mirror of
https://github.com/pagefaultgames/pokerogue.git
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Added many tests
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@ -1,5 +1,5 @@
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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@ -24,59 +24,53 @@ describe("Moves - Baneful Bunker", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.moveset(Moves.SLASH);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyMoveset(Moves.BANEFUL_BUNKER);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override
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.battleStyle("single")
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.moveset([Moves.SLASH, Moves.FLASH_CANNON])
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.enemySpecies(Species.TOXAPEX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset(Moves.BANEFUL_BUNKER)
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.startingLevel(100)
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.enemyLevel(100);
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});
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test("should protect the user and poison attackers that make contact", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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function expectProtected() {
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expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
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expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
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}
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it("should protect the user and poison attackers that make contact", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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game.move.select(Moves.SLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
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expectProtected();
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});
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test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
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it("should ignore accuracy checks", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
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expectProtected();
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});
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test("should not poison attackers that don't make contact", async () => {
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game.override.moveset(Moves.FLASH_CANNON);
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it("should block non-contact moves without poisoning attackers", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const charizard = game.scene.getPlayerPokemon()!;
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const toxapex = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.FLASH_CANNON);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
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expect(toxapex.hp).toBe(toxapex.getMaxHp());
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expect(charizard.status?.effect).toBeUndefined();
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});
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});
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@ -1,13 +1,14 @@
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { ArenaTagSide } from "#app/data/arena-tag";
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describe("Moves - Crafty Shield", () => {
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let phaserGame: Phaser.Game;
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@ -26,85 +27,102 @@ describe("Moves - Crafty Shield", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset([Moves.GROWL]);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override
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.battleStyle("double")
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.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE, Moves.HOWL])
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.enemySpecies(Species.DUSKNOIR)
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.enemyMoveset(Moves.GROWL)
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.enemyAbility(Abilities.INSOMNIA)
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.startingLevel(100)
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.enemyLevel(100);
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});
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test("should protect the user and allies from status moves", async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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it("should protect the user and allies from status moves", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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const [charizard, blastoise] = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.GROWL);
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await game.forceEnemyMove(Moves.GROWL);
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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expect(charizard.getStatStage(Stat.ATK)).toBe(0);
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expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
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});
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test("should not protect the user and allies from attack moves", async () => {
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game.override.enemyMoveset([Moves.TACKLE]);
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it("should not protect the user and allies from attack moves", async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const [charizard, blastoise] = game.scene.getPlayerField();
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
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expect(charizard.isFullHp()).toBe(false);
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expect(blastoise.isFullHp()).toBe(false);
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});
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test("should protect the user and allies from moves that ignore other protection", async () => {
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game.override.enemySpecies(Species.DUSCLOPS);
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game.override.enemyMoveset([Moves.CURSE]);
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it("should not block entry hazards and field-targeted moves", async () => {
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game.override.enemyMoveset([Moves.PERISH_SONG, Moves.TOXIC_SPIKES]);
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await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const [charizard, blastoise] = game.scene.getPlayerField();
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const leadPokemon = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.PERISH_SONG);
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await game.forceEnemyMove(Moves.TOXIC_SPIKES);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.CRAFTY_SHIELD);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
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expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
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expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
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expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
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});
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test("should not block allies' self-targeted moves", async () => {
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await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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it("should protect the user and allies from moves that ignore other protection", async () => {
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game.override.moveset(Moves.CURSE);
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await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerField();
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const [charizard, blastoise] = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD);
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.CURSE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.CURSE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(CommandPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.move.select(Moves.SWORDS_DANCE, 1);
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expect(charizard.getTag(BattlerTagType.CURSED)).toBeDefined();
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expect(blastoise.getTag(BattlerTagType.CURSED)).toBeDefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
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expect(dusknoir1.isFullHp()).toBe(false);
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expect(dusknoir2.isFullHp()).toBe(false);
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});
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expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
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it("should not block allies' self or ally-targeted moves", async () => {
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await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
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const [charizard, blastoise] = game.scene.getPlayerField();
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER);
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game.move.select(Moves.SWORDS_DANCE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(charizard.getStatStage(Stat.ATK)).toBe(0);
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expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
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game.move.select(Moves.HOWL, BattlerIndex.PLAYER);
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game.move.select(Moves.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(charizard.getStatStage(Stat.ATK)).toBe(1);
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expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
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});
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});
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@ -1,9 +1,10 @@
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import { HitResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Endure", () => {
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let phaserGame: Phaser.Game;
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@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC, Moves.SHEER_COLD])
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.moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.SHEER_COLD])
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.ability(Abilities.SKILL_LINK)
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.startingLevel(100)
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.battleStyle("single")
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@ -32,55 +33,55 @@ describe("Moves - Endure", () => {
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.enemyMoveset(Moves.ENDURE);
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});
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it("should let the pokemon survive with 1 HP", async () => {
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it("should let the pokemon survive with 1 HP from attacks", async () => {
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await game.classicMode.startBattle([Species.ARCEUS]);
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game.move.select(Moves.THUNDER);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy.hp).toBe(1);
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});
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it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
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it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
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await game.classicMode.startBattle([Species.ARCEUS]);
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game.move.select(Moves.BULLET_SEED);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy.hp).toBe(1);
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});
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it("should let the pokemon survive against OHKO moves", async () => {
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SHEER_COLD);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeFalsy();
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy.hp).toBe(1);
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});
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// comprehensive indirect damage test copied from Reviver Seed test
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it.each([
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{ moveType: "Damaging Move Chip Damage", move: Moves.SALT_CURE },
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{ moveType: "Chip Damage", move: Moves.LEECH_SEED },
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{ moveType: "Trapping Chip Damage", move: Moves.WHIRLPOOL },
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{ moveType: "Status Effect Damage", move: Moves.TOXIC },
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{ moveType: "Damaging Move Chip", move: Moves.SALT_CURE },
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{ moveType: "Status Move Chip", move: Moves.LEECH_SEED },
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{ moveType: "Partial Trapping move", move: Moves.WHIRLPOOL },
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{ moveType: "Status Effect", move: Moves.TOXIC },
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{ moveType: "Weather", move: Moves.SANDSTORM },
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])("should not prevent fainting from $moveType", async ({ move }) => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemySpecies(Species.MAGIKARP)
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.moveset(move)
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.enemyMoveset(Moves.ENDURE);
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])("should not prevent fainting from $moveType Damage", async ({ move }) => {
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game.override.moveset(move).enemyLevel(100);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.hp - 1);
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enemy.hp = 2;
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// force attack to do 1 dmg (for salt cure)
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vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
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game.move.select(move);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeTruthy();
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expect(enemy.isFainted()).toBe(true);
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});
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});
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@ -1,14 +1,13 @@
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/data-lists";
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import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
|
||||
describe("Moves - Protect", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,92 +25,205 @@ describe("Moves - Protect", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override.battleStyle("single");
|
||||
|
||||
game.override.moveset([Moves.PROTECT]);
|
||||
game.override.enemySpecies(Species.SNORLAX);
|
||||
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
game.override.enemyMoveset([Moves.TACKLE]);
|
||||
|
||||
game.override.startingLevel(100);
|
||||
game.override.enemyLevel(100);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([Moves.PROTECT, Moves.SPIKY_SHIELD, Moves.ENDURE, Moves.SPLASH])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.INSOMNIA)
|
||||
.enemyMoveset(Moves.LUMINA_CRASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user from attacks", async () => {
|
||||
it("should protect the user from attacks and their secondary effects", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(charizard);
|
||||
});
|
||||
|
||||
test("should prevent secondary effects from the opponent's attack", async () => {
|
||||
game.override.enemyMoveset([Moves.CEASELESS_EDGE]);
|
||||
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||
|
||||
it.each<{ numTurns: number; chance: number }>([
|
||||
{ numTurns: 1, chance: 3 },
|
||||
{ numTurns: 2, chance: 9 },
|
||||
{ numTurns: 3, chance: 27 },
|
||||
{ numTurns: 4, chance: 81 },
|
||||
])("should have a 1/$chance success rate after $times successful uses", async ({ numTurns, chance }) => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// mock RNG roll to suceed unless exactly the desired chance is hit
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
|
||||
const conditionSpy = vi.spyOn(allMoves[Moves.PROTECT]["conditions"][0], "apply");
|
||||
|
||||
// click protect many times
|
||||
for (let x = 0; x < numTurns; x++) {
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(true);
|
||||
}
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(false);
|
||||
});
|
||||
|
||||
test("should protect the user from status moves", async () => {
|
||||
game.override.enemyMoveset([Moves.CHARM]);
|
||||
|
||||
it("should share fail chance with all move variants", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
charizard.tempSummonData.waveMoveHistory = [
|
||||
{ move: Moves.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER] },
|
||||
{ move: Moves.SPIKY_SHIELD, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER] },
|
||||
];
|
||||
// force protect to fail on anything >=2 uses (1/9 chance)
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit move", async () => {
|
||||
it("should reset fail chance on move failure", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(Moves.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(Moves.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on using another move", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on starting a new wave", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(Moves.SPIKY_SHIELD);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not be blocked by Psychic Terrain", async () => {
|
||||
game.override.ability(Abilities.PSYCHIC_SURGE);
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should stop subsequent hits of multi-hit moves", async () => {
|
||||
game.override.enemyMoveset([Moves.TACHYON_CUTTER]);
|
||||
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.enemyMoveset([Moves.PROTECT]);
|
||||
|
||||
it("should fail if the user moves last in the turn", async () => {
|
||||
game.override.enemyMoveset(Moves.PROTECT);
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not block Protection-bypassing moves or Future Sight", async () => {
|
||||
game.override.enemyMoveset([Moves.FUTURE_SIGHT, Moves.MIGHTY_CLEAVE, Moves.SPORE]);
|
||||
await game.classicMode.startBattle([Species.AGGRON]);
|
||||
|
||||
const aggron = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
|
||||
|
||||
// Turn 1: setup future sight
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.forceEnemyMove(Moves.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Turn 2: mighty cleave
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.forceEnemyMove(Moves.MIGHTY_CLEAVE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
|
||||
aggron.hp = aggron.getMaxHp();
|
||||
|
||||
// turn 3: Future Sight hits
|
||||
game.move.select(Moves.PROTECT);
|
||||
await game.forceEnemyMove(Moves.SPORE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
|
||||
});
|
||||
|
||||
// TODO: Add test
|
||||
it.todo("should not reset counter when throwing balls");
|
||||
});
|
||||
|
@ -1,10 +1,9 @@
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
|
||||
@ -25,80 +24,74 @@ describe("Moves - Quick Guard", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override.battleStyle("double");
|
||||
|
||||
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
|
||||
|
||||
game.override.enemySpecies(Species.SNORLAX);
|
||||
game.override.enemyMoveset([Moves.QUICK_ATTACK]);
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
|
||||
game.override.startingLevel(100);
|
||||
game.override.enemyLevel(100);
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.SPIKY_SHIELD])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyMoveset(Moves.QUICK_ATTACK)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from priority moves", async () => {
|
||||
it("should protect the user and allies from priority moves", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.QUICK_ATTACK, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.QUICK_ATTACK, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
||||
game.override.enemyAbility(Abilities.PRANKSTER);
|
||||
game.override.enemyMoveset([Moves.GROWL]);
|
||||
|
||||
it.each<{ name: string; move: Moves; ability: Abilities }>([
|
||||
{ name: "Prankster", move: Moves.SPORE, ability: Abilities.PRANKSTER },
|
||||
{ name: "Gale Wings", move: Moves.BRAVE_BIRD, ability: Abilities.GALE_WINGS },
|
||||
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
|
||||
game.override.enemyMoveset(move).enemyAbility(ability);
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(move, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(move, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
expect(blastoise.status?.effect).toBeUndefined();
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit priority move", async () => {
|
||||
game.override.enemyMoveset([Moves.WATER_SHURIKEN]);
|
||||
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD);
|
||||
game.move.select(Moves.FOLLOW_ME, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
game.override.enemyMoveset([Moves.QUICK_GUARD]);
|
||||
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything >0 uses
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(Moves.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
game.move.select(Moves.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(Moves.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
@ -1,12 +1,12 @@
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
|
||||
describe("Moves - Wide Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -25,87 +25,86 @@ describe("Moves - Wide Guard", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override.battleStyle("double");
|
||||
|
||||
game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]);
|
||||
|
||||
game.override.enemySpecies(Species.SNORLAX);
|
||||
game.override.enemyMoveset([Moves.SWIFT]);
|
||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
||||
|
||||
game.override.startingLevel(100);
|
||||
game.override.enemyLevel(100);
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF, Moves.SPIKY_SHIELD])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyMoveset([Moves.SWIFT, Moves.GROWL, Moves.TACKLE])
|
||||
.enemyAbility(Abilities.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
||||
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
it("should protect the user and allies from multi-target attack and status moves", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SWIFT);
|
||||
await game.forceEnemyMove(Moves.GROWL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(Moves.WIDE_GUARD);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target status moves", async () => {
|
||||
game.override.enemyMoveset([Moves.GROWL]);
|
||||
it("should not protect the user and allies from single-target moves", async () => {
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.WIDE_GUARD);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from single-target moves", async () => {
|
||||
game.override.enemyMoveset([Moves.TACKLE]);
|
||||
it("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const [snorlax1, snorlax2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.WIDE_GUARD);
|
||||
game.move.select(Moves.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SURF, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
|
||||
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset([Moves.SPLASH]);
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything other than a guaranteed success
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(Moves.WIDE_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(Moves.SURF, 1);
|
||||
// ignored fail chance
|
||||
game.move.select(Moves.WIDE_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
game.move.select(Moves.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user