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Fix applying even when suppressed
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@ -776,29 +776,28 @@ export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr {
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/**
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* Class for abilities that make drain moves deal damage to user instead of healing them.
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* @extends PostDefendAbAttr
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* @see {@linkcode applyPostDefend}
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* @see {@linkcode applyPreDefend}
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*/
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export class ReverseDrainAbAttr extends PostDefendAbAttr {
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export class ReverseDrainAbAttr extends PreDefendAbAttr {
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private attacker: Pokemon;
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override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean {
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/**
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* Determines if a damage and draining move was used
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* Examples include: Absorb, Draining Kiss, Bitter Blade, etc.
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*
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* If so, this ability should cause the move user should be damaged instead of healed
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*/
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override canApplyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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this.attacker = attacker;
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return move.hasAttr(HitHealAttr) && !move.hitsSubstitute(attacker, pokemon);
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}
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/**
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* Determines if a damage and draining move was used to check if this ability should stop the healing.
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* Examples include: Absorb, Draining Kiss, Bitter Blade, etc.
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* Also displays a message to show this ability was activated.
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* @param pokemon {@linkcode Pokemon} with this ability
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* @param _passive N/A
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* @param attacker {@linkcode Pokemon} that is attacking this Pokemon
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* @param move {@linkcode PokemonMove} that is being used
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* @param _hitResult N/A
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* @param _args N/A
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*/
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override applyPostDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, _hitResult: HitResult, _args: any[]): void {
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if (!simulated) {
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globalScene.queueMessage(i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(attacker) }));
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}
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override applyPreDefend(pokemon: Pokemon, _passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): void {
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cancelled.value = true;
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}
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public override getTriggerMessage(pokemon: Pokemon, _abilityName: string, ..._args: any[]): string | null {
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return i18next.t("abilityTriggers:reverseDrain", { pokemonNameWithAffix: getPokemonNameWithAffix(this.attacker) });
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}
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}
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@ -2176,7 +2176,8 @@ export class HitHealAttr extends MoveEffectAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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let healAmount = 0;
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let message = "";
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const reverseDrain = target.hasAbilityWithAttr(ReverseDrainAbAttr, false);
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const reverseDrain = new Utils.BooleanHolder(false);
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applyPreDefendAbAttrs(ReverseDrainAbAttr, target, user, move, reverseDrain);
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if (this.healStat !== null) {
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// Strength Sap formula
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healAmount = target.getEffectiveStat(this.healStat);
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@ -2186,7 +2187,7 @@ export class HitHealAttr extends MoveEffectAttr {
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healAmount = Utils.toDmgValue(user.turnData.singleHitDamageDealt * this.healRatio);
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message = i18next.t("battle:regainHealth", { pokemonName: getPokemonNameWithAffix(user) });
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}
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if (reverseDrain) {
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if (reverseDrain.value) {
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if (user.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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healAmount = 0;
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message = "";
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@ -608,11 +608,10 @@ export class MoveEffectPhase extends PokemonPhase {
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/**
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* Applies reactive effects that occur when a Pokémon is hit.
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* (i.e. Effect Spore, Disguise, Liquid Ooze, Beak Blast)
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* (i.e. Effect Spore, Disguise, Beak Blast)
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* @param user - The {@linkcode Pokemon} using this phase's invoked move
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* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
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* @param hitResult - The {@linkcode HitResult} of the attempted move
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* @returns a `Promise` intended to be passed into a `then()` call.
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*/
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protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
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if (!target.isFainted() || target.canApplyAbility()) {
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