Added many tests

This commit is contained in:
Bertie690 2025-05-25 15:37:42 -04:00
parent 83f40d0c51
commit 2af15fe9fc
6 changed files with 396 additions and 279 deletions

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@ -1,5 +1,5 @@
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
@ -24,59 +24,53 @@ describe("Moves - Baneful Bunker", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleStyle("single"); game.override
.battleStyle("single")
game.override.moveset(Moves.SLASH); .moveset([Moves.SLASH, Moves.FLASH_CANNON])
.enemySpecies(Species.TOXAPEX)
game.override.enemySpecies(Species.SNORLAX); .enemyAbility(Abilities.INSOMNIA)
game.override.enemyAbility(Abilities.INSOMNIA); .enemyMoveset(Moves.BANEFUL_BUNKER)
game.override.enemyMoveset(Moves.BANEFUL_BUNKER); .startingLevel(100)
.enemyLevel(100);
game.override.startingLevel(100);
game.override.enemyLevel(100);
}); });
test("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; function expectProtected() {
const enemyPokemon = game.scene.getEnemyPokemon()!; expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
}
it("should protect the user and poison attackers that make contact", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
game.move.select(Moves.SLASH); game.move.select(Moves.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); expectProtected();
}); });
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
it("should ignore accuracy checks", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SLASH); game.move.select(Moves.SLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss(); await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); expectProtected();
}); });
test("should not poison attackers that don't make contact", async () => { it("should block non-contact moves without poisoning attackers", async () => {
game.override.moveset(Moves.FLASH_CANNON);
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const toxapex = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FLASH_CANNON); game.move.select(Moves.FLASH_CANNON);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy(); expect(toxapex.hp).toBe(toxapex.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
}); });
}); });

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@ -1,13 +1,14 @@
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BattlerTagType } from "#app/enums/battler-tag-type"; import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase"; import { BattlerIndex } from "#app/battle";
import { CommandPhase } from "#app/phases/command-phase"; import { ArenaTagType } from "#enums/arena-tag-type";
import { ArenaTagSide } from "#app/data/arena-tag";
describe("Moves - Crafty Shield", () => { describe("Moves - Crafty Shield", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,85 +27,102 @@ describe("Moves - Crafty Shield", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleStyle("double"); game.override
.battleStyle("double")
game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]); .moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE, Moves.HOWL])
.enemySpecies(Species.DUSKNOIR)
game.override.enemySpecies(Species.SNORLAX); .enemyMoveset(Moves.GROWL)
game.override.enemyMoveset([Moves.GROWL]); .enemyAbility(Abilities.INSOMNIA)
game.override.enemyAbility(Abilities.INSOMNIA); .startingLevel(100)
.enemyLevel(100);
game.override.startingLevel(100);
game.override.enemyLevel(100);
}); });
test("should protect the user and allies from status moves", async () => { it("should protect the user and allies from status moves", async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.GROWL);
await game.forceEnemyMove(Moves.GROWL);
game.move.select(Moves.CRAFTY_SHIELD); await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(CommandPhase); expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}); });
test("should not protect the user and allies from attack moves", async () => { it("should not protect the user and allies from attack moves", async () => {
game.override.enemyMoveset([Moves.TACKLE]); game.override.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const [charizard, blastoise] = game.scene.getPlayerField();
const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.CRAFTY_SHIELD); expect(charizard.isFullHp()).toBe(false);
expect(blastoise.isFullHp()).toBe(false);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
}); });
test("should protect the user and allies from moves that ignore other protection", async () => { it("should not block entry hazards and field-targeted moves", async () => {
game.override.enemySpecies(Species.DUSCLOPS); game.override.enemyMoveset([Moves.PERISH_SONG, Moves.TOXIC_SPIKES]);
game.override.enemyMoveset([Moves.CURSE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const [charizard, blastoise] = game.scene.getPlayerField();
const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.PERISH_SONG);
await game.forceEnemyMove(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.CRAFTY_SHIELD); expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
await game.phaseInterceptor.to(CommandPhase); expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
}); });
test("should not block allies' self-targeted moves", async () => { it("should protect the user and allies from moves that ignore other protection", async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); game.override.moveset(Moves.CURSE);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD); game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.CURSE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.CURSE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to(CommandPhase); await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SWORDS_DANCE, 1); expect(charizard.getTag(BattlerTagType.CURSED)).toBeDefined();
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeDefined();
await game.phaseInterceptor.to(BerryPhase, false); const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
expect(dusknoir1.isFullHp()).toBe(false);
expect(dusknoir2.isFullHp()).toBe(false);
});
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0); it("should not block allies' self or ally-targeted moves", async () => {
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
game.move.select(Moves.SWORDS_DANCE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
game.move.select(Moves.HOWL, BattlerIndex.PLAYER);
game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
}); });
}); });

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@ -1,9 +1,10 @@
import { HitResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Endure", () => { describe("Moves - Endure", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC, Moves.SHEER_COLD]) .moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.SHEER_COLD])
.ability(Abilities.SKILL_LINK) .ability(Abilities.SKILL_LINK)
.startingLevel(100) .startingLevel(100)
.battleStyle("single") .battleStyle("single")
@ -32,55 +33,55 @@ describe("Moves - Endure", () => {
.enemyMoveset(Moves.ENDURE); .enemyMoveset(Moves.ENDURE);
}); });
it("should let the pokemon survive with 1 HP", async () => { it("should let the pokemon survive with 1 HP from attacks", async () => {
await game.classicMode.startBattle([Species.ARCEUS]); await game.classicMode.startBattle([Species.ARCEUS]);
game.move.select(Moves.THUNDER); game.move.select(Moves.THUNDER);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1); const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.hp).toBe(1);
}); });
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => { it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
await game.classicMode.startBattle([Species.ARCEUS]); await game.classicMode.startBattle([Species.ARCEUS]);
game.move.select(Moves.BULLET_SEED); game.move.select(Moves.BULLET_SEED);
await game.phaseInterceptor.to("BerryPhase"); await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1); const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.hp).toBe(1);
}); });
it("should let the pokemon survive against OHKO moves", async () => { it("should let the pokemon survive against OHKO moves", async () => {
await game.classicMode.startBattle([Species.MAGIKARP]); await game.classicMode.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SHEER_COLD); game.move.select(Moves.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeFalsy(); const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.hp).toBe(1);
}); });
// comprehensive indirect damage test copied from Reviver Seed test // comprehensive indirect damage test copied from Reviver Seed test
it.each([ it.each([
{ moveType: "Damaging Move Chip Damage", move: Moves.SALT_CURE }, { moveType: "Damaging Move Chip", move: Moves.SALT_CURE },
{ moveType: "Chip Damage", move: Moves.LEECH_SEED }, { moveType: "Status Move Chip", move: Moves.LEECH_SEED },
{ moveType: "Trapping Chip Damage", move: Moves.WHIRLPOOL }, { moveType: "Partial Trapping move", move: Moves.WHIRLPOOL },
{ moveType: "Status Effect Damage", move: Moves.TOXIC }, { moveType: "Status Effect", move: Moves.TOXIC },
{ moveType: "Weather", move: Moves.SANDSTORM }, { moveType: "Weather", move: Moves.SANDSTORM },
])("should not prevent fainting from $moveType", async ({ move }) => { ])("should not prevent fainting from $moveType Damage", async ({ move }) => {
game.override game.override.moveset(move).enemyLevel(100);
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(Species.MAGIKARP)
.moveset(move)
.enemyMoveset(Moves.ENDURE);
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.hp - 1); enemy.hp = 2;
// force attack to do 1 dmg (for salt cure)
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
game.move.select(move); game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy(); expect(enemy.isFainted()).toBe(true);
}); });
}); });

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@ -1,14 +1,13 @@
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/data-lists";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon";
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/data-lists";
describe("Moves - Protect", () => { describe("Moves - Protect", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,92 +25,205 @@ describe("Moves - Protect", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override
game.override.battleStyle("single"); .battleStyle("single")
.moveset([Moves.PROTECT, Moves.SPIKY_SHIELD, Moves.ENDURE, Moves.SPLASH])
game.override.moveset([Moves.PROTECT]); .enemySpecies(Species.SNORLAX)
game.override.enemySpecies(Species.SNORLAX); .enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.LUMINA_CRASH)
game.override.enemyAbility(Abilities.INSOMNIA); .startingLevel(100)
game.override.enemyMoveset([Moves.TACKLE]); .enemyLevel(100);
game.override.startingLevel(100);
game.override.enemyLevel(100);
}); });
test("should protect the user from attacks", async () => { it("should protect the user from attacks and their secondary effects", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
expect(charizard);
}); });
test("should prevent secondary effects from the opponent's attack", async () => { it.each<{ numTurns: number; chance: number }>([
game.override.enemyMoveset([Moves.CEASELESS_EDGE]); { numTurns: 1, chance: 3 },
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); { numTurns: 2, chance: 9 },
{ numTurns: 3, chance: 27 },
{ numTurns: 4, chance: 81 },
])("should have a 1/$chance success rate after $times successful uses", async ({ numTurns, chance }) => {
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
// mock RNG roll to suceed unless exactly the desired chance is hit
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
const conditionSpy = vi.spyOn(allMoves[Moves.PROTECT]["conditions"][0], "apply");
// click protect many times
for (let x = 0; x < numTurns; x++) {
game.move.select(Moves.PROTECT);
await game.toNextTurn();
expect(charizard.hp).toBe(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(conditionSpy).toHaveLastReturnedWith(true);
}
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false); expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(conditionSpy).toHaveLastReturnedWith(false);
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
}); });
test("should protect the user from status moves", async () => { it("should share fail chance with all move variants", async () => {
game.override.enemyMoveset([Moves.CHARM]);
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
charizard.tempSummonData.waveMoveHistory = [
{ move: Moves.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER] },
{ move: Moves.SPIKY_SHIELD, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER] },
];
// force protect to fail on anything >=2 uses (1/9 chance)
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.toNextTurn();
await game.phaseInterceptor.to("BerryPhase", false); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}); });
test("should stop subsequent hits of a multi-hit move", async () => { it("should reset fail chance on move failure", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(Moves.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(Moves.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on using another move", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(Moves.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
game.move.select(Moves.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should reset fail chance on starting a new wave", async () => {
await game.classicMode.startBattle([Species.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
// force protect to always fail if RNG roll attempt is made
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(Moves.PROTECT);
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
await game.phaseInterceptor.to("MoveEndPhase");
await game.doKillOpponents();
await game.toNextWave();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(Moves.SPIKY_SHIELD);
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should not be blocked by Psychic Terrain", async () => {
game.override.ability(Abilities.PSYCHIC_SURGE);
await game.classicMode.startBattle([Species.CHARIZARD]);
const charizard = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should stop subsequent hits of multi-hit moves", async () => {
game.override.enemyMoveset([Moves.TACHYON_CUTTER]); game.override.enemyMoveset([Moves.TACHYON_CUTTER]);
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1); expect(enemyPokemon.turnData.hitCount).toBe(1);
}); });
test("should fail if the user is the last to move in the turn", async () => { it("should fail if the user moves last in the turn", async () => {
game.override.enemyMoveset([Moves.PROTECT]); game.override.enemyMoveset(Moves.PROTECT);
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
it("should not block Protection-bypassing moves or Future Sight", async () => {
game.override.enemyMoveset([Moves.FUTURE_SIGHT, Moves.MIGHTY_CLEAVE, Moves.SPORE]);
await game.classicMode.startBattle([Species.AGGRON]);
const aggron = game.scene.getPlayerPokemon()!;
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
// Turn 1: setup future sight
game.move.select(Moves.PROTECT);
await game.forceEnemyMove(Moves.FUTURE_SIGHT);
await game.toNextTurn();
// Turn 2: mighty cleave
game.move.select(Moves.PROTECT);
await game.forceEnemyMove(Moves.MIGHTY_CLEAVE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
aggron.hp = aggron.getMaxHp();
// turn 3: Future Sight hits
game.move.select(Moves.PROTECT);
await game.forceEnemyMove(Moves.SPORE);
await game.toNextTurn();
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
});
// TODO: Add test
it.todo("should not reset counter when throwing balls");
}); });

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@ -1,10 +1,9 @@
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon"; import { MoveResult } from "#app/field/pokemon";
@ -25,80 +24,74 @@ describe("Moves - Quick Guard", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleStyle("double"); game.override
.battleStyle("double")
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]); .moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.SPIKY_SHIELD])
.enemySpecies(Species.SNORLAX)
game.override.enemySpecies(Species.SNORLAX); .enemyMoveset(Moves.QUICK_ATTACK)
game.override.enemyMoveset([Moves.QUICK_ATTACK]); .enemyAbility(Abilities.BALL_FETCH)
game.override.enemyAbility(Abilities.INSOMNIA); .startingLevel(100)
.enemyLevel(100);
game.override.startingLevel(100);
game.override.enemyLevel(100);
}); });
test("should protect the user and allies from priority moves", async () => { it("should protect the user and allies from priority moves", async () => {
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
game.move.select(Moves.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.QUICK_ATTACK, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.QUICK_ATTACK, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
}); });
test("should protect the user and allies from Prankster-boosted moves", async () => { it.each<{ name: string; move: Moves; ability: Abilities }>([
game.override.enemyAbility(Abilities.PRANKSTER); { name: "Prankster", move: Moves.SPORE, ability: Abilities.PRANKSTER },
game.override.enemyMoveset([Moves.GROWL]); { name: "Gale Wings", move: Moves.BRAVE_BIRD, ability: Abilities.GALE_WINGS },
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
game.override.enemyMoveset(move).enemyAbility(ability);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField(); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.SPLASH, 1);
game.move.select(Moves.QUICK_GUARD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(move, BattlerIndex.PLAYER);
await game.forceEnemyMove(move, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
expect(charizard.status?.effect).toBeUndefined();
expect(blastoise.status?.effect).toBeUndefined();
}); });
test("should stop subsequent hits of a multi-hit priority move", async () => { it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.enemyMoveset([Moves.WATER_SHURIKEN]);
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD);
game.move.select(Moves.FOLLOW_ME, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
test("should fail if the user is the last to move in the turn", async () => {
game.override.battleStyle("single"); game.override.battleStyle("single");
game.override.enemyMoveset([Moves.QUICK_GUARD]);
await game.classicMode.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!; const charizard = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; // force protect to fail on anything >0 uses
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.QUICK_GUARD);
await game.toNextTurn();
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
await game.phaseInterceptor.to("BerryPhase", false); game.move.select(Moves.QUICK_GUARD);
await game.toNextTurn();
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // ignored fail chance
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(Moves.SPIKY_SHIELD);
await game.toNextTurn();
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
}); });

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@ -1,12 +1,12 @@
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "#test/testUtils/gameManager"; import GameManager from "#test/testUtils/gameManager";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase"; import { BattlerIndex } from "#app/battle";
import { CommandPhase } from "#app/phases/command-phase"; import { MoveResult } from "#app/field/pokemon";
describe("Moves - Wide Guard", () => { describe("Moves - Wide Guard", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -25,87 +25,86 @@ describe("Moves - Wide Guard", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override.battleStyle("double"); game.override
.battleStyle("double")
game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]); .moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF, Moves.SPIKY_SHIELD])
.enemySpecies(Species.SNORLAX)
game.override.enemySpecies(Species.SNORLAX); .enemyMoveset([Moves.SWIFT, Moves.GROWL, Moves.TACKLE])
game.override.enemyMoveset([Moves.SWIFT]); .enemyAbility(Abilities.INSOMNIA)
game.override.enemyAbility(Abilities.INSOMNIA); .startingLevel(100)
.enemyLevel(100);
game.override.startingLevel(100);
game.override.enemyLevel(100);
}); });
test("should protect the user and allies from multi-target attack moves", async () => { it("should protect the user and allies from multi-target attack and status moves", async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const [charizard, blastoise] = game.scene.getPlayerField();
const leadPokemon = game.scene.getPlayerField(); game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SWIFT);
await game.forceEnemyMove(Moves.GROWL);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.WIDE_GUARD); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(blastoise.hp).toBe(blastoise.getMaxHp());
await game.phaseInterceptor.to(CommandPhase); expect(charizard.getStatStage(Stat.ATK)).toBe(0);
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}); });
test("should protect the user and allies from multi-target status moves", async () => { it("should not protect the user and allies from single-target moves", async () => {
game.override.enemyMoveset([Moves.GROWL]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const [charizard, blastoise] = game.scene.getPlayerField();
game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
const leadPokemon = game.scene.getPlayerField(); expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
game.move.select(Moves.WIDE_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}); });
test("should not protect the user and allies from single-target moves", async () => { it("should protect the user from its ally's multi-target move", async () => {
game.override.enemyMoveset([Moves.TACKLE]); game.override.enemyMoveset(Moves.SPLASH);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const charizard = game.scene.getPlayerPokemon()!;
const [snorlax1, snorlax2] = game.scene.getEnemyField();
game.move.select(Moves.WIDE_GUARD); game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
game.move.select(Moves.SURF, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
await game.phaseInterceptor.to(CommandPhase); expect(charizard.hp).toBe(charizard.getMaxHp());
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
game.move.select(Moves.SPLASH, 1); expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
await game.phaseInterceptor.to(BerryPhase, false);
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
}); });
test("should protect the user from its ally's multi-target move", async () => { it("should increment (but not respect) other protection moves' fail counters", async () => {
game.override.enemyMoveset([Moves.SPLASH]); game.override.battleStyle("single");
await game.classicMode.startBattle([Species.CHARIZARD]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); const charizard = game.scene.getPlayerPokemon()!;
// force protect to fail on anything other than a guaranteed success
const leadPokemon = game.scene.getPlayerField(); vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.WIDE_GUARD); game.move.select(Moves.WIDE_GUARD);
await game.toNextTurn();
await game.phaseInterceptor.to(CommandPhase); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
game.move.select(Moves.SURF, 1); // ignored fail chance
game.move.select(Moves.WIDE_GUARD);
await game.toNextTurn();
await game.phaseInterceptor.to(BerryPhase, false); expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp()); game.move.select(Moves.SPIKY_SHIELD);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp())); await game.toNextTurn();
// ignored fail chance
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}); });
}); });