= Math.sqrt(enemy.bossSegments);
@ -1851,7 +1851,7 @@ export default class BattleScene extends SceneBase {
this.currentBattle.battleScore += Math.ceil(scoreIncrease); this.currentBattle.battleScore += Math.ceil(scoreIncrease);
} }
getMaxExpLevel(ignoreLevelCap: boolean = false): integer { getMaxExpLevel(ignoreLevelCap: boolean = false): number {
if (Overrides.LEVEL_CAP_OVERRIDE > 0) { if (Overrides.LEVEL_CAP_OVERRIDE > 0) {
return Overrides.LEVEL_CAP_OVERRIDE; return Overrides.LEVEL_CAP_OVERRIDE;
} else if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) { } else if (ignoreLevelCap || Overrides.LEVEL_CAP_OVERRIDE < 0) {
@ -1863,7 +1863,7 @@ export default class BattleScene extends SceneBase {
return Math.ceil(baseLevel / 2) * 2 + 2; return Math.ceil(baseLevel / 2) * 2 + 2;
} }
randomSpecies(waveIndex: integer, level: integer, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies { randomSpecies(waveIndex: number, level: number, fromArenaPool?: boolean, speciesFilter?: PokemonSpeciesFilter, filterAllEvolutions?: boolean): PokemonSpecies {
if (fromArenaPool) { if (fromArenaPool) {
return this.arena.randomSpecies(waveIndex, level, undefined, getPartyLuckValue(this.party)); return this.arena.randomSpecies(waveIndex, level, undefined, getPartyLuckValue(this.party));
} }
@ -1878,13 +1878,13 @@ export default class BattleScene extends SceneBase {
return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)]; return filteredSpecies[Utils.randSeedInt(filteredSpecies.length)];
} }
generateRandomBiome(waveIndex: integer): Biome { generateRandomBiome(waveIndex: number): Biome {
const relWave = waveIndex % 250; const relWave = waveIndex % 250;
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END); const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
const maxDepth = biomeDepths[Biome.END][0] - 2; const maxDepth = biomeDepths[Biome.END][0] - 2;
const depthWeights = new Array(maxDepth + 1).fill(null) const depthWeights = new Array(maxDepth + 1).fill(null)
.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250); .map((_, i: number) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
const biomeThresholds: integer[] = []; const biomeThresholds: number[] = [];
let totalWeight = 0; let totalWeight = 0;
for (const biome of biomes) { for (const biome of biomes) {
totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]); totalWeight += Math.ceil(depthWeights[biomeDepths[biome][0] - 1] / biomeDepths[biome][1]);
@ -2008,7 +2008,7 @@ export default class BattleScene extends SceneBase {
} }
} }
fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean { fadeOutBgm(duration: number = 500, destroy: boolean = true): boolean {
if (!this.bgm) { if (!this.bgm) {
return false; return false;
} }
@ -2075,7 +2075,7 @@ export default class BattleScene extends SceneBase {
} }
} }
playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound { playSoundWithoutBgm(soundName: string, pauseDuration?: number): AnySound {
this.bgmCache.add(soundName); this.bgmCache.add(soundName);
const resumeBgm = this.pauseBgm(); const resumeBgm = this.pauseBgm();
this.playSound(soundName); this.playSound(soundName);
@ -2535,7 +2535,7 @@ export default class BattleScene extends SceneBase {
* @param promptDelay optional param for MessagePhase constructor * @param promptDelay optional param for MessagePhase constructor
* @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue * @param defer boolean for which queue to add it to, false -> add to PhaseQueuePrepend, true -> nextCommandPhaseQueue
*/ */
queueMessage(message: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null, defer?: boolean | null) { queueMessage(message: string, callbackDelay?: number | null, prompt?: boolean | null, promptDelay?: number | null, defer?: boolean | null) {
const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay); const phase = new MessagePhase(message, callbackDelay, prompt, promptDelay);
if (!defer) { if (!defer) {
// adds to the end of PhaseQueuePrepend // adds to the end of PhaseQueuePrepend
@ -2557,14 +2557,14 @@ export default class BattleScene extends SceneBase {
this.phaseQueue.push(new TurnInitPhase()); this.phaseQueue.push(new TurnInitPhase());
} }
addMoney(amount: integer): void { addMoney(amount: number): void {
this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER); this.money = Math.min(this.money + amount, Number.MAX_SAFE_INTEGER);
this.updateMoneyText(); this.updateMoneyText();
this.animateMoneyChanged(true); this.animateMoneyChanged(true);
this.validateAchvs(MoneyAchv); this.validateAchvs(MoneyAchv);
} }
getWaveMoneyAmount(moneyMultiplier: number): integer { getWaveMoneyAmount(moneyMultiplier: number): number {
const waveIndex = this.currentBattle.waveIndex; const waveIndex = this.currentBattle.waveIndex;
const waveSetIndex = Math.ceil(waveIndex / 10) - 1; const waveSetIndex = Math.ceil(waveIndex / 10) - 1;
const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier; const moneyValue = Math.pow((waveSetIndex + 1 + (0.75 + (((waveIndex - 1) % 10) + 1) / 10)) * 100, 1 + 0.005 * waveSetIndex) * moneyMultiplier;
@ -2761,7 +2761,7 @@ export default class BattleScene extends SceneBase {
}); });
} }
removePartyMemberModifiers(partyMemberIndex: integer): Promise<void> { removePartyMemberModifiers(partyMemberIndex: number): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
const pokemonId = this.getPlayerParty()[partyMemberIndex].id; const pokemonId = this.getPlayerParty()[partyMemberIndex].id;
const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId); const modifiersToRemove = this.modifiers.filter(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId);
@ -2793,7 +2793,7 @@ export default class BattleScene extends SceneBase {
} }
} }
party.forEach((enemyPokemon: EnemyPokemon, i: integer) => { party.forEach((enemyPokemon: EnemyPokemon, i: number) => {
if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) { if (heldModifiersConfigs && i < heldModifiersConfigs.length && heldModifiersConfigs[i]) {
heldModifiersConfigs[i].forEach(mt => { heldModifiersConfigs[i].forEach(mt => {
let modifier: PokemonHeldItemModifier; let modifier: PokemonHeldItemModifier;

View File

@ -52,13 +52,13 @@ export class Ability implements Localizable {
private nameAppend: string; private nameAppend: string;
public name: string; public name: string;
public description: string; public description: string;
public generation: integer; public generation: number;
public isBypassFaint: boolean; public isBypassFaint: boolean;
public isIgnorable: boolean; public isIgnorable: boolean;
public attrs: AbAttr[]; public attrs: AbAttr[];
public conditions: AbAttrCondition[]; public conditions: AbAttrCondition[];
constructor(id: Abilities, generation: integer) { constructor(id: Abilities, generation: number) {
this.id = id; this.id = id;
this.nameAppend = ""; this.nameAppend = "";
@ -231,9 +231,9 @@ export class PostBattleInitAbAttr extends AbAttr {
} }
export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr { export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr {
private formFunc: (p: Pokemon) => integer; private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) { constructor(formFunc: ((p: Pokemon) => number)) {
super(true); super(true);
this.formFunc = formFunc; this.formFunc = formFunc;
@ -503,9 +503,9 @@ class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr {
class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr { class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: number;
constructor(immuneType: Type, tagType: BattlerTagType, turnCount: integer, condition?: AbAttrCondition) { constructor(immuneType: Type, tagType: BattlerTagType, turnCount: number, condition?: AbAttrCondition) {
super(immuneType, condition); super(immuneType, condition);
this.tagType = tagType; this.tagType = tagType;
@ -613,11 +613,11 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
} }
export class PostStatStageChangeAbAttr extends AbAttr { export class PostStatStageChangeAbAttr extends AbAttr {
canApplyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean { canApplyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean {
return true; return true;
} }
applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise<boolean> { applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean | Promise<boolean> {
return false; return false;
} }
} }
@ -882,10 +882,10 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr {
} }
export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
public chance: integer; public chance: number;
private effects: StatusEffect[]; private effects: StatusEffect[];
constructor(chance: integer, ...effects: StatusEffect[]) { constructor(chance: number, ...effects: StatusEffect[]) {
super(); super();
this.chance = chance; this.chance = chance;
@ -921,11 +921,11 @@ export class EffectSporeAbAttr extends PostDefendContactApplyStatusEffectAbAttr
} }
export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr { export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
private chance: integer; private chance: number;
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer | undefined; private turnCount: number | undefined;
constructor(chance: integer, tagType: BattlerTagType, turnCount?: integer) { constructor(chance: number, tagType: BattlerTagType, turnCount?: number) {
super(); super();
this.tagType = tagType; this.tagType = tagType;
@ -976,9 +976,9 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
} }
export class PostDefendContactDamageAbAttr extends PostDefendAbAttr { export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
private damageRatio: integer; private damageRatio: number;
constructor(damageRatio: integer) { constructor(damageRatio: number) {
super(); super();
this.damageRatio = damageRatio; this.damageRatio = damageRatio;
@ -1010,9 +1010,9 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
* @extends {PostDefendAbAttr} * @extends {PostDefendAbAttr}
*/ */
export class PostDefendPerishSongAbAttr extends PostDefendAbAttr { export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
private turns: integer; private turns: number;
constructor(turns: integer) { constructor(turns: number) {
super(); super();
this.turns = turns; this.turns = turns;
@ -1113,11 +1113,11 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
} }
export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr { export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
private chance: integer; private chance: number;
private attacker: Pokemon; private attacker: Pokemon;
private move: Move; private move: Move;
constructor(chance: integer) { constructor(chance: number) {
super(); super();
this.chance = chance; this.chance = chance;
@ -1705,10 +1705,10 @@ export class PostAttackStealHeldItemAbAttr extends PostAttackAbAttr {
export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr { export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
private contactRequired: boolean; private contactRequired: boolean;
private chance: integer; private chance: number;
private effects: StatusEffect[]; private effects: StatusEffect[];
constructor(contactRequired: boolean, chance: integer, ...effects: StatusEffect[]) { constructor(contactRequired: boolean, chance: number, ...effects: StatusEffect[]) {
super(); super();
this.contactRequired = contactRequired; this.contactRequired = contactRequired;
@ -1737,18 +1737,18 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
} }
export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr { export class PostAttackContactApplyStatusEffectAbAttr extends PostAttackApplyStatusEffectAbAttr {
constructor(chance: integer, ...effects: StatusEffect[]) { constructor(chance: number, ...effects: StatusEffect[]) {
super(true, chance, ...effects); super(true, chance, ...effects);
} }
} }
export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr { export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
private contactRequired: boolean; private contactRequired: boolean;
private chance: (user: Pokemon, target: Pokemon, move: Move) => integer; private chance: (user: Pokemon, target: Pokemon, move: Move) => number;
private effects: BattlerTagType[]; private effects: BattlerTagType[];
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => integer, ...effects: BattlerTagType[]) { constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: Move) => number, ...effects: BattlerTagType[]) {
super(); super();
this.contactRequired = contactRequired; this.contactRequired = contactRequired;
@ -1895,9 +1895,9 @@ class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr {
} }
export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr { export class PostVictoryFormChangeAbAttr extends PostVictoryAbAttr {
private formFunc: (p: Pokemon) => integer; private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) { constructor(formFunc: ((p: Pokemon) => number)) {
super(true); super(true);
this.formFunc = formFunc; this.formFunc = formFunc;
@ -2122,9 +2122,9 @@ export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: number;
constructor(tagType: BattlerTagType, turnCount: integer, showAbility?: boolean) { constructor(tagType: BattlerTagType, turnCount: number, showAbility?: boolean) {
super(showAbility); super(showAbility);
this.tagType = tagType; this.tagType = tagType;
@ -2252,9 +2252,9 @@ export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr {
* @see {applyPostSummon} * @see {applyPostSummon}
*/ */
export class DownloadAbAttr extends PostSummonAbAttr { export class DownloadAbAttr extends PostSummonAbAttr {
private enemyDef: integer; private enemyDef: number;
private enemySpDef: integer; private enemySpDef: number;
private enemyCountTally: integer; private enemyCountTally: number;
private stats: BattleStat[]; private stats: BattleStat[];
canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { canApplyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
@ -2338,9 +2338,9 @@ export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
} }
export class PostSummonFormChangeAbAttr extends PostSummonAbAttr { export class PostSummonFormChangeAbAttr extends PostSummonAbAttr {
private formFunc: (p: Pokemon) => integer; private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) { constructor(formFunc: ((p: Pokemon) => number)) {
super(true); super(true);
this.formFunc = formFunc; this.formFunc = formFunc;
@ -2779,9 +2779,9 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr {
* @see {@linkcode applyPreSwitchOut} * @see {@linkcode applyPreSwitchOut}
*/ */
export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr { export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr {
private formFunc: (p: Pokemon) => integer; private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) { constructor(formFunc: ((p: Pokemon) => number)) {
super(); super();
this.formFunc = formFunc; this.formFunc = formFunc;
@ -2925,7 +2925,7 @@ export class PreSetStatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
} }
canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean { canApplyPreSetStatus(pokemon: Pokemon, passive: boolean, simulated: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean {
return this.immuneEffects.length < 1 || this.immuneEffects.includes(effect); return effect !== StatusEffect.FAINT && this.immuneEffects.length < 1 || this.immuneEffects.includes(effect);
} }
/** /**
@ -3431,10 +3431,10 @@ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr {
export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr { export class PostWeatherChangeAddBattlerTagAttr extends PostWeatherChangeAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: number;
private weatherTypes: WeatherType[]; private weatherTypes: WeatherType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...weatherTypes: WeatherType[]) { constructor(tagType: BattlerTagType, turnCount: number, ...weatherTypes: WeatherType[]) {
super(); super();
this.tagType = tagType; this.tagType = tagType;
@ -3478,9 +3478,9 @@ export class PostWeatherLapseAbAttr extends AbAttr {
} }
export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr { export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
private healFactor: integer; private healFactor: number;
constructor(healFactor: integer, ...weatherTypes: WeatherType[]) { constructor(healFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes); super(...weatherTypes);
this.healFactor = healFactor; this.healFactor = healFactor;
@ -3501,9 +3501,9 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
} }
export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr { export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
private damageFactor: integer; private damageFactor: number;
constructor(damageFactor: integer, ...weatherTypes: WeatherType[]) { constructor(damageFactor: number, ...weatherTypes: WeatherType[]) {
super(...weatherTypes); super(...weatherTypes);
this.damageFactor = damageFactor; this.damageFactor = damageFactor;
@ -3536,10 +3536,10 @@ export class PostTerrainChangeAbAttr extends AbAttr {
export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr { export class PostTerrainChangeAddBattlerTagAttr extends PostTerrainChangeAbAttr {
private tagType: BattlerTagType; private tagType: BattlerTagType;
private turnCount: integer; private turnCount: number;
private terrainTypes: TerrainType[]; private terrainTypes: TerrainType[];
constructor(tagType: BattlerTagType, turnCount: integer, ...terrainTypes: TerrainType[]) { constructor(tagType: BattlerTagType, turnCount: number, ...terrainTypes: TerrainType[]) {
super(); super();
this.tagType = tagType; this.tagType = tagType;
@ -3789,9 +3789,9 @@ export class PostTurnHealAbAttr extends PostTurnAbAttr {
} }
export class PostTurnFormChangeAbAttr extends PostTurnAbAttr { export class PostTurnFormChangeAbAttr extends PostTurnAbAttr {
private formFunc: (p: Pokemon) => integer; private formFunc: (p: Pokemon) => number;
constructor(formFunc: ((p: Pokemon) => integer)) { constructor(formFunc: ((p: Pokemon) => number)) {
super(true); super(true);
this.formFunc = formFunc; this.formFunc = formFunc;
@ -4031,9 +4031,9 @@ export class PostItemLostApplyBattlerTagAbAttr extends PostItemLostAbAttr {
} }
export class StatStageChangeMultiplierAbAttr extends AbAttr { export class StatStageChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer; private multiplier: number;
constructor(multiplier: integer) { constructor(multiplier: number) {
super(true); super(true);
this.multiplier = multiplier; this.multiplier = multiplier;
@ -4356,9 +4356,9 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
} }
export class PostFaintContactDamageAbAttr extends PostFaintAbAttr { export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
private damageRatio: integer; private damageRatio: number;
constructor(damageRatio: integer) { constructor(damageRatio: number) {
super(); super();
this.damageRatio = damageRatio; this.damageRatio = damageRatio;
@ -4538,9 +4538,9 @@ export class ReduceBerryUseThresholdAbAttr extends AbAttr {
* Used for Heavy Metal (doubling weight) and Light Metal (halving weight) * Used for Heavy Metal (doubling weight) and Light Metal (halving weight)
*/ */
export class WeightMultiplierAbAttr extends AbAttr { export class WeightMultiplierAbAttr extends AbAttr {
private multiplier: integer; private multiplier: number;
constructor(multiplier: integer) { constructor(multiplier: number) {
super(); super();
this.multiplier = multiplier; this.multiplier = multiplier;
@ -4841,12 +4841,12 @@ export class FormBlockDamageAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
* @extends AbAttr * @extends AbAttr
*/ */
export class BypassSpeedChanceAbAttr extends AbAttr { export class BypassSpeedChanceAbAttr extends AbAttr {
public chance: integer; public chance: number;
/** /**
* @param {integer} chance probability of ability being active. * @param {number} chance probability of ability being active.
*/ */
constructor(chance: integer) { constructor(chance: number) {
super(true); super(true);
this.chance = chance; this.chance = chance;
} }
@ -5406,7 +5406,7 @@ export function applyPreStatStageChangeAbAttrs(attrType: Constructor<PreStatStag
} }
export function applyPostStatStageChangeAbAttrs(attrType: Constructor<PostStatStageChangeAbAttr>, export function applyPostStatStageChangeAbAttrs(attrType: Constructor<PostStatStageChangeAbAttr>,
pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> { pokemon: Pokemon, stats: BattleStat[], stages: number, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostStatStageChangeAbAttr>(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), return applyAbAttrsInternal<PostStatStageChangeAbAttr>(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args),
(attr, _passive) => attr.canApplyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated); (attr, _passive) => attr.canApplyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated);
} }
@ -6477,9 +6477,8 @@ export function initAbilities() {
.attr(NoTransformAbilityAbAttr) .attr(NoTransformAbilityAbAttr)
.partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages .partial(), // While setting the tag, the getbattlestat should ignore all modifiers to stats except stat stages
new Ability(Abilities.GOOD_AS_GOLD, 9) new Ability(Abilities.GOOD_AS_GOLD, 9)
.attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.category === MoveCategory.STATUS) .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.category === MoveCategory.STATUS && ![ MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES, MoveTarget.USER_SIDE ].includes(move.moveTarget))
.ignorable() .ignorable(),
.partial(), // Lots of weird interactions with moves and abilities such as negating status moves that target the field
new Ability(Abilities.VESSEL_OF_RUIN, 9) new Ability(Abilities.VESSEL_OF_RUIN, 9)
.attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75) .attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75)
.attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) })) .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) }))

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@ -26,11 +26,11 @@ export function getBiomeName(biome: Biome | -1) {
} }
interface BiomeLinks { interface BiomeLinks {
[key: integer]: Biome | (Biome | [Biome, integer])[] [key: number]: Biome | (Biome | [Biome, number])[]
} }
interface BiomeDepths { interface BiomeDepths {
[key: integer]: [integer, integer] [key: number]: [number, number]
} }
export const biomeLinks: BiomeLinks = { export const biomeLinks: BiomeLinks = {
@ -87,27 +87,39 @@ export enum BiomePoolTier {
export const uncatchableSpecies: Species[] = []; export const uncatchableSpecies: Species[] = [];
export interface SpeciesTree { export interface SpeciesTree {
[key: integer]: Species[] [key: number]: Species[]
} }
export interface PokemonPools { export interface PokemonPools {
[key: integer]: (Species | SpeciesTree)[] [key: number]: (Species | SpeciesTree)[]
} }
export interface BiomeTierPokemonPools { export interface BiomeTierPokemonPools {
[key: integer]: PokemonPools [key: number]: PokemonPools
} }
export interface BiomePokemonPools { export interface BiomePokemonPools {
[key: integer]: BiomeTierPokemonPools [key: number]: BiomeTierPokemonPools
} }
export interface BiomeTierTod {
biome: Biome,
tier: BiomePoolTier,
tod: TimeOfDay[]
}
export interface CatchableSpecies{
[key: number]: BiomeTierTod[]
}
export const catchableSpecies: CatchableSpecies = {};
export interface BiomeTierTrainerPools { export interface BiomeTierTrainerPools {
[key: integer]: TrainerType[] [key: number]: TrainerType[]
} }
export interface BiomeTrainerPools { export interface BiomeTrainerPools {
[key: integer]: BiomeTierTrainerPools [key: number]: BiomeTierTrainerPools
} }
export const biomePokemonPools: BiomePokemonPools = { export const biomePokemonPools: BiomePokemonPools = {
@ -7663,15 +7675,15 @@ export function initBiomes() {
biomeDepths[Biome.TOWN] = [ 0, 1 ]; biomeDepths[Biome.TOWN] = [ 0, 1 ];
const traverseBiome = (biome: Biome, depth: integer) => { const traverseBiome = (biome: Biome, depth: number) => {
if (biome === Biome.END) { if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key))); const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]]; biome = Biome[biomeList[randIndex]];
} }
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome]) const linkedBiomes: (Biome | [ Biome, number ])[] = Array.isArray(biomeLinks[biome])
? biomeLinks[biome] as (Biome | [ Biome, integer ])[] ? biomeLinks[biome] as (Biome | [ Biome, number ])[]
: [ biomeLinks[biome] as Biome ]; : [ biomeLinks[biome] as Biome ];
for (const linkedBiomeEntry of linkedBiomes) { for (const linkedBiomeEntry of linkedBiomes) {
const linkedBiome = !Array.isArray(linkedBiomeEntry) const linkedBiome = !Array.isArray(linkedBiomeEntry)
@ -7688,7 +7700,7 @@ export function initBiomes() {
}; };
traverseBiome(Biome.TOWN, 0); traverseBiome(Biome.TOWN, 0);
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ]; biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: number, value: number) => Math.max(max, value), 0) + 1, 1 ];
for (const biome of Utils.getEnumValues(Biome)) { for (const biome of Utils.getEnumValues(Biome)) {
biomePokemonPools[biome] = {}; biomePokemonPools[biome] = {};
@ -7716,6 +7728,9 @@ export function initBiomes() {
uncatchableSpecies.push(speciesId); uncatchableSpecies.push(speciesId);
} }
// array of biome options for the current species
catchableSpecies[speciesId] = [];
for (const b of biomeEntries) { for (const b of biomeEntries) {
const biome = b[0]; const biome = b[0];
const tier = b[1]; const tier = b[1];
@ -7725,6 +7740,12 @@ export function initBiomes() {
: [ b[2] ] : [ b[2] ]
: [ TimeOfDay.ALL ]; : [ TimeOfDay.ALL ];
catchableSpecies[speciesId].push({
biome: biome as Biome,
tier: tier as BiomePoolTier,
tod: timesOfDay as TimeOfDay[]
});
for (const tod of timesOfDay) { for (const tod of timesOfDay) {
if (!biomePokemonPools.hasOwnProperty(biome) || !biomePokemonPools[biome].hasOwnProperty(tier) || !biomePokemonPools[biome][tier].hasOwnProperty(tod)) { if (!biomePokemonPools.hasOwnProperty(biome) || !biomePokemonPools[biome].hasOwnProperty(tier) || !biomePokemonPools[biome][tier].hasOwnProperty(tod)) {
continue; continue;

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@ -1,7 +1,15 @@
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#app/enums/abilities";
import { Species } from "#app/enums/species"; import { Species } from "#app/enums/species";
export const starterPassiveAbilities = { export interface PassiveAbilities {
[key: number]: Abilities
}
interface StarterPassiveAbilities {
[key: number]: PassiveAbilities
}
export const starterPassiveAbilities: StarterPassiveAbilities = {
[Species.BULBASAUR]: { 0: Abilities.GRASSY_SURGE }, [Species.BULBASAUR]: { 0: Abilities.GRASSY_SURGE },
[Species.CHARMANDER]: { 0: Abilities.BEAST_BOOST }, [Species.CHARMANDER]: { 0: Abilities.BEAST_BOOST },
[Species.SQUIRTLE]: { 0: Abilities.STURDY }, [Species.SQUIRTLE]: { 0: Abilities.STURDY },

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@ -77,9 +77,9 @@ export enum EvolutionItem {
/** /**
* Pokemon Evolution tuple type consisting of: * Pokemon Evolution tuple type consisting of:
* @property 0 {@linkcode Species} The species of the Pokemon. * @property 0 {@linkcode Species} The species of the Pokemon.
* @property 1 {@linkcode integer} The level at which the Pokemon evolves. * @property 1 {@linkcode number} The level at which the Pokemon evolves.
*/ */
export type EvolutionLevel = [species: Species, level: integer]; export type EvolutionLevel = [species: Species, level: number];
export type EvolutionConditionPredicate = (p: Pokemon) => boolean; export type EvolutionConditionPredicate = (p: Pokemon) => boolean;
export type EvolutionConditionEnforceFunc = (p: Pokemon) => void; export type EvolutionConditionEnforceFunc = (p: Pokemon) => void;
@ -88,12 +88,12 @@ export class SpeciesFormEvolution {
public speciesId: Species; public speciesId: Species;
public preFormKey: string | null; public preFormKey: string | null;
public evoFormKey: string | null; public evoFormKey: string | null;
public level: integer; public level: number;
public item: EvolutionItem | null; public item: EvolutionItem | null;
public condition: SpeciesEvolutionCondition | null; public condition: SpeciesEvolutionCondition | null;
public wildDelay: SpeciesWildEvolutionDelay; public wildDelay: SpeciesWildEvolutionDelay;
constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) { constructor(speciesId: Species, preFormKey: string | null, evoFormKey: string | null, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
this.speciesId = speciesId; this.speciesId = speciesId;
this.preFormKey = preFormKey; this.preFormKey = preFormKey;
this.evoFormKey = evoFormKey; this.evoFormKey = evoFormKey;
@ -105,7 +105,7 @@ export class SpeciesFormEvolution {
} }
export class SpeciesEvolution extends SpeciesFormEvolution { export class SpeciesEvolution extends SpeciesFormEvolution {
constructor(speciesId: Species, level: integer, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) { constructor(speciesId: Species, level: number, item: EvolutionItem | null, condition: SpeciesEvolutionCondition | null, wildDelay?: SpeciesWildEvolutionDelay) {
super(speciesId, null, null, level, item, condition, wildDelay); super(speciesId, null, null, level, item, condition, wildDelay);
} }
} }
@ -169,7 +169,7 @@ class MoveEvolutionCondition extends SpeciesEvolutionCondition {
} }
class FriendshipEvolutionCondition extends SpeciesEvolutionCondition { class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer; public amount: number;
constructor(amount: number) { constructor(amount: number) {
super(p => p.friendship >= amount); super(p => p.friendship >= amount);
this.amount = amount; this.amount = amount;
@ -178,7 +178,7 @@ class FriendshipEvolutionCondition extends SpeciesEvolutionCondition {
} }
class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition { class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer; public amount: number;
public timesOfDay: TimeOfDay[]; public timesOfDay: TimeOfDay[];
constructor(amount: number, tod: "day" | "night") { constructor(amount: number, tod: "day" | "night") {
if (tod === "day") { if (tod === "day") {
@ -197,7 +197,7 @@ class FriendshipTimeOfDayEvolutionCondition extends SpeciesEvolutionCondition {
} }
class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition { class FriendshipMoveTypeEvolutionCondition extends SpeciesEvolutionCondition {
public amount: integer; public amount: number;
public type: Type; public type: Type;
constructor(amount: number, type: Type) { constructor(amount: number, type: Type) {
super(p => p.friendship >= amount && !!p.getMoveset().find(m => m?.getMove().type === type)); super(p => p.friendship >= amount && !!p.getMoveset().find(m => m?.getMove().type === type));

View File

@ -1,18 +1,18 @@
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
export type LevelMoves = ([integer, Moves])[]; export type LevelMoves = ([number, Moves])[];
interface PokemonSpeciesLevelMoves { interface PokemonSpeciesLevelMoves {
[key: integer]: LevelMoves [key: number]: LevelMoves
} }
interface PokemonFormLevelMoves { interface PokemonFormLevelMoves {
[key: integer]: LevelMoves [key: number]: LevelMoves
} }
interface PokemonSpeciesFormLevelMoves { interface PokemonSpeciesFormLevelMoves {
[key: integer]: PokemonFormLevelMoves [key: number]: PokemonFormLevelMoves
} }
/** Moves that can only be learned with a memory-mushroom */ /** Moves that can only be learned with a memory-mushroom */

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@ -3,7 +3,7 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
interface TmSpecies { interface TmSpecies {
[key: integer]: Array<Species | Array<Species | string>> [key: number]: Array<Species | Array<Species | string>>
} }
export const reverseCompatibleTms: Moves[] = [];/*[ export const reverseCompatibleTms: Moves[] = [];/*[
@ -68433,8 +68433,48 @@ export const tmSpecies: TmSpecies = {
], ],
}; };
interface SpeciesTmMoves {
[key: number]: (Moves | [string | Species, Moves])[];
}
function transposeTmSpecies(): SpeciesTmMoves {
const flipped: SpeciesTmMoves = {};
for (const move in tmSpecies) {
const moveKey = Number(move);
const speciesList = tmSpecies[move];
for (const species of speciesList) {
if (Array.isArray(species)) {
// Extract base species and all associated forms
const [ baseSpecies, ...forms ] = species;
const speciesKey = Number(baseSpecies);
if (!flipped[speciesKey]) {
flipped[speciesKey] = [];
}
for (const form of forms) {
flipped[speciesKey].push([ form, moveKey ]);
}
} else {
const speciesKey = Number(species);
if (!flipped[speciesKey]) {
flipped[speciesKey] = [];
}
flipped[speciesKey].push(moveKey);
}
}
}
return flipped;
}
export const speciesTmMoves: SpeciesTmMoves = transposeTmSpecies();
interface TmPoolTiers { interface TmPoolTiers {
[key: integer]: ModifierTier [key: number]: ModifierTier
} }
export const tmPoolTiers: TmPoolTiers = { export const tmPoolTiers: TmPoolTiers = {

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@ -106,15 +106,15 @@ export enum CommonAnim {
} }
export class AnimConfig { export class AnimConfig {
public id: integer; public id: number;
public graphic: string; public graphic: string;
public frames: AnimFrame[][]; public frames: AnimFrame[][];
public frameTimedEvents: Map<integer, AnimTimedEvent[]>; public frameTimedEvents: Map<number, AnimTimedEvent[]>;
public position: integer; public position: number;
public hue: integer; public hue: number;
constructor(source?: any) { constructor(source?: any) {
this.frameTimedEvents = new Map<integer, AnimTimedEvent[]>; this.frameTimedEvents = new Map<number, AnimTimedEvent[]>;
if (source) { if (source) {
this.id = source.id; this.id = source.id;
@ -195,18 +195,18 @@ class AnimFrame {
public visible: boolean; public visible: boolean;
public blendType: AnimBlendType; public blendType: AnimBlendType;
public target: AnimFrameTarget; public target: AnimFrameTarget;
public graphicFrame: integer; public graphicFrame: number;
public opacity: integer; public opacity: number;
public color: integer[]; public color: number[];
public tone: integer[]; public tone: number[];
public flash: integer[]; public flash: number[];
public locked: boolean; public locked: boolean;
public priority: integer; public priority: number;
public focus: AnimFocus; public focus: AnimFocus;
constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: integer, constructor(x: number, y: number, zoomX: number, zoomY: number, angle: number, mirror: boolean, visible: boolean, blendType: AnimBlendType, pattern: number,
opacity: integer, colorR: integer, colorG: integer, colorB: integer, colorA: integer, toneR: integer, toneG: integer, toneB: integer, toneA: integer, opacity: number, colorR: number, colorG: number, colorB: number, colorA: number, toneR: number, toneG: number, toneB: number, toneA: number,
flashR: integer, flashG: integer, flashB: integer, flashA: integer, locked: boolean, priority: integer, focus: AnimFocus, init?: boolean) { flashR: number, flashG: number, flashB: number, flashA: number, locked: boolean, priority: number, focus: AnimFocus, init?: boolean) {
this.x = !init ? ((x || 0) - 128) * 0.5 : x; this.x = !init ? ((x || 0) - 128) * 0.5 : x;
this.y = !init ? ((y || 0) - 224) * 0.5 : y; this.y = !init ? ((y || 0) - 224) * 0.5 : y;
if (zoomX) { if (zoomX) {
@ -288,9 +288,9 @@ class AnimFrame {
class ImportedAnimFrame extends AnimFrame { class ImportedAnimFrame extends AnimFrame {
constructor(source: any) { constructor(source: any) {
const color: integer[] = source.color || [ 0, 0, 0, 0 ]; const color: number[] = source.color || [ 0, 0, 0, 0 ];
const tone: integer[] = source.tone || [ 0, 0, 0, 0 ]; const tone: number[] = source.tone || [ 0, 0, 0, 0 ];
const flash: integer[] = source.flash || [ 0, 0, 0, 0 ]; const flash: number[] = source.flash || [ 0, 0, 0, 0 ];
super(source.x, source.y, source.zoomX, source.zoomY, source.angle, source.mirror, source.visible, source.blendType, source.graphicFrame, source.opacity, color[0], color[1], color[2], color[3], tone[0], tone[1], tone[2], tone[3], flash[0], flash[1], flash[2], flash[3], source.locked, source.priority, source.focus, true); super(source.x, source.y, source.zoomX, source.zoomY, source.angle, source.mirror, source.visible, source.blendType, source.graphicFrame, source.opacity, color[0], color[1], color[2], color[3], tone[0], tone[1], tone[2], tone[3], flash[0], flash[1], flash[2], flash[3], source.locked, source.priority, source.focus, true);
this.target = source.target; this.target = source.target;
this.graphicFrame = source.graphicFrame; this.graphicFrame = source.graphicFrame;
@ -298,15 +298,15 @@ class ImportedAnimFrame extends AnimFrame {
} }
abstract class AnimTimedEvent { abstract class AnimTimedEvent {
public frameIndex: integer; public frameIndex: number;
public resourceName: string; public resourceName: string;
constructor(frameIndex: integer, resourceName: string) { constructor(frameIndex: number, resourceName: string) {
this.frameIndex = frameIndex; this.frameIndex = frameIndex;
this.resourceName = resourceName; this.resourceName = resourceName;
} }
abstract execute(battleAnim: BattleAnim, priority?: number): integer; abstract execute(battleAnim: BattleAnim, priority?: number): number;
abstract getEventType(): string; abstract getEventType(): string;
} }
@ -315,7 +315,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
public volume: number = 100; public volume: number = 100;
public pitch: number = 100; public pitch: number = 100;
constructor(frameIndex: integer, resourceName: string, source?: any) { constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName); super(frameIndex, resourceName);
if (source) { if (source) {
@ -324,7 +324,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
} }
} }
execute(battleAnim: BattleAnim, priority?: number): integer { execute(battleAnim: BattleAnim, priority?: number): number {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) }; const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) { if (this.resourceName) {
try { try {
@ -346,20 +346,20 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
abstract class AnimTimedBgEvent extends AnimTimedEvent { abstract class AnimTimedBgEvent extends AnimTimedEvent {
public bgX: number = 0; public bgX: number = 0;
public bgY: number = 0; public bgY: number = 0;
public opacity: integer = 0; public opacity: number = 0;
/*public colorRed: integer = 0; /*public colorRed: number = 0;
public colorGreen: integer = 0; public colorGreen: number = 0;
public colorBlue: integer = 0; public colorBlue: number = 0;
public colorAlpha: integer = 0;*/ public colorAlpha: number = 0;*/
public duration: integer = 0; public duration: number = 0;
/*public flashScope: integer = 0; /*public flashScope: number = 0;
public flashRed: integer = 0; public flashRed: number = 0;
public flashGreen: integer = 0; public flashGreen: number = 0;
public flashBlue: integer = 0; public flashBlue: number = 0;
public flashAlpha: integer = 0; public flashAlpha: number = 0;
public flashDuration: integer = 0;*/ public flashDuration: number = 0;*/
constructor(frameIndex: integer, resourceName: string, source: any) { constructor(frameIndex: number, resourceName: string, source: any) {
super(frameIndex, resourceName); super(frameIndex, resourceName);
if (source) { if (source) {
@ -382,11 +382,11 @@ abstract class AnimTimedBgEvent extends AnimTimedEvent {
} }
class AnimTimedUpdateBgEvent extends AnimTimedBgEvent { class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) { constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source); super(frameIndex, resourceName, source);
} }
execute(moveAnim: MoveAnim, priority?: number): integer { execute(moveAnim: MoveAnim, priority?: number): number {
const tweenProps = {}; const tweenProps = {};
if (this.bgX !== undefined) { if (this.bgX !== undefined) {
tweenProps["x"] = (this.bgX * 0.5) - 320; tweenProps["x"] = (this.bgX * 0.5) - 320;
@ -412,11 +412,11 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
} }
class AnimTimedAddBgEvent extends AnimTimedBgEvent { class AnimTimedAddBgEvent extends AnimTimedBgEvent {
constructor(frameIndex: integer, resourceName: string, source?: any) { constructor(frameIndex: number, resourceName: string, source?: any) {
super(frameIndex, resourceName, source); super(frameIndex, resourceName, source);
} }
execute(moveAnim: MoveAnim, priority?: number): integer { execute(moveAnim: MoveAnim, priority?: number): number {
if (moveAnim.bgSprite) { if (moveAnim.bgSprite) {
moveAnim.bgSprite.destroy(); moveAnim.bgSprite.destroy();
} }
@ -737,7 +737,7 @@ function isReversed(src1: number, src2: number, dst1: number, dst2: number) {
} }
interface SpriteCache { interface SpriteCache {
[key: integer]: Phaser.GameObjects.Sprite[] [key: number]: Phaser.GameObjects.Sprite[]
} }
export abstract class BattleAnim { export abstract class BattleAnim {
@ -774,8 +774,8 @@ export abstract class BattleAnim {
return false; return false;
} }
private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> { private getGraphicFrameData(frames: AnimFrame[], onSubstitute?: boolean): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([ const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ], [ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ], [ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ] [ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -853,7 +853,7 @@ export abstract class BattleAnim {
[AnimFrameTarget.USER]: [], [AnimFrameTarget.USER]: [],
[AnimFrameTarget.TARGET]: [] [AnimFrameTarget.TARGET]: []
}; };
const spritePriorities: integer[] = []; const spritePriorities: number[] = [];
const cleanUpAndComplete = () => { const cleanUpAndComplete = () => {
userSprite.setPosition(0, 0); userSprite.setPosition(0, 0);
@ -993,7 +993,7 @@ export abstract class BattleAnim {
const moveSprite = sprites[graphicIndex]; const moveSprite = sprites[graphicIndex];
if (spritePriorities[graphicIndex] !== frame.priority) { if (spritePriorities[graphicIndex] !== frame.priority) {
spritePriorities[graphicIndex] = frame.priority; spritePriorities[graphicIndex] = frame.priority;
const setSpritePriority = (priority: integer) => { const setSpritePriority = (priority: number) => {
switch (priority) { switch (priority) {
case 0: case 0:
globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct? globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct?
@ -1093,8 +1093,8 @@ export abstract class BattleAnim {
}); });
} }
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> { private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<number, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([ const ret: Map<number, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ], [ AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ], [ AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ] [ AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
@ -1188,7 +1188,7 @@ export abstract class BattleAnim {
const graphicIndex = graphicFrameCount++; const graphicIndex = graphicFrameCount++;
const moveSprite = sprites[graphicIndex]; const moveSprite = sprites[graphicIndex];
if (!isNullOrUndefined(frame.priority)) { if (!isNullOrUndefined(frame.priority)) {
const setSpritePriority = (priority: integer) => { const setSpritePriority = (priority: number) => {
if (existingFieldSprites.length > priority) { if (existingFieldSprites.length > priority) {
// Move to specified priority index // Move to specified priority index
const index = globalScene.field.getIndex(existingFieldSprites[priority]); const index = globalScene.field.getIndex(existingFieldSprites[priority]);

View File

@ -137,7 +137,7 @@ export interface TerrainBattlerTag {
* to select restricted moves. * to select restricted moves.
*/ */
export abstract class MoveRestrictionBattlerTag extends BattlerTag { export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: integer, sourceMove?: Moves, sourceId?: integer) { constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId); super(tagType, lapseType, turnCount, sourceMove, sourceId);
} }
@ -2559,7 +2559,7 @@ export class SubstituteTag extends BattlerTag {
/** Is the source Pokemon "in focus," i.e. is it fully visible on the field? */ /** Is the source Pokemon "in focus," i.e. is it fully visible on the field? */
public sourceInFocus: boolean; public sourceInFocus: boolean;
constructor(sourceMove: Moves, sourceId: integer) { constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.SUBSTITUTE, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.AFTER_MOVE, BattlerTagLapseType.HIT ], 0, sourceMove, sourceId, true); super(BattlerTagType.SUBSTITUTE, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.AFTER_MOVE, BattlerTagLapseType.HIT ], 0, sourceMove, sourceId, true);
} }

View File

@ -115,17 +115,17 @@ export enum MoveSourceType {
export abstract class Challenge { export abstract class Challenge {
public id: Challenges; // The id of the challenge public id: Challenges; // The id of the challenge
public value: integer; // The "strength" of the challenge, all challenges have a numerical value. public value: number; // The "strength" of the challenge, all challenges have a numerical value.
public maxValue: integer; // The maximum strength of the challenge. public maxValue: number; // The maximum strength of the challenge.
public severity: integer; // The current severity of the challenge. Some challenges have multiple severities in addition to strength. public severity: number; // The current severity of the challenge. Some challenges have multiple severities in addition to strength.
public maxSeverity: integer; // The maximum severity of the challenge. public maxSeverity: number; // The maximum severity of the challenge.
public conditions: ChallengeCondition[]; public conditions: ChallengeCondition[];
/** /**
* @param id {@link Challenges} The enum value for the challenge * @param id {@link Challenges} The enum value for the challenge
*/ */
constructor(id: Challenges, maxValue: integer = Number.MAX_SAFE_INTEGER) { constructor(id: Challenges, maxValue: number = Number.MAX_SAFE_INTEGER) {
this.id = id; this.id = id;
this.value = 0; this.value = 0;
@ -180,7 +180,7 @@ export abstract class Challenge {
/** /**
* Returns the textual representation of a challenge's current value. * Returns the textual representation of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value. * @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised name for the current value. * @returns {@link string} The localised name for the current value.
*/ */
getValue(overrideValue?: number): string { getValue(overrideValue?: number): string {
@ -190,7 +190,7 @@ export abstract class Challenge {
/** /**
* Returns the description of a challenge's current value. * Returns the description of a challenge's current value.
* @param overrideValue {@link integer} The value to check for. If undefined, gets the current value. * @param overrideValue {@link number} The value to check for. If undefined, gets the current value.
* @returns {@link string} The localised description for the current value. * @returns {@link string} The localised description for the current value.
*/ */
getDescription(overrideValue?: number): string { getDescription(overrideValue?: number): string {
@ -257,7 +257,7 @@ export abstract class Challenge {
* Gets the "difficulty" value of this challenge. * Gets the "difficulty" value of this challenge.
* @returns {@link integer} The difficulty value. * @returns {@link integer} The difficulty value.
*/ */
getDifficulty(): integer { getDifficulty(): number {
return this.value; return this.value;
} }
@ -265,7 +265,7 @@ export abstract class Challenge {
* Gets the minimum difficulty added by this challenge. * Gets the minimum difficulty added by this challenge.
* @returns {@link integer} The difficulty value. * @returns {@link integer} The difficulty value.
*/ */
getMinDifficulty(): integer { getMinDifficulty(): number {
return 0; return 0;
} }
@ -643,7 +643,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value. * @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised name for the current value. * @returns {string} The localised name for the current value.
*/ */
getValue(overrideValue?: integer): string { getValue(overrideValue?: number): string {
if (overrideValue === undefined) { if (overrideValue === undefined) {
overrideValue = this.value; overrideValue = this.value;
} }
@ -655,7 +655,7 @@ export class SingleTypeChallenge extends Challenge {
* @param {value} overrideValue The value to check for. If undefined, gets the current value. * @param {value} overrideValue The value to check for. If undefined, gets the current value.
* @returns {string} The localised description for the current value. * @returns {string} The localised description for the current value.
*/ */
getDescription(overrideValue?: integer): string { getDescription(overrideValue?: number): string {
if (overrideValue === undefined) { if (overrideValue === undefined) {
overrideValue = this.value; overrideValue = this.value;
} }
@ -793,7 +793,7 @@ export class LowerStarterMaxCostChallenge extends Challenge {
/** /**
* @override * @override
*/ */
getValue(overrideValue?: integer): string { getValue(overrideValue?: number): string {
if (overrideValue === undefined) { if (overrideValue === undefined) {
overrideValue = this.value; overrideValue = this.value;
} }
@ -827,7 +827,7 @@ export class LowerStarterPointsChallenge extends Challenge {
/** /**
* @override * @override
*/ */
getValue(overrideValue?: integer): string { getValue(overrideValue?: number): string {
if (overrideValue === undefined) { if (overrideValue === undefined) {
overrideValue = this.value; overrideValue = this.value;
} }

View File

@ -11,7 +11,7 @@ import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import { Biome } from "#app/enums/biome"; import { Biome } from "#app/enums/biome";
export interface DailyRunConfig { export interface DailyRunConfig {
seed: integer; seed: number;
starters: Starter; starters: Starter;
} }
@ -38,7 +38,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return; return;
} }
const starterCosts: integer[] = []; const starterCosts: number[] = [];
starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8)); starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8));
starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1)); starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1));
starterCosts.push(10 - (starterCosts[0] + starterCosts[1])); starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
@ -57,7 +57,7 @@ export function getDailyRunStarters(seed: string): Starter[] {
return starters; return starters;
} }
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter { function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: number): Starter {
const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId); const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex; const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined); const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
@ -74,7 +74,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
} }
interface BiomeWeights { interface BiomeWeights {
[key: integer]: integer [key: number]: number
} }
// Initially weighted by amount of exits each biome has // Initially weighted by amount of exits each biome has
@ -125,7 +125,7 @@ export function getDailyStartingBiome(): Biome {
const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END); const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
let totalWeight = 0; let totalWeight = 0;
const biomeThresholds: integer[] = []; const biomeThresholds: number[] = [];
for (const biome of biomes) { for (const biome of biomes) {
// Keep track of the total weight // Keep track of the total weight
totalWeight += dailyBiomeWeights[biome]; totalWeight += dailyBiomeWeights[biome];

View File

@ -9,7 +9,7 @@ export interface TrainerTypeMessages {
} }
export interface TrainerTypeDialogue { export interface TrainerTypeDialogue {
[key: integer]: TrainerTypeMessages | Array<TrainerTypeMessages> [key: number]: TrainerTypeMessages | Array<TrainerTypeMessages>
} }
export function getTrainerTypeDialogue(): TrainerTypeDialogue { export function getTrainerTypeDialogue(): TrainerTypeDialogue {

View File

@ -373,8 +373,8 @@ export class Egg {
} }
} }
let minStarterValue: integer; let minStarterValue: number;
let maxStarterValue: integer; let maxStarterValue: number;
switch (this.tier) { switch (this.tier) {
case EggTier.RARE: case EggTier.RARE:

View File

@ -16,7 +16,7 @@ const expLevels = [
[ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ] [ 0, 4, 13, 32, 65, 112, 178, 276, 393, 540, 745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440, 6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760, 26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560, 71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500, 151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840, 281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620, 479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280, 765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660, 1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000 ]
]; ];
export function getLevelTotalExp(level: integer, growthRate: GrowthRate): integer { export function getLevelTotalExp(level: number, growthRate: GrowthRate): number {
if (level < 100) { if (level < 100) {
const levelExp = expLevels[growthRate][level - 1]; const levelExp = expLevels[growthRate][level - 1];
if (growthRate !== GrowthRate.MEDIUM_FAST) { if (growthRate !== GrowthRate.MEDIUM_FAST) {
@ -25,7 +25,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return levelExp; return levelExp;
} }
let ret: integer; let ret: number;
switch (growthRate) { switch (growthRate) {
case GrowthRate.ERRATIC: case GrowthRate.ERRATIC:
@ -55,7 +55,7 @@ export function getLevelTotalExp(level: integer, growthRate: GrowthRate): intege
return Math.floor(ret); return Math.floor(ret);
} }
export function getLevelRelExp(level: integer, growthRate: GrowthRate): number { export function getLevelRelExp(level: number, growthRate: GrowthRate): number {
return getLevelTotalExp(level, growthRate) - getLevelTotalExp(level - 1, growthRate); return getLevelTotalExp(level, growthRate) - getLevelTotalExp(level - 1, growthRate);
} }

View File

@ -687,7 +687,7 @@ export default class Move implements Localizable {
* @param move {@linkcode Move} using the move * @param move {@linkcode Move} using the move
* @returns integer representing the total benefitScore * @returns integer representing the total benefitScore
*/ */
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let score = 0; let score = 0;
for (const attr of this.attrs) { for (const attr of this.attrs) {
@ -708,7 +708,7 @@ export default class Move implements Localizable {
* @param move {@linkcode Move} using the move * @param move {@linkcode Move} using the move
* @returns integer representing the total benefitScore * @returns integer representing the total benefitScore
*/ */
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let score = 0; let score = 0;
if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === target) { if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon() === target) {
@ -875,7 +875,7 @@ export default class Move implements Localizable {
} }
export class AttackMove extends Move { export class AttackMove extends Move {
constructor(id: Moves, type: Type, category: MoveCategory, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) { constructor(id: Moves, type: Type, category: MoveCategory, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation); super(id, type, category, MoveTarget.NEAR_OTHER, power, accuracy, pp, chance, priority, generation);
/** /**
@ -887,7 +887,7 @@ export class AttackMove extends Move {
} }
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let ret = super.getTargetBenefitScore(user, target, move); let ret = super.getTargetBenefitScore(user, target, move);
let attackScore = 0; let attackScore = 0;
@ -932,13 +932,13 @@ export class AttackMove extends Move {
} }
export class StatusMove extends Move { export class StatusMove extends Move {
constructor(id: Moves, type: Type, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) { constructor(id: Moves, type: Type, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, MoveCategory.STATUS, MoveTarget.NEAR_OTHER, -1, accuracy, pp, chance, priority, generation); super(id, type, MoveCategory.STATUS, MoveTarget.NEAR_OTHER, -1, accuracy, pp, chance, priority, generation);
} }
} }
export class SelfStatusMove extends Move { export class SelfStatusMove extends Move {
constructor(id: Moves, type: Type, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) { constructor(id: Moves, type: Type, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
super(id, type, MoveCategory.STATUS, MoveTarget.USER, -1, accuracy, pp, chance, priority, generation); super(id, type, MoveCategory.STATUS, MoveTarget.USER, -1, accuracy, pp, chance, priority, generation);
} }
} }
@ -1074,7 +1074,7 @@ export abstract class MoveAttr {
* @see {@linkcode EnemyPokemon.getNextMove} * @see {@linkcode EnemyPokemon.getNextMove}
* @virtual * @virtual
*/ */
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0; return 0;
} }
@ -1083,7 +1083,7 @@ export abstract class MoveAttr {
* @see {@linkcode EnemyPokemon.getNextMove} * @see {@linkcode EnemyPokemon.getNextMove}
* @virtual * @virtual
*/ */
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0; return 0;
} }
} }
@ -1201,7 +1201,7 @@ export class MoveEffectAttr extends MoveAttr {
* @param selfEffect `true` if move targets user. * @param selfEffect `true` if move targets user.
* @returns Move effect chance value. * @returns Move effect chance value.
*/ */
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer { getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): number {
const moveChance = new Utils.NumberHolder(this.effectChanceOverride ?? move.chance); const moveChance = new Utils.NumberHolder(this.effectChanceOverride ?? move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
@ -1330,7 +1330,7 @@ export class HighCritAttr extends MoveAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 3; return 3;
} }
} }
@ -1342,15 +1342,15 @@ export class CritOnlyAttr extends MoveAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 5; return 5;
} }
} }
export class FixedDamageAttr extends MoveAttr { export class FixedDamageAttr extends MoveAttr {
private damage: integer; private damage: number;
constructor(damage: integer) { constructor(damage: number) {
super(); super();
this.damage = damage; this.damage = damage;
@ -1362,7 +1362,7 @@ export class FixedDamageAttr extends MoveAttr {
return true; return true;
} }
getDamage(user: Pokemon, target: Pokemon, move: Move): integer { getDamage(user: Pokemon, target: Pokemon, move: Move): number {
return this.damage; return this.damage;
} }
} }
@ -1435,7 +1435,7 @@ export class MatchHpAttr extends FixedDamageAttr {
} }
// TODO // TODO
/*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { /*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0; return 0;
}*/ }*/
} }
@ -1446,7 +1446,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
private moveFilter: MoveFilter; private moveFilter: MoveFilter;
private multiplier: number; private multiplier: number;
constructor(moveFilter: MoveFilter, multiplier: integer) { constructor(moveFilter: MoveFilter, multiplier: number) {
super(0); super(0);
this.moveFilter = moveFilter; this.moveFilter = moveFilter;
@ -1454,7 +1454,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const damage = user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).reduce((total: integer, ar: AttackMoveResult) => total + ar.damage, 0); const damage = user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).reduce((total: number, ar: AttackMoveResult) => total + ar.damage, 0);
(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(damage * this.multiplier); (args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(damage * this.multiplier);
return true; return true;
@ -1493,7 +1493,7 @@ export class ModifiedDamageAttr extends MoveAttr {
return true; return true;
} }
getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: integer): integer { getModifiedDamage(user: Pokemon, target: Pokemon, move: Move, damage: number): number {
return damage; return damage;
} }
} }
@ -1507,7 +1507,7 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
return (user, target, move) => target.hp > 1; return (user, target, move) => target.hp > 1;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.hp > 1 ? 0 : -20; return target.hp > 1 ? 0 : -20;
} }
} }
@ -1563,7 +1563,7 @@ export class RecoilAttr extends MoveEffectAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return Math.floor((move.power / 5) / -4); return Math.floor((move.power / 5) / -4);
} }
} }
@ -1594,7 +1594,7 @@ export class SacrificialAttr extends MoveEffectAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) { if (user.isBoss()) {
return -20; return -20;
} }
@ -1632,7 +1632,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) { if (user.isBoss()) {
return -20; return -20;
} }
@ -1674,7 +1674,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.isBoss()) { if (user.isBoss()) {
return -10; return -10;
} }
@ -1778,7 +1778,7 @@ export class HealAttr extends MoveEffectAttr {
Utils.toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim)); Utils.toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim));
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10; const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
return Math.round(score / (1 - this.healRatio / 2)); return Math.round(score / (1 - this.healRatio / 2));
} }
@ -1870,7 +1870,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
return true; return true;
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.getAlly() ? -5 : 0; return target.getAlly() ? -5 : 0;
} }
} }
@ -1893,7 +1893,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
// We don't know which party member will be chosen, so pick the highest max HP in the party // We don't know which party member will be chosen, so pick the highest max HP in the party
const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty();
const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0); const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: number, hp: number) => Math.max(hp, maxHp), 0);
globalScene.pushPhase( globalScene.pushPhase(
new PokemonHealPhase( new PokemonHealPhase(
@ -1911,7 +1911,7 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr {
return true; return true;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return -20; return -20;
} }
@ -2118,7 +2118,7 @@ export class HitHealAttr extends MoveEffectAttr {
* @param move {@linkcode Move} being used * @param move {@linkcode Move} being used
* @returns an integer. Higher means enemy is more likely to use that move. * @returns an integer. Higher means enemy is more likely to use that move.
*/ */
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (this.healStat) { if (this.healStat) {
const healAmount = target.getEffectiveStat(this.healStat); const healAmount = target.getEffectiveStat(this.healStat);
return Math.floor(Math.max(0, (Math.min(1, (healAmount + user.hp) / user.getMaxHp() - 0.33))) / user.getHpRatio()); return Math.floor(Math.max(0, (Math.min(1, (healAmount + user.hp) / user.getMaxHp() - 0.33))) / user.getHpRatio());
@ -2138,7 +2138,7 @@ export class IncrementMovePriorityAttr extends MoveAttr {
/** The condition for a move's priority being incremented */ /** The condition for a move's priority being incremented */
private moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean; private moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean;
/** The amount to increment priority by, if condition passes. */ /** The amount to increment priority by, if condition passes. */
private increaseAmount: integer; private increaseAmount: number;
constructor(moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean, increaseAmount = 1) { constructor(moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean, increaseAmount = 1) {
super(); super();
@ -2222,7 +2222,7 @@ export class MultiHitAttr extends MoveAttr {
* @param target {@linkcode Pokemon} targeted by the attack * @param target {@linkcode Pokemon} targeted by the attack
* @returns The number of hits this attack should deal * @returns The number of hits this attack should deal
*/ */
getHitCount(user: Pokemon, target: Pokemon): integer { getHitCount(user: Pokemon, target: Pokemon): number {
switch (this.multiHitType) { switch (this.multiHitType) {
case MultiHitType._2_TO_5: case MultiHitType._2_TO_5:
{ {
@ -2669,7 +2669,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
return this.effects.includes(effect); return this.effects.includes(effect);
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.status ? 10 : 0; return user.status ? 10 : 0;
} }
} }
@ -2690,7 +2690,7 @@ export class BypassSleepAttr extends MoveAttr {
* @param target * @param target
* @param move * @param move
*/ */
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10; return user.status && user.status.effect === StatusEffect.SLEEP ? 200 : -10;
} }
} }
@ -3060,11 +3060,11 @@ export class StatStageChangeAttr extends MoveEffectAttr {
return false; return false;
} }
getLevels(_user: Pokemon): integer { getLevels(_user: Pokemon): number {
return this.stages; return this.stages;
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let ret = 0; let ret = 0;
const moveLevels = this.getLevels(user); const moveLevels = this.getLevels(user);
for (const stat of this.stats) { for (const stat of this.stats) {
@ -3302,10 +3302,10 @@ export class GrowthStatStageChangeAttr extends StatStageChangeAttr {
} }
export class CutHpStatStageBoostAttr extends StatStageChangeAttr { export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
private cutRatio: integer; private cutRatio: number;
private messageCallback: ((user: Pokemon) => void) | undefined; private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) { constructor(stat: BattleStat[], levels: number, cutRatio: number, messageCallback?: ((user: Pokemon) => void) | undefined) {
super(stat, levels, true); super(stat, levels, true);
this.cutRatio = cutRatio; this.cutRatio = cutRatio;
@ -3655,7 +3655,7 @@ const doublePowerChanceMessageFunc = (user: Pokemon, target: Pokemon, move: Move
export class DoublePowerChanceAttr extends VariablePowerAttr { export class DoublePowerChanceAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let rand: integer; let rand: number;
globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed); globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed);
if (rand! < move.chance) { if (rand! < move.chance) {
const power = args[0] as Utils.NumberHolder; const power = args[0] as Utils.NumberHolder;
@ -3668,7 +3668,7 @@ export class DoublePowerChanceAttr extends VariablePowerAttr {
} }
export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultiplierAttr { export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultiplierAttr {
constructor(limit: integer, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) { constructor(limit: number, resetOnFail: boolean, resetOnLimit?: boolean, ...comboMoves: Moves[]) {
super((user: Pokemon, target: Pokemon, move: Move): number => { super((user: Pokemon, target: Pokemon, move: Move): number => {
const moveHistory = user.getLastXMoves(limit + 1).slice(1); const moveHistory = user.getLastXMoves(limit + 1).slice(1);
@ -3689,7 +3689,7 @@ export abstract class ConsecutiveUsePowerMultiplierAttr extends MovePowerMultipl
}); });
} }
abstract getMultiplier(count: integer): number; abstract getMultiplier(count: number): number;
} }
export class ConsecutiveUseDoublePowerAttr extends ConsecutiveUsePowerMultiplierAttr { export class ConsecutiveUseDoublePowerAttr extends ConsecutiveUsePowerMultiplierAttr {
@ -3938,7 +3938,7 @@ export class MagnitudePowerAttr extends VariablePowerAttr {
const magnitudeThresholds = [ 5, 15, 35, 65, 75, 95 ]; const magnitudeThresholds = [ 5, 15, 35, 65, 75, 95 ];
const magnitudePowers = [ 10, 30, 50, 70, 90, 100, 110, 150 ]; const magnitudePowers = [ 10, 30, 50, 70, 90, 100, 110, 150 ];
let rand: integer; let rand: number;
globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed); globalScene.executeWithSeedOffset(() => rand = Utils.randSeedInt(100), globalScene.currentBattle.turn << 6, globalScene.waveSeed);
@ -4180,9 +4180,9 @@ const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
*/ */
export class MultiHitPowerIncrementAttr extends VariablePowerAttr { export class MultiHitPowerIncrementAttr extends VariablePowerAttr {
/** The max number of base power increments allowed for this move */ /** The max number of base power increments allowed for this move */
private maxHits: integer; private maxHits: number;
constructor(maxHits: integer) { constructor(maxHits: number) {
super(); super();
this.maxHits = maxHits; this.maxHits = maxHits;
@ -5251,12 +5251,12 @@ export class SemiInvulnerableAttr extends MoveEffectAttr {
export class AddBattlerTagAttr extends MoveEffectAttr { export class AddBattlerTagAttr extends MoveEffectAttr {
public tagType: BattlerTagType; public tagType: BattlerTagType;
public turnCountMin: integer; public turnCountMin: number;
public turnCountMax: integer; public turnCountMax: number;
protected cancelOnFail: boolean; protected cancelOnFail: boolean;
private failOnOverlap: boolean; private failOnOverlap: boolean;
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) { constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: number = 0, turnCountMax?: number, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
super(selfTarget, { lastHitOnly: lastHitOnly }); super(selfTarget, { lastHitOnly: lastHitOnly });
this.tagType = tagType; this.tagType = tagType;
@ -5293,7 +5293,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
: null; : null;
} }
getTagTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer | void { getTagTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number | void {
switch (this.tagType) { switch (this.tagType) {
case BattlerTagType.RECHARGING: case BattlerTagType.RECHARGING:
case BattlerTagType.PERISH_SONG: case BattlerTagType.PERISH_SONG:
@ -5340,7 +5340,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
} }
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
let moveChance = this.getMoveChance(user, target, move, this.selfTarget, false); let moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
if (moveChance < 0) { if (moveChance < 0) {
moveChance = 100; moveChance = 100;
@ -5407,7 +5407,7 @@ export class GulpMissileTagAttr extends MoveEffectAttr {
return false; return false;
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const isCramorant = user.hasAbility(Abilities.GULP_MISSILE) && user.species.speciesId === Species.CRAMORANT; const isCramorant = user.hasAbility(Abilities.GULP_MISSILE) && user.species.speciesId === Species.CRAMORANT;
return isCramorant && !user.getTag(GulpMissileTag) ? 10 : 0; return isCramorant && !user.getTag(GulpMissileTag) ? 10 : 0;
} }
@ -5669,7 +5669,7 @@ export class HitsTagAttr extends MoveAttr {
this.doubleDamage = !!doubleDamage; this.doubleDamage = !!doubleDamage;
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return target.getTag(this.tagType) ? this.doubleDamage ? 10 : 5 : 0; return target.getTag(this.tagType) ? this.doubleDamage ? 10 : 5 : 0;
} }
} }
@ -5687,11 +5687,11 @@ export class HitsTagForDoubleDamageAttr extends HitsTagAttr {
export class AddArenaTagAttr extends MoveEffectAttr { export class AddArenaTagAttr extends MoveEffectAttr {
public tagType: ArenaTagType; public tagType: ArenaTagType;
public turnCount: integer; public turnCount: number;
private failOnOverlap: boolean; private failOnOverlap: boolean;
public selfSideTarget: boolean; public selfSideTarget: boolean;
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) { constructor(tagType: ArenaTagType, turnCount?: number | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
super(true); super(true);
this.tagType = tagType; this.tagType = tagType;
@ -5983,7 +5983,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
}); });
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.hasTrainer() && globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) { if (user.hasTrainer() && globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
return 20; return 20;
} }
@ -6212,13 +6212,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}; };
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (!globalScene.getEnemyParty().find(p => p.isActive() && !p.isOnField())) { if (!globalScene.getEnemyParty().find(p => p.isActive() && !p.isOnField())) {
return -20; return -20;
} }
let ret = this.selfSwitch ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move); let ret = this.selfSwitch ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move);
if (this.selfSwitch && this.isBatonPass()) { if (this.selfSwitch && this.isBatonPass()) {
const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0); const statStageTotal = user.getStatStages().reduce((s: number, total: number) => total += s, 0);
ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10)); ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10));
} }
return ret; return ret;
@ -7185,7 +7185,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
}; };
} }
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
// TODO: Make the AI actually use instruct // TODO: Make the AI actually use instruct
/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
* last used moves at the time of using Instruct (by the time the instructor gets to act) * last used moves at the time of using Instruct (by the time the instructor gets to act)
@ -7746,7 +7746,7 @@ export class ShiftStatAttr extends MoveEffectAttr {
* @param move n/a * @param move n/a
* @returns number of points to add to the user's benefit score * @returns number of points to add to the user's benefit score
*/ */
override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { override getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return user.getStat(this.statToSwitchWith, false) > user.getStat(this.statToSwitch, false) ? 10 : 0; return user.getStat(this.statToSwitchWith, false) > user.getStat(this.statToSwitch, false) ? 10 : 0;
} }
} }
@ -7798,7 +7798,7 @@ export class AverageStatsAttr extends MoveEffectAttr {
} }
export class DiscourageFrequentUseAttr extends MoveAttr { export class DiscourageFrequentUseAttr extends MoveAttr {
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const lastMoves = user.getLastXMoves(4); const lastMoves = user.getLastXMoves(4);
console.log(lastMoves); console.log(lastMoves);
for (let m = 0; m < lastMoves.length; m++) { for (let m = 0; m < lastMoves.length; m++) {
@ -8052,7 +8052,7 @@ export class MoveCondition {
return this.func(user, target, move); return this.func(user, target, move);
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return 0; return 0;
} }
} }
@ -8062,7 +8062,7 @@ export class FirstMoveCondition extends MoveCondition {
super((user, target, move) => user.battleSummonData?.waveTurnCount === 1); super((user, target, move) => user.battleSummonData?.waveTurnCount === 1);
} }
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return this.apply(user, target, move) ? 10 : -20; return this.apply(user, target, move) ? 10 : -20;
} }
} }

View File

@ -624,7 +624,7 @@ export async function catchPokemon(pokemon: EnemyPokemon, pokeball: Phaser.GameO
}); });
}, false); }, false);
}, () => { }, () => {
globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: integer, _option: PartyOption) => { globalScene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, 0, (slotIndex: number, _option: PartyOption) => {
globalScene.ui.setMode(Mode.MESSAGE).then(() => { globalScene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6) { if (slotIndex < 6) {
addToParty(slotIndex); addToParty(slotIndex);

View File

@ -4,7 +4,7 @@ import { NumberHolder } from "#app/utils";
import { PokeballType } from "#enums/pokeball"; import { PokeballType } from "#enums/pokeball";
import i18next from "i18next"; import i18next from "i18next";
export const MAX_PER_TYPE_POKEBALLS: integer = 99; export const MAX_PER_TYPE_POKEBALLS: number = 99;
export function getPokeballAtlasKey(type: PokeballType): string { export function getPokeballAtlasKey(type: PokeballType): string {
switch (type) { switch (type) {

View File

@ -718,7 +718,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
* The calculation with evolution delay is a weighted average of the easeIn and easeOut functions where preferredMinLevel is the denominator. * The calculation with evolution delay is a weighted average of the easeIn and easeOut functions where preferredMinLevel is the denominator.
* This also means a lower value of x will lead to a higher evolution chance. * This also means a lower value of x will lead to a higher evolution chance.
* @param strength {@linkcode PartyMemberStrength} The strength of the party member in question * @param strength {@linkcode PartyMemberStrength} The strength of the party member in question
* @returns {@linkcode integer} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance. * @returns {@linkcode number} The level difference from expected evolution level tolerated for a mon to be unevolved. Lower value = higher evolution chance.
*/ */
private getStrengthLevelDiff(strength: PartyMemberStrength): number { private getStrengthLevelDiff(strength: PartyMemberStrength): number {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) { switch (Math.min(strength, PartyMemberStrength.STRONGER)) {

View File

@ -15,9 +15,9 @@ export enum TerrainType {
export class Terrain { export class Terrain {
public terrainType: TerrainType; public terrainType: TerrainType;
public turnsLeft: integer; public turnsLeft: number;
constructor(terrainType: TerrainType, turnsLeft?: integer) { constructor(terrainType: TerrainType, turnsLeft?: number) {
this.terrainType = terrainType; this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0; this.turnsLeft = turnsLeft || 0;
} }
@ -81,7 +81,7 @@ export function getTerrainName(terrainType: TerrainType): string {
} }
export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] { export function getTerrainColor(terrainType: TerrainType): [ number, number, number ] {
switch (terrainType) { switch (terrainType) {
case TerrainType.MISTY: case TerrainType.MISTY:
return [ 232, 136, 200 ]; return [ 232, 136, 200 ];

View File

@ -35,7 +35,7 @@ export enum TrainerPoolTier {
} }
export interface TrainerTierPools { export interface TrainerTierPools {
[key: integer]: Species[] [key: number]: Species[]
} }
export enum TrainerSlot { export enum TrainerSlot {
@ -45,27 +45,27 @@ export enum TrainerSlot {
} }
export class TrainerPartyTemplate { export class TrainerPartyTemplate {
public size: integer; public size: number;
public strength: PartyMemberStrength; public strength: PartyMemberStrength;
public sameSpecies: boolean; public sameSpecies: boolean;
public balanced: boolean; public balanced: boolean;
constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) { constructor(size: number, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
this.size = size; this.size = size;
this.strength = strength; this.strength = strength;
this.sameSpecies = !!sameSpecies; this.sameSpecies = !!sameSpecies;
this.balanced = !!balanced; this.balanced = !!balanced;
} }
getStrength(index: integer): PartyMemberStrength { getStrength(index: number): PartyMemberStrength {
return this.strength; return this.strength;
} }
isSameSpecies(index: integer): boolean { isSameSpecies(index: number): boolean {
return this.sameSpecies; return this.sameSpecies;
} }
isBalanced(index: integer): boolean { isBalanced(index: number): boolean {
return this.balanced; return this.balanced;
} }
} }
@ -74,14 +74,14 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
public templates: TrainerPartyTemplate[]; public templates: TrainerPartyTemplate[];
constructor(...templates: TrainerPartyTemplate[]) { constructor(...templates: TrainerPartyTemplate[]) {
super(templates.reduce((total: integer, template: TrainerPartyTemplate) => { super(templates.reduce((total: number, template: TrainerPartyTemplate) => {
total += template.size; total += template.size;
return total; return total;
}, 0), PartyMemberStrength.AVERAGE); }, 0), PartyMemberStrength.AVERAGE);
this.templates = templates; this.templates = templates;
} }
getStrength(index: integer): PartyMemberStrength { getStrength(index: number): PartyMemberStrength {
let t = 0; let t = 0;
for (const template of this.templates) { for (const template of this.templates) {
if (t + template.size > index) { if (t + template.size > index) {
@ -93,7 +93,7 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
return super.getStrength(index); return super.getStrength(index);
} }
isSameSpecies(index: integer): boolean { isSameSpecies(index: number): boolean {
let t = 0; let t = 0;
for (const template of this.templates) { for (const template of this.templates) {
if (t + template.size > index) { if (t + template.size > index) {
@ -105,7 +105,7 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
return super.isSameSpecies(index); return super.isSameSpecies(index);
} }
isBalanced(index: integer): boolean { isBalanced(index: number): boolean {
let t = 0; let t = 0;
for (const template of this.templates) { for (const template of this.templates) {
if (t + template.size > index) { if (t + template.size > index) {
@ -173,11 +173,11 @@ export const trainerPartyTemplates = {
}; };
type PartyTemplateFunc = () => TrainerPartyTemplate; type PartyTemplateFunc = () => TrainerPartyTemplate;
type PartyMemberFunc = (level: integer, strength: PartyMemberStrength) => EnemyPokemon; type PartyMemberFunc = (level: number, strength: PartyMemberStrength) => EnemyPokemon;
type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[]; type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[];
export interface PartyMemberFuncs { export interface PartyMemberFuncs {
[key: integer]: PartyMemberFunc [key: number]: PartyMemberFunc
} }
export class TrainerConfig { export class TrainerConfig {
@ -524,7 +524,7 @@ export class TrainerConfig {
return this; return this;
} }
setPartyMemberFunc(slotIndex: integer, partyMemberFunc: PartyMemberFunc): TrainerConfig { setPartyMemberFunc(slotIndex: number, partyMemberFunc: PartyMemberFunc): TrainerConfig {
this.partyMemberFuncs[slotIndex] = partyMemberFunc; this.partyMemberFuncs[slotIndex] = partyMemberFunc;
return this; return this;
} }
@ -1125,7 +1125,7 @@ export class TrainerConfig {
let t = 0; let t = 0;
interface TrainerConfigs { interface TrainerConfigs {
[key: integer]: TrainerConfig [key: number]: TrainerConfig
} }
/** /**
@ -1197,7 +1197,7 @@ function getSpeciesFilterRandomPartyMemberFunc(
}; };
} }
function getRandomTeraModifiers(party: EnemyPokemon[], count: integer, types?: Type[]): PersistentModifier[] { function getRandomTeraModifiers(party: EnemyPokemon[], count: number, types?: Type[]): PersistentModifier[] {
const ret: PersistentModifier[] = []; const ret: PersistentModifier[] = [];
const partyMemberIndexes = new Array(party.length).fill(null).map((_, i) => i); const partyMemberIndexes = new Array(party.length).fill(null).map((_, i) => i);
for (let t = 0; t < Math.min(count, party.length); t++) { for (let t = 0; t < Math.min(count, party.length); t++) {

View File

@ -16,7 +16,7 @@ class TrainerNameConfig {
} }
interface TrainerNameConfigs { interface TrainerNameConfigs {
[key: integer]: TrainerNameConfig [key: number]: TrainerNameConfig
} }
// used in a commented code // used in a commented code

View File

@ -313,7 +313,7 @@ export function getTypeDamageMultiplierColor(multiplier: TypeDamageMultiplier, s
} }
} }
export function getTypeRgb(type: Type): [ integer, integer, integer ] { export function getTypeRgb(type: Type): [ number, number, number ] {
switch (type) { switch (type) {
case Type.NORMAL: case Type.NORMAL:
return [ 168, 168, 120 ]; return [ 168, 168, 120 ];

View File

@ -8,7 +8,7 @@ export const variantData: any = {};
export const variantColorCache = {}; export const variantColorCache = {};
export function getVariantTint(variant: Variant): integer { export function getVariantTint(variant: Variant): number {
switch (variant) { switch (variant) {
case 0: case 0:
return 0xf8c020; return 0xf8c020;
@ -19,7 +19,7 @@ export function getVariantTint(variant: Variant): integer {
} }
} }
export function getVariantIcon(variant: Variant): integer { export function getVariantIcon(variant: Variant): number {
switch (variant) { switch (variant) {
case 0: case 0:
return VariantTier.STANDARD; return VariantTier.STANDARD;

View File

@ -14,9 +14,9 @@ import type { Arena } from "#app/field/arena";
export class Weather { export class Weather {
public weatherType: WeatherType; public weatherType: WeatherType;
public turnsLeft: integer; public turnsLeft: number;
constructor(weatherType: WeatherType, turnsLeft?: integer) { constructor(weatherType: WeatherType, turnsLeft?: number) {
this.weatherType = weatherType; this.weatherType = weatherType;
this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0; this.turnsLeft = !this.isImmutable() ? turnsLeft || 0 : 0;
} }
@ -246,7 +246,7 @@ export function getTerrainBlockMessage(pokemon: Pokemon, terrainType: TerrainTyp
export interface WeatherPoolEntry { export interface WeatherPoolEntry {
weatherType: WeatherType; weatherType: WeatherType;
weight: integer; weight: number;
} }
export function getRandomWeatherType(arena: Arena): WeatherType { export function getRandomWeatherType(arena: Arena): WeatherType {

View File

@ -12,7 +12,7 @@ export enum EggEventType {
*/ */
export class EggCountChangedEvent extends Event { export class EggCountChangedEvent extends Event {
/** The updated egg count. */ /** The updated egg count. */
public eggCount: integer; public eggCount: number;
constructor(eggCount: number) { constructor(eggCount: number) {
super(EggEventType.EGG_COUNT_CHANGED); super(EggEventType.EGG_COUNT_CHANGED);

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