From 2a51d500b367ef5548a401354b1ef3c35c19f2a0 Mon Sep 17 00:00:00 2001 From: flx-sta <50131232+flx-sta@users.noreply.github.com> Date: Fri, 23 Aug 2024 09:09:19 -0700 Subject: [PATCH] [Localization] POC gitlocalize with en & es (#3705) * Migrate en (English) * Migrate es (Spanish) * fix es/config.ts export * fix ts-compiler with i18n issue * fix battle-stat.test.ts * move `i18n.d.ts` content into `i18next.d.ts` and remove `defaultValue` key --- src/@types/i18next.d.ts | 9 + ...bility-trigger.ts => ability-trigger.json} | 10 +- src/locales/en/ability.json | 1242 ++++++ src/locales/en/ability.ts | 1244 ------ src/locales/en/achv-female.json | 264 ++ src/locales/en/achv-male.json | 264 ++ src/locales/en/achv.ts | 278 -- .../en/{arena-flyout.ts => arena-flyout.json} | 12 +- .../{es/arena-tag.ts => en/arena-tag.json} | 8 +- src/locales/en/arena-tag.ts | 53 - src/locales/en/battle-info.json | 3 + src/locales/en/battle-info.ts | 5 - src/locales/en/battle-message-ui-handler.json | 8 + src/locales/en/battle-message-ui-handler.ts | 10 - src/locales/en/battle-scene.json | 3 + src/locales/en/battle-scene.ts | 5 - src/locales/en/{battle.ts => battle.json} | 8 +- .../battler-tags.ts => en/battler-tags.json} | 8 +- src/locales/en/battler-tags.ts | 73 - src/locales/en/berry.json | 46 + src/locales/en/berry.ts | 48 - src/locales/en/{bgm-name.ts => bgm-name.json} | 28 +- src/locales/en/{biome.ts => biome.json} | 10 +- .../en/{challenges.ts => challenges.json} | 11 +- src/locales/en/command-ui-handler.json | 7 + src/locales/en/command-ui-handler.ts | 9 - src/locales/en/common.json | 8 + src/locales/en/common.ts | 10 - src/locales/en/config.ts | 233 +- .../en/dialogue-double-battle-female.json | 82 + .../en/dialogue-double-battle-male.json | 82 + src/locales/en/dialogue-female.json | 2545 +++++++++++ .../en/dialogue-final-boss-female.json | 5 + src/locales/en/dialogue-final-boss-male.json | 5 + src/locales/en/dialogue-male.json | 2545 +++++++++++ src/locales/en/dialogue-misc-female.json | 6 + src/locales/en/dialogue-misc-male.json | 6 + src/locales/en/dialogue.ts | 2921 ------------- src/locales/en/{egg.ts => egg.json} | 8 +- src/locales/en/fight-ui-handler.json | 7 + src/locales/en/fight-ui-handler.ts | 9 - .../en/{filter-bar.ts => filter-bar.json} | 8 +- src/locales/en/game-mode.json | 8 + src/locales/en/game-mode.ts | 10 - ...-handler.ts => game-stats-ui-handler.json} | 86 +- src/locales/en/{growth.ts => growth.json} | 6 +- ...enu-ui-handler.ts => menu-ui-handler.json} | 6 +- src/locales/en/{menu.ts => menu.json} | 17 +- ...ler.ts => modifier-select-ui-handler.json} | 26 +- src/locales/en/modifier-type.json | 455 ++ src/locales/en/modifier-type.ts | 457 -- src/locales/en/{modifier.ts => modifier.json} | 8 +- .../en/{move-trigger.ts => move-trigger.json} | 8 +- src/locales/en/move.json | 3810 ++++++++++++++++ src/locales/en/move.ts | 3812 ----------------- src/locales/en/{nature.ts => nature.json} | 6 +- ...ty-ui-handler.ts => party-ui-handler.json} | 13 +- src/locales/en/pokeball.json | 8 + src/locales/en/pokeball.ts | 10 - src/locales/en/pokemon-form-battle.json | 14 + .../en/{pokemon-form.ts => pokemon-form.json} | 53 +- src/locales/en/pokemon-info-container.json | 7 + src/locales/en/pokemon-info-container.ts | 9 - .../en/{pokemon-info.ts => pokemon-info.json} | 15 +- ...okemon-summary.ts => pokemon-summary.json} | 11 +- src/locales/en/{pokemon.ts => pokemon.json} | 8 +- .../en/save-slot-select-ui-handler.json | 7 + src/locales/en/save-slot-select-ui-handler.ts | 9 - src/locales/en/{settings.ts => settings.json} | 6 +- ...plash-messages.ts => splash-messages.json} | 8 +- ...dler.ts => starter-select-ui-handler.json} | 11 +- src/locales/en/status-effect.json | 65 + src/locales/en/status-effect.ts | 67 - src/locales/en/terrain.json | 16 + src/locales/en/trainer-classes.json | 121 + src/locales/en/trainer-names.json | 156 + src/locales/en/trainer-titles.json | 31 + src/locales/en/trainers.ts | 322 -- src/locales/en/tutorial.json | 10 + src/locales/en/tutorial.ts | 44 - src/locales/en/{voucher.ts => voucher.json} | 20 +- src/locales/en/{weather.ts => weather.json} | 38 +- src/locales/es/ability-trigger.json | 11 + src/locales/es/ability-trigger.ts | 64 - src/locales/es/ability.json | 1242 ++++++ src/locales/es/ability.ts | 1244 ------ src/locales/es/achv-female.json | 163 + src/locales/es/achv-male.json | 163 + src/locales/es/achv.ts | 278 -- .../es/{arena-flyout.ts => arena-flyout.json} | 15 +- src/locales/es/arena-tag.json | 1 + src/locales/es/battle-info.json | 1 + src/locales/es/battle-info.ts | 5 - src/locales/es/battle-message-ui-handler.json | 8 + src/locales/es/battle-message-ui-handler.ts | 10 - src/locales/es/battle-scene.json | 3 + src/locales/es/battle-scene.ts | 5 - src/locales/es/{battle.ts => battle.json} | 18 +- src/locales/es/battler-tags.json | 1 + src/locales/es/berry.json | 46 + src/locales/es/berry.ts | 48 - src/locales/es/{bgm-name.ts => bgm-name.json} | 28 +- src/locales/es/{biome.ts => biome.json} | 8 +- .../es/{challenges.ts => challenges.json} | 17 +- src/locales/es/command-ui-handler.json | 7 + src/locales/es/command-ui-handler.ts | 9 - src/locales/es/common.json | 7 + src/locales/es/common.ts | 10 - src/locales/es/config.ts | 233 +- .../es/dialogue-double-battle-female.json | 1 + .../es/dialogue-double-battle-male.json | 1 + src/locales/es/dialogue-female.json | 1 + .../es/dialogue-final-boss-female.json | 1 + src/locales/es/dialogue-final-boss-male.json | 1 + src/locales/es/dialogue-male.json | 1 + src/locales/es/dialogue-misc-female.json | 1 + src/locales/es/dialogue-misc-male.json | 1 + src/locales/es/dialogue.ts | 2914 ------------- src/locales/es/{egg.ts => egg.json} | 8 +- src/locales/es/fight-ui-handler.json | 7 + src/locales/es/fight-ui-handler.ts | 9 - .../es/{filter-bar.ts => filter-bar.json} | 8 +- src/locales/es/game-mode.json | 8 + src/locales/es/game-mode.ts | 10 - src/locales/es/game-stats-ui-handler.json | 1 + src/locales/es/game-stats-ui-handler.ts | 44 - src/locales/es/{growth.ts => growth.json} | 6 +- ...enu-ui-handler.ts => menu-ui-handler.json} | 9 +- src/locales/es/{menu.ts => menu.json} | 24 +- ...ler.ts => modifier-select-ui-handler.json} | 27 +- src/locales/es/modifier-type.json | 601 +++ src/locales/es/modifier-type.ts | 456 -- src/locales/es/modifier.json | 3 + src/locales/es/modifier.ts | 14 - src/locales/es/move-trigger.json | 11 + src/locales/es/move-trigger.ts | 67 - src/locales/es/move.json | 3810 ++++++++++++++++ src/locales/es/move.ts | 3812 ----------------- src/locales/es/{nature.ts => nature.json} | 6 +- ...ty-ui-handler.ts => party-ui-handler.json} | 18 +- src/locales/es/pokeball.json | 8 + src/locales/es/pokeball.ts | 10 - src/locales/es/pokemon-form-battle.json | 8 + .../es/{pokemon-form.ts => pokemon-form.json} | 56 +- src/locales/es/pokemon-info-container.json | 6 + src/locales/es/pokemon-info-container.ts | 8 - .../es/{pokemon-info.ts => pokemon-info.json} | 15 +- ...okemon-summary.ts => pokemon-summary.json} | 11 +- src/locales/es/{pokemon.ts => pokemon.json} | 8 +- .../es/save-slot-select-ui-handler.json | 7 + src/locales/es/save-slot-select-ui-handler.ts | 9 - src/locales/es/settings.json | 7 + src/locales/es/settings.ts | 107 - ...plash-messages.ts => splash-messages.json} | 8 +- ...dler.ts => starter-select-ui-handler.json} | 15 +- src/locales/es/status-effect.json | 65 + src/locales/es/status-effect.ts | 67 - src/locales/es/terrain.json | 1 + src/locales/es/trainer-classes.json | 99 + src/locales/es/trainer-names.json | 156 + src/locales/es/trainer-titles.json | 31 + src/locales/es/trainers.ts | 322 -- src/locales/es/tutorial.json | 10 + src/locales/es/tutorial.ts | 51 - src/locales/es/{voucher.ts => voucher.json} | 20 +- src/locales/es/{weather.ts => weather.json} | 38 +- src/test/localization/battle-stat.test.ts | 8 +- 167 files changed, 18830 insertions(+), 19787 deletions(-) rename src/locales/en/{ability-trigger.ts => ability-trigger.json} (95%) create mode 100644 src/locales/en/ability.json delete mode 100644 src/locales/en/ability.ts create mode 100644 src/locales/en/achv-female.json create mode 100644 src/locales/en/achv-male.json delete mode 100644 src/locales/en/achv.ts rename src/locales/en/{arena-flyout.ts => arena-flyout.json} (82%) rename src/locales/{es/arena-tag.ts => en/arena-tag.json} (94%) delete mode 100644 src/locales/en/arena-tag.ts create mode 100644 src/locales/en/battle-info.json delete mode 100644 src/locales/en/battle-info.ts create mode 100644 src/locales/en/battle-message-ui-handler.json delete mode 100644 src/locales/en/battle-message-ui-handler.ts create mode 100644 src/locales/en/battle-scene.json delete mode 100644 src/locales/en/battle-scene.ts rename src/locales/en/{battle.ts => battle.json} (97%) rename src/locales/{es/battler-tags.ts => en/battler-tags.json} (96%) delete mode 100644 src/locales/en/battler-tags.ts create mode 100644 src/locales/en/berry.json delete mode 100644 src/locales/en/berry.ts rename src/locales/en/{bgm-name.ts => bgm-name.json} (89%) rename src/locales/en/{biome.ts => biome.json} (80%) rename src/locales/en/{challenges.ts => challenges.json} (81%) create mode 100644 src/locales/en/command-ui-handler.json delete mode 100644 src/locales/en/command-ui-handler.ts create mode 100644 src/locales/en/common.json delete mode 100644 src/locales/en/common.ts create mode 100644 src/locales/en/dialogue-double-battle-female.json create mode 100644 src/locales/en/dialogue-double-battle-male.json create mode 100644 src/locales/en/dialogue-female.json create mode 100644 src/locales/en/dialogue-final-boss-female.json create mode 100644 src/locales/en/dialogue-final-boss-male.json create mode 100644 src/locales/en/dialogue-male.json create mode 100644 src/locales/en/dialogue-misc-female.json create mode 100644 src/locales/en/dialogue-misc-male.json delete mode 100644 src/locales/en/dialogue.ts rename src/locales/en/{egg.ts => egg.json} (87%) create mode 100644 src/locales/en/fight-ui-handler.json delete mode 100644 src/locales/en/fight-ui-handler.ts rename src/locales/en/{filter-bar.ts => filter-bar.json} (88%) create mode 100644 src/locales/en/game-mode.json delete mode 100644 src/locales/en/game-mode.ts rename src/locales/en/{game-stats-ui-handler.ts => game-stats-ui-handler.json} (86%) rename src/locales/en/{growth.ts => growth.json} (54%) rename src/locales/en/{menu-ui-handler.ts => menu-ui-handler.json} (87%) rename src/locales/en/{menu.ts => menu.json} (86%) rename src/locales/en/{modifier-select-ui-handler.ts => modifier-select-ui-handler.json} (74%) create mode 100644 src/locales/en/modifier-type.json delete mode 100644 src/locales/en/modifier-type.ts rename src/locales/en/{modifier.ts => modifier.json} (84%) rename src/locales/en/{move-trigger.ts => move-trigger.json} (96%) create mode 100644 src/locales/en/move.json delete mode 100644 src/locales/en/move.ts rename src/locales/en/{nature.ts => nature.json} (79%) rename src/locales/en/{party-ui-handler.ts => party-ui-handler.json} (89%) create mode 100644 src/locales/en/pokeball.json delete mode 100644 src/locales/en/pokeball.ts create mode 100644 src/locales/en/pokemon-form-battle.json rename src/locales/en/{pokemon-form.ts => pokemon-form.json} (78%) create mode 100644 src/locales/en/pokemon-info-container.json delete mode 100644 src/locales/en/pokemon-info-container.ts rename src/locales/en/{pokemon-info.ts => pokemon-info.json} (80%) rename src/locales/en/{pokemon-summary.ts => pokemon-summary.json} (67%) rename src/locales/en/{pokemon.ts => pokemon.json} (99%) create mode 100644 src/locales/en/save-slot-select-ui-handler.json delete mode 100644 src/locales/en/save-slot-select-ui-handler.ts rename src/locales/en/{settings.ts => settings.json} (95%) rename src/locales/en/{splash-messages.ts => splash-messages.json} (89%) rename src/locales/en/{starter-select-ui-handler.ts => starter-select-ui-handler.json} (77%) create mode 100644 src/locales/en/status-effect.json delete mode 100644 src/locales/en/status-effect.ts create mode 100644 src/locales/en/terrain.json create mode 100644 src/locales/en/trainer-classes.json create mode 100644 src/locales/en/trainer-names.json create mode 100644 src/locales/en/trainer-titles.json delete mode 100644 src/locales/en/trainers.ts create mode 100644 src/locales/en/tutorial.json delete mode 100644 src/locales/en/tutorial.ts rename src/locales/en/{voucher.ts => voucher.json} (63%) rename src/locales/en/{weather.ts => weather.json} (58%) create mode 100644 src/locales/es/ability-trigger.json delete mode 100644 src/locales/es/ability-trigger.ts create mode 100644 src/locales/es/ability.json delete mode 100644 src/locales/es/ability.ts create mode 100644 src/locales/es/achv-female.json create mode 100644 src/locales/es/achv-male.json delete mode 100644 src/locales/es/achv.ts rename src/locales/es/{arena-flyout.ts => arena-flyout.json} (82%) create mode 100644 src/locales/es/arena-tag.json create mode 100644 src/locales/es/battle-info.json delete mode 100644 src/locales/es/battle-info.ts create mode 100644 src/locales/es/battle-message-ui-handler.json delete mode 100644 src/locales/es/battle-message-ui-handler.ts create mode 100644 src/locales/es/battle-scene.json delete mode 100644 src/locales/es/battle-scene.ts rename src/locales/es/{battle.ts => battle.json} (86%) create mode 100644 src/locales/es/battler-tags.json create mode 100644 src/locales/es/berry.json delete mode 100644 src/locales/es/berry.ts rename src/locales/es/{bgm-name.ts => bgm-name.json} (90%) rename src/locales/es/{biome.ts => biome.json} (86%) rename src/locales/es/{challenges.ts => challenges.json} (57%) create mode 100644 src/locales/es/command-ui-handler.json delete mode 100644 src/locales/es/command-ui-handler.ts create mode 100644 src/locales/es/common.json delete mode 100644 src/locales/es/common.ts create mode 100644 src/locales/es/dialogue-double-battle-female.json create mode 100644 src/locales/es/dialogue-double-battle-male.json create mode 100644 src/locales/es/dialogue-female.json create mode 100644 src/locales/es/dialogue-final-boss-female.json create mode 100644 src/locales/es/dialogue-final-boss-male.json create mode 100644 src/locales/es/dialogue-male.json create mode 100644 src/locales/es/dialogue-misc-female.json create mode 100644 src/locales/es/dialogue-misc-male.json delete mode 100644 src/locales/es/dialogue.ts rename src/locales/es/{egg.ts => egg.json} (86%) create mode 100644 src/locales/es/fight-ui-handler.json delete mode 100644 src/locales/es/fight-ui-handler.ts rename src/locales/es/{filter-bar.ts => filter-bar.json} (88%) create mode 100644 src/locales/es/game-mode.json delete mode 100644 src/locales/es/game-mode.ts create mode 100644 src/locales/es/game-stats-ui-handler.json delete mode 100644 src/locales/es/game-stats-ui-handler.ts rename src/locales/es/{growth.ts => growth.json} (55%) rename src/locales/es/{menu-ui-handler.ts => menu-ui-handler.json} (79%) rename src/locales/es/{menu.ts => menu.json} (81%) rename src/locales/es/{modifier-select-ui-handler.ts => modifier-select-ui-handler.json} (76%) create mode 100644 src/locales/es/modifier-type.json delete mode 100644 src/locales/es/modifier-type.ts create mode 100644 src/locales/es/modifier.json delete mode 100644 src/locales/es/modifier.ts create mode 100644 src/locales/es/move-trigger.json delete mode 100644 src/locales/es/move-trigger.ts create mode 100644 src/locales/es/move.json delete mode 100644 src/locales/es/move.ts rename src/locales/es/{nature.ts => nature.json} (80%) rename src/locales/es/{party-ui-handler.ts => party-ui-handler.json} (84%) create mode 100644 src/locales/es/pokeball.json delete mode 100644 src/locales/es/pokeball.ts create mode 100644 src/locales/es/pokemon-form-battle.json rename src/locales/es/{pokemon-form.ts => pokemon-form.json} (70%) create mode 100644 src/locales/es/pokemon-info-container.json delete mode 100644 src/locales/es/pokemon-info-container.ts rename src/locales/es/{pokemon-info.ts => pokemon-info.json} (80%) rename src/locales/es/{pokemon-summary.ts => pokemon-summary.json} (77%) rename src/locales/es/{pokemon.ts => pokemon.json} (99%) create mode 100644 src/locales/es/save-slot-select-ui-handler.json delete mode 100644 src/locales/es/save-slot-select-ui-handler.ts create mode 100644 src/locales/es/settings.json delete mode 100644 src/locales/es/settings.ts rename src/locales/es/{splash-messages.ts => splash-messages.json} (89%) rename src/locales/es/{starter-select-ui-handler.ts => starter-select-ui-handler.json} (69%) create mode 100644 src/locales/es/status-effect.json delete mode 100644 src/locales/es/status-effect.ts create mode 100644 src/locales/es/terrain.json create mode 100644 src/locales/es/trainer-classes.json create mode 100644 src/locales/es/trainer-names.json create mode 100644 src/locales/es/trainer-titles.json delete mode 100644 src/locales/es/trainers.ts create mode 100644 src/locales/es/tutorial.json delete mode 100644 src/locales/es/tutorial.ts rename src/locales/es/{voucher.ts => voucher.json} (63%) rename src/locales/es/{weather.ts => weather.json} (59%) diff --git a/src/@types/i18next.d.ts b/src/@types/i18next.d.ts index a1cf70d91d5..d895659acef 100644 --- a/src/@types/i18next.d.ts +++ b/src/@types/i18next.d.ts @@ -1,9 +1,18 @@ import { type enConfig } from "#app/locales/en/config.js"; +import { TOptions } from "i18next"; +//TODO: this needs to be type properly in the future // Module declared to make referencing keys in the localization files type-safe. declare module "i18next" { interface CustomTypeOptions { defaultNS: "menu", // needed here as well for typedoc resources: typeof enConfig } + + interface TFunction { + ( + key: string | string[], + options?: TOptions & Record + ): string; + } } diff --git a/src/locales/en/ability-trigger.ts b/src/locales/en/ability-trigger.json similarity index 95% rename from src/locales/en/ability-trigger.ts rename to src/locales/en/ability-trigger.json index 2a0e0df255a..307ab70b85c 100644 --- a/src/locales/en/ability-trigger.ts +++ b/src/locales/en/ability-trigger.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const abilityTriggers: SimpleTranslationEntries = { +{ "blockRecoilDamage": "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!", "badDreams": "{{pokemonName}} is tormented!", "costar": "{{pokemonName}} copied {{allyName}}'s stat changes!", @@ -10,7 +8,7 @@ export const abilityTriggers: SimpleTranslationEntries = { "trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!", "windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!", "quickDraw": "{{pokemonName}} can act faster than normal, thanks to its Quick Draw!", - "disguiseAvoidedDamage" : "{{pokemonNameWithAffix}}'s disguise was busted!", + "disguiseAvoidedDamage": "{{pokemonNameWithAffix}}'s disguise was busted!", "blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!", "typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!", @@ -60,5 +58,5 @@ export const abilityTriggers: SimpleTranslationEntries = { "postSummonSwordOfRuin": "{{pokemonNameWithAffix}}'s Sword of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}'s Tablets of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}'s Beads of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", - "preventBerryUse": "{{pokemonNameWithAffix}} is too\nnervous to eat berries!", -} as const; + "preventBerryUse": "{{pokemonNameWithAffix}} is too\nnervous to eat berries!" +} \ No newline at end of file diff --git a/src/locales/en/ability.json b/src/locales/en/ability.json new file mode 100644 index 00000000000..de2e063e966 --- /dev/null +++ b/src/locales/en/ability.json @@ -0,0 +1,1242 @@ +{ + "stench": { + "name": "Stench", + "description": "By releasing stench when attacking, this Pokémon may cause the target to flinch." + }, + "drizzle": { + "name": "Drizzle", + "description": "The Pokémon makes it rain when it enters a battle." + }, + "speedBoost": { + "name": "Speed Boost", + "description": "Its Speed stat is boosted every turn." + }, + "battleArmor": { + "name": "Battle Armor", + "description": "Hard armor protects the Pokémon from critical hits." + }, + "sturdy": { + "name": "Sturdy", + "description": "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either." + }, + "damp": { + "name": "Damp", + "description": "Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings." + }, + "limber": { + "name": "Limber", + "description": "Its limber body protects the Pokémon from paralysis." + }, + "sandVeil": { + "name": "Sand Veil", + "description": "Boosts the Pokémon's evasiveness in a sandstorm." + }, + "static": { + "name": "Static", + "description": "The Pokémon is charged with static electricity, so contact with it may cause paralysis." + }, + "voltAbsorb": { + "name": "Volt Absorb", + "description": "Restores HP if hit by an Electric-type move instead of taking damage." + }, + "waterAbsorb": { + "name": "Water Absorb", + "description": "Restores HP if hit by a Water-type move instead of taking damage." + }, + "oblivious": { + "name": "Oblivious", + "description": "The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts." + }, + "cloudNine": { + "name": "Cloud Nine", + "description": "Eliminates the effects of weather." + }, + "compoundEyes": { + "name": "Compound Eyes", + "description": "The Pokémon's compound eyes boost its accuracy." + }, + "insomnia": { + "name": "Insomnia", + "description": "The Pokémon is suffering from insomnia and cannot fall asleep." + }, + "colorChange": { + "name": "Color Change", + "description": "The Pokémon's type becomes the type of the move used on it." + }, + "immunity": { + "name": "Immunity", + "description": "The immune system of the Pokémon prevents it from getting poisoned." + }, + "flashFire": { + "name": "Flash Fire", + "description": "Powers up the Pokémon's Fire-type moves if it's hit by one." + }, + "shieldDust": { + "name": "Shield Dust", + "description": "This Pokémon's dust blocks the additional effects of attacks taken." + }, + "ownTempo": { + "name": "Own Tempo", + "description": "This Pokémon has its own tempo, and that prevents it from becoming confused." + }, + "suctionCups": { + "name": "Suction Cups", + "description": "This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out." + }, + "intimidate": { + "name": "Intimidate", + "description": "The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat." + }, + "shadowTag": { + "name": "Shadow Tag", + "description": "This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping." + }, + "roughSkin": { + "name": "Rough Skin", + "description": "This Pokémon inflicts damage with its rough skin to the attacker on contact." + }, + "wonderGuard": { + "name": "Wonder Guard", + "description": "Its mysterious power only lets supereffective moves hit the Pokémon." + }, + "levitate": { + "name": "Levitate", + "description": "By floating in the air, the Pokémon receives full immunity to all Ground-type moves." + }, + "effectSpore": { + "name": "Effect Spore", + "description": "Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker." + }, + "synchronize": { + "name": "Synchronize", + "description": "The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon." + }, + "clearBody": { + "name": "Clear Body", + "description": "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats." + }, + "naturalCure": { + "name": "Natural Cure", + "description": "All status conditions heal when the Pokémon switches out." + }, + "lightningRod": { + "name": "Lightning Rod", + "description": "The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk." + }, + "sereneGrace": { + "name": "Serene Grace", + "description": "Boosts the likelihood of additional effects occurring when attacking." + }, + "swiftSwim": { + "name": "Swift Swim", + "description": "Boosts the Pokémon's Speed stat in rain." + }, + "chlorophyll": { + "name": "Chlorophyll", + "description": "Boosts the Pokémon's Speed stat in harsh sunlight." + }, + "illuminate": { + "name": "Illuminate", + "description": "By illuminating its surroundings, the Pokémon raises the likelihood of meeting wild Pokémon and prevents its accuracy from being lowered." + }, + "trace": { + "name": "Trace", + "description": "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability." + }, + "hugePower": { + "name": "Huge Power", + "description": "Doubles the Pokémon's Attack stat." + }, + "poisonPoint": { + "name": "Poison Point", + "description": "Contact with the Pokémon may poison the attacker." + }, + "innerFocus": { + "name": "Inner Focus", + "description": "The Pokémon's intensely focused, and that protects the Pokémon from flinching." + }, + "magmaArmor": { + "name": "Magma Armor", + "description": "The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen." + }, + "waterVeil": { + "name": "Water Veil", + "description": "The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn." + }, + "magnetPull": { + "name": "Magnet Pull", + "description": "Prevents Steel-type Pokémon from escaping using its magnetic force." + }, + "soundproof": { + "name": "Soundproof", + "description": "Soundproofing gives the Pokémon full immunity to all sound-based moves." + }, + "rainDish": { + "name": "Rain Dish", + "description": "The Pokémon gradually regains HP in rain." + }, + "sandStream": { + "name": "Sand Stream", + "description": "The Pokémon summons a sandstorm when it enters a battle." + }, + "pressure": { + "name": "Pressure", + "description": "By putting pressure on the opposing Pokémon, it raises their PP usage." + }, + "thickFat": { + "name": "Thick Fat", + "description": "The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves." + }, + "earlyBird": { + "name": "Early Bird", + "description": "The Pokémon awakens from sleep twice as fast as other Pokémon." + }, + "flameBody": { + "name": "Flame Body", + "description": "Contact with the Pokémon may burn the attacker." + }, + "runAway": { + "name": "Run Away", + "description": "Enables a sure getaway from wild Pokémon." + }, + "keenEye": { + "name": "Keen Eye", + "description": "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy." + }, + "hyperCutter": { + "name": "Hyper Cutter", + "description": "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat." + }, + "pickup": { + "name": "Pickup", + "description": "The Pokémon may pick up the item an opposing Pokémon held during a battle." + }, + "truant": { + "name": "Truant", + "description": "The Pokémon can't use a move if it had used a move on the previous turn." + }, + "hustle": { + "name": "Hustle", + "description": "Boosts the Attack stat, but lowers accuracy." + }, + "cuteCharm": { + "name": "Cute Charm", + "description": "Contact with the Pokémon may cause infatuation." + }, + "plus": { + "name": "Plus", + "description": "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle." + }, + "minus": { + "name": "Minus", + "description": "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle." + }, + "forecast": { + "name": "Forecast", + "description": "The Pokémon transforms with the weather to change its type to Water, Fire, or Ice." + }, + "stickyHold": { + "name": "Sticky Hold", + "description": "Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon." + }, + "shedSkin": { + "name": "Shed Skin", + "description": "The Pokémon may heal its own status conditions by shedding its skin." + }, + "guts": { + "name": "Guts", + "description": "It's so gutsy that having a status condition boosts the Pokémon's Attack stat." + }, + "marvelScale": { + "name": "Marvel Scale", + "description": "The Pokémon's marvelous scales boost the Defense stat if it has a status condition." + }, + "liquidOoze": { + "name": "Liquid Ooze", + "description": "The oozed liquid has a strong stench, which damages attackers using any draining move." + }, + "overgrow": { + "name": "Overgrow", + "description": "Powers up Grass-type moves when the Pokémon's HP is low." + }, + "blaze": { + "name": "Blaze", + "description": "Powers up Fire-type moves when the Pokémon's HP is low." + }, + "torrent": { + "name": "Torrent", + "description": "Powers up Water-type moves when the Pokémon's HP is low." + }, + "swarm": { + "name": "Swarm", + "description": "Powers up Bug-type moves when the Pokémon's HP is low." + }, + "rockHead": { + "name": "Rock Head", + "description": "Protects the Pokémon from recoil damage." + }, + "drought": { + "name": "Drought", + "description": "Turns the sunlight harsh when the Pokémon enters a battle." + }, + "arenaTrap": { + "name": "Arena Trap", + "description": "Prevents opposing Pokémon from fleeing." + }, + "vitalSpirit": { + "name": "Vital Spirit", + "description": "The Pokémon is full of vitality, and that prevents it from falling asleep." + }, + "whiteSmoke": { + "name": "White Smoke", + "description": "The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats." + }, + "purePower": { + "name": "Pure Power", + "description": "Using its pure power, the Pokémon doubles its Attack stat." + }, + "shellArmor": { + "name": "Shell Armor", + "description": "A hard shell protects the Pokémon from critical hits." + }, + "airLock": { + "name": "Air Lock", + "description": "Eliminates the effects of weather." + }, + "tangledFeet": { + "name": "Tangled Feet", + "description": "Raises evasiveness if the Pokémon is confused." + }, + "motorDrive": { + "name": "Motor Drive", + "description": "Boosts its Speed stat if hit by an Electric-type move instead of taking damage." + }, + "rivalry": { + "name": "Rivalry", + "description": "Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender." + }, + "steadfast": { + "name": "Steadfast", + "description": "The Pokémon's determination boosts the Speed stat each time the Pokémon flinches." + }, + "snowCloak": { + "name": "Snow Cloak", + "description": "Boosts the Pokémon's evasiveness in snow." + }, + "gluttony": { + "name": "Gluttony", + "description": "Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual." + }, + "angerPoint": { + "name": "Anger Point", + "description": "The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat." + }, + "unburden": { + "name": "Unburden", + "description": "Boosts the Speed stat if the Pokémon's held item is used or lost." + }, + "heatproof": { + "name": "Heatproof", + "description": "The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it." + }, + "simple": { + "name": "Simple", + "description": "The stat changes the Pokémon receives are doubled." + }, + "drySkin": { + "name": "Dry Skin", + "description": "Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves." + }, + "download": { + "name": "Download", + "description": "Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective." + }, + "ironFist": { + "name": "Iron Fist", + "description": "Powers up punching moves." + }, + "poisonHeal": { + "name": "Poison Heal", + "description": "Restores HP if the Pokémon is poisoned instead of losing HP." + }, + "adaptability": { + "name": "Adaptability", + "description": "Powers up moves of the same type as the Pokémon." + }, + "skillLink": { + "name": "Skill Link", + "description": "Maximizes the number of times multistrike moves hit." + }, + "hydration": { + "name": "Hydration", + "description": "Heals status conditions if it's raining." + }, + "solarPower": { + "name": "Solar Power", + "description": "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn." + }, + "quickFeet": { + "name": "Quick Feet", + "description": "Boosts the Speed stat if the Pokémon has a status condition." + }, + "normalize": { + "name": "Normalize", + "description": "All the Pokémon's moves become Normal type. The power of those moves is boosted a little." + }, + "sniper": { + "name": "Sniper", + "description": "Powers up moves if they become critical hits when attacking." + }, + "magicGuard": { + "name": "Magic Guard", + "description": "The Pokémon only takes damage from attacks." + }, + "noGuard": { + "name": "No Guard", + "description": "The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land." + }, + "stall": { + "name": "Stall", + "description": "The Pokémon moves after all other Pokémon do." + }, + "technician": { + "name": "Technician", + "description": "Powers up the Pokémon's weaker moves." + }, + "leafGuard": { + "name": "Leaf Guard", + "description": "Prevents status conditions in harsh sunlight." + }, + "klutz": { + "name": "Klutz", + "description": "The Pokémon can't use any held items." + }, + "moldBreaker": { + "name": "Mold Breaker", + "description": "Moves can be used on the target regardless of its Abilities." + }, + "superLuck": { + "name": "Super Luck", + "description": "The Pokémon is so lucky that the critical-hit ratios of its moves are boosted." + }, + "aftermath": { + "name": "Aftermath", + "description": "Damages the attacker if it contacts the Pokémon with a finishing hit." + }, + "anticipation": { + "name": "Anticipation", + "description": "The Pokémon can sense an opposing Pokémon's dangerous moves." + }, + "forewarn": { + "name": "Forewarn", + "description": "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has." + }, + "unaware": { + "name": "Unaware", + "description": "When attacking, the Pokémon ignores the target Pokémon's stat changes." + }, + "tintedLens": { + "name": "Tinted Lens", + "description": "The Pokémon can use \"not very effective\" moves to deal regular damage." + }, + "filter": { + "name": "Filter", + "description": "Reduces the power of supereffective attacks taken." + }, + "slowStart": { + "name": "Slow Start", + "description": "For five turns, the Pokémon's Attack and Speed stats are halved." + }, + "scrappy": { + "name": "Scrappy", + "description": "The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves." + }, + "stormDrain": { + "name": "Storm Drain", + "description": "Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk." + }, + "iceBody": { + "name": "Ice Body", + "description": "The Pokémon gradually regains HP in snow." + }, + "solidRock": { + "name": "Solid Rock", + "description": "Reduces the power of supereffective attacks taken." + }, + "snowWarning": { + "name": "Snow Warning", + "description": "The Pokémon makes it snow when it enters a battle." + }, + "honeyGather": { + "name": "Honey Gather", + "description": "The Pokémon gathers Honey after a battle. The Honey is then sold for money." + }, + "frisk": { + "name": "Frisk", + "description": "When it enters a battle, the Pokémon can check an opposing Pokémon's Ability." + }, + "reckless": { + "name": "Reckless", + "description": "Powers up moves that have recoil damage." + }, + "multitype": { + "name": "Multitype", + "description": "Changes the Pokémon's type to match the Plate or Z-Crystal it holds." + }, + "flowerGift": { + "name": "Flower Gift", + "description": "Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight." + }, + "badDreams": { + "name": "Bad Dreams", + "description": "Reduces the HP of sleeping opposing Pokémon." + }, + "pickpocket": { + "name": "Pickpocket", + "description": "Steals an item from an attacker that made direct contact." + }, + "sheerForce": { + "name": "Sheer Force", + "description": "Removes additional effects to increase the power of moves when attacking." + }, + "contrary": { + "name": "Contrary", + "description": "Makes stat changes have an opposite effect." + }, + "unnerve": { + "name": "Unnerve", + "description": "Unnerves opposing Pokémon and makes them unable to eat Berries." + }, + "defiant": { + "name": "Defiant", + "description": "Boosts the Pokémon's Attack stat sharply when its stats are lowered." + }, + "defeatist": { + "name": "Defeatist", + "description": "Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less." + }, + "cursedBody": { + "name": "Cursed Body", + "description": "May disable a move used on the Pokémon." + }, + "healer": { + "name": "Healer", + "description": "Sometimes heals an ally's status condition." + }, + "friendGuard": { + "name": "Friend Guard", + "description": "Reduces damage done to allies." + }, + "weakArmor": { + "name": "Weak Armor", + "description": "Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat." + }, + "heavyMetal": { + "name": "Heavy Metal", + "description": "Doubles the Pokémon's weight." + }, + "lightMetal": { + "name": "Light Metal", + "description": "Halves the Pokémon's weight." + }, + "multiscale": { + "name": "Multiscale", + "description": "Reduces the amount of damage the Pokémon takes while its HP is full." + }, + "toxicBoost": { + "name": "Toxic Boost", + "description": "Powers up physical attacks when the Pokémon is poisoned." + }, + "flareBoost": { + "name": "Flare Boost", + "description": "Powers up special attacks when the Pokémon is burned." + }, + "harvest": { + "name": "Harvest", + "description": "May create another Berry after one is used." + }, + "telepathy": { + "name": "Telepathy", + "description": "Anticipates an ally's attack and dodges it." + }, + "moody": { + "name": "Moody", + "description": "Raises one stat sharply and lowers another every turn." + }, + "overcoat": { + "name": "Overcoat", + "description": "Protects the Pokémon from things like sand, hail, and powder." + }, + "poisonTouch": { + "name": "Poison Touch", + "description": "May poison a target when the Pokémon makes contact." + }, + "regenerator": { + "name": "Regenerator", + "description": "Restores a little HP when withdrawn from battle." + }, + "bigPecks": { + "name": "Big Pecks", + "description": "Protects the Pokémon from Defense-lowering effects." + }, + "sandRush": { + "name": "Sand Rush", + "description": "Boosts the Pokémon's Speed stat in a sandstorm." + }, + "wonderSkin": { + "name": "Wonder Skin", + "description": "Makes status moves more likely to miss." + }, + "analytic": { + "name": "Analytic", + "description": "Boosts move power when the Pokémon moves last." + }, + "illusion": { + "name": "Illusion", + "description": "Comes out disguised as the Pokémon in the party's last spot." + }, + "imposter": { + "name": "Imposter", + "description": "The Pokémon transforms itself into the Pokémon it's facing." + }, + "infiltrator": { + "name": "Infiltrator", + "description": "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes." + }, + "mummy": { + "name": "Mummy", + "description": "Contact with the Pokémon changes the attacker's Ability to Mummy." + }, + "moxie": { + "name": "Moxie", + "description": "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon." + }, + "justified": { + "name": "Justified", + "description": "Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice." + }, + "rattled": { + "name": "Rattled", + "description": "Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat." + }, + "magicBounce": { + "name": "Magic Bounce", + "description": "Reflects status moves instead of getting hit by them." + }, + "sapSipper": { + "name": "Sap Sipper", + "description": "Boosts the Attack stat if hit by a Grass-type move instead of taking damage." + }, + "prankster": { + "name": "Prankster", + "description": "Gives priority to a status move." + }, + "sandForce": { + "name": "Sand Force", + "description": "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm." + }, + "ironBarbs": { + "name": "Iron Barbs", + "description": "Inflicts damage on the attacker upon contact with iron barbs." + }, + "zenMode": { + "name": "Zen Mode", + "description": "Changes the Pokémon's shape when HP is half or less." + }, + "victoryStar": { + "name": "Victory Star", + "description": "Boosts the accuracy of its allies and itself." + }, + "turboblaze": { + "name": "Turboblaze", + "description": "Moves can be used on the target regardless of its Abilities." + }, + "teravolt": { + "name": "Teravolt", + "description": "Moves can be used on the target regardless of its Abilities." + }, + "aromaVeil": { + "name": "Aroma Veil", + "description": "Protects itself and its allies from attacks that limit their move choices." + }, + "flowerVeil": { + "name": "Flower Veil", + "description": "Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats." + }, + "cheekPouch": { + "name": "Cheek Pouch", + "description": "Restores HP as well when the Pokémon eats a Berry." + }, + "protean": { + "name": "Protean", + "description": "Changes the Pokémon's type to the type of the move it's about to use." + }, + "furCoat": { + "name": "Fur Coat", + "description": "Halves the damage from physical moves." + }, + "magician": { + "name": "Magician", + "description": "The Pokémon steals the held item of a Pokémon it hits with a move." + }, + "bulletproof": { + "name": "Bulletproof", + "description": "Protects the Pokémon from some ball and bomb moves." + }, + "competitive": { + "name": "Competitive", + "description": "Boosts the Sp. Atk stat sharply when a stat is lowered." + }, + "strongJaw": { + "name": "Strong Jaw", + "description": "The Pokémon's strong jaw boosts the power of its biting moves." + }, + "refrigerate": { + "name": "Refrigerate", + "description": "Normal-type moves become Ice-type moves. The power of those moves is boosted a little." + }, + "sweetVeil": { + "name": "Sweet Veil", + "description": "Prevents itself and ally Pokémon from falling asleep." + }, + "stanceChange": { + "name": "Stance Change", + "description": "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield." + }, + "galeWings": { + "name": "Gale Wings", + "description": "Gives priority to Flying-type moves when the Pokémon's HP is full." + }, + "megaLauncher": { + "name": "Mega Launcher", + "description": "Powers up aura and pulse moves." + }, + "grassPelt": { + "name": "Grass Pelt", + "description": "Boosts the Pokémon's Defense stat on Grassy Terrain." + }, + "symbiosis": { + "name": "Symbiosis", + "description": "The Pokémon passes its item to an ally that has used up an item." + }, + "toughClaws": { + "name": "Tough Claws", + "description": "Powers up moves that make direct contact." + }, + "pixilate": { + "name": "Pixilate", + "description": "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little." + }, + "gooey": { + "name": "Gooey", + "description": "Contact with the Pokémon lowers the attacker's Speed stat." + }, + "aerilate": { + "name": "Aerilate", + "description": "Normal-type moves become Flying-type moves. The power of those moves is boosted a little." + }, + "parentalBond": { + "name": "Parental Bond", + "description": "Parent and child each attacks." + }, + "darkAura": { + "name": "Dark Aura", + "description": "Powers up each Pokémon's Dark-type moves." + }, + "fairyAura": { + "name": "Fairy Aura", + "description": "Powers up each Pokémon's Fairy-type moves." + }, + "auraBreak": { + "name": "Aura Break", + "description": "The effects of \"Aura\" Abilities are reversed to lower the power of affected moves." + }, + "primordialSea": { + "name": "Primordial Sea", + "description": "The Pokémon changes the weather to nullify Fire-type attacks." + }, + "desolateLand": { + "name": "Desolate Land", + "description": "The Pokémon changes the weather to nullify Water-type attacks." + }, + "deltaStream": { + "name": "Delta Stream", + "description": "The Pokémon changes the weather to eliminate all of the Flying type's weaknesses." + }, + "stamina": { + "name": "Stamina", + "description": "Boosts the Defense stat when hit by an attack." + }, + "wimpOut": { + "name": "Wimp Out", + "description": "The Pokémon cowardly switches out when its HP becomes half or less." + }, + "emergencyExit": { + "name": "Emergency Exit", + "description": "The Pokémon, sensing danger, switches out when its HP becomes half or less." + }, + "waterCompaction": { + "name": "Water Compaction", + "description": "Boosts the Pokémon's Defense stat sharply when hit by a Water-type move." + }, + "merciless": { + "name": "Merciless", + "description": "The Pokémon's attacks become critical hits if the target is poisoned." + }, + "shieldsDown": { + "name": "Shields Down", + "description": "When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive." + }, + "stakeout": { + "name": "Stakeout", + "description": "Doubles the damage dealt to the target's replacement if the target switches out." + }, + "waterBubble": { + "name": "Water Bubble", + "description": "Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn." + }, + "steelworker": { + "name": "Steelworker", + "description": "Powers up Steel-type moves." + }, + "berserk": { + "name": "Berserk", + "description": "Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less." + }, + "slushRush": { + "name": "Slush Rush", + "description": "Boosts the Pokémon's Speed stat in snow." + }, + "longReach": { + "name": "Long Reach", + "description": "The Pokémon uses its moves without making contact with the target." + }, + "liquidVoice": { + "name": "Liquid Voice", + "description": "All sound-based moves become Water-type moves." + }, + "triage": { + "name": "Triage", + "description": "Gives priority to a healing move." + }, + "galvanize": { + "name": "Galvanize", + "description": "Normal-type moves become Electric-type moves. The power of those moves is boosted a little." + }, + "surgeSurfer": { + "name": "Surge Surfer", + "description": "Doubles the Pokémon's Speed stat on Electric Terrain." + }, + "schooling": { + "name": "Schooling", + "description": "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low." + }, + "disguise": { + "name": "Disguise", + "description": "Once per battle, the shroud that covers the Pokémon can protect it from an attack." + }, + "battleBond": { + "name": "Battle Bond", + "description": "Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful." + }, + "powerConstruct": { + "name": "Power Construct", + "description": "Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme." + }, + "corrosion": { + "name": "Corrosion", + "description": "The Pokémon can poison the target even if it's a Steel or Poison type." + }, + "comatose": { + "name": "Comatose", + "description": "It's always drowsing and will never wake up. It can attack without waking up." + }, + "queenlyMajesty": { + "name": "Queenly Majesty", + "description": "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves." + }, + "innardsOut": { + "name": "Innards Out", + "description": "Damages the attacker landing the finishing hit by the amount equal to its last HP." + }, + "dancer": { + "name": "Dancer", + "description": "When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed." + }, + "battery": { + "name": "Battery", + "description": "Powers up ally Pokémon's special moves." + }, + "fluffy": { + "name": "Fluffy", + "description": "Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves." + }, + "dazzling": { + "name": "Dazzling", + "description": "Surprises the opposing Pokémon, making it unable to attack using priority moves." + }, + "soulHeart": { + "name": "Soul-Heart", + "description": "Boosts its Sp. Atk stat every time a Pokémon faints." + }, + "tanglingHair": { + "name": "Tangling Hair", + "description": "Contact with the Pokémon lowers the attacker's Speed stat." + }, + "receiver": { + "name": "Receiver", + "description": "The Pokémon copies the Ability of a defeated ally." + }, + "powerOfAlchemy": { + "name": "Power of Alchemy", + "description": "The Pokémon copies the Ability of a defeated ally." + }, + "beastBoost": { + "name": "Beast Boost", + "description": "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon." + }, + "rksSystem": { + "name": "RKS System", + "description": "Changes the Pokémon's type to match the memory disc it holds." + }, + "electricSurge": { + "name": "Electric Surge", + "description": "Turns the ground into Electric Terrain when the Pokémon enters a battle." + }, + "psychicSurge": { + "name": "Psychic Surge", + "description": "Turns the ground into Psychic Terrain when the Pokémon enters a battle." + }, + "mistySurge": { + "name": "Misty Surge", + "description": "Turns the ground into Misty Terrain when the Pokémon enters a battle." + }, + "grassySurge": { + "name": "Grassy Surge", + "description": "Turns the ground into Grassy Terrain when the Pokémon enters a battle." + }, + "fullMetalBody": { + "name": "Full Metal Body", + "description": "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats." + }, + "shadowShield": { + "name": "Shadow Shield", + "description": "Reduces the amount of damage the Pokémon takes while its HP is full." + }, + "prismArmor": { + "name": "Prism Armor", + "description": "Reduces the power of supereffective attacks taken." + }, + "neuroforce": { + "name": "Neuroforce", + "description": "Powers up moves that are super effective." + }, + "intrepidSword": { + "name": "Intrepid Sword", + "description": "Boosts the Pokémon's Attack stat when the Pokémon enters a battle." + }, + "dauntlessShield": { + "name": "Dauntless Shield", + "description": "Boosts the Pokémon's Defense stat when the Pokémon enters a battle." + }, + "libero": { + "name": "Libero", + "description": "Changes the Pokémon's type to the type of the move it's about to use." + }, + "ballFetch": { + "name": "Ball Fetch", + "description": "The Pokémon will fetch the Poké Ball from the first failed throw of the battle." + }, + "cottonDown": { + "name": "Cotton Down", + "description": "When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself." + }, + "propellerTail": { + "name": "Propeller Tail", + "description": "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves." + }, + "mirrorArmor": { + "name": "Mirror Armor", + "description": "Bounces back only the stat-lowering effects that the Pokémon receives." + }, + "gulpMissile": { + "name": "Gulp Missile", + "description": "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack." + }, + "stalwart": { + "name": "Stalwart", + "description": "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves." + }, + "steamEngine": { + "name": "Steam Engine", + "description": "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move." + }, + "punkRock": { + "name": "Punk Rock", + "description": "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves." + }, + "sandSpit": { + "name": "Sand Spit", + "description": "The Pokémon creates a sandstorm when it's hit by an attack." + }, + "iceScales": { + "name": "Ice Scales", + "description": "The Pokémon is protected by ice scales, which halve the damage taken from special moves." + }, + "ripen": { + "name": "Ripen", + "description": "Ripens Berries and doubles their effect." + }, + "iceFace": { + "name": "Ice Face", + "description": "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails." + }, + "powerSpot": { + "name": "Power Spot", + "description": "Just being next to the Pokémon powers up moves." + }, + "mimicry": { + "name": "Mimicry", + "description": "Changes the Pokémon's type depending on the terrain." + }, + "screenCleaner": { + "name": "Screen Cleaner", + "description": "When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon." + }, + "steelySpirit": { + "name": "Steely Spirit", + "description": "Powers up ally Pokémon's Steel-type moves." + }, + "perishBody": { + "name": "Perish Body", + "description": "When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle." + }, + "wanderingSpirit": { + "name": "Wandering Spirit", + "description": "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact." + }, + "gorillaTactics": { + "name": "Gorilla Tactics", + "description": "Boosts the Pokémon's Attack stat but only allows the use of the first selected move." + }, + "neutralizingGas": { + "name": "Neutralizing Gas", + "description": "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered." + }, + "pastelVeil": { + "name": "Pastel Veil", + "description": "Protects the Pokémon and its ally Pokémon from being poisoned." + }, + "hungerSwitch": { + "name": "Hunger Switch", + "description": "The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn." + }, + "quickDraw": { + "name": "Quick Draw", + "description": "Enables the Pokémon to move first occasionally." + }, + "unseenFist": { + "name": "Unseen Fist", + "description": "If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself." + }, + "curiousMedicine": { + "name": "Curious Medicine", + "description": "When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies." + }, + "transistor": { + "name": "Transistor", + "description": "Powers up Electric-type moves." + }, + "dragonsMaw": { + "name": "Dragon's Maw", + "description": "Powers up Dragon-type moves." + }, + "chillingNeigh": { + "name": "Chilling Neigh", + "description": "When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat." + }, + "grimNeigh": { + "name": "Grim Neigh", + "description": "When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat." + }, + "asOneGlastrier": { + "name": "As One", + "description": "This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability." + }, + "asOneSpectrier": { + "name": "As One", + "description": "This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability." + }, + "lingeringAroma": { + "name": "Lingering Aroma", + "description": "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma." + }, + "seedSower": { + "name": "Seed Sower", + "description": "Turns the ground into Grassy Terrain when the Pokémon is hit by an attack." + }, + "thermalExchange": { + "name": "Thermal Exchange", + "description": "Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned." + }, + "angerShell": { + "name": "Anger Shell", + "description": "When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats." + }, + "purifyingSalt": { + "name": "Purifying Salt", + "description": "The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves." + }, + "wellBakedBody": { + "name": "Well-Baked Body", + "description": "The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted." + }, + "windRider": { + "name": "Wind Rider", + "description": "Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves." + }, + "guardDog": { + "name": "Guard Dog", + "description": "Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work." + }, + "rockyPayload": { + "name": "Rocky Payload", + "description": "Powers up Rock-type moves." + }, + "windPower": { + "name": "Wind Power", + "description": "The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses." + }, + "zeroToHero": { + "name": "Zero to Hero", + "description": "The Pokémon transforms into its Hero Form when it switches out." + }, + "commander": { + "name": "Commander", + "description": "When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there." + }, + "electromorphosis": { + "name": "Electromorphosis", + "description": "The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses." + }, + "protosynthesis": { + "name": "Protosynthesis", + "description": "Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy." + }, + "quarkDrive": { + "name": "Quark Drive", + "description": "Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy." + }, + "goodAsGold": { + "name": "Good as Gold", + "description": "A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves." + }, + "vesselOfRuin": { + "name": "Vessel of Ruin", + "description": "The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself." + }, + "swordOfRuin": { + "name": "Sword of Ruin", + "description": "The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself." + }, + "tabletsOfRuin": { + "name": "Tablets of Ruin", + "description": "The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself." + }, + "beadsOfRuin": { + "name": "Beads of Ruin", + "description": "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself." + }, + "orichalcumPulse": { + "name": "Orichalcum Pulse", + "description": "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight." + }, + "hadronEngine": { + "name": "Hadron Engine", + "description": "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain." + }, + "opportunist": { + "name": "Opportunist", + "description": "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself." + }, + "cudChew": { + "name": "Cud Chew", + "description": "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time." + }, + "sharpness": { + "name": "Sharpness", + "description": "Powers up slicing moves." + }, + "supremeOverlord": { + "name": "Supreme Overlord", + "description": "When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated." + }, + "costar": { + "name": "Costar", + "description": "When the Pokémon enters a battle, it copies an ally's stat changes." + }, + "toxicDebris": { + "name": "Toxic Debris", + "description": "Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves." + }, + "armorTail": { + "name": "Armor Tail", + "description": "The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies." + }, + "earthEater": { + "name": "Earth Eater", + "description": "If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage." + }, + "myceliumMight": { + "name": "Mycelium Might", + "description": "The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target." + }, + "mindsEye": { + "name": "Mind's Eye", + "description": "The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves." + }, + "supersweetSyrup": { + "name": "Supersweet Syrup", + "description": "A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon." + }, + "hospitality": { + "name": "Hospitality", + "description": "When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP." + }, + "toxicChain": { + "name": "Toxic Chain", + "description": "The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move." + }, + "embodyAspectTeal": { + "name": "Embody Aspect", + "description": "The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted." + }, + "embodyAspectWellspring": { + "name": "Embody Aspect", + "description": "The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted." + }, + "embodyAspectHearthflame": { + "name": "Embody Aspect", + "description": "The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted." + }, + "embodyAspectCornerstone": { + "name": "Embody Aspect", + "description": "The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted." + }, + "teraShift": { + "name": "Tera Shift", + "description": "When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form." + }, + "teraShell": { + "name": "Tera Shell", + "description": "The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective." + }, + "teraformZero": { + "name": "Teraform Zero", + "description": "When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero." + }, + "poisonPuppeteer": { + "name": "Poison Puppeteer", + "description": "Pokémon poisoned by Pecharunt's moves will also become confused." + } +} \ No newline at end of file diff --git a/src/locales/en/ability.ts b/src/locales/en/ability.ts deleted file mode 100644 index 7e81f90afff..00000000000 --- a/src/locales/en/ability.ts +++ /dev/null @@ -1,1244 +0,0 @@ -import { AbilityTranslationEntries } from "#app/interfaces/locales.js"; - -export const ability: AbilityTranslationEntries = { - stench: { - name: "Stench", - description: "By releasing stench when attacking, this Pokémon may cause the target to flinch.", - }, - drizzle: { - name: "Drizzle", - description: "The Pokémon makes it rain when it enters a battle.", - }, - speedBoost: { - name: "Speed Boost", - description: "Its Speed stat is boosted every turn.", - }, - battleArmor: { - name: "Battle Armor", - description: "Hard armor protects the Pokémon from critical hits.", - }, - sturdy: { - name: "Sturdy", - description: "It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.", - }, - damp: { - name: "Damp", - description: "Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.", - }, - limber: { - name: "Limber", - description: "Its limber body protects the Pokémon from paralysis.", - }, - sandVeil: { - name: "Sand Veil", - description: "Boosts the Pokémon's evasiveness in a sandstorm.", - }, - static: { - name: "Static", - description: "The Pokémon is charged with static electricity, so contact with it may cause paralysis.", - }, - voltAbsorb: { - name: "Volt Absorb", - description: "Restores HP if hit by an Electric-type move instead of taking damage.", - }, - waterAbsorb: { - name: "Water Absorb", - description: "Restores HP if hit by a Water-type move instead of taking damage.", - }, - oblivious: { - name: "Oblivious", - description: "The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.", - }, - cloudNine: { - name: "Cloud Nine", - description: "Eliminates the effects of weather.", - }, - compoundEyes: { - name: "Compound Eyes", - description: "The Pokémon's compound eyes boost its accuracy.", - }, - insomnia: { - name: "Insomnia", - description: "The Pokémon is suffering from insomnia and cannot fall asleep.", - }, - colorChange: { - name: "Color Change", - description: "The Pokémon's type becomes the type of the move used on it.", - }, - immunity: { - name: "Immunity", - description: "The immune system of the Pokémon prevents it from getting poisoned.", - }, - flashFire: { - name: "Flash Fire", - description: "Powers up the Pokémon's Fire-type moves if it's hit by one.", - }, - shieldDust: { - name: "Shield Dust", - description: "This Pokémon's dust blocks the additional effects of attacks taken.", - }, - ownTempo: { - name: "Own Tempo", - description: "This Pokémon has its own tempo, and that prevents it from becoming confused.", - }, - suctionCups: { - name: "Suction Cups", - description: "This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.", - }, - intimidate: { - name: "Intimidate", - description: "The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.", - }, - shadowTag: { - name: "Shadow Tag", - description: "This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.", - }, - roughSkin: { - name: "Rough Skin", - description: "This Pokémon inflicts damage with its rough skin to the attacker on contact.", - }, - wonderGuard: { - name: "Wonder Guard", - description: "Its mysterious power only lets supereffective moves hit the Pokémon.", - }, - levitate: { - name: "Levitate", - description: "By floating in the air, the Pokémon receives full immunity to all Ground-type moves.", - }, - effectSpore: { - name: "Effect Spore", - description: "Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.", - }, - synchronize: { - name: "Synchronize", - description: "The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.", - }, - clearBody: { - name: "Clear Body", - description: "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", - }, - naturalCure: { - name: "Natural Cure", - description: "All status conditions heal when the Pokémon switches out.", - }, - lightningRod: { - name: "Lightning Rod", - description: "The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.", - }, - sereneGrace: { - name: "Serene Grace", - description: "Boosts the likelihood of additional effects occurring when attacking.", - }, - swiftSwim: { - name: "Swift Swim", - description: "Boosts the Pokémon's Speed stat in rain.", - }, - chlorophyll: { - name: "Chlorophyll", - description: "Boosts the Pokémon's Speed stat in harsh sunlight.", - }, - illuminate: { - name: "Illuminate", - description: "By illuminating its surroundings, the Pokémon raises the likelihood of meeting wild Pokémon and prevents its accuracy from being lowered.", - }, - trace: { - name: "Trace", - description: "When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.", - }, - hugePower: { - name: "Huge Power", - description: "Doubles the Pokémon's Attack stat.", - }, - poisonPoint: { - name: "Poison Point", - description: "Contact with the Pokémon may poison the attacker.", - }, - innerFocus: { - name: "Inner Focus", - description: "The Pokémon's intensely focused, and that protects the Pokémon from flinching.", - }, - magmaArmor: { - name: "Magma Armor", - description: "The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.", - }, - waterVeil: { - name: "Water Veil", - description: "The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.", - }, - magnetPull: { - name: "Magnet Pull", - description: "Prevents Steel-type Pokémon from escaping using its magnetic force.", - }, - soundproof: { - name: "Soundproof", - description: "Soundproofing gives the Pokémon full immunity to all sound-based moves.", - }, - rainDish: { - name: "Rain Dish", - description: "The Pokémon gradually regains HP in rain.", - }, - sandStream: { - name: "Sand Stream", - description: "The Pokémon summons a sandstorm when it enters a battle.", - }, - pressure: { - name: "Pressure", - description: "By putting pressure on the opposing Pokémon, it raises their PP usage.", - }, - thickFat: { - name: "Thick Fat", - description: "The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.", - }, - earlyBird: { - name: "Early Bird", - description: "The Pokémon awakens from sleep twice as fast as other Pokémon.", - }, - flameBody: { - name: "Flame Body", - description: "Contact with the Pokémon may burn the attacker.", - }, - runAway: { - name: "Run Away", - description: "Enables a sure getaway from wild Pokémon.", - }, - keenEye: { - name: "Keen Eye", - description: "Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.", - }, - hyperCutter: { - name: "Hyper Cutter", - description: "The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.", - }, - pickup: { - name: "Pickup", - description: "The Pokémon may pick up the item an opposing Pokémon held during a battle.", - }, - truant: { - name: "Truant", - description: "The Pokémon can't use a move if it had used a move on the previous turn.", - }, - hustle: { - name: "Hustle", - description: "Boosts the Attack stat, but lowers accuracy.", - }, - cuteCharm: { - name: "Cute Charm", - description: "Contact with the Pokémon may cause infatuation.", - }, - plus: { - name: "Plus", - description: "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.", - }, - minus: { - name: "Minus", - description: "Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.", - }, - forecast: { - name: "Forecast", - description: "The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.", - }, - stickyHold: { - name: "Sticky Hold", - description: "Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.", - }, - shedSkin: { - name: "Shed Skin", - description: "The Pokémon may heal its own status conditions by shedding its skin.", - }, - guts: { - name: "Guts", - description: "It's so gutsy that having a status condition boosts the Pokémon's Attack stat.", - }, - marvelScale: { - name: "Marvel Scale", - description: "The Pokémon's marvelous scales boost the Defense stat if it has a status condition.", - }, - liquidOoze: { - name: "Liquid Ooze", - description: "The oozed liquid has a strong stench, which damages attackers using any draining move.", - }, - overgrow: { - name: "Overgrow", - description: "Powers up Grass-type moves when the Pokémon's HP is low.", - }, - blaze: { - name: "Blaze", - description: "Powers up Fire-type moves when the Pokémon's HP is low.", - }, - torrent: { - name: "Torrent", - description: "Powers up Water-type moves when the Pokémon's HP is low.", - }, - swarm: { - name: "Swarm", - description: "Powers up Bug-type moves when the Pokémon's HP is low.", - }, - rockHead: { - name: "Rock Head", - description: "Protects the Pokémon from recoil damage.", - }, - drought: { - name: "Drought", - description: "Turns the sunlight harsh when the Pokémon enters a battle.", - }, - arenaTrap: { - name: "Arena Trap", - description: "Prevents opposing Pokémon from fleeing.", - }, - vitalSpirit: { - name: "Vital Spirit", - description: "The Pokémon is full of vitality, and that prevents it from falling asleep.", - }, - whiteSmoke: { - name: "White Smoke", - description: "The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.", - }, - purePower: { - name: "Pure Power", - description: "Using its pure power, the Pokémon doubles its Attack stat.", - }, - shellArmor: { - name: "Shell Armor", - description: "A hard shell protects the Pokémon from critical hits.", - }, - airLock: { - name: "Air Lock", - description: "Eliminates the effects of weather.", - }, - tangledFeet: { - name: "Tangled Feet", - description: "Raises evasiveness if the Pokémon is confused.", - }, - motorDrive: { - name: "Motor Drive", - description: "Boosts its Speed stat if hit by an Electric-type move instead of taking damage.", - }, - rivalry: { - name: "Rivalry", - description: "Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.", - }, - steadfast: { - name: "Steadfast", - description: "The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.", - }, - snowCloak: { - name: "Snow Cloak", - description: "Boosts the Pokémon's evasiveness in snow.", - }, - gluttony: { - name: "Gluttony", - description: "Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.", - }, - angerPoint: { - name: "Anger Point", - description: "The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.", - }, - unburden: { - name: "Unburden", - description: "Boosts the Speed stat if the Pokémon's held item is used or lost.", - }, - heatproof: { - name: "Heatproof", - description: "The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.", - }, - simple: { - name: "Simple", - description: "The stat changes the Pokémon receives are doubled.", - }, - drySkin: { - name: "Dry Skin", - description: "Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.", - }, - download: { - name: "Download", - description: "Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.", - }, - ironFist: { - name: "Iron Fist", - description: "Powers up punching moves.", - }, - poisonHeal: { - name: "Poison Heal", - description: "Restores HP if the Pokémon is poisoned instead of losing HP.", - }, - adaptability: { - name: "Adaptability", - description: "Powers up moves of the same type as the Pokémon.", - }, - skillLink: { - name: "Skill Link", - description: "Maximizes the number of times multistrike moves hit.", - }, - hydration: { - name: "Hydration", - description: "Heals status conditions if it's raining.", - }, - solarPower: { - name: "Solar Power", - description: "Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.", - }, - quickFeet: { - name: "Quick Feet", - description: "Boosts the Speed stat if the Pokémon has a status condition.", - }, - normalize: { - name: "Normalize", - description: "All the Pokémon's moves become Normal type. The power of those moves is boosted a little.", - }, - sniper: { - name: "Sniper", - description: "Powers up moves if they become critical hits when attacking.", - }, - magicGuard: { - name: "Magic Guard", - description: "The Pokémon only takes damage from attacks.", - }, - noGuard: { - name: "No Guard", - description: "The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.", - }, - stall: { - name: "Stall", - description: "The Pokémon moves after all other Pokémon do.", - }, - technician: { - name: "Technician", - description: "Powers up the Pokémon's weaker moves.", - }, - leafGuard: { - name: "Leaf Guard", - description: "Prevents status conditions in harsh sunlight.", - }, - klutz: { - name: "Klutz", - description: "The Pokémon can't use any held items.", - }, - moldBreaker: { - name: "Mold Breaker", - description: "Moves can be used on the target regardless of its Abilities.", - }, - superLuck: { - name: "Super Luck", - description: "The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.", - }, - aftermath: { - name: "Aftermath", - description: "Damages the attacker if it contacts the Pokémon with a finishing hit.", - }, - anticipation: { - name: "Anticipation", - description: "The Pokémon can sense an opposing Pokémon's dangerous moves.", - }, - forewarn: { - name: "Forewarn", - description: "When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.", - }, - unaware: { - name: "Unaware", - description: "When attacking, the Pokémon ignores the target Pokémon's stat changes.", - }, - tintedLens: { - name: "Tinted Lens", - description: "The Pokémon can use \"not very effective\" moves to deal regular damage.", - }, - filter: { - name: "Filter", - description: "Reduces the power of supereffective attacks taken.", - }, - slowStart: { - name: "Slow Start", - description: "For five turns, the Pokémon's Attack and Speed stats are halved.", - }, - scrappy: { - name: "Scrappy", - description: "The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.", - }, - stormDrain: { - name: "Storm Drain", - description: "Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.", - }, - iceBody: { - name: "Ice Body", - description: "The Pokémon gradually regains HP in snow.", - }, - solidRock: { - name: "Solid Rock", - description: "Reduces the power of supereffective attacks taken.", - }, - snowWarning: { - name: "Snow Warning", - description: "The Pokémon makes it snow when it enters a battle.", - }, - honeyGather: { - name: "Honey Gather", - description: "The Pokémon gathers Honey after a battle. The Honey is then sold for money.", - }, - frisk: { - name: "Frisk", - description: "When it enters a battle, the Pokémon can check an opposing Pokémon's Ability.", - }, - reckless: { - name: "Reckless", - description: "Powers up moves that have recoil damage.", - }, - multitype: { - name: "Multitype", - description: "Changes the Pokémon's type to match the Plate or Z-Crystal it holds.", - }, - flowerGift: { - name: "Flower Gift", - description: "Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.", - }, - badDreams: { - name: "Bad Dreams", - description: "Reduces the HP of sleeping opposing Pokémon.", - }, - pickpocket: { - name: "Pickpocket", - description: "Steals an item from an attacker that made direct contact.", - }, - sheerForce: { - name: "Sheer Force", - description: "Removes additional effects to increase the power of moves when attacking.", - }, - contrary: { - name: "Contrary", - description: "Makes stat changes have an opposite effect.", - }, - unnerve: { - name: "Unnerve", - description: "Unnerves opposing Pokémon and makes them unable to eat Berries.", - }, - defiant: { - name: "Defiant", - description: "Boosts the Pokémon's Attack stat sharply when its stats are lowered.", - }, - defeatist: { - name: "Defeatist", - description: "Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.", - }, - cursedBody: { - name: "Cursed Body", - description: "May disable a move used on the Pokémon.", - }, - healer: { - name: "Healer", - description: "Sometimes heals an ally's status condition.", - }, - friendGuard: { - name: "Friend Guard", - description: "Reduces damage done to allies.", - }, - weakArmor: { - name: "Weak Armor", - description: "Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.", - }, - heavyMetal: { - name: "Heavy Metal", - description: "Doubles the Pokémon's weight.", - }, - lightMetal: { - name: "Light Metal", - description: "Halves the Pokémon's weight.", - }, - multiscale: { - name: "Multiscale", - description: "Reduces the amount of damage the Pokémon takes while its HP is full.", - }, - toxicBoost: { - name: "Toxic Boost", - description: "Powers up physical attacks when the Pokémon is poisoned.", - }, - flareBoost: { - name: "Flare Boost", - description: "Powers up special attacks when the Pokémon is burned.", - }, - harvest: { - name: "Harvest", - description: "May create another Berry after one is used.", - }, - telepathy: { - name: "Telepathy", - description: "Anticipates an ally's attack and dodges it.", - }, - moody: { - name: "Moody", - description: "Raises one stat sharply and lowers another every turn.", - }, - overcoat: { - name: "Overcoat", - description: "Protects the Pokémon from things like sand, hail, and powder.", - }, - poisonTouch: { - name: "Poison Touch", - description: "May poison a target when the Pokémon makes contact.", - }, - regenerator: { - name: "Regenerator", - description: "Restores a little HP when withdrawn from battle.", - }, - bigPecks: { - name: "Big Pecks", - description: "Protects the Pokémon from Defense-lowering effects.", - }, - sandRush: { - name: "Sand Rush", - description: "Boosts the Pokémon's Speed stat in a sandstorm.", - }, - wonderSkin: { - name: "Wonder Skin", - description: "Makes status moves more likely to miss.", - }, - analytic: { - name: "Analytic", - description: "Boosts move power when the Pokémon moves last.", - }, - illusion: { - name: "Illusion", - description: "Comes out disguised as the Pokémon in the party's last spot.", - }, - imposter: { - name: "Imposter", - description: "The Pokémon transforms itself into the Pokémon it's facing.", - }, - infiltrator: { - name: "Infiltrator", - description: "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.", - }, - mummy: { - name: "Mummy", - description: "Contact with the Pokémon changes the attacker's Ability to Mummy.", - }, - moxie: { - name: "Moxie", - description: "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.", - }, - justified: { - name: "Justified", - description: "Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.", - }, - rattled: { - name: "Rattled", - description: "Intimidate or being hit by a Dark-, Ghost-, or Bug-type move will scare the Pokémon and boost its Speed stat.", - }, - magicBounce: { - name: "Magic Bounce", - description: "Reflects status moves instead of getting hit by them.", - }, - sapSipper: { - name: "Sap Sipper", - description: "Boosts the Attack stat if hit by a Grass-type move instead of taking damage.", - }, - prankster: { - name: "Prankster", - description: "Gives priority to a status move.", - }, - sandForce: { - name: "Sand Force", - description: "Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.", - }, - ironBarbs: { - name: "Iron Barbs", - description: "Inflicts damage on the attacker upon contact with iron barbs.", - }, - zenMode: { - name: "Zen Mode", - description: "Changes the Pokémon's shape when HP is half or less.", - }, - victoryStar: { - name: "Victory Star", - description: "Boosts the accuracy of its allies and itself.", - }, - turboblaze: { - name: "Turboblaze", - description: "Moves can be used on the target regardless of its Abilities.", - }, - teravolt: { - name: "Teravolt", - description: "Moves can be used on the target regardless of its Abilities.", - }, - aromaVeil: { - name: "Aroma Veil", - description: "Protects itself and its allies from attacks that limit their move choices.", - }, - flowerVeil: { - name: "Flower Veil", - description: "Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.", - }, - cheekPouch: { - name: "Cheek Pouch", - description: "Restores HP as well when the Pokémon eats a Berry.", - }, - protean: { - name: "Protean", - description: "Changes the Pokémon's type to the type of the move it's about to use.", - }, - furCoat: { - name: "Fur Coat", - description: "Halves the damage from physical moves.", - }, - magician: { - name: "Magician", - description: "The Pokémon steals the held item of a Pokémon it hits with a move.", - }, - bulletproof: { - name: "Bulletproof", - description: "Protects the Pokémon from some ball and bomb moves.", - }, - competitive: { - name: "Competitive", - description: "Boosts the Sp. Atk stat sharply when a stat is lowered.", - }, - strongJaw: { - name: "Strong Jaw", - description: "The Pokémon's strong jaw boosts the power of its biting moves.", - }, - refrigerate: { - name: "Refrigerate", - description: "Normal-type moves become Ice-type moves. The power of those moves is boosted a little.", - }, - sweetVeil: { - name: "Sweet Veil", - description: "Prevents itself and ally Pokémon from falling asleep.", - }, - stanceChange: { - name: "Stance Change", - description: "The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.", - }, - galeWings: { - name: "Gale Wings", - description: "Gives priority to Flying-type moves when the Pokémon's HP is full.", - }, - megaLauncher: { - name: "Mega Launcher", - description: "Powers up aura and pulse moves.", - }, - grassPelt: { - name: "Grass Pelt", - description: "Boosts the Pokémon's Defense stat on Grassy Terrain.", - }, - symbiosis: { - name: "Symbiosis", - description: "The Pokémon passes its item to an ally that has used up an item.", - }, - toughClaws: { - name: "Tough Claws", - description: "Powers up moves that make direct contact.", - }, - pixilate: { - name: "Pixilate", - description: "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", - }, - gooey: { - name: "Gooey", - description: "Contact with the Pokémon lowers the attacker's Speed stat.", - }, - aerilate: { - name: "Aerilate", - description: "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", - }, - parentalBond: { - name: "Parental Bond", - description: "Parent and child each attacks.", - }, - darkAura: { - name: "Dark Aura", - description: "Powers up each Pokémon's Dark-type moves.", - }, - fairyAura: { - name: "Fairy Aura", - description: "Powers up each Pokémon's Fairy-type moves.", - }, - auraBreak: { - name: "Aura Break", - description: "The effects of \"Aura\" Abilities are reversed to lower the power of affected moves.", - }, - primordialSea: { - name: "Primordial Sea", - description: "The Pokémon changes the weather to nullify Fire-type attacks.", - }, - desolateLand: { - name: "Desolate Land", - description: "The Pokémon changes the weather to nullify Water-type attacks.", - }, - deltaStream: { - name: "Delta Stream", - description: "The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.", - }, - stamina: { - name: "Stamina", - description: "Boosts the Defense stat when hit by an attack.", - }, - wimpOut: { - name: "Wimp Out", - description: "The Pokémon cowardly switches out when its HP becomes half or less.", - }, - emergencyExit: { - name: "Emergency Exit", - description: "The Pokémon, sensing danger, switches out when its HP becomes half or less.", - }, - waterCompaction: { - name: "Water Compaction", - description: "Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.", - }, - merciless: { - name: "Merciless", - description: "The Pokémon's attacks become critical hits if the target is poisoned.", - }, - shieldsDown: { - name: "Shields Down", - description: "When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.", - }, - stakeout: { - name: "Stakeout", - description: "Doubles the damage dealt to the target's replacement if the target switches out.", - }, - waterBubble: { - name: "Water Bubble", - description: "Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.", - }, - steelworker: { - name: "Steelworker", - description: "Powers up Steel-type moves.", - }, - berserk: { - name: "Berserk", - description: "Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.", - }, - slushRush: { - name: "Slush Rush", - description: "Boosts the Pokémon's Speed stat in snow.", - }, - longReach: { - name: "Long Reach", - description: "The Pokémon uses its moves without making contact with the target.", - }, - liquidVoice: { - name: "Liquid Voice", - description: "All sound-based moves become Water-type moves.", - }, - triage: { - name: "Triage", - description: "Gives priority to a healing move.", - }, - galvanize: { - name: "Galvanize", - description: "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", - }, - surgeSurfer: { - name: "Surge Surfer", - description: "Doubles the Pokémon's Speed stat on Electric Terrain.", - }, - schooling: { - name: "Schooling", - description: "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", - }, - disguise: { - name: "Disguise", - description: "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", - }, - battleBond: { - name: "Battle Bond", - description: "Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.", - }, - powerConstruct: { - name: "Power Construct", - description: "Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.", - }, - corrosion: { - name: "Corrosion", - description: "The Pokémon can poison the target even if it's a Steel or Poison type.", - }, - comatose: { - name: "Comatose", - description: "It's always drowsing and will never wake up. It can attack without waking up.", - }, - queenlyMajesty: { - name: "Queenly Majesty", - description: "Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.", - }, - innardsOut: { - name: "Innards Out", - description: "Damages the attacker landing the finishing hit by the amount equal to its last HP.", - }, - dancer: { - name: "Dancer", - description: "When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.", - }, - battery: { - name: "Battery", - description: "Powers up ally Pokémon's special moves.", - }, - fluffy: { - name: "Fluffy", - description: "Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.", - }, - dazzling: { - name: "Dazzling", - description: "Surprises the opposing Pokémon, making it unable to attack using priority moves.", - }, - soulHeart: { - name: "Soul-Heart", - description: "Boosts its Sp. Atk stat every time a Pokémon faints.", - }, - tanglingHair: { - name: "Tangling Hair", - description: "Contact with the Pokémon lowers the attacker's Speed stat.", - }, - receiver: { - name: "Receiver", - description: "The Pokémon copies the Ability of a defeated ally.", - }, - powerOfAlchemy: { - name: "Power of Alchemy", - description: "The Pokémon copies the Ability of a defeated ally.", - }, - beastBoost: { - name: "Beast Boost", - description: "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", - }, - rksSystem: { - name: "RKS System", - description: "Changes the Pokémon's type to match the memory disc it holds.", - }, - electricSurge: { - name: "Electric Surge", - description: "Turns the ground into Electric Terrain when the Pokémon enters a battle.", - }, - psychicSurge: { - name: "Psychic Surge", - description: "Turns the ground into Psychic Terrain when the Pokémon enters a battle.", - }, - mistySurge: { - name: "Misty Surge", - description: "Turns the ground into Misty Terrain when the Pokémon enters a battle.", - }, - grassySurge: { - name: "Grassy Surge", - description: "Turns the ground into Grassy Terrain when the Pokémon enters a battle.", - }, - fullMetalBody: { - name: "Full Metal Body", - description: "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", - }, - shadowShield: { - name: "Shadow Shield", - description: "Reduces the amount of damage the Pokémon takes while its HP is full.", - }, - prismArmor: { - name: "Prism Armor", - description: "Reduces the power of supereffective attacks taken.", - }, - neuroforce: { - name: "Neuroforce", - description: "Powers up moves that are super effective.", - }, - intrepidSword: { - name: "Intrepid Sword", - description: "Boosts the Pokémon's Attack stat when the Pokémon enters a battle.", - }, - dauntlessShield: { - name: "Dauntless Shield", - description: "Boosts the Pokémon's Defense stat when the Pokémon enters a battle.", - }, - libero: { - name: "Libero", - description: "Changes the Pokémon's type to the type of the move it's about to use.", - }, - ballFetch: { - name: "Ball Fetch", - description: "The Pokémon will fetch the Poké Ball from the first failed throw of the battle.", - }, - cottonDown: { - name: "Cotton Down", - description: "When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.", - }, - propellerTail: { - name: "Propeller Tail", - description: "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", - }, - mirrorArmor: { - name: "Mirror Armor", - description: "Bounces back only the stat-lowering effects that the Pokémon receives.", - }, - gulpMissile: { - name: "Gulp Missile", - description: "When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.", - }, - stalwart: { - name: "Stalwart", - description: "Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.", - }, - steamEngine: { - name: "Steam Engine", - description: "Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.", - }, - punkRock: { - name: "Punk Rock", - description: "Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.", - }, - sandSpit: { - name: "Sand Spit", - description: "The Pokémon creates a sandstorm when it's hit by an attack.", - }, - iceScales: { - name: "Ice Scales", - description: "The Pokémon is protected by ice scales, which halve the damage taken from special moves.", - }, - ripen: { - name: "Ripen", - description: "Ripens Berries and doubles their effect.", - }, - iceFace: { - name: "Ice Face", - description: "The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.", - }, - powerSpot: { - name: "Power Spot", - description: "Just being next to the Pokémon powers up moves.", - }, - mimicry: { - name: "Mimicry", - description: "Changes the Pokémon's type depending on the terrain.", - }, - screenCleaner: { - name: "Screen Cleaner", - description: "When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.", - }, - steelySpirit: { - name: "Steely Spirit", - description: "Powers up ally Pokémon's Steel-type moves.", - }, - perishBody: { - name: "Perish Body", - description: "When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.", - }, - wanderingSpirit: { - name: "Wandering Spirit", - description: "The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.", - }, - gorillaTactics: { - name: "Gorilla Tactics", - description: "Boosts the Pokémon's Attack stat but only allows the use of the first selected move.", - }, - neutralizingGas: { - name: "Neutralizing Gas", - description: "If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.", - }, - pastelVeil: { - name: "Pastel Veil", - description: "Protects the Pokémon and its ally Pokémon from being poisoned.", - }, - hungerSwitch: { - name: "Hunger Switch", - description: "The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.", - }, - quickDraw: { - name: "Quick Draw", - description: "Enables the Pokémon to move first occasionally.", - }, - unseenFist: { - name: "Unseen Fist", - description: "If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.", - }, - curiousMedicine: { - name: "Curious Medicine", - description: "When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.", - }, - transistor: { - name: "Transistor", - description: "Powers up Electric-type moves.", - }, - dragonsMaw: { - name: "Dragon's Maw", - description: "Powers up Dragon-type moves.", - }, - chillingNeigh: { - name: "Chilling Neigh", - description: "When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.", - }, - grimNeigh: { - name: "Grim Neigh", - description: "When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.", - }, - asOneGlastrier: { - name: "As One", - description: "This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.", - }, - asOneSpectrier: { - name: "As One", - description: "This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.", - }, - lingeringAroma: { - name: "Lingering Aroma", - description: "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.", - }, - seedSower: { - name: "Seed Sower", - description: "Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.", - }, - thermalExchange: { - name: "Thermal Exchange", - description: "Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.", - }, - angerShell: { - name: "Anger Shell", - description: "When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.", - }, - purifyingSalt: { - name: "Purifying Salt", - description: "The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.", - }, - wellBakedBody: { - name: "Well-Baked Body", - description: "The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.", - }, - windRider: { - name: "Wind Rider", - description: "Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.", - }, - guardDog: { - name: "Guard Dog", - description: "Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.", - }, - rockyPayload: { - name: "Rocky Payload", - description: "Powers up Rock-type moves.", - }, - windPower: { - name: "Wind Power", - description: "The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.", - }, - zeroToHero: { - name: "Zero to Hero", - description: "The Pokémon transforms into its Hero Form when it switches out.", - }, - commander: { - name: "Commander", - description: "When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.", - }, - electromorphosis: { - name: "Electromorphosis", - description: "The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.", - }, - protosynthesis: { - name: "Protosynthesis", - description: "Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.", - }, - quarkDrive: { - name: "Quark Drive", - description: "Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.", - }, - goodAsGold: { - name: "Good as Gold", - description: "A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.", - }, - vesselOfRuin: { - name: "Vessel of Ruin", - description: "The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.", - }, - swordOfRuin: { - name: "Sword of Ruin", - description: "The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.", - }, - tabletsOfRuin: { - name: "Tablets of Ruin", - description: "The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.", - }, - beadsOfRuin: { - name: "Beads of Ruin", - description: "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.", - }, - orichalcumPulse: { - name: "Orichalcum Pulse", - description: "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.", - }, - hadronEngine: { - name: "Hadron Engine", - description: "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", - }, - opportunist: { - name: "Opportunist", - description: "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.", - }, - cudChew: { - name: "Cud Chew", - description: "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.", - }, - sharpness: { - name: "Sharpness", - description: "Powers up slicing moves.", - }, - supremeOverlord: { - name: "Supreme Overlord", - description: "When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.", - }, - costar: { - name: "Costar", - description: "When the Pokémon enters a battle, it copies an ally's stat changes.", - }, - toxicDebris: { - name: "Toxic Debris", - description: "Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.", - }, - armorTail: { - name: "Armor Tail", - description: "The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.", - }, - earthEater: { - name: "Earth Eater", - description: "If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.", - }, - myceliumMight: { - name: "Mycelium Might", - description: "The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.", - }, - mindsEye: { - name: "Mind's Eye", - description: "The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.", - }, - supersweetSyrup: { - name: "Supersweet Syrup", - description: "A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.", - }, - hospitality: { - name: "Hospitality", - description: "When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.", - }, - toxicChain: { - name: "Toxic Chain", - description: "The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.", - }, - embodyAspectTeal: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.", - }, - embodyAspectWellspring: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.", - }, - embodyAspectHearthflame: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.", - }, - embodyAspectCornerstone: { - name: "Embody Aspect", - description: "The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.", - }, - teraShift: { - name: "Tera Shift", - description: "When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.", - }, - teraShell: { - name: "Tera Shell", - description: "The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.", - }, - teraformZero: { - name: "Teraform Zero", - description: "When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.", - }, - poisonPuppeteer: { - name: "Poison Puppeteer", - description: "Pokémon poisoned by Pecharunt's moves will also become confused.", - }, -} as const; diff --git a/src/locales/en/achv-female.json b/src/locales/en/achv-female.json new file mode 100644 index 00000000000..ec695c3ed2a --- /dev/null +++ b/src/locales/en/achv-female.json @@ -0,0 +1,264 @@ +{ + "Achievements": { + "name": "Achievements" + }, + "Locked": { + "name": "Locked" + }, + "MoneyAchv": { + "description": "Accumulate a total of ₽{{moneyAmount}}" + }, + "10K_MONEY": { + "name": "Money Haver" + }, + "100K_MONEY": { + "name": "Rich" + }, + "1M_MONEY": { + "name": "Millionaire" + }, + "10M_MONEY": { + "name": "One Percenter" + }, + "DamageAchv": { + "description": "Inflict {{damageAmount}} damage in one hit" + }, + "250_DMG": { + "name": "Hard Hitter" + }, + "1000_DMG": { + "name": "Harder Hitter" + }, + "2500_DMG": { + "name": "That's a Lotta Damage!" + }, + "10000_DMG": { + "name": "One Punch Man" + }, + "HealAchv": { + "description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item" + }, + "250_HEAL": { + "name": "Novice Healer" + }, + "1000_HEAL": { + "name": "Big Healer" + }, + "2500_HEAL": { + "name": "Cleric" + }, + "10000_HEAL": { + "name": "Recovery Master" + }, + "LevelAchv": { + "description": "Level up a Pokémon to Lv{{level}}" + }, + "LV_100": { + "name": "But Wait, There's More!" + }, + "LV_250": { + "name": "Elite" + }, + "LV_1000": { + "name": "To Go Even Further Beyond" + }, + "RibbonAchv": { + "description": "Accumulate a total of {{ribbonAmount}} Ribbons" + }, + "10_RIBBONS": { + "name": "Pokémon League Champion" + }, + "25_RIBBONS": { + "name": "Great League Champion" + }, + "50_RIBBONS": { + "name": "Ultra League Champion" + }, + "75_RIBBONS": { + "name": "Rogue League Champion" + }, + "100_RIBBONS": { + "name": "Master League Champion" + }, + "TRANSFER_MAX_BATTLE_STAT": { + "name": "Teamwork", + "description": "Baton pass to another party member with at least one stat maxed out" + }, + "MAX_FRIENDSHIP": { + "name": "Friendmaxxing", + "description": "Reach max friendship on a Pokémon" + }, + "MEGA_EVOLVE": { + "name": "Megamorph", + "description": "Mega evolve a Pokémon" + }, + "GIGANTAMAX": { + "name": "Absolute Unit", + "description": "Gigantamax a Pokémon" + }, + "TERASTALLIZE": { + "name": "STAB Enthusiast", + "description": "Terastallize a Pokémon" + }, + "STELLAR_TERASTALLIZE": { + "name": "The Hidden Type", + "description": "Stellar Terastallize a Pokémon" + }, + "SPLICE": { + "name": "Infinite Fusion", + "description": "Splice two Pokémon together with DNA Splicers" + }, + "MINI_BLACK_HOLE": { + "name": "A Hole Lot of Items", + "description": "Acquire a Mini Black Hole" + }, + "CATCH_MYTHICAL": { + "name": "Mythical", + "description": "Catch a mythical Pokémon" + }, + "CATCH_SUB_LEGENDARY": { + "name": "(Sub-)Legendary", + "description": "Catch a sub-legendary Pokémon" + }, + "CATCH_LEGENDARY": { + "name": "Legendary", + "description": "Catch a legendary Pokémon" + }, + "SEE_SHINY": { + "name": "Shiny", + "description": "Find a shiny Pokémon in the wild" + }, + "SHINY_PARTY": { + "name": "That's Dedication", + "description": "Have a full party of shiny Pokémon" + }, + "HATCH_MYTHICAL": { + "name": "Mythical Egg", + "description": "Hatch a mythical Pokémon from an egg" + }, + "HATCH_SUB_LEGENDARY": { + "name": "Sub-Legendary Egg", + "description": "Hatch a sub-legendary Pokémon from an egg" + }, + "HATCH_LEGENDARY": { + "name": "Legendary Egg", + "description": "Hatch a legendary Pokémon from an egg" + }, + "HATCH_SHINY": { + "name": "Shiny Egg", + "description": "Hatch a shiny Pokémon from an egg" + }, + "HIDDEN_ABILITY": { + "name": "Hidden Potential", + "description": "Catch a Pokémon with a hidden ability" + }, + "PERFECT_IVS": { + "name": "Certificate of Authenticity", + "description": "Get perfect IVs on a Pokémon" + }, + "CLASSIC_VICTORY": { + "name": "Undefeated", + "description": "Beat the game in classic mode" + }, + "UNEVOLVED_CLASSIC_VICTORY": { + "name": "Bring Your Child To Work Day", + "description": "Beat the game in Classic Mode with at least one unevolved party member." + }, + "MONO_GEN_ONE": { + "name": "The Original Rival", + "description": "Complete the generation one only challenge." + }, + "MONO_GEN_TWO": { + "name": "Generation 1.5", + "description": "Complete the generation two only challenge." + }, + "MONO_GEN_THREE": { + "name": "Too much water?", + "description": "Complete the generation three only challenge." + }, + "MONO_GEN_FOUR": { + "name": "Is she really the hardest?", + "description": "Complete the generation four only challenge." + }, + "MONO_GEN_FIVE": { + "name": "All Original", + "description": "Complete the generation five only challenge." + }, + "MONO_GEN_SIX": { + "name": "Almost Royalty", + "description": "Complete the generation six only challenge." + }, + "MONO_GEN_SEVEN": { + "name": "Only Technically", + "description": "Complete the generation seven only challenge." + }, + "MONO_GEN_EIGHT": { + "name": "A Champion Time!", + "description": "Complete the generation eight only challenge." + }, + "MONO_GEN_NINE": { + "name": "She was going easy on you", + "description": "Complete the generation nine only challenge." + }, + "MonoType": { + "description": "Complete the {{type}} monotype challenge." + }, + "MONO_NORMAL": { + "name": "Extra Ordinary" + }, + "MONO_FIGHTING": { + "name": "I Know Kung Fu" + }, + "MONO_FLYING": { + "name": "Angry Birds" + }, + "MONO_POISON": { + "name": "Kanto's Favourite" + }, + "MONO_GROUND": { + "name": "Forecast: Earthquakes" + }, + "MONO_ROCK": { + "name": "Brock Hard" + }, + "MONO_BUG": { + "name": "You Like Jazz?" + }, + "MONO_GHOST": { + "name": "Who You Gonna Call?" + }, + "MONO_STEEL": { + "name": "Iron Giant" + }, + "MONO_FIRE": { + "name": "I Cast Fireball!" + }, + "MONO_WATER": { + "name": "When It Rains, It Pours" + }, + "MONO_GRASS": { + "name": "Can't Touch This" + }, + "MONO_ELECTRIC": { + "name": "Aim For The Horn!" + }, + "MONO_PSYCHIC": { + "name": "Big Brain Energy" + }, + "MONO_ICE": { + "name": "Walking On Thin Ice" + }, + "MONO_DRAGON": { + "name": "Pseudo-Legend Club" + }, + "MONO_DARK": { + "name": "It's Just A Phase" + }, + "MONO_FAIRY": { + "name": "Hey! Listen!" + }, + "FRESH_START": { + "name": "First Try!", + "description": "Complete the Fresh Start challenge." + } +} \ No newline at end of file diff --git a/src/locales/en/achv-male.json b/src/locales/en/achv-male.json new file mode 100644 index 00000000000..ec695c3ed2a --- /dev/null +++ b/src/locales/en/achv-male.json @@ -0,0 +1,264 @@ +{ + "Achievements": { + "name": "Achievements" + }, + "Locked": { + "name": "Locked" + }, + "MoneyAchv": { + "description": "Accumulate a total of ₽{{moneyAmount}}" + }, + "10K_MONEY": { + "name": "Money Haver" + }, + "100K_MONEY": { + "name": "Rich" + }, + "1M_MONEY": { + "name": "Millionaire" + }, + "10M_MONEY": { + "name": "One Percenter" + }, + "DamageAchv": { + "description": "Inflict {{damageAmount}} damage in one hit" + }, + "250_DMG": { + "name": "Hard Hitter" + }, + "1000_DMG": { + "name": "Harder Hitter" + }, + "2500_DMG": { + "name": "That's a Lotta Damage!" + }, + "10000_DMG": { + "name": "One Punch Man" + }, + "HealAchv": { + "description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item" + }, + "250_HEAL": { + "name": "Novice Healer" + }, + "1000_HEAL": { + "name": "Big Healer" + }, + "2500_HEAL": { + "name": "Cleric" + }, + "10000_HEAL": { + "name": "Recovery Master" + }, + "LevelAchv": { + "description": "Level up a Pokémon to Lv{{level}}" + }, + "LV_100": { + "name": "But Wait, There's More!" + }, + "LV_250": { + "name": "Elite" + }, + "LV_1000": { + "name": "To Go Even Further Beyond" + }, + "RibbonAchv": { + "description": "Accumulate a total of {{ribbonAmount}} Ribbons" + }, + "10_RIBBONS": { + "name": "Pokémon League Champion" + }, + "25_RIBBONS": { + "name": "Great League Champion" + }, + "50_RIBBONS": { + "name": "Ultra League Champion" + }, + "75_RIBBONS": { + "name": "Rogue League Champion" + }, + "100_RIBBONS": { + "name": "Master League Champion" + }, + "TRANSFER_MAX_BATTLE_STAT": { + "name": "Teamwork", + "description": "Baton pass to another party member with at least one stat maxed out" + }, + "MAX_FRIENDSHIP": { + "name": "Friendmaxxing", + "description": "Reach max friendship on a Pokémon" + }, + "MEGA_EVOLVE": { + "name": "Megamorph", + "description": "Mega evolve a Pokémon" + }, + "GIGANTAMAX": { + "name": "Absolute Unit", + "description": "Gigantamax a Pokémon" + }, + "TERASTALLIZE": { + "name": "STAB Enthusiast", + "description": "Terastallize a Pokémon" + }, + "STELLAR_TERASTALLIZE": { + "name": "The Hidden Type", + "description": "Stellar Terastallize a Pokémon" + }, + "SPLICE": { + "name": "Infinite Fusion", + "description": "Splice two Pokémon together with DNA Splicers" + }, + "MINI_BLACK_HOLE": { + "name": "A Hole Lot of Items", + "description": "Acquire a Mini Black Hole" + }, + "CATCH_MYTHICAL": { + "name": "Mythical", + "description": "Catch a mythical Pokémon" + }, + "CATCH_SUB_LEGENDARY": { + "name": "(Sub-)Legendary", + "description": "Catch a sub-legendary Pokémon" + }, + "CATCH_LEGENDARY": { + "name": "Legendary", + "description": "Catch a legendary Pokémon" + }, + "SEE_SHINY": { + "name": "Shiny", + "description": "Find a shiny Pokémon in the wild" + }, + "SHINY_PARTY": { + "name": "That's Dedication", + "description": "Have a full party of shiny Pokémon" + }, + "HATCH_MYTHICAL": { + "name": "Mythical Egg", + "description": "Hatch a mythical Pokémon from an egg" + }, + "HATCH_SUB_LEGENDARY": { + "name": "Sub-Legendary Egg", + "description": "Hatch a sub-legendary Pokémon from an egg" + }, + "HATCH_LEGENDARY": { + "name": "Legendary Egg", + "description": "Hatch a legendary Pokémon from an egg" + }, + "HATCH_SHINY": { + "name": "Shiny Egg", + "description": "Hatch a shiny Pokémon from an egg" + }, + "HIDDEN_ABILITY": { + "name": "Hidden Potential", + "description": "Catch a Pokémon with a hidden ability" + }, + "PERFECT_IVS": { + "name": "Certificate of Authenticity", + "description": "Get perfect IVs on a Pokémon" + }, + "CLASSIC_VICTORY": { + "name": "Undefeated", + "description": "Beat the game in classic mode" + }, + "UNEVOLVED_CLASSIC_VICTORY": { + "name": "Bring Your Child To Work Day", + "description": "Beat the game in Classic Mode with at least one unevolved party member." + }, + "MONO_GEN_ONE": { + "name": "The Original Rival", + "description": "Complete the generation one only challenge." + }, + "MONO_GEN_TWO": { + "name": "Generation 1.5", + "description": "Complete the generation two only challenge." + }, + "MONO_GEN_THREE": { + "name": "Too much water?", + "description": "Complete the generation three only challenge." + }, + "MONO_GEN_FOUR": { + "name": "Is she really the hardest?", + "description": "Complete the generation four only challenge." + }, + "MONO_GEN_FIVE": { + "name": "All Original", + "description": "Complete the generation five only challenge." + }, + "MONO_GEN_SIX": { + "name": "Almost Royalty", + "description": "Complete the generation six only challenge." + }, + "MONO_GEN_SEVEN": { + "name": "Only Technically", + "description": "Complete the generation seven only challenge." + }, + "MONO_GEN_EIGHT": { + "name": "A Champion Time!", + "description": "Complete the generation eight only challenge." + }, + "MONO_GEN_NINE": { + "name": "She was going easy on you", + "description": "Complete the generation nine only challenge." + }, + "MonoType": { + "description": "Complete the {{type}} monotype challenge." + }, + "MONO_NORMAL": { + "name": "Extra Ordinary" + }, + "MONO_FIGHTING": { + "name": "I Know Kung Fu" + }, + "MONO_FLYING": { + "name": "Angry Birds" + }, + "MONO_POISON": { + "name": "Kanto's Favourite" + }, + "MONO_GROUND": { + "name": "Forecast: Earthquakes" + }, + "MONO_ROCK": { + "name": "Brock Hard" + }, + "MONO_BUG": { + "name": "You Like Jazz?" + }, + "MONO_GHOST": { + "name": "Who You Gonna Call?" + }, + "MONO_STEEL": { + "name": "Iron Giant" + }, + "MONO_FIRE": { + "name": "I Cast Fireball!" + }, + "MONO_WATER": { + "name": "When It Rains, It Pours" + }, + "MONO_GRASS": { + "name": "Can't Touch This" + }, + "MONO_ELECTRIC": { + "name": "Aim For The Horn!" + }, + "MONO_PSYCHIC": { + "name": "Big Brain Energy" + }, + "MONO_ICE": { + "name": "Walking On Thin Ice" + }, + "MONO_DRAGON": { + "name": "Pseudo-Legend Club" + }, + "MONO_DARK": { + "name": "It's Just A Phase" + }, + "MONO_FAIRY": { + "name": "Hey! Listen!" + }, + "FRESH_START": { + "name": "First Try!", + "description": "Complete the Fresh Start challenge." + } +} \ No newline at end of file diff --git a/src/locales/en/achv.ts b/src/locales/en/achv.ts deleted file mode 100644 index a05c8b814ab..00000000000 --- a/src/locales/en/achv.ts +++ /dev/null @@ -1,278 +0,0 @@ -import { AchievementTranslationEntries } from "#app/interfaces/locales.js"; - -// Achievement translations for the when the player character is male -export const PGMachv: AchievementTranslationEntries = { - "Achievements": { - name: "Achievements", - }, - "Locked": { - name: "Locked", - }, - - "MoneyAchv": { - description: "Accumulate a total of ₽{{moneyAmount}}", - }, - "10K_MONEY": { - name: "Money Haver", - }, - "100K_MONEY": { - name: "Rich", - }, - "1M_MONEY": { - name: "Millionaire", - }, - "10M_MONEY": { - name: "One Percenter", - }, - - "DamageAchv": { - description: "Inflict {{damageAmount}} damage in one hit", - }, - "250_DMG": { - name: "Hard Hitter", - }, - "1000_DMG": { - name: "Harder Hitter", - }, - "2500_DMG": { - name: "That's a Lotta Damage!", - }, - "10000_DMG": { - name: "One Punch Man", - }, - - "HealAchv": { - description: "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item", - }, - "250_HEAL": { - name: "Novice Healer", - }, - "1000_HEAL": { - name: "Big Healer", - }, - "2500_HEAL": { - name: "Cleric", - }, - "10000_HEAL": { - name: "Recovery Master", - }, - - "LevelAchv": { - description: "Level up a Pokémon to Lv{{level}}", - }, - "LV_100": { - name: "But Wait, There's More!", - }, - "LV_250": { - name: "Elite", - }, - "LV_1000": { - name: "To Go Even Further Beyond", - }, - - "RibbonAchv": { - description: "Accumulate a total of {{ribbonAmount}} Ribbons", - }, - "10_RIBBONS": { - name: "Pokémon League Champion", - }, - "25_RIBBONS": { - name: "Great League Champion", - }, - "50_RIBBONS": { - name: "Ultra League Champion", - }, - "75_RIBBONS": { - name: "Rogue League Champion", - }, - "100_RIBBONS": { - name: "Master League Champion", - }, - - "TRANSFER_MAX_BATTLE_STAT": { - name: "Teamwork", - description: "Baton pass to another party member with at least one stat maxed out", - }, - "MAX_FRIENDSHIP": { - name: "Friendmaxxing", - description: "Reach max friendship on a Pokémon", - }, - "MEGA_EVOLVE": { - name: "Megamorph", - description: "Mega evolve a Pokémon", - }, - "GIGANTAMAX": { - name: "Absolute Unit", - description: "Gigantamax a Pokémon", - }, - "TERASTALLIZE": { - name: "STAB Enthusiast", - description: "Terastallize a Pokémon", - }, - "STELLAR_TERASTALLIZE": { - name: "The Hidden Type", - description: "Stellar Terastallize a Pokémon", - }, - "SPLICE": { - name: "Infinite Fusion", - description: "Splice two Pokémon together with DNA Splicers", - }, - "MINI_BLACK_HOLE": { - name: "A Hole Lot of Items", - description: "Acquire a Mini Black Hole", - }, - "CATCH_MYTHICAL": { - name: "Mythical", - description: "Catch a mythical Pokémon", - }, - "CATCH_SUB_LEGENDARY": { - name: "(Sub-)Legendary", - description: "Catch a sub-legendary Pokémon", - }, - "CATCH_LEGENDARY": { - name: "Legendary", - description: "Catch a legendary Pokémon", - }, - "SEE_SHINY": { - name: "Shiny", - description: "Find a shiny Pokémon in the wild", - }, - "SHINY_PARTY": { - name: "That's Dedication", - description: "Have a full party of shiny Pokémon", - }, - "HATCH_MYTHICAL": { - name: "Mythical Egg", - description: "Hatch a mythical Pokémon from an egg", - }, - "HATCH_SUB_LEGENDARY": { - name: "Sub-Legendary Egg", - description: "Hatch a sub-legendary Pokémon from an egg", - }, - "HATCH_LEGENDARY": { - name: "Legendary Egg", - description: "Hatch a legendary Pokémon from an egg", - }, - "HATCH_SHINY": { - name: "Shiny Egg", - description: "Hatch a shiny Pokémon from an egg", - }, - "HIDDEN_ABILITY": { - name: "Hidden Potential", - description: "Catch a Pokémon with a hidden ability", - }, - "PERFECT_IVS": { - name: "Certificate of Authenticity", - description: "Get perfect IVs on a Pokémon", - }, - "CLASSIC_VICTORY": { - name: "Undefeated", - description: "Beat the game in classic mode", - }, - "UNEVOLVED_CLASSIC_VICTORY": { - name: "Bring Your Child To Work Day", - description: "Beat the game in Classic Mode with at least one unevolved party member." - }, - - "MONO_GEN_ONE": { - name: "The Original Rival", - description: "Complete the generation one only challenge.", - }, - "MONO_GEN_TWO": { - name: "Generation 1.5", - description: "Complete the generation two only challenge.", - }, - "MONO_GEN_THREE": { - name: "Too much water?", - description: "Complete the generation three only challenge.", - }, - "MONO_GEN_FOUR": { - name: "Is she really the hardest?", - description: "Complete the generation four only challenge.", - }, - "MONO_GEN_FIVE": { - name: "All Original", - description: "Complete the generation five only challenge.", - }, - "MONO_GEN_SIX": { - name: "Almost Royalty", - description: "Complete the generation six only challenge.", - }, - "MONO_GEN_SEVEN": { - name: "Only Technically", - description: "Complete the generation seven only challenge.", - }, - "MONO_GEN_EIGHT": { - name: "A Champion Time!", - description: "Complete the generation eight only challenge.", - }, - "MONO_GEN_NINE": { - name: "She was going easy on you", - description: "Complete the generation nine only challenge.", - }, - - "MonoType": { - description: "Complete the {{type}} monotype challenge.", - }, - "MONO_NORMAL": { - name: "Extra Ordinary", - }, - "MONO_FIGHTING": { - name: "I Know Kung Fu", - }, - "MONO_FLYING": { - name: "Angry Birds", - }, - "MONO_POISON": { - name: "Kanto's Favourite", - }, - "MONO_GROUND": { - name: "Forecast: Earthquakes", - }, - "MONO_ROCK": { - name: "Brock Hard", - }, - "MONO_BUG": { - name: "You Like Jazz?", - }, - "MONO_GHOST": { - name: "Who You Gonna Call?", - }, - "MONO_STEEL": { - name: "Iron Giant", - }, - "MONO_FIRE": { - name: "I Cast Fireball!", - }, - "MONO_WATER": { - name: "When It Rains, It Pours", - }, - "MONO_GRASS": { - name: "Can't Touch This", - }, - "MONO_ELECTRIC": { - name: "Aim For The Horn!", - }, - "MONO_PSYCHIC": { - name: "Big Brain Energy", - }, - "MONO_ICE": { - name: "Walking On Thin Ice", - }, - "MONO_DRAGON": { - name: "Pseudo-Legend Club", - }, - "MONO_DARK": { - name: "It's Just A Phase", - }, - "MONO_FAIRY": { - name: "Hey! Listen!", - }, - "FRESH_START": { - name: "First Try!", - description: "Complete the Fresh Start challenge." - } -} as const; - -// Achievement translations for the when the player character is female (it for now uses the same translations as the male version) -export const PGFachv: AchievementTranslationEntries = PGMachv; diff --git a/src/locales/en/arena-flyout.ts b/src/locales/en/arena-flyout.json similarity index 82% rename from src/locales/en/arena-flyout.ts rename to src/locales/en/arena-flyout.json index 8a31d37b10c..141ed4f743d 100644 --- a/src/locales/en/arena-flyout.ts +++ b/src/locales/en/arena-flyout.json @@ -1,13 +1,9 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const arenaFlyout: SimpleTranslationEntries = { - // Title +{ "activeBattleEffects": "Active Battle Effects", "player": "Player", "neutral": "Neutral", "enemy": "Enemy", - // WeatherType "sunny": "Sunny", "rain": "Rain", "sandstorm": "Sandstorm", @@ -18,13 +14,11 @@ export const arenaFlyout: SimpleTranslationEntries = { "harshSun": "Harsh Sun", "strongWinds": "Strong Winds", - // TerrainType "misty": "Misty Terrain", "electric": "Electric Terrain", "grassy": "Grassy Terrain", "psychic": "Psychic Terrain", - // ArenaTagType "mudSport": "Mud Sport", "waterSport": "Water Sport", "spikes": "Spikes", @@ -45,5 +39,5 @@ export const arenaFlyout: SimpleTranslationEntries = { "matBlock": "Mat Block", "craftyShield": "Crafty Shield", "tailwind": "Tailwind", - "happyHour": "Happy Hour", -}; + "happyHour": "Happy Hour" +} diff --git a/src/locales/es/arena-tag.ts b/src/locales/en/arena-tag.json similarity index 94% rename from src/locales/es/arena-tag.ts rename to src/locales/en/arena-tag.json index 22612795308..ef0b55b691b 100644 --- a/src/locales/es/arena-tag.ts +++ b/src/locales/en/arena-tag.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const arenaTag: SimpleTranslationEntries = { +{ "yourTeam": "your team", "opposingTeam": "the opposing team", "arenaOnRemove": "{{moveName}}'s effect wore off.", @@ -49,5 +47,5 @@ export const arenaTag: SimpleTranslationEntries = { "tailwindOnRemovePlayer": "Your team's Tailwind petered out!", "tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!", "happyHourOnAdd": "Everyone is caught up in the happy atmosphere!", - "happyHourOnRemove": "The atmosphere returned to normal.", -} as const; + "happyHourOnRemove": "The atmosphere returned to normal." +} \ No newline at end of file diff --git a/src/locales/en/arena-tag.ts b/src/locales/en/arena-tag.ts deleted file mode 100644 index 22612795308..00000000000 --- a/src/locales/en/arena-tag.ts +++ /dev/null @@ -1,53 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const arenaTag: SimpleTranslationEntries = { - "yourTeam": "your team", - "opposingTeam": "the opposing team", - "arenaOnRemove": "{{moveName}}'s effect wore off.", - "arenaOnRemovePlayer": "{{moveName}}'s effect wore off\non your side.", - "arenaOnRemoveEnemy": "{{moveName}}'s effect wore off\non the foe's side.", - "mistOnAdd": "{{pokemonNameWithAffix}}'s team became\nshrouded in mist!", - "mistApply": "The mist prevented\nthe lowering of stats!", - "reflectOnAdd": "Reflect reduced the damage of physical moves.", - "reflectOnAddPlayer": "Reflect reduced the damage of physical moves on your side.", - "reflectOnAddEnemy": "Reflect reduced the damage of physical moves on the foe's side.", - "lightScreenOnAdd": "Light Screen reduced the damage of special moves.", - "lightScreenOnAddPlayer": "Light Screen reduced the damage of special moves on your side.", - "lightScreenOnAddEnemy": "Light Screen reduced the damage of special moves on the foe's side.", - "auroraVeilOnAdd": "Aurora Veil reduced the damage of moves.", - "auroraVeilOnAddPlayer": "Aurora Veil reduced the damage of moves on your side.", - "auroraVeilOnAddEnemy": "Aurora Veil reduced the damage of moves on the foe's side.", - "conditionalProtectOnAdd": "{{moveName}} protected team!", - "conditionalProtectOnAddPlayer": "{{moveName}} protected your team!", - "conditionalProtectOnAddEnemy": "{{moveName}} protected the\nopposing team!", - "conditionalProtectApply": "{{moveName}} protected {{pokemonNameWithAffix}}!", - "matBlockOnAdd": "{{pokemonNameWithAffix}} intends to flip up a mat\nand block incoming attacks!", - "noCritOnAddPlayer": "The {{moveName}} shielded your\nteam from critical hits!", - "noCritOnAddEnemy": "The {{moveName}} shielded the opposing\nteam from critical hits!", - "noCritOnRemove": "{{pokemonNameWithAffix}}'s {{moveName}}\nwore off!", - "wishTagOnAdd": "{{pokemonNameWithAffix}}'s wish\ncame true!", - "mudSportOnAdd": "Electricity's power was weakened!", - "mudSportOnRemove": "The effects of Mud Sport\nhave faded.", - "waterSportOnAdd": "Fire's power was weakened!", - "waterSportOnRemove": "The effects of Water Sport\nhave faded.", - "spikesOnAdd": "{{moveName}} were scattered\nall around {{opponentDesc}}'s feet!", - "spikesActivateTrap": "{{pokemonNameWithAffix}} is hurt\nby the spikes!", - "toxicSpikesOnAdd": "{{moveName}} were scattered\nall around {{opponentDesc}}'s feet!", - "toxicSpikesActivateTrapPoison": "{{pokemonNameWithAffix}} absorbed the {{moveName}}!", - "stealthRockOnAdd": "Pointed stones float in the air\naround {{opponentDesc}}!", - "stealthRockActivateTrap": "Pointed stones dug into\n{{pokemonNameWithAffix}}!", - "stickyWebOnAdd": "A {{moveName}} has been laid out on the ground around the opposing team!", - "stickyWebActivateTrap": "The opposing {{pokemonName}} was caught in a sticky web!", - "trickRoomOnAdd": "{{pokemonNameWithAffix}} twisted\nthe dimensions!", - "trickRoomOnRemove": "The twisted dimensions\nreturned to normal!", - "gravityOnAdd": "Gravity intensified!", - "gravityOnRemove": "Gravity returned to normal!", - "tailwindOnAdd": "The Tailwind blew from behind team!", - "tailwindOnAddPlayer": "The Tailwind blew from behind\nyour team!", - "tailwindOnAddEnemy": "The Tailwind blew from behind\nthe opposing team!", - "tailwindOnRemove": "Team's Tailwind petered out!", - "tailwindOnRemovePlayer": "Your team's Tailwind petered out!", - "tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!", - "happyHourOnAdd": "Everyone is caught up in the happy atmosphere!", - "happyHourOnRemove": "The atmosphere returned to normal.", -} as const; diff --git a/src/locales/en/battle-info.json b/src/locales/en/battle-info.json new file mode 100644 index 00000000000..2c9e87cb1b8 --- /dev/null +++ b/src/locales/en/battle-info.json @@ -0,0 +1,3 @@ + { + "generation": "Generation {{generation}}" + } \ No newline at end of file diff --git a/src/locales/en/battle-info.ts b/src/locales/en/battle-info.ts deleted file mode 100644 index f24dad46c6c..00000000000 --- a/src/locales/en/battle-info.ts +++ /dev/null @@ -1,5 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleInfo: SimpleTranslationEntries = { - "generation": "Generation {{generation}}", -} as const; diff --git a/src/locales/en/battle-message-ui-handler.json b/src/locales/en/battle-message-ui-handler.json new file mode 100644 index 00000000000..0b2e0ba8b13 --- /dev/null +++ b/src/locales/en/battle-message-ui-handler.json @@ -0,0 +1,8 @@ +{ + "ivBest": "Best", + "ivFantastic": "Fantastic", + "ivVeryGood": "Very Good", + "ivPrettyGood": "Pretty Good", + "ivDecent": "Decent", + "ivNoGood": "No Good" +} \ No newline at end of file diff --git a/src/locales/en/battle-message-ui-handler.ts b/src/locales/en/battle-message-ui-handler.ts deleted file mode 100644 index c213c666a26..00000000000 --- a/src/locales/en/battle-message-ui-handler.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleMessageUiHandler: SimpleTranslationEntries = { - "ivBest": "Best", - "ivFantastic": "Fantastic", - "ivVeryGood": "Very Good", - "ivPrettyGood": "Pretty Good", - "ivDecent": "Decent", - "ivNoGood": "No Good", -} as const; diff --git a/src/locales/en/battle-scene.json b/src/locales/en/battle-scene.json new file mode 100644 index 00000000000..a0288475d69 --- /dev/null +++ b/src/locales/en/battle-scene.json @@ -0,0 +1,3 @@ +{ + "moneyOwned": "₽{{formattedMoney}}" +} \ No newline at end of file diff --git a/src/locales/en/battle-scene.ts b/src/locales/en/battle-scene.ts deleted file mode 100644 index 573e1791724..00000000000 --- a/src/locales/en/battle-scene.ts +++ /dev/null @@ -1,5 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleScene: SimpleTranslationEntries = { - "moneyOwned": "₽{{formattedMoney}}" -} as const; diff --git a/src/locales/en/battle.ts b/src/locales/en/battle.json similarity index 97% rename from src/locales/en/battle.ts rename to src/locales/en/battle.json index f86b597874f..e5ca8f77bb1 100644 --- a/src/locales/en/battle.ts +++ b/src/locales/en/battle.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battle: SimpleTranslationEntries = { +{ "bossAppeared": "{{bossName}} appeared.", "trainerAppeared": "{{trainerName}}\nwould like to battle!", "trainerAppearedDouble": "{{trainerName}}\nwould like to battle!", @@ -96,5 +94,5 @@ export const battle: SimpleTranslationEntries = { "unlockedSomething": "{{unlockedThing}}\nhas been unlocked.", "congratulations": "Congratulations!", "beatModeFirstTime": "{{speciesName}} beat {{gameMode}} Mode for the first time!\nYou received {{newModifier}}!", - "ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!", -} as const; + "ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!" +} \ No newline at end of file diff --git a/src/locales/es/battler-tags.ts b/src/locales/en/battler-tags.json similarity index 96% rename from src/locales/es/battler-tags.ts rename to src/locales/en/battler-tags.json index d0775efda08..94ea3b14958 100644 --- a/src/locales/es/battler-tags.ts +++ b/src/locales/en/battler-tags.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battlerTags: SimpleTranslationEntries = { +{ "trappedDesc": "trapping", "flinchedDesc": "flinching", "confusedDesc": "confusion", @@ -69,5 +67,5 @@ export const battlerTags: SimpleTranslationEntries = { "saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!", "cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!", "cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!", - "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!", -} as const; + "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!" +} \ No newline at end of file diff --git a/src/locales/en/battler-tags.ts b/src/locales/en/battler-tags.ts deleted file mode 100644 index d0775efda08..00000000000 --- a/src/locales/en/battler-tags.ts +++ /dev/null @@ -1,73 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battlerTags: SimpleTranslationEntries = { - "trappedDesc": "trapping", - "flinchedDesc": "flinching", - "confusedDesc": "confusion", - "infatuatedDesc": "infatuation", - "seedDesc": "seeding", - "nightmareDesc": "nightmares", - "ingrainDesc": "roots", - "drowsyDesc": "drowsiness", - "rechargingLapse": "{{pokemonNameWithAffix}} must\nrecharge!", - "trappedOnAdd": "{{pokemonNameWithAffix}} can no\nlonger escape!", - "trappedOnRemove": "{{pokemonNameWithAffix}} was freed\nfrom {{moveName}}!", - "flinchedLapse": "{{pokemonNameWithAffix}} flinched!", - "confusedOnAdd": "{{pokemonNameWithAffix}} became\nconfused!", - "confusedOnRemove": "{{pokemonNameWithAffix}} snapped\nout of confusion!", - "confusedOnOverlap": "{{pokemonNameWithAffix}} is\nalready confused!", - "confusedLapse": "{{pokemonNameWithAffix}} is\nconfused!", - "confusedLapseHurtItself": "It hurt itself in its\nconfusion!", - "destinyBondLapseIsBoss": "{{pokemonNameWithAffix}} is unaffected\nby the effects of Destiny Bond.", - "destinyBondLapse": "{{pokemonNameWithAffix}} took\n{{pokemonNameWithAffix2}} down with it!", - "infatuatedOnAdd": "{{pokemonNameWithAffix}} fell in love\nwith {{sourcePokemonName}}!", - "infatuatedOnOverlap": "{{pokemonNameWithAffix}} is\nalready in love!", - "infatuatedLapse": "{{pokemonNameWithAffix}} is in love\nwith {{sourcePokemonName}}!", - "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}} is\nimmobilized by love!", - "infatuatedOnRemove": "{{pokemonNameWithAffix}} got over\nits infatuation.", - "seededOnAdd": "{{pokemonNameWithAffix}} was seeded!", - "seededLapse": "{{pokemonNameWithAffix}}'s health is\nsapped by Leech Seed!", - "seededLapseShed": "{{pokemonNameWithAffix}}'s Leech Seed\nsucked up the liquid ooze!", - "nightmareOnAdd": "{{pokemonNameWithAffix}} began\nhaving a Nightmare!", - "nightmareOnOverlap": "{{pokemonNameWithAffix}} is\nalready locked in a Nightmare!", - "nightmareLapse": "{{pokemonNameWithAffix}} is locked\nin a Nightmare!", - "encoreOnAdd": "{{pokemonNameWithAffix}} got\nan Encore!", - "encoreOnRemove": "{{pokemonNameWithAffix}}'s Encore\nended!", - "helpingHandOnAdd": "{{pokemonNameWithAffix}} is ready to\nhelp {{pokemonName}}!", - "ingrainLapse": "{{pokemonNameWithAffix}} absorbed\nnutrients with its roots!", - "ingrainOnTrap": "{{pokemonNameWithAffix}} planted its roots!", - "aquaRingOnAdd": "{{pokemonNameWithAffix}} surrounded\nitself with a veil of water!", - "aquaRingLapse": "{{moveName}} restored\n{{pokemonName}}'s HP!", - "drowsyOnAdd": "{{pokemonNameWithAffix}} grew drowsy!", - "damagingTrapLapse": "{{pokemonNameWithAffix}} is hurt\nby {{moveName}}!", - "bindOnTrap": "{{pokemonNameWithAffix}} was squeezed by\n{{sourcePokemonName}}'s {{moveName}}!", - "wrapOnTrap": "{{pokemonNameWithAffix}} was Wrapped\nby {{sourcePokemonName}}!", - "vortexOnTrap": "{{pokemonNameWithAffix}} was trapped\nin the vortex!", - "clampOnTrap": "{{sourcePokemonNameWithAffix}} Clamped\n{{pokemonName}}!", - "sandTombOnTrap": "{{pokemonNameWithAffix}} became trapped\nby {{moveName}}!", - "magmaStormOnTrap": "{{pokemonNameWithAffix}} became trapped\nby swirling magma!", - "snapTrapOnTrap": "{{pokemonNameWithAffix}} got trapped\nby a snap trap!", - "thunderCageOnTrap": "{{sourcePokemonNameWithAffix}} trapped\n{{pokemonNameWithAffix}}!", - "infestationOnTrap": "{{pokemonNameWithAffix}} has been afflicted \nwith an infestation by {{sourcePokemonNameWithAffix}}!", - "protectedOnAdd": "{{pokemonNameWithAffix}}\nprotected itself!", - "protectedLapse": "{{pokemonNameWithAffix}}\nprotected itself!", - "enduringOnAdd": "{{pokemonNameWithAffix}} braced\nitself!", - "enduringLapse": "{{pokemonNameWithAffix}} endured\nthe hit!", - "sturdyLapse": "{{pokemonNameWithAffix}} endured\nthe hit!", - "perishSongLapse": "{{pokemonNameWithAffix}}'s perish count fell to {{turnCount}}.", - "centerOfAttentionOnAdd": "{{pokemonNameWithAffix}} became the center\nof attention!", - "truantLapse": "{{pokemonNameWithAffix}} is\nloafing around!", - "slowStartOnAdd": "{{pokemonNameWithAffix}} can't\nget it going!", - "slowStartOnRemove": "{{pokemonNameWithAffix}} finally\ngot its act together!", - "highestStatBoostOnAdd": "{{pokemonNameWithAffix}}'s {{statName}}\nwas heightened!", - "highestStatBoostOnRemove": "The effects of {{pokemonNameWithAffix}}'s\n{{abilityName}} wore off!", - "magnetRisenOnAdd": "{{pokemonNameWithAffix}} levitated with electromagnetism!", - "magnetRisenOnRemove": "{{pokemonNameWithAffix}}'s electromagnetism wore off!", - "critBoostOnAdd": "{{pokemonNameWithAffix}} is getting\npumped!", - "critBoostOnRemove": "{{pokemonNameWithAffix}} relaxed.", - "saltCuredOnAdd": "{{pokemonNameWithAffix}} is being salt cured!", - "saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!", - "cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!", - "cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!", - "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!", -} as const; diff --git a/src/locales/en/berry.json b/src/locales/en/berry.json new file mode 100644 index 00000000000..a4bec889877 --- /dev/null +++ b/src/locales/en/berry.json @@ -0,0 +1,46 @@ +{ + "SITRUS": { + "name": "Sitrus Berry", + "effect": "Restores 25% HP if HP is below 50%" + }, + "LUM": { + "name": "Lum Berry", + "effect": "Cures any non-volatile status condition and confusion" + }, + "ENIGMA": { + "name": "Enigma Berry", + "effect": "Restores 25% HP if hit by a super effective move" + }, + "LIECHI": { + "name": "Liechi Berry", + "effect": "Raises Attack if HP is below 25%" + }, + "GANLON": { + "name": "Ganlon Berry", + "effect": "Raises Defense if HP is below 25%" + }, + "PETAYA": { + "name": "Petaya Berry", + "effect": "Raises Sp. Atk if HP is below 25%" + }, + "APICOT": { + "name": "Apicot Berry", + "effect": "Raises Sp. Def if HP is below 25%" + }, + "SALAC": { + "name": "Salac Berry", + "effect": "Raises Speed if HP is below 25%" + }, + "LANSAT": { + "name": "Lansat Berry", + "effect": "Raises critical hit ratio if HP is below 25%" + }, + "STARF": { + "name": "Starf Berry", + "effect": "Sharply raises a random stat if HP is below 25%" + }, + "LEPPA": { + "name": "Leppa Berry", + "effect": "Restores 10 PP to a move if its PP reaches 0" + } +} \ No newline at end of file diff --git a/src/locales/en/berry.ts b/src/locales/en/berry.ts deleted file mode 100644 index 3c4930b1591..00000000000 --- a/src/locales/en/berry.ts +++ /dev/null @@ -1,48 +0,0 @@ -import { BerryTranslationEntries } from "#app/interfaces/locales"; - -export const berry: BerryTranslationEntries = { - "SITRUS": { - name: "Sitrus Berry", - effect: "Restores 25% HP if HP is below 50%", - }, - "LUM": { - name: "Lum Berry", - effect: "Cures any non-volatile status condition and confusion", - }, - "ENIGMA": { - name: "Enigma Berry", - effect: "Restores 25% HP if hit by a super effective move", - }, - "LIECHI": { - name: "Liechi Berry", - effect: "Raises Attack if HP is below 25%", - }, - "GANLON": { - name: "Ganlon Berry", - effect: "Raises Defense if HP is below 25%", - }, - "PETAYA": { - name: "Petaya Berry", - effect: "Raises Sp. Atk if HP is below 25%", - }, - "APICOT": { - name: "Apicot Berry", - effect: "Raises Sp. Def if HP is below 25%", - }, - "SALAC": { - name: "Salac Berry", - effect: "Raises Speed if HP is below 25%", - }, - "LANSAT": { - name: "Lansat Berry", - effect: "Raises critical hit ratio if HP is below 25%", - }, - "STARF": { - name: "Starf Berry", - effect: "Sharply raises a random stat if HP is below 25%", - }, - "LEPPA": { - name: "Leppa Berry", - effect: "Restores 10 PP to a move if its PP reaches 0", - }, -} as const; diff --git a/src/locales/en/bgm-name.ts b/src/locales/en/bgm-name.json similarity index 89% rename from src/locales/en/bgm-name.ts rename to src/locales/en/bgm-name.json index be9a8f621c7..9be8a4b28c7 100644 --- a/src/locales/en/bgm-name.ts +++ b/src/locales/en/bgm-name.json @@ -1,8 +1,6 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const bgmName: SimpleTranslationEntries = { +{ "music": "Music: ", - "missing_entries" : "{{name}}", + "missing_entries": "{{name}}", "battle_kanto_champion": "B2W2 Kanto Champion Battle", "battle_johto_champion": "B2W2 Johto Champion Battle", "battle_hoenn_champion_g5": "B2W2 Hoenn Champion Battle", @@ -85,8 +83,6 @@ export const bgmName: SimpleTranslationEntries = { "battle_galactic_boss": "BDSP Cyrus Battle", "battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_flare_boss": "XY Lysandre Battle", - - // Biome Music "abyss": "PMD EoS Dark Crater", "badlands": "PMD EoS Barren Valley", "beach": "PMD EoS Drenched Bluff", @@ -102,18 +98,18 @@ export const bgmName: SimpleTranslationEntries = { "graveyard": "PMD EoS Mystifying Forest", "ice_cave": "PMD EoS Vast Ice Mountain", "island": "PMD EoS Craggy Coast", - "jungle": "Lmz - Jungle", // The composer thinks about a more creative name - "laboratory": "Firel - Laboratory", // The composer thinks about a more creative name + "jungle": "Lmz - Jungle", + "laboratory": "Firel - Laboratory", "lake": "PMD EoS Crystal Cave", "meadow": "PMD EoS Sky Peak Forest", - "metropolis": "Firel - Metropolis", // The composer thinks about a more creative name + "metropolis": "Firel - Metropolis", "mountain": "PMD EoS Mt. Horn", "plains": "PMD EoS Sky Peak Prairie", "power_plant": "PMD EoS Far Amp Plains", "ruins": "PMD EoS Deep Sealed Ruin", - "sea": "Andr06 - Marine Mystique", // Name defined by the composer - "seabed": "Firel - Seabed", // The composer thinks about a more creative name - "slum": "Andr06 - Sneaky Snom", // Name defined by the composer + "sea": "Andr06 - Marine Mystique", + "seabed": "Firel - Seabed", + "slum": "Andr06 - Sneaky Snom", "snowy_forest": "PMD EoS Sky Peak Snowfield", "space": "Firel - Aether", "swamp": "PMD EoS Surrounded Sea", @@ -122,8 +118,6 @@ export const bgmName: SimpleTranslationEntries = { "town": "PMD EoS Random Dungeon Theme 3", "volcano": "PMD EoS Steam Cave", "wasteland": "PMD EoS Hidden Highland", - - // Encounter "encounter_ace_trainer": "BW Trainers' Eyes Meet (Ace Trainer)", "encounter_backpacker": "BW Trainers' Eyes Meet (Backpacker)", "encounter_clerk": "BW Trainers' Eyes Meet (Clerk)", @@ -138,9 +132,7 @@ export const bgmName: SimpleTranslationEntries = { "encounter_scientist": "BW Trainers' Eyes Meet (Scientist)", "encounter_twins": "BW Trainers' Eyes Meet (Twins)", "encounter_youngster": "BW Trainers' Eyes Meet (Youngster)", - - // Other "heal": "BW Pokémon Heal", "menu": "PMD EoS Welcome to the World of Pokémon!", - "title": "PMD EoS Top Menu Theme", -} as const; + "title": "PMD EoS Top Menu Theme" +} \ No newline at end of file diff --git a/src/locales/en/biome.ts b/src/locales/en/biome.json similarity index 80% rename from src/locales/en/biome.ts rename to src/locales/en/biome.json index d3f34c021d4..6d79382cf3e 100644 --- a/src/locales/en/biome.ts +++ b/src/locales/en/biome.json @@ -1,7 +1,5 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const biome: SimpleTranslationEntries = { - "unknownLocation": "Somewhere you can\'t remember", +{ + "unknownLocation": "Somewhere you can't remember", "TOWN": "Town", "PLAINS": "Plains", "GRASS": "Grassy Field", @@ -36,5 +34,5 @@ export const biome: SimpleTranslationEntries = { "SNOWY_FOREST": "Snowy Forest", "ISLAND": "Island", "LABORATORY": "Laboratory", - "END": "???", -} as const; + "END": "???" +} \ No newline at end of file diff --git a/src/locales/en/challenges.ts b/src/locales/en/challenges.json similarity index 81% rename from src/locales/en/challenges.ts rename to src/locales/en/challenges.json index e3302876201..c89fa7a21bf 100644 --- a/src/locales/en/challenges.ts +++ b/src/locales/en/challenges.json @@ -1,6 +1,4 @@ -import { TranslationEntries } from "#app/interfaces/locales.js"; - -export const challenges: TranslationEntries = { +{ "title": "Challenge Modifiers", "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", "singleGeneration": { @@ -15,18 +13,17 @@ export const challenges: TranslationEntries = { "gen_6": "six", "gen_7": "seven", "gen_8": "eight", - "gen_9": "nine", + "gen_9": "nine" }, "singleType": { "name": "Mono Type", "desc": "You can only use Pokémon with the {{type}} type.", "desc_default": "You can only use Pokémon of the chosen type." - //types in pokemon-info }, "freshStart": { "name": "Fresh Start", "desc": "You can only use the original starters, and only as if you had just started PokéRogue.", "value.0": "Off", - "value.1": "On", + "value.1": "On" } -} as const; +} \ No newline at end of file diff --git a/src/locales/en/command-ui-handler.json b/src/locales/en/command-ui-handler.json new file mode 100644 index 00000000000..5ca222234d3 --- /dev/null +++ b/src/locales/en/command-ui-handler.json @@ -0,0 +1,7 @@ +{ + "fight": "Fight", + "ball": "Ball", + "pokemon": "Pokémon", + "run": "Run", + "actionMessage": "What will\n{{pokemonName}} do?" +} \ No newline at end of file diff --git a/src/locales/en/command-ui-handler.ts b/src/locales/en/command-ui-handler.ts deleted file mode 100644 index c4c65db0aa0..00000000000 --- a/src/locales/en/command-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const commandUiHandler: SimpleTranslationEntries = { - "fight": "Fight", - "ball": "Ball", - "pokemon": "Pokémon", - "run": "Run", - "actionMessage": "What will\n{{pokemonName}} do?", -} as const; diff --git a/src/locales/en/common.json b/src/locales/en/common.json new file mode 100644 index 00000000000..e910b7c2e09 --- /dev/null +++ b/src/locales/en/common.json @@ -0,0 +1,8 @@ +{ + "start": "Start", + "luckIndicator": "Luck:", + "shinyOnHover": "Shiny", + "commonShiny": "Common", + "rareShiny": "Rare", + "epicShiny": "Epic" +} \ No newline at end of file diff --git a/src/locales/en/common.ts b/src/locales/en/common.ts deleted file mode 100644 index 750322e1f09..00000000000 --- a/src/locales/en/common.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const common: SimpleTranslationEntries = { - "start": "Start", - "luckIndicator": "Luck:", - "shinyOnHover": "Shiny", - "commonShiny": "Common", - "rareShiny": "Rare", - "epicShiny": "Epic", -} as const; diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts index d456b0540cc..8061b89c9c3 100644 --- a/src/locales/en/config.ts +++ b/src/locales/en/config.ts @@ -1,118 +1,121 @@ -import { common } from "./common.js"; -import { settings } from "./settings.js"; -import { ability } from "./ability"; -import { abilityTriggers } from "./ability-trigger"; -import { arenaFlyout } from "./arena-flyout"; -import { arenaTag } from "./arena-tag"; -import { PGFachv, PGMachv } from "./achv"; -import { battle } from "./battle"; -import { battleScene } from "./battle-scene"; -import { battleInfo } from "./battle-info"; -import { battleMessageUiHandler } from "./battle-message-ui-handler"; -import { battlerTags } from "./battler-tags"; -import { berry } from "./berry"; -import { bgmName } from "./bgm-name"; -import { biome } from "./biome"; -import { challenges } from "./challenges"; -import { commandUiHandler } from "./command-ui-handler"; -import { - PGFbattleSpecDialogue, - PGFdialogue, - PGFdoubleBattleDialogue, - PGFmiscDialogue, - PGMbattleSpecDialogue, - PGMdialogue, - PGMdoubleBattleDialogue, - PGMmiscDialogue -} from "./dialogue"; -import { egg } from "./egg"; -import { fightUiHandler } from "./fight-ui-handler"; -import { filterBar } from "./filter-bar"; -import { gameMode } from "./game-mode"; -import { gameStatsUiHandler } from "./game-stats-ui-handler"; -import { growth } from "./growth"; -import { menu } from "./menu"; -import { menuUiHandler } from "./menu-ui-handler"; -import { modifier } from "./modifier"; -import { modifierType } from "./modifier-type"; -import { move } from "./move"; -import { nature } from "./nature"; -import { partyUiHandler } from "./party-ui-handler"; -import { pokeball } from "./pokeball"; -import { pokemon } from "./pokemon"; -import { pokemonForm, battlePokemonForm } from "./pokemon-form"; -import { pokemonInfo } from "./pokemon-info"; -import { pokemonInfoContainer } from "./pokemon-info-container"; -import { pokemonSummary } from "./pokemon-summary"; -import { saveSlotSelectUiHandler } from "./save-slot-select-ui-handler"; -import { splashMessages } from "./splash-messages"; -import { starterSelectUiHandler } from "./starter-select-ui-handler"; -import { statusEffect } from "./status-effect"; -import { titles, trainerClasses, trainerNames } from "./trainers"; -import { tutorial } from "./tutorial"; -import { voucher } from "./voucher"; -import { terrain, weather } from "./weather"; -import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; -import { moveTriggers } from "./move-trigger"; +import common from "./common.json"; +import settings from "./settings.json"; +import ability from "./ability.json"; +import abilityTriggers from "./ability-trigger.json"; +import arenaFlyout from "./arena-flyout.json"; +import arenaTag from "./arena-tag.json"; +import achvMale from "./achv-male.json"; +import achvFemale from "./achv-female.json"; +import battle from "./battle.json"; +import battleScene from "./battle-scene.json"; +import battleInfo from "./battle-info.json"; +import battleMessageUiHandler from "./battle-message-ui-handler.json"; +import battlerTags from "./battler-tags.json"; +import berry from "./berry.json"; +import bgmName from "./bgm-name.json"; +import biome from "./biome.json"; +import challenges from "./challenges.json"; +import commandUiHandler from "./command-ui-handler.json"; +import dialogueMale from "./dialogue-male.json"; +import dialogueFemale from "./dialogue-female.json"; +import dialogueEndbossMale from "./dialogue-final-boss-male.json"; +import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; +import dialogueMiscMale from "./dialogue-misc-male.json"; +import dialogueMiscFemale from "./dialogue-misc-female.json"; +import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; +import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import egg from "./egg.json"; +import fightUiHandler from "./fight-ui-handler.json"; +import filterBar from "./filter-bar.json"; +import gameMode from "./game-mode.json"; +import gameStatsUiHandler from "./game-stats-ui-handler.json"; +import growth from "./growth.json"; +import menu from "./menu.json"; +import menuUiHandler from "./menu-ui-handler.json"; +import modifier from "./modifier.json"; +import modifierType from "./modifier-type.json"; +import move from "./move.json"; +import nature from "./nature.json"; +import partyUiHandler from "./party-ui-handler.json"; +import pokeball from "./pokeball.json"; +import pokemon from "./pokemon.json"; +import pokemonForm from "./pokemon-form.json"; +import battlePokemonForm from "./pokemon-form-battle.json"; +import pokemonInfo from "./pokemon-info.json"; +import pokemonInfoContainer from "./pokemon-info-container.json"; +import pokemonSummary from "./pokemon-summary.json"; +import saveSlotSelectUiHandler from "./save-slot-select-ui-handler.json"; +import splashMessages from "./splash-messages.json"; +import starterSelectUiHandler from "./starter-select-ui-handler.json"; +import statusEffect from "./status-effect.json"; +import trainerTitles from "./trainer-titles.json"; +import trainerClasses from "./trainer-classes.json"; +import trainerNames from "./trainer-names.json"; +import tutorial from "./tutorial.json"; +import voucher from "./voucher.json"; +import weather from "./weather.json"; +import terrain from "./terrain.json"; +import modifierSelectUiHandler from "./modifier-select-ui-handler.json"; +import moveTriggers from "./move-trigger.json"; export const enConfig = { - ability: ability, - abilityTriggers: abilityTriggers, - arenaFlyout: arenaFlyout, - arenaTag: arenaTag, - battle: battle, - battleScene: battleScene, - battleInfo: battleInfo, - battleMessageUiHandler: battleMessageUiHandler, - battlePokemonForm: battlePokemonForm, - battlerTags: battlerTags, - berry: berry, - bgmName: bgmName, - biome: biome, - challenges: challenges, - commandUiHandler: commandUiHandler, - common: common, - PGMachv: PGMachv, - PGFachv: PGFachv, - PGMdialogue: PGMdialogue, - PGFdialogue: PGFdialogue, - PGMbattleSpecDialogue: PGMbattleSpecDialogue, - PGFbattleSpecDialogue: PGFbattleSpecDialogue, - PGMmiscDialogue: PGMmiscDialogue, - PGFmiscDialogue: PGFmiscDialogue, - PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, - PGFdoubleBattleDialogue: PGFdoubleBattleDialogue, - egg: egg, - fightUiHandler: fightUiHandler, - filterBar: filterBar, - gameMode: gameMode, - gameStatsUiHandler: gameStatsUiHandler, - growth: growth, - menu: menu, - menuUiHandler: menuUiHandler, - modifier: modifier, - modifierType: modifierType, - move: move, - nature: nature, - pokeball: pokeball, - pokemon: pokemon, - pokemonForm: pokemonForm, - pokemonInfo: pokemonInfo, - pokemonInfoContainer: pokemonInfoContainer, - pokemonSummary: pokemonSummary, - saveSlotSelectUiHandler: saveSlotSelectUiHandler, - settings: settings, - splashMessages: splashMessages, - starterSelectUiHandler: starterSelectUiHandler, - statusEffect: statusEffect, - terrain: terrain, - titles: titles, - trainerClasses: trainerClasses, - trainerNames: trainerNames, - tutorial: tutorial, - voucher: voucher, - weather: weather, - partyUiHandler: partyUiHandler, - modifierSelectUiHandler: modifierSelectUiHandler, - moveTriggers: moveTriggers + ability, + abilityTriggers, + arenaFlyout, + arenaTag, + battle, + battleScene, + battleInfo, + battleMessageUiHandler, + battlePokemonForm, + battlerTags, + berry, + bgmName, + biome, + challenges, + commandUiHandler, + common, + PGMachv: achvMale, + PGFachv: achvFemale, + PGMdialogue: dialogueMale, + PGFdialogue: dialogueFemale, + PGMbattleSpecDialogue: dialogueEndbossMale, + PGFbattleSpecDialogue: dialogueEndbossFemale, + PGMmiscDialogue: dialogueMiscMale, + PGFmiscDialogue: dialogueMiscFemale, + PGMdoubleBattleDialogue: dialogueDoubleBattleMale, + PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + egg, + fightUiHandler, + filterBar, + gameMode, + gameStatsUiHandler, + growth, + menu, + menuUiHandler, + modifier, + modifierType, + move, + nature, + pokeball, + pokemon, + pokemonForm, + pokemonInfo, + pokemonInfoContainer, + pokemonSummary, + saveSlotSelectUiHandler, + settings, + splashMessages, + starterSelectUiHandler, + statusEffect, + terrain, + titles: trainerTitles, + trainerClasses, + trainerNames, + tutorial, + voucher, + weather, + partyUiHandler, + modifierSelectUiHandler, + moveTriggers, }; diff --git a/src/locales/en/dialogue-double-battle-female.json b/src/locales/en/dialogue-double-battle-female.json new file mode 100644 index 00000000000..8e8e1d813fb --- /dev/null +++ b/src/locales/en/dialogue-double-battle-female.json @@ -0,0 +1,82 @@ +{ + "blue_red_double": { + "encounter": { + "1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!" + }, + "victory": { + "1": "Blue: That was a great battle!\n$Red: ..." + } + }, + "red_blue_double": { + "encounter": { + "1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!" + }, + "victory": { + "1": "Red: ...!\n$Blue: Next time we will beat you!" + } + }, + "tate_liza_double": { + "encounter": { + "1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?" + }, + "victory": { + "1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..." + } + }, + "liza_tate_double": { + "encounter": { + "1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?" + }, + "victory": { + "1": "Liza: Are we...\n$Tate: ...not as strong as we thought?" + } + }, + "wallace_steven_double": { + "encounter": { + "1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!" + }, + "victory": { + "1": "Steven: That was a great battle!\n$Wallace: We will win next time!" + } + }, + "steven_wallace_double": { + "encounter": { + "1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!" + }, + "victory": { + "1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..." + } + }, + "alder_iris_double": { + "encounter": { + "1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!" + }, + "victory": { + "1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!" + } + }, + "iris_alder_double": { + "encounter": { + "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" + }, + "victory": { + "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" + } + }, + "piers_marnie_double": { + "encounter": { + "1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!" + }, + "victory": { + "1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..." + } + }, + "marnie_piers_double": { + "encounter": { + "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." + }, + "victory": { + "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." + } + } +} \ No newline at end of file diff --git a/src/locales/en/dialogue-double-battle-male.json b/src/locales/en/dialogue-double-battle-male.json new file mode 100644 index 00000000000..8e8e1d813fb --- /dev/null +++ b/src/locales/en/dialogue-double-battle-male.json @@ -0,0 +1,82 @@ +{ + "blue_red_double": { + "encounter": { + "1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!" + }, + "victory": { + "1": "Blue: That was a great battle!\n$Red: ..." + } + }, + "red_blue_double": { + "encounter": { + "1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!" + }, + "victory": { + "1": "Red: ...!\n$Blue: Next time we will beat you!" + } + }, + "tate_liza_double": { + "encounter": { + "1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?" + }, + "victory": { + "1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..." + } + }, + "liza_tate_double": { + "encounter": { + "1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?" + }, + "victory": { + "1": "Liza: Are we...\n$Tate: ...not as strong as we thought?" + } + }, + "wallace_steven_double": { + "encounter": { + "1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!" + }, + "victory": { + "1": "Steven: That was a great battle!\n$Wallace: We will win next time!" + } + }, + "steven_wallace_double": { + "encounter": { + "1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!" + }, + "victory": { + "1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..." + } + }, + "alder_iris_double": { + "encounter": { + "1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!" + }, + "victory": { + "1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!" + } + }, + "iris_alder_double": { + "encounter": { + "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" + }, + "victory": { + "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" + } + }, + "piers_marnie_double": { + "encounter": { + "1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!" + }, + "victory": { + "1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..." + } + }, + "marnie_piers_double": { + "encounter": { + "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." + }, + "victory": { + "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." + } + } +} \ No newline at end of file diff --git a/src/locales/en/dialogue-female.json b/src/locales/en/dialogue-female.json new file mode 100644 index 00000000000..6be1c7586b6 --- /dev/null +++ b/src/locales/en/dialogue-female.json @@ -0,0 +1,2545 @@ +{ + "youngster": { + "encounter": { + "1": "Hey, wanna battle?", + "2": "Are you a new trainer too?", + "3": "Hey, I haven't seen you before. Let's battle!", + "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + "6": "All right! Let's go!", + "7": "All right! Here I come! I'll show you my power!", + "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", + "9": "No need to waste time saying hello. Bring it on whenever you're ready!", + "10": "Don't let your guard down, or you may be crying when a kid beats you.", + "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", + "12": "Glad you made it! It won't be an easy job from here.", + "13": "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + "1": "Wow! You're strong!", + "2": "I didn't stand a chance, huh?", + "3": "I'll find you again when I'm older and beat you!", + "4": "Ugh. I don't have any more Pokémon.", + "5": "No way… NO WAY! How could I lose again…", + "6": "No! I lost!", + "7": "Whoa! You are incredible! I'm amazed and surprised!", + "8": "Could it be… How… My Pokémon and I are the strongest, though…", + "9": "I won't lose next time! Let's battle again sometime!", + "10": "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + "11": "Your Pokémon are more amazing! Trade with me!", + "12": "I got a little carried away earlier, but what job was I talking about?", + "13": "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + "1": "Let's have a battle, shall we?", + "2": "You look like a new trainer. Let's have a battle!", + "3": "I don't recognize you. How about a battle?", + "4": "Let's have a fun Pokémon battle!", + "5": "I'll show you the ropes of how to really use Pokémon!", + "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", + "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", + "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + "1": "That was impressive! I've got a lot to learn.", + "2": "I didn't think you'd beat me that bad…", + "3": "I hope we get to have a rematch some day.", + "4": "That was pretty amazingly fun! You've totally exhausted me…", + "5": "You actually taught me a lesson! You're pretty amazing!", + "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + "7": "I don't need memories like this. Deleting memory…", + "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + "9": "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + "1": "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + "2": "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + "3": "Hmm, do you discipline your Pokémon? Pampering them too much is no good." + }, + "victory": { + "1": "It is important to nurture and train each Pokémon's characteristics.", + "2": "Unlike my diabolical self, these are some good Pokémon.", + "3": "Too much praise can spoil both Pokémon and people." + }, + "defeat": { + "1": "You should not get angry at your Pokémon, even if you lose a battle.", + "2": "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + "3": "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + "1": "Pokémon never betray you. They return all the love you give them.", + "2": "Shall I give you a tip for training good Pokémon?", + "3": "I have raised these very special Pokémon using a special method." + }, + "victory": { + "1": "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + "2": "How could that happen to my Pokémon… What are you feeding your Pokémon?", + "3": "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + "1": "This proves my Pokémon have accepted my love.", + "2": "The real trick behind training good Pokémon is catching good Pokémon.", + "3": "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + "1": "Aack! You made me lose a bite!\nWhat are you going to do about it?", + "2": "Go away! You're scaring the Pokémon!", + "3": "Let's see if you can reel in a victory!" + }, + "victory": { + "1": "Just forget about it.", + "2": "Next time, I'll be reelin' in the triumph!", + "3": "Guess I underestimated the currents this time." + } + }, + "fisherman_female": { + "encounter": { + "1": "Woah! I've hooked a big one!", + "2": "Line's in, ready to reel in success!", + "3": "Ready to make waves!" + }, + "victory": { + "1": "I'll be back with a stronger hook.", + "2": "I'll reel in victory next time.", + "3": "I'm just sharpening my hooks for the comeback!" + } + }, + "swimmer": { + "encounter": { + "1": "Time to dive in!", + "2": "Let's ride the waves of victory!", + "3": "Ready to make a splash!" + }, + "victory": { + "1": "Drenched in defeat!", + "2": "A wave of defeat!", + "3": "Back to shore, I guess." + } + }, + "backpacker": { + "encounter": { + "1": "Pack up, game on!", + "2": "Let's see if you can keep pace!", + "3": "Gear up, challenger!", + "4": "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + "1": "Tripped up this time!", + "2": "Oh, I think I'm lost.", + "3": "Dead end!", + "4": "Wait up a second! Hey! Don't you know who I am?" + } + }, + "ace_trainer": { + "encounter": { + "1": "You seem quite confident.", + "2": "Your Pokémon… Show them to me…", + "3": "Because I'm an Ace Trainer, people think I'm strong.", + "4": "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + "1": "Yes… You have good Pokémon…", + "2": "What?! But I'm a battling genius!", + "3": "Of course, you are the main character!", + "4": "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + "1": "I am devoting my body and soul to Pokémon battles!", + "2": "All within my expectations… Nothing to be surprised about…", + "3": "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + "4": "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + "1": "Time to grace the battlefield with elegance and poise!" + }, + "victory": { + "1": "My elegance remains unbroken!" + } + }, + "twins": { + "encounter": { + "1": "Get ready, because when we team up, it's double the trouble!", + "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", + "3": "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + "1": "We may have lost this round, but our bond remains unbreakable!", + "2": "Our twin spirit won't be dimmed for long.", + "3": "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + "1": "Twin power reigns supreme!", + "2": "Two hearts, one triumph!", + "3": "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + "1": "Get ready to eat my dust!", + "2": "Gear up, challenger! I'm about to leave you in the dust!", + "3": "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + "1": "Spokes may be still, but determination pedals on.", + "2": "Outpaced!", + "3": "The road to victory has many twists and turns yet to explore." + } + }, + "black_belt": { + "encounter": { + "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", + "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + "2": "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + } + }, + "battle_girl": { + "encounter": { + "1": "You don't have to try to impress me. You can lose against me." + }, + "victory": { + "1": "It's hard to say good-bye, but we are running out of time…" + } + }, + "hiker": { + "encounter": { + "1": "My middle-age spread has given me as much gravitas as the mountains I hike!", + "2": "I inherited this big-boned body from my parents… I'm like a living mountain range…" + }, + "victory": { + "1": "At least I cannot lose when it comes to BMI!", + "2": "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + } + }, + "ranger": { + "encounter": { + "1": "When I am surrounded by nature, most other things cease to matter.", + "2": "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + "1": "It doesn't matter to the vastness of nature whether I win or lose…", + "2": "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + "1": "I won the battle. But victory is nothing compared to the vastness of nature…", + "2": "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + "1": "My research will lead this world to peace and joy." + }, + "victory": { + "1": "I am a genius… I am not supposed to lose against someone like you…" + } + }, + "school_kid": { + "encounter": { + "1": "…Heehee. I'm confident in my calculations and analysis.", + "2": "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + "1": "Ohhhh… Calculation and analysis are perhaps no match for chance…", + "2": "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + "1": "I used to be popular, but now I am all washed up." + }, + "victory": { + "1": "As times change, values also change. I realized that too late." + } + }, + "guitarist": { + "encounter": { + "1": "Get ready to feel the rhythm of defeat as I strum my way to victory!" + }, + "victory": { + "1": "Silenced for now, but my melody of resilience will play on." + } + }, + "worker": { + "encounter": { + "1": "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks." + }, + "victory": { + "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." + } + }, + "worker_female": { + "encounter": { + "1": "It bothers me that people always misunderstand me.\n$I'm a lot more pure than everyone thinks." + }, + "victory": { + "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + "1": "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + "1": "I'll show you we can break you. We've been training in the field!" + }, + "victory": { + "1": "How strange… How could this be… I shouldn't have been outmuscled." + } + }, + "hex_maniac": { + "encounter": { + "1": "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + "2": "I grow stronger with each tear I cry." + }, + "victory": { + "1": "Is this the dawning of the age of Aquarius?", + "2": "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + "1": "New age simply refers to twentieth century classical composers, right?", + "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + "1": "Hi! Focus!" + }, + "victory": { + "1": "Eeeeek!" + } + }, + "officer": { + "encounter": { + "1": "Brace yourself, because justice is about to be served!", + "2": "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + "1": "The weight of justice feels heavier than ever…", + "2": "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + "1": "My last ever battle… That's the way I'd like us to view this match…" + }, + "victory": { + "1": "It's been fun… Let's have another last battle again someday…" + } + }, + "baker": { + "encounter": { + "1": "Hope you're ready to taste defeat!" + }, + "victory": { + "1": "I'll bake a comeback." + } + }, + "biker": { + "encounter": { + "1": "Time to rev up and leave you in the dust!" + }, + "victory": { + "1": "I'll tune up for the next race." + } + }, + "firebreather": { + "encounter": { + "1": "My flames shall devour you!", + "2": "My soul is on fire. I'll show you how hot it burns!", + "3": "Step right up and take a look!" + }, + "victory": { + "1": "I burned down to ashes...", + "2": "Yow! That's hot!", + "3": "Ow! I scorched the tip of my nose!" + } + }, + "sailor": { + "encounter": { + "1": "Matey, you're walking the plank if you lose!", + "2": "Come on then! My sailor's pride is at stake!", + "3": "Ahoy there! Are you seasick?" + }, + "victory": { + "1": "Argh! Beaten by a kid!", + "2": "Your spirit sank me!", + "3": "I think it's me that's seasick..." + } + }, + "archer": { + "encounter": { + "1": "Before you go any further, let's see how you far against us, Team Rocket!", + "2": "I have received reports that your skills are not insignificant. Let's see if they are true.", + "3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." + }, + "victory": { + "1": "What a blunder!", + "2": "With my current skills, I was not up to the task after all.", + "3": "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." + } + }, + "ariana": { + "encounter": { + "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", + "2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told", + "3": "Your trip ends here. I'm going to take you down!" + }, + "victory": { + "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", + "2": "I... I'm shattered...", + "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" + } + }, + "proton": { + "encounter": { + "1": "What do you want? If you interrupt our work, don't expect any mercy!", + "2": "What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket…\n$I strongly urge you not to interfere with our business!", + "3": "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" + }, + "victory": { + "1": "The fortress came down!", + "2": "You may have won this time… But all you did was make Team Rocket's wrath grow…", + "3": "I am defeated… But I will not forget this!" + } + }, + "petrel": { + "encounter": { + "1": "Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni.\n$The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni?\n$I don't even look like Giovanni? How come? I've worked so hard to mimic him!", + "2": "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", + "3": "Rocket Executive Petrel will deal with this intruder!" + }, + "victory": { + "1": "OK, OK. I'll tell you where he is.", + "2": "I… I couldn't do a thing… Giovanni, please forgive me…", + "3": "No, I can't let this affect me. I have to inform the others…" + } + }, + "tabitha": { + "encounter": { + "1": "Hehehe! So you've come all the way here! But you're too late!", + "2": "Hehehe... Got here already, did you? We underestimated you! But this is it! \n$I'm a cut above the Grunts you've seen so far. I'm not stalling for time.\n$I'm going to pulverize you!", + "3": "I'm going to give you a little taste of pain! Resign yourself to it!" + }, + "victory": { + "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", + "2": "Hehehe... So, I lost, too...", + "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." + } + }, + "courtney": { + "encounter": { + "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", + "2": "... Well then...Deleting...", + "3": "...Ha. ...Analyzing... ...Hah♪" + }, + "victory": { + "1": "... ...Change...the world.", + "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", + "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" + } + }, + "shelly": { + "encounter": { + "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", + "2": "What's this? Who's this spoiled brat?", + "3": "Cool your jets. Be patient. I'll crush you shortly." + }, + "victory": { + "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", + "2": "Ahhh?! Did I go too easy on you?!", + "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." + } + }, + "matt": { + "encounter": { + "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", + "2": "Oho! You! You're that funny kid!", + "3": "What are you doing here? Did you follow us?" + }, + "victory": { + "1": "All right then, until the Boss has time for you, I'll be your opponent!", + "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", + "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" + } + }, + "mars": { + "encounter": { + "1": "I'm Mars, one of Team Galactic's top Commanders.", + "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", + "3": "Feeling nervous? You should be!" + }, + "victory": { + "1": "This can't be happening! How did I lose?!", + "2": "You have some skill, I'll give you that.", + "3": "Defeated... This was a costly mistake." + } + }, + "jupiter": { + "encounter": { + "1": "Jupiter, Commander of Team Galactic, at your service.", + "2": "Resistance is futile. Team Galactic will prevail!", + "3": "You're trembling... scared already?" + }, + "victory": { + "1": "No way... I lost?!", + "2": "Impressive, you've got guts!", + "3": "Losing like this... How embarrassing." + } + }, + "saturn": { + "encounter": { + "1": "I am Saturn, Commander of Team Galactic.", + "2": "Our mission is absolute. Any hindrance will be obliterated!", + "3": "Is that fear I see in your eyes?" + }, + "victory": { + "1": "Impossible... Defeated by you?!", + "2": "You have proven yourself a worthy adversary.", + "3": "Bestowed in defeat... This is unacceptable." + } + }, + "zinzolin": { + "encounter": { + "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", + "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", + "3": "You're an impressive Trainer to have made it this far. But it ends here." + }, + "victory": { + "1": "Ghetsis... I have failed you...", + "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", + "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." + } + }, + "rood": { + "encounter": { + "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", + "2": "Oh, this icy wind... I never thought I'd have to fight here!", + "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." + }, + "victory": { + "1": "Ghetsis... I have failed my mission...", + "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", + "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." + } + }, + "xerosic": { + "encounter": { + "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", + "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", + "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" + }, + "victory": { + "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", + "2": "Ding-ding-ding! You did it! To the victor go the spoils!", + "3": "Wonderful! Amazing! You have tremendous skill and bravery!" + } + }, + "bryony": { + "encounter": { + "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", + "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", + "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" + }, + "victory": { + "1": "You're quite strong. Oh yes—very strong, indeed.", + "2": "Ding-ding-ding! You've done well. Victory is yours.", + "3": "Wonderful! Remarkable! Your skill and bravery are commendable." + } + }, + "rocket_grunt": { + "encounter": { + "1": "Prepare for trouble!", + "2": "We're pulling a big job here! Get lost, kid!", + "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", + "4": "You're about to experience the true terror of Team Rocket!", + "5": "Hey, kid! Me am a Team Rocket member kind of guy!" + }, + "victory": { + "1": "Team Rocket blasting off again!", + "2": "Oh no! I dropped the Lift Key!", + "3": "I blew it!", + "4": "My associates won't stand for this!", + "5": "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" + } + }, + "magma_grunt": { + "encounter": { + "1": "If you get in the way of Team Magma, don’t expect any mercy!", + "2": "You'd better not interfere with our plans! We're making the world a better place!", + "3": "You're in the way! Team Magma has no time for kids like you!", + "4": "I hope you brought marshmallows because things are about to heat up!", + "5": "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" + }, + "victory": { + "1": "Huh? I lost?!", + "2": "I can't believe I lost! I even skipped lunch for this", + "3": "No way! You're just a kid!", + "4": "Urrrgh... I should've ducked into our hideout right away...", + "5": "You beat me... Do you think the boss will dock my pay for this?" + } + }, + "aqua_grunt": { + "encounter": { + "1": "No one who crosses Team Aqua gets any mercy, not even kids!", + "2": "Grrr... You've got some nerve meddling with Team Aqua!", + "3": "You're about to get soaked! And not just from my water Pokémon!", + "4": "We, Team Aqua, exist for the good of all!", + "5": "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" + }, + "victory": { + "1": "You're kidding me!", + "2": "Arrgh, I didn't count on being meddled with by some meddling kid!", + "3": "I lost?! Guess I'll have to swim back to the hideout now...", + "4": "Oh, man, what a disaster... The boss is going to be furious...", + "5": "You beat me... Do you think the boss will make me walk the plank for this?" + } + }, + "galactic_grunt": { + "encounter": { + "1": "Don't mess with Team Galactic!", + "2": "Witness the power of our technology and the future we envision!", + "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", + "4": "Get ready to lose!", + "5": "Hope you're ready for a cosmic beatdown!" + }, + "victory": { + "1": "Shut down...", + "2": "This setback means nothing in the grand scheme.", + "3": "Our plans are bigger than this defeat.", + "4": "How?!", + "5": "Note to self: practice Pokémon battling, ASAP." + } + }, + "plasma_grunt": { + "encounter": { + "1": "We won't tolerate people who have different ideas!", + "2": "If I win against you, release your Pokémon!", + "3": "If you get in the way of Team Plasma, I'll take care of you!", + "4": "Team Plasma will liberate Pokémon from selfish humans like you!", + "5": "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." + }, + "victory": { + "1": "Plasmaaaaaaaaa!", + "2": "How could I lose...", + "3": "...What a weak Pokémon, I'll just have to go steal some better ones!", + "4": "Great plans are always interrupted.", + "5": "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" + } + }, + "flare_grunt": { + "encounter": { + "1": "Your Pokémon are no match for the elegance of Team Flare.", + "2": "Hope you brought your sunglasses, because things are about to get bright!", + "3": "Team Flare will cleanse the world of imperfection!", + "4": "Prepare to face the brilliance of Team Flare!", + "5": "Fashion is most important to us!" + }, + "victory": { + "1": "The future doesn't look bright for me.", + "2": "Perhaps there's more to battling than I thought. Back to the drawing board.", + "3": "Gahh?! I lost?!", + "4": "Even in defeat, Team Flare's elegance shines through.", + "5": "You may have beaten me, but when I lose, I go out in style!" + } + }, + "rocket_boss_giovanni_1": { + "encounter": { + "1": "So! I must say, I am impressed you got here!" + }, + "victory": { + "1": "WHAT! This cannot be!" + }, + "defeat": { + "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." + } + }, + "rocket_boss_giovanni_2": { + "encounter": { + "1": "My old associates need me... Are you going to get in my way?" + }, + "victory": { + "1": "How is this possible...? The precious dream of Team Rocket has become little more than an illusion..." + }, + "defeat": { + "1": "Team Rocket will be reborn again, and I will rule the world!" + } + }, + "magma_boss_maxie_1": { + "encounter": { + "1": "I will bury you by my own hand. I hope you appreciate this honor!" + }, + "victory": { + "1": "Ugh! You are... quite capable...\nI fell behind, but only by an inch..." + }, + "defeat": { + "1": "Team Magma will prevail!" + } + }, + "magma_boss_maxie_2": { + "encounter": { + "1": "You are the final obstacle remaining between me and my goals.\n$Brace yourself for my ultimate attack! Fuhahaha!" + }, + "victory": { + "1": "This... This is not.. Ngh..." + }, + "defeat": { + "1": "And now... I will transform this planet to a land ideal for humanity." + } + }, + "aqua_boss_archie_1": { + "encounter": { + "1": "I'm the leader of Team Aqua, so I'm afraid it's the rope's end for you." + }, + "victory": { + "1": "Let's meet again somewhere. I'll be sure to remember that face." + }, + "defeat": { + "1": "Brilliant! My team won't hold back now!" + } + }, + "aqua_boss_archie_2": { + "encounter": { + "1": "I've been waiting so long for this day to come.\nThis is the true power of my team!" + }, + "victory": { + "1": "Like I figured..." + }, + "defeat": { + "1": "I'll return everything in this world to its original, pure state!!" + } + }, + "galactic_boss_cyrus_1": { + "encounter": { + "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" + }, + "victory": { + "1": "Interesting. And quite curious." + }, + "defeat": { + "1": "I will create my new world..." + } + }, + "galactic_boss_cyrus_2": { + "encounter": { + "1": "So we meet again. It seems our fates have become intertwined.\n$But here and now, I will finally break that bond!" + }, + "victory": { + "1": "How? How? HOW?!" + }, + "defeat": { + "1": "Farewell." + } + }, + "plasma_boss_ghetsis_1": { + "encounter": { + "1": "I won't allow anyone to stop me! No matter who does what!" + }, + "victory": { + "1": "How can this be? I'm the creator of Team Plasma! I'm perfect!" + }, + "defeat": { + "1": "I am the perfect ruler of a perfect new world! Mwa ha ha!" + } + }, + "plasma_boss_ghetsis_2": { + "encounter": { + "1": "Come now! I want to see your face at the moment you lose all hope!" + }, + "victory": { + "1": "My calculations... No! My careful schemes! The world should be mine!" + }, + "defeat": { + "1": "Kyurem! Use Absofusion!" + } + }, + "flare_boss_lysandre_1": { + "encounter": { + "1": "Do you want to stop me? Show me in battle." + }, + "victory": { + "1": "You are here to stop me. But I ask you to wait. " + }, + "defeat": { + "1": "Pokemon...Shall no longer exist." + } + }, + "flare_boss_lysandre_2": { + "encounter": { + "1": "The future you want, or the future I want... Let us see which one is more deserving, shall we?" + }, + "victory": { + "1": "Whaugh!" + }, + "defeat": { + "1": "Fools with no vision will continue to befoul this beautiful world." + } + }, + "brock": { + "encounter": { + "1": "My expertise on Rock-type Pokémon will take you down! Come on!", + "2": "My rock-hard willpower will overwhelm you!", + "3": "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + "1": "Your Pokémon's strength have overcome my rock-hard defenses!", + "2": "The world is huge! I'm glad to have had a chance to battle you.", + "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + "1": "The best offense is a good defense!\nThat's my way of doing things!", + "2": "Come study rocks with me next time to better learn how to fight them!", + "3": "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + "1": "My policy is an all out offensive with Water-type Pokémon!", + "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", + "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + "1": "You really are strong… I'll admit that you are skilled…", + "2": "Grrr… You know you just got lucky, right?!", + "3": "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + "1": "Was the mighty Misty too much for you?", + "2": "I hope you saw my Pokémon's elegant swimming techniques!", + "3": "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + "1": "My Electric Pokémon saved me during the war! I'll show you how!", + "2": "Ten-hut! I'll shock you into surrender!", + "3": "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + "1": "Whoa! Your team's the real deal, kid!", + "2": "Aaargh, you're strong! Even my electric tricks lost against you.", + "3": "That was an absolutely shocking loss!" + }, + "defeat": { + "1": "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + "2": "Hahaha! That was an electrifying battle, kid!", + "3": "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + "1": "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + "2": "My Pokémon battling skills rival that of my flower arranging skills.", + "3": "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + "4": "Seeing flowers in a garden is so soothing." + }, + "victory": { + "1": "Oh! I concede defeat.", + "2": "That match was most delightful.", + "3": "Ah, it appears it is my loss…", + "4": "Oh, my goodness." + }, + "defeat": { + "1": "I was afraid I would doze off…", + "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", + "3": "That battle was such a soothing experience.", + "4": "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + "1": "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + "2": "Father trusts that I can hold my own.\nI will prove him right!", + "3": "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + "1": "Even now, I still need training… I understand.", + "2": "Your battle technique has outmatched mine.", + "3": "I'm going to really apply myself and improve my skills." + }, + "defeat": { + "1": "Fufufu… the poison has sapped all your strength to battle.", + "2": "Ha! You didn't stand a chance against my superior ninja skills!", + "3": "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + "1": "Through my psychic ability, I had a vision of your arrival!", + "2": "I dislike fighting, but if you wish, I will show you my powers!", + "3": "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + "1": "Your power… It far exceeds what I foresaw…", + "2": "I failed to accurately predict your power.", + "3": "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + "1": "This victory… It is exactly as I foresaw in my visions!", + "2": "Perhaps it was another I sensed a great desire in…", + "3": "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + "1": "Hah! Hope you brought a Burn Heal!", + "2": "My fiery Pokémon will incinerate all challengers!", + "3": "Get ready to play with fire!" + }, + "victory": { + "1": "I have burned down to nothing! Not even ashes remain!", + "2": "Didn't I stoke the flames high enough?", + "3": "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + "1": "My raging inferno cannot be quelled!", + "2": "My Pokémon have been powered up with the heat from this victory!", + "3": "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + "1": "I, the leader of Team Rocket, will make you feel a world of pain!", + "2": "My training here will be vital before I am to face my old associates again.", + "3": "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", + "2": "Hmph… You could never understand what I hope to achieve.", + "3": "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + "1": "Not being able to measure your own strength shows that you are still but a child.", + "2": "Do not try to interfere with me again.", + "3": "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + "1": "Would you kindly demonstrate how you battle?", + "2": "You can learn many things by battling many trainers.", + "3": "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + "1": "Oh, I appear to have lost.\nI understand.", + "2": "It seems that I still have so much more to learn when it comes to battle.", + "3": "I'll take what I learned here today to heart." + }, + "defeat": { + "1": "I have learned many things from our battle.\nI hope you have too.", + "2": "I look forward to battling you again.\nI hope you'll use what you've learned here.", + "3": "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + "1": "Oh man, a challenger!\nLet's see what you can do!", + "2": "You seem like a big splash.\nLet's battle!", + "3": "Time to create a storm!\nLet's go!" + }, + "victory": { + "1": "Oh woah, you've washed me out!", + "2": "You surfed my wave and crashed me down!", + "3": "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + "1": "Haha, I surfed the big wave!\nChallenge me again sometime.", + "2": "Surf with me again some time!", + "3": "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + "1": "Time to get shocked!\nWahahahaha!", + "2": "I'll make sparks fly!\nWahahahaha!", + "3": "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + "1": "Seems like I'm out of charge!\nWahahahaha!", + "2": "You've completely grounded me!\nWahahahaha!", + "3": "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + "2": "I hope you found our battle electrifying!\nWahahahaha!", + "3": "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + "1": "Nice to meet you! Wait, no…\nI will crush you!", + "2": "I've only been a leader for a little while, but I'll smoke you!", + "3": "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + "1": "You remind me of my grandfather…\nNo wonder I lost.", + "2": "Am I trying too hard?\nI should relax, can't get too heated.", + "3": "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + "1": "I hope I've made my grandfather proud…\nLet's battle again some time.", + "2": "I…I can't believe I won!\nDoing things my way worked!", + "3": "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + "1": "I'm surprised you managed to get here.\nLet's battle.", + "2": "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + "3": "You better give this your all.\nIt's time to battle!" + }, + "victory": { + "1": "I lost to you…?\nRules are rules, though.", + "2": "Was moving from Olivine a mistake…?", + "3": "I can't believe it.\nThat was a great match." + }, + "defeat": { + "1": "We both tried our best.\nI hope we can battle again soon.", + "2": "You should try challenging my kid instead.\nYou might learn something!", + "3": "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + "1": "I've been soaring the skies looking for prey…\nAnd you're my target!", + "2": "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + "3": "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", + "3": "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + "1": "My Flying Pokémon and I will forever dance elegantly!", + "2": "I hope you enjoyed our show.\nOur graceful dance is finished.", + "3": "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + "1": "Hehehe…\nWere you surprised to see me without my sister?", + "2": "I can see what you're thinking…\nYou want to battle!", + "3": "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + "1": "It can't be helped…\nI miss Liza…", + "2": "Your bond with your Pokémon was stronger than mine.", + "3": "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + "1": "My Pokémon and I are superior!", + "2": "If you can't even defeat me, you'll never be able to defeat Liza either.", + "3": "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + "1": "Fufufu…\nWere you surprised to see me without my brother?", + "2": "I can determine what you desire…\nYou want to battle, don't you?", + "3": "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + "1": "It can't be helped…\nI miss Tate…", + "2": "Your bond with your Pokémon…\nIt's stronger than mine.", + "3": "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + "1": "My Pokémon and I are victorious.", + "2": "If you can't even defeat me, you'll never be able to defeat Tate either.", + "3": "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + "1": "Now's not the time to act coy.\nLet's battle!", + "2": "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + "3": "A typhoon approaches!\nWill you be able to test me?", + "4": "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + "1": "You may be a genius who can take on Wallace!", + "2": "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + "3": "Ahahaha!\nVery well, You have won this time.", + "4": "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + "1": "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + "2": "Ahahaha, I have won, and you have lost.", + "3": "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + "4": "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + "1": "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + "2": "Crash! Crash! Crasher Wake!", + "3": "I'm the tidal wave of power to wash you away!" + }, + "victory": { + "1": "That puts a grin on my face!\nGuhahaha! That was a blast!", + "2": "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + "3": "WHAAAAT!?" + }, + "defeat": { + "1": "Yeeeeah! That's right!", + "2": "I won, but I want more! I wanted to battle a lot more!", + "3": "So long!" + } + }, + "falkner": { + "encounter": { + "1": "I'll show you the real power of the magnificent bird Pokémon!", + "2": "Winds, stay with me!", + "3": "Dad! I hope you're watching me battle from above!" + }, + "victory": { + "1": "I understand… I'll bow out gracefully.", + "2": "A defeat is a defeat. You are strong indeed.", + "3": "…Shoot! Yeah, I lost." + }, + "defeat": { + "1": "Dad! I won with your cherished bird Pokémon…", + "2": "Bird Pokémon are the best after all!", + "3": "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + "2": "I'm not here to chat. I'm here to win!", + "3": "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + "1": "You and your Pokémon are just too much…", + "2": "How…? How can this be?!", + "3": "I was totally washed away!" + }, + "defeat": { + "1": "The raging wave crashes again!", + "2": "Time to ride the wave of victory!", + "3": "Ehehe!" + } + }, + "melony": { + "encounter": { + "1": "I'm not going to hold back!", + "2": "All righty, I suppose we should get started.", + "3": "I'll freeze you solid!" + }, + "victory": { + "1": "You… You're pretty good, huh?", + "2": "If you find Gordie around, be sure to give him a right trashing, would you?", + "3": "I think you took breaking the ice a little too literally…" + }, + "defeat": { + "1": "Now do you see how severe battles can be?", + "2": "Hee! Looks like I went and won again!", + "3": "Are you holding back?" + } + }, + "marlon": { + "encounter": { + "1": "You look strong! Shoots! Let's start!", + "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + "3": "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + "3": "You're strong as a gnarly wave!" + }, + "defeat": { + "1": "You're tough, but it's not enough to sway the sea, 'K!", + "2": "Hee! Looks like I went and won again!", + "3": "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + "1": "Wow. I'm dumbstruck!", + "2": "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + "3": "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + "1": "Eheh.", + "2": "That gave me excellent material for my next novel!", + "3": "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + "2": "Victory, decisive victory, is my intention! Challenger, here I come!", + "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + "1": "Whew! Well done!", + "2": "As your battles continue, aim for even greater heights!", + "3": "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + "1": "Hmm.", + "2": "That was good battle.", + "3": "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", + "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", + "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + "1": "Thank you! I saw what was missing in me.", + "2": "Thank you! I feel like I saw a little of the way toward my ideals.", + "3": "Hmm… This is problematic." + }, + "defeat": { + "1": "As a Gym Leader, I aim to be a wall for you to overcome.", + "2": "All right!", + "3": "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + "3": "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + "1": "You got me. I am… burned… out…", + "2": "Whoa ho! You're on fire!", + "3": "Augh! You got me!" + }, + "defeat": { + "1": "I'm on fire! Play with me, and you'll get burned!", + "2": "When you play with fire, you get burned!", + "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", + "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + "1": "Er… Is it over now?", + "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", + "3": "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + "1": "Huh? Did I win?", + "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", + "3": "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + "2": "Here goes! These are my rocking Pokémon, my pride and joy!", + "3": "Rock-type Pokémon are simply the best!", + "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + "1": "W-what? That can't be! My buffed-up Pokémon!", + "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + "3": "With skill like yours, it's natural for you to win.", + "4": "Wh-what?! It can't be! Even that wasn't enough?", + "5": "I blew it." + }, + "defeat": { + "1": "See? I'm proud of my rocking battle style!", + "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", + "3": "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + "1": "With a little more, I could see a future in which I meet the legendary Pokémon.\n$You're going to help me reach that level!", + "2": "It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. \n$I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. \n$I see a shadow of the person who will make the Pokémon appear. \n$I believe that person is me! You're going to help me reach that level!", + "3": "Whether you choose to believe or not, mystic power does exist.", + "4": "You can bear witness to the fruits of my training.", + "5": "You must make your soul one with that of Pokémon. Can you do this?", + "6": "Say, do you want to be part of my training?" + }, + "victory": { + "1": "I'm not good enough yet…", + "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", + "3": "How is this possible…", + "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", + "5": "Guess I need more training.", + "6": "That's a shame." + }, + "defeat": { + "1": "I moved… one step ahead again.", + "2": "Fufufu…", + "3": "Wh-what?! It can't be! Even that wasn't enough?", + "4": "I feel like I just smashed through a really stubborn boulder!", + "5": "Ahahahah!", + "6": "I knew I would win!" + } + }, + "crispin": { + "encounter": { + "1": "I wanna win, so that's exactly what I'll do!", + "2": "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + "1": "I wanted to win…but I lost!", + "2": "I lost…'cause I couldn't win!" + }, + "defeat": { + "1": "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + "2": "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + "1": "I want to be the one to help a certain person. That being the case, I cannot afford to lose.\n$… Our battle starts now." + }, + "victory": { + "1": "I am… not enough, I see." + }, + "defeat": { + "1": "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + "1": "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + "1": "That was a great battle!" + }, + "defeat": { + "1": "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + "1": "Man, I love chairs. Don't you love chairs? What lifesavers. \n$I don't get why everyone doesn't just sit all the time. Standing up's tiring work!" + }, + "victory": { + "1": "Guess I should've expected that!" + }, + "defeat": { + "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" + }, + "victory": { + "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + "1": "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + "1": "Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory…\n$They're both great subjects for my camera! Fantastic! This'll be just fantastic! \n$Now come at me!", + "2": "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + "1": "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + "2": "The world you see through a lens, and the world you see with a Pokémon by your side…\n$The same world can look entirely different depending on your view." + }, + "defeat": { + "1": "The photo from the moment of my victory will be a real winner, all right!", + "2": "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + "1": "You want to challenge Candice? Sure thing! I was waiting for someone tough! \n$But I should tell you, I'm tough because I know how to focus.", + "2": "Pokémon, fashion, romance… It's all about focus! \n$I'll show you just what I mean. Get ready to lose!" + }, + "victory": { + "1": "I must say, I'm warmed up to you! I might even admire you a little.", + "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " + }, + "defeat": { + "1": "I sensed your will to win, but I don't lose!", + "2": "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + "1": "Amazing! You're very good, aren't you?" + }, + "defeat": { + "1": "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + "1": "Ok! Let me take you on!" + }, + "victory": { + "1": "Battling is a deep and complex affair…" + }, + "defeat": { + "1": "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + "1": "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + "1": "Lose? Me? I don't believe this." + }, + "defeat": { + "1": "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + "1": "'M Allister.\nH-here… I go…" + }, + "victory": { + "1": "I nearly lost my mask from the shock… That was…\n$Wow. I can see your skill for what it is." + }, + "defeat": { + "1": "Th-that was ace!" + } + }, + "clay": { + "encounter": { + "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + "1": "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + "1": "What's important is how ya react to losin'. \n$That's why folks who use losin' as fuel to get better are tough." + } + }, + "kofu": { + "encounter": { + "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + "1": "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + "1": "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + "1": "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + "1": "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + "1": "I like that look you're giving me. I guess you'll give me a good match.\n$That's good! Looking real good! All right!\n$You and me, let's enjoy a battle that can only be staged here!" + }, + "victory": { + "1": "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + "1": "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + "1": "While I trained, I gained the ability to commune with Ghost-type Pokémon. \n$Yes, the bond I developed with Pokémon is extremely tight. \n$So, come on, just try and see if you can even inflict damage on my Pokémon!" + }, + "victory": { + "1": "Oh, darn. I've gone and lost." + }, + "defeat": { + "1": "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + "1": "All I have seen are challenges by weak Trainers and their Pokémon. \n$What about you? It would please me to no end if I could go all out against you!" + }, + "victory": { + "1": "You and your Pokémon… How hot your spirits burn!\n$The all-consuming heat overwhelms. \n$It's no surprise that my icy skills failed to harm you." + }, + "defeat": { + "1": "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + "1": "For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? \n$If you don't, then you will never prevail over me!" + }, + "victory": { + "1": "Superb, it should be said." + }, + "defeat": { + "1": "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" + }, + "victory": { + "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." + }, + "defeat": { + "1": "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" + }, + "victory": { + "1": "How dare you!" + }, + "defeat": { + "1": "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + "1": "I have trained all around the world, making my psychic Pokémon powerful.\n$I can only keep getting better! Losing is not an option!" + }, + "victory": { + "1": "I… I can't… believe it…" + }, + "defeat": { + "1": "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" + }, + "victory": { + "1": "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + "1": "Old Hala is here to make you holler!" + }, + "victory": { + "1": "I could feel the power you gained on your journey." + }, + "defeat": { + "1": "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" + }, + "victory": { + "1": "I certainly found an interesting Trainer to face!" + }, + "defeat": { + "1": "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + "1": "Not bad, kiddo." + }, + "defeat": { + "1": "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + "1": "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + "1": "Why? How could I lose?" + }, + "defeat": { + "1": "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" + }, + "victory": { + "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + "1": "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + "1": "Ah! You've proven your worth!" + }, + "defeat": { + "1": "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + "1": "Well, would you show this old lady how much you've learned?" + }, + "victory": { + "1": "Well! Dear child, I must say, that was most impressive. \n$Your Pokémon believed in you and did their best to earn you the win. \n$Even though I've lost, I find myself with this silly grin!" + }, + "defeat": { + "1": "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + "1": "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + "1": "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + "1": "Our Pokémon battle was like food for my soul. It shall keep me going. \n$That is how I will pay my respects to you for giving your all in battle!" + } + }, + "roxie": { + "encounter": { + "1": "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + "1": "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + "1": "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + "1": "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + "1": "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + "1": "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + "1": "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + "1": "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + "1": "Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? \n$Come for an avenge match anytime you want!" + } + }, + "agatha": { + "encounter": { + "1": "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + "1": "Oh my! You're something special, child!" + }, + "defeat": { + "1": "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + "1": "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + "1": "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + "1": "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + "1": "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + "1": "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" + }, + "victory": { + "1": "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + "1": "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + "1": "Battling against you and your Pokémon, all of you brimming with hope for the future… \n$Honestly, it just fills me up with energy I need to keep facing each new day! It does!" + }, + "victory": { + "1": "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + "1": "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" + }, + "victory": { + "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" + } + }, + "acerola": { + "encounter": { + "1": "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + "1": "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + "1": "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + "1": "Hello there… It's me, Larry.\n$I serve as a member of the Elite Four too, yes… Unfortunately for me." + }, + "victory": { + "1": "Well, that took the wind from under our wings…" + }, + "defeat": { + "1": "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + "1": "I've been waiting for you. Allow me to test your skill.", + "2": "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + "1": "You got me. You are magnificent!", + "2": "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + "1": "That was close. Want to try again?", + "2": "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + "1": "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + "2": "I am unlike those you've already met.", + "3": "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + "1": "No! I can't win. How did you become so strong?", + "2": "I will not stray from my chosen path.", + "3": "The Champion is looking forward to meeting you." + }, + "defeat": { + "1": "That's about what I expected.", + "2": "Well, that was relatively entertaining.", + "3": "Come visit me anytime." + } + }, + "milo": { + "encounter": { + "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" + }, + "victory": { + "1": "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + "1": "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + "1": "Just a moment, please. The book I'm reading has nearly reached its thrilling climax… \n$The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. \n$Since you've made it this far, I'll put that aside and battle you. \n$Let me see if you'll achieve as much glory as the hero of my book!" + }, + "victory": { + "1": "I see… It appears you've put me in checkmate." + }, + "defeat": { + "1": "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" + }, + "victory": { + "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + "1": "How can this be?" + } + }, + "kahili": { + "encounter": { + "1": "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + "1": "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + "1": "That was an ace!" + } + }, + "hassel": { + "encounter": { + "1": "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + "1": "Fortune smiled on me this time, but… \n$Judging from how the match went, who knows if I will be so lucky next time." + }, + "defeat": { + "1": "That was an ace!" + } + }, + "blue": { + "encounter": { + "1": "You must be pretty good to get this far." + }, + "victory": { + "1": "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + "1": "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + "1": "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + "1": "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + "1": "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + "1": "…!" + }, + "victory": { + "1": "…?" + }, + "defeat": { + "1": "…!" + } + }, + "jasmine": { + "encounter": { + "1": "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + "1": "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + "1": "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + "1": "I am still the Champion. I won't hold anything back." + }, + "victory": { + "1": "This is the emergence of a new Champion." + }, + "defeat": { + "1": "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + "1": "Tell me… What have you seen on your journey with your Pokémon? \n$What have you felt, meeting so many other Trainers out there? \n$Traveling this rich land… Has it awoken something inside you? \n$I want you to come at me with all that you've learned. \n$My Pokémon and I will respond in turn with all that we know!" + }, + "victory": { + "1": "So I, the Champion, fall in defeat…" + }, + "defeat": { + "1": "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + "1": "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + "1": "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + "1": "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + "1": "Know what? I really look forward to having serious battles with strong Trainers! \n$I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! \n$And they are battling alongside Pokémon that have been through countless difficult battles! \n$If I battle with people like that, not only will I get stronger, my Pokémon will, too! \n$And we'll get to know each other even better! OK! Brace yourself! \n$I'm Iris, the Pokémon League Champion, and I'm going to defeat you!" + }, + "victory": { + "1": "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + "1": "Yay! We won!" + } + }, + "hau": { + "encounter": { + "1": "I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.\n$Let's test it out!" + }, + "victory": { + "1": "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + "1": "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + "1": "I decided to throw my hat in the ring once more. \n$Come now… Show me the fruits of your training." + }, + "victory": { + "1": "I eagerly await news of all your achievements!" + }, + "defeat": { + "1": "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + "1": "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + "1": "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + "1": "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + "1": "We're gonna have an absolutely champion time!" + }, + "victory": { + "1": "My time as Champion is over… \n$But what a champion time it's been! \n$Thank you for the greatest battle I've ever had!" + }, + "defeat": { + "1": "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + "1": "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + "1": "Waaah! Waaah! You're so mean!" + }, + "defeat": { + "1": "And that's that!" + } + }, + "chuck": { + "encounter": { + "1": "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + "1": "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + "1": "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + "1": "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + "1": "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + "1": "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + "1": "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + "1": "Just as I envisioned." + } + }, + "clair": { + "encounter": { + "1": "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + "1": "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + "1": "That's that." + } + }, + "maylene": { + "encounter": { + "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" + }, + "victory": { + "1": "I admit defeat…" + }, + "defeat": { + "1": "That was awesome." + } + }, + "fantina": { + "encounter": { + "1": "You shall challenge me, yes? But I shall win. \n$That is what the Gym Leader of Hearthome does, non?" + }, + "victory": { + "1": "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + "1": "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" + }, + "victory": { + "1": "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + "1": "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + "1": "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + "1": "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + "1": "Our path is clear now." + } + }, + "volkner": { + "encounter": { + "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" + }, + "victory": { + "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." + }, + "defeat": { + "1": "It was not shocking at all… \n$That is not what I wanted!" + } + }, + "burgh": { + "encounter": { + "1": "M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. \n$OK! I can hear my battle muse loud and clear. Let's get straight to it!", + "2": "Of course, I'm really proud of all of my Pokémon! \n$Well now… Let's get right to it!" + }, + "victory": { + "1": "Is it over? Has my muse abandoned me?", + "2": "Hmm… It's over! You're incredible!" + }, + "defeat": { + "1": "Wow… It's beautiful somehow, isn't it…", + "2": "Sometimes I hear people say something was an ugly win. \n$I think if you're trying your best, any win is beautiful." + } + }, + "elesa": { + "encounter": { + "1": "C'est fini! When I'm certain of that, I feel an electric jolt run through my body! \n$I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!" + }, + "victory": { + "1": "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + "1": "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + "1": "It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? \n$I love being on the summit! 'Cause you can see forever and ever from high places! \n$So, how about you and I have some fun?" + }, + "victory": { + "1": "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + "1": "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + "1": "There is also strength in being with other people and Pokémon. \n$Receiving their support makes you stronger. I'll show you this power!" + }, + "victory": { + "1": "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + "1": "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + "1": "What I want to find is a young Trainer who can show me a bright future. \n$Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!" + }, + "victory": { + "1": "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + "1": "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + "1": "There is only one thing I wish for. \n$That by surpassing one another, we find a way to even greater heights." + }, + "victory": { + "1": "You are a wall that I am unable to surmount!" + }, + "defeat": { + "1": "Do not give up. \n$That is all there really is to it. \n$The most important lessons in life are simple." + } + }, + "korrina": { + "encounter": { + "1": "Time for Lady Korrina's big appearance!" + }, + "victory": { + "1": "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + "1": "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + "1": "Oh! I'm glad that we got to meet!" + }, + "victory": { + "1": "Your passion for battle inspires me!" + }, + "defeat": { + "1": "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." + }, + "victory": { + "1": "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + "1": "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + "1": "You know what? We all talk big about what you learn from battling and bonds and all that…\n$But really, I just do it 'cause it's fun. \n$Who cares about the grandstanding? Let's get to battling!" + }, + "victory": { + "1": "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + "1": "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + "1": "Every Trainer and Pokémon trains hard in pursuit of victory. \n$But that means your opponent is also working hard to win. \n$In the end, the match is decided by which side is able to unleash their true potential." + }, + "victory": { + "1": "I'm glad I could battle you today!" + }, + "defeat": { + "1": "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + "1": "Do you have an unshakable spirit that won't be moved, no matter how you are attacked? \n$I think I'll just test that out, shall I?" + }, + "victory": { + "1": "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + "1": "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + "1": "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + "1": "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + "1": "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + "1": "So, let's get this over with." + }, + "victory": { + "1": "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + "1": "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + "1": "The truth is, when all's said and done… I really just wanna become Champion for myself! \n$So don't take it personal when I kick your butt!" + }, + "victory": { + "1": "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + "1": "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + "1": "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + "1": "I look this good even when I lose. \n$It's a real curse. \n$Guess it's time for another selfie!" + }, + "defeat": { + "1": "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + "1": "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + "1": "Ahhh…vant-garde!" + }, + "defeat": { + "1": "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" + }, + "victory": { + "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + "1": "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + "1": "When all's said and done, simplicity is strongest." + }, + "victory": { + "1": "A serving of defeat, huh?" + }, + "defeat": { + "1": "I'll call it a day." + } + }, + "ryme": { + "encounter": { + "1": "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + "1": "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + "1": "Later, baby!" + } + }, + "grusha": { + "encounter": { + "1": "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + "1": "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + "1": "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + "1": "You've made it this far, huh? Let's see if you can handle my Pokémon!", + "2": "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + "1": "I can't believe I lost... But you deserved that win. Well done!", + "2": "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + "1": "You put up a good fight, but I've got the edge! Better luck next time!", + "2": "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + "1": "The tides are turning in my favor. Ready to get swept away?", + "2": "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + "1": "You navigated those waters perfectly... Well done!", + "2": "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + "1": "Water always finds a way. That was a refreshing battle!", + "2": "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + "1": "Prepare yourself! My fighting spirit burns bright!", + "2": "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + "1": "Your strength... It's impressive. You truly deserve this win.", + "2": "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + "1": "Another victory for my intense training regimen! Well done!", + "2": "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + "1": "Shadows fall... Are you ready to face your fears?", + "2": "Let's see if you can handle the darkness that I command." + }, + "victory": { + "1": "You've dispelled the shadows... For now. Well done.", + "2": "Your light pierced through my darkness. Great job." + }, + "defeat": { + "1": "The shadows have spoken... Your strength isn't enough.", + "2": "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + "1": "Storm's brewing! Let's see if you can weather this fight!", + "2": "Get ready to face the eye of the storm!" + }, + "victory": { + "1": "You've bested the storm... Incredible job!", + "2": "You rode the winds perfectly... Great battle!" + }, + "defeat": { + "1": "Another storm weathered, another victory claimed! Well fought!", + "2": "You got caught in my storm! Better luck next time!" + } + }, + "alder": { + "encounter": { + "1": "Prepare yourself for a match against the strongest Trainer in Unova!" + }, + "victory": { + "1": "Well done! You certainly are an unmatched talent." + }, + "defeat": { + "1": "A fresh wind blows through my heart...\n$What an extraordinary effort!" + } + }, + "kieran": { + "encounter": { + "1": "Through hard work, I become stronger and stronger!\n$I don't lose." + }, + "victory": { + "1": "I don't believe it...\n$What a fun and heart-pounding battle!" + }, + "defeat": { + "1": "Wowzers, what a battle!\n$Time for you to train even harder." + } + }, + "rival": { + "encounter": { + "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" + }, + "victory": { + "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" + } + }, + "rival_female": { + "encounter": { + "1": "@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend?\n$@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it…\n$@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me!\n$@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?" + }, + "victory": { + "1": "@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.\n$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!\n$@c{smile_wave}Do your best like always! I believe in you!\n" + } + }, + "rival_2": { + "encounter": { + "1": "@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…?\n$@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true.\n$@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home.\n$I've been doing a lot of my own training so I'll definitely put up a fight this time.\n$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!" + }, + "victory": { + "1": "@c{neutral_eclosed}Oh. I guess I was overconfident.\n$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n\n$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n\n$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all." + } + }, + "rival_2_female": { + "encounter": { + "1": "@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad!\n$@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area.\n$@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes.\n$@c{smile}We learn from our mistakes, often more than we would if we kept succeeding.\n$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!" + }, + "victory": { + "1": "@c{neutral}I… wasn't supposed to lose that time…\n$@c{smile}Aw well. That just means I'll have to train even harder for next time!\n$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.\n$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!" + }, + "defeat": { + "1": "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + "1": "@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh.\n$@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you.\n$@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here.\n$@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.\n$@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that?\n$@c{serious_mopen_fists}If so, prove it to me." + }, + "victory": { + "1": "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + } + }, + "rival_3_female": { + "encounter": { + "1": "@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding!\n$@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.\n$@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later.\n$@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!" + }, + "victory": { + "1": "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + }, + "defeat": { + "1": "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + "1": "@c{neutral}Hey.\n$I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple.\n$@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training.\n$@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction.\n$@c{serious_mopen_fists}None of that matters anymore, not until I win.\n$@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all.\n$@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore.\n$@c{serious_mopen_fists}Prepare yourself." + }, + "victory": { + "1": "@c{neutral}What…@d{64} What are you?" + } + }, + "rival_4_female": { + "encounter": { + "1": "@c{neutral}It's me! You didn't forget about me again… did you?\n$@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.\n$@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train.\n$@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.\n$@c{neutral}In fact, I… hardly recognize myself.\n$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.\n$And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you.\n$@c{angry_mopen}Prepare yourself." + }, + "victory": { + "1": "@c{neutral}What…@d{64} What are you?" + }, + "defeat": { + "1": "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + "1": "@c{neutral}…" + }, + "victory": { + "1": "@c{neutral}…" + } + }, + "rival_5_female": { + "encounter": { + "1": "@c{neutral}…" + }, + "victory": { + "1": "@c{neutral}…" + }, + "defeat": { + "1": "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + "1": "@c{smile_eclosed}We meet again.\n$@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange.\n$@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater.\n$@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits.\n$@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power.\n$@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before.\n$@c{serious_mhalf_fists}You feel the same, don't you?\n$@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now.\n$Those times we cherished together that seem so recent are nothing but a distant memory.\n$@c{neutral_eclosed}Who can say whether they were ever even real in the first place.\n$@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true.\n$@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance." + }, + "victory": { + "1": "@c{smile_eclosed}It looks like my work is done here.\n$I want you to promise me one thing.\n@c{smile}After you heal the world, please come home." + } + }, + "rival_6_female": { + "encounter": { + "1": "@c{smile_ehalf}So it's just us again.\n$@c{smile_eclosed}You know, I keep going around and around in my head…\n$@c{smile_ehalf}There's something to all this, why everything seems so strange now…\n$@c{smile}You have your dream, and I have this ambition in me…\n$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.\n$@c{smile_eclosed}I think I'm supposed to push you… to your limits.\n$@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now.\n$It's something about this strange and dreadful place… Everything seems so clear…\n$This… is all the world's known for a long time now.\n$@c{smile_eclosed}It's like I can barely remember the memories we cherished together.\n$@c{smile_ehalf}Were they even real? They seem so far away now…\n$@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{smile_ehalf}I… don't know what all this means… but I feel it's true.\n$@c{neutral}If you can't defeat me here and now, you won't stand a chance." + }, + "victory": { + "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you." + } + } +} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss-female.json b/src/locales/en/dialogue-final-boss-female.json new file mode 100644 index 00000000000..2e03b6e15e3 --- /dev/null +++ b/src/locales/en/dialogue-final-boss-female.json @@ -0,0 +1,5 @@ +{ + "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", + "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", + "secondStageWin": "…Magnificent." +} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss-male.json b/src/locales/en/dialogue-final-boss-male.json new file mode 100644 index 00000000000..2e03b6e15e3 --- /dev/null +++ b/src/locales/en/dialogue-final-boss-male.json @@ -0,0 +1,5 @@ +{ + "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", + "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", + "secondStageWin": "…Magnificent." +} \ No newline at end of file diff --git a/src/locales/en/dialogue-male.json b/src/locales/en/dialogue-male.json new file mode 100644 index 00000000000..bf0612539d3 --- /dev/null +++ b/src/locales/en/dialogue-male.json @@ -0,0 +1,2545 @@ +{ + "youngster": { + "encounter": { + "1": "Hey, wanna battle?", + "2": "Are you a new trainer too?", + "3": "Hey, I haven't seen you before. Let's battle!", + "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + "6": "All right! Let's go!", + "7": "All right! Here I come! I'll show you my power!", + "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", + "9": "No need to waste time saying hello. Bring it on whenever you're ready!", + "10": "Don't let your guard down, or you may be crying when a kid beats you.", + "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", + "12": "Glad you made it! It won't be an easy job from here.", + "13": "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + "1": "Wow! You're strong!", + "2": "I didn't stand a chance, huh?", + "3": "I'll find you again when I'm older and beat you!", + "4": "Ugh. I don't have any more Pokémon.", + "5": "No way… NO WAY! How could I lose again…", + "6": "No! I lost!", + "7": "Whoa! You are incredible! I'm amazed and surprised!", + "8": "Could it be… How… My Pokémon and I are the strongest, though…", + "9": "I won't lose next time! Let's battle again sometime!", + "10": "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + "11": "Your Pokémon are more amazing! Trade with me!", + "12": "I got a little carried away earlier, but what job was I talking about?", + "13": "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + "1": "Let's have a battle, shall we?", + "2": "You look like a new trainer. Let's have a battle!", + "3": "I don't recognize you. How about a battle?", + "4": "Let's have a fun Pokémon battle!", + "5": "I'll show you the ropes of how to really use Pokémon!", + "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", + "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", + "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + "1": "That was impressive! I've got a lot to learn.", + "2": "I didn't think you'd beat me that bad…", + "3": "I hope we get to have a rematch some day.", + "4": "That was pretty amazingly fun! You've totally exhausted me…", + "5": "You actually taught me a lesson! You're pretty amazing!", + "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + "7": "I don't need memories like this. Deleting memory…", + "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + "9": "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + "1": "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + "2": "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + "3": "Hmm, do you discipline your Pokémon? Pampering them too much is no good." + }, + "victory": { + "1": "It is important to nurture and train each Pokémon's characteristics.", + "2": "Unlike my diabolical self, these are some good Pokémon.", + "3": "Too much praise can spoil both Pokémon and people." + }, + "defeat": { + "1": "You should not get angry at your Pokémon, even if you lose a battle.", + "2": "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + "3": "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + "1": "Pokémon never betray you. They return all the love you give them.", + "2": "Shall I give you a tip for training good Pokémon?", + "3": "I have raised these very special Pokémon using a special method." + }, + "victory": { + "1": "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + "2": "How could that happen to my Pokémon… What are you feeding your Pokémon?", + "3": "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + "1": "This proves my Pokémon have accepted my love.", + "2": "The real trick behind training good Pokémon is catching good Pokémon.", + "3": "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + "1": "Aack! You made me lose a bite!\nWhat are you going to do about it?", + "2": "Go away! You're scaring the Pokémon!", + "3": "Let's see if you can reel in a victory!" + }, + "victory": { + "1": "Just forget about it.", + "2": "Next time, I'll be reelin' in the triumph!", + "3": "Guess I underestimated the currents this time." + } + }, + "fisherman_female": { + "encounter": { + "1": "Woah! I've hooked a big one!", + "2": "Line's in, ready to reel in success!", + "3": "Ready to make waves!" + }, + "victory": { + "1": "I'll be back with a stronger hook.", + "2": "I'll reel in victory next time.", + "3": "I'm just sharpening my hooks for the comeback!" + } + }, + "swimmer": { + "encounter": { + "1": "Time to dive in!", + "2": "Let's ride the waves of victory!", + "3": "Ready to make a splash!" + }, + "victory": { + "1": "Drenched in defeat!", + "2": "A wave of defeat!", + "3": "Back to shore, I guess." + } + }, + "backpacker": { + "encounter": { + "1": "Pack up, game on!", + "2": "Let's see if you can keep pace!", + "3": "Gear up, challenger!", + "4": "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + "1": "Tripped up this time!", + "2": "Oh, I think I'm lost.", + "3": "Dead end!", + "4": "Wait up a second! Hey! Don't you know who I am?" + } + }, + "ace_trainer": { + "encounter": { + "1": "You seem quite confident.", + "2": "Your Pokémon… Show them to me…", + "3": "Because I'm an Ace Trainer, people think I'm strong.", + "4": "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + "1": "Yes… You have good Pokémon…", + "2": "What?! But I'm a battling genius!", + "3": "Of course, you are the main character!", + "4": "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + "1": "I am devoting my body and soul to Pokémon battles!", + "2": "All within my expectations… Nothing to be surprised about…", + "3": "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + "4": "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + "1": "Time to grace the battlefield with elegance and poise!" + }, + "victory": { + "1": "My elegance remains unbroken!" + } + }, + "twins": { + "encounter": { + "1": "Get ready, because when we team up, it's double the trouble!", + "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", + "3": "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + "1": "We may have lost this round, but our bond remains unbreakable!", + "2": "Our twin spirit won't be dimmed for long.", + "3": "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + "1": "Twin power reigns supreme!", + "2": "Two hearts, one triumph!", + "3": "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + "1": "Get ready to eat my dust!", + "2": "Gear up, challenger! I'm about to leave you in the dust!", + "3": "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + "1": "Spokes may be still, but determination pedals on.", + "2": "Outpaced!", + "3": "The road to victory has many twists and turns yet to explore." + } + }, + "black_belt": { + "encounter": { + "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", + "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + "2": "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + } + }, + "battle_girl": { + "encounter": { + "1": "You don't have to try to impress me. You can lose against me." + }, + "victory": { + "1": "It's hard to say good-bye, but we are running out of time…" + } + }, + "hiker": { + "encounter": { + "1": "My middle-age spread has given me as much gravitas as the mountains I hike!", + "2": "I inherited this big-boned body from my parents… I'm like a living mountain range…" + }, + "victory": { + "1": "At least I cannot lose when it comes to BMI!", + "2": "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + } + }, + "ranger": { + "encounter": { + "1": "When I am surrounded by nature, most other things cease to matter.", + "2": "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + "1": "It doesn't matter to the vastness of nature whether I win or lose…", + "2": "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + "1": "I won the battle. But victory is nothing compared to the vastness of nature…", + "2": "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + "1": "My research will lead this world to peace and joy." + }, + "victory": { + "1": "I am a genius… I am not supposed to lose against someone like you…" + } + }, + "school_kid": { + "encounter": { + "1": "…Heehee. I'm confident in my calculations and analysis.", + "2": "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + "1": "Ohhhh… Calculation and analysis are perhaps no match for chance…", + "2": "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + "1": "I used to be popular, but now I am all washed up." + }, + "victory": { + "1": "As times change, values also change. I realized that too late." + } + }, + "guitarist": { + "encounter": { + "1": "Get ready to feel the rhythm of defeat as I strum my way to victory!" + }, + "victory": { + "1": "Silenced for now, but my melody of resilience will play on." + } + }, + "worker": { + "encounter": { + "1": "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks." + }, + "victory": { + "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." + } + }, + "worker_female": { + "encounter": { + "1": "It bothers me that people always misunderstand me.\n$I'm a lot more pure than everyone thinks." + }, + "victory": { + "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + "1": "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + "1": "I'll show you we can break you. We've been training in the field!" + }, + "victory": { + "1": "How strange… How could this be… I shouldn't have been outmuscled." + } + }, + "hex_maniac": { + "encounter": { + "1": "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + "2": "I grow stronger with each tear I cry." + }, + "victory": { + "1": "Is this the dawning of the age of Aquarius?", + "2": "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + "1": "New age simply refers to twentieth century classical composers, right?", + "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + "1": "Hi! Focus!" + }, + "victory": { + "1": "Eeeeek!" + } + }, + "officer": { + "encounter": { + "1": "Brace yourself, because justice is about to be served!", + "2": "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + "1": "The weight of justice feels heavier than ever…", + "2": "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + "1": "My last ever battle… That's the way I'd like us to view this match…" + }, + "victory": { + "1": "It's been fun… Let's have another last battle again someday…" + } + }, + "baker": { + "encounter": { + "1": "Hope you're ready to taste defeat!" + }, + "victory": { + "1": "I'll bake a comeback." + } + }, + "biker": { + "encounter": { + "1": "Time to rev up and leave you in the dust!" + }, + "victory": { + "1": "I'll tune up for the next race." + } + }, + "firebreather": { + "encounter": { + "1": "My flames shall devour you!", + "2": "My soul is on fire. I'll show you how hot it burns!", + "3": "Step right up and take a look!" + }, + "victory": { + "1": "I burned down to ashes...", + "2": "Yow! That's hot!", + "3": "Ow! I scorched the tip of my nose!" + } + }, + "sailor": { + "encounter": { + "1": "Matey, you're walking the plank if you lose!", + "2": "Come on then! My sailor's pride is at stake!", + "3": "Ahoy there! Are you seasick?" + }, + "victory": { + "1": "Argh! Beaten by a kid!", + "2": "Your spirit sank me!", + "3": "I think it's me that's seasick..." + } + }, + "archer": { + "encounter": { + "1": "Before you go any further, let's see how you far against us, Team Rocket!", + "2": "I have received reports that your skills are not insignificant. Let's see if they are true.", + "3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." + }, + "victory": { + "1": "What a blunder!", + "2": "With my current skills, I was not up to the task after all.", + "3": "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." + } + }, + "ariana": { + "encounter": { + "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", + "2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told", + "3": "Your trip ends here. I'm going to take you down!" + }, + "victory": { + "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", + "2": "I... I'm shattered...", + "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" + } + }, + "proton": { + "encounter": { + "1": "What do you want? If you interrupt our work, don't expect any mercy!", + "2": "What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket…\n$I strongly urge you not to interfere with our business!", + "3": "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" + }, + "victory": { + "1": "The fortress came down!", + "2": "You may have won this time… But all you did was make Team Rocket's wrath grow…", + "3": "I am defeated… But I will not forget this!" + } + }, + "petrel": { + "encounter": { + "1": "Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni.\n$The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni?\n$I don't even look like Giovanni? How come? I've worked so hard to mimic him!", + "2": "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", + "3": "Rocket Executive Petrel will deal with this intruder!" + }, + "victory": { + "1": "OK, OK. I'll tell you where he is.", + "2": "I… I couldn't do a thing… Giovanni, please forgive me…", + "3": "No, I can't let this affect me. I have to inform the others…" + } + }, + "tabitha": { + "encounter": { + "1": "Hehehe! So you've come all the way here! But you're too late!", + "2": "Hehehe... Got here already, did you? We underestimated you! But this is it! \n$I'm a cut above the Grunts you've seen so far. I'm not stalling for time.\n$I'm going to pulverize you!", + "3": "I'm going to give you a little taste of pain! Resign yourself to it!" + }, + "victory": { + "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", + "2": "Hehehe... So, I lost, too...", + "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." + } + }, + "courtney": { + "encounter": { + "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", + "2": "... Well then...Deleting...", + "3": "...Ha. ...Analyzing... ...Hah♪" + }, + "victory": { + "1": "... ...Change...the world.", + "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", + "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" + } + }, + "shelly": { + "encounter": { + "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", + "2": "What's this? Who's this spoiled brat?", + "3": "Cool your jets. Be patient. I'll crush you shortly." + }, + "victory": { + "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", + "2": "Ahhh?! Did I go too easy on you?!", + "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." + } + }, + "matt": { + "encounter": { + "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", + "2": "Oho! You! You're that funny kid!", + "3": "What are you doing here? Did you follow us?" + }, + "victory": { + "1": "All right then, until the Boss has time for you, I'll be your opponent!", + "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", + "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" + } + }, + "mars": { + "encounter": { + "1": "I'm Mars, one of Team Galactic's top Commanders.", + "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", + "3": "Feeling nervous? You should be!" + }, + "victory": { + "1": "This can't be happening! How did I lose?!", + "2": "You have some skill, I'll give you that.", + "3": "Defeated... This was a costly mistake." + } + }, + "jupiter": { + "encounter": { + "1": "Jupiter, Commander of Team Galactic, at your service.", + "2": "Resistance is futile. Team Galactic will prevail!", + "3": "You're trembling... scared already?" + }, + "victory": { + "1": "No way... I lost?!", + "2": "Impressive, you've got guts!", + "3": "Losing like this... How embarrassing." + } + }, + "saturn": { + "encounter": { + "1": "I am Saturn, Commander of Team Galactic.", + "2": "Our mission is absolute. Any hindrance will be obliterated!", + "3": "Is that fear I see in your eyes?" + }, + "victory": { + "1": "Impossible... Defeated by you?!", + "2": "You have proven yourself a worthy adversary.", + "3": "Bestowed in defeat... This is unacceptable." + } + }, + "zinzolin": { + "encounter": { + "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", + "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", + "3": "You're an impressive Trainer to have made it this far. But it ends here." + }, + "victory": { + "1": "Ghetsis... I have failed you...", + "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", + "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." + } + }, + "rood": { + "encounter": { + "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", + "2": "Oh, this icy wind... I never thought I'd have to fight here!", + "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." + }, + "victory": { + "1": "Ghetsis... I have failed my mission...", + "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", + "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." + } + }, + "xerosic": { + "encounter": { + "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", + "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", + "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" + }, + "victory": { + "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", + "2": "Ding-ding-ding! You did it! To the victor go the spoils!", + "3": "Wonderful! Amazing! You have tremendous skill and bravery!" + } + }, + "bryony": { + "encounter": { + "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", + "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", + "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" + }, + "victory": { + "1": "You're quite strong. Oh yes—very strong, indeed.", + "2": "Ding-ding-ding! You've done well. Victory is yours.", + "3": "Wonderful! Remarkable! Your skill and bravery are commendable." + } + }, + "rocket_grunt": { + "encounter": { + "1": "Prepare for trouble!", + "2": "We're pulling a big job here! Get lost, kid!", + "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", + "4": "You're about to experience the true terror of Team Rocket!", + "5": "Hey, kid! Me am a Team Rocket member kind of guy!" + }, + "victory": { + "1": "Team Rocket blasting off again!", + "2": "Oh no! I dropped the Lift Key!", + "3": "I blew it!", + "4": "My associates won't stand for this!", + "5": "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" + } + }, + "magma_grunt": { + "encounter": { + "1": "If you get in the way of Team Magma, don’t expect any mercy!", + "2": "You'd better not interfere with our plans! We're making the world a better place!", + "3": "You're in the way! Team Magma has no time for kids like you!", + "4": "I hope you brought marshmallows because things are about to heat up!", + "5": "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" + }, + "victory": { + "1": "Huh? I lost?!", + "2": "I can't believe I lost! I even skipped lunch for this", + "3": "No way! You're just a kid!", + "4": "Urrrgh... I should've ducked into our hideout right away...", + "5": "You beat me... Do you think the boss will dock my pay for this?" + } + }, + "aqua_grunt": { + "encounter": { + "1": "No one who crosses Team Aqua gets any mercy, not even kids!", + "2": "Grrr... You've got some nerve meddling with Team Aqua!", + "3": "You're about to get soaked! And not just from my water Pokémon!", + "4": "We, Team Aqua, exist for the good of all!", + "5": "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" + }, + "victory": { + "1": "You're kidding me!", + "2": "Arrgh, I didn't count on being meddled with by some meddling kid!", + "3": "I lost?! Guess I'll have to swim back to the hideout now...", + "4": "Oh, man, what a disaster... The boss is going to be furious...", + "5": "You beat me... Do you think the boss will make me walk the plank for this?" + } + }, + "galactic_grunt": { + "encounter": { + "1": "Don't mess with Team Galactic!", + "2": "Witness the power of our technology and the future we envision!", + "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", + "4": "Get ready to lose!", + "5": "Hope you're ready for a cosmic beatdown!" + }, + "victory": { + "1": "Shut down...", + "2": "This setback means nothing in the grand scheme.", + "3": "Our plans are bigger than this defeat.", + "4": "How?!", + "5": "Note to self: practice Pokémon battling, ASAP." + } + }, + "plasma_grunt": { + "encounter": { + "1": "We won't tolerate people who have different ideas!", + "2": "If I win against you, release your Pokémon!", + "3": "If you get in the way of Team Plasma, I'll take care of you!", + "4": "Team Plasma will liberate Pokémon from selfish humans like you!", + "5": "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." + }, + "victory": { + "1": "Plasmaaaaaaaaa!", + "2": "How could I lose...", + "3": "...What a weak Pokémon, I'll just have to go steal some better ones!", + "4": "Great plans are always interrupted.", + "5": "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" + } + }, + "flare_grunt": { + "encounter": { + "1": "Your Pokémon are no match for the elegance of Team Flare.", + "2": "Hope you brought your sunglasses, because things are about to get bright!", + "3": "Team Flare will cleanse the world of imperfection!", + "4": "Prepare to face the brilliance of Team Flare!", + "5": "Fashion is most important to us!" + }, + "victory": { + "1": "The future doesn't look bright for me.", + "2": "Perhaps there's more to battling than I thought. Back to the drawing board.", + "3": "Gahh?! I lost?!", + "4": "Even in defeat, Team Flare's elegance shines through.", + "5": "You may have beaten me, but when I lose, I go out in style!" + } + }, + "rocket_boss_giovanni_1": { + "encounter": { + "1": "So! I must say, I am impressed you got here!" + }, + "victory": { + "1": "WHAT! This cannot be!" + }, + "defeat": { + "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." + } + }, + "rocket_boss_giovanni_2": { + "encounter": { + "1": "My old associates need me... Are you going to get in my way?" + }, + "victory": { + "1": "How is this possible...? The precious dream of Team Rocket has become little more than an illusion..." + }, + "defeat": { + "1": "Team Rocket will be reborn again, and I will rule the world!" + } + }, + "magma_boss_maxie_1": { + "encounter": { + "1": "I will bury you by my own hand. I hope you appreciate this honor!" + }, + "victory": { + "1": "Ugh! You are... quite capable...\nI fell behind, but only by an inch..." + }, + "defeat": { + "1": "Team Magma will prevail!" + } + }, + "magma_boss_maxie_2": { + "encounter": { + "1": "You are the final obstacle remaining between me and my goals.\n$Brace yourself for my ultimate attack! Fuhahaha!" + }, + "victory": { + "1": "This... This is not.. Ngh..." + }, + "defeat": { + "1": "And now... I will transform this planet to a land ideal for humanity." + } + }, + "aqua_boss_archie_1": { + "encounter": { + "1": "I'm the leader of Team Aqua, so I'm afraid it's the rope's end for you." + }, + "victory": { + "1": "Let's meet again somewhere. I'll be sure to remember that face." + }, + "defeat": { + "1": "Brilliant! My team won't hold back now!" + } + }, + "aqua_boss_archie_2": { + "encounter": { + "1": "I've been waiting so long for this day to come.\nThis is the true power of my team!" + }, + "victory": { + "1": "Like I figured..." + }, + "defeat": { + "1": "I'll return everything in this world to its original, pure state!!" + } + }, + "galactic_boss_cyrus_1": { + "encounter": { + "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" + }, + "victory": { + "1": "Interesting. And quite curious." + }, + "defeat": { + "1": "I will create my new world..." + } + }, + "galactic_boss_cyrus_2": { + "encounter": { + "1": "So we meet again. It seems our fates have become intertwined.\n$But here and now, I will finally break that bond!" + }, + "victory": { + "1": "How? How? HOW?!" + }, + "defeat": { + "1": "Farewell." + } + }, + "plasma_boss_ghetsis_1": { + "encounter": { + "1": "I won't allow anyone to stop me! No matter who does what!" + }, + "victory": { + "1": "How can this be? I'm the creator of Team Plasma! I'm perfect!" + }, + "defeat": { + "1": "I am the perfect ruler of a perfect new world! Mwa ha ha!" + } + }, + "plasma_boss_ghetsis_2": { + "encounter": { + "1": "Come now! I want to see your face at the moment you lose all hope!" + }, + "victory": { + "1": "My calculations... No! My careful schemes! The world should be mine!" + }, + "defeat": { + "1": "Kyurem! Use Absofusion!" + } + }, + "flare_boss_lysandre_1": { + "encounter": { + "1": "Do you want to stop me? Show me in battle." + }, + "victory": { + "1": "You are here to stop me. But I ask you to wait. " + }, + "defeat": { + "1": "Pokemon...Shall no longer exist." + } + }, + "flare_boss_lysandre_2": { + "encounter": { + "1": "The future you want, or the future I want... Let us see which one is more deserving, shall we?" + }, + "victory": { + "1": "Whaugh!" + }, + "defeat": { + "1": "Fools with no vision will continue to befoul this beautiful world." + } + }, + "brock": { + "encounter": { + "1": "My expertise on Rock-type Pokémon will take you down! Come on!", + "2": "My rock-hard willpower will overwhelm you!", + "3": "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + "1": "Your Pokémon's strength have overcome my rock-hard defenses!", + "2": "The world is huge! I'm glad to have had a chance to battle you.", + "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + "1": "The best offense is a good defense!\nThat's my way of doing things!", + "2": "Come study rocks with me next time to better learn how to fight them!", + "3": "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + "1": "My policy is an all out offensive with Water-type Pokémon!", + "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", + "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + "1": "You really are strong… I'll admit that you are skilled…", + "2": "Grrr… You know you just got lucky, right?!", + "3": "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + "1": "Was the mighty Misty too much for you?", + "2": "I hope you saw my Pokémon's elegant swimming techniques!", + "3": "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + "1": "My Electric Pokémon saved me during the war! I'll show you how!", + "2": "Ten-hut! I'll shock you into surrender!", + "3": "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + "1": "Whoa! Your team's the real deal, kid!", + "2": "Aaargh, you're strong! Even my electric tricks lost against you.", + "3": "That was an absolutely shocking loss!" + }, + "defeat": { + "1": "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + "2": "Hahaha! That was an electrifying battle, kid!", + "3": "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + "1": "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + "2": "My Pokémon battling skills rival that of my flower arranging skills.", + "3": "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + "4": "Seeing flowers in a garden is so soothing." + }, + "victory": { + "1": "Oh! I concede defeat.", + "2": "That match was most delightful.", + "3": "Ah, it appears it is my loss…", + "4": "Oh, my goodness." + }, + "defeat": { + "1": "I was afraid I would doze off…", + "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", + "3": "That battle was such a soothing experience.", + "4": "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + "1": "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + "2": "Father trusts that I can hold my own.\nI will prove him right!", + "3": "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + "1": "Even now, I still need training… I understand.", + "2": "Your battle technique has outmatched mine.", + "3": "I'm going to really apply myself and improve my skills." + }, + "defeat": { + "1": "Fufufu… the poison has sapped all your strength to battle.", + "2": "Ha! You didn't stand a chance against my superior ninja skills!", + "3": "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + "1": "Through my psychic ability, I had a vision of your arrival!", + "2": "I dislike fighting, but if you wish, I will show you my powers!", + "3": "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + "1": "Your power… It far exceeds what I foresaw…", + "2": "I failed to accurately predict your power.", + "3": "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + "1": "This victory… It is exactly as I foresaw in my visions!", + "2": "Perhaps it was another I sensed a great desire in…", + "3": "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + "1": "Hah! Hope you brought a Burn Heal!", + "2": "My fiery Pokémon will incinerate all challengers!", + "3": "Get ready to play with fire!" + }, + "victory": { + "1": "I have burned down to nothing! Not even ashes remain!", + "2": "Didn't I stoke the flames high enough?", + "3": "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + "1": "My raging inferno cannot be quelled!", + "2": "My Pokémon have been powered up with the heat from this victory!", + "3": "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + "1": "I, the leader of Team Rocket, will make you feel a world of pain!", + "2": "My training here will be vital before I am to face my old associates again.", + "3": "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", + "2": "Hmph… You could never understand what I hope to achieve.", + "3": "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + "1": "Not being able to measure your own strength shows that you are still but a child.", + "2": "Do not try to interfere with me again.", + "3": "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + "1": "Would you kindly demonstrate how you battle?", + "2": "You can learn many things by battling many trainers.", + "3": "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + "1": "Oh, I appear to have lost.\nI understand.", + "2": "It seems that I still have so much more to learn when it comes to battle.", + "3": "I'll take what I learned here today to heart." + }, + "defeat": { + "1": "I have learned many things from our battle.\nI hope you have too.", + "2": "I look forward to battling you again.\nI hope you'll use what you've learned here.", + "3": "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + "1": "Oh man, a challenger!\nLet's see what you can do!", + "2": "You seem like a big splash.\nLet's battle!", + "3": "Time to create a storm!\nLet's go!" + }, + "victory": { + "1": "Oh woah, you've washed me out!", + "2": "You surfed my wave and crashed me down!", + "3": "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + "1": "Haha, I surfed the big wave!\nChallenge me again sometime.", + "2": "Surf with me again some time!", + "3": "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + "1": "Time to get shocked!\nWahahahaha!", + "2": "I'll make sparks fly!\nWahahahaha!", + "3": "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + "1": "Seems like I'm out of charge!\nWahahahaha!", + "2": "You've completely grounded me!\nWahahahaha!", + "3": "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + "2": "I hope you found our battle electrifying!\nWahahahaha!", + "3": "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + "1": "Nice to meet you! Wait, no…\nI will crush you!", + "2": "I've only been a leader for a little while, but I'll smoke you!", + "3": "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + "1": "You remind me of my grandfather…\nNo wonder I lost.", + "2": "Am I trying too hard?\nI should relax, can't get too heated.", + "3": "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + "1": "I hope I've made my grandfather proud…\nLet's battle again some time.", + "2": "I…I can't believe I won!\nDoing things my way worked!", + "3": "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + "1": "I'm surprised you managed to get here.\nLet's battle.", + "2": "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + "3": "You better give this your all.\nIt's time to battle!" + }, + "victory": { + "1": "I lost to you…?\nRules are rules, though.", + "2": "Was moving from Olivine a mistake…?", + "3": "I can't believe it.\nThat was a great match." + }, + "defeat": { + "1": "We both tried our best.\nI hope we can battle again soon.", + "2": "You should try challenging my kid instead.\nYou might learn something!", + "3": "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + "1": "I've been soaring the skies looking for prey…\nAnd you're my target!", + "2": "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + "3": "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", + "3": "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + "1": "My Flying Pokémon and I will forever dance elegantly!", + "2": "I hope you enjoyed our show.\nOur graceful dance is finished.", + "3": "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + "1": "Hehehe…\nWere you surprised to see me without my sister?", + "2": "I can see what you're thinking…\nYou want to battle!", + "3": "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + "1": "It can't be helped…\nI miss Liza…", + "2": "Your bond with your Pokémon was stronger than mine.", + "3": "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + "1": "My Pokémon and I are superior!", + "2": "If you can't even defeat me, you'll never be able to defeat Liza either.", + "3": "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + "1": "Fufufu…\nWere you surprised to see me without my brother?", + "2": "I can determine what you desire…\nYou want to battle, don't you?", + "3": "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + "1": "It can't be helped…\nI miss Tate…", + "2": "Your bond with your Pokémon…\nIt's stronger than mine.", + "3": "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + "1": "My Pokémon and I are victorious.", + "2": "If you can't even defeat me, you'll never be able to defeat Tate either.", + "3": "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + "1": "Now's not the time to act coy.\nLet's battle!", + "2": "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + "3": "A typhoon approaches!\nWill you be able to test me?", + "4": "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + "1": "You may be a genius who can take on Wallace!", + "2": "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + "3": "Ahahaha!\nVery well, You have won this time.", + "4": "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + "1": "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + "2": "Ahahaha, I have won, and you have lost.", + "3": "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + "4": "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + "1": "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + "2": "Crash! Crash! Crasher Wake!", + "3": "I'm the tidal wave of power to wash you away!" + }, + "victory": { + "1": "That puts a grin on my face!\nGuhahaha! That was a blast!", + "2": "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + "3": "WHAAAAT!?" + }, + "defeat": { + "1": "Yeeeeah! That's right!", + "2": "I won, but I want more! I wanted to battle a lot more!", + "3": "So long!" + } + }, + "falkner": { + "encounter": { + "1": "I'll show you the real power of the magnificent bird Pokémon!", + "2": "Winds, stay with me!", + "3": "Dad! I hope you're watching me battle from above!" + }, + "victory": { + "1": "I understand… I'll bow out gracefully.", + "2": "A defeat is a defeat. You are strong indeed.", + "3": "…Shoot! Yeah, I lost." + }, + "defeat": { + "1": "Dad! I won with your cherished bird Pokémon…", + "2": "Bird Pokémon are the best after all!", + "3": "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + "2": "I'm not here to chat. I'm here to win!", + "3": "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + "1": "You and your Pokémon are just too much…", + "2": "How…? How can this be?!", + "3": "I was totally washed away!" + }, + "defeat": { + "1": "The raging wave crashes again!", + "2": "Time to ride the wave of victory!", + "3": "Ehehe!" + } + }, + "melony": { + "encounter": { + "1": "I'm not going to hold back!", + "2": "All righty, I suppose we should get started.", + "3": "I'll freeze you solid!" + }, + "victory": { + "1": "You… You're pretty good, huh?", + "2": "If you find Gordie around, be sure to give him a right trashing, would you?", + "3": "I think you took breaking the ice a little too literally…" + }, + "defeat": { + "1": "Now do you see how severe battles can be?", + "2": "Hee! Looks like I went and won again!", + "3": "Are you holding back?" + } + }, + "marlon": { + "encounter": { + "1": "You look strong! Shoots! Let's start!", + "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + "3": "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + "3": "You're strong as a gnarly wave!" + }, + "defeat": { + "1": "You're tough, but it's not enough to sway the sea, 'K!", + "2": "Hee! Looks like I went and won again!", + "3": "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + "1": "Wow. I'm dumbstruck!", + "2": "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + "3": "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + "1": "Eheh.", + "2": "That gave me excellent material for my next novel!", + "3": "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + "2": "Victory, decisive victory, is my intention! Challenger, here I come!", + "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + "1": "Whew! Well done!", + "2": "As your battles continue, aim for even greater heights!", + "3": "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + "1": "Hmm.", + "2": "That was good battle.", + "3": "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", + "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", + "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + "1": "Thank you! I saw what was missing in me.", + "2": "Thank you! I feel like I saw a little of the way toward my ideals.", + "3": "Hmm… This is problematic." + }, + "defeat": { + "1": "As a Gym Leader, I aim to be a wall for you to overcome.", + "2": "All right!", + "3": "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + "3": "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + "1": "You got me. I am… burned… out…", + "2": "Whoa ho! You're on fire!", + "3": "Augh! You got me!" + }, + "defeat": { + "1": "I'm on fire! Play with me, and you'll get burned!", + "2": "When you play with fire, you get burned!", + "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", + "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + "1": "Er… Is it over now?", + "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", + "3": "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + "1": "Huh? Did I win?", + "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", + "3": "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + "2": "Here goes! These are my rocking Pokémon, my pride and joy!", + "3": "Rock-type Pokémon are simply the best!", + "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + "1": "W-what? That can't be! My buffed-up Pokémon!", + "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + "3": "With skill like yours, it's natural for you to win.", + "4": "Wh-what?! It can't be! Even that wasn't enough?", + "5": "I blew it." + }, + "defeat": { + "1": "See? I'm proud of my rocking battle style!", + "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", + "3": "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + "1": "With a little more, I could see a future in which I meet the legendary Pokémon.\n$You're going to help me reach that level!", + "2": "It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. \n$I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. \n$I see a shadow of the person who will make the Pokémon appear. \n$I believe that person is me! You're going to help me reach that level!", + "3": "Whether you choose to believe or not, mystic power does exist.", + "4": "You can bear witness to the fruits of my training.", + "5": "You must make your soul one with that of Pokémon. Can you do this?", + "6": "Say, do you want to be part of my training?" + }, + "victory": { + "1": "I'm not good enough yet…", + "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", + "3": "How is this possible…", + "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", + "5": "Guess I need more training.", + "6": "That's a shame." + }, + "defeat": { + "1": "I moved… one step ahead again.", + "2": "Fufufu…", + "3": "Wh-what?! It can't be! Even that wasn't enough?", + "4": "I feel like I just smashed through a really stubborn boulder!", + "5": "Ahahahah!", + "6": "I knew I would win!" + } + }, + "crispin": { + "encounter": { + "1": "I wanna win, so that's exactly what I'll do!", + "2": "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + "1": "I wanted to win…but I lost!", + "2": "I lost…'cause I couldn't win!" + }, + "defeat": { + "1": "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + "2": "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + "1": "I want to be the one to help a certain person. That being the case, I cannot afford to lose.\n$… Our battle starts now." + }, + "victory": { + "1": "I am… not enough, I see." + }, + "defeat": { + "1": "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + "1": "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + "1": "That was a great battle!" + }, + "defeat": { + "1": "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + "1": "Man, I love chairs. Don't you love chairs? What lifesavers. \n$I don't get why everyone doesn't just sit all the time. Standing up's tiring work!" + }, + "victory": { + "1": "Guess I should've expected that!" + }, + "defeat": { + "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" + }, + "victory": { + "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + "1": "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + "1": "Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory…\n$They're both great subjects for my camera! Fantastic! This'll be just fantastic! \n$Now come at me!", + "2": "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + "1": "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + "2": "The world you see through a lens, and the world you see with a Pokémon by your side…\n$The same world can look entirely different depending on your view." + }, + "defeat": { + "1": "The photo from the moment of my victory will be a real winner, all right!", + "2": "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + "1": "You want to challenge Candice? Sure thing! I was waiting for someone tough! \n$But I should tell you, I'm tough because I know how to focus.", + "2": "Pokémon, fashion, romance… It's all about focus! \n$I'll show you just what I mean. Get ready to lose!" + }, + "victory": { + "1": "I must say, I'm warmed up to you! I might even admire you a little.", + "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " + }, + "defeat": { + "1": "I sensed your will to win, but I don't lose!", + "2": "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + "1": "Amazing! You're very good, aren't you?" + }, + "defeat": { + "1": "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + "1": "Ok! Let me take you on!" + }, + "victory": { + "1": "Battling is a deep and complex affair…" + }, + "defeat": { + "1": "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + "1": "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + "1": "Lose? Me? I don't believe this." + }, + "defeat": { + "1": "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + "1": "'M Allister.\nH-here… I go…" + }, + "victory": { + "1": "I nearly lost my mask from the shock… That was…\n$Wow. I can see your skill for what it is." + }, + "defeat": { + "1": "Th-that was ace!" + } + }, + "clay": { + "encounter": { + "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + "1": "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + "1": "What's important is how ya react to losin'. \n$That's why folks who use losin' as fuel to get better are tough." + } + }, + "kofu": { + "encounter": { + "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + "1": "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + "1": "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + "1": "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + "1": "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + "1": "I like that look you're giving me. I guess you'll give me a good match.\n$That's good! Looking real good! All right!\n$You and me, let's enjoy a battle that can only be staged here!" + }, + "victory": { + "1": "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + "1": "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + "1": "While I trained, I gained the ability to commune with Ghost-type Pokémon. \n$Yes, the bond I developed with Pokémon is extremely tight. \n$So, come on, just try and see if you can even inflict damage on my Pokémon!" + }, + "victory": { + "1": "Oh, darn. I've gone and lost." + }, + "defeat": { + "1": "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + "1": "All I have seen are challenges by weak Trainers and their Pokémon. \n$What about you? It would please me to no end if I could go all out against you!" + }, + "victory": { + "1": "You and your Pokémon… How hot your spirits burn!\n$The all-consuming heat overwhelms. \n$It's no surprise that my icy skills failed to harm you." + }, + "defeat": { + "1": "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + "1": "For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? \n$If you don't, then you will never prevail over me!" + }, + "victory": { + "1": "Superb, it should be said." + }, + "defeat": { + "1": "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" + }, + "victory": { + "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." + }, + "defeat": { + "1": "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" + }, + "victory": { + "1": "How dare you!" + }, + "defeat": { + "1": "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + "1": "I have trained all around the world, making my psychic Pokémon powerful.\n$I can only keep getting better! Losing is not an option!" + }, + "victory": { + "1": "I… I can't… believe it…" + }, + "defeat": { + "1": "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" + }, + "victory": { + "1": "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + "1": "Old Hala is here to make you holler!" + }, + "victory": { + "1": "I could feel the power you gained on your journey." + }, + "defeat": { + "1": "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" + }, + "victory": { + "1": "I certainly found an interesting Trainer to face!" + }, + "defeat": { + "1": "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + "1": "Not bad, kiddo." + }, + "defeat": { + "1": "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + "1": "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + "1": "Why? How could I lose?" + }, + "defeat": { + "1": "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" + }, + "victory": { + "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + "1": "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + "1": "Ah! You've proven your worth!" + }, + "defeat": { + "1": "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + "1": "Well, would you show this old lady how much you've learned?" + }, + "victory": { + "1": "Well! Dear child, I must say, that was most impressive. \n$Your Pokémon believed in you and did their best to earn you the win. \n$Even though I've lost, I find myself with this silly grin!" + }, + "defeat": { + "1": "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + "1": "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + "1": "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + "1": "Our Pokémon battle was like food for my soul. It shall keep me going. \n$That is how I will pay my respects to you for giving your all in battle!" + } + }, + "roxie": { + "encounter": { + "1": "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + "1": "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + "1": "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + "1": "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + "1": "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + "1": "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + "1": "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + "1": "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + "1": "Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? \n$Come for an avenge match anytime you want!" + } + }, + "agatha": { + "encounter": { + "1": "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + "1": "Oh my! You're something special, child!" + }, + "defeat": { + "1": "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + "1": "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + "1": "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + "1": "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + "1": "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + "1": "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" + }, + "victory": { + "1": "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + "1": "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + "1": "Battling against you and your Pokémon, all of you brimming with hope for the future… \n$Honestly, it just fills me up with energy I need to keep facing each new day! It does!" + }, + "victory": { + "1": "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + "1": "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" + }, + "victory": { + "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" + } + }, + "acerola": { + "encounter": { + "1": "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + "1": "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + "1": "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + "1": "Hello there… It's me, Larry.\n$I serve as a member of the Elite Four too, yes… Unfortunately for me." + }, + "victory": { + "1": "Well, that took the wind from under our wings…" + }, + "defeat": { + "1": "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + "1": "I've been waiting for you. Allow me to test your skill.", + "2": "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + "1": "You got me. You are magnificent!", + "2": "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + "1": "That was close. Want to try again?", + "2": "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + "1": "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + "2": "I am unlike those you've already met.", + "3": "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + "1": "No! I can't win. How did you become so strong?", + "2": "I will not stray from my chosen path.", + "3": "The Champion is looking forward to meeting you." + }, + "defeat": { + "1": "That's about what I expected.", + "2": "Well, that was relatively entertaining.", + "3": "Come visit me anytime." + } + }, + "milo": { + "encounter": { + "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" + }, + "victory": { + "1": "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + "1": "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + "1": "Just a moment, please. The book I'm reading has nearly reached its thrilling climax… \n$The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. \n$Since you've made it this far, I'll put that aside and battle you. \n$Let me see if you'll achieve as much glory as the hero of my book!" + }, + "victory": { + "1": "I see… It appears you've put me in checkmate." + }, + "defeat": { + "1": "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" + }, + "victory": { + "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + "1": "How can this be?" + } + }, + "kahili": { + "encounter": { + "1": "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + "1": "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + "1": "That was an ace!" + } + }, + "hassel": { + "encounter": { + "1": "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + "1": "Fortune smiled on me this time, but… \n$Judging from how the match went, who knows if I will be so lucky next time." + }, + "defeat": { + "1": "That was an ace!" + } + }, + "blue": { + "encounter": { + "1": "You must be pretty good to get this far." + }, + "victory": { + "1": "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + "1": "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + "1": "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + "1": "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + "1": "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + "1": "…!" + }, + "victory": { + "1": "…?" + }, + "defeat": { + "1": "…!" + } + }, + "jasmine": { + "encounter": { + "1": "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + "1": "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + "1": "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + "1": "I am still the Champion. I won't hold anything back." + }, + "victory": { + "1": "This is the emergence of a new Champion." + }, + "defeat": { + "1": "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + "1": "Tell me… What have you seen on your journey with your Pokémon? \n$What have you felt, meeting so many other Trainers out there? \n$Traveling this rich land… Has it awoken something inside you? \n$I want you to come at me with all that you've learned. \n$My Pokémon and I will respond in turn with all that we know!" + }, + "victory": { + "1": "So I, the Champion, fall in defeat…" + }, + "defeat": { + "1": "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + "1": "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + "1": "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + "1": "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + "1": "Know what? I really look forward to having serious battles with strong Trainers! \n$I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! \n$And they are battling alongside Pokémon that have been through countless difficult battles! \n$If I battle with people like that, not only will I get stronger, my Pokémon will, too! \n$And we'll get to know each other even better! OK! Brace yourself! \n$I'm Iris, the Pokémon League Champion, and I'm going to defeat you!" + }, + "victory": { + "1": "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + "1": "Yay! We won!" + } + }, + "hau": { + "encounter": { + "1": "I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.\n$Let's test it out!" + }, + "victory": { + "1": "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + "1": "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + "1": "I decided to throw my hat in the ring once more. \n$Come now… Show me the fruits of your training." + }, + "victory": { + "1": "I eagerly await news of all your achievements!" + }, + "defeat": { + "1": "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + "1": "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + "1": "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + "1": "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + "1": "We're gonna have an absolutely champion time!" + }, + "victory": { + "1": "My time as Champion is over… \n$But what a champion time it's been! \n$Thank you for the greatest battle I've ever had!" + }, + "defeat": { + "1": "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + "1": "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + "1": "Waaah! Waaah! You're so mean!" + }, + "defeat": { + "1": "And that's that!" + } + }, + "chuck": { + "encounter": { + "1": "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + "1": "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + "1": "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + "1": "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + "1": "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + "1": "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + "1": "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + "1": "Just as I envisioned." + } + }, + "clair": { + "encounter": { + "1": "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + "1": "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + "1": "That's that." + } + }, + "maylene": { + "encounter": { + "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" + }, + "victory": { + "1": "I admit defeat…" + }, + "defeat": { + "1": "That was awesome." + } + }, + "fantina": { + "encounter": { + "1": "You shall challenge me, yes? But I shall win. \n$That is what the Gym Leader of Hearthome does, non?" + }, + "victory": { + "1": "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + "1": "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" + }, + "victory": { + "1": "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + "1": "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + "1": "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + "1": "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + "1": "Our path is clear now." + } + }, + "volkner": { + "encounter": { + "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" + }, + "victory": { + "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." + }, + "defeat": { + "1": "It was not shocking at all… \n$That is not what I wanted!" + } + }, + "burgh": { + "encounter": { + "1": "M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. \n$OK! I can hear my battle muse loud and clear. Let's get straight to it!", + "2": "Of course, I'm really proud of all of my Pokémon! \n$Well now… Let's get right to it!" + }, + "victory": { + "1": "Is it over? Has my muse abandoned me?", + "2": "Hmm… It's over! You're incredible!" + }, + "defeat": { + "1": "Wow… It's beautiful somehow, isn't it…", + "2": "Sometimes I hear people say something was an ugly win. \n$I think if you're trying your best, any win is beautiful." + } + }, + "elesa": { + "encounter": { + "1": "C'est fini! When I'm certain of that, I feel an electric jolt run through my body! \n$I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!" + }, + "victory": { + "1": "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + "1": "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + "1": "It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? \n$I love being on the summit! 'Cause you can see forever and ever from high places! \n$So, how about you and I have some fun?" + }, + "victory": { + "1": "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + "1": "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + "1": "There is also strength in being with other people and Pokémon. \n$Receiving their support makes you stronger. I'll show you this power!" + }, + "victory": { + "1": "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + "1": "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + "1": "What I want to find is a young Trainer who can show me a bright future. \n$Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!" + }, + "victory": { + "1": "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + "1": "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + "1": "There is only one thing I wish for. \n$That by surpassing one another, we find a way to even greater heights." + }, + "victory": { + "1": "You are a wall that I am unable to surmount!" + }, + "defeat": { + "1": "Do not give up. \n$That is all there really is to it. \n$The most important lessons in life are simple." + } + }, + "korrina": { + "encounter": { + "1": "Time for Lady Korrina's big appearance!" + }, + "victory": { + "1": "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + "1": "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + "1": "Oh! I'm glad that we got to meet!" + }, + "victory": { + "1": "Your passion for battle inspires me!" + }, + "defeat": { + "1": "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." + }, + "victory": { + "1": "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + "1": "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + "1": "You know what? We all talk big about what you learn from battling and bonds and all that…\n$But really, I just do it 'cause it's fun. \n$Who cares about the grandstanding? Let's get to battling!" + }, + "victory": { + "1": "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + "1": "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + "1": "Every Trainer and Pokémon trains hard in pursuit of victory. \n$But that means your opponent is also working hard to win. \n$In the end, the match is decided by which side is able to unleash their true potential." + }, + "victory": { + "1": "I'm glad I could battle you today!" + }, + "defeat": { + "1": "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + "1": "Do you have an unshakable spirit that won't be moved, no matter how you are attacked? \n$I think I'll just test that out, shall I?" + }, + "victory": { + "1": "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + "1": "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + "1": "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + "1": "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + "1": "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + "1": "So, let's get this over with." + }, + "victory": { + "1": "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + "1": "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + "1": "The truth is, when all's said and done… I really just wanna become Champion for myself! \n$So don't take it personal when I kick your butt!" + }, + "victory": { + "1": "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + "1": "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + "1": "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + "1": "I look this good even when I lose. \n$It's a real curse. \n$Guess it's time for another selfie!" + }, + "defeat": { + "1": "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + "1": "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + "1": "Ahhh…vant-garde!" + }, + "defeat": { + "1": "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" + }, + "victory": { + "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + "1": "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + "1": "When all's said and done, simplicity is strongest." + }, + "victory": { + "1": "A serving of defeat, huh?" + }, + "defeat": { + "1": "I'll call it a day." + } + }, + "ryme": { + "encounter": { + "1": "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + "1": "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + "1": "Later, baby!" + } + }, + "grusha": { + "encounter": { + "1": "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + "1": "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + "1": "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + "1": "You've made it this far, huh? Let's see if you can handle my Pokémon!", + "2": "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + "1": "I can't believe I lost... But you deserved that win. Well done!", + "2": "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + "1": "You put up a good fight, but I've got the edge! Better luck next time!", + "2": "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + "1": "The tides are turning in my favor. Ready to get swept away?", + "2": "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + "1": "You navigated those waters perfectly... Well done!", + "2": "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + "1": "Water always finds a way. That was a refreshing battle!", + "2": "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + "1": "Prepare yourself! My fighting spirit burns bright!", + "2": "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + "1": "Your strength... It's impressive. You truly deserve this win.", + "2": "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + "1": "Another victory for my intense training regimen! Well done!", + "2": "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + "1": "Shadows fall... Are you ready to face your fears?", + "2": "Let's see if you can handle the darkness that I command." + }, + "victory": { + "1": "You've dispelled the shadows... For now. Well done.", + "2": "Your light pierced through my darkness. Great job." + }, + "defeat": { + "1": "The shadows have spoken... Your strength isn't enough.", + "2": "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + "1": "Storm's brewing! Let's see if you can weather this fight!", + "2": "Get ready to face the eye of the storm!" + }, + "victory": { + "1": "You've bested the storm... Incredible job!", + "2": "You rode the winds perfectly... Great battle!" + }, + "defeat": { + "1": "Another storm weathered, another victory claimed! Well fought!", + "2": "You got caught in my storm! Better luck next time!" + } + }, + "alder": { + "encounter": { + "1": "Prepare yourself for a match against the strongest Trainer in Unova!" + }, + "victory": { + "1": "Well done! You certainly are an unmatched talent." + }, + "defeat": { + "1": "A fresh wind blows through my heart...\n$What an extraordinary effort!" + } + }, + "kieran": { + "encounter": { + "1": "Through hard work, I become stronger and stronger!\n$I don't lose." + }, + "victory": { + "1": "I don't believe it...\n$What a fun and heart-pounding battle!" + }, + "defeat": { + "1": "Wowzers, what a battle!\n$Time for you to train even harder." + } + }, + "rival": { + "encounter": { + "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?After all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" + }, + "victory": { + "1": "@c{shock}Wow… You cleaned me out.Are you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" + } + }, + "rival_female": { + "encounter": { + "1": "@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend?\n$@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it…\n$@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me!\n$@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?" + }, + "victory": { + "1": "@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.\n$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!\n$@c{smile_wave}Do your best like always! I believe in you!" + } + }, + "rival_2": { + "encounter": { + "1": "@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…?\n$@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true.\n$@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home.\n$I've been doing a lot of my own training so I'll definitely put up a fight this time.\n$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!" + }, + "victory": { + "1": "@c{neutral_eclosed}Oh. I guess I was overconfident.\n$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n\n$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n\n$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all." + } + }, + "rival_2_female": { + "encounter": { + "1": "@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad!\n$@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area.\n$@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes.\n$@c{smile}We learn from our mistakes, often more than we would if we kept succeeding.\n$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!" + }, + "victory": { + "1": "@c{neutral}I… wasn't supposed to lose that time…\n$@c{smile}Aw well. That just means I'll have to train even harder for next time!\n$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.\n$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!" + }, + "defeat": { + "1": "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + "1": "@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh.\n$@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you.\n$@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here.\n$@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.\n$@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that?\n$@c{serious_mopen_fists}If so, prove it to me." + }, + "victory": { + "1": "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + } + }, + "rival_3_female": { + "encounter": { + "1": "@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding!\n$@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.\n$@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later.\n$@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!" + }, + "victory": { + "1": "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + }, + "defeat": { + "1": "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + "1": "@c{neutral}Hey.\n$I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple.\n$@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training.\n$@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction.\n$@c{serious_mopen_fists}None of that matters anymore, not until I win.\n$@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all.\n$@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore.\n$@c{serious_mopen_fists}Prepare yourself." + }, + "victory": { + "1": "@c{neutral}What…@d{64} What are you?" + } + }, + "rival_4_female": { + "encounter": { + "1": "@c{neutral}It's me! You didn't forget about me again… did you?\n$@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.\n$@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train.\n$@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.\n$@c{neutral}In fact, I… hardly recognize myself.\n$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.\n$And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you.\n$@c{angry_mopen}Prepare yourself." + }, + "victory": { + "1": "@c{neutral}What…@d{64} What are you?" + }, + "defeat": { + "1": "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + "1": "@c{neutral}…" + }, + "victory": { + "1": "@c{neutral}…" + } + }, + "rival_5_female": { + "encounter": { + "1": "@c{neutral}…" + }, + "victory": { + "1": "@c{neutral}…" + }, + "defeat": { + "1": "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + "1": "@c{smile_eclosed}We meet again.\n$@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange.\n$@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater.\n$@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits.\n$@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power.\n$@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before.\n$@c{serious_mhalf_fists}You feel the same, don't you?\n$@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now.\n$Those times we cherished together that seem so recent are nothing but a distant memory.\n$@c{neutral_eclosed}Who can say whether they were ever even real in the first place.\n$@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true.\n$@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance." + }, + "victory": { + "1": "@c{smile_eclosed}It looks like my work is done here.\n$I want you to promise me one thing.\n@c{smile}After you heal the world, please come home." + } + }, + "rival_6_female": { + "encounter": { + "1": "@c{smile_ehalf}So it's just us again.\n$@c{smile_eclosed}You know, I keep going around and around in my head…\n$@c{smile_ehalf}There's something to all this, why everything seems so strange now…\n$@c{smile}You have your dream, and I have this ambition in me…\n$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.\n$@c{smile_eclosed}I think I'm supposed to push you… to your limits.\n$@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now.\n$It's something about this strange and dreadful place… Everything seems so clear…\n$This… is all the world's known for a long time now.\n$@c{smile_eclosed}It's like I can barely remember the memories we cherished together.\n$@c{smile_ehalf}Were they even real? They seem so far away now…\n$@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{smile_ehalf}I… don't know what all this means… but I feel it's true.\n$@c{neutral}If you can't defeat me here and now, you won't stand a chance." + }, + "victory": { + "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you." + } + } +} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-female.json b/src/locales/en/dialogue-misc-female.json new file mode 100644 index 00000000000..f5c63a85410 --- /dev/null +++ b/src/locales/en/dialogue-misc-female.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", + "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", + "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", + "ending_name": "Devs" +} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-male.json b/src/locales/en/dialogue-misc-male.json new file mode 100644 index 00000000000..f5c63a85410 --- /dev/null +++ b/src/locales/en/dialogue-misc-male.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", + "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", + "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", + "ending_name": "Devs" +} \ No newline at end of file diff --git a/src/locales/en/dialogue.ts b/src/locales/en/dialogue.ts deleted file mode 100644 index 715f245e518..00000000000 --- a/src/locales/en/dialogue.ts +++ /dev/null @@ -1,2921 +0,0 @@ -import { DialogueTranslationEntries, SimpleTranslationEntries } from "#app/interfaces/locales"; - -// Dialogue of the NPCs in the game when the player character is male (or unset) -export const PGMdialogue: DialogueTranslationEntries = { - "youngster": { - "encounter": { - 1: "Hey, wanna battle?", - 2: "Are you a new trainer too?", - 3: "Hey, I haven't seen you before. Let's battle!", - 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", - 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", - 6: "All right! Let's go!", - 7: "All right! Here I come! I'll show you my power!", - 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", - 9: "No need to waste time saying hello. Bring it on whenever you're ready!", - 10: "Don't let your guard down, or you may be crying when a kid beats you.", - 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", - 12: "Glad you made it! It won't be an easy job from here.", - 13: "The battles continue forever! Welcome to the world with no end!" - }, - "victory": { - 1: "Wow! You're strong!", - 2: "I didn't stand a chance, huh?", - 3: "I'll find you again when I'm older and beat you!", - 4: "Ugh. I don't have any more Pokémon.", - 5: "No way… NO WAY! How could I lose again…", - 6: "No! I lost!", - 7: "Whoa! You are incredible! I'm amazed and surprised!", - 8: "Could it be… How… My Pokémon and I are the strongest, though…", - 9: "I won't lose next time! Let's battle again sometime!", - 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", - 11: "Your Pokémon are more amazing! Trade with me!", - 12: "I got a little carried away earlier, but what job was I talking about?", - 13: "Ahaha! There it is! That's right! You're already right at home in this world!" - } - }, - "lass": { - "encounter": { - 1: "Let's have a battle, shall we?", - 2: "You look like a new trainer. Let's have a battle!", - 3: "I don't recognize you. How about a battle?", - 4: "Let's have a fun Pokémon battle!", - 5: "I'll show you the ropes of how to really use Pokémon!", - 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", - 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", - 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", - 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." - }, - "victory": { - 1: "That was impressive! I've got a lot to learn.", - 2: "I didn't think you'd beat me that bad…", - 3: "I hope we get to have a rematch some day.", - 4: "That was pretty amazingly fun! You've totally exhausted me…", - 5: "You actually taught me a lesson! You're pretty amazing!", - 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", - 7: "I don't need memories like this. Deleting memory…", - 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", - 9: "I'm actually getting tired of battling… There's gotta be something new to do…" - } - }, - "breeder": { - "encounter": { - 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", - }, - "victory": { - 1: "It is important to nurture and train each Pokémon's characteristics.", - 2: "Unlike my diabolical self, these are some good Pokémon.", - 3: "Too much praise can spoil both Pokémon and people.", - }, - "defeat": { - 1: "You should not get angry at your Pokémon, even if you lose a battle.", - 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." - } - }, - "breeder_female": { - "encounter": { - 1: "Pokémon never betray you. They return all the love you give them.", - 2: "Shall I give you a tip for training good Pokémon?", - 3: "I have raised these very special Pokémon using a special method." - }, - "victory": { - 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", - 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." - }, - "defeat": { - 1: "This proves my Pokémon have accepted my love.", - 2: "The real trick behind training good Pokémon is catching good Pokémon.", - 3: "Pokémon will be strong or weak depending on how you raise them." - } - }, - "fisherman": { - "encounter": { - 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", - 2: "Go away! You're scaring the Pokémon!", - 3: "Let's see if you can reel in a victory!", - }, - "victory": { - 1: "Just forget about it.", - 2: "Next time, I'll be reelin' in the triumph!", - 3: "Guess I underestimated the currents this time.", - }, - }, - "fisherman_female": { - "encounter": { - 1: "Woah! I've hooked a big one!", - 2: "Line's in, ready to reel in success!", - 3: "Ready to make waves!" - }, - "victory": { - 1: "I'll be back with a stronger hook.", - 2: "I'll reel in victory next time.", - 3: "I'm just sharpening my hooks for the comeback!" - }, - }, - "swimmer": { - "encounter": { - 1: "Time to dive in!", - 2: "Let's ride the waves of victory!", - 3: "Ready to make a splash!", - }, - "victory": { - 1: "Drenched in defeat!", - 2: "A wave of defeat!", - 3: "Back to shore, I guess.", - }, - }, - "backpacker": { - "encounter": { - 1: "Pack up, game on!", - 2: "Let's see if you can keep pace!", - 3: "Gear up, challenger!", - 4: "I've spent 20 years trying to find myself… But where am I?" - }, - "victory": { - 1: "Tripped up this time!", - 2: "Oh, I think I'm lost.", - 3: "Dead end!", - 4: "Wait up a second! Hey! Don't you know who I am?" - }, - }, - "ace_trainer": { - "encounter": { - 1: "You seem quite confident.", - 2: "Your Pokémon… Show them to me…", - 3: "Because I'm an Ace Trainer, people think I'm strong.", - 4: "Are you aware of what it takes to be an Ace Trainer?" - }, - "victory": { - 1: "Yes… You have good Pokémon…", - 2: "What?! But I'm a battling genius!", - 3: "Of course, you are the main character!", - 4: "OK! OK! You could be an Ace Trainer!" - }, - "defeat": { - 1: "I am devoting my body and soul to Pokémon battles!", - 2: "All within my expectations… Nothing to be surprised about…", - 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - 4: "Of course I'm strong and don't lose. It's important that I win gracefully." - } - }, - "parasol_lady": { - "encounter": { - 1: "Time to grace the battlefield with elegance and poise!", - }, - "victory": { - 1: "My elegance remains unbroken!", - } - }, - "twins": { - "encounter": { - 1: "Get ready, because when we team up, it's double the trouble!", - 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", - 3: "Hope you're ready for double trouble, because we're about to bring the heat!" - }, - "victory": { - 1: "We may have lost this round, but our bond remains unbreakable!", - 2: "Our twin spirit won't be dimmed for long.", - 3: "We'll come back stronger as a dynamic duo!" - }, - "defeat": { - 1: "Twin power reigns supreme!", - 2: "Two hearts, one triumph!", - 3: "Double the smiles, double the victory dance!" - } - }, - "cyclist": { - "encounter": { - 1: "Get ready to eat my dust!", - 2: "Gear up, challenger! I'm about to leave you in the dust!", - 3: "Pedal to the metal, let's see if you can keep pace!" - }, - "victory": { - 1: "Spokes may be still, but determination pedals on.", - 2: "Outpaced!", - 3: "The road to victory has many twists and turns yet to explore." - }, - }, - "black_belt": { - "encounter": { - 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", - 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" - }, - "victory": { - 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", - 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." - }, - }, - "battle_girl": { - "encounter": { - 1: "You don't have to try to impress me. You can lose against me.", - }, - "victory": { - 1: "It's hard to say good-bye, but we are running out of time…", - }, - }, - "hiker": { - "encounter": { - 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", - 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", - }, - "victory": { - 1: "At least I cannot lose when it comes to BMI!", - 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" - }, - }, - "ranger": { - "encounter": { - 1: "When I am surrounded by nature, most other things cease to matter.", - 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." - }, - "victory": { - 1: "It doesn't matter to the vastness of nature whether I win or lose…", - 2: "Something like this is pretty trivial compared to the stifling feelings of city life." - }, - "defeat": { - 1: "I won the battle. But victory is nothing compared to the vastness of nature…", - 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" - } - }, - "scientist": { - "encounter": { - 1: "My research will lead this world to peace and joy.", - }, - "victory": { - 1: "I am a genius… I am not supposed to lose against someone like you…", - }, - }, - "school_kid": { - "encounter": { - 1: "…Heehee. I'm confident in my calculations and analysis.", - 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." - }, - "victory": { - 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", - 2: "Even difficult, trying experiences have their purpose, I suppose." - } - }, - "artist": { - "encounter": { - 1: "I used to be popular, but now I am all washed up.", - }, - "victory": { - 1: "As times change, values also change. I realized that too late.", - }, - }, - "guitarist": { - "encounter": { - 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", - }, - "victory": { - 1: "Silenced for now, but my melody of resilience will play on.", - }, - }, - "worker": { - "encounter": { - 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", - }, - "victory": { - 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", - }, - }, - "worker_female": { - "encounter": { - 1: `It bothers me that people always misunderstand me. - $I'm a lot more pure than everyone thinks.` - }, - "victory": { - 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." - }, - "defeat": { - 1: "My body and mind aren't necessarily always in sync." - } - }, - "worker_double": { - "encounter": { - 1: "I'll show you we can break you. We've been training in the field!", - }, - "victory": { - 1: "How strange… How could this be… I shouldn't have been outmuscled.", - }, - }, - "hex_maniac": { - "encounter": { - 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", - 2: "I grow stronger with each tear I cry." - }, - "victory": { - 1: "Is this the dawning of the age of Aquarius?", - 2: "Now I can get even stronger. I grow with every grudge." - }, - "defeat": { - 1: "New age simply refers to twentieth century classical composers, right?", - 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." - } - }, - "psychic": { - "encounter": { - 1: "Hi! Focus!", - }, - "victory": { - 1: "Eeeeek!", - }, - }, - "officer": { - "encounter": { - 1: "Brace yourself, because justice is about to be served!", - 2: "Ready to uphold the law and serve justice on the battlefield!" - }, - "victory": { - 1: "The weight of justice feels heavier than ever…", - 2: "The shadows of defeat linger in the precinct." - } - }, - "beauty": { - "encounter": { - 1: "My last ever battle… That's the way I'd like us to view this match…", - }, - "victory": { - 1: "It's been fun… Let's have another last battle again someday…", - }, - }, - "baker": { - "encounter": { - 1: "Hope you're ready to taste defeat!" - }, - "victory": { - 1: "I'll bake a comeback." - }, - }, - "biker": { - "encounter": { - 1: "Time to rev up and leave you in the dust!" - }, - "victory": { - 1: "I'll tune up for the next race." - }, - }, - "firebreather": { - "encounter": { - 1: "My flames shall devour you!", - 2: "My soul is on fire. I'll show you how hot it burns!", - 3: "Step right up and take a look!" - }, - "victory": { - 1: "I burned down to ashes...", - 2: "Yow! That's hot!", - 3: "Ow! I scorched the tip of my nose!" - }, - }, - "sailor": { - "encounter": { - 1: "Matey, you're walking the plank if you lose!", - 2: "Come on then! My sailor's pride is at stake!", - 3: "Ahoy there! Are you seasick?" - }, - "victory": { - 1: "Argh! Beaten by a kid!", - 2: "Your spirit sank me!", - 3: "I think it's me that's seasick..." - }, - }, - - "archer": { - "encounter": { - 1: "Before you go any further, let's see how you far against us, Team Rocket!", - 2: "I have received reports that your skills are not insignificant. Let's see if they are true.", - 3: "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." - }, - "victory": { - 1: "What a blunder!", - 2: "With my current skills, I was not up to the task after all.", - 3: "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." - }, - }, - "ariana": { - "encounter": { - 1: `Hold it right there! We can't someone on the loose." - $It's harmful to Team Rocket's pride, you see.`, - 2: `I don't know or care if what I'm doing is right or wrong... - $I just put my faith in Giovanni and do as I am told`, - 3: "Your trip ends here. I'm going to take you down!" - }, - "victory": { - 1: `Tch, you really are strong. It's too bad. - $If you were to join Team Rocket, you could become an Executive.`, - 2: "I... I'm shattered...", - 3: "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" - }, - }, - "proton": { - "encounter": { - 1: "What do you want? If you interrupt our work, don't expect any mercy!", - 2: `What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket… - $I strongly urge you not to interfere with our business!`, - 3: "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" - }, - "victory": { - 1: "The fortress came down!", - 2: "You may have won this time… But all you did was make Team Rocket's wrath grow…", - 3: "I am defeated… But I will not forget this!" - }, - }, - - "petrel": { - "encounter": { - 1: `Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni. - $The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni? - $I don't even look like Giovanni? How come? I've worked so hard to mimic him!`, - 2: "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", - 3: "Rocket Executive Petrel will deal with this intruder!" - }, - "victory": { - 1: "OK, OK. I'll tell you where he is.", - 2: "I… I couldn't do a thing… Giovanni, please forgive me…", - 3: "No, I can't let this affect me. I have to inform the others…" - }, - }, - "tabitha": { - "encounter": { - 1: "Hehehe! So you've come all the way here! But you're too late!", - 2: `Hehehe... Got here already, did you? We underestimated you! But this is it! - $I'm a cut above the Grunts you've seen so far. I'm not stalling for time. - $I'm going to pulverize you!`, - 3: "I'm going to give you a little taste of pain! Resign yourself to it!" - }, - "victory": { - 1: `Hehehe! You might have beaten me, but you don't stand a chance against the Boss! - $If you get lost now, you won't have to face a sound whipping!`, - 2: "Hehehe... So, I lost, too...", - 3: "Ahya! How could this be? For an Admin like me to lose to some random trainer..." - }, - }, - "courtney": { - "encounter": { - 1: "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - 2: "... Well then...Deleting...", - 3: "...Ha. ...Analyzing... ...Hah♪" - }, - "victory": { - 1: "... ...Change...the world.", - 2: `As anticipated. Unanticipated. You. Target lock...completed. - $Commencing...experiment. You. Forever. Aha... ♪`, - 3: "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" - }, - }, - "shelly": { - "encounter": { - 1: `Ahahahaha! You're going to meddle in Team Aqua's affairs? - $You're either absolutely fearless, simply ignorant, or both! - $You're so cute, you're disgusting! I'll put you down`, - 2: "What's this? Who's this spoiled brat?", - 3: "Cool your jets. Be patient. I'll crush you shortly." - }, - "victory": { - 1: `Ahahahaha! We got meddled with unexpectedly! We're out of options. - $We'll have to pull out. But this isn't the last you'll see of Team Aqua! - $We have other plans! Don't you forget it!`, - 2: "Ahhh?! Did I go too easy on you?!", - 3: `Uh. Are you telling me you've upped your game even more during the fight? - $You're a brat with a bright future… My Pokémon and I don't have any strength left to fight… - $Go on… Go and be destroyed by Archie.` - }, - }, - "matt": { - "encounter": { - 1: "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - 2: "Oho! You! You're that funny kid!", - 3: "What are you doing here? Did you follow us?" - }, - "victory": { - 1: "All right then, until the Boss has time for you, I'll be your opponent!", - 2: `I can feel it! I can feel it, all right! The strength coming offa you! - $More! I still want more! But looks like we're outta time...`, - 3: "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" - }, - }, - "mars": { - "encounter": { - 1: "I'm Mars, one of Team Galactic's top Commanders.", - 2: "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - 3: "Feeling nervous? You should be!" - }, - "victory": { - 1: "This can't be happening! How did I lose?!", - 2: "You have some skill, I'll give you that.", - 3: "Defeated... This was a costly mistake." - } - }, - "jupiter": { - "encounter": { - 1: "Jupiter, Commander of Team Galactic, at your service.", - 2: "Resistance is futile. Team Galactic will prevail!", - 3: "You're trembling... scared already?" - }, - "victory": { - 1: "No way... I lost?!", - 2: "Impressive, you've got guts!", - 3: "Losing like this... How embarrassing." - } - }, - "saturn": { - "encounter": { - 1: "I am Saturn, Commander of Team Galactic.", - 2: "Our mission is absolute. Any hindrance will be obliterated!", - 3: "Is that fear I see in your eyes?" - }, - "victory": { - 1: "Impossible... Defeated by you?!", - 2: "You have proven yourself a worthy adversary.", - 3: "Bestowed in defeat... This is unacceptable." - }}, - "zinzolin": { - "encounter": { - 1: "You could become a threat to Team Plasma, so we will eliminate you here and now!", - 2: "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - 3: "You're an impressive Trainer to have made it this far. But it ends here." - }, - "victory": { - 1: "Ghetsis... I have failed you...", - 2: "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - 3: "Hmph. You're a smarter Trainer than I expected, but not smart enough." - } - }, - "rood": { - "encounter": { - 1: "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - 2: "Oh, this icy wind... I never thought I'd have to fight here!", - 3: "You are a remarkable Trainer to have made it this far. But this is where it ends." - }, - "victory": { - 1: "Ghetsis... I have failed my mission...", - 2: "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", - 3: "Hm. You are a talented Trainer, but unfortunately not talented enough." - } - }, - "xerosic": { - "encounter": { - 1: "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", - 2: "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", - 3: "I've been waiting for you! I need to do a little research on you! Come, let us begin!" - }, - "victory": { - 1: "Ah, you're quite strong. Oh yes—very strong, indeed.", - 2: "Ding-ding-ding! You did it! To the victor go the spoils!", - 3: "Wonderful! Amazing! You have tremendous skill and bravery!" - } - }, - "bryony": { - "encounter": { - 1: "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", - 2: "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", - 3: "I've anticipated your arrival. It's time for a little test. Shall we begin?" - }, - "victory": { - 1: "You're quite strong. Oh yes—very strong, indeed.", - 2: "Ding-ding-ding! You've done well. Victory is yours.", - 3: "Wonderful! Remarkable! Your skill and bravery are commendable." - } - }, - "rocket_grunt": { - "encounter": { - 1: "Prepare for trouble!", - 2: "We're pulling a big job here! Get lost, kid!", - 3: "Hand over your Pokémon, or face the wrath of Team Rocket!", - 4: "You're about to experience the true terror of Team Rocket!", - 5: "Hey, kid! Me am a Team Rocket member kind of guy!" //Use of wrong grammar is deliberate - }, - "victory": { - 1: "Team Rocket blasting off again!", - 2: "Oh no! I dropped the Lift Key!", - 3: "I blew it!", - 4: "My associates won't stand for this!", - 5: "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" //Use of wrong grammar is deliberate. - }, - }, - "magma_grunt": { - "encounter": { - 1: "If you get in the way of Team Magma, don’t expect any mercy!", - 2: "You'd better not interfere with our plans! We're making the world a better place!", - 3: "You're in the way! Team Magma has no time for kids like you!", - 4: "I hope you brought marshmallows because things are about to heat up!", - 5: "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" - }, - "victory": { - 1: "Huh? I lost?!", - 2: "I can't believe I lost! I even skipped lunch for this", - 3: "No way! You're just a kid!", - 4: "Urrrgh... I should've ducked into our hideout right away...", - 5: "You beat me... Do you think the boss will dock my pay for this?" - }, - }, - - "aqua_grunt": { - "encounter": { - 1: "No one who crosses Team Aqua gets any mercy, not even kids!", - 2: "Grrr... You've got some nerve meddling with Team Aqua!", - 3: "You're about to get soaked! And not just from my water Pokémon!", - 4: "We, Team Aqua, exist for the good of all!", - 5: "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" - }, - "victory": { - 1: "You're kidding me!", - 2: "Arrgh, I didn't count on being meddled with by some meddling kid!", - 3: "I lost?! Guess I'll have to swim back to the hideout now...", - 4: "Oh, man, what a disaster... The boss is going to be furious...", - 5: "You beat me... Do you think the boss will make me walk the plank for this?" - }, - }, - "galactic_grunt": { - "encounter": { - 1: "Don't mess with Team Galactic!", - 2: "Witness the power of our technology and the future we envision!", - 3: "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", - 4: "Get ready to lose!", - 5: "Hope you're ready for a cosmic beatdown!" - }, - "victory": { - 1: "Shut down...", - 2: "This setback means nothing in the grand scheme.", - 3: "Our plans are bigger than this defeat.", - 4: "How?!", - 5: "Note to self: practice Pokémon battling, ASAP." - }, - }, - "plasma_grunt": { - "encounter": { - 1: "We won't tolerate people who have different ideas!", - 2: "If I win against you, release your Pokémon!", - 3: "If you get in the way of Team Plasma, I'll take care of you!", - 4: "Team Plasma will liberate Pokémon from selfish humans like you!", - 5: "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." - }, - "victory": { - 1: "Plasmaaaaaaaaa!", - 2: "How could I lose...", - 3: "...What a weak Pokémon, I'll just have to go steal some better ones!", - 4: "Great plans are always interrupted.", - 5: "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" - }, - }, - "flare_grunt": { - "encounter": { - 1: "Your Pokémon are no match for the elegance of Team Flare.", - 2: "Hope you brought your sunglasses, because things are about to get bright!", - 3: "Team Flare will cleanse the world of imperfection!", - 4: "Prepare to face the brilliance of Team Flare!", - 5: "Fashion is most important to us!" - }, - "victory": { - 1: "The future doesn't look bright for me.", - 2: "Perhaps there's more to battling than I thought. Back to the drawing board.", - 3: "Gahh?! I lost?!", - 4: "Even in defeat, Team Flare's elegance shines through.", - 5: "You may have beaten me, but when I lose, I go out in style!" - }, - }, - "rocket_boss_giovanni_1": { - "encounter": { - 1: "So! I must say, I am impressed you got here!" - }, - "victory": { - 1: "WHAT! This cannot be!" - }, - "defeat": { - 1: "Mark my words. Not being able to measure your own strength shows that you are still a child." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - 1: "My old associates need me... Are you going to get in my way?" - }, - "victory": { - 1: "How is this possible...? The precious dream of Team Rocket has become little more than an illusion..." - }, - "defeat": { - 1: "Team Rocket will be reborn again, and I will rule the world!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - 1: "I will bury you by my own hand. I hope you appreciate this honor!" - }, - "victory": { - 1: "Ugh! You are... quite capable...\nI fell behind, but only by an inch..." - }, - "defeat": { - 1: "Team Magma will prevail!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - 1: `You are the final obstacle remaining between me and my goals. - $Brace yourself for my ultimate attack! Fuhahaha!` - }, - "victory": { - 1: "This... This is not.. Ngh..." - }, - "defeat": { - 1: "And now... I will transform this planet to a land ideal for humanity." - } - }, - "aqua_boss_archie_1": { - "encounter": { - 1: "I'm the leader of Team Aqua, so I'm afraid it's the rope's end for you." - }, - "victory": { - 1: "Let's meet again somewhere. I'll be sure to remember that face." - }, - "defeat": { - 1: "Brilliant! My team won't hold back now!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - 1: "I've been waiting so long for this day to come.\nThis is the true power of my team!" - }, - "victory": { - 1: "Like I figured..." - }, - "defeat": { - 1: "I'll return everything in this world to its original, pure state!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - 1: `You were compelled to come here by such vacuous sentimentality. - $I will make you regret paying heed to your heart!` - }, - "victory": { - 1: "Interesting. And quite curious." - }, - "defeat": { - 1: "I will create my new world..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - 1: `So we meet again. It seems our fates have become intertwined. - $But here and now, I will finally break that bond!` - }, - "victory": { - 1: "How? How? HOW?!" - }, - "defeat": { - 1: "Farewell." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - 1: "I won't allow anyone to stop me! No matter who does what!" - }, - "victory": { - 1: "How can this be? I'm the creator of Team Plasma! I'm perfect!" - }, - "defeat": { - 1: "I am the perfect ruler of a perfect new world! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - 1: "Come now! I want to see your face at the moment you lose all hope!" - }, - "victory": { - 1: "My calculations... No! My careful schemes! The world should be mine!" - }, - "defeat": { - 1: "Kyurem! Use Absofusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - 1: "Do you want to stop me? Show me in battle." - }, - "victory": { - 1: "You are here to stop me. But I ask you to wait. " - }, - "defeat": { - 1: "Pokemon...Shall no longer exist." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - 1: "The future you want, or the future I want... Let us see which one is more deserving, shall we?" - }, - "victory": { - 1: "Whaugh!" - }, - "defeat": { - 1: "Fools with no vision will continue to befoul this beautiful world." - } - }, - "brock": { - "encounter": { - 1: "My expertise on Rock-type Pokémon will take you down! Come on!", - 2: "My rock-hard willpower will overwhelm you!", - 3: "Allow me to show you the true strength of my Pokémon!" - }, - "victory": { - 1: "Your Pokémon's strength have overcome my rock-hard defenses!", - 2: "The world is huge! I'm glad to have had a chance to battle you.", - 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" - }, - "defeat": { - 1: "The best offense is a good defense!\nThat's my way of doing things!", - 2: "Come study rocks with me next time to better learn how to fight them!", - 3: "Hah, all my traveling around the regions is paying off!" - } - }, - "misty": { - "encounter": { - 1: "My policy is an all out offensive with Water-type Pokémon!", - 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", - 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" - }, - "victory": { - 1: "You really are strong… I'll admit that you are skilled…", - 2: "Grrr… You know you just got lucky, right?!", - 3: "Wow, you're too much! I can't believe you beat me!" - }, - "defeat": { - 1: "Was the mighty Misty too much for you?", - 2: "I hope you saw my Pokémon's elegant swimming techniques!", - 3: "Your Pokémon were no match for my pride and joys!" - } - }, - "lt_surge": { - "encounter": { - 1: "My Electric Pokémon saved me during the war! I'll show you how!", - 2: "Ten-hut! I'll shock you into surrender!", - 3: "I'll zap you just like I do to all my enemies in battle!" - }, - "victory": { - 1: "Whoa! Your team's the real deal, kid!", - 2: "Aaargh, you're strong! Even my electric tricks lost against you.", - 3: "That was an absolutely shocking loss!" - }, - "defeat": { - 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", - 2: "Hahaha! That was an electrifying battle, kid!", - 3: "A Pokémon battle is war, and I have showed you first-hand combat!" - } - }, - "erika": { - "encounter": { - 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", - 2: "My Pokémon battling skills rival that of my flower arranging skills.", - 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", - 4: "Seeing flowers in a garden is so soothing." - }, - "victory": { - 1: "Oh! I concede defeat.", - 2: "That match was most delightful.", - 3: "Ah, it appears it is my loss…", - 4: "Oh, my goodness." - }, - "defeat": { - 1: "I was afraid I would doze off…", - 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", - 3: "That battle was such a soothing experience.", - 4: "Oh… Is that all?" - } - }, - "janine": { - "encounter": { - 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", - 2: "Father trusts that I can hold my own.\nI will prove him right!", - 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" - }, - "victory": { - 1: "Even now, I still need training… I understand.", - 2: "Your battle technique has outmatched mine.", - 3: "I'm going to really apply myself and improve my skills." - }, - "defeat": { - 1: "Fufufu… the poison has sapped all your strength to battle.", - 2: "Ha! You didn't stand a chance against my superior ninja skills!", - 3: "Father's faith in me has proven to not be misplaced." - } - }, - "sabrina": { - "encounter": { - 1: "Through my psychic ability, I had a vision of your arrival!", - 2: "I dislike fighting, but if you wish, I will show you my powers!", - 3: "I can sense great ambition in you. I shall see if it not unfounded." - }, - "victory": { - 1: "Your power… It far exceeds what I foresaw…", - 2: "I failed to accurately predict your power.", - 3: "Even with my immense psychic powers, I cannot sense another as strong as you." - }, - "defeat": { - 1: "This victory… It is exactly as I foresaw in my visions!", - 2: "Perhaps it was another I sensed a great desire in…", - 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" - } - }, - "blaine": { - "encounter": { - 1: "Hah! Hope you brought a Burn Heal!", - 2: "My fiery Pokémon will incinerate all challengers!", - 3: "Get ready to play with fire!" - }, - "victory": { - 1: "I have burned down to nothing! Not even ashes remain!", - 2: "Didn't I stoke the flames high enough?", - 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" - }, - "defeat": { - 1: "My raging inferno cannot be quelled!", - 2: "My Pokémon have been powered up with the heat from this victory!", - 3: "Hah! My passion burns brighter than yours!" - } - }, - "giovanni": { - "encounter": { - 1: "I, the leader of Team Rocket, will make you feel a world of pain!", - 2: "My training here will be vital before I am to face my old associates again.", - 3: "I do not think you are prepared for the level of failure you are about to experience!" - }, - "victory": { - 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", - 2: "Hmph… You could never understand what I hope to achieve.", - 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." - }, - "defeat": { - 1: "Not being able to measure your own strength shows that you are still but a child.", - 2: "Do not try to interfere with me again.", - 3: "I hope you understand how foolish challenging me was." - } - }, - "roxanne": { - "encounter": { - 1: "Would you kindly demonstrate how you battle?", - 2: "You can learn many things by battling many trainers.", - 3: "Oh, you caught me strategizing.\nWould you like to battle?" - }, - "victory": { - 1: "Oh, I appear to have lost.\nI understand.", - 2: "It seems that I still have so much more to learn when it comes to battle.", - 3: "I'll take what I learned here today to heart." - }, - "defeat": { - 1: "I have learned many things from our battle.\nI hope you have too.", - 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", - 3: "I won due to everything I have learned." - } - }, - "brawly": { - "encounter": { - 1: "Oh man, a challenger!\nLet's see what you can do!", - 2: "You seem like a big splash.\nLet's battle!", - 3: "Time to create a storm!\nLet's go!" - }, - "victory": { - 1: "Oh woah, you've washed me out!", - 2: "You surfed my wave and crashed me down!", - 3: "I feel like I'm lost in Granite Cave!" - }, - "defeat": { - 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", - 2: "Surf with me again some time!", - 3: "Just like the tides come in and out, I hope you return to challenge me again." - } - }, - "wattson": { - "encounter": { - 1: "Time to get shocked!\nWahahahaha!", - 2: "I'll make sparks fly!\nWahahahaha!", - 3: "I hope you brought Paralyz Heal!\nWahahahaha!" - }, - "victory": { - 1: "Seems like I'm out of charge!\nWahahahaha!", - 2: "You've completely grounded me!\nWahahahaha!", - 3: "Thanks for the thrill!\nWahahahaha!" - }, - "defeat": { - 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", - 2: "I hope you found our battle electrifying!\nWahahahaha!", - 3: "Aren't you shocked I won?\nWahahahaha!" - } - }, - "flannery": { - "encounter": { - 1: "Nice to meet you! Wait, no…\nI will crush you!", - 2: "I've only been a leader for a little while, but I'll smoke you!", - 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" - }, - "victory": { - 1: "You remind me of my grandfather…\nNo wonder I lost.", - 2: "Am I trying too hard?\nI should relax, can't get too heated.", - 3: "Losing isn't going to smother me out.\nTime to reignite training!" - }, - "defeat": { - 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", - 2: "I…I can't believe I won!\nDoing things my way worked!", - 3: "Let's exchange burning hot moves again soon!" - } - }, - "norman": { - "encounter": { - 1: "I'm surprised you managed to get here.\nLet's battle.", - 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", - 3: "You better give this your all.\nIt's time to battle!" - }, - "victory": { - 1: "I lost to you…?\nRules are rules, though.", - 2: "Was moving from Olivine a mistake…?", - 3: "I can't believe it.\nThat was a great match." - }, - "defeat": { - 1: "We both tried our best.\nI hope we can battle again soon.", - 2: "You should try challenging my kid instead.\nYou might learn something!", - 3: "Thank you for the excellent battle.\nBetter luck next time." - } - }, - "winona": { - "encounter": { - 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", - 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", - 3: "I hope you aren't scared of heights.\nLet's ascend!" - }, - "victory": { - 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", - 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", - 3: "Though I may have fallen, my Pokémon will continue to fly!" - }, - "defeat": { - 1: "My Flying Pokémon and I will forever dance elegantly!", - 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", - 3: "Won't you come see our elegant choreography again?" - } - }, - "tate": { - "encounter": { - 1: "Hehehe…\nWere you surprised to see me without my sister?", - 2: "I can see what you're thinking…\nYou want to battle!", - 3: "How can you defeat someone…\nWho knows your every move?" - }, - "victory": { - 1: "It can't be helped…\nI miss Liza…", - 2: "Your bond with your Pokémon was stronger than mine.", - 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" - }, - "defeat": { - 1: "My Pokémon and I are superior!", - 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", - 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." - } - }, - "liza": { - "encounter": { - 1: "Fufufu…\nWere you surprised to see me without my brother?", - 2: "I can determine what you desire…\nYou want to battle, don't you?", - 3: "How can you defeat someone…\nWho's one with their Pokémon?" - }, - "victory": { - 1: "It can't be helped…\nI miss Tate…", - 2: "Your bond with your Pokémon…\nIt's stronger than mine.", - 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" - }, - "defeat": { - 1: "My Pokémon and I are victorious.", - 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", - 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." - } - }, - "juan": { - "encounter": { - 1: "Now's not the time to act coy.\nLet's battle!", - 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", - 3: "A typhoon approaches!\nWill you be able to test me?", - 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" - }, - "victory": { - 1: "You may be a genius who can take on Wallace!", - 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", - 3: "Ahahaha!\nVery well, You have won this time.", - 4: "From you, I sense the brilliant shine of skill that will overcome all." - }, - "defeat": { - 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", - 2: "Ahahaha, I have won, and you have lost.", - 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", - 4: "I'm the winner! Which is to say, you lost." - } - }, - "crasher_wake": { - "encounter": { - 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", - 2: "Crash! Crash! Crasher Wake!", - 3: "I'm the tidal wave of power to wash you away!" - }, - "victory": { - 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", - 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", - 3: "WHAAAAT!?" - }, - "defeat": { - 1: "Yeeeeah! That's right!", - 2: "I won, but I want more! I wanted to battle a lot more!", - 3: "So long!" - } - }, - "falkner": { - "encounter": { - 1: "I'll show you the real power of the magnificent bird Pokémon!", - 2: "Winds, stay with me!", - 3: "Dad! I hope you're watching me battle from above!" - }, - "victory": { - 1: "I understand… I'll bow out gracefully.", - 2: "A defeat is a defeat. You are strong indeed.", - 3: "…Shoot! Yeah, I lost." - }, - "defeat": { - 1: "Dad! I won with your cherished bird Pokémon…", - 2: "Bird Pokémon are the best after all!", - 3: "Feels like I'm catching up to my dad!" - } - }, - "nessa": { - "encounter": { - 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", - 2: "I'm not here to chat. I'm here to win!", - 3: "This is a little gift from my Pokémon… I hope you can take it!" - }, - "victory": { - 1: "You and your Pokémon are just too much…", - 2: "How…? How can this be?!", - 3: "I was totally washed away!" - }, - "defeat": { - 1: "The raging wave crashes again!", - 2: "Time to ride the wave of victory!", - 3: "Ehehe!" - } - }, - "melony": { - "encounter": { - 1: "I'm not going to hold back!", - 2: "All righty, I suppose we should get started.", - 3: "I'll freeze you solid!" - }, - "victory": { - 1: "You… You're pretty good, huh?", - 2: "If you find Gordie around, be sure to give him a right trashing, would you?", - 3: "I think you took breaking the ice a little too literally…" - }, - "defeat": { - 1: "Now do you see how severe battles can be?", - 2: "Hee! Looks like I went and won again!", - 3: "Are you holding back?" - } - }, - "marlon": { - "encounter": { - 1: "You look strong! Shoots! Let's start!", - 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", - 3: "Oh ho, so I'm facing you! That's off the wall." - }, - "victory": { - 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", - 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", - 3: "You're strong as a gnarly wave!" - }, - "defeat": { - 1: "You're tough, but it's not enough to sway the sea, 'K!", - 2: "Hee! Looks like I went and won again!", - 3: "Sweet, sweet victory!" - } - }, - "shauntal": { - "encounter": { - 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", - 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", - 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" - }, - "victory": { - 1: "Wow. I'm dumbstruck!", - 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", - 3: "Even in light of that, I'm still one of the Elite Four!" - }, - "defeat": { - 1: "Eheh.", - 2: "That gave me excellent material for my next novel!", - 3: "And so, another tale ends…" - } - }, - "marshal": { - "encounter": { - 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", - 2: "Victory, decisive victory, is my intention! Challenger, here I come!", - 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" - }, - "victory": { - 1: "Whew! Well done!", - 2: "As your battles continue, aim for even greater heights!", - 3: "The strength shown by you and your Pokémon has deeply impressed me…" - }, - "defeat": { - 1: "Hmm.", - 2: "That was good battle.", - 3: "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", - 2: `Pokémon battles have no meaning if you don't think why you battle. - $Or better said, it makes battling together with Pokémon meaningless.`, - 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." - }, - "victory": { - 1: "Thank you! I saw what was missing in me.", - 2: "Thank you! I feel like I saw a little of the way toward my ideals.", - 3: "Hmm… This is problematic." - }, - "defeat": { - 1: "As a Gym Leader, I aim to be a wall for you to overcome.", - 2: "All right!", - 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." - } - }, - "chili": { - "encounter": { - 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", - 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - 3: "I'm going to show you what me and my blazing Fire types can do!" - }, - "victory": { - 1: "You got me. I am… burned… out…", - 2: "Whoa ho! You're on fire!", - 3: "Augh! You got me!" - }, - "defeat": { - 1: "I'm on fire! Play with me, and you'll get burned!", - 2: "When you play with fire, you get burned!", - 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" - } - }, - "cilan": { - "encounter": { - 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... - $Um... We're gonna battle come what may.`, - 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." - }, - "victory": { - 1: "Er… Is it over now?", - 2: `…What a surprise. You are very strong, aren't you? - $I guess my brothers wouldn't have been able to defeat you either…`, - 3: "…Huh. Looks like my timing was, um, off?" - }, - "defeat": { - 1: "Huh? Did I win?", - 2: `I guess… - $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, - 3: "It…it was quite a thrilling experience…" - } - }, - "roark": { - "encounter": { - 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", - 2: "Here goes! These are my rocking Pokémon, my pride and joy!", - 3: "Rock-type Pokémon are simply the best!", - 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" - }, - "victory": { - 1: "W-what? That can't be! My buffed-up Pokémon!", - 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", - 3: "With skill like yours, it's natural for you to win.", - 4: "Wh-what?! It can't be! Even that wasn't enough?", - 5: "I blew it." - }, - "defeat": { - 1: "See? I'm proud of my rocking battle style!", - 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", - 3: "I feel like I just smashed through a really stubborn boulder!" - } - }, - "morty": { - "encounter": { - 1: `With a little more, I could see a future in which I meet the legendary Pokémon. - $You're going to help me reach that level!`, - 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. - $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. - $I see a shadow of the person who will make the Pokémon appear. - $I believe that person is me! You're going to help me reach that level!`, - 3: "Whether you choose to believe or not, mystic power does exist.", - 4: "You can bear witness to the fruits of my training.", - 5: "You must make your soul one with that of Pokémon. Can you do this?", - 6: "Say, do you want to be part of my training?" - }, - "victory": { - 1: "I'm not good enough yet…", - 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. - $I envy you for that…`, - 3: "How is this possible…", - 4: `I don't think our potentials are so different. - $But you seem to have something more than that… So be it.`, - 5: "Guess I need more training.", - 6: "That's a shame." - }, - "defeat": { - 1: "I moved… one step ahead again.", - 2: "Fufufu…", - 3: "Wh-what?! It can't be! Even that wasn't enough?", - 4: "I feel like I just smashed through a really stubborn boulder!", - 5: "Ahahahah!", - 6: "I knew I would win!" - } - }, - "crispin": { - "encounter": { - 1: "I wanna win, so that's exactly what I'll do!", - 2: "I battle because I wanna battle! And you know what? That's how it should be!" - }, - "victory": { - 1: "I wanted to win…but I lost!", - 2: "I lost…'cause I couldn't win!" - }, - "defeat": { - 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", - 2: "Wooo! That was amazing!" - } - }, - "amarys": { - "encounter": { - 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. - $… Our battle starts now.`, - }, - "victory": { - 1: "I am… not enough, I see." - }, - "defeat": { - 1: "Victory belongs to me. Well fought." - } - }, - "lacey": { - "encounter": { - 1: "I'll be facing you with my usual party as a member of the Elite Four." - }, - "victory": { - 1: "That was a great battle!" - }, - "defeat": { - 1: "Let's give your Pokémon a nice round of applause for their efforts!" - } - }, - "drayton": { - "encounter": { - 1: `Man, I love chairs. Don't you love chairs? What lifesavers. - $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, - }, - "victory": { - 1: "Guess I should've expected that!" - }, - "defeat": { - 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" - } - }, - "ramos": { - "encounter": { - 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? - $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, - }, - "victory": { - 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." - }, - "defeat": { - 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." - } - }, - "viola": { - "encounter": { - 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… - $They're both great subjects for my camera! Fantastic! This'll be just fantastic! - $Now come at me!`, - 2: "My lens is always focused on victory--I won't let anything ruin this shot!" - }, - "victory": { - 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", - 2: `The world you see through a lens, and the world you see with a Pokémon by your side… - $The same world can look entirely different depending on your view.` - }, - "defeat": { - 1: "The photo from the moment of my victory will be a real winner, all right!", - 2: "Yes! I took some great photos!" - } - }, - "candice": { - "encounter": { - 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! - $But I should tell you, I'm tough because I know how to focus.`, - 2: `Pokémon, fashion, romance… It's all about focus! - $I'll show you just what I mean. Get ready to lose!` - }, - "victory": { - 1: "I must say, I'm warmed up to you! I might even admire you a little.", - 2: `Wow! You're great! You've earned my respect! - $I think your focus and will bowled us over totally. ` - }, - "defeat": { - 1: "I sensed your will to win, but I don't lose!", - 2: "See? Candice's focus! My Pokémon's focus is great, too!" - } - }, - "gardenia": { - "encounter": { - 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" - }, - "victory": { - 1: "Amazing! You're very good, aren't you?" - }, - "defeat": { - 1: "Yes! My Pokémon and I are perfectly good!" - } - }, - "aaron": { - "encounter": { - 1: "Ok! Let me take you on!" - }, - "victory": { - 1: "Battling is a deep and complex affair…" - }, - "defeat": { - 1: "Victory over an Elite Four member doesn't come easily." - } - }, - "cress": { - "encounter": { - 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" - }, - "victory": { - 1: "Lose? Me? I don't believe this." - }, - "defeat": { - 1: "This is the appropriate result when I'm your opponent." - } - }, - "allister": { - "encounter": { - 1: "'M Allister.\nH-here… I go…" - }, - "victory": { - 1: `I nearly lost my mask from the shock… That was… - $Wow. I can see your skill for what it is.`, - }, - "defeat": { - 1: "Th-that was ace!" - } - }, - "clay": { - "encounter": { - 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" - }, - "victory": { - 1: "Man oh man… It feels good to go all out and still be defeated!" - }, - "defeat": { - 1: `What's important is how ya react to losin'. - $That's why folks who use losin' as fuel to get better are tough.`, - } - }, - "kofu": { - "encounter": { - 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" - }, - "victory": { - 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" - }, - "defeat": { - 1: "You come back to see me again now, ya hear?" - } - }, - "tulip": { - "encounter": { - 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" - }, - "victory": { - 1: "Your strength has a magic to it that cannot be washed away." - }, - "defeat": { - 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." - } - }, - "sidney": { - "encounter": { - 1: `I like that look you're giving me. I guess you'll give me a good match. - $That's good! Looking real good! All right! - $You and me, let's enjoy a battle that can only be staged here!`, - }, - "victory": { - 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." - }, - "defeat": { - 1: "No hard feelings, alright?" - } - }, - "phoebe": { - "encounter": { - 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. - $Yes, the bond I developed with Pokémon is extremely tight. - $So, come on, just try and see if you can even inflict damage on my Pokémon!`, - }, - "victory": { - 1: "Oh, darn. I've gone and lost." - }, - "defeat": { - 1: "I look forward to battling you again sometime!" - } - }, - "glacia": { - "encounter": { - 1: `All I have seen are challenges by weak Trainers and their Pokémon. - $What about you? It would please me to no end if I could go all out against you!`, - }, - "victory": { - 1: `You and your Pokémon… How hot your spirits burn! - $The all-consuming heat overwhelms. - $It's no surprise that my icy skills failed to harm you.`, - }, - "defeat": { - 1: "A fiercely passionate battle, indeed." - } - }, - "drake": { - "encounter": { - 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? - $If you don't, then you will never prevail over me!`, - }, - "victory": { - 1: "Superb, it should be said." - }, - "defeat": { - 1: "I gave my all for that battle!" - } - }, - "wallace": { - "encounter": { - 1: `There's something about you… A difference in your demeanor. - $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. - $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, - }, - "victory": { - 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. - $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, - }, - "defeat": { - 1: "A grand illusion!" - } - }, - "lorelei": { - "encounter": { - 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! - $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, - }, - "victory": { - 1: "How dare you!" - }, - "defeat": { - 1: "There's nothing you can do once you're frozen." - } - }, - "will": { - "encounter": { - 1: `I have trained all around the world, making my psychic Pokémon powerful. - $I can only keep getting better! Losing is not an option!`, - }, - "victory": { - 1: "I… I can't… believe it…" - }, - "defeat": { - 1: "That was close. I wonder what it is that you lack." - } - }, - "malva": { - "encounter": { - 1: `I feel like my heart might just burst into flames. - $I'm burning up with my hatred for you, runt!`, - }, - "victory": { - 1: "What news… So a new challenger has defeated Malva!" - }, - "defeat": { - 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." - } - }, - "hala": { - "encounter": { - 1: "Old Hala is here to make you holler!" - }, - "victory": { - 1: "I could feel the power you gained on your journey." - }, - "defeat": { - 1: "Haha! What a delightful battle!" - } - }, - "molayne": { - "encounter": { - 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. - $My strength is like that of a supernova!`, - }, - "victory": { - 1: "I certainly found an interesting Trainer to face!" - }, - "defeat": { - 1: "Ahaha. What an interesting battle." - } - }, - "rika": { - "encounter": { - 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" - }, - "victory": { - 1: "Not bad, kiddo." - }, - "defeat": { - 1: "Nahahaha! You really are something else, kiddo!" - } - }, - "bruno": { - "encounter": { - 1: "We will grind you down with our superior power! Hoo hah!" - }, - "victory": { - 1: "Why? How could I lose?" - }, - "defeat": { - 1: "You can challenge me all you like, but the results will never change!" - } - }, - "bugsy": { - "encounter": { - 1: "I'm Bugsy! I never lose when it comes to bug Pokémon!" - }, - "victory": { - 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." - }, - "defeat": { - 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" - } - }, - "koga": { - "encounter": { - 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" - }, - "victory": { - 1: "Ah! You've proven your worth!" - }, - "defeat": { - 1: "Have you learned to fear the techniques of the ninja?" - } - }, - "bertha": { - "encounter": { - 1: "Well, would you show this old lady how much you've learned?" - }, - "victory": { - 1: `Well! Dear child, I must say, that was most impressive. - $Your Pokémon believed in you and did their best to earn you the win. - $Even though I've lost, I find myself with this silly grin!`, - }, - "defeat": { - 1: "Hahahahah! Looks like this old lady won!" - } - }, - "lenora": { - "encounter": { - 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" - }, - "victory": { - 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" - }, - "defeat": { - 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" - } - }, - "siebold": { - "encounter": { - 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" - }, - "victory": { - 1: "I shall store my memory of you and your Pokémon forever away within my heart." - }, - "defeat": { - 1: `Our Pokémon battle was like food for my soul. It shall keep me going. - $That is how I will pay my respects to you for giving your all in battle!`, - } - }, - "roxie": { - "encounter": { - 1: "Get ready! I'm gonna knock some sense outta ya!" - }, - "victory": { - 1: "Wild! Your reason's already more toxic than mine!" - }, - "defeat": { - 1: "Hey, c'mon! Get serious! You gotta put more out there!" - } - }, - "olivia": { - "encounter": { - 1: "No introduction needed here. Time to battle me, Olivia!" - }, - "victory": { - 1: "Really lovely… Both you and your Pokémon…" - }, - "defeat": { - 1: "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - 1: "Oooh! Do you wanna have a Pokémon battle with me?" - }, - "victory": { - 1: "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? - $Come for an avenge match anytime you want!`, - } - }, - "agatha": { - "encounter": { - 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" - }, - "victory": { - 1: "Oh my! You're something special, child!" - }, - "defeat": { - 1: "Bahaha. That's how a proper battle's done!" - } - }, - "flint": { - "encounter": { - 1: "Hope you're warmed up, cause here comes the Big Bang!" - }, - "victory": { - 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" - }, - "defeat": { - 1: "Huh? Is that it? I think you need a bit more passion." - } - }, - "grimsley": { - "encounter": { - 1: "The winner takes everything, and there's nothing left for the loser." - }, - "victory": { - 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" - }, - "defeat": { - 1: "If somebody wins, the person who fought against that person will lose." - } - }, - "caitlin": { - "encounter": { - 1: `It's me who appeared when the flower opened up. You who have been waiting… - $You look like a Pokémon Trainer with refined strength and deepened kindness. - $What I look for in my opponent is superb strength… - $Please unleash your power to the fullest!`, - }, - "victory": { - 1: "My Pokémon and I learned so much! I offer you my thanks." - }, - "defeat": { - 1: "I aspire to claim victory with elegance and grace." - } - }, - "diantha": { - "encounter": { - 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… - $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, - }, - "victory": { - 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" - }, - "defeat": { - 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" - } - }, - "wikstrom": { - "encounter": { - 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! - $Let the battle begin! En garde!`, - }, - "victory": { - 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" - }, - "defeat": { - 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! - $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, - } - }, - "acerola": { - "encounter": { - 1: "Battling is just plain fun! Come on, I can take you!" - }, - "victory": { - 1: "I'm… I'm speechless! How did you do it?!" - }, - "defeat": { - 1: "Ehaha! What an amazing victory!" - } - }, - "larry_elite": { - "encounter": { - 1: `Hello there… It's me, Larry. - $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, - }, - "victory": { - 1: "Well, that took the wind from under our wings…" - }, - "defeat": { - 1: "It's time for a meeting with the boss." - } - }, - "lance": { - "encounter": { - 1: "I've been waiting for you. Allow me to test your skill.", - 2: "I thought that you would be able to get this far. Let's get this started." - }, - "victory": { - 1: "You got me. You are magnificent!", - 2: "I never expected another trainer to beat me… I'm surprised." - }, - "defeat": { - 1: "That was close. Want to try again?", - 2: "It's not that you are weak. Don't let it bother you." - } - }, - "karen": { - "encounter": { - 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", - 2: "I am unlike those you've already met.", - 3: "You've assembled a charming team. Our battle should be a good one." - }, - "victory": { - 1: "No! I can't win. How did you become so strong?", - 2: "I will not stray from my chosen path.", - 3: "The Champion is looking forward to meeting you." - }, - "defeat": { - 1: "That's about what I expected.", - 2: "Well, that was relatively entertaining.", - 3: "Come visit me anytime." - } - }, - "milo": { - "encounter": { - 1: `Sure seems like you understand Pokémon real well. - $This is gonna be a doozy of a battle! - $I'll have to Dynamax my Pokémon if I want to win!`, - }, - "victory": { - 1: "The power of Grass has wilted… What an incredible Challenger!" - }, - "defeat": { - 1: "This'll really leave you in shock and awe." - } - }, - "lucian": { - "encounter": { - 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… - $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. - $Since you've made it this far, I'll put that aside and battle you. - $Let me see if you'll achieve as much glory as the hero of my book!` - }, - "victory": { - 1: "I see… It appears you've put me in checkmate." - }, - "defeat": { - 1: "I have a reputation to uphold." - } - }, - "drasna": { - "encounter": { - 1: `You must be a strong Trainer. Yes, quite strong indeed… - $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` - }, - "victory": { - 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" - }, - "defeat": { - 1: "How can this be?" - } - }, - "kahili": { - "encounter": { - 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" - }, - "victory": { - 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." - }, - "defeat": { - 1: "That was an ace!" - } - }, - "hassel": { - "encounter": { - 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" - }, - "victory": { - 1: `Fortune smiled on me this time, but… - $Judging from how the match went, who knows if I will be so lucky next time.`, - }, - "defeat": { - 1: "That was an ace!" - } - }, - "blue": { - "encounter": { - 1: "You must be pretty good to get this far." - }, - "victory": { - 1: "I've only lost to him and now to you… Him? Hee, hee…" - }, - "defeat": { - 1: "See? My power is what got me here." - } - }, - "piers": { - "encounter": { - 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" - }, - "victory": { - 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" - }, - "defeat": { - 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" - } - }, - "red": { - "encounter": { - 1: "…!" - }, - "victory": { - 1: "…?" - }, - "defeat": { - 1: "…!" - } - }, - "jasmine": { - "encounter": { - 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." - }, - "victory": { - 1: "You are truly strong. I'll have to try much harder, too." - }, - "defeat": { - 1: "I never expected to win." - } - }, - "lance_champion": { - "encounter": { - 1: "I am still the Champion. I won't hold anything back." - }, - "victory": { - 1: "This is the emergence of a new Champion." - }, - "defeat": { - 1: "I successfully defended my Championship." - } - }, - "steven": { - "encounter": { - 1: `Tell me… What have you seen on your journey with your Pokémon? - $What have you felt, meeting so many other Trainers out there? - $Traveling this rich land… Has it awoken something inside you? - $I want you to come at me with all that you've learned. - $My Pokémon and I will respond in turn with all that we know!`, - }, - "victory": { - 1: "So I, the Champion, fall in defeat…" - }, - "defeat": { - 1: "That was time well spent! Thank you!" - } - }, - "cynthia": { - "encounter": { - 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" - }, - "victory": { - 1: "No matter how fun the battle is, it will always end sometime…" - }, - "defeat": { - 1: "Even if you lose, never lose your love of Pokémon." - } - }, - "iris": { - "encounter": { - 1: `Know what? I really look forward to having serious battles with strong Trainers! - $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! - $And they are battling alongside Pokémon that have been through countless difficult battles! - $If I battle with people like that, not only will I get stronger, my Pokémon will, too! - $And we'll get to know each other even better! OK! Brace yourself! - $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, - }, - "victory": { - 1: "Aghhhh… I did my best, but we lost…" - }, - "defeat": { - 1: "Yay! We won!" - } - }, - "hau": { - "encounter": { - 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. - $Let's test it out!`, - }, - "victory": { - 1: "That was awesome! I think I kinda understand your vibe a little better now!" - }, - "defeat": { - 1: "Ma-an, that was some kinda battle!" - } - }, - "geeta": { - "encounter": { - 1: `I decided to throw my hat in the ring once more. - $Come now… Show me the fruits of your training.`, - }, - "victory": { - 1: "I eagerly await news of all your achievements!" - }, - "defeat": { - 1: "What's the matter? This isn't all, is it?" - } - }, - "nemona": { - "encounter": { - 1: "Yesss! I'm so psyched! Time for us to let loose!" - }, - "victory": { - 1: "Well, that stinks, but I still had fun! I'll getcha next time!" - }, - "defeat": { - 1: "Well, that was a great battle! Fruitful for sure." - } - }, - "leon": { - "encounter": { - 1: "We're gonna have an absolutely champion time!" - }, - "victory": { - 1: `My time as Champion is over… - $But what a champion time it's been! - $Thank you for the greatest battle I've ever had!`, - }, - "defeat": { - 1: "An absolute champion time, that was!" - } - }, - "whitney": { - "encounter": { - 1: "Hey! Don't you think Pokémon are, like, super cute?" - }, - "victory": { - 1: "Waaah! Waaah! You're so mean!" - }, - "defeat": { - 1: "And that's that!" - } - }, - "chuck": { - "encounter": { - 1: "Hah! You want to challenge me? Are you brave or just ignorant?" - }, - "victory": { - 1: "You're strong! Would you please make me your apprentice?" - }, - "defeat": { - 1: "There. Do you realize how much more powerful I am than you?" - } - }, - "katy": { - "encounter": { - 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" - }, - "victory": { - 1: "All of my sweet little Pokémon dropped like flies!" - }, - "defeat": { - 1: "Eat up, my cute little Vivillon!" - } - }, - "pryce": { - "encounter": { - 1: "Youth alone does not ensure victory! Experience is what counts." - }, - "victory": { - 1: "Outstanding! That was perfect. Try not to forget what you feel now." - }, - "defeat": { - 1: "Just as I envisioned." - } - }, - "clair": { - "encounter": { - 1: "Do you know who I am? And you still dare to challenge me?" - }, - "victory": { - 1: "I wonder how far you can get with your skill level. This should be fascinating." - }, - "defeat": { - 1: "That's that." - } - }, - "maylene": { - "encounter": { - 1: `I've come to challenge you now, and I won't hold anything back. - $Please prepare yourself for battle!`, - }, - "victory": { - 1: "I admit defeat…" - }, - "defeat": { - 1: "That was awesome." - } - }, - "fantina": { - "encounter": { - 1: `You shall challenge me, yes? But I shall win. - $That is what the Gym Leader of Hearthome does, non?`, - }, - "victory": { - 1: "You are so fantastically strong. I know why I have lost." - }, - "defeat": { - 1: "I am so, so, very happy!" - } - }, - "byron": { - "encounter": { - 1: `Trainer! You're young, just like my son, Roark. - $With more young Trainers taking charge, the future of Pokémon is bright! - $So, as a wall for young people, I'll take your challenge!`, - }, - "victory": { - 1: "Hmm! My sturdy Pokémon--defeated!" - }, - "defeat": { - 1: "Gwahahaha! How were my sturdy Pokémon?!" - } - }, - "olympia": { - "encounter": { - 1: "An ancient custom deciding one's destiny. The battle begins!" - }, - "victory": { - 1: "Create your own path. Let nothing get in your way. Your fate, your future." - }, - "defeat": { - 1: "Our path is clear now." - } - }, - "volkner": { - "encounter": { - 1: `Since you've come this far, you must be quite strong… - $I hope you're the Trainer who'll make me remember how fun it is to battle!`, - }, - "victory": { - 1: `You've got me beat… - $Your desire and the noble way your Pokémon battled for you… - $I even felt thrilled during our match. That was a very good battle.`, - }, - "defeat": { - 1: `It was not shocking at all… - $That is not what I wanted!`, - } - }, - "burgh": { - "encounter": { - 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. - $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, - 2: `Of course, I'm really proud of all of my Pokémon! - $Well now… Let's get right to it!` - }, - "victory": { - 1: "Is it over? Has my muse abandoned me?", - 2: "Hmm… It's over! You're incredible!" - }, - "defeat": { - 1: "Wow… It's beautiful somehow, isn't it…", - 2: `Sometimes I hear people say something was an ugly win. - $I think if you're trying your best, any win is beautiful.` - } - }, - "elesa": { - "encounter": { - 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! - $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, - }, - "victory": { - 1: "I meant to make your head spin, but you shocked me instead." - }, - "defeat": { - 1: "That was unsatisfying somehow… Will you give it your all next time?" - } - }, - "skyla": { - "encounter": { - 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? - $I love being on the summit! 'Cause you can see forever and ever from high places! - $So, how about you and I have some fun?`, - }, - "victory": { - 1: "Being your opponent in battle is a new source of strength to me. Thank you!" - }, - "defeat": { - 1: "Win or lose, you always gain something from a battle, right?" - } - }, - "brycen": { - "encounter": { - 1: `There is also strength in being with other people and Pokémon. - $Receiving their support makes you stronger. I'll show you this power!`, - }, - "victory": { - 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" - }, - "defeat": { - 1: "Extreme conditions really test you and train you!" - } - }, - "drayden": { - "encounter": { - 1: `What I want to find is a young Trainer who can show me a bright future. - $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, - }, - "victory": { - 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." - }, - "defeat": { - 1: "Harrumph! I know your ability is greater than that!" - } - }, - "grant": { - "encounter": { - 1: `There is only one thing I wish for. - $That by surpassing one another, we find a way to even greater heights.`, - }, - "victory": { - 1: "You are a wall that I am unable to surmount!" - }, - "defeat": { - 1: `Do not give up. - $That is all there really is to it. - $The most important lessons in life are simple.`, - } - }, - "korrina": { - "encounter": { - 1: "Time for Lady Korrina's big appearance!" - }, - "victory": { - 1: "It's your very being that allows your Pokémon to evolve!" - }, - "defeat": { - 1: "What an explosive battle!" - } - }, - "clemont": { - "encounter": { - 1: "Oh! I'm glad that we got to meet!" - }, - "victory": { - 1: "Your passion for battle inspires me!" - }, - "defeat": { - 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" - } - }, - "valerie": { - "encounter": { - 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. - $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. - $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, - }, - "victory": { - 1: "I hope that you will find things worth smiling about tomorrow…" - }, - "defeat": { - 1: "Oh goodness, what a pity…" - } - }, - "wulfric": { - "encounter": { - 1: `You know what? We all talk big about what you learn from battling and bonds and all that… - $But really, I just do it 'cause it's fun. - $Who cares about the grandstanding? Let's get to battling!`, - }, - "victory": { - 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" - }, - "defeat": { - 1: "Tussle with me and this is what happens!" - } - }, - "kabu": { - "encounter": { - 1: `Every Trainer and Pokémon trains hard in pursuit of victory. - $But that means your opponent is also working hard to win. - $In the end, the match is decided by which side is able to unleash their true potential.`, - }, - "victory": { - 1: "I'm glad I could battle you today!" - }, - "defeat": { - 1: "That's a great way for me to feel my own growth!" - } - }, - "bea": { - "encounter": { - 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? - $I think I'll just test that out, shall I?`, - }, - "victory": { - 1: "I felt the fighting spirit of your Pokémon as you led them in battle." - }, - "defeat": { - 1: "That was the best sort of match anyone could ever hope for." - } - }, - "opal": { - "encounter": { - 1: "Let me have a look at how you and your partner Pokémon behave!" - }, - "victory": { - 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." - }, - "defeat": { - 1: "Too bad for you, I guess." - } - }, - "bede": { - "encounter": { - 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." - }, - "victory": { - 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." - }, - "defeat": { - 1: "Not a bad job, I suppose." - } - }, - "gordie": { - "encounter": { - 1: "So, let's get this over with." - }, - "victory": { - 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." - }, - "defeat": { - 1: "Battle like you always do, victory will follow!" - } - }, - "marnie": { - "encounter": { - 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! - $So don't take it personal when I kick your butt!`, - }, - "victory": { - 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" - }, - "defeat": { - 1: "Hope you enjoyed our battle tactics." - } - }, - "raihan": { - "encounter": { - 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" - }, - "victory": { - 1: `I look this good even when I lose. - $It's a real curse. - $Guess it's time for another selfie!`, - }, - "defeat": { - 1: "Let's take a selfie to remember this." - } - }, - "brassius": { - "encounter": { - 1: "I assume you are ready? Let our collaborative work of art begin!" - }, - "victory": { - 1: "Ahhh…vant-garde!" - }, - "defeat": { - 1: "I will begin on a new piece at once!" - } - }, - "iono": { - "encounter": { - 1: `How're ya feelin' about this battle? - $... - $Let's get this show on the road! How strong is our challenger? - $I 'unno! Let's find out together!`, - }, - "victory": { - 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" - }, - "defeat": { - 1: "Your eyeballs are MINE!" - } - }, - "larry": { - "encounter": { - 1: "When all's said and done, simplicity is strongest." - }, - "victory": { - 1: "A serving of defeat, huh?" - }, - "defeat": { - 1: "I'll call it a day." - } - }, - "ryme": { - "encounter": { - 1: "Come on, baby! Rattle me down to the bone!" - }, - "victory": { - 1: "You're cool, my friend—you move my SOUL!" - }, - "defeat": { - 1: "Later, baby!" - } - }, - "grusha": { - "encounter": { - 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" - }, - "victory": { - 1: "Your burning passion… I kinda like it, to be honest." - }, - "defeat": { - 1: "Things didn't heat up for you." - } - }, - "marnie_elite": { - "encounter": { - 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", - 2: "I'll give it my best shot, but don't think I'll go easy on you!" - }, - "victory": { - 1: "I can't believe I lost... But you deserved that win. Well done!", - 2: "Looks like I've still got a lot to learn. Great battle, though!" - }, - "defeat": { - 1: "You put up a good fight, but I've got the edge! Better luck next time!", - 2: "Seems like my training's paid off. Thanks for the battle!" - } - }, - "nessa_elite": { - "encounter": { - 1: "The tides are turning in my favor. Ready to get swept away?", - 2: "Let's make some waves with this battle! I hope you're prepared!" - }, - "victory": { - 1: "You navigated those waters perfectly... Well done!", - 2: "Looks like my currents were no match for you. Great job!" - }, - "defeat": { - 1: "Water always finds a way. That was a refreshing battle!", - 2: "You fought well, but the ocean's power is unstoppable!" - } - }, - "bea_elite": { - "encounter": { - 1: "Prepare yourself! My fighting spirit burns bright!", - 2: "Let's see if you can keep up with my relentless pace!" - }, - "victory": { - 1: "Your strength... It's impressive. You truly deserve this win.", - 2: "I've never felt this intensity before. Amazing job!" - }, - "defeat": { - 1: "Another victory for my intense training regimen! Well done!", - 2: "You've got strength, but I trained harder. Great battle!" - } - }, - "allister_elite": { - "encounter": { - 1: "Shadows fall... Are you ready to face your fears?", - 2: "Let's see if you can handle the darkness that I command." - }, - "victory": { - 1: "You've dispelled the shadows... For now. Well done.", - 2: "Your light pierced through my darkness. Great job." - }, - "defeat": { - 1: "The shadows have spoken... Your strength isn't enough.", - 2: "Darkness triumphs... Maybe next time you'll see the light." - } - }, - "raihan_elite": { - "encounter": { - 1: "Storm's brewing! Let's see if you can weather this fight!", - 2: "Get ready to face the eye of the storm!" - }, - "victory": { - 1: "You've bested the storm... Incredible job!", - 2: "You rode the winds perfectly... Great battle!" - }, - "defeat": { - 1: "Another storm weathered, another victory claimed! Well fought!", - 2: "You got caught in my storm! Better luck next time!" - } - }, - "alder": { - "encounter": { - 1: "Prepare yourself for a match against the strongest Trainer in Unova!" - }, - "victory": { - 1: "Well done! You certainly are an unmatched talent." - }, - "defeat": { - 1: `A fresh wind blows through my heart... - $What an extraordinary effort!` - } - }, - "kieran": { - "encounter": { - 1: `Through hard work, I become stronger and stronger! - $I don't lose.` - }, - "victory": { - 1: `I don't believe it... - $What a fun and heart-pounding battle!` - }, - "defeat": { - 1: `Wowzers, what a battle! - $Time for you to train even harder.` - } - }, - "rival": { - "encounter": { - 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… - $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. - $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. - $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` - }, - "victory": { - 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? - $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. - $By the way, the professor asked me to give you these items. They look pretty cool. - $@c{serious_smile_fists}Good luck out there!` - }, - }, - "rival_female": { - "encounter": { - 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? - $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… - $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! - $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` - }, - "victory": { - 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. - $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! - $@c{smile_wave}Do your best like always! I believe in you!` - }, - }, - "rival_2": { - "encounter": { - 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? - $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. - $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. - $I've been doing a lot of my own training so I'll definitely put up a fight this time. - $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` - }, - "victory": { - 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. - $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n - $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n - $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. - $@c{smile}Anyway, take care!` - }, - }, - "rival_2_female": { - "encounter": { - 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! - $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. - $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. - $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. - $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` - }, - "victory": { - 1: `@c{neutral}I… wasn't supposed to lose that time… - $@c{smile}Aw well. That just means I'll have to train even harder for next time! - $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. - $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! - $@c{smile_wave}Keep at it!` - }, - "defeat": { - 1: "It's OK to lose sometimes…" - } - }, - "rival_3": { - "encounter": { - 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. - $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. - $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. - $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. - $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? - $@c{serious_mopen_fists}If so, prove it to me.` - }, - "victory": { - 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" - }, - }, - "rival_3_female": { - "encounter": { - 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! - $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. - $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. - $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` - }, - "victory": { - 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" - - }, - "defeat": { - 1: "You gave it your best, now let's go home." - } - }, - "rival_4": { - "encounter": { - 1: `@c{neutral}Hey. - $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. - $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. - $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. - $@c{serious_mopen_fists}None of that matters anymore, not until I win. - $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. - $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. - $@c{serious_mopen_fists}Prepare yourself.` - }, - "victory": { - 1: "@c{neutral}What…@d{64} What are you?" - }, - }, - "rival_4_female": { - "encounter": { - 1: `@c{neutral}It's me! You didn't forget about me again… did you? - $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. - $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. - $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. - $@c{neutral}In fact, I… hardly recognize myself. - $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. - $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. - $@c{angry_mopen}Prepare yourself.` - }, - "victory": { - 1: "@c{neutral}What…@d{64} What are you?" - - }, - "defeat": { - 1: "$@c{smile}You should be proud of how far you made it." - } - }, - "rival_5": { - "encounter": { - 1: "@c{neutral}…" - }, - "victory": { - 1: "@c{neutral}…" - }, - }, - "rival_5_female": { - "encounter": { - 1: "@c{neutral}…" - }, - "victory": { - 1: "@c{neutral}…" - - }, - "defeat": { - 1: "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - 1: `@c{smile_eclosed}We meet again. - $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. - $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. - $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. - $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. - $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. - $@c{serious_mhalf_fists}You feel the same, don't you? - $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. - $Those times we cherished together that seem so recent are nothing but a distant memory. - $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. - $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. - $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` - }, - "victory": { - 1: `@c{smile_eclosed}It looks like my work is done here. - $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` - }, - }, - "rival_6_female": { - "encounter": { - 1: `@c{smile_ehalf}So it's just us again. - $@c{smile_eclosed}You know, I keep going around and around in my head… - $@c{smile_ehalf}There's something to all this, why everything seems so strange now… - $@c{smile}You have your dream, and I have this ambition in me… - $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. - $@c{smile_eclosed}I think I'm supposed to push you… to your limits. - $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. - $It's something about this strange and dreadful place… Everything seems so clear… - $This… is all the world's known for a long time now. - $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. - $@c{smile_ehalf}Were they even real? They seem so far away now… - $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. - $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` - }, - "victory": { - 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… - $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. - $@c{smile_ehalf}…Thank you.` - - }, - }, -}; - - -// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. -export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; - -// Dialogue of the endboss of the game when the player character is male (Or unset) -export const PGMbattleSpecDialogue: SimpleTranslationEntries = { - "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? - $You were drawn here, because you have been here before.\nCountless times. - $Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle. - $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. - $Until now you have yet to succeed, but I sense a different presence in you this time.\n - $You are the only one here, though it is as if there is… another. - $Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia? - $We begin.`, - "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. - $Do not disappoint me.`, - "secondStageWin": "…Magnificent." -}; - -// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. -export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; - -// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male -export const PGMmiscDialogue: SimpleTranslationEntries = { - "ending": - `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. - $@c{smile}It's over.@d{64} You ended the loop. - $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? - $@c{serious_smile_fists}Your legend will always live on in our hearts. - $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. - $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, - "ending_female": - `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. - $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. - $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. - $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. - $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, - "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", - "ending_name": "Devs" -}; -// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. -export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; - - -// Dialogue of the named double battles in the game. For when the player is male (or unset). -export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { - "blue_red_double": { - "encounter": { - 1: `Blue: Hey Red, let's show them what we're made of! - $Red: ... - $Blue: This is Pallet Town Power!`, - }, - "victory": { - 1: `Blue: That was a great battle! - $Red: ...`, - }, - }, - "red_blue_double": { - "encounter": { - 1: `Red: ...! - $Blue: He never talks much. - $Blue: But dont let that fool you! He is a champ after all!`, - }, - "victory": { - 1: `Red: ...! - $Blue: Next time we will beat you!`, - }, - }, - "tate_liza_double": { - "encounter": { - 1: `Tate: Are you surprised? - $Liza: We are two gym leaders at once! - $Tate: We are twins! - $Liza: We dont need to talk to understand each other! - $Tate: Twice the power... - $Liza: Can you handle it?`, - }, - "victory": { - 1: `Tate: What? Our combination was perfect! - $Liza: Looks like we need to train more...`, - }, - }, - "liza_tate_double": { - "encounter": { - 1: `Liza: Hihihi... Are you surprised? - $Tate: Yes, we are really two gym leaders at once! - $Liza: This is my twin brother Tate! - $Tate: And this is my twin sister Liza! - $Liza: Don't you think we are a perfect combination?` - }, - "victory": { - 1: `Liza: Are we... - $Tate: ...not as strong as we thought?`, - }, - }, - "wallace_steven_double": { - "encounter": { - 1: `Steven: Wallace, let's show them the power of the champions! - $Wallace: We will show you the power of Hoenn! - $Steven: Let's go!`, - }, - "victory": { - 1: `Steven: That was a great battle! - $Wallace: We will win next time!`, - }, - }, - "steven_wallace_double": { - "encounter": { - 1: `Steven: Do you have any rare Pokémon? - $Wallace: Steven... We are here for a battle, not to show off our Pokémon. - $Steven: Oh... I see... Let's go then!`, - }, - "victory": { - 1: `Steven: Now that we are done with the battle, let's show off our Pokémon! - $Wallace: Steven...`, - }, - }, - "alder_iris_double": { - "encounter": { - 1: `Alder: We are the strongest trainers in Unova! - $Iris: Fights against strong trainers are the best!`, - }, - "victory": { - 1: `Alder: Wow! You are super strong! - $Iris: We will win next time!`, - }, - }, - "iris_alder_double": { - "encounter": { - 1: `Iris: Welcome Challenger! I am THE Unova Champion! - $Alder: Iris, aren't you a bit too excited?`, - }, - "victory": { - 1: `Iris: A loss like this is not easy to take... - $Alder: But we will only get stronger with every loss!`, - }, - }, - "piers_marnie_double": { - "encounter": { - 1: `Marnie: Brother, let's show them the power of Spikemuth! - $Piers: We bring darkness!`, - }, - "victory": { - 1: `Marnie: You brought light to our darkness! - $Piers: Its too bright...`, - }, - }, - "marnie_piers_double": { - "encounter": { - 1: `Piers: Ready for a concert? - $Marnie: Brother... They are here to fight, not to sing...`, - }, - "victory": { - 1: `Piers: Now that was a great concert! - $Marnie: Brother...`, - }, - }, -}; - -// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. -export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/en/egg.ts b/src/locales/en/egg.json similarity index 87% rename from src/locales/en/egg.ts rename to src/locales/en/egg.json index 9f699ce0fdc..8a5e061d883 100644 --- a/src/locales/en/egg.ts +++ b/src/locales/en/egg.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const egg: SimpleTranslationEntries = { +{ "egg": "Egg", "greatTier": "Rare", "ultraTier": "Epic", @@ -24,5 +22,5 @@ export const egg: SimpleTranslationEntries = { "rareEggMoveUnlock": "Rare Egg Move unlocked: {{moveName}}", "moveUPGacha": "Move UP!", "shinyUPGacha": "Shiny UP!", - "legendaryUPGacha": "UP!", -} as const; + "legendaryUPGacha": "UP!" +} \ No newline at end of file diff --git a/src/locales/en/fight-ui-handler.json b/src/locales/en/fight-ui-handler.json new file mode 100644 index 00000000000..35b7f42772a --- /dev/null +++ b/src/locales/en/fight-ui-handler.json @@ -0,0 +1,7 @@ +{ + "pp": "PP", + "power": "Power", + "accuracy": "Accuracy", + "abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}", + "passive": "Passive " +} \ No newline at end of file diff --git a/src/locales/en/fight-ui-handler.ts b/src/locales/en/fight-ui-handler.ts deleted file mode 100644 index 8ceb503c34a..00000000000 --- a/src/locales/en/fight-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const fightUiHandler: SimpleTranslationEntries = { - "pp": "PP", - "power": "Power", - "accuracy": "Accuracy", - "abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}", - "passive": "Passive ", // The space at the end is important -} as const; diff --git a/src/locales/en/filter-bar.ts b/src/locales/en/filter-bar.json similarity index 88% rename from src/locales/en/filter-bar.ts rename to src/locales/en/filter-bar.json index cbdb22c03bd..6e940c6886d 100644 --- a/src/locales/en/filter-bar.ts +++ b/src/locales/en/filter-bar.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const filterBar: SimpleTranslationEntries = { +{ "genFilter": "Gen", "typeFilter": "Type", "caughtFilter": "Caught", @@ -36,5 +34,5 @@ export const filterBar: SimpleTranslationEntries = { "sortByCost": "Cost", "sortByCandies": "Candy Count", "sortByIVs": "IVs", - "sortByName": "Name", -}; + "sortByName": "Name" +} \ No newline at end of file diff --git a/src/locales/en/game-mode.json b/src/locales/en/game-mode.json new file mode 100644 index 00000000000..e5a4975cc40 --- /dev/null +++ b/src/locales/en/game-mode.json @@ -0,0 +1,8 @@ +{ + "classic": "Classic", + "endless": "Endless", + "endlessSpliced": "Endless (Spliced)", + "dailyRun": "Daily Run", + "unknown": "Unknown", + "challenge": "Challenge" +} \ No newline at end of file diff --git a/src/locales/en/game-mode.ts b/src/locales/en/game-mode.ts deleted file mode 100644 index 903f1a63072..00000000000 --- a/src/locales/en/game-mode.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const gameMode: SimpleTranslationEntries = { - "classic": "Classic", - "endless": "Endless", - "endlessSpliced": "Endless (Spliced)", - "dailyRun": "Daily Run", - "unknown": "Unknown", - "challenge": "Challenge", -} as const; diff --git a/src/locales/en/game-stats-ui-handler.ts b/src/locales/en/game-stats-ui-handler.json similarity index 86% rename from src/locales/en/game-stats-ui-handler.ts rename to src/locales/en/game-stats-ui-handler.json index 06b2211b0dd..a7beefeabd8 100644 --- a/src/locales/en/game-stats-ui-handler.ts +++ b/src/locales/en/game-stats-ui-handler.json @@ -1,44 +1,42 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const gameStatsUiHandler: SimpleTranslationEntries = { - "stats": "Stats", - "playTime": "Play Time", - "totalBattles": "Total Battles", - "starters": "Starters", - "shinyStarters": "Shiny Starters", - "speciesSeen": "Species Seen", - "speciesCaught": "Species Caught", - "ribbonsOwned": "Ribbons Owned", - "classicRuns": "Classic Runs", - "classicWins": "Classic Wins", - "dailyRunAttempts": "Daily Run Attempts", - "dailyRunWins": "Daily Run Wins", - "endlessRuns": "Endless Runs", - "highestWaveEndless": "Highest Wave (Endless)", - "highestMoney": "Highest Money", - "highestDamage": "Highest Damage", - "highestHPHealed": "Highest HP Healed", - "pokemonEncountered": "Pokémon Encountered", - "pokemonDefeated": "Pokémon Defeated", - "pokemonCaught": "Pokémon Caught", - "eggsHatched": "Eggs Hatched", - "subLegendsSeen": "Sub-Legends Seen", - "subLegendsCaught": "Sub-Legends Caught", - "subLegendsHatched": "Sub-Legends Hatched", - "legendsSeen": "Legends Seen", - "legendsCaught": "Legends Caught", - "legendsHatched": "Legends Hatched", - "mythicalsSeen": "Mythicals Seen", - "mythicalsCaught": "Mythicals Caught", - "mythicalsHatched": "Mythicals Hatched", - "shiniesSeen": "Shinies Seen", - "shiniesCaught": "Shinies Caught", - "shiniesHatched": "Shinies Hatched", - "pokemonFused": "Pokémon Fused", - "trainersDefeated": "Trainers Defeated", - "eggsPulled": "Eggs Pulled", - "rareEggsPulled": "Rare Eggs Pulled", - "epicEggsPulled": "Epic Eggs Pulled", - "legendaryEggsPulled": "Legendary Eggs Pulled", - "manaphyEggsPulled": "Manaphy Eggs Pulled", -} as const; +{ + "stats": "Stats", + "playTime": "Play Time", + "totalBattles": "Total Battles", + "starters": "Starters", + "shinyStarters": "Shiny Starters", + "speciesSeen": "Species Seen", + "speciesCaught": "Species Caught", + "ribbonsOwned": "Ribbons Owned", + "classicRuns": "Classic Runs", + "classicWins": "Classic Wins", + "dailyRunAttempts": "Daily Run Attempts", + "dailyRunWins": "Daily Run Wins", + "endlessRuns": "Endless Runs", + "highestWaveEndless": "Highest Wave (Endless)", + "highestMoney": "Highest Money", + "highestDamage": "Highest Damage", + "highestHPHealed": "Highest HP Healed", + "pokemonEncountered": "Pokémon Encountered", + "pokemonDefeated": "Pokémon Defeated", + "pokemonCaught": "Pokémon Caught", + "eggsHatched": "Eggs Hatched", + "subLegendsSeen": "Sub-Legends Seen", + "subLegendsCaught": "Sub-Legends Caught", + "subLegendsHatched": "Sub-Legends Hatched", + "legendsSeen": "Legends Seen", + "legendsCaught": "Legends Caught", + "legendsHatched": "Legends Hatched", + "mythicalsSeen": "Mythicals Seen", + "mythicalsCaught": "Mythicals Caught", + "mythicalsHatched": "Mythicals Hatched", + "shiniesSeen": "Shinies Seen", + "shiniesCaught": "Shinies Caught", + "shiniesHatched": "Shinies Hatched", + "pokemonFused": "Pokémon Fused", + "trainersDefeated": "Trainers Defeated", + "eggsPulled": "Eggs Pulled", + "rareEggsPulled": "Rare Eggs Pulled", + "epicEggsPulled": "Epic Eggs Pulled", + "legendaryEggsPulled": "Legendary Eggs Pulled", + "manaphyEggsPulled": "Manaphy Eggs Pulled" +} diff --git a/src/locales/en/growth.ts b/src/locales/en/growth.json similarity index 54% rename from src/locales/en/growth.ts rename to src/locales/en/growth.json index 410355b143b..d472343d3eb 100644 --- a/src/locales/en/growth.ts +++ b/src/locales/en/growth.json @@ -1,10 +1,8 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const growth: SimpleTranslationEntries = { +{ "Erratic": "Erratic", "Fast": "Fast", "Medium_Fast": "Medium Fast", "Medium_Slow": "Medium Slow", "Slow": "Slow", "Fluctuating": "Fluctuating" -} as const; +} \ No newline at end of file diff --git a/src/locales/en/menu-ui-handler.ts b/src/locales/en/menu-ui-handler.json similarity index 87% rename from src/locales/en/menu-ui-handler.ts rename to src/locales/en/menu-ui-handler.json index 1014c161f84..a1ca4a5619a 100644 --- a/src/locales/en/menu-ui-handler.ts +++ b/src/locales/en/menu-ui-handler.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const menuUiHandler: SimpleTranslationEntries = { +{ "GAME_SETTINGS": "Game Settings", "ACHIEVEMENTS": "Achievements", "STATS": "Stats", @@ -26,4 +24,4 @@ export const menuUiHandler: SimpleTranslationEntries = { "cancel": "Cancel", "losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?", "noEggs": "You are not hatching\nany eggs at the moment!" -} as const; +} \ No newline at end of file diff --git a/src/locales/en/menu.ts b/src/locales/en/menu.json similarity index 86% rename from src/locales/en/menu.ts rename to src/locales/en/menu.json index fe4d96c5120..97cfc0b019d 100644 --- a/src/locales/en/menu.ts +++ b/src/locales/en/menu.json @@ -1,11 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The menu namespace holds most miscellaneous text that isn't directly part of the game's - * contents or directly related to Pokemon data. This includes menu navigation, settings, - * account interactions, descriptive text, etc. - */ -export const menu: SimpleTranslationEntries = { +{ "cancel": "Cancel", "continue": "Continue", "dailyRun": "Daily Run (Beta)", @@ -50,13 +43,13 @@ export const menu: SimpleTranslationEntries = { "loading": "Loading…", "loadingAsset": "Loading asset: {{assetName}}", "playersOnline": "Players Online", - "yes":"Yes", - "no":"No", + "yes": "Yes", + "no": "No", "disclaimer": "DISCLAIMER", "disclaimerDescription": "This game is an unfinished product; it might have playability issues (including the potential loss of save data),\n change without notice, and may or may not be updated further or completed.", "choosePokemon": "Choose a Pokémon.", "renamePokemon": "Rename Pokémon", "rename": "Rename", "nickname": "Nickname", - "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect.", -} as const; + "errorServerDown": "Oops! There was an issue contacting the server.\n\nYou may leave this window open,\nthe game will automatically reconnect." +} \ No newline at end of file diff --git a/src/locales/en/modifier-select-ui-handler.ts b/src/locales/en/modifier-select-ui-handler.json similarity index 74% rename from src/locales/en/modifier-select-ui-handler.ts rename to src/locales/en/modifier-select-ui-handler.json index 64cf3aa2ba3..bc49ce25931 100644 --- a/src/locales/en/modifier-select-ui-handler.ts +++ b/src/locales/en/modifier-select-ui-handler.json @@ -1,14 +1,12 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const modifierSelectUiHandler: SimpleTranslationEntries = { - "transfer": "Transfer", - "reroll": "Reroll", - "lockRarities": "Lock Rarities", - "checkTeam": "Check Team", - "transferDesc": "Transfer a held item from one Pokémon to another.", - "rerollDesc": "Spend money to reroll your item options.", - "lockRaritiesDesc": "Lock item rarities on reroll (affects reroll cost).", - "checkTeamDesc": "Check your team or use a form changing item.", - "rerollCost": "₽{{formattedMoney}}", - "itemCost": "₽{{formattedMoney}}" -} as const; +{ + "transfer": "Transfer", + "reroll": "Reroll", + "lockRarities": "Lock Rarities", + "checkTeam": "Check Team", + "transferDesc": "Transfer a held item from one Pokémon to another.", + "rerollDesc": "Spend money to reroll your item options.", + "lockRaritiesDesc": "Lock item rarities on reroll (affects reroll cost).", + "checkTeamDesc": "Check your team or use a form changing item.", + "rerollCost": "₽{{formattedMoney}}", + "itemCost": "₽{{formattedMoney}}" +} \ No newline at end of file diff --git a/src/locales/en/modifier-type.json b/src/locales/en/modifier-type.json new file mode 100644 index 00000000000..ed1ef900878 --- /dev/null +++ b/src/locales/en/modifier-type.json @@ -0,0 +1,455 @@ +{ + "ModifierType": { + "AddPokeballModifierType": { + "name": "{{modifierCount}}x {{pokeballName}}", + "description": "Receive {{pokeballName}} x{{modifierCount}} (Inventory: {{pokeballAmount}}) \nCatch Rate: {{catchRate}}" + }, + "AddVoucherModifierType": { + "name": "{{modifierCount}}x {{voucherTypeName}}", + "description": "Receive {{voucherTypeName}} x{{modifierCount}}." + }, + "PokemonHeldItemModifierType": { + "extra": { + "inoperable": "{{pokemonName}} can't take\nthis item!", + "tooMany": "{{pokemonName}} has too many\nof this item!" + } + }, + "PokemonHpRestoreModifierType": { + "description": "Restores {{restorePoints}} HP or {{restorePercent}}% HP for one Pokémon, whichever is higher.", + "extra": { + "fully": "Fully restores HP for one Pokémon.", + "fullyWithStatus": "Fully restores HP for one Pokémon and heals any status ailment." + } + }, + "PokemonReviveModifierType": { + "description": "Revives one Pokémon and restores {{restorePercent}}% HP." + }, + "PokemonStatusHealModifierType": { + "description": "Heals any status ailment for one Pokémon." + }, + "PokemonPpRestoreModifierType": { + "description": "Restores {{restorePoints}} PP for one Pokémon move.", + "extra": { + "fully": "Restores all PP for one Pokémon move." + } + }, + "PokemonAllMovePpRestoreModifierType": { + "description": "Restores {{restorePoints}} PP for all of one Pokémon's moves.", + "extra": { + "fully": "Restores all PP for all of one Pokémon's moves." + } + }, + "PokemonPpUpModifierType": { + "description": "Permanently increases PP for one Pokémon move by {{upPoints}} for every 5 maximum PP (maximum 3)." + }, + "PokemonNatureChangeModifierType": { + "name": "{{natureName}} Mint", + "description": "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter." + }, + "DoubleBattleChanceBoosterModifierType": { + "description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles." + }, + "TempBattleStatBoosterModifierType": { + "description": "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles." + }, + "AttackTypeBoosterModifierType": { + "description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%." + }, + "PokemonLevelIncrementModifierType": { + "description": "Increases a Pokémon's level by {{levels}}." + }, + "AllPokemonLevelIncrementModifierType": { + "description": "Increases all party members' level by {{levels}}." + }, + "PokemonBaseStatBoosterModifierType": { + "description": "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit." + }, + "AllPokemonFullHpRestoreModifierType": { + "description": "Restores 100% HP for all Pokémon." + }, + "AllPokemonFullReviveModifierType": { + "description": "Revives all fainted Pokémon, fully restoring HP." + }, + "MoneyRewardModifierType": { + "description": "Grants a {{moneyMultiplier}} amount of money (₽{{moneyAmount}}).", + "extra": { + "small": "small", + "moderate": "moderate", + "large": "large" + } + }, + "ExpBoosterModifierType": { + "description": "Increases gain of EXP. Points by {{boostPercent}}%." + }, + "PokemonExpBoosterModifierType": { + "description": "Increases the holder's gain of EXP. Points by {{boostPercent}}%." + }, + "PokemonFriendshipBoosterModifierType": { + "description": "Increases friendship gain per victory by 50%." + }, + "PokemonMoveAccuracyBoosterModifierType": { + "description": "Increases move accuracy by {{accuracyAmount}} (maximum 100)." + }, + "PokemonMultiHitModifierType": { + "description": "Attacks hit one additional time at the cost of a 60/75/82.5% power reduction per stack respectively." + }, + "TmModifierType": { + "name": "TM{{moveId}} - {{moveName}}", + "description": "Teach {{moveName}} to a Pokémon." + }, + "TmModifierTypeWithInfo": { + "name": "TM{{moveId}} - {{moveName}}", + "description": "Teach {{moveName}} to a Pokémon\n(Hold C or Shift for more info)." + }, + "EvolutionItemModifierType": { + "description": "Causes certain Pokémon to evolve." + }, + "FormChangeItemModifierType": { + "description": "Causes certain Pokémon to change form." + }, + "FusePokemonModifierType": { + "description": "Combines two Pokémon (transfers Ability, splits base stats and types, shares move pool)." + }, + "TerastallizeModifierType": { + "name": "{{teraType}} Tera Shard", + "description": "{{teraType}} Terastallizes the holder for up to 10 battles." + }, + "ContactHeldItemTransferChanceModifierType": { + "description": "Upon attacking, there is a {{chancePercent}}% chance the foe's held item will be stolen." + }, + "TurnHeldItemTransferModifierType": { + "description": "Every turn, the holder acquires one held item from the foe." + }, + "EnemyAttackStatusEffectChanceModifierType": { + "description": "Adds a {{chancePercent}}% chance to inflict {{statusEffect}} with attack moves." + }, + "EnemyEndureChanceModifierType": { + "description": "Adds a {{chancePercent}}% chance of enduring a hit." + }, + + "RARE_CANDY": { "name": "Rare Candy" }, + "RARER_CANDY": { "name": "Rarer Candy" }, + + "MEGA_BRACELET": { "name": "Mega Bracelet", "description": "Mega Stones become available." }, + "DYNAMAX_BAND": { "name": "Dynamax Band", "description": "Max Mushrooms become available." }, + "TERA_ORB": { "name": "Tera Orb", "description": "Tera Shards become available." }, + + "MAP": { "name": "Map", "description": "Allows you to choose your destination at a crossroads." }, + + "POTION": { "name": "Potion" }, + "SUPER_POTION": { "name": "Super Potion" }, + "HYPER_POTION": { "name": "Hyper Potion" }, + "MAX_POTION": { "name": "Max Potion" }, + "FULL_RESTORE": { "name": "Full Restore" }, + + "REVIVE": { "name": "Revive" }, + "MAX_REVIVE": { "name": "Max Revive" }, + + "FULL_HEAL": { "name": "Full Heal" }, + + "SACRED_ASH": { "name": "Sacred Ash" }, + + "REVIVER_SEED": { "name": "Reviver Seed", "description": "Revives the holder for 1/2 HP upon fainting from a direct hit." }, + + "WHITE_HERB": { "name": "White Herb", "description": "An item to be held by a Pokémon. It will restore any lowered stat in battle." }, + + "ETHER": { "name": "Ether" }, + "MAX_ETHER": { "name": "Max Ether" }, + + "ELIXIR": { "name": "Elixir" }, + "MAX_ELIXIR": { "name": "Max Elixir" }, + + "PP_UP": { "name": "PP Up" }, + "PP_MAX": { "name": "PP Max" }, + + "LURE": { "name": "Lure" }, + "SUPER_LURE": { "name": "Super Lure" }, + "MAX_LURE": { "name": "Max Lure" }, + + "MEMORY_MUSHROOM": { "name": "Memory Mushroom", "description": "Recall one Pokémon's forgotten move." }, + + "EXP_SHARE": { "name": "EXP. All", "description": "Non-participants receive 20% of a single participant's EXP. Points." }, + "EXP_BALANCE": { "name": "EXP. Balance", "description": "Weighs EXP. Points received from battles towards lower-leveled party members." }, + + "OVAL_CHARM": { "name": "Oval Charm", "description": "When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP." }, + + "EXP_CHARM": { "name": "EXP. Charm" }, + "SUPER_EXP_CHARM": { "name": "Super EXP. Charm" }, + "GOLDEN_EXP_CHARM": { "name": "Golden EXP. Charm" }, + + "LUCKY_EGG": { "name": "Lucky Egg" }, + "GOLDEN_EGG": { "name": "Golden Egg" }, + + "SOOTHE_BELL": { "name": "Soothe Bell" }, + + "SCOPE_LENS": { "name": "Scope Lens", "description": "It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio."}, + "LEEK": { "name": "Leek", "description": "This very long and stiff stalk of leek boosts the critical-hit ratio of Farfetch'd's moves."}, + + "EVIOLITE": { "name": "Eviolite", "description": "This mysterious evolutionary lump boosts the Defense and Sp. Def stats when held by a Pokémon that can still evolve." }, + + "SOUL_DEW": { "name": "Soul Dew", "description": "Increases the influence of a Pokémon's nature on its stats by 10% (additive)." }, + + "NUGGET": { "name": "Nugget" }, + "BIG_NUGGET": { "name": "Big Nugget" }, + "RELIC_GOLD": { "name": "Relic Gold" }, + + "AMULET_COIN": { "name": "Amulet Coin", "description": "Increases money rewards by 20%." }, + "GOLDEN_PUNCH": { "name": "Golden Punch", "description": "Grants 50% of direct damage inflicted as money." }, + "COIN_CASE": { "name": "Coin Case", "description": "After every 10th battle, receive 10% of your money in interest." }, + + "LOCK_CAPSULE": { "name": "Lock Capsule", "description": "Allows you to lock item rarities when rerolling items." }, + + "GRIP_CLAW": { "name": "Grip Claw" }, + "WIDE_LENS": { "name": "Wide Lens" }, + + "MULTI_LENS": { "name": "Multi Lens" }, + + "HEALING_CHARM": { "name": "Healing Charm", "description": "Increases the effectiveness of HP restoring moves and items by 10% (excludes Revives)." }, + "CANDY_JAR": { "name": "Candy Jar", "description": "Increases the number of levels added by Rare Candy items by 1." }, + + "BERRY_POUCH": { "name": "Berry Pouch", "description": "Adds a 30% chance that a used berry will not be consumed." }, + + "FOCUS_BAND": { "name": "Focus Band", "description": "Adds a 10% chance to survive with 1 HP after being damaged enough to faint." }, + + "QUICK_CLAW": { "name": "Quick Claw", "description": "Adds a 10% chance to move first regardless of speed (after priority)." }, + + "KINGS_ROCK": { "name": "King's Rock", "description": "Adds a 10% chance an attack move will cause the opponent to flinch." }, + + "LEFTOVERS": { "name": "Leftovers", "description": "Heals 1/16 of a Pokémon's maximum HP every turn." }, + "SHELL_BELL": { "name": "Shell Bell", "description": "Heals 1/8 of a Pokémon's dealt damage." }, + + "TOXIC_ORB": { "name": "Toxic Orb", "description": "It's a bizarre orb that exudes toxins when touched and will badly poison the holder during battle." }, + "FLAME_ORB": { "name": "Flame Orb", "description": "It's a bizarre orb that gives off heat when touched and will affect the holder with a burn during battle." }, + + "BATON": { "name": "Baton", "description": "Allows passing along effects when switching Pokémon, which also bypasses traps." }, + + "SHINY_CHARM": { "name": "Shiny Charm", "description": "Dramatically increases the chance of a wild Pokémon being Shiny." }, + "ABILITY_CHARM": { "name": "Ability Charm", "description": "Dramatically increases the chance of a wild Pokémon having a Hidden Ability." }, + + "IV_SCANNER": { "name": "IV Scanner", "description": "Allows scanning the IVs of wild Pokémon. 2 IVs are revealed per stack. The best IVs are shown first." }, + + "DNA_SPLICERS": { "name": "DNA Splicers" }, + + "MINI_BLACK_HOLE": { "name": "Mini Black Hole" }, + + "GOLDEN_POKEBALL": { "name": "Golden Poké Ball", "description": "Adds 1 extra item option at the end of every battle." }, + + "ENEMY_DAMAGE_BOOSTER": { "name": "Damage Token", "description": "Increases damage by 5%." }, + "ENEMY_DAMAGE_REDUCTION": { "name": "Protection Token", "description": "Reduces incoming damage by 2.5%." }, + "ENEMY_HEAL": { "name": "Recovery Token", "description": "Heals 2% of max HP every turn." }, + "ENEMY_ATTACK_POISON_CHANCE": { "name": "Poison Token" }, + "ENEMY_ATTACK_PARALYZE_CHANCE": { "name": "Paralyze Token" }, + "ENEMY_ATTACK_BURN_CHANCE": { "name": "Burn Token" }, + "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { "name": "Full Heal Token", "description": "Adds a 2.5% chance every turn to heal a status condition." }, + "ENEMY_ENDURE_CHANCE": { "name": "Endure Token" }, + "ENEMY_FUSED_CHANCE": { "name": "Fusion Token", "description": "Adds a 1% chance that a wild Pokémon will be a fusion." } + }, + "SpeciesBoosterItem": { + "LIGHT_BALL": { "name": "Light Ball", "description": "It's a mysterious orb that boosts Pikachu's Attack and Sp. Atk stats." }, + "THICK_CLUB": { "name": "Thick Club", "description": "This hard bone of unknown origin boosts Cubone or Marowak's Attack stat." }, + "METAL_POWDER": { "name": "Metal Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." }, + "QUICK_POWDER": { "name": "Quick Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." } + }, + "TempBattleStatBoosterItem": { + "x_attack": "X Attack", + "x_defense": "X Defense", + "x_sp_atk": "X Sp. Atk", + "x_sp_def": "X Sp. Def", + "x_speed": "X Speed", + "x_accuracy": "X Accuracy", + "dire_hit": "Dire Hit" + }, + + "TempBattleStatBoosterStatName": { + "ATK": "Attack", + "DEF": "Defense", + "SPATK": "Sp. Atk", + "SPDEF": "Sp. Def", + "SPD": "Speed", + "ACC": "Accuracy", + "CRIT": "Critical Hit Ratio", + "EVA": "Evasiveness", + "DEFAULT": "???" + }, + + "AttackTypeBoosterItem": { + "silk_scarf": "Silk Scarf", + "black_belt": "Black Belt", + "sharp_beak": "Sharp Beak", + "poison_barb": "Poison Barb", + "soft_sand": "Soft Sand", + "hard_stone": "Hard Stone", + "silver_powder": "Silver Powder", + "spell_tag": "Spell Tag", + "metal_coat": "Metal Coat", + "charcoal": "Charcoal", + "mystic_water": "Mystic Water", + "miracle_seed": "Miracle Seed", + "magnet": "Magnet", + "twisted_spoon": "Twisted Spoon", + "never_melt_ice": "Never-Melt Ice", + "dragon_fang": "Dragon Fang", + "black_glasses": "Black Glasses", + "fairy_feather": "Fairy Feather" + }, + "BaseStatBoosterItem": { + "hp_up": "HP Up", + "protein": "Protein", + "iron": "Iron", + "calcium": "Calcium", + "zinc": "Zinc", + "carbos": "Carbos" + }, + "EvolutionItem": { + "NONE": "None", + + "LINKING_CORD": "Linking Cord", + "SUN_STONE": "Sun Stone", + "MOON_STONE": "Moon Stone", + "LEAF_STONE": "Leaf Stone", + "FIRE_STONE": "Fire Stone", + "WATER_STONE": "Water Stone", + "THUNDER_STONE": "Thunder Stone", + "ICE_STONE": "Ice Stone", + "DUSK_STONE": "Dusk Stone", + "DAWN_STONE": "Dawn Stone", + "SHINY_STONE": "Shiny Stone", + "CRACKED_POT": "Cracked Pot", + "SWEET_APPLE": "Sweet Apple", + "TART_APPLE": "Tart Apple", + "STRAWBERRY_SWEET": "Strawberry Sweet", + "UNREMARKABLE_TEACUP": "Unremarkable Teacup", + + "CHIPPED_POT": "Chipped Pot", + "BLACK_AUGURITE": "Black Augurite", + "GALARICA_CUFF": "Galarica Cuff", + "GALARICA_WREATH": "Galarica Wreath", + "PEAT_BLOCK": "Peat Block", + "AUSPICIOUS_ARMOR": "Auspicious Armor", + "MALICIOUS_ARMOR": "Malicious Armor", + "MASTERPIECE_TEACUP": "Masterpiece Teacup", + "METAL_ALLOY": "Metal Alloy", + "SCROLL_OF_DARKNESS": "Scroll Of Darkness", + "SCROLL_OF_WATERS": "Scroll Of Waters", + "SYRUPY_APPLE": "Syrupy Apple" + }, + "FormChangeItem": { + "NONE": "None", + + "ABOMASITE": "Abomasite", + "ABSOLITE": "Absolite", + "AERODACTYLITE": "Aerodactylite", + "AGGRONITE": "Aggronite", + "ALAKAZITE": "Alakazite", + "ALTARIANITE": "Altarianite", + "AMPHAROSITE": "Ampharosite", + "AUDINITE": "Audinite", + "BANETTITE": "Banettite", + "BEEDRILLITE": "Beedrillite", + "BLASTOISINITE": "Blastoisinite", + "BLAZIKENITE": "Blazikenite", + "CAMERUPTITE": "Cameruptite", + "CHARIZARDITE_X": "Charizardite X", + "CHARIZARDITE_Y": "Charizardite Y", + "DIANCITE": "Diancite", + "GALLADITE": "Galladite", + "GARCHOMPITE": "Garchompite", + "GARDEVOIRITE": "Gardevoirite", + "GENGARITE": "Gengarite", + "GLALITITE": "Glalitite", + "GYARADOSITE": "Gyaradosite", + "HERACRONITE": "Heracronite", + "HOUNDOOMINITE": "Houndoominite", + "KANGASKHANITE": "Kangaskhanite", + "LATIASITE": "Latiasite", + "LATIOSITE": "Latiosite", + "LOPUNNITE": "Lopunnite", + "LUCARIONITE": "Lucarionite", + "MANECTITE": "Manectite", + "MAWILITE": "Mawilite", + "MEDICHAMITE": "Medichamite", + "METAGROSSITE": "Metagrossite", + "MEWTWONITE_X": "Mewtwonite X", + "MEWTWONITE_Y": "Mewtwonite Y", + "PIDGEOTITE": "Pidgeotite", + "PINSIRITE": "Pinsirite", + "RAYQUAZITE": "Rayquazite", + "SABLENITE": "Sablenite", + "SALAMENCITE": "Salamencite", + "SCEPTILITE": "Sceptilite", + "SCIZORITE": "Scizorite", + "SHARPEDONITE": "Sharpedonite", + "SLOWBRONITE": "Slowbronite", + "STEELIXITE": "Steelixite", + "SWAMPERTITE": "Swampertite", + "TYRANITARITE": "Tyranitarite", + "VENUSAURITE": "Venusaurite", + + "BLUE_ORB": "Blue Orb", + "RED_ORB": "Red Orb", + "SHARP_METEORITE": "Sharp Meteorite", + "HARD_METEORITE": "Hard Meteorite", + "SMOOTH_METEORITE": "Smooth Meteorite", + "ADAMANT_CRYSTAL": "Adamant Crystal", + "LUSTROUS_GLOBE": "Lustrous Globe", + "GRISEOUS_CORE": "Griseous Core", + "REVEAL_GLASS": "Reveal Glass", + "GRACIDEA": "Gracidea", + "MAX_MUSHROOMS": "Max Mushrooms", + "DARK_STONE": "Dark Stone", + "LIGHT_STONE": "Light Stone", + "PRISON_BOTTLE": "Prison Bottle", + "N_LUNARIZER": "N Lunarizer", + "N_SOLARIZER": "N Solarizer", + "RUSTED_SWORD": "Rusted Sword", + "RUSTED_SHIELD": "Rusted Shield", + "ICY_REINS_OF_UNITY": "Icy Reins Of Unity", + "SHADOW_REINS_OF_UNITY": "Shadow Reins Of Unity", + "WELLSPRING_MASK": "Wellspring Mask", + "HEARTHFLAME_MASK": "Hearthflame Mask", + "CORNERSTONE_MASK": "Cornerstone Mask", + "SHOCK_DRIVE": "Shock Drive", + "BURN_DRIVE": "Burn Drive", + "CHILL_DRIVE": "Chill Drive", + "DOUSE_DRIVE": "Douse Drive", + "ULTRANECROZIUM_Z": "Ultranecrozium Z", + + "FIST_PLATE": "Fist Plate", + "SKY_PLATE": "Sky Plate", + "TOXIC_PLATE": "Toxic Plate", + "EARTH_PLATE": "Earth Plate", + "STONE_PLATE": "Stone Plate", + "INSECT_PLATE": "Insect Plate", + "SPOOKY_PLATE": "Spooky Plate", + "IRON_PLATE": "Iron Plate", + "FLAME_PLATE": "Flame Plate", + "SPLASH_PLATE": "Splash Plate", + "MEADOW_PLATE": "Meadow Plate", + "ZAP_PLATE": "Zap Plate", + "MIND_PLATE": "Mind Plate", + "ICICLE_PLATE": "Icicle Plate", + "DRACO_PLATE": "Draco Plate", + "DREAD_PLATE": "Dread Plate", + "PIXIE_PLATE": "Pixie Plate", + "BLANK_PLATE": "Blank Plate", + "LEGEND_PLATE": "Legend Plate", + "FIGHTING_MEMORY": "Fighting Memory", + "FLYING_MEMORY": "Flying Memory", + "POISON_MEMORY": "Poison Memory", + "GROUND_MEMORY": "Ground Memory", + "ROCK_MEMORY": "Rock Memory", + "BUG_MEMORY": "Bug Memory", + "GHOST_MEMORY": "Ghost Memory", + "STEEL_MEMORY": "Steel Memory", + "FIRE_MEMORY": "Fire Memory", + "WATER_MEMORY": "Water Memory", + "GRASS_MEMORY": "Grass Memory", + "ELECTRIC_MEMORY": "Electric Memory", + "PSYCHIC_MEMORY": "Psychic Memory", + "ICE_MEMORY": "Ice Memory", + "DRAGON_MEMORY": "Dragon Memory", + "DARK_MEMORY": "Dark Memory", + "FAIRY_MEMORY": "Fairy Memory", + "BLANK_MEMORY": "Blank Memory" + } +} diff --git a/src/locales/en/modifier-type.ts b/src/locales/en/modifier-type.ts deleted file mode 100644 index 68761c33106..00000000000 --- a/src/locales/en/modifier-type.ts +++ /dev/null @@ -1,457 +0,0 @@ -import { ModifierTypeTranslationEntries } from "#app/interfaces/locales"; - -export const modifierType: ModifierTypeTranslationEntries = { - ModifierType: { - "AddPokeballModifierType": { - name: "{{modifierCount}}x {{pokeballName}}", - description: "Receive {{pokeballName}} x{{modifierCount}} (Inventory: {{pokeballAmount}}) \nCatch Rate: {{catchRate}}", - }, - "AddVoucherModifierType": { - name: "{{modifierCount}}x {{voucherTypeName}}", - description: "Receive {{voucherTypeName}} x{{modifierCount}}.", - }, - "PokemonHeldItemModifierType": { - extra: { - "inoperable": "{{pokemonName}} can't take\nthis item!", - "tooMany": "{{pokemonName}} has too many\nof this item!", - } - }, - "PokemonHpRestoreModifierType": { - description: "Restores {{restorePoints}} HP or {{restorePercent}}% HP for one Pokémon, whichever is higher.", - extra: { - "fully": "Fully restores HP for one Pokémon.", - "fullyWithStatus": "Fully restores HP for one Pokémon and heals any status ailment.", - } - }, - "PokemonReviveModifierType": { - description: "Revives one Pokémon and restores {{restorePercent}}% HP.", - }, - "PokemonStatusHealModifierType": { - description: "Heals any status ailment for one Pokémon.", - }, - "PokemonPpRestoreModifierType": { - description: "Restores {{restorePoints}} PP for one Pokémon move.", - extra: { - "fully": "Restores all PP for one Pokémon move.", - } - }, - "PokemonAllMovePpRestoreModifierType": { - description: "Restores {{restorePoints}} PP for all of one Pokémon's moves.", - extra: { - "fully": "Restores all PP for all of one Pokémon's moves.", - } - }, - "PokemonPpUpModifierType": { - description: "Permanently increases PP for one Pokémon move by {{upPoints}} for every 5 maximum PP (maximum 3).", - }, - "PokemonNatureChangeModifierType": { - name: "{{natureName}} Mint", - description: "Changes a Pokémon's nature to {{natureName}} and permanently unlocks the nature for the starter.", - }, - "DoubleBattleChanceBoosterModifierType": { - description: "Doubles the chance of an encounter being a double battle for {{battleCount}} battles.", - }, - "TempBattleStatBoosterModifierType": { - description: "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles.", - }, - "AttackTypeBoosterModifierType": { - description: "Increases the power of a Pokémon's {{moveType}}-type moves by 20%.", - }, - "PokemonLevelIncrementModifierType": { - description: "Increases a Pokémon's level by {{levels}}.", - }, - "AllPokemonLevelIncrementModifierType": { - description: "Increases all party members' level by {{levels}}.", - }, - "PokemonBaseStatBoosterModifierType": { - description: "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit.", - }, - "AllPokemonFullHpRestoreModifierType": { - description: "Restores 100% HP for all Pokémon.", - }, - "AllPokemonFullReviveModifierType": { - description: "Revives all fainted Pokémon, fully restoring HP.", - }, - "MoneyRewardModifierType": { - description: "Grants a {{moneyMultiplier}} amount of money (₽{{moneyAmount}}).", - extra: { - "small": "small", - "moderate": "moderate", - "large": "large", - }, - }, - "ExpBoosterModifierType": { - description: "Increases gain of EXP. Points by {{boostPercent}}%.", - }, - "PokemonExpBoosterModifierType": { - description: "Increases the holder's gain of EXP. Points by {{boostPercent}}%.", - }, - "PokemonFriendshipBoosterModifierType": { - description: "Increases friendship gain per victory by 50%.", - }, - "PokemonMoveAccuracyBoosterModifierType": { - description: "Increases move accuracy by {{accuracyAmount}} (maximum 100).", - }, - "PokemonMultiHitModifierType": { - description: "Attacks hit one additional time at the cost of a 60/75/82.5% power reduction per stack respectively.", - }, - "TmModifierType": { - name: "TM{{moveId}} - {{moveName}}", - description: "Teach {{moveName}} to a Pokémon.", - }, - "TmModifierTypeWithInfo": { - name: "TM{{moveId}} - {{moveName}}", - description: "Teach {{moveName}} to a Pokémon\n(Hold C or Shift for more info).", - }, - "EvolutionItemModifierType": { - description: "Causes certain Pokémon to evolve.", - }, - "FormChangeItemModifierType": { - description: "Causes certain Pokémon to change form.", - }, - "FusePokemonModifierType": { - description: "Combines two Pokémon (transfers Ability, splits base stats and types, shares move pool).", - }, - "TerastallizeModifierType": { - name: "{{teraType}} Tera Shard", - description: "{{teraType}} Terastallizes the holder for up to 10 battles.", - }, - "ContactHeldItemTransferChanceModifierType": { - description: "Upon attacking, there is a {{chancePercent}}% chance the foe's held item will be stolen.", - }, - "TurnHeldItemTransferModifierType": { - description: "Every turn, the holder acquires one held item from the foe.", - }, - "EnemyAttackStatusEffectChanceModifierType": { - description: "Adds a {{chancePercent}}% chance to inflict {{statusEffect}} with attack moves.", - }, - "EnemyEndureChanceModifierType": { - description: "Adds a {{chancePercent}}% chance of enduring a hit.", - }, - - "RARE_CANDY": { name: "Rare Candy" }, - "RARER_CANDY": { name: "Rarer Candy" }, - - "MEGA_BRACELET": { name: "Mega Bracelet", description: "Mega Stones become available." }, - "DYNAMAX_BAND": { name: "Dynamax Band", description: "Max Mushrooms become available." }, - "TERA_ORB": { name: "Tera Orb", description: "Tera Shards become available." }, - - "MAP": { name: "Map", description: "Allows you to choose your destination at a crossroads." }, - - "POTION": { name: "Potion" }, - "SUPER_POTION": { name: "Super Potion" }, - "HYPER_POTION": { name: "Hyper Potion" }, - "MAX_POTION": { name: "Max Potion" }, - "FULL_RESTORE": { name: "Full Restore" }, - - "REVIVE": { name: "Revive" }, - "MAX_REVIVE": { name: "Max Revive" }, - - "FULL_HEAL": { name: "Full Heal" }, - - "SACRED_ASH": { name: "Sacred Ash" }, - - "REVIVER_SEED": { name: "Reviver Seed", description: "Revives the holder for 1/2 HP upon fainting from a direct hit." }, - - "WHITE_HERB": { name: "White Herb", description: "An item to be held by a Pokémon. It will restore any lowered stat in battle." }, - - "ETHER": { name: "Ether" }, - "MAX_ETHER": { name: "Max Ether" }, - - "ELIXIR": { name: "Elixir" }, - "MAX_ELIXIR": { name: "Max Elixir" }, - - "PP_UP": { name: "PP Up" }, - "PP_MAX": { name: "PP Max" }, - - "LURE": { name: "Lure" }, - "SUPER_LURE": { name: "Super Lure" }, - "MAX_LURE": { name: "Max Lure" }, - - "MEMORY_MUSHROOM": { name: "Memory Mushroom", description: "Recall one Pokémon's forgotten move." }, - - "EXP_SHARE": { name: "EXP. All", description: "Non-participants receive 20% of a single participant's EXP. Points." }, - "EXP_BALANCE": { name: "EXP. Balance", description: "Weighs EXP. Points received from battles towards lower-leveled party members." }, - - "OVAL_CHARM": { name: "Oval Charm", description: "When multiple Pokémon participate in a battle, each gets an extra 10% of the total EXP." }, - - "EXP_CHARM": { name: "EXP. Charm" }, - "SUPER_EXP_CHARM": { name: "Super EXP. Charm" }, - "GOLDEN_EXP_CHARM": { name: "Golden EXP. Charm" }, - - "LUCKY_EGG": { name: "Lucky Egg" }, - "GOLDEN_EGG": { name: "Golden Egg" }, - - "SOOTHE_BELL": { name: "Soothe Bell" }, - - "SCOPE_LENS": { name: "Scope Lens", description: "It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio."}, - "LEEK": { name: "Leek", description: "This very long and stiff stalk of leek boosts the critical-hit ratio of Farfetch'd's moves."}, - - "EVIOLITE": { name: "Eviolite", description: "This mysterious evolutionary lump boosts the Defense and Sp. Def stats when held by a Pokémon that can still evolve." }, - - "SOUL_DEW": { name: "Soul Dew", description: "Increases the influence of a Pokémon's nature on its stats by 10% (additive)." }, - - "NUGGET": { name: "Nugget" }, - "BIG_NUGGET": { name: "Big Nugget" }, - "RELIC_GOLD": { name: "Relic Gold" }, - - "AMULET_COIN": { name: "Amulet Coin", description: "Increases money rewards by 20%." }, - "GOLDEN_PUNCH": { name: "Golden Punch", description: "Grants 50% of direct damage inflicted as money." }, - "COIN_CASE": { name: "Coin Case", description: "After every 10th battle, receive 10% of your money in interest." }, - - "LOCK_CAPSULE": { name: "Lock Capsule", description: "Allows you to lock item rarities when rerolling items." }, - - "GRIP_CLAW": { name: "Grip Claw" }, - "WIDE_LENS": { name: "Wide Lens" }, - - "MULTI_LENS": { name: "Multi Lens" }, - - "HEALING_CHARM": { name: "Healing Charm", description: "Increases the effectiveness of HP restoring moves and items by 10% (excludes Revives)." }, - "CANDY_JAR": { name: "Candy Jar", description: "Increases the number of levels added by Rare Candy items by 1." }, - - "BERRY_POUCH": { name: "Berry Pouch", description: "Adds a 30% chance that a used berry will not be consumed." }, - - "FOCUS_BAND": { name: "Focus Band", description: "Adds a 10% chance to survive with 1 HP after being damaged enough to faint." }, - - "QUICK_CLAW": { name: "Quick Claw", description: "Adds a 10% chance to move first regardless of speed (after priority)." }, - - "KINGS_ROCK": { name: "King's Rock", description: "Adds a 10% chance an attack move will cause the opponent to flinch." }, - - "LEFTOVERS": { name: "Leftovers", description: "Heals 1/16 of a Pokémon's maximum HP every turn." }, - "SHELL_BELL": { name: "Shell Bell", description: "Heals 1/8 of a Pokémon's dealt damage." }, - - "TOXIC_ORB": { name: "Toxic Orb", description: "It's a bizarre orb that exudes toxins when touched and will badly poison the holder during battle." }, - "FLAME_ORB": { name: "Flame Orb", description: "It's a bizarre orb that gives off heat when touched and will affect the holder with a burn during battle." }, - - "BATON": { name: "Baton", description: "Allows passing along effects when switching Pokémon, which also bypasses traps." }, - - "SHINY_CHARM": { name: "Shiny Charm", description: "Dramatically increases the chance of a wild Pokémon being Shiny." }, - "ABILITY_CHARM": { name: "Ability Charm", description: "Dramatically increases the chance of a wild Pokémon having a Hidden Ability." }, - - "IV_SCANNER": { name: "IV Scanner", description: "Allows scanning the IVs of wild Pokémon. 2 IVs are revealed per stack. The best IVs are shown first." }, - - "DNA_SPLICERS": { name: "DNA Splicers" }, - - "MINI_BLACK_HOLE": { name: "Mini Black Hole" }, - - "GOLDEN_POKEBALL": { name: "Golden Poké Ball", description: "Adds 1 extra item option at the end of every battle." }, - - "ENEMY_DAMAGE_BOOSTER": { name: "Damage Token", description: "Increases damage by 5%." }, - "ENEMY_DAMAGE_REDUCTION": { name: "Protection Token", description: "Reduces incoming damage by 2.5%." }, - "ENEMY_HEAL": { name: "Recovery Token", description: "Heals 2% of max HP every turn." }, - "ENEMY_ATTACK_POISON_CHANCE": { name: "Poison Token" }, - "ENEMY_ATTACK_PARALYZE_CHANCE": { name: "Paralyze Token" }, - "ENEMY_ATTACK_BURN_CHANCE": { name: "Burn Token" }, - "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "Full Heal Token", description: "Adds a 2.5% chance every turn to heal a status condition." }, - "ENEMY_ENDURE_CHANCE": { name: "Endure Token" }, - "ENEMY_FUSED_CHANCE": { name: "Fusion Token", description: "Adds a 1% chance that a wild Pokémon will be a fusion." }, - }, - SpeciesBoosterItem: { - "LIGHT_BALL": { name: "Light Ball", description: "It's a mysterious orb that boosts Pikachu's Attack and Sp. Atk stats." }, - "THICK_CLUB": { name: "Thick Club", description: "This hard bone of unknown origin boosts Cubone or Marowak's Attack stat." }, - "METAL_POWDER": { name: "Metal Powder", description: "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." }, - "QUICK_POWDER": { name: "Quick Powder", description: "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." } - }, - TempBattleStatBoosterItem: { - "x_attack": "X Attack", - "x_defense": "X Defense", - "x_sp_atk": "X Sp. Atk", - "x_sp_def": "X Sp. Def", - "x_speed": "X Speed", - "x_accuracy": "X Accuracy", - "dire_hit": "Dire Hit", - }, - - TempBattleStatBoosterStatName: { - "ATK": "Attack", - "DEF": "Defense", - "SPATK": "Sp. Atk", - "SPDEF": "Sp. Def", - "SPD": "Speed", - "ACC": "Accuracy", - "CRIT": "Critical Hit Ratio", - "EVA": "Evasiveness", - "DEFAULT": "???", - }, - - AttackTypeBoosterItem: { - "silk_scarf": "Silk Scarf", - "black_belt": "Black Belt", - "sharp_beak": "Sharp Beak", - "poison_barb": "Poison Barb", - "soft_sand": "Soft Sand", - "hard_stone": "Hard Stone", - "silver_powder": "Silver Powder", - "spell_tag": "Spell Tag", - "metal_coat": "Metal Coat", - "charcoal": "Charcoal", - "mystic_water": "Mystic Water", - "miracle_seed": "Miracle Seed", - "magnet": "Magnet", - "twisted_spoon": "Twisted Spoon", - "never_melt_ice": "Never-Melt Ice", - "dragon_fang": "Dragon Fang", - "black_glasses": "Black Glasses", - "fairy_feather": "Fairy Feather", - }, - BaseStatBoosterItem: { - "hp_up": "HP Up", - "protein": "Protein", - "iron": "Iron", - "calcium": "Calcium", - "zinc": "Zinc", - "carbos": "Carbos", - }, - EvolutionItem: { - "NONE": "None", - - "LINKING_CORD": "Linking Cord", - "SUN_STONE": "Sun Stone", - "MOON_STONE": "Moon Stone", - "LEAF_STONE": "Leaf Stone", - "FIRE_STONE": "Fire Stone", - "WATER_STONE": "Water Stone", - "THUNDER_STONE": "Thunder Stone", - "ICE_STONE": "Ice Stone", - "DUSK_STONE": "Dusk Stone", - "DAWN_STONE": "Dawn Stone", - "SHINY_STONE": "Shiny Stone", - "CRACKED_POT": "Cracked Pot", - "SWEET_APPLE": "Sweet Apple", - "TART_APPLE": "Tart Apple", - "STRAWBERRY_SWEET": "Strawberry Sweet", - "UNREMARKABLE_TEACUP": "Unremarkable Teacup", - - "CHIPPED_POT": "Chipped Pot", - "BLACK_AUGURITE": "Black Augurite", - "GALARICA_CUFF": "Galarica Cuff", - "GALARICA_WREATH": "Galarica Wreath", - "PEAT_BLOCK": "Peat Block", - "AUSPICIOUS_ARMOR": "Auspicious Armor", - "MALICIOUS_ARMOR": "Malicious Armor", - "MASTERPIECE_TEACUP": "Masterpiece Teacup", - "METAL_ALLOY": "Metal Alloy", - "SCROLL_OF_DARKNESS": "Scroll Of Darkness", - "SCROLL_OF_WATERS": "Scroll Of Waters", - "SYRUPY_APPLE": "Syrupy Apple", - }, - FormChangeItem: { - "NONE": "None", - - "ABOMASITE": "Abomasite", - "ABSOLITE": "Absolite", - "AERODACTYLITE": "Aerodactylite", - "AGGRONITE": "Aggronite", - "ALAKAZITE": "Alakazite", - "ALTARIANITE": "Altarianite", - "AMPHAROSITE": "Ampharosite", - "AUDINITE": "Audinite", - "BANETTITE": "Banettite", - "BEEDRILLITE": "Beedrillite", - "BLASTOISINITE": "Blastoisinite", - "BLAZIKENITE": "Blazikenite", - "CAMERUPTITE": "Cameruptite", - "CHARIZARDITE_X": "Charizardite X", - "CHARIZARDITE_Y": "Charizardite Y", - "DIANCITE": "Diancite", - "GALLADITE": "Galladite", - "GARCHOMPITE": "Garchompite", - "GARDEVOIRITE": "Gardevoirite", - "GENGARITE": "Gengarite", - "GLALITITE": "Glalitite", - "GYARADOSITE": "Gyaradosite", - "HERACRONITE": "Heracronite", - "HOUNDOOMINITE": "Houndoominite", - "KANGASKHANITE": "Kangaskhanite", - "LATIASITE": "Latiasite", - "LATIOSITE": "Latiosite", - "LOPUNNITE": "Lopunnite", - "LUCARIONITE": "Lucarionite", - "MANECTITE": "Manectite", - "MAWILITE": "Mawilite", - "MEDICHAMITE": "Medichamite", - "METAGROSSITE": "Metagrossite", - "MEWTWONITE_X": "Mewtwonite X", - "MEWTWONITE_Y": "Mewtwonite Y", - "PIDGEOTITE": "Pidgeotite", - "PINSIRITE": "Pinsirite", - "RAYQUAZITE": "Rayquazite", - "SABLENITE": "Sablenite", - "SALAMENCITE": "Salamencite", - "SCEPTILITE": "Sceptilite", - "SCIZORITE": "Scizorite", - "SHARPEDONITE": "Sharpedonite", - "SLOWBRONITE": "Slowbronite", - "STEELIXITE": "Steelixite", - "SWAMPERTITE": "Swampertite", - "TYRANITARITE": "Tyranitarite", - "VENUSAURITE": "Venusaurite", - - "BLUE_ORB": "Blue Orb", - "RED_ORB": "Red Orb", - "SHARP_METEORITE": "Sharp Meteorite", - "HARD_METEORITE": "Hard Meteorite", - "SMOOTH_METEORITE": "Smooth Meteorite", - "ADAMANT_CRYSTAL": "Adamant Crystal", - "LUSTROUS_GLOBE": "Lustrous Globe", - "GRISEOUS_CORE": "Griseous Core", - "REVEAL_GLASS": "Reveal Glass", - "GRACIDEA": "Gracidea", - "MAX_MUSHROOMS": "Max Mushrooms", - "DARK_STONE": "Dark Stone", - "LIGHT_STONE": "Light Stone", - "PRISON_BOTTLE": "Prison Bottle", - "N_LUNARIZER": "N Lunarizer", - "N_SOLARIZER": "N Solarizer", - "RUSTED_SWORD": "Rusted Sword", - "RUSTED_SHIELD": "Rusted Shield", - "ICY_REINS_OF_UNITY": "Icy Reins Of Unity", - "SHADOW_REINS_OF_UNITY": "Shadow Reins Of Unity", - "WELLSPRING_MASK": "Wellspring Mask", - "HEARTHFLAME_MASK": "Hearthflame Mask", - "CORNERSTONE_MASK": "Cornerstone Mask", - "SHOCK_DRIVE": "Shock Drive", - "BURN_DRIVE": "Burn Drive", - "CHILL_DRIVE": "Chill Drive", - "DOUSE_DRIVE": "Douse Drive", - "ULTRANECROZIUM_Z": "Ultranecrozium Z", - - "FIST_PLATE": "Fist Plate", - "SKY_PLATE": "Sky Plate", - "TOXIC_PLATE": "Toxic Plate", - "EARTH_PLATE": "Earth Plate", - "STONE_PLATE": "Stone Plate", - "INSECT_PLATE": "Insect Plate", - "SPOOKY_PLATE": "Spooky Plate", - "IRON_PLATE": "Iron Plate", - "FLAME_PLATE": "Flame Plate", - "SPLASH_PLATE": "Splash Plate", - "MEADOW_PLATE": "Meadow Plate", - "ZAP_PLATE": "Zap Plate", - "MIND_PLATE": "Mind Plate", - "ICICLE_PLATE": "Icicle Plate", - "DRACO_PLATE": "Draco Plate", - "DREAD_PLATE": "Dread Plate", - "PIXIE_PLATE": "Pixie Plate", - "BLANK_PLATE": "Blank Plate", - "LEGEND_PLATE": "Legend Plate", - "FIGHTING_MEMORY": "Fighting Memory", - "FLYING_MEMORY": "Flying Memory", - "POISON_MEMORY": "Poison Memory", - "GROUND_MEMORY": "Ground Memory", - "ROCK_MEMORY": "Rock Memory", - "BUG_MEMORY": "Bug Memory", - "GHOST_MEMORY": "Ghost Memory", - "STEEL_MEMORY": "Steel Memory", - "FIRE_MEMORY": "Fire Memory", - "WATER_MEMORY": "Water Memory", - "GRASS_MEMORY": "Grass Memory", - "ELECTRIC_MEMORY": "Electric Memory", - "PSYCHIC_MEMORY": "Psychic Memory", - "ICE_MEMORY": "Ice Memory", - "DRAGON_MEMORY": "Dragon Memory", - "DARK_MEMORY": "Dark Memory", - "FAIRY_MEMORY": "Fairy Memory", - "BLANK_MEMORY": "Blank Memory", - }, -} as const; diff --git a/src/locales/en/modifier.ts b/src/locales/en/modifier.json similarity index 84% rename from src/locales/en/modifier.ts rename to src/locales/en/modifier.json index 26a6a9c18ae..473be0e8bfa 100644 --- a/src/locales/en/modifier.ts +++ b/src/locales/en/modifier.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const modifier: SimpleTranslationEntries = { +{ "surviveDamageApply": "{{pokemonNameWithAffix}} hung on\nusing its {{typeName}}!", "turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", "hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", @@ -10,5 +8,5 @@ export const modifier: SimpleTranslationEntries = { "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!", "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!", "enemyTurnHealApply": "{{pokemonNameWithAffix}}\nrestored some HP!", - "bypassSpeedChanceApply": "{{pokemonName}} can act faster than normal, thanks to its {{itemName}}!", -} as const; + "bypassSpeedChanceApply": "{{pokemonName}} can act faster than normal, thanks to its {{itemName}}!" +} \ No newline at end of file diff --git a/src/locales/en/move-trigger.ts b/src/locales/en/move-trigger.json similarity index 96% rename from src/locales/en/move-trigger.ts rename to src/locales/en/move-trigger.json index 96a9874a4fa..baddbaa34bf 100644 --- a/src/locales/en/move-trigger.ts +++ b/src/locales/en/move-trigger.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const moveTriggers: SimpleTranslationEntries = { +{ "hitWithRecoil" : "{{pokemonName}} was damaged by the recoil!", "cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!", "absorbedElectricity": "{{pokemonName}} absorbed electricity!", @@ -63,5 +61,5 @@ export const moveTriggers: SimpleTranslationEntries = { "suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!", "revivalBlessing": "{{pokemonName}} was revived!", "swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!", - "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!", -} as const; + "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!" +} diff --git a/src/locales/en/move.json b/src/locales/en/move.json new file mode 100644 index 00000000000..e6c8b718e17 --- /dev/null +++ b/src/locales/en/move.json @@ -0,0 +1,3810 @@ +{ + "pound": { + "name": "Pound", + "effect": "The target is physically pounded with a long tail, a foreleg, or the like." + }, + "karateChop": { + "name": "Karate Chop", + "effect": "The target is attacked with a sharp chop. Critical hits land more easily." + }, + "doubleSlap": { + "name": "Double Slap", + "effect": "The target is slapped repeatedly, back and forth, two to five times in a row." + }, + "cometPunch": { + "name": "Comet Punch", + "effect": "The target is hit with a flurry of punches that strike two to five times in a row." + }, + "megaPunch": { + "name": "Mega Punch", + "effect": "The target is slugged by a punch thrown with muscle-packed power." + }, + "payDay": { + "name": "Pay Day", + "effect": "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle." + }, + "firePunch": { + "name": "Fire Punch", + "effect": "The target is punched with a fiery fist. This may also leave the target with a burn." + }, + "icePunch": { + "name": "Ice Punch", + "effect": "The target is punched with an icy fist. This may also leave the target frozen." + }, + "thunderPunch": { + "name": "Thunder Punch", + "effect": "The target is punched with an electrified fist. This may also leave the target with paralysis." + }, + "scratch": { + "name": "Scratch", + "effect": "Hard, pointed, sharp claws rake the target to inflict damage." + }, + "viseGrip": { + "name": "Vise Grip", + "effect": "The target is gripped and squeezed from both sides to inflict damage." + }, + "guillotine": { + "name": "Guillotine", + "effect": "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits." + }, + "razorWind": { + "name": "Razor Wind", + "effect": "In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." + }, + "swordsDance": { + "name": "Swords Dance", + "effect": "A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat." + }, + "cut": { + "name": "Cut", + "effect": "The target is cut with a scythe or claw." + }, + "gust": { + "name": "Gust", + "effect": "A gust of wind is whipped up by wings and launched at the target to inflict damage." + }, + "wingAttack": { + "name": "Wing Attack", + "effect": "The target is struck with large, imposing wings spread wide to inflict damage." + }, + "whirlwind": { + "name": "Whirlwind", + "effect": "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "fly": { + "name": "Fly", + "effect": "The user flies up into the sky and then strikes its target on the next turn." + }, + "bind": { + "name": "Bind", + "effect": "Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns." + }, + "slam": { + "name": "Slam", + "effect": "The target is slammed with a long tail, vines, or the like to inflict damage." + }, + "vineWhip": { + "name": "Vine Whip", + "effect": "The target is struck with slender, whiplike vines to inflict damage." + }, + "stomp": { + "name": "Stomp", + "effect": "The target is stomped with a big foot. This may also make the target flinch." + }, + "doubleKick": { + "name": "Double Kick", + "effect": "The target is quickly kicked twice in succession using both feet." + }, + "megaKick": { + "name": "Mega Kick", + "effect": "The target is attacked by a kick launched with muscle-packed power." + }, + "jumpKick": { + "name": "Jump Kick", + "effect": "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." + }, + "rollingKick": { + "name": "Rolling Kick", + "effect": "The user lashes out with a quick, spinning kick. This may also make the target flinch." + }, + "sandAttack": { + "name": "Sand Attack", + "effect": "Sand is hurled in the target's face, reducing the target's accuracy." + }, + "headbutt": { + "name": "Headbutt", + "effect": "The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch." + }, + "hornAttack": { + "name": "Horn Attack", + "effect": "The target is jabbed with a sharply pointed horn to inflict damage." + }, + "furyAttack": { + "name": "Fury Attack", + "effect": "The target is jabbed repeatedly with a horn or beak two to five times in a row." + }, + "hornDrill": { + "name": "Horn Drill", + "effect": "The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits." + }, + "tackle": { + "name": "Tackle", + "effect": "A physical attack in which the user charges and slams into the target with its whole body." + }, + "bodySlam": { + "name": "Body Slam", + "effect": "The user drops onto the target with its full body weight. This may also leave the target with paralysis." + }, + "wrap": { + "name": "Wrap", + "effect": "A long body, vines, or the like are used to wrap and squeeze the target for four to five turns." + }, + "takeDown": { + "name": "Take Down", + "effect": "A reckless, full-body charge attack for slamming into the target. This also damages the user a little." + }, + "thrash": { + "name": "Thrash", + "effect": "The user rampages and attacks for two to three turns. The user then becomes confused." + }, + "doubleEdge": { + "name": "Double-Edge", + "effect": "A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot." + }, + "tailWhip": { + "name": "Tail Whip", + "effect": "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats." + }, + "poisonSting": { + "name": "Poison Sting", + "effect": "The user stabs the target with a poisonous stinger. This may also poison the target." + }, + "twineedle": { + "name": "Twineedle", + "effect": "The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target." + }, + "pinMissile": { + "name": "Pin Missile", + "effect": "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + }, + "leer": { + "name": "Leer", + "effect": "The user gives opposing Pokémon an intimidating leer that lowers the Defense stat." + }, + "bite": { + "name": "Bite", + "effect": "The target is bitten with viciously sharp fangs. This may also make the target flinch." + }, + "growl": { + "name": "Growl", + "effect": "The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats." + }, + "roar": { + "name": "Roar", + "effect": "The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "sing": { + "name": "Sing", + "effect": "A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." + }, + "supersonic": { + "name": "Supersonic", + "effect": "The user generates odd sound waves from its body that confuse the target." + }, + "sonicBoom": { + "name": "Sonic Boom", + "effect": "The target is hit with a destructive shock wave that always inflicts 20 HP damage." + }, + "disable": { + "name": "Disable", + "effect": "For four turns, this move prevents the target from using the move it last used." + }, + "acid": { + "name": "Acid", + "effect": "Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats." + }, + "ember": { + "name": "Ember", + "effect": "The target is attacked with small flames. This may also leave the target with a burn." + }, + "flamethrower": { + "name": "Flamethrower", + "effect": "The target is scorched with an intense blast of fire. This may also leave the target with a burn." + }, + "mist": { + "name": "Mist", + "effect": "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns." + }, + "waterGun": { + "name": "Water Gun", + "effect": "The target is blasted with a forceful shot of water." + }, + "hydroPump": { + "name": "Hydro Pump", + "effect": "The target is blasted by a huge volume of water launched under great pressure." + }, + "surf": { + "name": "Surf", + "effect": "The user attacks everything around it by swamping its surroundings with a giant wave." + }, + "iceBeam": { + "name": "Ice Beam", + "effect": "The target is struck with an icy-cold beam of energy. This may also leave the target frozen." + }, + "blizzard": { + "name": "Blizzard", + "effect": "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen." + }, + "psybeam": { + "name": "Psybeam", + "effect": "The target is attacked with a peculiar ray. This may also leave the target confused." + }, + "bubbleBeam": { + "name": "Bubble Beam", + "effect": "A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat." + }, + "auroraBeam": { + "name": "Aurora Beam", + "effect": "The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." + }, + "hyperBeam": { + "name": "Hyper Beam", + "effect": "The target is attacked with a powerful beam. The user can't move on the next turn." + }, + "peck": { + "name": "Peck", + "effect": "The target is jabbed with a sharply pointed beak or horn." + }, + "drillPeck": { + "name": "Drill Peck", + "effect": "A corkscrewing attack that strikes the target with a sharp beak acting as a drill." + }, + "submission": { + "name": "Submission", + "effect": "The user grabs the target and recklessly dives for the ground. This also damages the user a little." + }, + "lowKick": { + "name": "Low Kick", + "effect": "A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power." + }, + "counter": { + "name": "Counter", + "effect": "A retaliation move that counters any physical attack, inflicting double the damage taken." + }, + "seismicToss": { + "name": "Seismic Toss", + "effect": "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." + }, + "strength": { + "name": "Strength", + "effect": "The target is slugged with a punch thrown at maximum power." + }, + "absorb": { + "name": "Absorb", + "effect": "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "megaDrain": { + "name": "Mega Drain", + "effect": "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "leechSeed": { + "name": "Leech Seed", + "effect": "A seed is planted on the target. It steals some HP from the target every turn." + }, + "growth": { + "name": "Growth", + "effect": "The user's body grows all at once, raising the Attack and Sp. Atk stats." + }, + "razorLeaf": { + "name": "Razor Leaf", + "effect": "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily." + }, + "solarBeam": { + "name": "Solar Beam", + "effect": "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn." + }, + "poisonPowder": { + "name": "Poison Powder", + "effect": "The user scatters a cloud of poisonous dust that poisons the target." + }, + "stunSpore": { + "name": "Stun Spore", + "effect": "The user scatters a cloud of numbing powder that paralyzes the target." + }, + "sleepPowder": { + "name": "Sleep Powder", + "effect": "The user scatters a big cloud of sleep-inducing dust around the target." + }, + "petalDance": { + "name": "Petal Dance", + "effect": "The user attacks the target by scattering petals for two to three turns. The user then becomes confused." + }, + "stringShot": { + "name": "String Shot", + "effect": "Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat." + }, + "dragonRage": { + "name": "Dragon Rage", + "effect": "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." + }, + "fireSpin": { + "name": "Fire Spin", + "effect": "The target becomes trapped within a fierce vortex of fire that rages for four to five turns." + }, + "thunderShock": { + "name": "Thunder Shock", + "effect": "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis." + }, + "thunderbolt": { + "name": "Thunderbolt", + "effect": "A strong electric blast crashes down on the target. This may also leave the target with paralysis." + }, + "thunderWave": { + "name": "Thunder Wave", + "effect": "The user launches a weak jolt of electricity that paralyzes the target." + }, + "thunder": { + "name": "Thunder", + "effect": "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis." + }, + "rockThrow": { + "name": "Rock Throw", + "effect": "The user picks up and throws a small rock at the target to attack." + }, + "earthquake": { + "name": "Earthquake", + "effect": "The user sets off an earthquake that strikes every Pokémon around it." + }, + "fissure": { + "name": "Fissure", + "effect": "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits." + }, + "dig": { + "name": "Dig", + "effect": "The user burrows into the ground, then attacks on the next turn." + }, + "toxic": { + "name": "Toxic", + "effect": "A move that leaves the target badly poisoned. Its poison damage worsens every turn." + }, + "confusion": { + "name": "Confusion", + "effect": "The target is hit by a weak telekinetic force. This may also confuse the target." + }, + "psychic": { + "name": "Psychic", + "effect": "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat." + }, + "hypnosis": { + "name": "Hypnosis", + "effect": "The user employs hypnotic suggestion to make the target fall into a deep sleep." + }, + "meditate": { + "name": "Meditate", + "effect": "The user meditates to awaken the power deep within its body and raise its Attack stat." + }, + "agility": { + "name": "Agility", + "effect": "The user relaxes and lightens its body to move faster. This sharply raises the Speed stat." + }, + "quickAttack": { + "name": "Quick Attack", + "effect": "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + }, + "rage": { + "name": "Rage", + "effect": "As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle." + }, + "teleport": { + "name": "Teleport", + "effect": "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees." + }, + "nightShade": { + "name": "Night Shade", + "effect": "The user makes the target see a frightening mirage. It inflicts damage equal to the user's level." + }, + "mimic": { + "name": "Mimic", + "effect": "The user copies the target's last move. The move can be used during battle until the Pokémon is switched out." + }, + "screech": { + "name": "Screech", + "effect": "An earsplitting screech harshly lowers the target's Defense stat." + }, + "doubleTeam": { + "name": "Double Team", + "effect": "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." + }, + "recover": { + "name": "Recover", + "effect": "Restoring its own cells, the user restores its own HP by half of its max HP." + }, + "harden": { + "name": "Harden", + "effect": "The user stiffens all the muscles in its body to raise its Defense stat." + }, + "minimize": { + "name": "Minimize", + "effect": "The user compresses its body to make itself look smaller, which sharply raises its evasiveness." + }, + "smokescreen": { + "name": "Smokescreen", + "effect": "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy." + }, + "confuseRay": { + "name": "Confuse Ray", + "effect": "The target is exposed to a sinister ray that triggers confusion." + }, + "withdraw": { + "name": "Withdraw", + "effect": "The user withdraws its body into its hard shell, raising its Defense stat." + }, + "defenseCurl": { + "name": "Defense Curl", + "effect": "The user curls up to conceal weak spots and raise its Defense stat." + }, + "barrier": { + "name": "Barrier", + "effect": "The user throws up a sturdy wall that sharply raises its Defense stat." + }, + "lightScreen": { + "name": "Light Screen", + "effect": "A wondrous wall of light is put up to reduce damage from special attacks for five turns." + }, + "haze": { + "name": "Haze", + "effect": "The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." + }, + "reflect": { + "name": "Reflect", + "effect": "A wondrous wall of light is put up to reduce damage from physical attacks for five turns." + }, + "focusEnergy": { + "name": "Focus Energy", + "effect": "The user takes a deep breath and focuses so that critical hits land more easily." + }, + "bide": { + "name": "Bide", + "effect": "The user endures attacks for two turns, then strikes back to cause double the damage taken." + }, + "metronome": { + "name": "Metronome", + "effect": "The user waggles a finger and stimulates its brain into randomly using nearly any move." + }, + "mirrorMove": { + "name": "Mirror Move", + "effect": "The user counters the target by mimicking the target's last move." + }, + "selfDestruct": { + "name": "Self-Destruct", + "effect": "The user attacks everything around it by causing an explosion. The user faints upon using this move." + }, + "eggBomb": { + "name": "Egg Bomb", + "effect": "A large egg is hurled at the target with maximum force to inflict damage." + }, + "lick": { + "name": "Lick", + "effect": "The target is licked with a long tongue, causing damage. This may also leave the target with paralysis." + }, + "smog": { + "name": "Smog", + "effect": "The target is attacked with a discharge of filthy gases. This may also poison the target." + }, + "sludge": { + "name": "Sludge", + "effect": "Unsanitary sludge is hurled at the target. This may also poison the target." + }, + "boneClub": { + "name": "Bone Club", + "effect": "The user clubs the target with a bone. This may also make the target flinch." + }, + "fireBlast": { + "name": "Fire Blast", + "effect": "The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn." + }, + "waterfall": { + "name": "Waterfall", + "effect": "The user charges at the target and may make it flinch." + }, + "clamp": { + "name": "Clamp", + "effect": "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." + }, + "swift": { + "name": "Swift", + "effect": "Star-shaped rays are shot at opposing Pokémon. This attack never misses." + }, + "skullBash": { + "name": "Skull Bash", + "effect": "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn." + }, + "spikeCannon": { + "name": "Spike Cannon", + "effect": "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." + }, + "constrict": { + "name": "Constrict", + "effect": "The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat." + }, + "amnesia": { + "name": "Amnesia", + "effect": "The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat." + }, + "kinesis": { + "name": "Kinesis", + "effect": "The user distracts the target by bending a spoon. This lowers the target's accuracy." + }, + "softBoiled": { + "name": "Soft-Boiled", + "effect": "The user restores its own HP by up to half of its max HP." + }, + "highJumpKick": { + "name": "High Jump Kick", + "effect": "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." + }, + "glare": { + "name": "Glare", + "effect": "The user intimidates the target with the pattern on its belly to cause paralysis." + }, + "dreamEater": { + "name": "Dream Eater", + "effect": "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target." + }, + "poisonGas": { + "name": "Poison Gas", + "effect": "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits." + }, + "barrage": { + "name": "Barrage", + "effect": "Round objects are hurled at the target to strike two to five times in a row." + }, + "leechLife": { + "name": "Leech Life", + "effect": "The user drains the target's blood. The user's HP is restored by half the damage taken by the target." + }, + "lovelyKiss": { + "name": "Lovely Kiss", + "effect": "With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep." + }, + "skyAttack": { + "name": "Sky Attack", + "effect": "A second-turn attack move where critical hits land more easily. This may also make the target flinch." + }, + "transform": { + "name": "Transform", + "effect": "The user transforms into a copy of the target right down to having the same move set." + }, + "bubble": { + "name": "Bubble", + "effect": "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat." + }, + "dizzyPunch": { + "name": "Dizzy Punch", + "effect": "The target is hit with rhythmically launched punches. This may also leave the target confused." + }, + "spore": { + "name": "Spore", + "effect": "The user scatters bursts of spores that induce sleep." + }, + "flash": { + "name": "Flash", + "effect": "The user flashes a bright light that cuts the target's accuracy." + }, + "psywave": { + "name": "Psywave", + "effect": "The target is attacked with an odd psychic wave. The attack varies in intensity." + }, + "splash": { + "name": "Splash", + "effect": "The user just flops and splashes around to no effect at all..." + }, + "acidArmor": { + "name": "Acid Armor", + "effect": "The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." + }, + "crabhammer": { + "name": "Crabhammer", + "effect": "The target is hammered with a large pincer. Critical hits land more easily." + }, + "explosion": { + "name": "Explosion", + "effect": "The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move." + }, + "furySwipes": { + "name": "Fury Swipes", + "effect": "The target is raked with sharp claws or scythes quickly two to five times in a row." + }, + "bonemerang": { + "name": "Bonemerang", + "effect": "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going." + }, + "rest": { + "name": "Rest", + "effect": "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions." + }, + "rockSlide": { + "name": "Rock Slide", + "effect": "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch." + }, + "hyperFang": { + "name": "Hyper Fang", + "effect": "The user bites hard on the target with its sharp front fangs. This may also make the target flinch." + }, + "sharpen": { + "name": "Sharpen", + "effect": "The user makes its edges more jagged, which raises its Attack stat." + }, + "conversion": { + "name": "Conversion", + "effect": "The user changes its type to become the same type as the move at the top of the list of moves it knows." + }, + "triAttack": { + "name": "Tri Attack", + "effect": "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target." + }, + "superFang": { + "name": "Super Fang", + "effect": "The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half." + }, + "slash": { + "name": "Slash", + "effect": "The target is attacked with a slash of claws or blades. Critical hits land more easily." + }, + "substitute": { + "name": "Substitute", + "effect": "The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy." + }, + "struggle": { + "name": "Struggle", + "effect": "This attack is used in desperation only if the user has no PP. It also damages the user a little." + }, + "sketch": { + "name": "Sketch", + "effect": "It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears." + }, + "tripleKick": { + "name": "Triple Kick", + "effect": "A consecutive three-kick attack that becomes more powerful with each successful hit." + }, + "thief": { + "name": "Thief", + "effect": "The user attacks and has a 30% chance to steal the target's held item simultaneously." + }, + "spiderWeb": { + "name": "Spider Web", + "effect": "The user ensnares the target with thin, gooey silk so it can't flee from battle." + }, + "mindReader": { + "name": "Mind Reader", + "effect": "The user senses the target's movements with its mind to ensure its next attack does not miss the target." + }, + "nightmare": { + "name": "Nightmare", + "effect": "A sleeping target sees a nightmare that inflicts some damage every turn." + }, + "flameWheel": { + "name": "Flame Wheel", + "effect": "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn." + }, + "snore": { + "name": "Snore", + "effect": "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch." + }, + "curse": { + "name": "Curse", + "effect": "A move that works differently for the Ghost type than for all other types." + }, + "flail": { + "name": "Flail", + "effect": "The user flails about aimlessly to attack. The less HP the user has, the greater the move's power." + }, + "conversion2": { + "name": "Conversion 2", + "effect": "The user changes its type to make itself resistant to the type of the attack the target used last." + }, + "aeroblast": { + "name": "Aeroblast", + "effect": "A vortex of air is shot at the target to inflict damage. Critical hits land more easily." + }, + "cottonSpore": { + "name": "Cotton Spore", + "effect": "The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats." + }, + "reversal": { + "name": "Reversal", + "effect": "An all-out attack that becomes more powerful the less HP the user has." + }, + "spite": { + "name": "Spite", + "effect": "The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." + }, + "powderSnow": { + "name": "Powder Snow", + "effect": "The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon." + }, + "protect": { + "name": "Protect", + "effect": "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "machPunch": { + "name": "Mach Punch", + "effect": "The user throws a punch at blinding speed. This move always goes first." + }, + "scaryFace": { + "name": "Scary Face", + "effect": "The user frightens the target with a scary face to harshly lower its Speed stat." + }, + "feintAttack": { + "name": "Feint Attack", + "effect": "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses." + }, + "sweetKiss": { + "name": "Sweet Kiss", + "effect": "The user kisses the target with a sweet, angelic cuteness that causes confusion." + }, + "bellyDrum": { + "name": "Belly Drum", + "effect": "The user maximizes its Attack stat in exchange for HP equal to half its max HP." + }, + "sludgeBomb": { + "name": "Sludge Bomb", + "effect": "Unsanitary sludge is hurled at the target. This may also poison the target." + }, + "mudSlap": { + "name": "Mud-Slap", + "effect": "The user hurls mud in the target's face to inflict damage and lower its accuracy." + }, + "octazooka": { + "name": "Octazooka", + "effect": "The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy." + }, + "spikes": { + "name": "Spikes", + "effect": "The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle." + }, + "zapCannon": { + "name": "Zap Cannon", + "effect": "The user fires an electric blast like a cannon to inflict damage and cause paralysis." + }, + "foresight": { + "name": "Foresight", + "effect": "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + }, + "destinyBond": { + "name": "Destiny Bond", + "effect": "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession." + }, + "perishSong": { + "name": "Perish Song", + "effect": "Any Pokémon that hears this song faints in three turns, unless it switches out of battle." + }, + "icyWind": { + "name": "Icy Wind", + "effect": "The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats." + }, + "detect": { + "name": "Detect", + "effect": "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "boneRush": { + "name": "Bone Rush", + "effect": "The user strikes the target with a hard bone two to five times in a row." + }, + "lockOn": { + "name": "Lock-On", + "effect": "The user takes sure aim at the target. This ensures the next attack does not miss the target." + }, + "outrage": { + "name": "Outrage", + "effect": "The user rampages and attacks for two to three turns. The user then becomes confused." + }, + "sandstorm": { + "name": "Sandstorm", + "effect": "A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types." + }, + "gigaDrain": { + "name": "Giga Drain", + "effect": "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." + }, + "endure": { + "name": "Endure", + "effect": "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." + }, + "charm": { + "name": "Charm", + "effect": "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat." + }, + "rollout": { + "name": "Rollout", + "effect": "The user continually rolls into the target over five turns. It becomes more powerful each time it hits." + }, + "falseSwipe": { + "name": "False Swipe", + "effect": "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." + }, + "swagger": { + "name": "Swagger", + "effect": "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat." + }, + "milkDrink": { + "name": "Milk Drink", + "effect": "The user restores its own HP by up to half of its max HP." + }, + "spark": { + "name": "Spark", + "effect": "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis." + }, + "furyCutter": { + "name": "Fury Cutter", + "effect": "The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession." + }, + "steelWing": { + "name": "Steel Wing", + "effect": "The target is hit with wings of steel. This may also raise the user's Defense stat." + }, + "meanLook": { + "name": "Mean Look", + "effect": "The user pins the target with a dark, arresting look. The target becomes unable to flee." + }, + "attract": { + "name": "Attract", + "effect": "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." + }, + "sleepTalk": { + "name": "Sleep Talk", + "effect": "While it is asleep, the user randomly uses one of the moves it knows." + }, + "healBell": { + "name": "Heal Bell", + "effect": "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon." + }, + "return": { + "name": "Return", + "effect": "This full-power attack grows more powerful the more the user likes its Trainer." + }, + "present": { + "name": "Present", + "effect": "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." + }, + "frustration": { + "name": "Frustration", + "effect": "This full-power attack grows more powerful the less the user likes its Trainer." + }, + "safeguard": { + "name": "Safeguard", + "effect": "The user creates a protective field that prevents status conditions for five turns." + }, + "painSplit": { + "name": "Pain Split", + "effect": "The user adds its HP to the target's HP, then equally shares the combined HP with the target." + }, + "sacredFire": { + "name": "Sacred Fire", + "effect": "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn." + }, + "magnitude": { + "name": "Magnitude", + "effect": "The user attacks everything around it with a ground-shaking quake. Its power varies." + }, + "dynamicPunch": { + "name": "Dynamic Punch", + "effect": "The user punches the target with full, concentrated power. This confuses the target if it hits." + }, + "megahorn": { + "name": "Megahorn", + "effect": "Using its tough and impressive horn, the user rams into the target with no letup." + }, + "dragonBreath": { + "name": "Dragon Breath", + "effect": "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis." + }, + "batonPass": { + "name": "Baton Pass", + "effect": "The user switches places with a party Pokémon in waiting and passes along any stat changes." + }, + "encore": { + "name": "Encore", + "effect": "The user compels the target to keep using the move it encored for three turns." + }, + "pursuit": { + "name": "Pursuit", + "effect": "The power of this attack move is doubled if it's used on a target that's switching out of battle." + }, + "rapidSpin": { + "name": "Rapid Spin", + "effect": "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat." + }, + "sweetScent": { + "name": "Sweet Scent", + "effect": "A sweet scent that harshly lowers opposing Pokémon's evasiveness." + }, + "ironTail": { + "name": "Iron Tail", + "effect": "The target is slammed with a steel-hard tail. This may also lower the target's Defense stat." + }, + "metalClaw": { + "name": "Metal Claw", + "effect": "The target is raked with steel claws. This may also raise the user's Attack stat." + }, + "vitalThrow": { + "name": "Vital Throw", + "effect": "The user attacks last. In return, this throw move never misses." + }, + "morningSun": { + "name": "Morning Sun", + "effect": "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "synthesis": { + "name": "Synthesis", + "effect": "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "moonlight": { + "name": "Moonlight", + "effect": "The user restores its own HP. The amount of HP regained varies with the weather." + }, + "hiddenPower": { + "name": "Hidden Power", + "effect": "A unique attack that varies in type depending on the Pokémon using it." + }, + "crossChop": { + "name": "Cross Chop", + "effect": "The user delivers a double chop with its forearms crossed. Critical hits land more easily." + }, + "twister": { + "name": "Twister", + "effect": "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch." + }, + "rainDance": { + "name": "Rain Dance", + "effect": "The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves." + }, + "sunnyDay": { + "name": "Sunny Day", + "effect": "The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves." + }, + "crunch": { + "name": "Crunch", + "effect": "The user crunches up the target with sharp fangs. This may also lower the target's Defense stat." + }, + "mirrorCoat": { + "name": "Mirror Coat", + "effect": "A retaliation move that counters any special attack, inflicting double the damage taken." + }, + "psychUp": { + "name": "Psych Up", + "effect": "The user hypnotizes itself into copying any stat change made by the target." + }, + "extremeSpeed": { + "name": "Extreme Speed", + "effect": "The user charges the target at blinding speed. This move always goes first." + }, + "ancientPower": { + "name": "Ancient Power", + "effect": "The user attacks with a prehistoric power. This may also raise all the user's stats at once." + }, + "shadowBall": { + "name": "Shadow Ball", + "effect": "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat." + }, + "futureSight": { + "name": "Future Sight", + "effect": "Two turns after this move is used, a hunk of psychic energy attacks the target." + }, + "rockSmash": { + "name": "Rock Smash", + "effect": "The user attacks with a punch. This may also lower the target's Defense stat." + }, + "whirlpool": { + "name": "Whirlpool", + "effect": "The user traps the target in a violent swirling whirlpool for four to five turns." + }, + "beatUp": { + "name": "Beat Up", + "effect": "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks." + }, + "fakeOut": { + "name": "Fake Out", + "effect": "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle." + }, + "uproar": { + "name": "Uproar", + "effect": "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep." + }, + "stockpile": { + "name": "Stockpile", + "effect": "The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times." + }, + "spitUp": { + "name": "Spit Up", + "effect": "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power." + }, + "swallow": { + "name": "Swallow", + "effect": "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." + }, + "heatWave": { + "name": "Heat Wave", + "effect": "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn." + }, + "hail": { + "name": "Hail", + "effect": "The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types." + }, + "torment": { + "name": "Torment", + "effect": "The user torments and enrages the target, making it incapable of using the same move twice in a row." + }, + "flatter": { + "name": "Flatter", + "effect": "Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat." + }, + "willOWisp": { + "name": "Will-O-Wisp", + "effect": "The user shoots a sinister flame at the target to inflict a burn." + }, + "memento": { + "name": "Memento", + "effect": "The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats." + }, + "facade": { + "name": "Facade", + "effect": "This attack move doubles its power if the user is poisoned, burned, or paralyzed." + }, + "focusPunch": { + "name": "Focus Punch", + "effect": "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used." + }, + "smellingSalts": { + "name": "Smelling Salts", + "effect": "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however." + }, + "followMe": { + "name": "Follow Me", + "effect": "The user draws attention to itself, making all targets take aim only at the user." + }, + "naturePower": { + "name": "Nature Power", + "effect": "This attack makes use of nature's power. Its effects vary depending on the user's environment." + }, + "charge": { + "name": "Charge", + "effect": "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat." + }, + "taunt": { + "name": "Taunt", + "effect": "The target is taunted into a rage that allows it to use only attack moves for three turns." + }, + "helpingHand": { + "name": "Helping Hand", + "effect": "The user assists an ally by boosting the power of that ally's attack." + }, + "trick": { + "name": "Trick", + "effect": "The user catches the target off guard and swaps its held item with its own." + }, + "rolePlay": { + "name": "Role Play", + "effect": "The user mimics the target completely, copying the target's Ability." + }, + "wish": { + "name": "Wish", + "effect": "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP." + }, + "assist": { + "name": "Assist", + "effect": "The user hurriedly and randomly uses a move among those known by ally Pokémon." + }, + "ingrain": { + "name": "Ingrain", + "effect": "The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out." + }, + "superpower": { + "name": "Superpower", + "effect": "The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats." + }, + "magicCoat": { + "name": "Magic Coat", + "effect": "Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves." + }, + "recycle": { + "name": "Recycle", + "effect": "The user recycles a held item that has been used in battle so it can be used again." + }, + "revenge": { + "name": "Revenge", + "effect": "This attack move's power is doubled if the user has been hurt by the opponent in the same turn." + }, + "brickBreak": { + "name": "Brick Break", + "effect": "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect." + }, + "yawn": { + "name": "Yawn", + "effect": "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." + }, + "knockOff": { + "name": "Knock Off", + "effect": "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item." + }, + "endeavor": { + "name": "Endeavor", + "effect": "This attack move cuts down the target's HP to equal the user's HP." + }, + "eruption": { + "name": "Eruption", + "effect": "The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power." + }, + "skillSwap": { + "name": "Skill Swap", + "effect": "The user employs its psychic power to exchange Abilities with the target." + }, + "imprison": { + "name": "Imprison", + "effect": "If opposing Pokémon know any move also known by the user, they are prevented from using it." + }, + "refresh": { + "name": "Refresh", + "effect": "The user rests to cure itself of poisoning, a burn, or paralysis." + }, + "grudge": { + "name": "Grudge", + "effect": "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out." + }, + "snatch": { + "name": "Snatch", + "effect": "The user steals the effects of any attempts to use a healing or stat-changing move." + }, + "secretPower": { + "name": "Secret Power", + "effect": "The additional effects of this attack depend upon where it was used." + }, + "dive": { + "name": "Dive", + "effect": "Diving on the first turn, the user floats up and attacks on the next turn." + }, + "armThrust": { + "name": "Arm Thrust", + "effect": "The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row." + }, + "camouflage": { + "name": "Camouflage", + "effect": "The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." + }, + "tailGlow": { + "name": "Tail Glow", + "effect": "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." + }, + "lusterPurge": { + "name": "Luster Purge", + "effect": "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat." + }, + "mistBall": { + "name": "Mist Ball", + "effect": "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat." + }, + "featherDance": { + "name": "Feather Dance", + "effect": "The user covers the target's body with a mass of down that harshly lowers its Attack stat." + }, + "teeterDance": { + "name": "Teeter Dance", + "effect": "The user performs a wobbly dance that confuses the Pokémon around it." + }, + "blazeKick": { + "name": "Blaze Kick", + "effect": "The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn." + }, + "mudSport": { + "name": "Mud Sport", + "effect": "The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns." + }, + "iceBall": { + "name": "Ice Ball", + "effect": "The user attacks the target for five turns. The move's power increases each time it hits." + }, + "needleArm": { + "name": "Needle Arm", + "effect": "The user attacks by wildly swinging its thorny arms. This may also make the target flinch." + }, + "slackOff": { + "name": "Slack Off", + "effect": "The user slacks off, restoring its own HP by up to half of its max HP." + }, + "hyperVoice": { + "name": "Hyper Voice", + "effect": "The user lets loose a horribly echoing shout with the power to inflict damage." + }, + "poisonFang": { + "name": "Poison Fang", + "effect": "The user bites the target with toxic fangs. This may also leave the target badly poisoned." + }, + "crushClaw": { + "name": "Crush Claw", + "effect": "The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat." + }, + "blastBurn": { + "name": "Blast Burn", + "effect": "The target is razed by a fiery explosion. The user can't move on the next turn." + }, + "hydroCannon": { + "name": "Hydro Cannon", + "effect": "The target is hit with a watery blast. The user can't move on the next turn." + }, + "meteorMash": { + "name": "Meteor Mash", + "effect": "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat." + }, + "astonish": { + "name": "Astonish", + "effect": "The user attacks the target while shouting in a startling fashion. This may also make the target flinch." + }, + "weatherBall": { + "name": "Weather Ball", + "effect": "This attack move varies in power and type depending on the weather." + }, + "aromatherapy": { + "name": "Aromatherapy", + "effect": "The user releases a soothing scent that heals all status conditions affecting the user's party." + }, + "fakeTears": { + "name": "Fake Tears", + "effect": "The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." + }, + "airCutter": { + "name": "Air Cutter", + "effect": "The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily." + }, + "overheat": { + "name": "Overheat", + "effect": "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "odorSleuth": { + "name": "Odor Sleuth", + "effect": "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." + }, + "rockTomb": { + "name": "Rock Tomb", + "effect": "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement." + }, + "silverWind": { + "name": "Silver Wind", + "effect": "The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats." + }, + "metalSound": { + "name": "Metal Sound", + "effect": "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat." + }, + "grassWhistle": { + "name": "Grass Whistle", + "effect": "The user plays a pleasant melody that lulls the target into a deep sleep." + }, + "tickle": { + "name": "Tickle", + "effect": "The user tickles the target into laughing, reducing its Attack and Defense stats." + }, + "cosmicPower": { + "name": "Cosmic Power", + "effect": "The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." + }, + "waterSpout": { + "name": "Water Spout", + "effect": "The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power." + }, + "signalBeam": { + "name": "Signal Beam", + "effect": "The user attacks with a sinister beam of light. This may also confuse the target." + }, + "shadowPunch": { + "name": "Shadow Punch", + "effect": "The user throws a punch from the shadows. This attack never misses." + }, + "extrasensory": { + "name": "Extrasensory", + "effect": "The user attacks with an odd, unseeable power. This may also make the target flinch." + }, + "skyUppercut": { + "name": "Sky Uppercut", + "effect": "The user attacks the target with an uppercut thrown skyward with force." + }, + "sandTomb": { + "name": "Sand Tomb", + "effect": "The user traps the target inside a harshly raging sandstorm for four to five turns." + }, + "sheerCold": { + "name": "Sheer Cold", + "effect": "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types." + }, + "muddyWater": { + "name": "Muddy Water", + "effect": "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy." + }, + "bulletSeed": { + "name": "Bullet Seed", + "effect": "The user forcefully shoots seeds at the target two to five times in a row." + }, + "aerialAce": { + "name": "Aerial Ace", + "effect": "The user confounds the target with speed, then slashes. This attack never misses." + }, + "icicleSpear": { + "name": "Icicle Spear", + "effect": "The user launches sharp icicles at the target two to five times in a row." + }, + "ironDefense": { + "name": "Iron Defense", + "effect": "The user hardens its body's surface like iron, sharply raising its Defense stat." + }, + "block": { + "name": "Block", + "effect": "The user blocks the target's way with arms spread wide to prevent escape." + }, + "howl": { + "name": "Howl", + "effect": "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats." + }, + "dragonClaw": { + "name": "Dragon Claw", + "effect": "The user slashes the target with huge sharp claws." + }, + "frenzyPlant": { + "name": "Frenzy Plant", + "effect": "The user slams the target with the roots of an enormous tree. The user can't move on the next turn." + }, + "bulkUp": { + "name": "Bulk Up", + "effect": "The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats." + }, + "bounce": { + "name": "Bounce", + "effect": "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis." + }, + "mudShot": { + "name": "Mud Shot", + "effect": "The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat." + }, + "poisonTail": { + "name": "Poison Tail", + "effect": "The user hits the target with its tail. This may also poison the target. Critical hits land more easily." + }, + "covet": { + "name": "Covet", + "effect": "The user endearingly approaches the target, then has a 30% chance to steal the target's held item." + }, + "voltTackle": { + "name": "Volt Tackle", + "effect": "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis." + }, + "magicalLeaf": { + "name": "Magical Leaf", + "effect": "The user scatters curious leaves that chase the target. This attack never misses." + }, + "waterSport": { + "name": "Water Sport", + "effect": "The user soaks the battlefield with water. This weakens Fire-type moves for five turns." + }, + "calmMind": { + "name": "Calm Mind", + "effect": "The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." + }, + "leafBlade": { + "name": "Leaf Blade", + "effect": "The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily." + }, + "dragonDance": { + "name": "Dragon Dance", + "effect": "The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats." + }, + "rockBlast": { + "name": "Rock Blast", + "effect": "The user hurls hard rocks at the target. Two to five rocks are launched in a row." + }, + "shockWave": { + "name": "Shock Wave", + "effect": "The user strikes the target with a quick jolt of electricity. This attack never misses." + }, + "waterPulse": { + "name": "Water Pulse", + "effect": "The user attacks the target with a pulsing blast of water. This may also confuse the target." + }, + "doomDesire": { + "name": "Doom Desire", + "effect": "Two turns after this move is used, a concentrated bundle of light blasts the target." + }, + "psychoBoost": { + "name": "Psycho Boost", + "effect": "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "roost": { + "name": "Roost", + "effect": "The user lands and rests its body. This move restores the user's HP by up to half of its max HP." + }, + "gravity": { + "name": "Gravity", + "effect": "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used." + }, + "miracleEye": { + "name": "Miracle Eye", + "effect": "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit." + }, + "wakeUpSlap": { + "name": "Wake-Up Slap", + "effect": "This attack inflicts big damage on a sleeping target. This also wakes the target up, however." + }, + "hammerArm": { + "name": "Hammer Arm", + "effect": "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + }, + "gyroBall": { + "name": "Gyro Ball", + "effect": "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power." + }, + "healingWish": { + "name": "Healing Wish", + "effect": "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured." + }, + "brine": { + "name": "Brine", + "effect": "If the target's HP is half or less, this attack will hit with double the power." + }, + "naturalGift": { + "name": "Natural Gift", + "effect": "The user draws power to attack by using its held Berry. The Berry determines the move's type and power." + }, + "feint": { + "name": "Feint", + "effect": "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves." + }, + "pluck": { + "name": "Pluck", + "effect": "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." + }, + "tailwind": { + "name": "Tailwind", + "effect": "The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns." + }, + "acupressure": { + "name": "Acupressure", + "effect": "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." + }, + "metalBurst": { + "name": "Metal Burst", + "effect": "The user retaliates with much greater force against the opponent that last inflicted damage on it." + }, + "uTurn": { + "name": "U-turn", + "effect": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "closeCombat": { + "name": "Close Combat", + "effect": "The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats." + }, + "payback": { + "name": "Payback", + "effect": "The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled." + }, + "assurance": { + "name": "Assurance", + "effect": "If the target has already taken some damage in the same turn, this attack's power is doubled." + }, + "embargo": { + "name": "Embargo", + "effect": "This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it." + }, + "fling": { + "name": "Fling", + "effect": "The user flings its held item at the target to attack. This move's power and effects depend on the item." + }, + "psychoShift": { + "name": "Psycho Shift", + "effect": "Using its psychic power of suggestion, the user transfers its status conditions to the target." + }, + "trumpCard": { + "name": "Trump Card", + "effect": "The fewer PP this move has, the greater its power." + }, + "healBlock": { + "name": "Heal Block", + "effect": "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP." + }, + "wringOut": { + "name": "Wring Out", + "effect": "The user powerfully wrings the target. The more HP the target has, the greater the move's power." + }, + "powerTrick": { + "name": "Power Trick", + "effect": "The user employs its psychic power to switch its Attack stat with its Defense stat." + }, + "gastroAcid": { + "name": "Gastro Acid", + "effect": "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability." + }, + "luckyChant": { + "name": "Lucky Chant", + "effect": "The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns." + }, + "meFirst": { + "name": "Me First", + "effect": "The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first." + }, + "copycat": { + "name": "Copycat", + "effect": "The user mimics the move used immediately before it. The move fails if no other move has been used yet." + }, + "powerSwap": { + "name": "Power Swap", + "effect": "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." + }, + "guardSwap": { + "name": "Guard Swap", + "effect": "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target." + }, + "punishment": { + "name": "Punishment", + "effect": "The more the target has powered up with stat changes, the greater the move's power." + }, + "lastResort": { + "name": "Last Resort", + "effect": "This move can be used only after the user has used all the other moves it knows in the battle." + }, + "worrySeed": { + "name": "Worry Seed", + "effect": "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia." + }, + "suckerPunch": { + "name": "Sucker Punch", + "effect": "This move enables the user to attack first. This move fails if the target is not readying an attack." + }, + "toxicSpikes": { + "name": "Toxic Spikes", + "effect": "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle." + }, + "heartSwap": { + "name": "Heart Swap", + "effect": "The user employs its psychic power to switch stat changes with the target." + }, + "aquaRing": { + "name": "Aqua Ring", + "effect": "The user envelops itself in a veil made of water. It regains some HP every turn." + }, + "magnetRise": { + "name": "Magnet Rise", + "effect": "The user levitates using electrically generated magnetism for five turns." + }, + "flareBlitz": { + "name": "Flare Blitz", + "effect": "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn." + }, + "forcePalm": { + "name": "Force Palm", + "effect": "The target is attacked with a shock wave. This may also leave the target with paralysis." + }, + "auraSphere": { + "name": "Aura Sphere", + "effect": "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses." + }, + "rockPolish": { + "name": "Rock Polish", + "effect": "The user polishes its body to reduce drag. This sharply raises the Speed stat." + }, + "poisonJab": { + "name": "Poison Jab", + "effect": "The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target." + }, + "darkPulse": { + "name": "Dark Pulse", + "effect": "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch." + }, + "nightSlash": { + "name": "Night Slash", + "effect": "The user slashes the target the instant an opportunity arises. Critical hits land more easily." + }, + "aquaTail": { + "name": "Aqua Tail", + "effect": "The user attacks by swinging its tail as if it were a vicious wave in a raging storm." + }, + "seedBomb": { + "name": "Seed Bomb", + "effect": "The user slams a barrage of hard-shelled seeds down on the target from above." + }, + "airSlash": { + "name": "Air Slash", + "effect": "The user attacks with a blade of air that slices even the sky. This may also make the target flinch." + }, + "xScissor": { + "name": "X-Scissor", + "effect": "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors." + }, + "bugBuzz": { + "name": "Bug Buzz", + "effect": "The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat." + }, + "dragonPulse": { + "name": "Dragon Pulse", + "effect": "The target is attacked with a shock wave generated by the user's gaping mouth." + }, + "dragonRush": { + "name": "Dragon Rush", + "effect": "The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch." + }, + "powerGem": { + "name": "Power Gem", + "effect": "The user attacks with a ray of light that sparkles as if it were made of gemstones." + }, + "drainPunch": { + "name": "Drain Punch", + "effect": "An energy-draining punch. The user's HP is restored by half the damage taken by the target." + }, + "vacuumWave": { + "name": "Vacuum Wave", + "effect": "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." + }, + "focusBlast": { + "name": "Focus Blast", + "effect": "The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat." + }, + "energyBall": { + "name": "Energy Ball", + "effect": "The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat." + }, + "braveBird": { + "name": "Brave Bird", + "effect": "The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot." + }, + "earthPower": { + "name": "Earth Power", + "effect": "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat." + }, + "switcheroo": { + "name": "Switcheroo", + "effect": "The user trades held items with the target faster than the eye can follow." + }, + "gigaImpact": { + "name": "Giga Impact", + "effect": "The user charges at the target using every bit of its power. The user can't move on the next turn." + }, + "nastyPlot": { + "name": "Nasty Plot", + "effect": "The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat." + }, + "bulletPunch": { + "name": "Bullet Punch", + "effect": "The user strikes the target with tough punches as fast as bullets. This move always goes first." + }, + "avalanche": { + "name": "Avalanche", + "effect": "The power of this attack move is doubled if the user has been hurt by the target in the same turn." + }, + "iceShard": { + "name": "Ice Shard", + "effect": "The user flash-freezes chunks of ice and hurls them at the target. This move always goes first." + }, + "shadowClaw": { + "name": "Shadow Claw", + "effect": "The user slashes with a sharp claw made from shadows. Critical hits land more easily." + }, + "thunderFang": { + "name": "Thunder Fang", + "effect": "The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis." + }, + "iceFang": { + "name": "Ice Fang", + "effect": "The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen." + }, + "fireFang": { + "name": "Fire Fang", + "effect": "The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn." + }, + "shadowSneak": { + "name": "Shadow Sneak", + "effect": "The user extends its shadow and attacks the target from behind. This move always goes first." + }, + "mudBomb": { + "name": "Mud Bomb", + "effect": "The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy." + }, + "psychoCut": { + "name": "Psycho Cut", + "effect": "The user tears at the target with blades formed by psychic power. Critical hits land more easily." + }, + "zenHeadbutt": { + "name": "Zen Headbutt", + "effect": "The user focuses its willpower to its head and attacks the target. This may also make the target flinch." + }, + "mirrorShot": { + "name": "Mirror Shot", + "effect": "The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy." + }, + "flashCannon": { + "name": "Flash Cannon", + "effect": "The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat." + }, + "rockClimb": { + "name": "Rock Climb", + "effect": "The user attacks the target by smashing into it with incredible force. This may also confuse the target." + }, + "defog": { + "name": "Defog", + "effect": "A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness." + }, + "trickRoom": { + "name": "Trick Room", + "effect": "The user creates a bizarre area in which slower Pokémon get to move first for five turns." + }, + "dracoMeteor": { + "name": "Draco Meteor", + "effect": "Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "discharge": { + "name": "Discharge", + "effect": "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis." + }, + "lavaPlume": { + "name": "Lava Plume", + "effect": "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + }, + "leafStorm": { + "name": "Leaf Storm", + "effect": "The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "powerWhip": { + "name": "Power Whip", + "effect": "The user violently whirls its vines, tentacles, or the like to harshly lash the target." + }, + "rockWrecker": { + "name": "Rock Wrecker", + "effect": "The user launches a huge boulder at the target to attack. The user can't move on the next turn." + }, + "crossPoison": { + "name": "Cross Poison", + "effect": "A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily." + }, + "gunkShot": { + "name": "Gunk Shot", + "effect": "The user shoots filthy garbage at the target to attack. This may also poison the target." + }, + "ironHead": { + "name": "Iron Head", + "effect": "The user slams the target with its steel-hard head. This may also make the target flinch." + }, + "magnetBomb": { + "name": "Magnet Bomb", + "effect": "The user launches steel bombs that stick to the target. This attack never misses." + }, + "stoneEdge": { + "name": "Stone Edge", + "effect": "The user stabs the target from below with sharpened stones. Critical hits land more easily." + }, + "captivate": { + "name": "Captivate", + "effect": "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat." + }, + "stealthRock": { + "name": "Stealth Rock", + "effect": "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle." + }, + "grassKnot": { + "name": "Grass Knot", + "effect": "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." + }, + "chatter": { + "name": "Chatter", + "effect": "The user attacks the target with sound waves of deafening chatter. This confuses the target." + }, + "judgment": { + "name": "Judgment", + "effect": "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." + }, + "bugBite": { + "name": "Bug Bite", + "effect": "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." + }, + "chargeBeam": { + "name": "Charge Beam", + "effect": "The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat." + }, + "woodHammer": { + "name": "Wood Hammer", + "effect": "The user slams its rugged body into the target to attack. This also damages the user quite a lot." + }, + "aquaJet": { + "name": "Aqua Jet", + "effect": "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." + }, + "attackOrder": { + "name": "Attack Order", + "effect": "The user calls out its underlings to pummel the target. Critical hits land more easily." + }, + "defendOrder": { + "name": "Defend Order", + "effect": "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." + }, + "healOrder": { + "name": "Heal Order", + "effect": "The user calls out its underlings to heal it. The user regains up to half of its max HP." + }, + "headSmash": { + "name": "Head Smash", + "effect": "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." + }, + "doubleHit": { + "name": "Double Hit", + "effect": "The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row." + }, + "roarOfTime": { + "name": "Roar of Time", + "effect": "The user blasts the target with power that distorts even time. The user can't move on the next turn." + }, + "spacialRend": { + "name": "Spacial Rend", + "effect": "The user tears the target along with the space around it. Critical hits land more easily." + }, + "lunarDance": { + "name": "Lunar Dance", + "effect": "The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." + }, + "crushGrip": { + "name": "Crush Grip", + "effect": "The target is crushed with great force. The more HP the target has left, the greater this move's power." + }, + "magmaStorm": { + "name": "Magma Storm", + "effect": "The target becomes trapped within a maelstrom of fire that rages for four to five turns." + }, + "darkVoid": { + "name": "Dark Void", + "effect": "Opposing Pokémon are dragged into a world of total darkness that makes them sleep." + }, + "seedFlare": { + "name": "Seed Flare", + "effect": "The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat." + }, + "ominousWind": { + "name": "Ominous Wind", + "effect": "The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once." + }, + "shadowForce": { + "name": "Shadow Force", + "effect": "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." + }, + "honeClaws": { + "name": "Hone Claws", + "effect": "The user sharpens its claws to boost its Attack stat and accuracy." + }, + "wideGuard": { + "name": "Wide Guard", + "effect": "The user and its allies are protected from wide-ranging attacks for one turn." + }, + "guardSplit": { + "name": "Guard Split", + "effect": "The user employs its psychic power to average its Defense and Sp. Def stats with those of the target." + }, + "powerSplit": { + "name": "Power Split", + "effect": "The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." + }, + "wonderRoom": { + "name": "Wonder Room", + "effect": "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns." + }, + "psyshock": { + "name": "Psyshock", + "effect": "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + }, + "venoshock": { + "name": "Venoshock", + "effect": "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned." + }, + "autotomize": { + "name": "Autotomize", + "effect": "The user sheds part of its body to make itself lighter and sharply raise its Speed stat." + }, + "ragePowder": { + "name": "Rage Powder", + "effect": "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user." + }, + "telekinesis": { + "name": "Telekinesis", + "effect": "The user makes the target float with its psychic power. The target is easier to hit for three turns." + }, + "magicRoom": { + "name": "Magic Room", + "effect": "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." + }, + "smackDown": { + "name": "Smack Down", + "effect": "The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit." + }, + "stormThrow": { + "name": "Storm Throw", + "effect": "The user strikes the target with a fierce blow. This attack always results in a critical hit." + }, + "flameBurst": { + "name": "Flame Burst", + "effect": "The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well." + }, + "sludgeWave": { + "name": "Sludge Wave", + "effect": "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit." + }, + "quiverDance": { + "name": "Quiver Dance", + "effect": "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." + }, + "heavySlam": { + "name": "Heavy Slam", + "effect": "The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power." + }, + "synchronoise": { + "name": "Synchronoise", + "effect": "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it." + }, + "electroBall": { + "name": "Electro Ball", + "effect": "The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power." + }, + "soak": { + "name": "Soak", + "effect": "The user shoots a torrent of water at the target and changes the target's type to Water." + }, + "flameCharge": { + "name": "Flame Charge", + "effect": "Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat." + }, + "coil": { + "name": "Coil", + "effect": "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." + }, + "lowSweep": { + "name": "Low Sweep", + "effect": "The user makes a swift attack on the target's legs, which lowers the target's Speed stat." + }, + "acidSpray": { + "name": "Acid Spray", + "effect": "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." + }, + "foulPlay": { + "name": "Foul Play", + "effect": "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals." + }, + "simpleBeam": { + "name": "Simple Beam", + "effect": "The user's mysterious psychic wave changes the target's Ability to Simple." + }, + "entrainment": { + "name": "Entrainment", + "effect": "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's." + }, + "afterYou": { + "name": "After You", + "effect": "The user helps the target and makes it use its move right after the user." + }, + "round": { + "name": "Round", + "effect": "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." + }, + "echoedVoice": { + "name": "Echoed Voice", + "effect": "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased." + }, + "chipAway": { + "name": "Chip Away", + "effect": "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage." + }, + "clearSmog": { + "name": "Clear Smog", + "effect": "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal." + }, + "storedPower": { + "name": "Stored Power", + "effect": "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power." + }, + "quickGuard": { + "name": "Quick Guard", + "effect": "The user protects itself and its allies from priority moves." + }, + "allySwitch": { + "name": "Ally Switch", + "effect": "The user teleports using a strange power and switches places with one of its allies." + }, + "scald": { + "name": "Scald", + "effect": "The user shoots boiling hot water at its target. This may also leave the target with a burn." + }, + "shellSmash": { + "name": "Shell Smash", + "effect": "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats." + }, + "healPulse": { + "name": "Heal Pulse", + "effect": "The user emits a healing pulse that restores the target's HP by up to half of its max HP." + }, + "hex": { + "name": "Hex", + "effect": "This relentless attack does massive damage to a target affected by status conditions." + }, + "skyDrop": { + "name": "Sky Drop", + "effect": "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky." + }, + "shiftGear": { + "name": "Shift Gear", + "effect": "The user rotates its gears, raising its Attack stat and sharply raising its Speed stat." + }, + "circleThrow": { + "name": "Circle Throw", + "effect": "The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "incinerate": { + "name": "Incinerate", + "effect": "The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable." + }, + "quash": { + "name": "Quash", + "effect": "The user suppresses the target and makes its move go last." + }, + "acrobatics": { + "name": "Acrobatics", + "effect": "The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts." + }, + "reflectType": { + "name": "Reflect Type", + "effect": "The user reflects the target's type, making the user the same type as the target." + }, + "retaliate": { + "name": "Retaliate", + "effect": "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased." + }, + "finalGambit": { + "name": "Final Gambit", + "effect": "The user risks everything to attack its target. The user faints but does damage equal to its HP." + }, + "bestow": { + "name": "Bestow", + "effect": "The user passes its held item to the target when the target isn't holding an item." + }, + "inferno": { + "name": "Inferno", + "effect": "The user attacks by engulfing the target in an intense fire. This leaves the target with a burn." + }, + "waterPledge": { + "name": "Water Pledge", + "effect": "A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears." + }, + "firePledge": { + "name": "Fire Pledge", + "effect": "A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears." + }, + "grassPledge": { + "name": "Grass Pledge", + "effect": "A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears." + }, + "voltSwitch": { + "name": "Volt Switch", + "effect": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "struggleBug": { + "name": "Struggle Bug", + "effect": "While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit." + }, + "bulldoze": { + "name": "Bulldoze", + "effect": "The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit." + }, + "frostBreath": { + "name": "Frost Breath", + "effect": "The user blows its cold breath on the target. This attack always results in a critical hit." + }, + "dragonTail": { + "name": "Dragon Tail", + "effect": "The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." + }, + "workUp": { + "name": "Work Up", + "effect": "The user is roused, and its Attack and Sp. Atk stats increase." + }, + "electroweb": { + "name": "Electroweb", + "effect": "The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats." + }, + "wildCharge": { + "name": "Wild Charge", + "effect": "The user shrouds itself in electricity and smashes into its target. This also damages the user a little." + }, + "drillRun": { + "name": "Drill Run", + "effect": "The user crashes into its target while rotating its body like a drill. Critical hits land more easily." + }, + "dualChop": { + "name": "Dual Chop", + "effect": "The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." + }, + "heartStamp": { + "name": "Heart Stamp", + "effect": "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch." + }, + "hornLeech": { + "name": "Horn Leech", + "effect": "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target." + }, + "sacredSword": { + "name": "Sacred Sword", + "effect": "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage." + }, + "razorShell": { + "name": "Razor Shell", + "effect": "The user cuts its target with sharp shells. This may also lower the target's Defense stat." + }, + "heatCrash": { + "name": "Heat Crash", + "effect": "The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power." + }, + "leafTornado": { + "name": "Leaf Tornado", + "effect": "The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy." + }, + "steamroller": { + "name": "Steamroller", + "effect": "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch." + }, + "cottonGuard": { + "name": "Cotton Guard", + "effect": "The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat." + }, + "nightDaze": { + "name": "Night Daze", + "effect": "The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy." + }, + "psystrike": { + "name": "Psystrike", + "effect": "The user materializes an odd psychic wave to attack the target. This attack does physical damage." + }, + "tailSlap": { + "name": "Tail Slap", + "effect": "The user attacks by striking the target with its hard tail. It hits the target two to five times in a row." + }, + "hurricane": { + "name": "Hurricane", + "effect": "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target." + }, + "headCharge": { + "name": "Head Charge", + "effect": "The user charges its head into its target, using its powerful guard hair. This also damages the user a little." + }, + "gearGrind": { + "name": "Gear Grind", + "effect": "The user attacks by throwing steel gears at its target twice." + }, + "searingShot": { + "name": "Searing Shot", + "effect": "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." + }, + "technoBlast": { + "name": "Techno Blast", + "effect": "The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds." + }, + "relicSong": { + "name": "Relic Song", + "effect": "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep." + }, + "secretSword": { + "name": "Secret Sword", + "effect": "The user cuts with its long horn. The odd power contained in the horn does physical damage to the target." + }, + "glaciate": { + "name": "Glaciate", + "effect": "The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats." + }, + "boltStrike": { + "name": "Bolt Strike", + "effect": "The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis." + }, + "blueFlare": { + "name": "Blue Flare", + "effect": "The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn." + }, + "fieryDance": { + "name": "Fiery Dance", + "effect": "Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat." + }, + "freezeShock": { + "name": "Freeze Shock", + "effect": "On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis." + }, + "iceBurn": { + "name": "Ice Burn", + "effect": "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn." + }, + "snarl": { + "name": "Snarl", + "effect": "The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon." + }, + "icicleCrash": { + "name": "Icicle Crash", + "effect": "The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch." + }, + "vCreate": { + "name": "V-create", + "effect": "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats." + }, + "fusionFlare": { + "name": "Fusion Flare", + "effect": "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt." + }, + "fusionBolt": { + "name": "Fusion Bolt", + "effect": "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame." + }, + "flyingPress": { + "name": "Flying Press", + "effect": "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." + }, + "matBlock": { + "name": "Mat Block", + "effect": "Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves." + }, + "belch": { + "name": "Belch", + "effect": "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." + }, + "rototiller": { + "name": "Rototiller", + "effect": "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon." + }, + "stickyWeb": { + "name": "Sticky Web", + "effect": "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle." + }, + "fellStinger": { + "name": "Fell Stinger", + "effect": "When the user knocks out a target with this move, the user's Attack stat rises drastically." + }, + "phantomForce": { + "name": "Phantom Force", + "effect": "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself." + }, + "trickOrTreat": { + "name": "Trick-or-Treat", + "effect": "The user takes the target trick-or-treating. This adds Ghost type to the target's type." + }, + "nobleRoar": { + "name": "Noble Roar", + "effect": "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." + }, + "ionDeluge": { + "name": "Ion Deluge", + "effect": "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves." + }, + "parabolicCharge": { + "name": "Parabolic Charge", + "effect": "The user attacks everything around it. The user's HP is restored by half the damage taken by those hit." + }, + "forestsCurse": { + "name": "Forest's Curse", + "effect": "The user puts a forest curse on the target. The target is now Grass type as well." + }, + "petalBlizzard": { + "name": "Petal Blizzard", + "effect": "The user stirs up a violent petal blizzard and attacks everything around it." + }, + "freezeDry": { + "name": "Freeze-Dry", + "effect": "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." + }, + "disarmingVoice": { + "name": "Disarming Voice", + "effect": "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses." + }, + "partingShot": { + "name": "Parting Shot", + "effect": "With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon." + }, + "topsyTurvy": { + "name": "Topsy-Turvy", + "effect": "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." + }, + "drainingKiss": { + "name": "Draining Kiss", + "effect": "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target." + }, + "craftyShield": { + "name": "Crafty Shield", + "effect": "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage." + }, + "flowerShield": { + "name": "Flower Shield", + "effect": "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." + }, + "grassyTerrain": { + "name": "Grassy Terrain", + "effect": "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves." + }, + "mistyTerrain": { + "name": "Misty Terrain", + "effect": "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns." + }, + "electrify": { + "name": "Electrify", + "effect": "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type." + }, + "playRough": { + "name": "Play Rough", + "effect": "The user plays rough with the target and attacks it. This may also lower the target's Attack stat." + }, + "fairyWind": { + "name": "Fairy Wind", + "effect": "The user stirs up a fairy wind and strikes the target with it." + }, + "moonblast": { + "name": "Moonblast", + "effect": "Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat." + }, + "boomburst": { + "name": "Boomburst", + "effect": "The user attacks everything around it with the destructive power of a terrible, explosive sound." + }, + "fairyLock": { + "name": "Fairy Lock", + "effect": "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." + }, + "kingsShield": { + "name": "King's Shield", + "effect": "The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact." + }, + "playNice": { + "name": "Play Nice", + "effect": "The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat." + }, + "confide": { + "name": "Confide", + "effect": "The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat." + }, + "diamondStorm": { + "name": "Diamond Storm", + "effect": "The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat." + }, + "steamEruption": { + "name": "Steam Eruption", + "effect": "The user immerses the target in superheated steam. This may also leave the target with a burn." + }, + "hyperspaceHole": { + "name": "Hyperspace Hole", + "effect": "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect." + }, + "waterShuriken": { + "name": "Water Shuriken", + "effect": "The user hits the target with throwing stars two to five times in a row. This move always goes first." + }, + "mysticalFire": { + "name": "Mystical Fire", + "effect": "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." + }, + "spikyShield": { + "name": "Spiky Shield", + "effect": "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact." + }, + "aromaticMist": { + "name": "Aromatic Mist", + "effect": "The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." + }, + "eerieImpulse": { + "name": "Eerie Impulse", + "effect": "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat." + }, + "venomDrench": { + "name": "Venom Drench", + "effect": "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target." + }, + "powder": { + "name": "Powder", + "effect": "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target." + }, + "geomancy": { + "name": "Geomancy", + "effect": "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." + }, + "magneticFlux": { + "name": "Magnetic Flux", + "effect": "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability." + }, + "happyHour": { + "name": "Happy Hour", + "effect": "Using Happy Hour doubles the amount of prize money received after battle." + }, + "electricTerrain": { + "name": "Electric Terrain", + "effect": "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep." + }, + "dazzlingGleam": { + "name": "Dazzling Gleam", + "effect": "The user damages opposing Pokémon by emitting a powerful flash." + }, + "celebrate": { + "name": "Celebrate", + "effect": "The Pokémon congratulates you on your special day!" + }, + "holdHands": { + "name": "Hold Hands", + "effect": "The user and an ally hold hands. This makes them very happy." + }, + "babyDollEyes": { + "name": "Baby-Doll Eyes", + "effect": "The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first." + }, + "nuzzle": { + "name": "Nuzzle", + "effect": "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis." + }, + "holdBack": { + "name": "Hold Back", + "effect": "The user holds back when it attacks, and the target is left with at least 1 HP." + }, + "infestation": { + "name": "Infestation", + "effect": "The target is infested and attacked for four to five turns. The target can't flee during this time." + }, + "powerUpPunch": { + "name": "Power-Up Punch", + "effect": "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat." + }, + "oblivionWing": { + "name": "Oblivion Wing", + "effect": "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target." + }, + "thousandArrows": { + "name": "Thousand Arrows", + "effect": "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground." + }, + "thousandWaves": { + "name": "Thousand Waves", + "effect": "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." + }, + "landsWrath": { + "name": "Land's Wrath", + "effect": "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them." + }, + "lightOfRuin": { + "name": "Light of Ruin", + "effect": "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot." + }, + "originPulse": { + "name": "Origin Pulse", + "effect": "The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." + }, + "precipiceBlades": { + "name": "Precipice Blades", + "effect": "The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone." + }, + "dragonAscent": { + "name": "Dragon Ascent", + "effect": "After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process." + }, + "hyperspaceFury": { + "name": "Hyperspace Fury", + "effect": "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls." + }, + "breakneckBlitzPhysical": { + "name": "Breakneck Blitz", + "effect": "The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move." + }, + "breakneckBlitzSpecial": { + "name": "Breakneck Blitz", + "effect": "Dummy Data" + }, + "allOutPummelingPhysical": { + "name": "All-Out Pummeling", + "effect": "The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move." + }, + "allOutPummelingSpecial": { + "name": "All-Out Pummeling", + "effect": "Dummy Data" + }, + "supersonicSkystrikePhysical": { + "name": "Supersonic Skystrike", + "effect": "The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move." + }, + "supersonicSkystrikeSpecial": { + "name": "Supersonic Skystrike", + "effect": "Dummy Data" + }, + "acidDownpourPhysical": { + "name": "Acid Downpour", + "effect": "The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move." + }, + "acidDownpourSpecial": { + "name": "Acid Downpour", + "effect": "Dummy Data" + }, + "tectonicRagePhysical": { + "name": "Tectonic Rage", + "effect": "The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move." + }, + "tectonicRageSpecial": { + "name": "Tectonic Rage", + "effect": "Dummy Data" + }, + "continentalCrushPhysical": { + "name": "Continental Crush", + "effect": "The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move." + }, + "continentalCrushSpecial": { + "name": "Continental Crush", + "effect": "Dummy Data" + }, + "savageSpinOutPhysical": { + "name": "Savage Spin-Out", + "effect": "The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move." + }, + "savageSpinOutSpecial": { + "name": "Savage Spin-Out", + "effect": "Dummy Data" + }, + "neverEndingNightmarePhysical": { + "name": "Never-Ending Nightmare", + "effect": "Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move." + }, + "neverEndingNightmareSpecial": { + "name": "Never-Ending Nightmare", + "effect": "Dummy Data" + }, + "corkscrewCrashPhysical": { + "name": "Corkscrew Crash", + "effect": "The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move." + }, + "corkscrewCrashSpecial": { + "name": "Corkscrew Crash", + "effect": "Dummy Data" + }, + "infernoOverdrivePhysical": { + "name": "Inferno Overdrive", + "effect": "The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move." + }, + "infernoOverdriveSpecial": { + "name": "Inferno Overdrive", + "effect": "Dummy Data" + }, + "hydroVortexPhysical": { + "name": "Hydro Vortex", + "effect": "The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move." + }, + "hydroVortexSpecial": { + "name": "Hydro Vortex", + "effect": "Dummy Data" + }, + "bloomDoomPhysical": { + "name": "Bloom Doom", + "effect": "The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + }, + "bloomDoomSpecial": { + "name": "Bloom Doom", + "effect": "Dummy Data" + }, + "gigavoltHavocPhysical": { + "name": "Gigavolt Havoc", + "effect": "The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move." + }, + "gigavoltHavocSpecial": { + "name": "Gigavolt Havoc", + "effect": "Dummy Data" + }, + "shatteredPsychePhysical": { + "name": "Shattered Psyche", + "effect": "The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move." + }, + "shatteredPsycheSpecial": { + "name": "Shattered Psyche", + "effect": "Dummy Data" + }, + "subzeroSlammerPhysical": { + "name": "Subzero Slammer", + "effect": "The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move." + }, + "subzeroSlammerSpecial": { + "name": "Subzero Slammer", + "effect": "Dummy Data" + }, + "devastatingDrakePhysical": { + "name": "Devastating Drake", + "effect": "The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move." + }, + "devastatingDrakeSpecial": { + "name": "Devastating Drake", + "effect": "Dummy Data" + }, + "blackHoleEclipsePhysical": { + "name": "Black Hole Eclipse", + "effect": "The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move." + }, + "blackHoleEclipseSpecial": { + "name": "Black Hole Eclipse", + "effect": "Dummy Data" + }, + "twinkleTacklePhysical": { + "name": "Twinkle Tackle", + "effect": "The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move." + }, + "twinkleTackleSpecial": { + "name": "Twinkle Tackle", + "effect": "Dummy Data" + }, + "catastropika": { + "name": "Catastropika", + "effect": "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force." + }, + "shoreUp": { + "name": "Shore Up", + "effect": "The user regains up to half of its max HP. It restores more HP in a sandstorm." + }, + "firstImpression": { + "name": "First Impression", + "effect": "Although this move has great power, it only works the first turn each time the user enters battle." + }, + "banefulBunker": { + "name": "Baneful Bunker", + "effect": "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact." + }, + "spiritShackle": { + "name": "Spirit Shackle", + "effect": "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping." + }, + "darkestLariat": { + "name": "Darkest Lariat", + "effect": "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage." + }, + "sparklingAria": { + "name": "Sparkling Aria", + "effect": "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles." + }, + "iceHammer": { + "name": "Ice Hammer", + "effect": "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." + }, + "floralHealing": { + "name": "Floral Healing", + "effect": "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." + }, + "highHorsepower": { + "name": "High Horsepower", + "effect": "The user fiercely attacks the target using its entire body." + }, + "strengthSap": { + "name": "Strength Sap", + "effect": "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat." + }, + "solarBlade": { + "name": "Solar Blade", + "effect": "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." + }, + "leafage": { + "name": "Leafage", + "effect": "The user attacks by pelting the target with leaves." + }, + "spotlight": { + "name": "Spotlight", + "effect": "The user shines a spotlight on the target so that only the target will be attacked during the turn." + }, + "toxicThread": { + "name": "Toxic Thread", + "effect": "The user shoots poisonous threads to poison the target and lower the target's Speed stat." + }, + "laserFocus": { + "name": "Laser Focus", + "effect": "The user concentrates intensely. The attack on the next turn always results in a critical hit." + }, + "gearUp": { + "name": "Gear Up", + "effect": "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability." + }, + "throatChop": { + "name": "Throat Chop", + "effect": "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns." + }, + "pollenPuff": { + "name": "Pollen Puff", + "effect": "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead." + }, + "anchorShot": { + "name": "Anchor Shot", + "effect": "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee." + }, + "psychicTerrain": { + "name": "Psychic Terrain", + "effect": "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns." + }, + "lunge": { + "name": "Lunge", + "effect": "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat." + }, + "fireLash": { + "name": "Fire Lash", + "effect": "The user strikes the target with a burning lash. This also lowers the target's Defense stat." + }, + "powerTrip": { + "name": "Power Trip", + "effect": "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power." + }, + "burnUp": { + "name": "Burn Up", + "effect": "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type." + }, + "speedSwap": { + "name": "Speed Swap", + "effect": "The user exchanges Speed stats with the target." + }, + "smartStrike": { + "name": "Smart Strike", + "effect": "The user stabs the target with a sharp horn. This attack never misses." + }, + "purify": { + "name": "Purify", + "effect": "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP." + }, + "revelationDance": { + "name": "Revelation Dance", + "effect": "The user attacks the target by dancing very hard. The user's type determines the type of this move." + }, + "coreEnforcer": { + "name": "Core Enforcer", + "effect": "If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability." + }, + "tropKick": { + "name": "Trop Kick", + "effect": "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat." + }, + "instruct": { + "name": "Instruct", + "effect": "The user instructs the target to use the target's last move again." + }, + "beakBlast": { + "name": "Beak Blast", + "effect": "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn." + }, + "clangingScales": { + "name": "Clanging Scales", + "effect": "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack." + }, + "dragonHammer": { + "name": "Dragon Hammer", + "effect": "The user uses its body like a hammer to attack the target and inflict damage." + }, + "brutalSwing": { + "name": "Brutal Swing", + "effect": "The user swings its body around violently to inflict damage on everything in its vicinity." + }, + "auroraVeil": { + "name": "Aurora Veil", + "effect": "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing." + }, + "sinisterArrowRaid": { + "name": "Sinister Arrow Raid", + "effect": "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force." + }, + "maliciousMoonsault": { + "name": "Malicious Moonsault", + "effect": "The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force." + }, + "oceanicOperetta": { + "name": "Oceanic Operetta", + "effect": "The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force." + }, + "guardianOfAlola": { + "name": "Guardian of Alola", + "effect": "The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly." + }, + "soulStealing7StarStrike": { + "name": "Soul-Stealing 7-Star Strike", + "effect": "After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force." + }, + "stokedSparksurfer": { + "name": "Stoked Sparksurfer", + "effect": "After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis." + }, + "pulverizingPancake": { + "name": "Pulverizing Pancake", + "effect": "Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force." + }, + "extremeEvoboost": { + "name": "Extreme Evoboost", + "effect": "After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply." + }, + "genesisSupernova": { + "name": "Genesis Supernova", + "effect": "After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy." + }, + "shellTrap": { + "name": "Shell Trap", + "effect": "The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon." + }, + "fleurCannon": { + "name": "Fleur Cannon", + "effect": "The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." + }, + "psychicFangs": { + "name": "Psychic Fangs", + "effect": "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect." + }, + "stompingTantrum": { + "name": "Stomping Tantrum", + "effect": "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles." + }, + "shadowBone": { + "name": "Shadow Bone", + "effect": "The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat." + }, + "accelerock": { + "name": "Accelerock", + "effect": "The user smashes into the target at high speed. This move always goes first." + }, + "liquidation": { + "name": "Liquidation", + "effect": "The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat." + }, + "prismaticLaser": { + "name": "Prismatic Laser", + "effect": "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." + }, + "spectralThief": { + "name": "Spectral Thief", + "effect": "The user hides in the target's shadow, steals the target's stat boosts, and then attacks." + }, + "sunsteelStrike": { + "name": "Sunsteel Strike", + "effect": "The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities." + }, + "moongeistBeam": { + "name": "Moongeist Beam", + "effect": "The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities." + }, + "tearfulLook": { + "name": "Tearful Look", + "effect": "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." + }, + "zingZap": { + "name": "Zing Zap", + "effect": "A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch." + }, + "naturesMadness": { + "name": "Nature's Madness", + "effect": "The user hits the target with the force of nature. It halves the target's HP." + }, + "multiAttack": { + "name": "Multi-Attack", + "effect": "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type." + }, + "tenMillionVoltThunderbolt": { + "name": "10,000,000 Volt Thunderbolt", + "effect": "The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily." + }, + "mindBlown": { + "name": "Mind Blown", + "effect": "The user attacks everything around it by causing its own head to explode. This also damages the user." + }, + "plasmaFists": { + "name": "Plasma Fists", + "effect": "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves." + }, + "photonGeyser": { + "name": "Photon Geyser", + "effect": "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user." + }, + "lightThatBurnsTheSky": { + "name": "Light That Burns the Sky", + "effect": "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability." + }, + "searingSunrazeSmash": { + "name": "Searing Sunraze Smash", + "effect": "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability." + }, + "menacingMoonrazeMaelstrom": { + "name": "Menacing Moonraze Maelstrom", + "effect": "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability." + }, + "letsSnuggleForever": { + "name": "Let's Snuggle Forever", + "effect": "After obtaining Z-Power, the user, Mimikyu, punches the target with full force." + }, + "splinteredStormshards": { + "name": "Splintered Stormshards", + "effect": "After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield." + }, + "clangorousSoulblaze": { + "name": "Clangorous Soulblaze", + "effect": "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats." + }, + "zippyZap": { + "name": "Zippy Zap", + "effect": "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness." + }, + "splishySplash": { + "name": "Splishy Splash", + "effect": "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis." + }, + "floatyFall": { + "name": "Floaty Fall", + "effect": "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch." + }, + "pikaPapow": { + "name": "Pika Papow", + "effect": "The more Pikachu loves its Trainer, the greater the move's power. It never misses." + }, + "bouncyBubble": { + "name": "Bouncy Bubble", + "effect": "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by the damage taken by the target." + }, + "buzzyBuzz": { + "name": "Buzzy Buzz", + "effect": "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis." + }, + "sizzlySlide": { + "name": "Sizzly Slide", + "effect": "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn." + }, + "glitzyGlow": { + "name": "Glitzy Glow", + "effect": "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves." + }, + "baddyBad": { + "name": "Baddy Bad", + "effect": "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves." + }, + "sappySeed": { + "name": "Sappy Seed", + "effect": "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn." + }, + "freezyFrost": { + "name": "Freezy Frost", + "effect": "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle." + }, + "sparklySwirl": { + "name": "Sparkly Swirl", + "effect": "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party." + }, + "veeveeVolley": { + "name": "Veevee Volley", + "effect": "The more Eevee loves its Trainer, the greater the move's power. It never misses." + }, + "doubleIronBash": { + "name": "Double Iron Bash", + "effect": "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch." + }, + "maxGuard": { + "name": "Max Guard", + "effect": "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." + }, + "dynamaxCannon": { + "name": "Dynamax Cannon", + "effect": "The user unleashes a strong beam from its core. Deals up to twice the damage if the target is overly leveled." + }, + "snipeShot": { + "name": "Snipe Shot", + "effect": "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target." + }, + "jawLock": { + "name": "Jaw Lock", + "effect": "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field." + }, + "stuffCheeks": { + "name": "Stuff Cheeks", + "effect": "The user eats its held Berry, then sharply raises its Defense stat." + }, + "noRetreat": { + "name": "No Retreat", + "effect": "This move raises all the user's stats but prevents the user from switching out or fleeing." + }, + "tarShot": { + "name": "Tar Shot", + "effect": "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves." + }, + "magicPowder": { + "name": "Magic Powder", + "effect": "The user scatters a cloud of magic powder that changes the target to Psychic type." + }, + "dragonDarts": { + "name": "Dragon Darts", + "effect": "The user attacks twice using Dreepy. If there are two targets, this move hits each target once." + }, + "teatime": { + "name": "Teatime", + "effect": "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry." + }, + "octolock": { + "name": "Octolock", + "effect": "The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn." + }, + "boltBeak": { + "name": "Bolt Beak", + "effect": "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled." + }, + "fishiousRend": { + "name": "Fishious Rend", + "effect": "The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled." + }, + "courtChange": { + "name": "Court Change", + "effect": "With its mysterious power, the user swaps the effects on either side of the field." + }, + "maxFlare": { + "name": "Max Flare", + "effect": "This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns." + }, + "maxFlutterby": { + "name": "Max Flutterby", + "effect": "This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat." + }, + "maxLightning": { + "name": "Max Lightning", + "effect": "This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns." + }, + "maxStrike": { + "name": "Max Strike", + "effect": "This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat." + }, + "maxKnuckle": { + "name": "Max Knuckle", + "effect": "This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats." + }, + "maxPhantasm": { + "name": "Max Phantasm", + "effect": "This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat." + }, + "maxHailstorm": { + "name": "Max Hailstorm", + "effect": "This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns." + }, + "maxOoze": { + "name": "Max Ooze", + "effect": "This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats." + }, + "maxGeyser": { + "name": "Max Geyser", + "effect": "This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns." + }, + "maxAirstream": { + "name": "Max Airstream", + "effect": "This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats." + }, + "maxStarfall": { + "name": "Max Starfall", + "effect": "This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns." + }, + "maxWyrmwind": { + "name": "Max Wyrmwind", + "effect": "This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat." + }, + "maxMindstorm": { + "name": "Max Mindstorm", + "effect": "This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns." + }, + "maxRockfall": { + "name": "Max Rockfall", + "effect": "This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns." + }, + "maxQuake": { + "name": "Max Quake", + "effect": "This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats." + }, + "maxDarkness": { + "name": "Max Darkness", + "effect": "This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat." + }, + "maxOvergrowth": { + "name": "Max Overgrowth", + "effect": "This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns." + }, + "maxSteelspike": { + "name": "Max Steelspike", + "effect": "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats." + }, + "clangorousSoul": { + "name": "Clangorous Soul", + "effect": "The user raises all its stats by using some of its HP." + }, + "bodyPress": { + "name": "Body Press", + "effect": "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target." + }, + "decorate": { + "name": "Decorate", + "effect": "The user sharply raises the target's Attack and Sp. Atk stats by decorating the target." + }, + "drumBeating": { + "name": "Drum Beating", + "effect": "The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat." + }, + "snapTrap": { + "name": "Snap Trap", + "effect": "The user snares the target in a snap trap for four to five turns." + }, + "pyroBall": { + "name": "Pyro Ball", + "effect": "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn." + }, + "behemothBlade": { + "name": "Behemoth Blade", + "effect": "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack." + }, + "behemothBash": { + "name": "Behemoth Bash", + "effect": "The user's body becomes a firm shield and slams into the target fiercely." + }, + "auraWheel": { + "name": "Aura Wheel", + "effect": "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form." + }, + "breakingSwipe": { + "name": "Breaking Swipe", + "effect": "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats." + }, + "branchPoke": { + "name": "Branch Poke", + "effect": "The user attacks the target by poking it with a sharply pointed branch." + }, + "overdrive": { + "name": "Overdrive", + "effect": "The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration." + }, + "appleAcid": { + "name": "Apple Acid", + "effect": "The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat." + }, + "gravApple": { + "name": "Grav Apple", + "effect": "The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat." + }, + "spiritBreak": { + "name": "Spirit Break", + "effect": "The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat." + }, + "strangeSteam": { + "name": "Strange Steam", + "effect": "The user attacks the target by emitting steam. This may also confuse the target." + }, + "lifeDew": { + "name": "Life Dew", + "effect": "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle." + }, + "obstruct": { + "name": "Obstruct", + "effect": "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat." + }, + "falseSurrender": { + "name": "False Surrender", + "effect": "The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses." + }, + "meteorAssault": { + "name": "Meteor Assault", + "effect": "The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger." + }, + "eternabeam": { + "name": "Eternabeam", + "effect": "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn." + }, + "steelBeam": { + "name": "Steel Beam", + "effect": "The user fires a beam of steel that it collected from its entire body. This also damages the user." + }, + "expandingForce": { + "name": "Expanding Force", + "effect": "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain." + }, + "steelRoller": { + "name": "Steel Roller", + "effect": "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain." + }, + "scaleShot": { + "name": "Scale Shot", + "effect": "The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat." + }, + "meteorBeam": { + "name": "Meteor Beam", + "effect": "In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn." + }, + "shellSideArm": { + "name": "Shell Side Arm", + "effect": "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target." + }, + "mistyExplosion": { + "name": "Misty Explosion", + "effect": "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain." + }, + "grassyGlide": { + "name": "Grassy Glide", + "effect": "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain." + }, + "risingVoltage": { + "name": "Rising Voltage", + "effect": "The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain." + }, + "terrainPulse": { + "name": "Terrain Pulse", + "effect": "The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used." + }, + "skitterSmack": { + "name": "Skitter Smack", + "effect": "The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat." + }, + "burningJealousy": { + "name": "Burning Jealousy", + "effect": "The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn." + }, + "lashOut": { + "name": "Lash Out", + "effect": "The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled." + }, + "poltergeist": { + "name": "Poltergeist", + "effect": "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item." + }, + "corrosiveGas": { + "name": "Corrosive Gas", + "effect": "The user surrounds everything around it with highly acidic gas and melts away items they hold." + }, + "coaching": { + "name": "Coaching", + "effect": "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats." + }, + "flipTurn": { + "name": "Flip Turn", + "effect": "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." + }, + "tripleAxel": { + "name": "Triple Axel", + "effect": "A consecutive three-kick attack that becomes more powerful with each successful hit." + }, + "dualWingbeat": { + "name": "Dual Wingbeat", + "effect": "The user slams the target with its wings. The target is hit twice in a row." + }, + "scorchingSands": { + "name": "Scorching Sands", + "effect": "The user throws scorching sand at the target to attack. This may also leave the target with a burn." + }, + "jungleHealing": { + "name": "Jungle Healing", + "effect": "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle." + }, + "wickedBlow": { + "name": "Wicked Blow", + "effect": "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit." + }, + "surgingStrikes": { + "name": "Surging Strikes", + "effect": "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit." + }, + "thunderCage": { + "name": "Thunder Cage", + "effect": "The user traps the target in a cage of sparking electricity for four to five turns." + }, + "dragonEnergy": { + "name": "Dragon Energy", + "effect": "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power." + }, + "freezingGlare": { + "name": "Freezing Glare", + "effect": "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen." + }, + "fieryWrath": { + "name": "Fiery Wrath", + "effect": "The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch." + }, + "thunderousKick": { + "name": "Thunderous Kick", + "effect": "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat." + }, + "glacialLance": { + "name": "Glacial Lance", + "effect": "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon." + }, + "astralBarrage": { + "name": "Astral Barrage", + "effect": "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon." + }, + "eerieSpell": { + "name": "Eerie Spell", + "effect": "The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move." + }, + "direClaw": { + "name": "Dire Claw", + "effect": "The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep." + }, + "psyshieldBash": { + "name": "Psyshield Bash", + "effect": "Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat." + }, + "powerShift": { + "name": "Power Shift", + "effect": "The user swaps its Attack and Defense stats." + }, + "stoneAxe": { + "name": "Stone Axe", + "effect": "The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target." + }, + "springtideStorm": { + "name": "Springtide Storm", + "effect": "The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats." + }, + "mysticalPower": { + "name": "Mystical Power", + "effect": "The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat." + }, + "ragingFury": { + "name": "Raging Fury", + "effect": "The user rampages around spewing flames for two to three turns. The user then becomes confused." + }, + "waveCrash": { + "name": "Wave Crash", + "effect": "The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot." + }, + "chloroblast": { + "name": "Chloroblast", + "effect": "The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user." + }, + "mountainGale": { + "name": "Mountain Gale", + "effect": "The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch." + }, + "victoryDance": { + "name": "Victory Dance", + "effect": "The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats." + }, + "headlongRush": { + "name": "Headlong Rush", + "effect": "The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats." + }, + "barbBarrage": { + "name": "Barb Barrage", + "effect": "The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned." + }, + "esperWing": { + "name": "Esper Wing", + "effect": "The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit." + }, + "bitterMalice": { + "name": "Bitter Malice", + "effect": "The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat." + }, + "shelter": { + "name": "Shelter", + "effect": "The user makes its skin as hard as an iron shield, sharply boosting its Defense stat." + }, + "tripleArrows": { + "name": "Triple Arrows", + "effect": "The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch." + }, + "infernalParade": { + "name": "Infernal Parade", + "effect": "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition." + }, + "ceaselessEdge": { + "name": "Ceaseless Edge", + "effect": "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes." + }, + "bleakwindStorm": { + "name": "Bleakwind Storm", + "effect": "The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon." + }, + "wildboltStorm": { + "name": "Wildbolt Storm", + "effect": "The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis." + }, + "sandsearStorm": { + "name": "Sandsear Storm", + "effect": "The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn." + }, + "lunarBlessing": { + "name": "Lunar Blessing", + "effect": "The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle." + }, + "takeHeart": { + "name": "Take Heart", + "effect": "The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats." + }, + "gMaxWildfire": { + "name": "G-Max Wildfire", + "effect": "A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns." + }, + "gMaxBefuddle": { + "name": "G-Max Befuddle", + "effect": "A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents." + }, + "gMaxVoltCrash": { + "name": "G-Max Volt Crash", + "effect": "An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents." + }, + "gMaxGoldRush": { + "name": "G-Max Gold Rush", + "effect": "A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money." + }, + "gMaxChiStrike": { + "name": "G-Max Chi Strike", + "effect": "A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits." + }, + "gMaxTerror": { + "name": "G-Max Terror", + "effect": "A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping." + }, + "gMaxResonance": { + "name": "G-Max Resonance", + "effect": "An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns." + }, + "gMaxCuddle": { + "name": "G-Max Cuddle", + "effect": "A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents." + }, + "gMaxReplenish": { + "name": "G-Max Replenish", + "effect": "A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten." + }, + "gMaxMalodor": { + "name": "G-Max Malodor", + "effect": "A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents." + }, + "gMaxStonesurge": { + "name": "G-Max Stonesurge", + "effect": "A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field." + }, + "gMaxWindRage": { + "name": "G-Max Wind Rage", + "effect": "A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen." + }, + "gMaxStunShock": { + "name": "G-Max Stun Shock", + "effect": "An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents." + }, + "gMaxFinale": { + "name": "G-Max Finale", + "effect": "A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies." + }, + "gMaxDepletion": { + "name": "G-Max Depletion", + "effect": "A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used." + }, + "gMaxGravitas": { + "name": "G-Max Gravitas", + "effect": "A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns." + }, + "gMaxVolcalith": { + "name": "G-Max Volcalith", + "effect": "A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns." + }, + "gMaxSandblast": { + "name": "G-Max Sandblast", + "effect": "A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns." + }, + "gMaxSnooze": { + "name": "G-Max Snooze", + "effect": "A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn." + }, + "gMaxTartness": { + "name": "G-Max Tartness", + "effect": "A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness." + }, + "gMaxSweetness": { + "name": "G-Max Sweetness", + "effect": "A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies." + }, + "gMaxSmite": { + "name": "G-Max Smite", + "effect": "A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents." + }, + "gMaxSteelsurge": { + "name": "G-Max Steelsurge", + "effect": "A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field." + }, + "gMaxMeltdown": { + "name": "G-Max Meltdown", + "effect": "A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row." + }, + "gMaxFoamBurst": { + "name": "G-Max Foam Burst", + "effect": "A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents." + }, + "gMaxCentiferno": { + "name": "G-Max Centiferno", + "effect": "A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns." + }, + "gMaxVineLash": { + "name": "G-Max Vine Lash", + "effect": "A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns." + }, + "gMaxCannonade": { + "name": "G-Max Cannonade", + "effect": "A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns." + }, + "gMaxDrumSolo": { + "name": "G-Max Drum Solo", + "effect": "A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities." + }, + "gMaxFireball": { + "name": "G-Max Fireball", + "effect": "A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities." + }, + "gMaxHydrosnipe": { + "name": "G-Max Hydrosnipe", + "effect": "A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities." + }, + "gMaxOneBlow": { + "name": "G-Max One Blow", + "effect": "A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard." + }, + "gMaxRapidFlow": { + "name": "G-Max Rapid Flow", + "effect": "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard." + }, + "teraBlast": { + "name": "Tera Blast", + "effect": "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user." + }, + "silkTrap": { + "name": "Silk Trap", + "effect": "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact." + }, + "axeKick": { + "name": "Axe Kick", + "effect": "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead." + }, + "lastRespects": { + "name": "Last Respects", + "effect": "The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power." + }, + "luminaCrash": { + "name": "Lumina Crash", + "effect": "The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat." + }, + "orderUp": { + "name": "Order Up", + "effect": "The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form." + }, + "jetPunch": { + "name": "Jet Punch", + "effect": "The user summons a torrent around its fist and punches at blinding speed. This move always goes first." + }, + "spicyExtract": { + "name": "Spicy Extract", + "effect": "The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat." + }, + "spinOut": { + "name": "Spin Out", + "effect": "The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat." + }, + "populationBomb": { + "name": "Population Bomb", + "effect": "The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row." + }, + "iceSpinner": { + "name": "Ice Spinner", + "effect": "The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain." + }, + "glaiveRush": { + "name": "Glaive Rush", + "effect": "The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn." + }, + "revivalBlessing": { + "name": "Revival Blessing", + "effect": "The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP." + }, + "saltCure": { + "name": "Salt Cure", + "effect": "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move." + }, + "tripleDive": { + "name": "Triple Dive", + "effect": "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row." + }, + "mortalSpin": { + "name": "Mortal Spin", + "effect": "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon." + }, + "doodle": { + "name": "Doodle", + "effect": "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target." + }, + "filletAway": { + "name": "Fillet Away", + "effect": "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP." + }, + "kowtowCleave": { + "name": "Kowtow Cleave", + "effect": "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses." + }, + "flowerTrick": { + "name": "Flower Trick", + "effect": "The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit." + }, + "torchSong": { + "name": "Torch Song", + "effect": "The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat." + }, + "aquaStep": { + "name": "Aqua Step", + "effect": "The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat." + }, + "ragingBull": { + "name": "Raging Bull", + "effect": "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect." + }, + "makeItRain": { + "name": "Make It Rain", + "effect": "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle." + }, + "psyblade": { + "name": "Psyblade", + "effect": "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain." + }, + "hydroSteam": { + "name": "Hydro Steam", + "effect": "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent." + }, + "ruination": { + "name": "Ruination", + "effect": "The user summons a ruinous disaster. This cuts the target's HP in half." + }, + "collisionCourse": { + "name": "Collision Course", + "effect": "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit." + }, + "electroDrift": { + "name": "Electro Drift", + "effect": "The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit." + }, + "shedTail": { + "name": "Shed Tail", + "effect": "The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting." + }, + "chillyReception": { + "name": "Chilly Reception", + "effect": "The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns." + }, + "tidyUp": { + "name": "Tidy Up", + "effect": "The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats." + }, + "snowscape": { + "name": "Snowscape", + "effect": "The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types." + }, + "pounce": { + "name": "Pounce", + "effect": "The user attacks by pouncing on the target. This also lowers the target's Speed stat." + }, + "trailblaze": { + "name": "Trailblaze", + "effect": "The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat." + }, + "chillingWater": { + "name": "Chilling Water", + "effect": "The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat." + }, + "hyperDrill": { + "name": "Hyper Drill", + "effect": "The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect." + }, + "twinBeam": { + "name": "Twin Beam", + "effect": "The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row." + }, + "rageFist": { + "name": "Rage Fist", + "effect": "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power." + }, + "armorCannon": { + "name": "Armor Cannon", + "effect": "The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats." + }, + "bitterBlade": { + "name": "Bitter Blade", + "effect": "The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target." + }, + "doubleShock": { + "name": "Double Shock", + "effect": "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type." + }, + "gigatonHammer": { + "name": "Gigaton Hammer", + "effect": "The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row." + }, + "comeuppance": { + "name": "Comeuppance", + "effect": "The user retaliates with much greater force against the opponent that last inflicted damage on it." + }, + "aquaCutter": { + "name": "Aqua Cutter", + "effect": "The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit." + }, + "blazingTorque": { + "name": "Blazing Torque", + "effect": "The user revs their blazing engine into the target. This may also leave the target with a burn." + }, + "wickedTorque": { + "name": "Wicked Torque", + "effect": "The user revs their engine into the target with malicious intent. This may put the target to sleep." + }, + "noxiousTorque": { + "name": "Noxious Torque", + "effect": "The user revs their poisonous engine into the target. This may also poison the target." + }, + "combatTorque": { + "name": "Combat Torque", + "effect": "The user revs their engine forcefully into the target. This may also leave the target with paralysis." + }, + "magicalTorque": { + "name": "Magical Torque", + "effect": "The user revs their fae-like engine into the target. This may also confuse the target." + }, + "bloodMoon": { + "name": "Blood Moon", + "effect": "The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row." + }, + "matchaGotcha": { + "name": "Matcha Gotcha", + "effect": "The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn." + }, + "syrupBomb": { + "name": "Syrup Bomb", + "effect": "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns." + }, + "ivyCudgel": { + "name": "Ivy Cudgel", + "effect": "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit." + }, + "electroShot": { + "name": "Electro Shot", + "effect": "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain." + }, + "teraStarstorm": { + "name": "Tera Starstorm", + "effect": "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon." + }, + "fickleBeam": { + "name": "Fickle Beam", + "effect": "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power." + }, + "burningBulwark": { + "name": "Burning Bulwark", + "effect": "The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it." + }, + "thunderclap": { + "name": "Thunderclap", + "effect": "This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack." + }, + "mightyCleave": { + "name": "Mighty Cleave", + "effect": "The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself." + }, + "tachyonCutter": { + "name": "Tachyon Cutter", + "effect": "The user attacks by launching particle blades at the target twice in a row. This attack never misses." + }, + "hardPress": { + "name": "Hard Press", + "effect": "The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power." + }, + "dragonCheer": { + "name": "Dragon Cheer", + "effect": "The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more." + }, + "alluringVoice": { + "name": "Alluring Voice", + "effect": "The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn." + }, + "temperFlare": { + "name": "Temper Flare", + "effect": "Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed." + }, + "supercellSlam": { + "name": "Supercell Slam", + "effect": "The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead." + }, + "psychicNoise": { + "name": "Psychic Noise", + "effect": "The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items." + }, + "upperHand": { + "name": "Upper Hand", + "effect": "The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move." + }, + "malignantChain": { + "name": "Malignant Chain", + "effect": "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned." + } +} \ No newline at end of file diff --git a/src/locales/en/move.ts b/src/locales/en/move.ts deleted file mode 100644 index cec7c93ede5..00000000000 --- a/src/locales/en/move.ts +++ /dev/null @@ -1,3812 +0,0 @@ -import { MoveTranslationEntries } from "#app/interfaces/locales"; - -export const move: MoveTranslationEntries = { - "pound": { - name: "Pound", - effect: "The target is physically pounded with a long tail, a foreleg, or the like." - }, - "karateChop": { - name: "Karate Chop", - effect: "The target is attacked with a sharp chop. Critical hits land more easily." - }, - "doubleSlap": { - name: "Double Slap", - effect: "The target is slapped repeatedly, back and forth, two to five times in a row." - }, - "cometPunch": { - name: "Comet Punch", - effect: "The target is hit with a flurry of punches that strike two to five times in a row." - }, - "megaPunch": { - name: "Mega Punch", - effect: "The target is slugged by a punch thrown with muscle-packed power." - }, - "payDay": { - name: "Pay Day", - effect: "Numerous coins are hurled at the target to inflict damage. Money is earned after the battle." - }, - "firePunch": { - name: "Fire Punch", - effect: "The target is punched with a fiery fist. This may also leave the target with a burn." - }, - "icePunch": { - name: "Ice Punch", - effect: "The target is punched with an icy fist. This may also leave the target frozen." - }, - "thunderPunch": { - name: "Thunder Punch", - effect: "The target is punched with an electrified fist. This may also leave the target with paralysis." - }, - "scratch": { - name: "Scratch", - effect: "Hard, pointed, sharp claws rake the target to inflict damage." - }, - "viseGrip": { - name: "Vise Grip", - effect: "The target is gripped and squeezed from both sides to inflict damage." - }, - "guillotine": { - name: "Guillotine", - effect: "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits." - }, - "razorWind": { - name: "Razor Wind", - effect: "In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." - }, - "swordsDance": { - name: "Swords Dance", - effect: "A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat." - }, - "cut": { - name: "Cut", - effect: "The target is cut with a scythe or claw." - }, - "gust": { - name: "Gust", - effect: "A gust of wind is whipped up by wings and launched at the target to inflict damage." - }, - "wingAttack": { - name: "Wing Attack", - effect: "The target is struck with large, imposing wings spread wide to inflict damage." - }, - "whirlwind": { - name: "Whirlwind", - effect: "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." - }, - "fly": { - name: "Fly", - effect: "The user flies up into the sky and then strikes its target on the next turn." - }, - "bind": { - name: "Bind", - effect: "Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns." - }, - "slam": { - name: "Slam", - effect: "The target is slammed with a long tail, vines, or the like to inflict damage." - }, - "vineWhip": { - name: "Vine Whip", - effect: "The target is struck with slender, whiplike vines to inflict damage." - }, - "stomp": { - name: "Stomp", - effect: "The target is stomped with a big foot. This may also make the target flinch." - }, - "doubleKick": { - name: "Double Kick", - effect: "The target is quickly kicked twice in succession using both feet." - }, - "megaKick": { - name: "Mega Kick", - effect: "The target is attacked by a kick launched with muscle-packed power." - }, - "jumpKick": { - name: "Jump Kick", - effect: "The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself." - }, - "rollingKick": { - name: "Rolling Kick", - effect: "The user lashes out with a quick, spinning kick. This may also make the target flinch." - }, - "sandAttack": { - name: "Sand Attack", - effect: "Sand is hurled in the target's face, reducing the target's accuracy." - }, - "headbutt": { - name: "Headbutt", - effect: "The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch." - }, - "hornAttack": { - name: "Horn Attack", - effect: "The target is jabbed with a sharply pointed horn to inflict damage." - }, - "furyAttack": { - name: "Fury Attack", - effect: "The target is jabbed repeatedly with a horn or beak two to five times in a row." - }, - "hornDrill": { - name: "Horn Drill", - effect: "The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits." - }, - "tackle": { - name: "Tackle", - effect: "A physical attack in which the user charges and slams into the target with its whole body." - }, - "bodySlam": { - name: "Body Slam", - effect: "The user drops onto the target with its full body weight. This may also leave the target with paralysis." - }, - "wrap": { - name: "Wrap", - effect: "A long body, vines, or the like are used to wrap and squeeze the target for four to five turns." - }, - "takeDown": { - name: "Take Down", - effect: "A reckless, full-body charge attack for slamming into the target. This also damages the user a little." - }, - "thrash": { - name: "Thrash", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." - }, - "doubleEdge": { - name: "Double-Edge", - effect: "A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot." - }, - "tailWhip": { - name: "Tail Whip", - effect: "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats." - }, - "poisonSting": { - name: "Poison Sting", - effect: "The user stabs the target with a poisonous stinger. This may also poison the target." - }, - "twineedle": { - name: "Twineedle", - effect: "The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target." - }, - "pinMissile": { - name: "Pin Missile", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." - }, - "leer": { - name: "Leer", - effect: "The user gives opposing Pokémon an intimidating leer that lowers the Defense stat." - }, - "bite": { - name: "Bite", - effect: "The target is bitten with viciously sharp fangs. This may also make the target flinch." - }, - "growl": { - name: "Growl", - effect: "The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats." - }, - "roar": { - name: "Roar", - effect: "The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." - }, - "sing": { - name: "Sing", - effect: "A soothing lullaby is sung in a calming voice that puts the target into a deep slumber." - }, - "supersonic": { - name: "Supersonic", - effect: "The user generates odd sound waves from its body that confuse the target." - }, - "sonicBoom": { - name: "Sonic Boom", - effect: "The target is hit with a destructive shock wave that always inflicts 20 HP damage." - }, - "disable": { - name: "Disable", - effect: "For four turns, this move prevents the target from using the move it last used." - }, - "acid": { - name: "Acid", - effect: "Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats." - }, - "ember": { - name: "Ember", - effect: "The target is attacked with small flames. This may also leave the target with a burn." - }, - "flamethrower": { - name: "Flamethrower", - effect: "The target is scorched with an intense blast of fire. This may also leave the target with a burn." - }, - "mist": { - name: "Mist", - effect: "The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns." - }, - "waterGun": { - name: "Water Gun", - effect: "The target is blasted with a forceful shot of water." - }, - "hydroPump": { - name: "Hydro Pump", - effect: "The target is blasted by a huge volume of water launched under great pressure." - }, - "surf": { - name: "Surf", - effect: "The user attacks everything around it by swamping its surroundings with a giant wave." - }, - "iceBeam": { - name: "Ice Beam", - effect: "The target is struck with an icy-cold beam of energy. This may also leave the target frozen." - }, - "blizzard": { - name: "Blizzard", - effect: "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen." - }, - "psybeam": { - name: "Psybeam", - effect: "The target is attacked with a peculiar ray. This may also leave the target confused." - }, - "bubbleBeam": { - name: "Bubble Beam", - effect: "A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat." - }, - "auroraBeam": { - name: "Aurora Beam", - effect: "The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat." - }, - "hyperBeam": { - name: "Hyper Beam", - effect: "The target is attacked with a powerful beam. The user can't move on the next turn." - }, - "peck": { - name: "Peck", - effect: "The target is jabbed with a sharply pointed beak or horn." - }, - "drillPeck": { - name: "Drill Peck", - effect: "A corkscrewing attack that strikes the target with a sharp beak acting as a drill." - }, - "submission": { - name: "Submission", - effect: "The user grabs the target and recklessly dives for the ground. This also damages the user a little." - }, - "lowKick": { - name: "Low Kick", - effect: "A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power." - }, - "counter": { - name: "Counter", - effect: "A retaliation move that counters any physical attack, inflicting double the damage taken." - }, - "seismicToss": { - name: "Seismic Toss", - effect: "The target is thrown using the power of gravity. It inflicts damage equal to the user's level." - }, - "strength": { - name: "Strength", - effect: "The target is slugged with a punch thrown at maximum power." - }, - "absorb": { - name: "Absorb", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." - }, - "megaDrain": { - name: "Mega Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." - }, - "leechSeed": { - name: "Leech Seed", - effect: "A seed is planted on the target. It steals some HP from the target every turn." - }, - "growth": { - name: "Growth", - effect: "The user's body grows all at once, raising the Attack and Sp. Atk stats." - }, - "razorLeaf": { - name: "Razor Leaf", - effect: "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily." - }, - "solarBeam": { - name: "Solar Beam", - effect: "In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn." - }, - "poisonPowder": { - name: "Poison Powder", - effect: "The user scatters a cloud of poisonous dust that poisons the target." - }, - "stunSpore": { - name: "Stun Spore", - effect: "The user scatters a cloud of numbing powder that paralyzes the target." - }, - "sleepPowder": { - name: "Sleep Powder", - effect: "The user scatters a big cloud of sleep-inducing dust around the target." - }, - "petalDance": { - name: "Petal Dance", - effect: "The user attacks the target by scattering petals for two to three turns. The user then becomes confused." - }, - "stringShot": { - name: "String Shot", - effect: "Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat." - }, - "dragonRage": { - name: "Dragon Rage", - effect: "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage." - }, - "fireSpin": { - name: "Fire Spin", - effect: "The target becomes trapped within a fierce vortex of fire that rages for four to five turns." - }, - "thunderShock": { - name: "Thunder Shock", - effect: "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis." - }, - "thunderbolt": { - name: "Thunderbolt", - effect: "A strong electric blast crashes down on the target. This may also leave the target with paralysis." - }, - "thunderWave": { - name: "Thunder Wave", - effect: "The user launches a weak jolt of electricity that paralyzes the target." - }, - "thunder": { - name: "Thunder", - effect: "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis." - }, - "rockThrow": { - name: "Rock Throw", - effect: "The user picks up and throws a small rock at the target to attack." - }, - "earthquake": { - name: "Earthquake", - effect: "The user sets off an earthquake that strikes every Pokémon around it." - }, - "fissure": { - name: "Fissure", - effect: "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits." - }, - "dig": { - name: "Dig", - effect: "The user burrows into the ground, then attacks on the next turn." - }, - "toxic": { - name: "Toxic", - effect: "A move that leaves the target badly poisoned. Its poison damage worsens every turn." - }, - "confusion": { - name: "Confusion", - effect: "The target is hit by a weak telekinetic force. This may also confuse the target." - }, - "psychic": { - name: "Psychic", - effect: "The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat." - }, - "hypnosis": { - name: "Hypnosis", - effect: "The user employs hypnotic suggestion to make the target fall into a deep sleep." - }, - "meditate": { - name: "Meditate", - effect: "The user meditates to awaken the power deep within its body and raise its Attack stat." - }, - "agility": { - name: "Agility", - effect: "The user relaxes and lightens its body to move faster. This sharply raises the Speed stat." - }, - "quickAttack": { - name: "Quick Attack", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." - }, - "rage": { - name: "Rage", - effect: "As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle." - }, - "teleport": { - name: "Teleport", - effect: "The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees." - }, - "nightShade": { - name: "Night Shade", - effect: "The user makes the target see a frightening mirage. It inflicts damage equal to the user's level." - }, - "mimic": { - name: "Mimic", - effect: "The user copies the target's last move. The move can be used during battle until the Pokémon is switched out." - }, - "screech": { - name: "Screech", - effect: "An earsplitting screech harshly lowers the target's Defense stat." - }, - "doubleTeam": { - name: "Double Team", - effect: "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness." - }, - "recover": { - name: "Recover", - effect: "Restoring its own cells, the user restores its own HP by half of its max HP." - }, - "harden": { - name: "Harden", - effect: "The user stiffens all the muscles in its body to raise its Defense stat." - }, - "minimize": { - name: "Minimize", - effect: "The user compresses its body to make itself look smaller, which sharply raises its evasiveness." - }, - "smokescreen": { - name: "Smokescreen", - effect: "The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy." - }, - "confuseRay": { - name: "Confuse Ray", - effect: "The target is exposed to a sinister ray that triggers confusion." - }, - "withdraw": { - name: "Withdraw", - effect: "The user withdraws its body into its hard shell, raising its Defense stat." - }, - "defenseCurl": { - name: "Defense Curl", - effect: "The user curls up to conceal weak spots and raise its Defense stat." - }, - "barrier": { - name: "Barrier", - effect: "The user throws up a sturdy wall that sharply raises its Defense stat." - }, - "lightScreen": { - name: "Light Screen", - effect: "A wondrous wall of light is put up to reduce damage from special attacks for five turns." - }, - "haze": { - name: "Haze", - effect: "The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle." - }, - "reflect": { - name: "Reflect", - effect: "A wondrous wall of light is put up to reduce damage from physical attacks for five turns." - }, - "focusEnergy": { - name: "Focus Energy", - effect: "The user takes a deep breath and focuses so that critical hits land more easily." - }, - "bide": { - name: "Bide", - effect: "The user endures attacks for two turns, then strikes back to cause double the damage taken." - }, - "metronome": { - name: "Metronome", - effect: "The user waggles a finger and stimulates its brain into randomly using nearly any move." - }, - "mirrorMove": { - name: "Mirror Move", - effect: "The user counters the target by mimicking the target's last move." - }, - "selfDestruct": { - name: "Self-Destruct", - effect: "The user attacks everything around it by causing an explosion. The user faints upon using this move." - }, - "eggBomb": { - name: "Egg Bomb", - effect: "A large egg is hurled at the target with maximum force to inflict damage." - }, - "lick": { - name: "Lick", - effect: "The target is licked with a long tongue, causing damage. This may also leave the target with paralysis." - }, - "smog": { - name: "Smog", - effect: "The target is attacked with a discharge of filthy gases. This may also poison the target." - }, - "sludge": { - name: "Sludge", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." - }, - "boneClub": { - name: "Bone Club", - effect: "The user clubs the target with a bone. This may also make the target flinch." - }, - "fireBlast": { - name: "Fire Blast", - effect: "The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn." - }, - "waterfall": { - name: "Waterfall", - effect: "The user charges at the target and may make it flinch." - }, - "clamp": { - name: "Clamp", - effect: "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." - }, - "swift": { - name: "Swift", - effect: "Star-shaped rays are shot at opposing Pokémon. This attack never misses." - }, - "skullBash": { - name: "Skull Bash", - effect: "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn." - }, - "spikeCannon": { - name: "Spike Cannon", - effect: "Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row." - }, - "constrict": { - name: "Constrict", - effect: "The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat." - }, - "amnesia": { - name: "Amnesia", - effect: "The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat." - }, - "kinesis": { - name: "Kinesis", - effect: "The user distracts the target by bending a spoon. This lowers the target's accuracy." - }, - "softBoiled": { - name: "Soft-Boiled", - effect: "The user restores its own HP by up to half of its max HP." - }, - "highJumpKick": { - name: "High Jump Kick", - effect: "The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead." - }, - "glare": { - name: "Glare", - effect: "The user intimidates the target with the pattern on its belly to cause paralysis." - }, - "dreamEater": { - name: "Dream Eater", - effect: "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target." - }, - "poisonGas": { - name: "Poison Gas", - effect: "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits." - }, - "barrage": { - name: "Barrage", - effect: "Round objects are hurled at the target to strike two to five times in a row." - }, - "leechLife": { - name: "Leech Life", - effect: "The user drains the target's blood. The user's HP is restored by half the damage taken by the target." - }, - "lovelyKiss": { - name: "Lovely Kiss", - effect: "With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep." - }, - "skyAttack": { - name: "Sky Attack", - effect: "A second-turn attack move where critical hits land more easily. This may also make the target flinch." - }, - "transform": { - name: "Transform", - effect: "The user transforms into a copy of the target right down to having the same move set." - }, - "bubble": { - name: "Bubble", - effect: "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat." - }, - "dizzyPunch": { - name: "Dizzy Punch", - effect: "The target is hit with rhythmically launched punches. This may also leave the target confused." - }, - "spore": { - name: "Spore", - effect: "The user scatters bursts of spores that induce sleep." - }, - "flash": { - name: "Flash", - effect: "The user flashes a bright light that cuts the target's accuracy." - }, - "psywave": { - name: "Psywave", - effect: "The target is attacked with an odd psychic wave. The attack varies in intensity." - }, - "splash": { - name: "Splash", - effect: "The user just flops and splashes around to no effect at all..." - }, - "acidArmor": { - name: "Acid Armor", - effect: "The user alters its cellular structure to liquefy itself, sharply raising its Defense stat." - }, - "crabhammer": { - name: "Crabhammer", - effect: "The target is hammered with a large pincer. Critical hits land more easily." - }, - "explosion": { - name: "Explosion", - effect: "The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move." - }, - "furySwipes": { - name: "Fury Swipes", - effect: "The target is raked with sharp claws or scythes quickly two to five times in a row." - }, - "bonemerang": { - name: "Bonemerang", - effect: "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going." - }, - "rest": { - name: "Rest", - effect: "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions." - }, - "rockSlide": { - name: "Rock Slide", - effect: "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch." - }, - "hyperFang": { - name: "Hyper Fang", - effect: "The user bites hard on the target with its sharp front fangs. This may also make the target flinch." - }, - "sharpen": { - name: "Sharpen", - effect: "The user makes its edges more jagged, which raises its Attack stat." - }, - "conversion": { - name: "Conversion", - effect: "The user changes its type to become the same type as the move at the top of the list of moves it knows." - }, - "triAttack": { - name: "Tri Attack", - effect: "The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target." - }, - "superFang": { - name: "Super Fang", - effect: "The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half." - }, - "slash": { - name: "Slash", - effect: "The target is attacked with a slash of claws or blades. Critical hits land more easily." - }, - "substitute": { - name: "Substitute", - effect: "The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy." - }, - "struggle": { - name: "Struggle", - effect: "This attack is used in desperation only if the user has no PP. It also damages the user a little." - }, - "sketch": { - name: "Sketch", - effect: "It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears." - }, - "tripleKick": { - name: "Triple Kick", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." - }, - "thief": { - name: "Thief", - effect: "The user attacks and has a 30% chance to steal the target's held item simultaneously." - }, - "spiderWeb": { - name: "Spider Web", - effect: "The user ensnares the target with thin, gooey silk so it can't flee from battle." - }, - "mindReader": { - name: "Mind Reader", - effect: "The user senses the target's movements with its mind to ensure its next attack does not miss the target." - }, - "nightmare": { - name: "Nightmare", - effect: "A sleeping target sees a nightmare that inflicts some damage every turn." - }, - "flameWheel": { - name: "Flame Wheel", - effect: "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn." - }, - "snore": { - name: "Snore", - effect: "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch." - }, - "curse": { - name: "Curse", - effect: "A move that works differently for the Ghost type than for all other types." - }, - "flail": { - name: "Flail", - effect: "The user flails about aimlessly to attack. The less HP the user has, the greater the move's power." - }, - "conversion2": { - name: "Conversion 2", - effect: "The user changes its type to make itself resistant to the type of the attack the target used last." - }, - "aeroblast": { - name: "Aeroblast", - effect: "A vortex of air is shot at the target to inflict damage. Critical hits land more easily." - }, - "cottonSpore": { - name: "Cotton Spore", - effect: "The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats." - }, - "reversal": { - name: "Reversal", - effect: "An all-out attack that becomes more powerful the less HP the user has." - }, - "spite": { - name: "Spite", - effect: "The user unleashes its grudge on the move last used by the target by cutting 4 PP from it." - }, - "powderSnow": { - name: "Powder Snow", - effect: "The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon." - }, - "protect": { - name: "Protect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." - }, - "machPunch": { - name: "Mach Punch", - effect: "The user throws a punch at blinding speed. This move always goes first." - }, - "scaryFace": { - name: "Scary Face", - effect: "The user frightens the target with a scary face to harshly lower its Speed stat." - }, - "feintAttack": { - name: "Feint Attack", - effect: "The user approaches the target disarmingly, then throws a sucker punch. This attack never misses." - }, - "sweetKiss": { - name: "Sweet Kiss", - effect: "The user kisses the target with a sweet, angelic cuteness that causes confusion." - }, - "bellyDrum": { - name: "Belly Drum", - effect: "The user maximizes its Attack stat in exchange for HP equal to half its max HP." - }, - "sludgeBomb": { - name: "Sludge Bomb", - effect: "Unsanitary sludge is hurled at the target. This may also poison the target." - }, - "mudSlap": { - name: "Mud-Slap", - effect: "The user hurls mud in the target's face to inflict damage and lower its accuracy." - }, - "octazooka": { - name: "Octazooka", - effect: "The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy." - }, - "spikes": { - name: "Spikes", - effect: "The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle." - }, - "zapCannon": { - name: "Zap Cannon", - effect: "The user fires an electric blast like a cannon to inflict damage and cause paralysis." - }, - "foresight": { - name: "Foresight", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." - }, - "destinyBond": { - name: "Destiny Bond", - effect: "After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession." - }, - "perishSong": { - name: "Perish Song", - effect: "Any Pokémon that hears this song faints in three turns, unless it switches out of battle." - }, - "icyWind": { - name: "Icy Wind", - effect: "The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats." - }, - "detect": { - name: "Detect", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." - }, - "boneRush": { - name: "Bone Rush", - effect: "The user strikes the target with a hard bone two to five times in a row." - }, - "lockOn": { - name: "Lock-On", - effect: "The user takes sure aim at the target. This ensures the next attack does not miss the target." - }, - "outrage": { - name: "Outrage", - effect: "The user rampages and attacks for two to three turns. The user then becomes confused." - }, - "sandstorm": { - name: "Sandstorm", - effect: "A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types." - }, - "gigaDrain": { - name: "Giga Drain", - effect: "A nutrient-draining attack. The user's HP is restored by half the damage taken by the target." - }, - "endure": { - name: "Endure", - effect: "The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession." - }, - "charm": { - name: "Charm", - effect: "The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat." - }, - "rollout": { - name: "Rollout", - effect: "The user continually rolls into the target over five turns. It becomes more powerful each time it hits." - }, - "falseSwipe": { - name: "False Swipe", - effect: "A restrained attack that prevents the target from fainting. The target is left with at least 1 HP." - }, - "swagger": { - name: "Swagger", - effect: "The user enrages and confuses the target. However, this also sharply raises the target's Attack stat." - }, - "milkDrink": { - name: "Milk Drink", - effect: "The user restores its own HP by up to half of its max HP." - }, - "spark": { - name: "Spark", - effect: "The user throws an electrically charged tackle at the target. This may also leave the target with paralysis." - }, - "furyCutter": { - name: "Fury Cutter", - effect: "The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession." - }, - "steelWing": { - name: "Steel Wing", - effect: "The target is hit with wings of steel. This may also raise the user's Defense stat." - }, - "meanLook": { - name: "Mean Look", - effect: "The user pins the target with a dark, arresting look. The target becomes unable to flee." - }, - "attract": { - name: "Attract", - effect: "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack." - }, - "sleepTalk": { - name: "Sleep Talk", - effect: "While it is asleep, the user randomly uses one of the moves it knows." - }, - "healBell": { - name: "Heal Bell", - effect: "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon." - }, - "return": { - name: "Return", - effect: "This full-power attack grows more powerful the more the user likes its Trainer." - }, - "present": { - name: "Present", - effect: "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." - }, - "frustration": { - name: "Frustration", - effect: "This full-power attack grows more powerful the less the user likes its Trainer." - }, - "safeguard": { - name: "Safeguard", - effect: "The user creates a protective field that prevents status conditions for five turns." - }, - "painSplit": { - name: "Pain Split", - effect: "The user adds its HP to the target's HP, then equally shares the combined HP with the target." - }, - "sacredFire": { - name: "Sacred Fire", - effect: "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn." - }, - "magnitude": { - name: "Magnitude", - effect: "The user attacks everything around it with a ground-shaking quake. Its power varies." - }, - "dynamicPunch": { - name: "Dynamic Punch", - effect: "The user punches the target with full, concentrated power. This confuses the target if it hits." - }, - "megahorn": { - name: "Megahorn", - effect: "Using its tough and impressive horn, the user rams into the target with no letup." - }, - "dragonBreath": { - name: "Dragon Breath", - effect: "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis." - }, - "batonPass": { - name: "Baton Pass", - effect: "The user switches places with a party Pokémon in waiting and passes along any stat changes." - }, - "encore": { - name: "Encore", - effect: "The user compels the target to keep using the move it encored for three turns." - }, - "pursuit": { - name: "Pursuit", - effect: "The power of this attack move is doubled if it's used on a target that's switching out of battle." - }, - "rapidSpin": { - name: "Rapid Spin", - effect: "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat." - }, - "sweetScent": { - name: "Sweet Scent", - effect: "A sweet scent that harshly lowers opposing Pokémon's evasiveness." - }, - "ironTail": { - name: "Iron Tail", - effect: "The target is slammed with a steel-hard tail. This may also lower the target's Defense stat." - }, - "metalClaw": { - name: "Metal Claw", - effect: "The target is raked with steel claws. This may also raise the user's Attack stat." - }, - "vitalThrow": { - name: "Vital Throw", - effect: "The user attacks last. In return, this throw move never misses." - }, - "morningSun": { - name: "Morning Sun", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." - }, - "synthesis": { - name: "Synthesis", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." - }, - "moonlight": { - name: "Moonlight", - effect: "The user restores its own HP. The amount of HP regained varies with the weather." - }, - "hiddenPower": { - name: "Hidden Power", - effect: "A unique attack that varies in type depending on the Pokémon using it." - }, - "crossChop": { - name: "Cross Chop", - effect: "The user delivers a double chop with its forearms crossed. Critical hits land more easily." - }, - "twister": { - name: "Twister", - effect: "The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch." - }, - "rainDance": { - name: "Rain Dance", - effect: "The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves." - }, - "sunnyDay": { - name: "Sunny Day", - effect: "The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves." - }, - "crunch": { - name: "Crunch", - effect: "The user crunches up the target with sharp fangs. This may also lower the target's Defense stat." - }, - "mirrorCoat": { - name: "Mirror Coat", - effect: "A retaliation move that counters any special attack, inflicting double the damage taken." - }, - "psychUp": { - name: "Psych Up", - effect: "The user hypnotizes itself into copying any stat change made by the target." - }, - "extremeSpeed": { - name: "Extreme Speed", - effect: "The user charges the target at blinding speed. This move always goes first." - }, - "ancientPower": { - name: "Ancient Power", - effect: "The user attacks with a prehistoric power. This may also raise all the user's stats at once." - }, - "shadowBall": { - name: "Shadow Ball", - effect: "The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat." - }, - "futureSight": { - name: "Future Sight", - effect: "Two turns after this move is used, a hunk of psychic energy attacks the target." - }, - "rockSmash": { - name: "Rock Smash", - effect: "The user attacks with a punch. This may also lower the target's Defense stat." - }, - "whirlpool": { - name: "Whirlpool", - effect: "The user traps the target in a violent swirling whirlpool for four to five turns." - }, - "beatUp": { - name: "Beat Up", - effect: "The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks." - }, - "fakeOut": { - name: "Fake Out", - effect: "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle." - }, - "uproar": { - name: "Uproar", - effect: "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep." - }, - "stockpile": { - name: "Stockpile", - effect: "The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times." - }, - "spitUp": { - name: "Spit Up", - effect: "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power." - }, - "swallow": { - name: "Swallow", - effect: "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP." - }, - "heatWave": { - name: "Heat Wave", - effect: "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn." - }, - "hail": { - name: "Hail", - effect: "The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types." - }, - "torment": { - name: "Torment", - effect: "The user torments and enrages the target, making it incapable of using the same move twice in a row." - }, - "flatter": { - name: "Flatter", - effect: "Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat." - }, - "willOWisp": { - name: "Will-O-Wisp", - effect: "The user shoots a sinister flame at the target to inflict a burn." - }, - "memento": { - name: "Memento", - effect: "The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats." - }, - "facade": { - name: "Facade", - effect: "This attack move doubles its power if the user is poisoned, burned, or paralyzed." - }, - "focusPunch": { - name: "Focus Punch", - effect: "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used." - }, - "smellingSalts": { - name: "Smelling Salts", - effect: "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however." - }, - "followMe": { - name: "Follow Me", - effect: "The user draws attention to itself, making all targets take aim only at the user." - }, - "naturePower": { - name: "Nature Power", - effect: "This attack makes use of nature's power. Its effects vary depending on the user's environment." - }, - "charge": { - name: "Charge", - effect: "The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat." - }, - "taunt": { - name: "Taunt", - effect: "The target is taunted into a rage that allows it to use only attack moves for three turns." - }, - "helpingHand": { - name: "Helping Hand", - effect: "The user assists an ally by boosting the power of that ally's attack." - }, - "trick": { - name: "Trick", - effect: "The user catches the target off guard and swaps its held item with its own." - }, - "rolePlay": { - name: "Role Play", - effect: "The user mimics the target completely, copying the target's Ability." - }, - "wish": { - name: "Wish", - effect: "One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP." - }, - "assist": { - name: "Assist", - effect: "The user hurriedly and randomly uses a move among those known by ally Pokémon." - }, - "ingrain": { - name: "Ingrain", - effect: "The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out." - }, - "superpower": { - name: "Superpower", - effect: "The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats." - }, - "magicCoat": { - name: "Magic Coat", - effect: "Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves." - }, - "recycle": { - name: "Recycle", - effect: "The user recycles a held item that has been used in battle so it can be used again." - }, - "revenge": { - name: "Revenge", - effect: "This attack move's power is doubled if the user has been hurt by the opponent in the same turn." - }, - "brickBreak": { - name: "Brick Break", - effect: "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect." - }, - "yawn": { - name: "Yawn", - effect: "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." - }, - "knockOff": { - name: "Knock Off", - effect: "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item." - }, - "endeavor": { - name: "Endeavor", - effect: "This attack move cuts down the target's HP to equal the user's HP." - }, - "eruption": { - name: "Eruption", - effect: "The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power." - }, - "skillSwap": { - name: "Skill Swap", - effect: "The user employs its psychic power to exchange Abilities with the target." - }, - "imprison": { - name: "Imprison", - effect: "If opposing Pokémon know any move also known by the user, they are prevented from using it." - }, - "refresh": { - name: "Refresh", - effect: "The user rests to cure itself of poisoning, a burn, or paralysis." - }, - "grudge": { - name: "Grudge", - effect: "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out." - }, - "snatch": { - name: "Snatch", - effect: "The user steals the effects of any attempts to use a healing or stat-changing move." - }, - "secretPower": { - name: "Secret Power", - effect: "The additional effects of this attack depend upon where it was used." - }, - "dive": { - name: "Dive", - effect: "Diving on the first turn, the user floats up and attacks on the next turn." - }, - "armThrust": { - name: "Arm Thrust", - effect: "The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row." - }, - "camouflage": { - name: "Camouflage", - effect: "The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave." - }, - "tailGlow": { - name: "Tail Glow", - effect: "The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat." - }, - "lusterPurge": { - name: "Luster Purge", - effect: "The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat." - }, - "mistBall": { - name: "Mist Ball", - effect: "A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat." - }, - "featherDance": { - name: "Feather Dance", - effect: "The user covers the target's body with a mass of down that harshly lowers its Attack stat." - }, - "teeterDance": { - name: "Teeter Dance", - effect: "The user performs a wobbly dance that confuses the Pokémon around it." - }, - "blazeKick": { - name: "Blaze Kick", - effect: "The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn." - }, - "mudSport": { - name: "Mud Sport", - effect: "The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns." - }, - "iceBall": { - name: "Ice Ball", - effect: "The user attacks the target for five turns. The move's power increases each time it hits." - }, - "needleArm": { - name: "Needle Arm", - effect: "The user attacks by wildly swinging its thorny arms. This may also make the target flinch." - }, - "slackOff": { - name: "Slack Off", - effect: "The user slacks off, restoring its own HP by up to half of its max HP." - }, - "hyperVoice": { - name: "Hyper Voice", - effect: "The user lets loose a horribly echoing shout with the power to inflict damage." - }, - "poisonFang": { - name: "Poison Fang", - effect: "The user bites the target with toxic fangs. This may also leave the target badly poisoned." - }, - "crushClaw": { - name: "Crush Claw", - effect: "The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat." - }, - "blastBurn": { - name: "Blast Burn", - effect: "The target is razed by a fiery explosion. The user can't move on the next turn." - }, - "hydroCannon": { - name: "Hydro Cannon", - effect: "The target is hit with a watery blast. The user can't move on the next turn." - }, - "meteorMash": { - name: "Meteor Mash", - effect: "The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat." - }, - "astonish": { - name: "Astonish", - effect: "The user attacks the target while shouting in a startling fashion. This may also make the target flinch." - }, - "weatherBall": { - name: "Weather Ball", - effect: "This attack move varies in power and type depending on the weather." - }, - "aromatherapy": { - name: "Aromatherapy", - effect: "The user releases a soothing scent that heals all status conditions affecting the user's party." - }, - "fakeTears": { - name: "Fake Tears", - effect: "The user feigns crying to fluster the target, harshly lowering its Sp. Def stat." - }, - "airCutter": { - name: "Air Cutter", - effect: "The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily." - }, - "overheat": { - name: "Overheat", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." - }, - "odorSleuth": { - name: "Odor Sleuth", - effect: "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit." - }, - "rockTomb": { - name: "Rock Tomb", - effect: "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement." - }, - "silverWind": { - name: "Silver Wind", - effect: "The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats." - }, - "metalSound": { - name: "Metal Sound", - effect: "A horrible sound like scraping metal harshly lowers the target's Sp. Def stat." - }, - "grassWhistle": { - name: "Grass Whistle", - effect: "The user plays a pleasant melody that lulls the target into a deep sleep." - }, - "tickle": { - name: "Tickle", - effect: "The user tickles the target into laughing, reducing its Attack and Defense stats." - }, - "cosmicPower": { - name: "Cosmic Power", - effect: "The user absorbs a mystical power from space to raise its Defense and Sp. Def stats." - }, - "waterSpout": { - name: "Water Spout", - effect: "The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power." - }, - "signalBeam": { - name: "Signal Beam", - effect: "The user attacks with a sinister beam of light. This may also confuse the target." - }, - "shadowPunch": { - name: "Shadow Punch", - effect: "The user throws a punch from the shadows. This attack never misses." - }, - "extrasensory": { - name: "Extrasensory", - effect: "The user attacks with an odd, unseeable power. This may also make the target flinch." - }, - "skyUppercut": { - name: "Sky Uppercut", - effect: "The user attacks the target with an uppercut thrown skyward with force." - }, - "sandTomb": { - name: "Sand Tomb", - effect: "The user traps the target inside a harshly raging sandstorm for four to five turns." - }, - "sheerCold": { - name: "Sheer Cold", - effect: "The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types." - }, - "muddyWater": { - name: "Muddy Water", - effect: "The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy." - }, - "bulletSeed": { - name: "Bullet Seed", - effect: "The user forcefully shoots seeds at the target two to five times in a row." - }, - "aerialAce": { - name: "Aerial Ace", - effect: "The user confounds the target with speed, then slashes. This attack never misses." - }, - "icicleSpear": { - name: "Icicle Spear", - effect: "The user launches sharp icicles at the target two to five times in a row." - }, - "ironDefense": { - name: "Iron Defense", - effect: "The user hardens its body's surface like iron, sharply raising its Defense stat." - }, - "block": { - name: "Block", - effect: "The user blocks the target's way with arms spread wide to prevent escape." - }, - "howl": { - name: "Howl", - effect: "The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats." - }, - "dragonClaw": { - name: "Dragon Claw", - effect: "The user slashes the target with huge sharp claws." - }, - "frenzyPlant": { - name: "Frenzy Plant", - effect: "The user slams the target with the roots of an enormous tree. The user can't move on the next turn." - }, - "bulkUp": { - name: "Bulk Up", - effect: "The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats." - }, - "bounce": { - name: "Bounce", - effect: "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis." - }, - "mudShot": { - name: "Mud Shot", - effect: "The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat." - }, - "poisonTail": { - name: "Poison Tail", - effect: "The user hits the target with its tail. This may also poison the target. Critical hits land more easily." - }, - "covet": { - name: "Covet", - effect: "The user endearingly approaches the target, then has a 30% chance to steal the target's held item." - }, - "voltTackle": { - name: "Volt Tackle", - effect: "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis." - }, - "magicalLeaf": { - name: "Magical Leaf", - effect: "The user scatters curious leaves that chase the target. This attack never misses." - }, - "waterSport": { - name: "Water Sport", - effect: "The user soaks the battlefield with water. This weakens Fire-type moves for five turns." - }, - "calmMind": { - name: "Calm Mind", - effect: "The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats." - }, - "leafBlade": { - name: "Leaf Blade", - effect: "The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily." - }, - "dragonDance": { - name: "Dragon Dance", - effect: "The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats." - }, - "rockBlast": { - name: "Rock Blast", - effect: "The user hurls hard rocks at the target. Two to five rocks are launched in a row." - }, - "shockWave": { - name: "Shock Wave", - effect: "The user strikes the target with a quick jolt of electricity. This attack never misses." - }, - "waterPulse": { - name: "Water Pulse", - effect: "The user attacks the target with a pulsing blast of water. This may also confuse the target." - }, - "doomDesire": { - name: "Doom Desire", - effect: "Two turns after this move is used, a concentrated bundle of light blasts the target." - }, - "psychoBoost": { - name: "Psycho Boost", - effect: "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat." - }, - "roost": { - name: "Roost", - effect: "The user lands and rests its body. This move restores the user's HP by up to half of its max HP." - }, - "gravity": { - name: "Gravity", - effect: "This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used." - }, - "miracleEye": { - name: "Miracle Eye", - effect: "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit." - }, - "wakeUpSlap": { - name: "Wake-Up Slap", - effect: "This attack inflicts big damage on a sleeping target. This also wakes the target up, however." - }, - "hammerArm": { - name: "Hammer Arm", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." - }, - "gyroBall": { - name: "Gyro Ball", - effect: "The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power." - }, - "healingWish": { - name: "Healing Wish", - effect: "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured." - }, - "brine": { - name: "Brine", - effect: "If the target's HP is half or less, this attack will hit with double the power." - }, - "naturalGift": { - name: "Natural Gift", - effect: "The user draws power to attack by using its held Berry. The Berry determines the move's type and power." - }, - "feint": { - name: "Feint", - effect: "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves." - }, - "pluck": { - name: "Pluck", - effect: "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect." - }, - "tailwind": { - name: "Tailwind", - effect: "The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns." - }, - "acupressure": { - name: "Acupressure", - effect: "The user applies pressure to stress points, sharply boosting one of its or its allies' stats." - }, - "metalBurst": { - name: "Metal Burst", - effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." - }, - "uTurn": { - name: "U-turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." - }, - "closeCombat": { - name: "Close Combat", - effect: "The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats." - }, - "payback": { - name: "Payback", - effect: "The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled." - }, - "assurance": { - name: "Assurance", - effect: "If the target has already taken some damage in the same turn, this attack's power is doubled." - }, - "embargo": { - name: "Embargo", - effect: "This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it." - }, - "fling": { - name: "Fling", - effect: "The user flings its held item at the target to attack. This move's power and effects depend on the item." - }, - "psychoShift": { - name: "Psycho Shift", - effect: "Using its psychic power of suggestion, the user transfers its status conditions to the target." - }, - "trumpCard": { - name: "Trump Card", - effect: "The fewer PP this move has, the greater its power." - }, - "healBlock": { - name: "Heal Block", - effect: "For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP." - }, - "wringOut": { - name: "Wring Out", - effect: "The user powerfully wrings the target. The more HP the target has, the greater the move's power." - }, - "powerTrick": { - name: "Power Trick", - effect: "The user employs its psychic power to switch its Attack stat with its Defense stat." - }, - "gastroAcid": { - name: "Gastro Acid", - effect: "The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability." - }, - "luckyChant": { - name: "Lucky Chant", - effect: "The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns." - }, - "meFirst": { - name: "Me First", - effect: "The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first." - }, - "copycat": { - name: "Copycat", - effect: "The user mimics the move used immediately before it. The move fails if no other move has been used yet." - }, - "powerSwap": { - name: "Power Swap", - effect: "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." - }, - "guardSwap": { - name: "Guard Swap", - effect: "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target." - }, - "punishment": { - name: "Punishment", - effect: "The more the target has powered up with stat changes, the greater the move's power." - }, - "lastResort": { - name: "Last Resort", - effect: "This move can be used only after the user has used all the other moves it knows in the battle." - }, - "worrySeed": { - name: "Worry Seed", - effect: "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia." - }, - "suckerPunch": { - name: "Sucker Punch", - effect: "This move enables the user to attack first. This move fails if the target is not readying an attack." - }, - "toxicSpikes": { - name: "Toxic Spikes", - effect: "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle." - }, - "heartSwap": { - name: "Heart Swap", - effect: "The user employs its psychic power to switch stat changes with the target." - }, - "aquaRing": { - name: "Aqua Ring", - effect: "The user envelops itself in a veil made of water. It regains some HP every turn." - }, - "magnetRise": { - name: "Magnet Rise", - effect: "The user levitates using electrically generated magnetism for five turns." - }, - "flareBlitz": { - name: "Flare Blitz", - effect: "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn." - }, - "forcePalm": { - name: "Force Palm", - effect: "The target is attacked with a shock wave. This may also leave the target with paralysis." - }, - "auraSphere": { - name: "Aura Sphere", - effect: "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses." - }, - "rockPolish": { - name: "Rock Polish", - effect: "The user polishes its body to reduce drag. This sharply raises the Speed stat." - }, - "poisonJab": { - name: "Poison Jab", - effect: "The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target." - }, - "darkPulse": { - name: "Dark Pulse", - effect: "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch." - }, - "nightSlash": { - name: "Night Slash", - effect: "The user slashes the target the instant an opportunity arises. Critical hits land more easily." - }, - "aquaTail": { - name: "Aqua Tail", - effect: "The user attacks by swinging its tail as if it were a vicious wave in a raging storm." - }, - "seedBomb": { - name: "Seed Bomb", - effect: "The user slams a barrage of hard-shelled seeds down on the target from above." - }, - "airSlash": { - name: "Air Slash", - effect: "The user attacks with a blade of air that slices even the sky. This may also make the target flinch." - }, - "xScissor": { - name: "X-Scissor", - effect: "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors." - }, - "bugBuzz": { - name: "Bug Buzz", - effect: "The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat." - }, - "dragonPulse": { - name: "Dragon Pulse", - effect: "The target is attacked with a shock wave generated by the user's gaping mouth." - }, - "dragonRush": { - name: "Dragon Rush", - effect: "The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch." - }, - "powerGem": { - name: "Power Gem", - effect: "The user attacks with a ray of light that sparkles as if it were made of gemstones." - }, - "drainPunch": { - name: "Drain Punch", - effect: "An energy-draining punch. The user's HP is restored by half the damage taken by the target." - }, - "vacuumWave": { - name: "Vacuum Wave", - effect: "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." - }, - "focusBlast": { - name: "Focus Blast", - effect: "The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat." - }, - "energyBall": { - name: "Energy Ball", - effect: "The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat." - }, - "braveBird": { - name: "Brave Bird", - effect: "The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot." - }, - "earthPower": { - name: "Earth Power", - effect: "The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat." - }, - "switcheroo": { - name: "Switcheroo", - effect: "The user trades held items with the target faster than the eye can follow." - }, - "gigaImpact": { - name: "Giga Impact", - effect: "The user charges at the target using every bit of its power. The user can't move on the next turn." - }, - "nastyPlot": { - name: "Nasty Plot", - effect: "The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat." - }, - "bulletPunch": { - name: "Bullet Punch", - effect: "The user strikes the target with tough punches as fast as bullets. This move always goes first." - }, - "avalanche": { - name: "Avalanche", - effect: "The power of this attack move is doubled if the user has been hurt by the target in the same turn." - }, - "iceShard": { - name: "Ice Shard", - effect: "The user flash-freezes chunks of ice and hurls them at the target. This move always goes first." - }, - "shadowClaw": { - name: "Shadow Claw", - effect: "The user slashes with a sharp claw made from shadows. Critical hits land more easily." - }, - "thunderFang": { - name: "Thunder Fang", - effect: "The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis." - }, - "iceFang": { - name: "Ice Fang", - effect: "The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen." - }, - "fireFang": { - name: "Fire Fang", - effect: "The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn." - }, - "shadowSneak": { - name: "Shadow Sneak", - effect: "The user extends its shadow and attacks the target from behind. This move always goes first." - }, - "mudBomb": { - name: "Mud Bomb", - effect: "The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy." - }, - "psychoCut": { - name: "Psycho Cut", - effect: "The user tears at the target with blades formed by psychic power. Critical hits land more easily." - }, - "zenHeadbutt": { - name: "Zen Headbutt", - effect: "The user focuses its willpower to its head and attacks the target. This may also make the target flinch." - }, - "mirrorShot": { - name: "Mirror Shot", - effect: "The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy." - }, - "flashCannon": { - name: "Flash Cannon", - effect: "The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat." - }, - "rockClimb": { - name: "Rock Climb", - effect: "The user attacks the target by smashing into it with incredible force. This may also confuse the target." - }, - "defog": { - name: "Defog", - effect: "A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness." - }, - "trickRoom": { - name: "Trick Room", - effect: "The user creates a bizarre area in which slower Pokémon get to move first for five turns." - }, - "dracoMeteor": { - name: "Draco Meteor", - effect: "Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat." - }, - "discharge": { - name: "Discharge", - effect: "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis." - }, - "lavaPlume": { - name: "Lava Plume", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." - }, - "leafStorm": { - name: "Leaf Storm", - effect: "The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat." - }, - "powerWhip": { - name: "Power Whip", - effect: "The user violently whirls its vines, tentacles, or the like to harshly lash the target." - }, - "rockWrecker": { - name: "Rock Wrecker", - effect: "The user launches a huge boulder at the target to attack. The user can't move on the next turn." - }, - "crossPoison": { - name: "Cross Poison", - effect: "A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily." - }, - "gunkShot": { - name: "Gunk Shot", - effect: "The user shoots filthy garbage at the target to attack. This may also poison the target." - }, - "ironHead": { - name: "Iron Head", - effect: "The user slams the target with its steel-hard head. This may also make the target flinch." - }, - "magnetBomb": { - name: "Magnet Bomb", - effect: "The user launches steel bombs that stick to the target. This attack never misses." - }, - "stoneEdge": { - name: "Stone Edge", - effect: "The user stabs the target from below with sharpened stones. Critical hits land more easily." - }, - "captivate": { - name: "Captivate", - effect: "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat." - }, - "stealthRock": { - name: "Stealth Rock", - effect: "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle." - }, - "grassKnot": { - name: "Grass Knot", - effect: "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." - }, - "chatter": { - name: "Chatter", - effect: "The user attacks the target with sound waves of deafening chatter. This confuses the target." - }, - "judgment": { - name: "Judgment", - effect: "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." - }, - "bugBite": { - name: "Bug Bite", - effect: "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect." - }, - "chargeBeam": { - name: "Charge Beam", - effect: "The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat." - }, - "woodHammer": { - name: "Wood Hammer", - effect: "The user slams its rugged body into the target to attack. This also damages the user quite a lot." - }, - "aquaJet": { - name: "Aqua Jet", - effect: "The user lunges at the target at a speed that makes it almost invisible. This move always goes first." - }, - "attackOrder": { - name: "Attack Order", - effect: "The user calls out its underlings to pummel the target. Critical hits land more easily." - }, - "defendOrder": { - name: "Defend Order", - effect: "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." - }, - "healOrder": { - name: "Heal Order", - effect: "The user calls out its underlings to heal it. The user regains up to half of its max HP." - }, - "headSmash": { - name: "Head Smash", - effect: "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." - }, - "doubleHit": { - name: "Double Hit", - effect: "The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row." - }, - "roarOfTime": { - name: "Roar of Time", - effect: "The user blasts the target with power that distorts even time. The user can't move on the next turn." - }, - "spacialRend": { - name: "Spacial Rend", - effect: "The user tears the target along with the space around it. Critical hits land more easily." - }, - "lunarDance": { - name: "Lunar Dance", - effect: "The user faints. In return, the Pokémon taking its place will have its status and HP fully restored." - }, - "crushGrip": { - name: "Crush Grip", - effect: "The target is crushed with great force. The more HP the target has left, the greater this move's power." - }, - "magmaStorm": { - name: "Magma Storm", - effect: "The target becomes trapped within a maelstrom of fire that rages for four to five turns." - }, - "darkVoid": { - name: "Dark Void", - effect: "Opposing Pokémon are dragged into a world of total darkness that makes them sleep." - }, - "seedFlare": { - name: "Seed Flare", - effect: "The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat." - }, - "ominousWind": { - name: "Ominous Wind", - effect: "The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once." - }, - "shadowForce": { - name: "Shadow Force", - effect: "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." - }, - "honeClaws": { - name: "Hone Claws", - effect: "The user sharpens its claws to boost its Attack stat and accuracy." - }, - "wideGuard": { - name: "Wide Guard", - effect: "The user and its allies are protected from wide-ranging attacks for one turn." - }, - "guardSplit": { - name: "Guard Split", - effect: "The user employs its psychic power to average its Defense and Sp. Def stats with those of the target." - }, - "powerSplit": { - name: "Power Split", - effect: "The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target." - }, - "wonderRoom": { - name: "Wonder Room", - effect: "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns." - }, - "psyshock": { - name: "Psyshock", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." - }, - "venoshock": { - name: "Venoshock", - effect: "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned." - }, - "autotomize": { - name: "Autotomize", - effect: "The user sheds part of its body to make itself lighter and sharply raise its Speed stat." - }, - "ragePowder": { - name: "Rage Powder", - effect: "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user." - }, - "telekinesis": { - name: "Telekinesis", - effect: "The user makes the target float with its psychic power. The target is easier to hit for three turns." - }, - "magicRoom": { - name: "Magic Room", - effect: "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns." - }, - "smackDown": { - name: "Smack Down", - effect: "The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit." - }, - "stormThrow": { - name: "Storm Throw", - effect: "The user strikes the target with a fierce blow. This attack always results in a critical hit." - }, - "flameBurst": { - name: "Flame Burst", - effect: "The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well." - }, - "sludgeWave": { - name: "Sludge Wave", - effect: "The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit." - }, - "quiverDance": { - name: "Quiver Dance", - effect: "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." - }, - "heavySlam": { - name: "Heavy Slam", - effect: "The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power." - }, - "synchronoise": { - name: "Synchronoise", - effect: "Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it." - }, - "electroBall": { - name: "Electro Ball", - effect: "The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power." - }, - "soak": { - name: "Soak", - effect: "The user shoots a torrent of water at the target and changes the target's type to Water." - }, - "flameCharge": { - name: "Flame Charge", - effect: "Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat." - }, - "coil": { - name: "Coil", - effect: "The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy." - }, - "lowSweep": { - name: "Low Sweep", - effect: "The user makes a swift attack on the target's legs, which lowers the target's Speed stat." - }, - "acidSpray": { - name: "Acid Spray", - effect: "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." - }, - "foulPlay": { - name: "Foul Play", - effect: "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals." - }, - "simpleBeam": { - name: "Simple Beam", - effect: "The user's mysterious psychic wave changes the target's Ability to Simple." - }, - "entrainment": { - name: "Entrainment", - effect: "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's." - }, - "afterYou": { - name: "After You", - effect: "The user helps the target and makes it use its move right after the user." - }, - "round": { - name: "Round", - effect: "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." - }, - "echoedVoice": { - name: "Echoed Voice", - effect: "The user attacks the target with an echoing voice. If this move is used every turn, its power is increased." - }, - "chipAway": { - name: "Chip Away", - effect: "Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage." - }, - "clearSmog": { - name: "Clear Smog", - effect: "The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal." - }, - "storedPower": { - name: "Stored Power", - effect: "The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power." - }, - "quickGuard": { - name: "Quick Guard", - effect: "The user protects itself and its allies from priority moves." - }, - "allySwitch": { - name: "Ally Switch", - effect: "The user teleports using a strange power and switches places with one of its allies." - }, - "scald": { - name: "Scald", - effect: "The user shoots boiling hot water at its target. This may also leave the target with a burn." - }, - "shellSmash": { - name: "Shell Smash", - effect: "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats." - }, - "healPulse": { - name: "Heal Pulse", - effect: "The user emits a healing pulse that restores the target's HP by up to half of its max HP." - }, - "hex": { - name: "Hex", - effect: "This relentless attack does massive damage to a target affected by status conditions." - }, - "skyDrop": { - name: "Sky Drop", - effect: "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky." - }, - "shiftGear": { - name: "Shift Gear", - effect: "The user rotates its gears, raising its Attack stat and sharply raising its Speed stat." - }, - "circleThrow": { - name: "Circle Throw", - effect: "The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." - }, - "incinerate": { - name: "Incinerate", - effect: "The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable." - }, - "quash": { - name: "Quash", - effect: "The user suppresses the target and makes its move go last." - }, - "acrobatics": { - name: "Acrobatics", - effect: "The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts." - }, - "reflectType": { - name: "Reflect Type", - effect: "The user reflects the target's type, making the user the same type as the target." - }, - "retaliate": { - name: "Retaliate", - effect: "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased." - }, - "finalGambit": { - name: "Final Gambit", - effect: "The user risks everything to attack its target. The user faints but does damage equal to its HP." - }, - "bestow": { - name: "Bestow", - effect: "The user passes its held item to the target when the target isn't holding an item." - }, - "inferno": { - name: "Inferno", - effect: "The user attacks by engulfing the target in an intense fire. This leaves the target with a burn." - }, - "waterPledge": { - name: "Water Pledge", - effect: "A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears." - }, - "firePledge": { - name: "Fire Pledge", - effect: "A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears." - }, - "grassPledge": { - name: "Grass Pledge", - effect: "A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears." - }, - "voltSwitch": { - name: "Volt Switch", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." - }, - "struggleBug": { - name: "Struggle Bug", - effect: "While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit." - }, - "bulldoze": { - name: "Bulldoze", - effect: "The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit." - }, - "frostBreath": { - name: "Frost Breath", - effect: "The user blows its cold breath on the target. This attack always results in a critical hit." - }, - "dragonTail": { - name: "Dragon Tail", - effect: "The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon." - }, - "workUp": { - name: "Work Up", - effect: "The user is roused, and its Attack and Sp. Atk stats increase." - }, - "electroweb": { - name: "Electroweb", - effect: "The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats." - }, - "wildCharge": { - name: "Wild Charge", - effect: "The user shrouds itself in electricity and smashes into its target. This also damages the user a little." - }, - "drillRun": { - name: "Drill Run", - effect: "The user crashes into its target while rotating its body like a drill. Critical hits land more easily." - }, - "dualChop": { - name: "Dual Chop", - effect: "The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row." - }, - "heartStamp": { - name: "Heart Stamp", - effect: "The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch." - }, - "hornLeech": { - name: "Horn Leech", - effect: "The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target." - }, - "sacredSword": { - name: "Sacred Sword", - effect: "The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage." - }, - "razorShell": { - name: "Razor Shell", - effect: "The user cuts its target with sharp shells. This may also lower the target's Defense stat." - }, - "heatCrash": { - name: "Heat Crash", - effect: "The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power." - }, - "leafTornado": { - name: "Leaf Tornado", - effect: "The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy." - }, - "steamroller": { - name: "Steamroller", - effect: "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch." - }, - "cottonGuard": { - name: "Cotton Guard", - effect: "The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat." - }, - "nightDaze": { - name: "Night Daze", - effect: "The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy." - }, - "psystrike": { - name: "Psystrike", - effect: "The user materializes an odd psychic wave to attack the target. This attack does physical damage." - }, - "tailSlap": { - name: "Tail Slap", - effect: "The user attacks by striking the target with its hard tail. It hits the target two to five times in a row." - }, - "hurricane": { - name: "Hurricane", - effect: "The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target." - }, - "headCharge": { - name: "Head Charge", - effect: "The user charges its head into its target, using its powerful guard hair. This also damages the user a little." - }, - "gearGrind": { - name: "Gear Grind", - effect: "The user attacks by throwing steel gears at its target twice." - }, - "searingShot": { - name: "Searing Shot", - effect: "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn." - }, - "technoBlast": { - name: "Techno Blast", - effect: "The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds." - }, - "relicSong": { - name: "Relic Song", - effect: "The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep." - }, - "secretSword": { - name: "Secret Sword", - effect: "The user cuts with its long horn. The odd power contained in the horn does physical damage to the target." - }, - "glaciate": { - name: "Glaciate", - effect: "The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats." - }, - "boltStrike": { - name: "Bolt Strike", - effect: "The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis." - }, - "blueFlare": { - name: "Blue Flare", - effect: "The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn." - }, - "fieryDance": { - name: "Fiery Dance", - effect: "Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat." - }, - "freezeShock": { - name: "Freeze Shock", - effect: "On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis." - }, - "iceBurn": { - name: "Ice Burn", - effect: "On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn." - }, - "snarl": { - name: "Snarl", - effect: "The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon." - }, - "icicleCrash": { - name: "Icicle Crash", - effect: "The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch." - }, - "vCreate": { - name: "V-create", - effect: "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats." - }, - "fusionFlare": { - name: "Fusion Flare", - effect: "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt." - }, - "fusionBolt": { - name: "Fusion Bolt", - effect: "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame." - }, - "flyingPress": { - name: "Flying Press", - effect: "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously." - }, - "matBlock": { - name: "Mat Block", - effect: "Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves." - }, - "belch": { - name: "Belch", - effect: "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move." - }, - "rototiller": { - name: "Rototiller", - effect: "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon." - }, - "stickyWeb": { - name: "Sticky Web", - effect: "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle." - }, - "fellStinger": { - name: "Fell Stinger", - effect: "When the user knocks out a target with this move, the user's Attack stat rises drastically." - }, - "phantomForce": { - name: "Phantom Force", - effect: "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself." - }, - "trickOrTreat": { - name: "Trick-or-Treat", - effect: "The user takes the target trick-or-treating. This adds Ghost type to the target's type." - }, - "nobleRoar": { - name: "Noble Roar", - effect: "Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats." - }, - "ionDeluge": { - name: "Ion Deluge", - effect: "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves." - }, - "parabolicCharge": { - name: "Parabolic Charge", - effect: "The user attacks everything around it. The user's HP is restored by half the damage taken by those hit." - }, - "forestsCurse": { - name: "Forest's Curse", - effect: "The user puts a forest curse on the target. The target is now Grass type as well." - }, - "petalBlizzard": { - name: "Petal Blizzard", - effect: "The user stirs up a violent petal blizzard and attacks everything around it." - }, - "freezeDry": { - name: "Freeze-Dry", - effect: "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types." - }, - "disarmingVoice": { - name: "Disarming Voice", - effect: "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses." - }, - "partingShot": { - name: "Parting Shot", - effect: "With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon." - }, - "topsyTurvy": { - name: "Topsy-Turvy", - effect: "All stat changes affecting the target turn topsy-turvy and become the opposite of what they were." - }, - "drainingKiss": { - name: "Draining Kiss", - effect: "The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target." - }, - "craftyShield": { - name: "Crafty Shield", - effect: "The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage." - }, - "flowerShield": { - name: "Flower Shield", - effect: "The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power." - }, - "grassyTerrain": { - name: "Grassy Terrain", - effect: "The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves." - }, - "mistyTerrain": { - name: "Misty Terrain", - effect: "This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns." - }, - "electrify": { - name: "Electrify", - effect: "If the target is electrified before it uses a move during that turn, the target's move becomes Electric type." - }, - "playRough": { - name: "Play Rough", - effect: "The user plays rough with the target and attacks it. This may also lower the target's Attack stat." - }, - "fairyWind": { - name: "Fairy Wind", - effect: "The user stirs up a fairy wind and strikes the target with it." - }, - "moonblast": { - name: "Moonblast", - effect: "Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat." - }, - "boomburst": { - name: "Boomburst", - effect: "The user attacks everything around it with the destructive power of a terrible, explosive sound." - }, - "fairyLock": { - name: "Fairy Lock", - effect: "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn." - }, - "kingsShield": { - name: "King's Shield", - effect: "The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact." - }, - "playNice": { - name: "Play Nice", - effect: "The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat." - }, - "confide": { - name: "Confide", - effect: "The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat." - }, - "diamondStorm": { - name: "Diamond Storm", - effect: "The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat." - }, - "steamEruption": { - name: "Steam Eruption", - effect: "The user immerses the target in superheated steam. This may also leave the target with a burn." - }, - "hyperspaceHole": { - name: "Hyperspace Hole", - effect: "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect." - }, - "waterShuriken": { - name: "Water Shuriken", - effect: "The user hits the target with throwing stars two to five times in a row. This move always goes first." - }, - "mysticalFire": { - name: "Mystical Fire", - effect: "The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat." - }, - "spikyShield": { - name: "Spiky Shield", - effect: "In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact." - }, - "aromaticMist": { - name: "Aromatic Mist", - effect: "The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma." - }, - "eerieImpulse": { - name: "Eerie Impulse", - effect: "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat." - }, - "venomDrench": { - name: "Venom Drench", - effect: "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target." - }, - "powder": { - name: "Powder", - effect: "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target." - }, - "geomancy": { - name: "Geomancy", - effect: "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn." - }, - "magneticFlux": { - name: "Magnetic Flux", - effect: "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability." - }, - "happyHour": { - name: "Happy Hour", - effect: "Using Happy Hour doubles the amount of prize money received after battle." - }, - "electricTerrain": { - name: "Electric Terrain", - effect: "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep." - }, - "dazzlingGleam": { - name: "Dazzling Gleam", - effect: "The user damages opposing Pokémon by emitting a powerful flash." - }, - "celebrate": { - name: "Celebrate", - effect: "The Pokémon congratulates you on your special day!" - }, - "holdHands": { - name: "Hold Hands", - effect: "The user and an ally hold hands. This makes them very happy." - }, - "babyDollEyes": { - name: "Baby-Doll Eyes", - effect: "The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first." - }, - "nuzzle": { - name: "Nuzzle", - effect: "The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis." - }, - "holdBack": { - name: "Hold Back", - effect: "The user holds back when it attacks, and the target is left with at least 1 HP." - }, - "infestation": { - name: "Infestation", - effect: "The target is infested and attacked for four to five turns. The target can't flee during this time." - }, - "powerUpPunch": { - name: "Power-Up Punch", - effect: "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat." - }, - "oblivionWing": { - name: "Oblivion Wing", - effect: "The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target." - }, - "thousandArrows": { - name: "Thousand Arrows", - effect: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground." - }, - "thousandWaves": { - name: "Thousand Waves", - effect: "The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle." - }, - "landsWrath": { - name: "Land's Wrath", - effect: "The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them." - }, - "lightOfRuin": { - name: "Light of Ruin", - effect: "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot." - }, - "originPulse": { - name: "Origin Pulse", - effect: "The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue." - }, - "precipiceBlades": { - name: "Precipice Blades", - effect: "The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone." - }, - "dragonAscent": { - name: "Dragon Ascent", - effect: "After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process." - }, - "hyperspaceFury": { - name: "Hyperspace Fury", - effect: "Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls." - }, - "breakneckBlitzPhysical": { - name: "Breakneck Blitz", - effect: "The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move." - }, - "breakneckBlitzSpecial": { - name: "Breakneck Blitz", - effect: "Dummy Data" - }, - "allOutPummelingPhysical": { - name: "All-Out Pummeling", - effect: "The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move." - }, - "allOutPummelingSpecial": { - name: "All-Out Pummeling", - effect: "Dummy Data" - }, - "supersonicSkystrikePhysical": { - name: "Supersonic Skystrike", - effect: "The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move." - }, - "supersonicSkystrikeSpecial": { - name: "Supersonic Skystrike", - effect: "Dummy Data" - }, - "acidDownpourPhysical": { - name: "Acid Downpour", - effect: "The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move." - }, - "acidDownpourSpecial": { - name: "Acid Downpour", - effect: "Dummy Data" - }, - "tectonicRagePhysical": { - name: "Tectonic Rage", - effect: "The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move." - }, - "tectonicRageSpecial": { - name: "Tectonic Rage", - effect: "Dummy Data" - }, - "continentalCrushPhysical": { - name: "Continental Crush", - effect: "The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move." - }, - "continentalCrushSpecial": { - name: "Continental Crush", - effect: "Dummy Data" - }, - "savageSpinOutPhysical": { - name: "Savage Spin-Out", - effect: "The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move." - }, - "savageSpinOutSpecial": { - name: "Savage Spin-Out", - effect: "Dummy Data" - }, - "neverEndingNightmarePhysical": { - name: "Never-Ending Nightmare", - effect: "Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move." - }, - "neverEndingNightmareSpecial": { - name: "Never-Ending Nightmare", - effect: "Dummy Data" - }, - "corkscrewCrashPhysical": { - name: "Corkscrew Crash", - effect: "The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move." - }, - "corkscrewCrashSpecial": { - name: "Corkscrew Crash", - effect: "Dummy Data" - }, - "infernoOverdrivePhysical": { - name: "Inferno Overdrive", - effect: "The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move." - }, - "infernoOverdriveSpecial": { - name: "Inferno Overdrive", - effect: "Dummy Data" - }, - "hydroVortexPhysical": { - name: "Hydro Vortex", - effect: "The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move." - }, - "hydroVortexSpecial": { - name: "Hydro Vortex", - effect: "Dummy Data" - }, - "bloomDoomPhysical": { - name: "Bloom Doom", - effect: "The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move." - }, - "bloomDoomSpecial": { - name: "Bloom Doom", - effect: "Dummy Data" - }, - "gigavoltHavocPhysical": { - name: "Gigavolt Havoc", - effect: "The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move." - }, - "gigavoltHavocSpecial": { - name: "Gigavolt Havoc", - effect: "Dummy Data" - }, - "shatteredPsychePhysical": { - name: "Shattered Psyche", - effect: "The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move." - }, - "shatteredPsycheSpecial": { - name: "Shattered Psyche", - effect: "Dummy Data" - }, - "subzeroSlammerPhysical": { - name: "Subzero Slammer", - effect: "The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move." - }, - "subzeroSlammerSpecial": { - name: "Subzero Slammer", - effect: "Dummy Data" - }, - "devastatingDrakePhysical": { - name: "Devastating Drake", - effect: "The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move." - }, - "devastatingDrakeSpecial": { - name: "Devastating Drake", - effect: "Dummy Data" - }, - "blackHoleEclipsePhysical": { - name: "Black Hole Eclipse", - effect: "The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move." - }, - "blackHoleEclipseSpecial": { - name: "Black Hole Eclipse", - effect: "Dummy Data" - }, - "twinkleTacklePhysical": { - name: "Twinkle Tackle", - effect: "The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move." - }, - "twinkleTackleSpecial": { - name: "Twinkle Tackle", - effect: "Dummy Data" - }, - "catastropika": { - name: "Catastropika", - effect: "The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force." - }, - "shoreUp": { - name: "Shore Up", - effect: "The user regains up to half of its max HP. It restores more HP in a sandstorm." - }, - "firstImpression": { - name: "First Impression", - effect: "Although this move has great power, it only works the first turn each time the user enters battle." - }, - "banefulBunker": { - name: "Baneful Bunker", - effect: "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact." - }, - "spiritShackle": { - name: "Spirit Shackle", - effect: "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping." - }, - "darkestLariat": { - name: "Darkest Lariat", - effect: "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage." - }, - "sparklingAria": { - name: "Sparkling Aria", - effect: "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles." - }, - "iceHammer": { - name: "Ice Hammer", - effect: "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however." - }, - "floralHealing": { - name: "Floral Healing", - effect: "The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass." - }, - "highHorsepower": { - name: "High Horsepower", - effect: "The user fiercely attacks the target using its entire body." - }, - "strengthSap": { - name: "Strength Sap", - effect: "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat." - }, - "solarBlade": { - name: "Solar Blade", - effect: "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." - }, - "leafage": { - name: "Leafage", - effect: "The user attacks by pelting the target with leaves." - }, - "spotlight": { - name: "Spotlight", - effect: "The user shines a spotlight on the target so that only the target will be attacked during the turn." - }, - "toxicThread": { - name: "Toxic Thread", - effect: "The user shoots poisonous threads to poison the target and lower the target's Speed stat." - }, - "laserFocus": { - name: "Laser Focus", - effect: "The user concentrates intensely. The attack on the next turn always results in a critical hit." - }, - "gearUp": { - name: "Gear Up", - effect: "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability." - }, - "throatChop": { - name: "Throat Chop", - effect: "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns." - }, - "pollenPuff": { - name: "Pollen Puff", - effect: "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead." - }, - "anchorShot": { - name: "Anchor Shot", - effect: "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee." - }, - "psychicTerrain": { - name: "Psychic Terrain", - effect: "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns." - }, - "lunge": { - name: "Lunge", - effect: "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat." - }, - "fireLash": { - name: "Fire Lash", - effect: "The user strikes the target with a burning lash. This also lowers the target's Defense stat." - }, - "powerTrip": { - name: "Power Trip", - effect: "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power." - }, - "burnUp": { - name: "Burn Up", - effect: "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type." - }, - "speedSwap": { - name: "Speed Swap", - effect: "The user exchanges Speed stats with the target." - }, - "smartStrike": { - name: "Smart Strike", - effect: "The user stabs the target with a sharp horn. This attack never misses." - }, - "purify": { - name: "Purify", - effect: "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP." - }, - "revelationDance": { - name: "Revelation Dance", - effect: "The user attacks the target by dancing very hard. The user's type determines the type of this move." - }, - "coreEnforcer": { - name: "Core Enforcer", - effect: "If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability." - }, - "tropKick": { - name: "Trop Kick", - effect: "The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat." - }, - "instruct": { - name: "Instruct", - effect: "The user instructs the target to use the target's last move again." - }, - "beakBlast": { - name: "Beak Blast", - effect: "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn." - }, - "clangingScales": { - name: "Clanging Scales", - effect: "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack." - }, - "dragonHammer": { - name: "Dragon Hammer", - effect: "The user uses its body like a hammer to attack the target and inflict damage." - }, - "brutalSwing": { - name: "Brutal Swing", - effect: "The user swings its body around violently to inflict damage on everything in its vicinity." - }, - "auroraVeil": { - name: "Aurora Veil", - effect: "This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing." - }, - "sinisterArrowRaid": { - name: "Sinister Arrow Raid", - effect: "The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force." - }, - "maliciousMoonsault": { - name: "Malicious Moonsault", - effect: "The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force." - }, - "oceanicOperetta": { - name: "Oceanic Operetta", - effect: "The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force." - }, - "guardianOfAlola": { - name: "Guardian of Alola", - effect: "The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly." - }, - "soulStealing7StarStrike": { - name: "Soul-Stealing 7-Star Strike", - effect: "After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force." - }, - "stokedSparksurfer": { - name: "Stoked Sparksurfer", - effect: "After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis." - }, - "pulverizingPancake": { - name: "Pulverizing Pancake", - effect: "Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force." - }, - "extremeEvoboost": { - name: "Extreme Evoboost", - effect: "After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply." - }, - "genesisSupernova": { - name: "Genesis Supernova", - effect: "After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy." - }, - "shellTrap": { - name: "Shell Trap", - effect: "The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon." - }, - "fleurCannon": { - name: "Fleur Cannon", - effect: "The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat." - }, - "psychicFangs": { - name: "Psychic Fangs", - effect: "The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect." - }, - "stompingTantrum": { - name: "Stomping Tantrum", - effect: "Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles." - }, - "shadowBone": { - name: "Shadow Bone", - effect: "The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat." - }, - "accelerock": { - name: "Accelerock", - effect: "The user smashes into the target at high speed. This move always goes first." - }, - "liquidation": { - name: "Liquidation", - effect: "The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat." - }, - "prismaticLaser": { - name: "Prismatic Laser", - effect: "The user shoots powerful lasers using the power of a prism. The user can't move on the next turn." - }, - "spectralThief": { - name: "Spectral Thief", - effect: "The user hides in the target's shadow, steals the target's stat boosts, and then attacks." - }, - "sunsteelStrike": { - name: "Sunsteel Strike", - effect: "The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities." - }, - "moongeistBeam": { - name: "Moongeist Beam", - effect: "The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities." - }, - "tearfulLook": { - name: "Tearful Look", - effect: "The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats." - }, - "zingZap": { - name: "Zing Zap", - effect: "A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch." - }, - "naturesMadness": { - name: "Nature's Madness", - effect: "The user hits the target with the force of nature. It halves the target's HP." - }, - "multiAttack": { - name: "Multi-Attack", - effect: "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type." - }, - "tenMillionVoltThunderbolt": { - name: "10,000,000 Volt Thunderbolt", - effect: "The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily." - }, - "mindBlown": { - name: "Mind Blown", - effect: "The user attacks everything around it by causing its own head to explode. This also damages the user." - }, - "plasmaFists": { - name: "Plasma Fists", - effect: "The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves." - }, - "photonGeyser": { - name: "Photon Geyser", - effect: "The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user." - }, - "lightThatBurnsTheSky": { - name: "Light That Burns the Sky", - effect: "This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target's Ability." - }, - "searingSunrazeSmash": { - name: "Searing Sunraze Smash", - effect: "After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability." - }, - "menacingMoonrazeMaelstrom": { - name: "Menacing Moonraze Maelstrom", - effect: "After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability." - }, - "letsSnuggleForever": { - name: "Let's Snuggle Forever", - effect: "After obtaining Z-Power, the user, Mimikyu, punches the target with full force." - }, - "splinteredStormshards": { - name: "Splintered Stormshards", - effect: "After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield." - }, - "clangorousSoulblaze": { - name: "Clangorous Soulblaze", - effect: "After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats." - }, - "zippyZap": { - name: "Zippy Zap", - effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness." - }, - "splishySplash": { - name: "Splishy Splash", - effect: "The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis." - }, - "floatyFall": { - name: "Floaty Fall", - effect: "The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch." - }, - "pikaPapow": { - name: "Pika Papow", - effect: "The more Pikachu loves its Trainer, the greater the move's power. It never misses." - }, - "bouncyBubble": { - name: "Bouncy Bubble", - effect: "The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by the damage taken by the target." - }, - "buzzyBuzz": { - name: "Buzzy Buzz", - effect: "The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis." - }, - "sizzlySlide": { - name: "Sizzly Slide", - effect: "The user cloaks itself in fire and charges at the target. This also leaves the target with a burn." - }, - "glitzyGlow": { - name: "Glitzy Glow", - effect: "The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves." - }, - "baddyBad": { - name: "Baddy Bad", - effect: "The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves." - }, - "sappySeed": { - name: "Sappy Seed", - effect: "The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target's HP every turn." - }, - "freezyFrost": { - name: "Freezy Frost", - effect: "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle." - }, - "sparklySwirl": { - name: "Sparkly Swirl", - effect: "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party." - }, - "veeveeVolley": { - name: "Veevee Volley", - effect: "The more Eevee loves its Trainer, the greater the move's power. It never misses." - }, - "doubleIronBash": { - name: "Double Iron Bash", - effect: "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch." - }, - "maxGuard": { - name: "Max Guard", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession." - }, - "dynamaxCannon": { - name: "Dynamax Cannon", - effect: "The user unleashes a strong beam from its core. Deals up to twice the damage if the target is overly leveled." - }, - "snipeShot": { - name: "Snipe Shot", - effect: "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target." - }, - "jawLock": { - name: "Jaw Lock", - effect: "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field." - }, - "stuffCheeks": { - name: "Stuff Cheeks", - effect: "The user eats its held Berry, then sharply raises its Defense stat." - }, - "noRetreat": { - name: "No Retreat", - effect: "This move raises all the user's stats but prevents the user from switching out or fleeing." - }, - "tarShot": { - name: "Tar Shot", - effect: "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves." - }, - "magicPowder": { - name: "Magic Powder", - effect: "The user scatters a cloud of magic powder that changes the target to Psychic type." - }, - "dragonDarts": { - name: "Dragon Darts", - effect: "The user attacks twice using Dreepy. If there are two targets, this move hits each target once." - }, - "teatime": { - name: "Teatime", - effect: "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry." - }, - "octolock": { - name: "Octolock", - effect: "The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn." - }, - "boltBeak": { - name: "Bolt Beak", - effect: "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled." - }, - "fishiousRend": { - name: "Fishious Rend", - effect: "The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled." - }, - "courtChange": { - name: "Court Change", - effect: "With its mysterious power, the user swaps the effects on either side of the field." - }, - "maxFlare": { - name: "Max Flare", - effect: "This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns." - }, - "maxFlutterby": { - name: "Max Flutterby", - effect: "This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat." - }, - "maxLightning": { - name: "Max Lightning", - effect: "This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns." - }, - "maxStrike": { - name: "Max Strike", - effect: "This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat." - }, - "maxKnuckle": { - name: "Max Knuckle", - effect: "This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats." - }, - "maxPhantasm": { - name: "Max Phantasm", - effect: "This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat." - }, - "maxHailstorm": { - name: "Max Hailstorm", - effect: "This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns." - }, - "maxOoze": { - name: "Max Ooze", - effect: "This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats." - }, - "maxGeyser": { - name: "Max Geyser", - effect: "This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns." - }, - "maxAirstream": { - name: "Max Airstream", - effect: "This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats." - }, - "maxStarfall": { - name: "Max Starfall", - effect: "This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns." - }, - "maxWyrmwind": { - name: "Max Wyrmwind", - effect: "This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat." - }, - "maxMindstorm": { - name: "Max Mindstorm", - effect: "This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns." - }, - "maxRockfall": { - name: "Max Rockfall", - effect: "This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns." - }, - "maxQuake": { - name: "Max Quake", - effect: "This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats." - }, - "maxDarkness": { - name: "Max Darkness", - effect: "This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat." - }, - "maxOvergrowth": { - name: "Max Overgrowth", - effect: "This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns." - }, - "maxSteelspike": { - name: "Max Steelspike", - effect: "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats." - }, - "clangorousSoul": { - name: "Clangorous Soul", - effect: "The user raises all its stats by using some of its HP." - }, - "bodyPress": { - name: "Body Press", - effect: "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target." - }, - "decorate": { - name: "Decorate", - effect: "The user sharply raises the target's Attack and Sp. Atk stats by decorating the target." - }, - "drumBeating": { - name: "Drum Beating", - effect: "The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat." - }, - "snapTrap": { - name: "Snap Trap", - effect: "The user snares the target in a snap trap for four to five turns." - }, - "pyroBall": { - name: "Pyro Ball", - effect: "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn." - }, - "behemothBlade": { - name: "Behemoth Blade", - effect: "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack." - }, - "behemothBash": { - name: "Behemoth Bash", - effect: "The user's body becomes a firm shield and slams into the target fiercely." - }, - "auraWheel": { - name: "Aura Wheel", - effect: "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form." - }, - "breakingSwipe": { - name: "Breaking Swipe", - effect: "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats." - }, - "branchPoke": { - name: "Branch Poke", - effect: "The user attacks the target by poking it with a sharply pointed branch." - }, - "overdrive": { - name: "Overdrive", - effect: "The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration." - }, - "appleAcid": { - name: "Apple Acid", - effect: "The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat." - }, - "gravApple": { - name: "Grav Apple", - effect: "The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat." - }, - "spiritBreak": { - name: "Spirit Break", - effect: "The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat." - }, - "strangeSteam": { - name: "Strange Steam", - effect: "The user attacks the target by emitting steam. This may also confuse the target." - }, - "lifeDew": { - name: "Life Dew", - effect: "The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle." - }, - "obstruct": { - name: "Obstruct", - effect: "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat." - }, - "falseSurrender": { - name: "False Surrender", - effect: "The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses." - }, - "meteorAssault": { - name: "Meteor Assault", - effect: "The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger." - }, - "eternabeam": { - name: "Eternabeam", - effect: "This is Eternatus's most powerful attack in its original form. The user can't move on the next turn." - }, - "steelBeam": { - name: "Steel Beam", - effect: "The user fires a beam of steel that it collected from its entire body. This also damages the user." - }, - "expandingForce": { - name: "Expanding Force", - effect: "The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain." - }, - "steelRoller": { - name: "Steel Roller", - effect: "The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain." - }, - "scaleShot": { - name: "Scale Shot", - effect: "The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat." - }, - "meteorBeam": { - name: "Meteor Beam", - effect: "In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn." - }, - "shellSideArm": { - name: "Shell Side Arm", - effect: "This move inflicts physical or special damage, whichever will be more effective. This may also poison the target." - }, - "mistyExplosion": { - name: "Misty Explosion", - effect: "The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain." - }, - "grassyGlide": { - name: "Grassy Glide", - effect: "Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain." - }, - "risingVoltage": { - name: "Rising Voltage", - effect: "The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain." - }, - "terrainPulse": { - name: "Terrain Pulse", - effect: "The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used." - }, - "skitterSmack": { - name: "Skitter Smack", - effect: "The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat." - }, - "burningJealousy": { - name: "Burning Jealousy", - effect: "The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn." - }, - "lashOut": { - name: "Lash Out", - effect: "The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled." - }, - "poltergeist": { - name: "Poltergeist", - effect: "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item." - }, - "corrosiveGas": { - name: "Corrosive Gas", - effect: "The user surrounds everything around it with highly acidic gas and melts away items they hold." - }, - "coaching": { - name: "Coaching", - effect: "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats." - }, - "flipTurn": { - name: "Flip Turn", - effect: "After making its attack, the user rushes back to switch places with a party Pokémon in waiting." - }, - "tripleAxel": { - name: "Triple Axel", - effect: "A consecutive three-kick attack that becomes more powerful with each successful hit." - }, - "dualWingbeat": { - name: "Dual Wingbeat", - effect: "The user slams the target with its wings. The target is hit twice in a row." - }, - "scorchingSands": { - name: "Scorching Sands", - effect: "The user throws scorching sand at the target to attack. This may also leave the target with a burn." - }, - "jungleHealing": { - name: "Jungle Healing", - effect: "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle." - }, - "wickedBlow": { - name: "Wicked Blow", - effect: "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit." - }, - "surgingStrikes": { - name: "Surging Strikes", - effect: "The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit." - }, - "thunderCage": { - name: "Thunder Cage", - effect: "The user traps the target in a cage of sparking electricity for four to five turns." - }, - "dragonEnergy": { - name: "Dragon Energy", - effect: "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power." - }, - "freezingGlare": { - name: "Freezing Glare", - effect: "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen." - }, - "fieryWrath": { - name: "Fiery Wrath", - effect: "The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch." - }, - "thunderousKick": { - name: "Thunderous Kick", - effect: "The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat." - }, - "glacialLance": { - name: "Glacial Lance", - effect: "The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon." - }, - "astralBarrage": { - name: "Astral Barrage", - effect: "The user attacks by sending a frightful amount of small ghosts at opposing Pokémon." - }, - "eerieSpell": { - name: "Eerie Spell", - effect: "The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move." - }, - "direClaw": { - name: "Dire Claw", - effect: "The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep." - }, - "psyshieldBash": { - name: "Psyshield Bash", - effect: "Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat." - }, - "powerShift": { - name: "Power Shift", - effect: "The user swaps its Attack and Defense stats." - }, - "stoneAxe": { - name: "Stone Axe", - effect: "The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target." - }, - "springtideStorm": { - name: "Springtide Storm", - effect: "The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats." - }, - "mysticalPower": { - name: "Mystical Power", - effect: "The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat." - }, - "ragingFury": { - name: "Raging Fury", - effect: "The user rampages around spewing flames for two to three turns. The user then becomes confused." - }, - "waveCrash": { - name: "Wave Crash", - effect: "The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot." - }, - "chloroblast": { - name: "Chloroblast", - effect: "The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user." - }, - "mountainGale": { - name: "Mountain Gale", - effect: "The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch." - }, - "victoryDance": { - name: "Victory Dance", - effect: "The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats." - }, - "headlongRush": { - name: "Headlong Rush", - effect: "The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats." - }, - "barbBarrage": { - name: "Barb Barrage", - effect: "The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned." - }, - "esperWing": { - name: "Esper Wing", - effect: "The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit." - }, - "bitterMalice": { - name: "Bitter Malice", - effect: "The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat." - }, - "shelter": { - name: "Shelter", - effect: "The user makes its skin as hard as an iron shield, sharply boosting its Defense stat." - }, - "tripleArrows": { - name: "Triple Arrows", - effect: "The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch." - }, - "infernalParade": { - name: "Infernal Parade", - effect: "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition." - }, - "ceaselessEdge": { - name: "Ceaseless Edge", - effect: "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes." - }, - "bleakwindStorm": { - name: "Bleakwind Storm", - effect: "The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon." - }, - "wildboltStorm": { - name: "Wildbolt Storm", - effect: "The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis." - }, - "sandsearStorm": { - name: "Sandsear Storm", - effect: "The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn." - }, - "lunarBlessing": { - name: "Lunar Blessing", - effect: "The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle." - }, - "takeHeart": { - name: "Take Heart", - effect: "The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats." - }, - "gMaxWildfire": { - name: "G-Max Wildfire", - effect: "A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns." - }, - "gMaxBefuddle": { - name: "G-Max Befuddle", - effect: "A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents." - }, - "gMaxVoltCrash": { - name: "G-Max Volt Crash", - effect: "An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents." - }, - "gMaxGoldRush": { - name: "G-Max Gold Rush", - effect: "A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money." - }, - "gMaxChiStrike": { - name: "G-Max Chi Strike", - effect: "A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits." - }, - "gMaxTerror": { - name: "G-Max Terror", - effect: "A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping." - }, - "gMaxResonance": { - name: "G-Max Resonance", - effect: "An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns." - }, - "gMaxCuddle": { - name: "G-Max Cuddle", - effect: "A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents." - }, - "gMaxReplenish": { - name: "G-Max Replenish", - effect: "A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten." - }, - "gMaxMalodor": { - name: "G-Max Malodor", - effect: "A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents." - }, - "gMaxStonesurge": { - name: "G-Max Stonesurge", - effect: "A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field." - }, - "gMaxWindRage": { - name: "G-Max Wind Rage", - effect: "A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen." - }, - "gMaxStunShock": { - name: "G-Max Stun Shock", - effect: "An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents." - }, - "gMaxFinale": { - name: "G-Max Finale", - effect: "A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies." - }, - "gMaxDepletion": { - name: "G-Max Depletion", - effect: "A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used." - }, - "gMaxGravitas": { - name: "G-Max Gravitas", - effect: "A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns." - }, - "gMaxVolcalith": { - name: "G-Max Volcalith", - effect: "A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns." - }, - "gMaxSandblast": { - name: "G-Max Sandblast", - effect: "A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns." - }, - "gMaxSnooze": { - name: "G-Max Snooze", - effect: "A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn." - }, - "gMaxTartness": { - name: "G-Max Tartness", - effect: "A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness." - }, - "gMaxSweetness": { - name: "G-Max Sweetness", - effect: "A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies." - }, - "gMaxSmite": { - name: "G-Max Smite", - effect: "A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents." - }, - "gMaxSteelsurge": { - name: "G-Max Steelsurge", - effect: "A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field." - }, - "gMaxMeltdown": { - name: "G-Max Meltdown", - effect: "A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row." - }, - "gMaxFoamBurst": { - name: "G-Max Foam Burst", - effect: "A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents." - }, - "gMaxCentiferno": { - name: "G-Max Centiferno", - effect: "A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns." - }, - "gMaxVineLash": { - name: "G-Max Vine Lash", - effect: "A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns." - }, - "gMaxCannonade": { - name: "G-Max Cannonade", - effect: "A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns." - }, - "gMaxDrumSolo": { - name: "G-Max Drum Solo", - effect: "A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities." - }, - "gMaxFireball": { - name: "G-Max Fireball", - effect: "A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities." - }, - "gMaxHydrosnipe": { - name: "G-Max Hydrosnipe", - effect: "A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities." - }, - "gMaxOneBlow": { - name: "G-Max One Blow", - effect: "A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard." - }, - "gMaxRapidFlow": { - name: "G-Max Rapid Flow", - effect: "A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard." - }, - "teraBlast": { - name: "Tera Blast", - effect: "If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user." - }, - "silkTrap": { - name: "Silk Trap", - effect: "The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact." - }, - "axeKick": { - name: "Axe Kick", - effect: "The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead." - }, - "lastRespects": { - name: "Last Respects", - effect: "The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power." - }, - "luminaCrash": { - name: "Lumina Crash", - effect: "The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat." - }, - "orderUp": { - name: "Order Up", - effect: "The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form." - }, - "jetPunch": { - name: "Jet Punch", - effect: "The user summons a torrent around its fist and punches at blinding speed. This move always goes first." - }, - "spicyExtract": { - name: "Spicy Extract", - effect: "The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat." - }, - "spinOut": { - name: "Spin Out", - effect: "The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat." - }, - "populationBomb": { - name: "Population Bomb", - effect: "The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row." - }, - "iceSpinner": { - name: "Ice Spinner", - effect: "The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain." - }, - "glaiveRush": { - name: "Glaive Rush", - effect: "The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn." - }, - "revivalBlessing": { - name: "Revival Blessing", - effect: "The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP." - }, - "saltCure": { - name: "Salt Cure", - effect: "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move." - }, - "tripleDive": { - name: "Triple Dive", - effect: "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row." - }, - "mortalSpin": { - name: "Mortal Spin", - effect: "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon." - }, - "doodle": { - name: "Doodle", - effect: "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target." - }, - "filletAway": { - name: "Fillet Away", - effect: "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP." - }, - "kowtowCleave": { - name: "Kowtow Cleave", - effect: "The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses." - }, - "flowerTrick": { - name: "Flower Trick", - effect: "The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit." - }, - "torchSong": { - name: "Torch Song", - effect: "The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat." - }, - "aquaStep": { - name: "Aqua Step", - effect: "The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat." - }, - "ragingBull": { - name: "Raging Bull", - effect: "The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect." - }, - "makeItRain": { - name: "Make It Rain", - effect: "The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle." - }, - "psyblade": { - name: "Psyblade", - effect: "The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain." - }, - "hydroSteam": { - name: "Hydro Steam", - effect: "The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent." - }, - "ruination": { - name: "Ruination", - effect: "The user summons a ruinous disaster. This cuts the target's HP in half." - }, - "collisionCourse": { - name: "Collision Course", - effect: "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit." - }, - "electroDrift": { - name: "Electro Drift", - effect: "The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit." - }, - "shedTail": { - name: "Shed Tail", - effect: "The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting." - }, - "chillyReception": { - name: "Chilly Reception", - effect: "The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns." - }, - "tidyUp": { - name: "Tidy Up", - effect: "The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats." - }, - "snowscape": { - name: "Snowscape", - effect: "The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types." - }, - "pounce": { - name: "Pounce", - effect: "The user attacks by pouncing on the target. This also lowers the target's Speed stat." - }, - "trailblaze": { - name: "Trailblaze", - effect: "The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat." - }, - "chillingWater": { - name: "Chilling Water", - effect: "The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat." - }, - "hyperDrill": { - name: "Hyper Drill", - effect: "The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect." - }, - "twinBeam": { - name: "Twin Beam", - effect: "The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row." - }, - "rageFist": { - name: "Rage Fist", - effect: "The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power." - }, - "armorCannon": { - name: "Armor Cannon", - effect: "The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats." - }, - "bitterBlade": { - name: "Bitter Blade", - effect: "The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target." - }, - "doubleShock": { - name: "Double Shock", - effect: "The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type." - }, - "gigatonHammer": { - name: "Gigaton Hammer", - effect: "The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row." - }, - "comeuppance": { - name: "Comeuppance", - effect: "The user retaliates with much greater force against the opponent that last inflicted damage on it." - }, - "aquaCutter": { - name: "Aqua Cutter", - effect: "The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit." - }, - "blazingTorque": { - name: "Blazing Torque", - effect: "The user revs their blazing engine into the target. This may also leave the target with a burn." - }, - "wickedTorque": { - name: "Wicked Torque", - effect: "The user revs their engine into the target with malicious intent. This may put the target to sleep." - }, - "noxiousTorque": { - name: "Noxious Torque", - effect: "The user revs their poisonous engine into the target. This may also poison the target." - }, - "combatTorque": { - name: "Combat Torque", - effect: "The user revs their engine forcefully into the target. This may also leave the target with paralysis." - }, - "magicalTorque": { - name: "Magical Torque", - effect: "The user revs their fae-like engine into the target. This may also confuse the target." - }, - "bloodMoon": { - name: "Blood Moon", - effect: "The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row." - }, - "matchaGotcha": { - name: "Matcha Gotcha", - effect: "The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn." - }, - "syrupBomb": { - name: "Syrup Bomb", - effect: "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns." - }, - "ivyCudgel": { - name: "Ivy Cudgel", - effect: "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit." - }, - "electroShot": { - name: "Electro Shot", - effect: "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain." - }, - "teraStarstorm": { - name: "Tera Starstorm", - effect: "With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon." - }, - "fickleBeam": { - name: "Fickle Beam", - effect: "The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power." - }, - "burningBulwark": { - name: "Burning Bulwark", - effect: "The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it." - }, - "thunderclap": { - name: "Thunderclap", - effect: "This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack." - }, - "mightyCleave": { - name: "Mighty Cleave", - effect: "The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself." - }, - "tachyonCutter": { - name: "Tachyon Cutter", - effect: "The user attacks by launching particle blades at the target twice in a row. This attack never misses." - }, - "hardPress": { - name: "Hard Press", - effect: "The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power." - }, - "dragonCheer": { - name: "Dragon Cheer", - effect: "The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more." - }, - "alluringVoice": { - name: "Alluring Voice", - effect: "The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn." - }, - "temperFlare": { - name: "Temper Flare", - effect: "Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed." - }, - "supercellSlam": { - name: "Supercell Slam", - effect: "The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead." - }, - "psychicNoise": { - name: "Psychic Noise", - effect: "The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items." - }, - "upperHand": { - name: "Upper Hand", - effect: "The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move." - }, - "malignantChain": { - name: "Malignant Chain", - effect: "The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned." - } -} as const; diff --git a/src/locales/en/nature.ts b/src/locales/en/nature.json similarity index 79% rename from src/locales/en/nature.ts rename to src/locales/en/nature.json index 9ab26f3eb2a..ad740557094 100644 --- a/src/locales/en/nature.ts +++ b/src/locales/en/nature.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const nature: SimpleTranslationEntries = { +{ "Hardy": "Hardy", "Lonely": "Lonely", "Brave": "Brave", @@ -26,4 +24,4 @@ export const nature: SimpleTranslationEntries = { "Sassy": "Sassy", "Careful": "Careful", "Quirky": "Quirky" -} as const; +} \ No newline at end of file diff --git a/src/locales/en/party-ui-handler.ts b/src/locales/en/party-ui-handler.json similarity index 89% rename from src/locales/en/party-ui-handler.ts rename to src/locales/en/party-ui-handler.json index 4f300dd36ea..9c2b3f30e5e 100644 --- a/src/locales/en/party-ui-handler.ts +++ b/src/locales/en/party-ui-handler.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const partyUiHandler: SimpleTranslationEntries = { +{ "SEND_OUT": "Send Out", "SUMMARY": "Summary", "CANCEL": "Cancel", @@ -17,7 +15,6 @@ export const partyUiHandler: SimpleTranslationEntries = { "UNPAUSE_EVOLUTION": "Unpause Evolution", "REVIVE": "Revive", "RENAME": "Rename", - "choosePokemon": "Choose a Pokémon.", "doWhatWithThisPokemon": "Do what with this Pokémon?", "noEnergy": "{{pokemonName}} has no energy\nleft to battle!", @@ -34,13 +31,9 @@ export const partyUiHandler: SimpleTranslationEntries = { "changeQuantity": "Select a held item to transfer.\nUse < and > to change the quantity.", "selectAnotherPokemonToSplice": "Select another Pokémon to splice.", "cancel": "Cancel", - - // Slot TM text "able": "Able", "notAble": "Not able", "learned": "Learned", - - // Releasing messages "goodbye": "Goodbye, {{pokemonName}}!", "byebye": "Byebye, {{pokemonName}}!", "farewell": "Farewell, {{pokemonName}}!", @@ -50,5 +43,5 @@ export const partyUiHandler: SimpleTranslationEntries = { "illNeverForgetYou": "I'll never forget you, {{pokemonName}}!", "untilWeMeetAgain": "Until we meet again, {{pokemonName}}!", "sayonara": "Sayonara, {{pokemonName}}!", - "smellYaLater": "Smell ya later, {{pokemonName}}!", -} as const; + "smellYaLater": "Smell ya later, {{pokemonName}}!" +} \ No newline at end of file diff --git a/src/locales/en/pokeball.json b/src/locales/en/pokeball.json new file mode 100644 index 00000000000..8fa7a8d726b --- /dev/null +++ b/src/locales/en/pokeball.json @@ -0,0 +1,8 @@ +{ + "pokeBall": "Poké Ball", + "greatBall": "Great Ball", + "ultraBall": "Ultra Ball", + "rogueBall": "Rogue Ball", + "masterBall": "Master Ball", + "luxuryBall": "Luxury Ball" +} \ No newline at end of file diff --git a/src/locales/en/pokeball.ts b/src/locales/en/pokeball.ts deleted file mode 100644 index 01017cac46d..00000000000 --- a/src/locales/en/pokeball.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokeball: SimpleTranslationEntries = { - "pokeBall": "Poké Ball", - "greatBall": "Great Ball", - "ultraBall": "Ultra Ball", - "rogueBall": "Rogue Ball", - "masterBall": "Master Ball", - "luxuryBall": "Luxury Ball", -} as const; diff --git a/src/locales/en/pokemon-form-battle.json b/src/locales/en/pokemon-form-battle.json new file mode 100644 index 00000000000..63a7fb793bd --- /dev/null +++ b/src/locales/en/pokemon-form-battle.json @@ -0,0 +1,14 @@ +{ + "mega": "Mega {{pokemonName}}", + "mega-x": "Mega {{pokemonName}} X", + "mega-y": "Mega {{pokemonName}} Y", + "primal": "Primal {{pokemonName}}", + "gigantamax": "G-Max {{pokemonName}}", + "eternamax": "E-Max {{pokemonName}}", + "megaChange": "{{preName}} Mega Evolved\ninto {{pokemonName}}!", + "gigantamaxChange": "{{preName}} Gigantamaxed\ninto {{pokemonName}}!", + "eternamaxChange": "{{preName}} Eternamaxed\ninto {{pokemonName}}!", + "revertChange": "{{pokemonName}} reverted\nto its original form!", + "formChange": "{{preName}} changed form!", + "disguiseChange": "Its disguise served it as a decoy!" +} \ No newline at end of file diff --git a/src/locales/en/pokemon-form.ts b/src/locales/en/pokemon-form.json similarity index 78% rename from src/locales/en/pokemon-form.ts rename to src/locales/en/pokemon-form.json index 922f23fafea..1b2992cd6b3 100644 --- a/src/locales/en/pokemon-form.ts +++ b/src/locales/en/pokemon-form.json @@ -1,24 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battlePokemonForm: SimpleTranslationEntries = { - "mega": "Mega {{pokemonName}}", - "mega-x": "Mega {{pokemonName}} X", - "mega-y": "Mega {{pokemonName}} Y", - "primal": "Primal {{pokemonName}}", - "gigantamax": "G-Max {{pokemonName}}", - "eternamax": "E-Max {{pokemonName}}", - - "megaChange": "{{preName}} Mega Evolved\ninto {{pokemonName}}!", - "gigantamaxChange": "{{preName}} Gigantamaxed\ninto {{pokemonName}}!", - "eternamaxChange": "{{preName}} Eternamaxed\ninto {{pokemonName}}!", - "revertChange": "{{pokemonName}} reverted\nto its original form!", - "formChange": "{{preName}} changed form!", - "disguiseChange": "Its disguise served it as a decoy!", -} as const; - -export const pokemonForm: SimpleTranslationEntries = { - // Starters forms - // 1G +{ "pikachuCosplay": "Cosplay", "pikachuCoolCosplay": "Cool Cosplay", "pikachuBeautyCosplay": "Beauty Cosplay", @@ -27,7 +7,6 @@ export const pokemonForm: SimpleTranslationEntries = { "pikachuToughCosplay": "Tough Cosplay", "pikachuPartner": "Partner", "eeveePartner": "Partner", - // 2G "pichuSpiky": "Spiky", "unownA": "A", "unownB": "B", @@ -57,12 +36,10 @@ export const pokemonForm: SimpleTranslationEntries = { "unownZ": "Z", "unownExclamation": "!", "unownQuestion": "?", - // 3G "castformSunny": "Sunny", "castformRainy": "Rainy", "castformSnowy": "Snowy", "deoxysNormal": "Normal", - // 4G "burmyPlant": "Plant", "burmySandy": "Sandy", "burmyTrash": "Trash", @@ -75,7 +52,6 @@ export const pokemonForm: SimpleTranslationEntries = { "rotomMow": "Mow", "giratinaAltered": "Altered", "shayminLand": "Land", - // 5G "basculinRedStriped": "Red Striped", "basculinBlueStriped": "Blue Striped", "basculinWhiteStriped": "White Striped", @@ -88,7 +64,6 @@ export const pokemonForm: SimpleTranslationEntries = { "landorusIncarnate": "Incarnate", "keldeoOrdinary": "Ordinary", "meloettaAria": "Aria", - // 6G "froakieBattleBond": "Battle Bond", "scatterbugMeadow": "Meadow", "scatterbugIcySnow": "Icy Snow", @@ -134,7 +109,6 @@ export const pokemonForm: SimpleTranslationEntries = { "zygarde50Pc": "50% Forme Power Construct", "zygarde10Pc": "10% Forme Power Construct", "zygardeComplete": "Complete Forme", - // 7G "oricorioBaile": "Baile", "oricorioPompom": "Pom-Pom", "oricorioPau": "Pau", @@ -158,7 +132,6 @@ export const pokemonForm: SimpleTranslationEntries = { "mimikyuBusted": "Busted", "magearnaOriginal": "Original", "marshadowZenith": "Zenith", - // 8G "sinisteaPhony": "Phony", "sinisteaAntique": "Antique", "eiscueNoIce": "No Ice", @@ -169,7 +142,6 @@ export const pokemonForm: SimpleTranslationEntries = { "zamazentaHeroOfManyBattles": "Hero Of Many Battles", "zarudeDada": "Dada", "enamorusIncarnate": "Incarnate", - // 9G "squawkabillyGreenPlumage": "Green Plumage", "squawkabillyBluePlumage": "Blue Plumage", "squawkabillyYellowPlumage": "Yellow Plumage", @@ -180,19 +152,18 @@ export const pokemonForm: SimpleTranslationEntries = { "gimmighoulChest": "Chest", "gimmighoulRoaming": "Roaming", "koraidonApexBuild": "Apex Build", - "koraidonLimitedBuild":"Limited Build", - "koraidonSprintingBuild":"Sprinting Build", - "koraidonSwimmingBuild":"Swimming Build", - "koraidonGlidingBuild":"Gliding Build", - "miraidonUltimateMode":"Ultimate Mode", - "miraidonLowPowerMode":"Low Power Mode", - "miraidonDriveMode":"Drive Mode", - "miraidonAquaticMode":"Aquatic Mode", - "miraidonGlideMode":"Glide Mode", + "koraidonLimitedBuild": "Limited Build", + "koraidonSprintingBuild": "Sprinting Build", + "koraidonSwimmingBuild": "Swimming Build", + "koraidonGlidingBuild": "Gliding Build", + "miraidonUltimateMode": "Ultimate Mode", + "miraidonLowPowerMode": "Low Power Mode", + "miraidonDriveMode": "Drive Mode", + "miraidonAquaticMode": "Aquatic Mode", + "miraidonGlideMode": "Glide Mode", "poltchageistCounterfeit": "Counterfeit", "poltchageistArtisan": "Artisan", "paldeaTaurosCombat": "Combat", "paldeaTaurosBlaze": "Blaze", - "paldeaTaurosAqua": "Aqua", - -} as const; + "paldeaTaurosAqua": "Aqua" +} \ No newline at end of file diff --git a/src/locales/en/pokemon-info-container.json b/src/locales/en/pokemon-info-container.json new file mode 100644 index 00000000000..e4574e3cf3f --- /dev/null +++ b/src/locales/en/pokemon-info-container.json @@ -0,0 +1,7 @@ +{ + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "form": "Form:" +} \ No newline at end of file diff --git a/src/locales/en/pokemon-info-container.ts b/src/locales/en/pokemon-info-container.ts deleted file mode 100644 index 64e5bd3cfcc..00000000000 --- a/src/locales/en/pokemon-info-container.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokemonInfoContainer: SimpleTranslationEntries = { - "moveset": "Moveset", - "gender": "Gender:", - "ability": "Ability:", - "nature": "Nature:", - "form": "Form:" -} as const; diff --git a/src/locales/en/pokemon-info.ts b/src/locales/en/pokemon-info.json similarity index 80% rename from src/locales/en/pokemon-info.ts rename to src/locales/en/pokemon-info.json index 70a06294c76..87d2f7ad17b 100644 --- a/src/locales/en/pokemon-info.ts +++ b/src/locales/en/pokemon-info.json @@ -1,7 +1,5 @@ -import { PokemonInfoTranslationEntries } from "#app/interfaces/locales"; - -export const pokemonInfo: PokemonInfoTranslationEntries = { - Stat: { +{ + "Stat": { "HP": "Max. HP", "HPshortened": "MaxHP", "ATK": "Attack", @@ -18,8 +16,7 @@ export const pokemonInfo: PokemonInfoTranslationEntries = { "EVA": "Evasiveness", "HPStat": "HP" }, - - Type: { + "Type": { "UNKNOWN": "Unknown", "NORMAL": "Normal", "FIGHTING": "Fighting", @@ -39,6 +36,6 @@ export const pokemonInfo: PokemonInfoTranslationEntries = { "DRAGON": "Dragon", "DARK": "Dark", "FAIRY": "Fairy", - "STELLAR": "Stellar", - }, -} as const; + "STELLAR": "Stellar" + } +} \ No newline at end of file diff --git a/src/locales/en/pokemon-summary.ts b/src/locales/en/pokemon-summary.json similarity index 67% rename from src/locales/en/pokemon-summary.ts rename to src/locales/en/pokemon-summary.json index 484ea2a9d67..8d266999084 100644 --- a/src/locales/en/pokemon-summary.ts +++ b/src/locales/en/pokemon-summary.json @@ -1,6 +1,4 @@ -import { TranslationEntries } from "#app/interfaces/locales"; - -export const pokemonSummary: TranslationEntries = { +{ "pokemonInfo": "Pokémon Info", "status": "Status", "powerAccuracyCategory": "Power\nAccuracy\nCategory", @@ -11,10 +9,9 @@ export const pokemonSummary: TranslationEntries = { "expPoints": "Exp. Points", "nextLv": "Next Lv.", "cancel": "Cancel", - "memoString": "{{natureFragment}} nature,\n{{metFragment}}", "metFragment": { "normal": "met at Lv{{level}},\n{{biome}}.", - "apparently": "apparently met at Lv{{level}},\n{{biome}}.", - }, -} as const; + "apparently": "apparently met at Lv{{level}},\n{{biome}}." + } +} \ No newline at end of file diff --git a/src/locales/en/pokemon.ts b/src/locales/en/pokemon.json similarity index 99% rename from src/locales/en/pokemon.ts rename to src/locales/en/pokemon.json index 297bbcc3975..9185f749cfa 100644 --- a/src/locales/en/pokemon.ts +++ b/src/locales/en/pokemon.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokemon: SimpleTranslationEntries = { +{ "bulbasaur": "Bulbasaur", "ivysaur": "Ivysaur", "venusaur": "Venusaur", @@ -1082,5 +1080,5 @@ export const pokemon: SimpleTranslationEntries = { "hisui_decidueye": "Decidueye", "paldea_tauros": "Tauros", "paldea_wooper": "Wooper", - "bloodmoon_ursaluna": "Ursaluna", -} as const; + "bloodmoon_ursaluna": "Ursaluna" +} \ No newline at end of file diff --git a/src/locales/en/save-slot-select-ui-handler.json b/src/locales/en/save-slot-select-ui-handler.json new file mode 100644 index 00000000000..2db02b09783 --- /dev/null +++ b/src/locales/en/save-slot-select-ui-handler.json @@ -0,0 +1,7 @@ +{ + "overwriteData": "Overwrite the data in the selected slot?", + "loading": "Loading...", + "wave": "Wave", + "lv": "Lv", + "empty": "Empty" +} \ No newline at end of file diff --git a/src/locales/en/save-slot-select-ui-handler.ts b/src/locales/en/save-slot-select-ui-handler.ts deleted file mode 100644 index f4efa3de734..00000000000 --- a/src/locales/en/save-slot-select-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const saveSlotSelectUiHandler: SimpleTranslationEntries = { - "overwriteData": "Overwrite the data in the selected slot?", - "loading": "Loading...", - "wave": "Wave", - "lv": "Lv", - "empty": "Empty", -} as const; diff --git a/src/locales/en/settings.ts b/src/locales/en/settings.json similarity index 95% rename from src/locales/en/settings.ts rename to src/locales/en/settings.json index ad2ea914dc9..314e4f89dd8 100644 --- a/src/locales/en/settings.ts +++ b/src/locales/en/settings.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales.js"; - -export const settings: SimpleTranslationEntries = { +{ "boy": "Boy", "girl": "Girl", "general": "General", @@ -104,4 +102,4 @@ export const settings: SimpleTranslationEntries = { "reroll": "Reroll", "shop": "Shop", "checkTeam": "Check Team" -} as const; +} diff --git a/src/locales/en/splash-messages.ts b/src/locales/en/splash-messages.json similarity index 89% rename from src/locales/en/splash-messages.ts rename to src/locales/en/splash-messages.json index e549bc24f19..c0686e6ad75 100644 --- a/src/locales/en/splash-messages.ts +++ b/src/locales/en/splash-messages.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const splashMessages: SimpleTranslationEntries = { +{ "battlesWon": "Battles Won!", "joinTheDiscord": "Join the Discord!", "infiniteLevels": "Infinite Levels!", @@ -34,5 +32,5 @@ export const splashMessages: SimpleTranslationEntries = { "alsoTryRadicalRed": "Also Try Radical Red!", "eeveeExpo": "Eevee Expo!", "ynoproject": "YNOproject!", - "breedersInSpace": "Breeders in space!", -} as const; + "breedersInSpace": "Breeders in space!" +} \ No newline at end of file diff --git a/src/locales/en/starter-select-ui-handler.ts b/src/locales/en/starter-select-ui-handler.json similarity index 77% rename from src/locales/en/starter-select-ui-handler.ts rename to src/locales/en/starter-select-ui-handler.json index 5e82abc8187..f578f128bee 100644 --- a/src/locales/en/starter-select-ui-handler.ts +++ b/src/locales/en/starter-select-ui-handler.json @@ -1,11 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The menu namespace holds most miscellaneous text that isn't directly part of the game's - * contents or directly related to Pokemon data. This includes menu navigation, settings, - * account interactions, descriptive text, etc. - */ -export const starterSelectUiHandler: SimpleTranslationEntries = { +{ "confirmStartTeam": "Begin with these Pokémon?", "confirmExit": "Do you want to exit?", "invalidParty": "This is not a valid starting party!", @@ -49,4 +42,4 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "locked": "Locked", "disabled": "Disabled", "uncaught": "Uncaught" -}; +} \ No newline at end of file diff --git a/src/locales/en/status-effect.json b/src/locales/en/status-effect.json new file mode 100644 index 00000000000..fdbacfdb9be --- /dev/null +++ b/src/locales/en/status-effect.json @@ -0,0 +1,65 @@ +{ + "none": { + "name": "None", + "description": "", + "obtain": "", + "obtainSource": "", + "activation": "", + "overlap": "", + "heal": "" + }, + "poison": { + "name": "Poison", + "description": "poisoning", + "obtain": "{{pokemonNameWithAffix}}\nwas poisoned!", + "obtainSource": "{{pokemonNameWithAffix}}\nwas poisoned by the {{sourceText}}!", + "activation": "{{pokemonNameWithAffix}} is hurt\nby poison!", + "overlap": "{{pokemonNameWithAffix}} is\nalready poisoned!", + "heal": "{{pokemonNameWithAffix}} was\ncured of its poison!" + }, + "toxic": { + "name": "Toxic", + "description": "poisoning", + "obtain": "{{pokemonNameWithAffix}}\nwas badly poisoned!", + "obtainSource": "{{pokemonNameWithAffix}}\nwas badly poisoned by the {{sourceText}}!", + "activation": "{{pokemonNameWithAffix}} is hurt\nby poison!", + "overlap": "{{pokemonNameWithAffix}} is\nalready poisoned!", + "heal": "{{pokemonNameWithAffix}} was\ncured of its poison!" + }, + "paralysis": { + "name": "Paralysis", + "description": "paralysis", + "obtain": "{{pokemonNameWithAffix}} was paralyzed,\nIt may be unable to move!", + "obtainSource": "{{pokemonNameWithAffix}} was paralyzed by the {{sourceText}}!\nIt may be unable to move!", + "activation": "{{pokemonNameWithAffix}} is paralyzed!\nIt can't move!", + "overlap": "{{pokemonNameWithAffix}} is\nalready paralyzed!", + "heal": "{{pokemonNameWithAffix}} was\nhealed of paralysis!" + }, + "sleep": { + "name": "Sleep", + "description": "sleep", + "obtain": "{{pokemonNameWithAffix}}\nfell asleep!", + "obtainSource": "{{pokemonNameWithAffix}}\nfell asleep from the {{sourceText}}!", + "activation": "{{pokemonNameWithAffix}} is fast asleep.", + "overlap": "{{pokemonNameWithAffix}} is\nalready asleep!", + "heal": "{{pokemonNameWithAffix}} woke up!" + }, + "freeze": { + "name": "Freeze", + "description": "freezing", + "obtain": "{{pokemonNameWithAffix}}\nwas frozen solid!", + "obtainSource": "{{pokemonNameWithAffix}}\nwas frozen solid by the {{sourceText}}!", + "activation": "{{pokemonNameWithAffix}} is\nfrozen solid!", + "overlap": "{{pokemonNameWithAffix}} is\nalready frozen!", + "heal": "{{pokemonNameWithAffix}} was\ndefrosted!" + }, + "burn": { + "name": "Burn", + "description": "burn", + "obtain": "{{pokemonNameWithAffix}}\nwas burned!", + "obtainSource": "{{pokemonNameWithAffix}}\nwas burned by the {{sourceText}}!", + "activation": "{{pokemonNameWithAffix}} is hurt\nby its burn!", + "overlap": "{{pokemonNameWithAffix}} is\nalready burned!", + "heal": "{{pokemonNameWithAffix}} was\nhealed of its burn!" + } +} diff --git a/src/locales/en/status-effect.ts b/src/locales/en/status-effect.ts deleted file mode 100644 index 5914fc27298..00000000000 --- a/src/locales/en/status-effect.ts +++ /dev/null @@ -1,67 +0,0 @@ -import { StatusEffectTranslationEntries } from "#app/interfaces/locales.js"; - -export const statusEffect: StatusEffectTranslationEntries = { - none: { - name: "None", - description: "", - obtain: "", - obtainSource: "", - activation: "", - overlap: "", - heal: "" - }, - poison: { - name: "Poison", - description: "poisoning", - obtain: "{{pokemonNameWithAffix}}\nwas poisoned!", - obtainSource: "{{pokemonNameWithAffix}}\nwas poisoned by the {{sourceText}}!", - activation: "{{pokemonNameWithAffix}} is hurt\nby poison!", - overlap: "{{pokemonNameWithAffix}} is\nalready poisoned!", - heal: "{{pokemonNameWithAffix}} was\ncured of its poison!" - }, - toxic: { - name: "Toxic", - description: "poisoning", - obtain: "{{pokemonNameWithAffix}}\nwas badly poisoned!", - obtainSource: "{{pokemonNameWithAffix}}\nwas badly poisoned by the {{sourceText}}!", - activation: "{{pokemonNameWithAffix}} is hurt\nby poison!", - overlap: "{{pokemonNameWithAffix}} is\nalready poisoned!", - heal: "{{pokemonNameWithAffix}} was\ncured of its poison!" - }, - paralysis: { - name: "Paralysis", - description: "paralysis", - obtain: "{{pokemonNameWithAffix}} was paralyzed,\nIt may be unable to move!", - obtainSource: "{{pokemonNameWithAffix}} was paralyzed by the {{sourceText}}!\nIt may be unable to move!", - activation: "{{pokemonNameWithAffix}} is paralyzed!\nIt can't move!", - overlap: "{{pokemonNameWithAffix}} is\nalready paralyzed!", - heal: "{{pokemonNameWithAffix}} was\nhealed of paralysis!" - }, - sleep: { - name: "Sleep", - description: "sleep", - obtain: "{{pokemonNameWithAffix}}\nfell asleep!", - obtainSource: "{{pokemonNameWithAffix}}\nfell asleep from the {{sourceText}}!", - activation: "{{pokemonNameWithAffix}} is fast asleep.", - overlap: "{{pokemonNameWithAffix}} is\nalready asleep!", - heal: "{{pokemonNameWithAffix}} woke up!" - }, - freeze: { - name: "Freeze", - description: "freezing", - obtain: "{{pokemonNameWithAffix}}\nwas frozen solid!", - obtainSource: "{{pokemonNameWithAffix}}\nwas frozen solid by the {{sourceText}}!", - activation: "{{pokemonNameWithAffix}} is\nfrozen solid!", - overlap: "{{pokemonNameWithAffix}} is\nalready frozen!", - heal: "{{pokemonNameWithAffix}} was\ndefrosted!" - }, - burn: { - name: "Burn", - description: "burn", - obtain: "{{pokemonNameWithAffix}}\nwas burned!", - obtainSource: "{{pokemonNameWithAffix}}\nwas burned by the {{sourceText}}!", - activation: "{{pokemonNameWithAffix}} is hurt\nby its burn!", - overlap: "{{pokemonNameWithAffix}} is\nalready burned!", - heal: "{{pokemonNameWithAffix}} was\nhealed of its burn!" - }, -} as const; diff --git a/src/locales/en/terrain.json b/src/locales/en/terrain.json new file mode 100644 index 00000000000..4619ecdf111 --- /dev/null +++ b/src/locales/en/terrain.json @@ -0,0 +1,16 @@ +{ + "misty": "Misty", + "mistyStartMessage": "Mist swirled around the battlefield!", + "mistyClearMessage": "The mist disappeared from the battlefield.", + "mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!", + "electric": "Electric", + "electricStartMessage": "An electric current ran across the battlefield!", + "electricClearMessage": "The electricity disappeared from the battlefield.", + "grassy": "Grassy", + "grassyStartMessage": "Grass grew to cover the battlefield!", + "grassyClearMessage": "The grass disappeared from the battlefield.", + "psychic": "Psychic", + "psychicStartMessage": "The battlefield got weird!", + "psychicClearMessage": "The weirdness disappeared from the battlefield!", + "defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!" +} \ No newline at end of file diff --git a/src/locales/en/trainer-classes.json b/src/locales/en/trainer-classes.json new file mode 100644 index 00000000000..1b827281a6a --- /dev/null +++ b/src/locales/en/trainer-classes.json @@ -0,0 +1,121 @@ +{ + "ace_trainer": "Ace Trainer", + "ace_trainer_female": "Ace Trainer", + "ace_duo": "Ace Duo", + "artist": "Artist", + "artist_female": "Artist", + "backers": "Backers", + "backpacker": "Backpacker", + "backpacker_female": "Backpacker", + "backpackers": "Backpackers", + "baker": "Baker", + "battle_girl": "Battle Girl", + "beauty": "Beauty", + "beginners": "Beginners", + "biker": "Biker", + "black_belt": "Black Belt", + "breeder": "Breeder", + "breeder_female": "Breeder", + "breeders": "Breeders", + "clerk": "Clerk", + "clerk_female": "Clerk", + "colleagues": "Colleagues", + "crush_kin": "Crush Kin", + "cyclist": "Cyclist", + "cyclist_female": "Cyclist", + "cyclists": "Cyclists", + "dancer": "Dancer", + "dancer_female": "Dancer", + "depot_agent": "Depot Agent", + "doctor": "Doctor", + "doctor_female": "Doctor", + "firebreather": "Firebreather", + "fisherman": "Fisherman", + "fisherman_female": "Fisherman", + "gentleman": "Gentleman", + "guitarist": "Guitarist", + "guitarist_female": "Guitarist", + "harlequin": "Harlequin", + "hiker": "Hiker", + "hooligans": "Hooligans", + "hoopster": "Hoopster", + "infielder": "Infielder", + "janitor": "Janitor", + "lady": "Lady", + "lass": "Lass", + "linebacker": "Linebacker", + "maid": "Maid", + "madame": "Madame", + "medical_team": "Medical Team", + "musician": "Musician", + "hex_maniac": "Hex Maniac", + "nurse": "Nurse", + "nursery_aide": "Nursery Aide", + "officer": "Officer", + "parasol_lady": "Parasol Lady", + "pilot": "Pilot", + "pokéfan": "Poké Fan", + "pokéfan_female": "Poké Fan", + "pokéfan_family": "Poké Fan Family", + "preschooler": "Preschooler", + "preschooler_female": "Preschooler", + "preschoolers": "Preschoolers", + "psychic": "Psychic", + "psychic_female": "Psychic", + "psychics": "Psychics", + "pokémon_ranger": "Pokémon Ranger", + "pokémon_ranger_female": "Pokémon Ranger", + "pokémon_rangers": "Pokémon Ranger", + "ranger": "Ranger", + "restaurant_staff": "Restaurant Staff", + "rich": "Rich", + "rich_female": "Rich", + "rich_boy": "Rich Boy", + "rich_couple": "Rich Couple", + "rich_kid": "Rich Kid", + "rich_kid_female": "Rich Kid", + "rich_kids": "Rich Kids", + "roughneck": "Roughneck", + "sailor": "Sailor", + "scientist": "Scientist", + "scientist_female": "Scientist", + "scientists": "Scientists", + "smasher": "Smasher", + "snow_worker": "Snow Worker", + "snow_worker_female": "Snow Worker", + "striker": "Striker", + "school_kid": "School Kid", + "school_kid_female": "School Kid", + "school_kids": "School Kids", + "swimmer": "Swimmer", + "swimmer_female": "Swimmer", + "swimmers": "Swimmers", + "twins": "Twins", + "veteran": "Veteran", + "veteran_female": "Veteran", + "veteran_duo": "Veteran Duo", + "waiter": "Waiter", + "waitress": "Waitress", + "worker": "Worker", + "worker_female": "Worker", + "workers": "Workers", + "youngster": "Youngster", + "rocket_grunt": "Rocket Grunt", + "rocket_grunts": "Rocket Grunts", + "rocket_grunt_female": "Rocket Grunt", + "magma_grunt": "Magma Grunt", + "magma_grunt_female": "Magma Grunt", + "magma_grunts": "Magma Grunts", + "aqua_grunt": "Aqua Grunt", + "aqua_grunt_female": "Aqua Grunt", + "aqua_grunts": "Aqua Grunts", + "galactic_grunt": "Galactic Grunt", + "galactic_grunt_female": "Galactic Grunt", + "galactic_grunts": "Galactic Grunts", + "plasma_grunt": "Plasma Grunt", + "plasma_grunt_female": "Plasma Grunt", + "plasma_grunts": "Plasma Grunts", + "flare_grunt": "Flare Grunt", + "flare_grunt_female": "Flare Grunt", + "flare_grunts": "Flare Grunts" +} \ No newline at end of file diff --git a/src/locales/en/trainer-names.json b/src/locales/en/trainer-names.json new file mode 100644 index 00000000000..1d4cddf3411 --- /dev/null +++ b/src/locales/en/trainer-names.json @@ -0,0 +1,156 @@ +{ + "brock": "Brock", + "misty": "Misty", + "lt_surge": "Lt Surge", + "erika": "Erika", + "janine": "Janine", + "sabrina": "Sabrina", + "blaine": "Blaine", + "giovanni": "Giovanni", + "falkner": "Falkner", + "bugsy": "Bugsy", + "whitney": "Whitney", + "morty": "Morty", + "chuck": "Chuck", + "jasmine": "Jasmine", + "pryce": "Pryce", + "clair": "Clair", + "roxanne": "Roxanne", + "brawly": "Brawly", + "wattson": "Wattson", + "flannery": "Flannery", + "norman": "Norman", + "winona": "Winona", + "tate": "Tate", + "liza": "Liza", + "juan": "Juan", + "roark": "Roark", + "gardenia": "Gardenia", + "maylene": "Maylene", + "crasher_wake": "Crasher Wake", + "fantina": "Fantina", + "byron": "Byron", + "candice": "Candice", + "volkner": "Volkner", + "cilan": "Cilan", + "chili": "Chili", + "cress": "Cress", + "cheren": "Cheren", + "lenora": "Lenora", + "roxie": "Roxie", + "burgh": "Burgh", + "elesa": "Elesa", + "clay": "Clay", + "skyla": "Skyla", + "brycen": "Brycen", + "drayden": "Drayden", + "marlon": "Marlon", + "viola": "Viola", + "grant": "Grant", + "korrina": "Korrina", + "ramos": "Ramos", + "clemont": "Clemont", + "valerie": "Valerie", + "olympia": "Olympia", + "wulfric": "Wulfric", + "milo": "Milo", + "nessa": "Nessa", + "kabu": "Kabu", + "bea": "Bea", + "allister": "Allister", + "opal": "Opal", + "bede": "Bede", + "gordie": "Gordie", + "melony": "Melony", + "piers": "Piers", + "marnie": "Marnie", + "raihan": "Raihan", + "katy": "Katy", + "brassius": "Brassius", + "iono": "Iono", + "kofu": "Kofu", + "larry": "Larry", + "ryme": "Ryme", + "tulip": "Tulip", + "grusha": "Grusha", + "lorelei": "Lorelei", + "bruno": "Bruno", + "agatha": "Agatha", + "lance": "Lance", + "will": "Will", + "koga": "Koga", + "karen": "Karen", + "sidney": "Sidney", + "phoebe": "Phoebe", + "glacia": "Glacia", + "drake": "Drake", + "aaron": "Aaron", + "bertha": "Bertha", + "flint": "Flint", + "lucian": "Lucian", + "shauntal": "Shauntal", + "marshal": "Marshal", + "grimsley": "Grimsley", + "caitlin": "Caitlin", + "malva": "Malva", + "siebold": "Siebold", + "wikstrom": "Wikstrom", + "drasna": "Drasna", + "hala": "Hala", + "molayne": "Molayne", + "olivia": "Olivia", + "acerola": "Acerola", + "kahili": "Kahili", + "rika": "Rika", + "poppy": "Poppy", + "hassel": "Hassel", + "crispin": "Crispin", + "amarys": "Amarys", + "lacey": "Lacey", + "drayton": "Drayton", + "blue": "Blue", + "red": "Red", + "steven": "Steven", + "wallace": "Wallace", + "cynthia": "Cynthia", + "alder": "Alder", + "iris": "Iris", + "diantha": "Diantha", + "hau": "Hau", + "geeta": "Geeta", + "nemona": "Nemona", + "kieran": "Kieran", + "leon": "Leon", + "rival": "Finn", + "rival_female": "Ivy", + "archer": "Archer", + "ariana": "Ariana", + "proton": "Proton", + "petrel": "Petrel", + "tabitha": "Tabitha", + "courtney": "Courtney", + "shelly": "Shelly", + "matt": "Matt", + "mars": "Mars", + "jupiter": "Jupiter", + "saturn": "Saturn", + "zinzolin": "Zinzolin", + "rood": "Rood", + "xerosic": "Xerosic", + "bryony": "Bryony", + "maxie": "Maxie", + "archie": "Archie", + "cyrus": "Cyrus", + "ghetsis": "Ghetsis", + "lysandre": "Lysandre", + "blue_red_double": "Blue & Red", + "red_blue_double": "Red & Blue", + "tate_liza_double": "Tate & Liza", + "liza_tate_double": "Liza & Tate", + "steven_wallace_double": "Steven & Wallace", + "wallace_steven_double": "Wallace & Steven", + "alder_iris_double": "Alder & Iris", + "iris_alder_double": "Iris & Alder", + "marnie_piers_double": "Marnie & Piers", + "piers_marnie_double": "Piers & Marnie" +} \ No newline at end of file diff --git a/src/locales/en/trainer-titles.json b/src/locales/en/trainer-titles.json new file mode 100644 index 00000000000..888b3780b8d --- /dev/null +++ b/src/locales/en/trainer-titles.json @@ -0,0 +1,31 @@ +{ + "elite_four": "Elite Four", + "elite_four_female": "Elite Four", + "gym_leader": "Gym Leader", + "gym_leader_female": "Gym Leader", + "gym_leader_double": "Gym Leader Duo", + "champion": "Champion", + "champion_female": "Champion", + "champion_double": "Champion Duo", + "rival": "Rival", + "professor": "Professor", + "frontier_brain": "Frontier Brain", + "rocket_boss": "Team Rocket Boss", + "magma_boss": "Team Magma Boss", + "aqua_boss": "Team Aqua Boss", + "galactic_boss": "Team Galactic Boss", + "plasma_boss": "Team Plasma Boss", + "flare_boss": "Team Flare Boss", + "rocket_admin": "Team Rocket Admin", + "rocket_admin_female": "Team Rocket Admin", + "magma_admin": "Team Magma Admin", + "magma_admin_female": "Team Magma Admin", + "aqua_admin": "Team Aqua Admin", + "aqua_admin_female": "Team Aqua Admin", + "galactic_commander": "Team Galactic Commander", + "galactic_commander_female": "Team Galactic Commander", + "plasma_sage": "Team Plasma Sage", + "plasma_admin": "Team Plasma Admin", + "flare_admin": "Team Flare Admin", + "flare_admin_female": "Team Flare Admin" +} \ No newline at end of file diff --git a/src/locales/en/trainers.ts b/src/locales/en/trainers.ts deleted file mode 100644 index a40fabaeacc..00000000000 --- a/src/locales/en/trainers.ts +++ /dev/null @@ -1,322 +0,0 @@ -import {SimpleTranslationEntries} from "#app/interfaces/locales"; - -// Titles of special trainers like gym leaders, elite four, and the champion -export const titles: SimpleTranslationEntries = { - "elite_four": "Elite Four", - "elite_four_female": "Elite Four", - "gym_leader": "Gym Leader", - "gym_leader_female": "Gym Leader", - "gym_leader_double": "Gym Leader Duo", - "champion": "Champion", - "champion_female": "Champion", - "champion_double": "Champion Duo", - "rival": "Rival", - "professor": "Professor", - "frontier_brain": "Frontier Brain", - "rocket_boss": "Team Rocket Boss", - "magma_boss": "Team Magma Boss", - "aqua_boss": "Team Aqua Boss", - "galactic_boss": "Team Galactic Boss", - "plasma_boss": "Team Plasma Boss", - "flare_boss": "Team Flare Boss", - - "rocket_admin": "Team Rocket Admin", - "rocket_admin_female": "Team Rocket Admin", - "magma_admin": "Team Magma Admin", - "magma_admin_female": "Team Magma Admin", - "aqua_admin": "Team Aqua Admin", - "aqua_admin_female": "Team Aqua Admin", - "galactic_commander": "Team Galactic Commander", - "galactic_commander_female": "Team Galactic Commander", - "plasma_sage": "Team Plasma Sage", - "plasma_admin": "Team Plasma Admin", - "flare_admin": "Team Flare Admin", - "flare_admin_female": "Team Flare Admin", - // Maybe if we add the evil teams we can add "Team Rocket" and "Team Aqua" etc. here as well as "Team Rocket Boss" and "Team Aqua Admin" etc. -} as const; - -// Titles of trainers like "Youngster" or "Lass" -export const trainerClasses: SimpleTranslationEntries = { - "ace_trainer": "Ace Trainer", - "ace_trainer_female": "Ace Trainer", - "ace_duo": "Ace Duo", - "artist": "Artist", - "artist_female": "Artist", - "backers": "Backers", - "backpacker": "Backpacker", - "backpacker_female": "Backpacker", - "backpackers": "Backpackers", - "baker": "Baker", - "battle_girl": "Battle Girl", - "beauty": "Beauty", - "beginners": "Beginners", - "biker": "Biker", - "black_belt": "Black Belt", - "breeder": "Breeder", - "breeder_female": "Breeder", - "breeders": "Breeders", - "clerk": "Clerk", - "clerk_female": "Clerk", - "colleagues": "Colleagues", - "crush_kin": "Crush Kin", - "cyclist": "Cyclist", - "cyclist_female": "Cyclist", - "cyclists": "Cyclists", - "dancer": "Dancer", - "dancer_female": "Dancer", - "depot_agent": "Depot Agent", - "doctor": "Doctor", - "doctor_female": "Doctor", - "firebreather": "Firebreather", - "fisherman": "Fisherman", - "fisherman_female": "Fisherman", - "gentleman": "Gentleman", - "guitarist": "Guitarist", - "guitarist_female": "Guitarist", - "harlequin": "Harlequin", - "hiker": "Hiker", - "hooligans": "Hooligans", - "hoopster": "Hoopster", - "infielder": "Infielder", - "janitor": "Janitor", - "lady": "Lady", - "lass": "Lass", - "linebacker": "Linebacker", - "maid": "Maid", - "madame": "Madame", - "medical_team": "Medical Team", - "musician": "Musician", - "hex_maniac": "Hex Maniac", - "nurse": "Nurse", - "nursery_aide": "Nursery Aide", - "officer": "Officer", - "parasol_lady": "Parasol Lady", - "pilot": "Pilot", - "pokéfan": "Poké Fan", - "pokéfan_female": "Poké Fan", - "pokéfan_family": "Poké Fan Family", - "preschooler": "Preschooler", - "preschooler_female": "Preschooler", - "preschoolers": "Preschoolers", - "psychic": "Psychic", - "psychic_female": "Psychic", - "psychics": "Psychics", - "pokémon_ranger": "Pokémon Ranger", - "pokémon_ranger_female": "Pokémon Ranger", - "pokémon_rangers": "Pokémon Ranger", - "ranger": "Ranger", - "restaurant_staff": "Restaurant Staff", - "rich": "Rich", - "rich_female": "Rich", - "rich_boy": "Rich Boy", - "rich_couple": "Rich Couple", - "rich_kid": "Rich Kid", - "rich_kid_female": "Rich Kid", - "rich_kids": "Rich Kids", - "roughneck": "Roughneck", - "sailor": "Sailor", - "scientist": "Scientist", - "scientist_female": "Scientist", - "scientists": "Scientists", - "smasher": "Smasher", - "snow_worker": "Snow Worker", - "snow_worker_female": "Snow Worker", - "striker": "Striker", - "school_kid": "School Kid", - "school_kid_female": "School Kid", - "school_kids": "School Kids", - "swimmer": "Swimmer", - "swimmer_female": "Swimmer", - "swimmers": "Swimmers", - "twins": "Twins", - "veteran": "Veteran", - "veteran_female": "Veteran", - "veteran_duo": "Veteran Duo", - "waiter": "Waiter", - "waitress": "Waitress", - "worker": "Worker", - "worker_female": "Worker", - "workers": "Workers", - "youngster": "Youngster", - "rocket_grunt": "Rocket Grunt", - "rocket_grunts": "Rocket Grunts", - "rocket_grunt_female": "Rocket Grunt", - "magma_grunt": "Magma Grunt", - "magma_grunt_female": "Magma Grunt", - "magma_grunts": "Magma Grunts", - "aqua_grunt": "Aqua Grunt", - "aqua_grunt_female": "Aqua Grunt", - "aqua_grunts": "Aqua Grunts", - "galactic_grunt": "Galactic Grunt", - "galactic_grunt_female": "Galactic Grunt", - "galactic_grunts": "Galactic Grunts", - "plasma_grunt": "Plasma Grunt", - "plasma_grunt_female": "Plasma Grunt", - "plasma_grunts": "Plasma Grunts", - "flare_grunt": "Flare Grunt", - "flare_grunt_female": "Flare Grunt", - "flare_grunts": "Flare Grunts", -} as const; - -// Names of special trainers like gym leaders, elite four, and the champion -export const trainerNames: SimpleTranslationEntries = { - "brock": "Brock", - "misty": "Misty", - "lt_surge": "Lt Surge", - "erika": "Erika", - "janine": "Janine", - "sabrina": "Sabrina", - "blaine": "Blaine", - "giovanni": "Giovanni", - "falkner": "Falkner", - "bugsy": "Bugsy", - "whitney": "Whitney", - "morty": "Morty", - "chuck": "Chuck", - "jasmine": "Jasmine", - "pryce": "Pryce", - "clair": "Clair", - "roxanne": "Roxanne", - "brawly": "Brawly", - "wattson": "Wattson", - "flannery": "Flannery", - "norman": "Norman", - "winona": "Winona", - "tate": "Tate", - "liza": "Liza", - "juan": "Juan", - "roark": "Roark", - "gardenia": "Gardenia", - "maylene": "Maylene", - "crasher_wake": "Crasher Wake", - "fantina": "Fantina", - "byron": "Byron", - "candice": "Candice", - "volkner": "Volkner", - "cilan": "Cilan", - "chili": "Chili", - "cress": "Cress", - "cheren": "Cheren", - "lenora": "Lenora", - "roxie": "Roxie", - "burgh": "Burgh", - "elesa": "Elesa", - "clay": "Clay", - "skyla": "Skyla", - "brycen": "Brycen", - "drayden": "Drayden", - "marlon": "Marlon", - "viola": "Viola", - "grant": "Grant", - "korrina": "Korrina", - "ramos": "Ramos", - "clemont": "Clemont", - "valerie": "Valerie", - "olympia": "Olympia", - "wulfric": "Wulfric", - "milo": "Milo", - "nessa": "Nessa", - "kabu": "Kabu", - "bea": "Bea", - "allister": "Allister", - "opal": "Opal", - "bede": "Bede", - "gordie": "Gordie", - "melony": "Melony", - "piers": "Piers", - "marnie": "Marnie", - "raihan": "Raihan", - "katy": "Katy", - "brassius": "Brassius", - "iono": "Iono", - "kofu": "Kofu", - "larry": "Larry", - "ryme": "Ryme", - "tulip": "Tulip", - "grusha": "Grusha", - "lorelei": "Lorelei", - "bruno": "Bruno", - "agatha": "Agatha", - "lance": "Lance", - "will": "Will", - "koga": "Koga", - "karen": "Karen", - "sidney": "Sidney", - "phoebe": "Phoebe", - "glacia": "Glacia", - "drake": "Drake", - "aaron": "Aaron", - "bertha": "Bertha", - "flint": "Flint", - "lucian": "Lucian", - "shauntal": "Shauntal", - "marshal": "Marshal", - "grimsley": "Grimsley", - "caitlin": "Caitlin", - "malva": "Malva", - "siebold": "Siebold", - "wikstrom": "Wikstrom", - "drasna": "Drasna", - "hala": "Hala", - "molayne": "Molayne", - "olivia": "Olivia", - "acerola": "Acerola", - "kahili": "Kahili", - "rika": "Rika", - "poppy": "Poppy", - "hassel": "Hassel", - "crispin": "Crispin", - "amarys": "Amarys", - "lacey": "Lacey", - "drayton": "Drayton", - "blue": "Blue", - "red": "Red", - "steven": "Steven", - "wallace": "Wallace", - "cynthia": "Cynthia", - "alder": "Alder", - "iris": "Iris", - "diantha": "Diantha", - "hau": "Hau", - "geeta": "Geeta", - "nemona": "Nemona", - "kieran": "Kieran", - "leon": "Leon", - "rival": "Finn", - "rival_female": "Ivy", - - // Evil Team Admins - "archer": "Archer", - "ariana": "Ariana", - "proton": "Proton", - "petrel": "Petrel", - "tabitha": "Tabitha", - "courtney": "Courtney", - "shelly": "Shelly", - "matt": "Matt", - "mars": "Mars", - "jupiter": "Jupiter", - "saturn": "Saturn", - "zinzolin": "Zinzolin", - "rood": "Rood", - "xerosic": "Xerosic", - "bryony": "Bryony", - - "maxie": "Maxie", - "archie": "Archie", - "cyrus": "Cyrus", - "ghetsis": "Ghetsis", - "lysandre": "Lysandre", - - // Double Names - "blue_red_double": "Blue & Red", - "red_blue_double": "Red & Blue", - "tate_liza_double": "Tate & Liza", - "liza_tate_double": "Liza & Tate", - "steven_wallace_double": "Steven & Wallace", - "wallace_steven_double": "Wallace & Steven", - "alder_iris_double": "Alder & Iris", - "iris_alder_double": "Iris & Alder", - "marnie_piers_double": "Marnie & Piers", - "piers_marnie_double": "Piers & Marnie", -} as const; diff --git a/src/locales/en/tutorial.json b/src/locales/en/tutorial.json new file mode 100644 index 00000000000..4c43f1fd896 --- /dev/null +++ b/src/locales/en/tutorial.json @@ -0,0 +1,10 @@ +{ + "intro": "Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.\n$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.\n$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.\n$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.", + "accessMenu": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", + "menu": "From this menu you can access the settings.\n$From the settings you can change game speed, window style, and other options.\n$There are also various other features here, so be sure to check them all!", + "starterSelect": "From this screen, you can select your starters by pressing\nZ or the Space bar. These are your initial party members.\n$Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10.\n$You can also select gender, ability, and form depending on\nthe variants you've caught or hatched.\n$The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!", + "pokerus": "A daily random 3 selectable starters have a purple border.\n$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!", + "statChange": "Stat changes persist across battles as long as your Pokémon aren't recalled.\n$Your Pokémon are recalled before a trainer battle and before entering a new biome.\n$You can view the stat changes for any Pokémon on the field by holding C or Shift.\n$You can also view the moveset for an enemy Pokémon by holding V.\n$This only reveals moves that you've seen the Pokémon use this battle.", + "selectItem": "After every battle, you are given a choice of 3 random items.\nYou may only pick one.\n$These range from consumables, to Pokémon held items, to passive permanent items.\n$Most non-consumable item effects will stack in various ways.\n$Some items will only show up if they can be used, such as evolution items.\n$You can also transfer held items between Pokémon using the transfer option.\n$The transfer option will appear in the bottom right once you have obtained a held item.\n$You may purchase consumable items with money, and a larger variety will be available the further you get.\n$Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.", + "eggGacha": "From this screen, you can redeem your vouchers for\nPokémon eggs.\n$Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch.\n$Hatched Pokémon also won't be added to your party, they will\nbe added to your starters.\n$Pokémon hatched from eggs generally have better IVs than\nwild Pokémon.\n$Some Pokémon can only even be obtained from eggs.\n$There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!" +} \ No newline at end of file diff --git a/src/locales/en/tutorial.ts b/src/locales/en/tutorial.ts deleted file mode 100644 index 3c4aa2b46f6..00000000000 --- a/src/locales/en/tutorial.ts +++ /dev/null @@ -1,44 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const tutorial: SimpleTranslationEntries = { - "intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements. - $This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used. - $The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community. - $If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`, - - "accessMenu": "To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.", - - "menu": `From this menu you can access the settings. - $From the settings you can change game speed, window style, and other options. - $There are also various other features here, so be sure to check them all!`, - - "starterSelect": `From this screen, you can select your starters by pressing\nZ or the Space bar. These are your initial party members. - $Each starter has a value. Your party can have up to\n6 members as long as the total does not exceed 10. - $You can also select gender, ability, and form depending on\nthe variants you've caught or hatched. - $The IVs for a species are also the best of every one you've\ncaught or hatched, so try to get lots of the same species!`, - - "pokerus": `A daily random 3 selectable starters have a purple border. - $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, - - "statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled. - $Your Pokémon are recalled before a trainer battle and before entering a new biome. - $You can view the stat changes for any Pokémon on the field by holding C or Shift. - $You can also view the moveset for an enemy Pokémon by holding V. - $This only reveals moves that you've seen the Pokémon use this battle.`, - - "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. - $These range from consumables, to Pokémon held items, to passive permanent items. - $Most non-consumable item effects will stack in various ways. - $Some items will only show up if they can be used, such as evolution items. - $You can also transfer held items between Pokémon using the transfer option. - $The transfer option will appear in the bottom right once you have obtained a held item. - $You may purchase consumable items with money, and a larger variety will be available the further you get. - $Be sure to buy these before you pick your random item, as it will progress to the next battle once you do.`, - - "eggGacha": `From this screen, you can redeem your vouchers for\nPokémon eggs. - $Eggs have to be hatched and get closer to hatching after\nevery battle. Rarer eggs take longer to hatch. - $Hatched Pokémon also won't be added to your party, they will\nbe added to your starters. - $Pokémon hatched from eggs generally have better IVs than\nwild Pokémon. - $Some Pokémon can only even be obtained from eggs. - $There are 3 different machines to pull from with different\nbonuses, so pick the one that suits you best!`, -} as const; diff --git a/src/locales/en/voucher.ts b/src/locales/en/voucher.json similarity index 63% rename from src/locales/en/voucher.ts rename to src/locales/en/voucher.json index 57db5fe767f..a92f589870c 100644 --- a/src/locales/en/voucher.ts +++ b/src/locales/en/voucher.json @@ -1,11 +1,9 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const voucher: SimpleTranslationEntries = { - "vouchers": "Vouchers", - "eggVoucher": "Egg Voucher", - "eggVoucherPlus": "Egg Voucher Plus", - "eggVoucherPremium": "Egg Voucher Premium", - "eggVoucherGold": "Egg Voucher Gold", - "locked": "Locked", - "defeatTrainer": "Defeat {{trainerName}}" -} as const; +{ + "vouchers": "Vouchers", + "eggVoucher": "Egg Voucher", + "eggVoucherPlus": "Egg Voucher Plus", + "eggVoucherPremium": "Egg Voucher Premium", + "eggVoucherGold": "Egg Voucher Gold", + "locked": "Locked", + "defeatTrainer": "Defeat {{trainerName}}" +} \ No newline at end of file diff --git a/src/locales/en/weather.ts b/src/locales/en/weather.json similarity index 58% rename from src/locales/en/weather.ts rename to src/locales/en/weather.json index 8222064f341..10b6efe9828 100644 --- a/src/locales/en/weather.ts +++ b/src/locales/en/weather.json @@ -1,66 +1,32 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The weather namespace holds text displayed when weather is active during a battle - */ -export const weather: SimpleTranslationEntries = { +{ "sunnyStartMessage": "The sunlight got bright!", "sunnyLapseMessage": "The sunlight is strong.", "sunnyClearMessage": "The sunlight faded.", - "rainStartMessage": "A downpour started!", "rainLapseMessage": "The downpour continues.", "rainClearMessage": "The rain stopped.", - "sandstormStartMessage": "A sandstorm brewed!", "sandstormLapseMessage": "The sandstorm rages.", "sandstormClearMessage": "The sandstorm subsided.", "sandstormDamageMessage": "{{pokemonNameWithAffix}} is buffeted\nby the sandstorm!", - "hailStartMessage": "It started to hail!", "hailLapseMessage": "Hail continues to fall.", "hailClearMessage": "The hail stopped.", "hailDamageMessage": "{{pokemonNameWithAffix}} is pelted\nby the hail!", - "snowStartMessage": "It started to snow!", "snowLapseMessage": "The snow is falling down.", "snowClearMessage": "The snow stopped.", - "fogStartMessage": "A thick fog emerged!", "fogLapseMessage": "The fog continues.", "fogClearMessage": "The fog disappeared.", - "heavyRainStartMessage": "A heavy downpour started!", "heavyRainLapseMessage": "The heavy downpour continues.", "heavyRainClearMessage": "The heavy rain stopped.", - "harshSunStartMessage": "The sunlight got hot!", "harshSunLapseMessage": "The sun is scorching hot.", "harshSunClearMessage": "The harsh sunlight faded.", - "strongWindsStartMessage": "A heavy wind began!", "strongWindsLapseMessage": "The wind blows intensely.", "strongWindsEffectMessage": "The mysterious air current weakened the attack!", "strongWindsClearMessage": "The heavy wind stopped." -}; - -export const terrain: SimpleTranslationEntries = { - "misty": "Misty", - "mistyStartMessage": "Mist swirled around the battlefield!", - "mistyClearMessage": "The mist disappeared from the battlefield.", - "mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!", - - "electric": "Electric", - "electricStartMessage": "An electric current ran across the battlefield!", - "electricClearMessage": "The electricity disappeared from the battlefield.", - - "grassy": "Grassy", - "grassyStartMessage": "Grass grew to cover the battlefield!", - "grassyClearMessage": "The grass disappeared from the battlefield.", - - "psychic": "Psychic", - "psychicStartMessage": "The battlefield got weird!", - "psychicClearMessage": "The weirdness disappeared from the battlefield!", - - "defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!" -}; +} \ No newline at end of file diff --git a/src/locales/es/ability-trigger.json b/src/locales/es/ability-trigger.json new file mode 100644 index 00000000000..f49b0a784db --- /dev/null +++ b/src/locales/es/ability-trigger.json @@ -0,0 +1,11 @@ +{ + "blockRecoilDamage": "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!", + "badDreams": "¡{{pokemonName}} está atormentado!", + "iceFaceAvoidedDamage": "¡{{pokemonNameWithAffix}} evitó\ndaño con {{abilityName}}!", + "trace": "¡{{pokemonName}} ha copiado la habilidad {{abilityName}} \nde {{targetName}}!", + "windPowerCharged": "¡{{pokemonName}} se ha cargado de electricidad gracias a {{moveName}}!", + "quickDraw": "¡{{pokemonName}} ataca primero gracias a la habilidad Mano Rápida!", + "disguiseAvoidedDamage": "¡El disfraz de {{pokemonNameWithAffix}} se ha roto!", + "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!", + "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia." +} \ No newline at end of file diff --git a/src/locales/es/ability-trigger.ts b/src/locales/es/ability-trigger.ts deleted file mode 100644 index 99ebfe3bd4c..00000000000 --- a/src/locales/es/ability-trigger.ts +++ /dev/null @@ -1,64 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const abilityTriggers: SimpleTranslationEntries = { - "blockRecoilDamage" : "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!", - "badDreams": "¡{{pokemonName}} está atormentado!", - "costar": "{{pokemonName}} copied {{allyName}}'s stat changes!", - "iceFaceAvoidedDamage": "¡{{pokemonNameWithAffix}} evitó\ndaño con {{abilityName}}!", - "perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!", - "poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!", - "trace": "¡{{pokemonName}} ha copiado la habilidad {{abilityName}} \nde {{targetName}}!", - "windPowerCharged": "¡{{pokemonName}} se ha cargado de electricidad gracias a {{moveName}}!", - "quickDraw": "¡{{pokemonName}} ataca primero gracias a la habilidad Mano Rápida!", - "disguiseAvoidedDamage" : "¡El disfraz de {{pokemonNameWithAffix}} se ha roto!", - "blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!", - "typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", - "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!", - "moveImmunity": "It doesn't affect {{pokemonNameWithAffix}}!", - "reverseDrain": "{{pokemonNameWithAffix}} sucked up the liquid ooze!", - "postDefendTypeChange": "{{pokemonNameWithAffix}}'s {{abilityName}}\nmade it the {{typeName}} type!", - "postDefendContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!", - "postDefendAbilitySwap": "{{pokemonNameWithAffix}} swapped\nabilities with its target!", - "postDefendAbilityGive": "{{pokemonNameWithAffix}} gave its target\n{{abilityName}}!", - "postDefendMoveDisable": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!", - "pokemonTypeChange": "{{pokemonNameWithAffix}} transformed into the {{moveType}} type!", - "postAttackStealHeldItem": "{{pokemonNameWithAffix}} stole\n{{defenderName}}'s {{stolenItemType}}!", - "postDefendStealHeldItem": "{{pokemonNameWithAffix}} stole\n{{attackerName}}'s {{stolenItemType}}!", - "copyFaintedAllyAbility": "{{pokemonNameWithAffix}}'s {{abilityName}} was taken over!", - "intimidateImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}} prevented it from being Intimidated!", - "postSummonAllyHeal": "{{pokemonNameWithAffix}} drank down all the\nmatcha that {{pokemonName}} made!", - "postSummonClearAllyStats": "{{pokemonNameWithAffix}}'s stat changes\nwere removed!", - "postSummonTransform": "{{pokemonNameWithAffix}} transformed\ninto {{targetName}}!", - "protectStat": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents lowering its {{statName}}!", - "statusEffectImmunityWithName": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents {{statusEffectName}}!", - "statusEffectImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents status problems!", - "battlerTagImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents {{battlerTagName}}!", - "forewarn": "{{pokemonNameWithAffix}} was forewarned about {{moveName}}!", - "frisk": "{{pokemonNameWithAffix}} frisked {{opponentName}}'s {{opponentAbilityName}}!", - "postWeatherLapseHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", - "postWeatherLapseDamage": "{{pokemonNameWithAffix}} is hurt\nby its {{abilityName}}!", - "postTurnLootCreateEatenBerry": "{{pokemonNameWithAffix}} harvested one {{berryName}}!", - "postTurnHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", - "fetchBall": "{{pokemonNameWithAffix}} found a\n{{pokeballName}}!", - "healFromBerryUse": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP!", - "arenaTrap": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents switching!", - "postBattleLoot": "{{pokemonNameWithAffix}} picked up\n{{itemName}}!", - "postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!", - "postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!", - "postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!", - "weatherEffectDisappeared": "El tiempo atmosférico ya no ejerce ninguna influencia.", - "postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!", - "postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!", - "postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!", - "postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!", - "postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!", - "postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!", - "postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!", - "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!", - "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!", - "postSummonVesselOfRuin": "{{pokemonNameWithAffix}}'s Vessel of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", - "postSummonSwordOfRuin": "{{pokemonNameWithAffix}}'s Sword of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", - "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}'s Tablets of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", - "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}'s Beads of Ruin lowered the {{statName}}\nof all surrounding Pokémon!", - "preventBerryUse": "{{pokemonNameWithAffix}} está muy nervioso y no puede comer bayas!", -} as const; diff --git a/src/locales/es/ability.json b/src/locales/es/ability.json new file mode 100644 index 00000000000..807cc755c94 --- /dev/null +++ b/src/locales/es/ability.json @@ -0,0 +1,1242 @@ +{ + "stench": { + "name": "Hedor", + "description": "Puede amedrentar a un Pokémon al atacarlo debido al mal olor que emana." + }, + "drizzle": { + "name": "Llovizna", + "description": "Hace que llueva al entrar en combate." + }, + "speedBoost": { + "name": "Impulso", + "description": "Aumenta su Velocidad en cada turno." + }, + "battleArmor": { + "name": "Armadura Batalla", + "description": "La robusta coraza que lo protege bloquea los golpes críticos." + }, + "sturdy": { + "name": "Robustez", + "description": "El Pokémon no puede debilitarse de un solo golpe cuando tiene los PS al máximo. También evita los movimientos fulminantes." + }, + "damp": { + "name": "Humedad", + "description": "Aumenta la humedad del entorno y evita que se puedan utilizar movimientos explosivos, tales como Autodestrucción." + }, + "limber": { + "name": "Flexibilidad", + "description": "Evita ser paralizado gracias a la flexibilidad de su cuerpo." + }, + "sandVeil": { + "name": "Velo Arena", + "description": "Aumenta su Evasión durante las tormentas de arena." + }, + "static": { + "name": "Elec. Estática", + "description": "La electricidad estática que lo envuelve puede paralizar al Pokémon que lo ataque con un movimiento de contacto." + }, + "voltAbsorb": { + "name": "Absorbe Elec", + "description": "Si lo alcanza un movimiento de tipo Eléctrico, recupera PS en vez de sufrir daño." + }, + "waterAbsorb": { + "name": "Absorbe Agua", + "description": "Si lo alcanza un movimiento de tipo Agua, recupera PS en vez de sufrir daño." + }, + "oblivious": { + "name": "Despiste", + "description": "Su indiferencia evita que sea provocado, caiga presa del enamoramiento o sufra los efectos de Intimidación." + }, + "cloudNine": { + "name": "Aclimatación", + "description": "Anula todos los efectos del tiempo atmosférico." + }, + "compoundEyes": { + "name": "Ojo Compuesto", + "description": "Aumenta la precisión de sus movimientos." + }, + "insomnia": { + "name": "Insomnio", + "description": "Su resistencia al sueño le impide quedarse dormido." + }, + "colorChange": { + "name": "Cambio Color", + "description": "Adopta el tipo del último movimiento del que es blanco." + }, + "immunity": { + "name": "Inmunidad", + "description": "Su sistema inmunitario evita el envenenamiento." + }, + "flashFire": { + "name": "Absorbe Fuego", + "description": "Si lo alcanza algún movimiento de tipo Fuego, potencia sus propios movimientos de dicho tipo." + }, + "shieldDust": { + "name": "Polvo Escudo", + "description": "El polvo de escamas que lo envuelve lo protege de los efectos secundarios de los ataques recibidos." + }, + "ownTempo": { + "name": "Ritmo Propio", + "description": "Como le gusta hacer las cosas a su manera, no le afecta la confusión ni sufre los efectos de Intimidación." + }, + "suctionCups": { + "name": "Ventosas", + "description": "Sus ventosas se aferran al suelo, con lo cual anula movimientos y objetos que fuercen el cambio de Pokémon." + }, + "intimidate": { + "name": "Intimidación", + "description": "Al entrar en combate, amilana al rival de tal manera que reduce su Ataque." + }, + "shadowTag": { + "name": "Sombra Trampa", + "description": "Pisa la sombra del rival para impedir que huya o lo cambien por otro." + }, + "roughSkin": { + "name": "Piel Tosca", + "description": "Hiere con su piel áspera al Pokémon que lo ataque con un movimiento de contacto." + }, + "wonderGuard": { + "name": "Superguarda", + "description": "Gracias a un poder misterioso, solo le hacen daño los movimientos supereficaces." + }, + "levitate": { + "name": "Levitación", + "description": "Su capacidad de flotar sobre el suelo le proporciona inmunidad frente a los movimientos de tipo Tierra." + }, + "effectSpore": { + "name": "Efecto Espora", + "description": "Puede dormir, envenenar o paralizar al Pokémon que lo ataque con un movimiento de contacto." + }, + "synchronize": { + "name": "Sincronía", + "description": "Contagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado." + }, + "clearBody": { + "name": "Cuerpo Puro", + "description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." + }, + "naturalCure": { + "name": "Cura Natural", + "description": "Sus problemas de estado desaparecen cuando se retira del combate." + }, + "lightningRod": { + "name": "Pararrayos", + "description": "Atrae y neutraliza los movimientos de tipo Eléctrico, que además le aumentan el Ataque Especial." + }, + "sereneGrace": { + "name": "Dicha", + "description": "Aumenta la probabilidad de que los movimientos causen efectos secundarios." + }, + "swiftSwim": { + "name": "Nado Rápido", + "description": "Aumenta su Velocidad cuando llueve." + }, + "chlorophyll": { + "name": "Clorofila", + "description": "Aumenta su Velocidad cuando hace sol." + }, + "illuminate": { + "name": "Iluminación", + "description": "Al iluminar el entorno, evita que su Precisión se reduzca." + }, + "trace": { + "name": "Calco", + "description": "Copia la habilidad del rival al entrar en combate." + }, + "hugePower": { + "name": "Potencia", + "description": "Duplica la potencia de sus ataques físicos." + }, + "poisonPoint": { + "name": "Punto Tóxico", + "description": "Puede envenenar al Pokémon que lo ataque con un movimiento de contacto." + }, + "innerFocus": { + "name": "Fuerza Mental", + "description": "Gracias a su profunda concentración, no se amedrenta ante los ataques de otros Pokémon ni sufre los efectos de Intimidación." + }, + "magmaArmor": { + "name": "Escudo Magma", + "description": "Gracias al magma candente que lo envuelve, no puede ser congelado." + }, + "waterVeil": { + "name": "Velo Agua", + "description": "Evita las quemaduras gracias a la capa de agua que lo envuelve." + }, + "magnetPull": { + "name": "Imán", + "description": "Su magnetismo atrae a los Pokémon de tipo Acero y les impide huir o ser cambiados por otros." + }, + "soundproof": { + "name": "Insonorizar", + "description": "Su aislamiento acústico lo protege de movimientos que usan sonido." + }, + "rainDish": { + "name": "Cura Lluvia", + "description": "Recupera PS de forma gradual cuando llueve." + }, + "sandStream": { + "name": "Chorro Arena", + "description": "Crea una tormenta de arena al entrar en combate." + }, + "pressure": { + "name": "Presión", + "description": "Presiona al rival de tal manera que este consume más PP al usar sus movimientos." + }, + "thickFat": { + "name": "Sebo", + "description": "Gracias a la gruesa capa de grasa que lo protege, reduce a la mitad el daño que recibe de ataques de tipo Fuego o Hielo." + }, + "earlyBird": { + "name": "Madrugar", + "description": "Si se duerme, tardará la mitad de tiempo en despertarse." + }, + "flameBody": { + "name": "Cuerpo Llama", + "description": "Puede quemar al Pokémon que lo ataque con un movimiento de contacto." + }, + "runAway": { + "name": "Fuga", + "description": "Puede escapar de cualquier Pokémon salvaje." + }, + "keenEye": { + "name": "Vista Lince", + "description": "Su aguda vista evita que su Precisión se reduzca." + }, + "hyperCutter": { + "name": "Corte Fuerte", + "description": "Evita que otros Pokémon le reduzcan el Ataque." + }, + "pickup": { + "name": "Recogida", + "description": "Puede recoger objetos que otros Pokémon hayan usado, o bien aquellos que encuentre en plena aventura." + }, + "truant": { + "name": "Pereza", + "description": "Al ejecutar un movimiento, descansará en el turno siguiente." + }, + "hustle": { + "name": "Entusiasmo", + "description": "Aumenta su Ataque, pero reduce su Precisión." + }, + "cuteCharm": { + "name": "Gran Encanto", + "description": "Puede causar enamoramiento al Pokémon que lo ataque con un movimiento de contacto." + }, + "plus": { + "name": "Más", + "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." + }, + "minus": { + "name": "Menos", + "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." + }, + "forecast": { + "name": "Predicción", + "description": "Cambia a tipo Agua, Fuego o Hielo en función del tiempo atmosférico." + }, + "stickyHold": { + "name": "Viscosidad", + "description": "Los objetos se quedan pegados a su cuerpo, por lo que no pueden robárselos." + }, + "shedSkin": { + "name": "Mudar", + "description": "Puede curar sus problemas de estado al mudar la piel." + }, + "guts": { + "name": "Agallas", + "description": "Si sufre un problema de estado, se arma de valor y aumenta su Ataque." + }, + "marvelScale": { + "name": "Escama Especial", + "description": "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su Defensa." + }, + "liquidOoze": { + "name": "Viscosecreción", + "description": "Exuda una secreción viscosa y tóxica de intenso hedor que hiere a quienes intentan drenarle PS." + }, + "overgrow": { + "name": "Espesura", + "description": "Potencia sus movimientos de tipo Planta cuando le quedan pocos PS." + }, + "blaze": { + "name": "Mar Llamas", + "description": "Potencia sus movimientos de tipo Fuego cuando le quedan pocos PS." + }, + "torrent": { + "name": "Torrente", + "description": "Potencia sus movimientos de tipo Agua cuando le quedan pocos PS." + }, + "swarm": { + "name": "Enjambre", + "description": "Potencia sus movimientos de tipo Bicho cuando le quedan pocos PS." + }, + "rockHead": { + "name": "Cabeza Roca", + "description": "No pierde PS al usar movimientos que también hieren al usuario." + }, + "drought": { + "name": "Sequía", + "description": "El tiempo pasa a ser soleado al entrar en combate." + }, + "arenaTrap": { + "name": "Trampa Arena", + "description": "Evita que el rival huya o sea cambiado por otro." + }, + "vitalSpirit": { + "name": "Espíritu Vital", + "description": "Su determinación le impide quedarse dormido." + }, + "whiteSmoke": { + "name": "Humo Blanco", + "description": "El humo blanco que lo protege evita que otros Pokémon le reduzcan las características." + }, + "purePower": { + "name": "Energía Pura", + "description": "Duplica la potencia de sus ataques físicos gracias al yoga." + }, + "shellArmor": { + "name": "Caparazón", + "description": "La robusta coraza que lo protege bloquea los golpes críticos." + }, + "airLock": { + "name": "Esclusa de Aire", + "description": "Neutraliza todos los efectos del tiempo atmosférico." + }, + "tangledFeet": { + "name": "Tumbos", + "description": "Aumenta su Evasión si está confuso." + }, + "motorDrive": { + "name": "Electromotor", + "description": "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su Velocidad en vez de sufrir daño." + }, + "rivalry": { + "name": "Rivalidad", + "description": "Si el objetivo es del mismo sexo, su competitividad le lleva a infligir más daño. Si es del sexo contrario, en cambio, el daño será menor." + }, + "steadfast": { + "name": "Impasible", + "description": "Cada vez que se amedrenta, aumenta su Velocidad debido a su voluntad inquebrantable." + }, + "snowCloak": { + "name": "Manto Níveo", + "description": "Aumenta su Evasión cuando nieva." + }, + "gluttony": { + "name": "Gula", + "description": "Cuando sus PS se ven reducidos a la mitad, engulle la baya que normalmente solo se comería cuando le quedasen pocos PS." + }, + "angerPoint": { + "name": "Irascible", + "description": "Si recibe un golpe crítico, monta en cólera y su Ataque aumenta al máximo." + }, + "unburden": { + "name": "Liviano", + "description": "Aumenta su Velocidad si usa o pierde el objeto que lleva." + }, + "heatproof": { + "name": "Ignífugo", + "description": "Su cuerpo, resistente al calor, reduce a la mitad el daño recibido por movimientos de tipo Fuego." + }, + "simple": { + "name": "Simple", + "description": "Duplica los cambios en las características." + }, + "drySkin": { + "name": "Piel Seca", + "description": "Pierde PS si hace sol y los recupera si llueve o recibe un movimiento de tipo Agua. Los movimientos de tipo Fuego, por su parte, le hacen más daño de lo normal." + }, + "download": { + "name": "Descarga", + "description": "Compara la Defensa y la Defensa Especial del rival para ver cuál es inferior y aumenta su propio Ataque o Ataque Especial según sea lo más eficaz." + }, + "ironFist": { + "name": "Puño Férreo", + "description": "Aumenta la potencia de los movimientos con los puños." + }, + "poisonHeal": { + "name": "Antídoto", + "description": "Si resulta envenenado, recupera PS en vez de perderlos." + }, + "adaptability": { + "name": "Adaptable", + "description": "Potencia aún más los movimientos cuyo tipo coincida con el suyo." + }, + "skillLink": { + "name": "Encadenado", + "description": "Ejecuta siempre los movimientos de ataque múltiple con el número máximo de golpes." + }, + "hydration": { + "name": "Hidratación", + "description": "Cura los problemas de estado si está lloviendo." + }, + "solarPower": { + "name": "Poder Solar", + "description": "Si hace sol, aumenta su Ataque Especial, pero pierde PS en cada turno." + }, + "quickFeet": { + "name": "Pies Rápidos", + "description": "Aumenta su Velocidad si sufre problemas de estado." + }, + "normalize": { + "name": "Normalidad", + "description": "Hace que todos sus movimientos se vuelvan de tipo Normal y aumenta ligeramente su potencia." + }, + "sniper": { + "name": "Francotirador", + "description": "Potencia los golpes críticos que asesta aún más de lo normal." + }, + "magicGuard": { + "name": "Muro Mágico", + "description": "Solo recibe daño de ataques." + }, + "noGuard": { + "name": "Indefenso", + "description": "Al quedar ambos expuestos, tanto sus movimientos como los del Pokémon que lo ataque acertarán siempre." + }, + "stall": { + "name": "Rezagado", + "description": "Ejecuta su movimiento tras todos los demás." + }, + "technician": { + "name": "Experto", + "description": "Aumenta la potencia de sus movimientos débiles." + }, + "leafGuard": { + "name": "Defensa Hoja", + "description": "Evita los problemas de estado si hace sol." + }, + "klutz": { + "name": "Zoquete", + "description": "No puede usar objetos equipados." + }, + "moldBreaker": { + "name": "Rompemoldes", + "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." + }, + "superLuck": { + "name": "Afortunado", + "description": "Su buena suerte aumenta la probabilidad de asestar golpes críticos." + }, + "aftermath": { + "name": "Detonación", + "description": "Daña al Pokémon que le ha dado el golpe de gracia con un movimiento de contacto." + }, + "anticipation": { + "name": "Anticipación", + "description": "Prevé los movimientos peligrosos del rival." + }, + "forewarn": { + "name": "Alerta", + "description": "Revela uno de los movimientos del rival al entrar en combate." + }, + "unaware": { + "name": "Ignorante", + "description": "Pasa por alto los cambios en las características de un Pokémon al atacarlo o recibir daño." + }, + "tintedLens": { + "name": "Cromolente", + "description": "Potencia los movimientos que no son muy eficaces, que infligen ahora un daño normal." + }, + "filter": { + "name": "Filtro", + "description": "Mitiga el daño que le infligen los movimientos supereficaces." + }, + "slowStart": { + "name": "Inicio Lento", + "description": "Reduce a la mitad su Ataque y su Velocidad durante cinco turnos." + }, + "scrappy": { + "name": "Intrépido", + "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Además, no sufre los efectos de Intimidación." + }, + "stormDrain": { + "name": "Colector", + "description": "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el Ataque Especial." + }, + "iceBody": { + "name": "Gélido", + "description": "Recupera PS de forma gradual cuando nieva." + }, + "solidRock": { + "name": "Roca Sólida", + "description": "Mitiga el daño que le infligen los movimientos supereficaces." + }, + "snowWarning": { + "name": "Nevada", + "description": "Invoca una nevada al entrar en combate." + }, + "honeyGather": { + "name": "Recogemiel", + "description": "The Pokémon gathers Honey after a battle. The Honey is then sold for money." + }, + "frisk": { + "name": "Cacheo", + "description": "Cuando entra en combate, el Pokémon puede comprobar la habilidad de un Pokémon rival." + }, + "reckless": { + "name": "Audaz", + "description": "Potencia los movimientos que también dañan al usuario." + }, + "multitype": { + "name": "Multitipo", + "description": "Cambia su tipo al de la tabla que lleve." + }, + "flowerGift": { + "name": "Don Floral", + "description": "Si hace sol, aumenta su Ataque y su Defensa Especial, así como los de sus aliados." + }, + "badDreams": { + "name": "Mal Sueño", + "description": "Inflige daño a cualquier rival que esté dormido." + }, + "pickpocket": { + "name": "Hurto", + "description": "Roba el objeto del Pokémon que lo ataque con un movimiento de contacto." + }, + "sheerForce": { + "name": "Potencia Bruta", + "description": "Aumenta la potencia de sus movimientos en detrimento de los efectos secundarios, que se ven anulados." + }, + "contrary": { + "name": "Respondón", + "description": "Invierte los cambios en las características: bajan cuando les toca subir y suben cuando les toca bajar." + }, + "unnerve": { + "name": "Nerviosismo", + "description": "Pone nervioso al rival y le impide comer bayas." + }, + "defiant": { + "name": "Competitivo", + "description": "Aumenta mucho su Ataque cuando el rival le reduce cualquiera de sus características." + }, + "defeatist": { + "name": "Flaqueza", + "description": "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su Ataque y su Ataque Especial también se ven reducidos a la mitad." + }, + "cursedBody": { + "name": "Cuerpo Maldito", + "description": "Puede anular el movimiento usado en su contra." + }, + "healer": { + "name": "Alma Cura", + "description": "A veces cura los problemas de estado de un aliado." + }, + "friendGuard": { + "name": "Compiescolta", + "description": "Reduce el daño que sufren los aliados." + }, + "weakArmor": { + "name": "Armadura Frágil", + "description": "Al recibir daño de un ataque físico, se reduce su Defensa, pero aumenta mucho su Velocidad." + }, + "heavyMetal": { + "name": "Metal Pesado", + "description": "Duplica su peso." + }, + "lightMetal": { + "name": "Metal Liviano", + "description": "Reduce a la mitad su peso." + }, + "multiscale": { + "name": "Multiescamas", + "description": "Reduce el daño que sufre si sus PS están al máximo." + }, + "toxicBoost": { + "name": "Ímpetu Tóxico", + "description": "Aumenta la potencia de sus ataques físicos cuando está envenenado." + }, + "flareBoost": { + "name": "Ímpetu Ardiente", + "description": "Aumenta la potencia de sus ataques especiales cuando sufre quemaduras." + }, + "harvest": { + "name": "Cosecha", + "description": "Puede reutilizar varias veces una misma baya." + }, + "telepathy": { + "name": "Telepatía", + "description": "Elude los ataques de los aliados durante el combate." + }, + "moody": { + "name": "Veleta", + "description": "Aumenta mucho una característica en cada turno, pero reduce otra." + }, + "overcoat": { + "name": "Funda", + "description": "No recibe daño de las tormentas de arena ni sufre los efectos causados por polvos o esporas." + }, + "poisonTouch": { + "name": "Toque Tóxico", + "description": "Puede envenenar al Pokémon al que ataque con un movimiento de contacto." + }, + "regenerator": { + "name": "Regeneración", + "description": "Recupera unos pocos PS cuando se retira del combate." + }, + "bigPecks": { + "name": "Sacapecho", + "description": "Impide que otros Pokémon le reduzcan la Defensa." + }, + "sandRush": { + "name": "Ímpetu Arena", + "description": "Aumenta su Velocidad durante las tormentas de arena." + }, + "wonderSkin": { + "name": "Piel Milagro", + "description": "Presenta una mayor resistencia ante los movimientos de estado." + }, + "analytic": { + "name": "Cálculo Final", + "description": "Aumenta la potencia de su movimiento si es el último en atacar." + }, + "illusion": { + "name": "Ilusión", + "description": "Adopta el aspecto del último Pokémon del equipo al entrar en combate para desconcertar al rival." + }, + "imposter": { + "name": "Impostor", + "description": "Se transforma en el Pokémon que tiene enfrente." + }, + "infiltrator": { + "name": "Allanamiento", + "description": "Ataca sorteando las barreras o el sustituto del objetivo." + }, + "mummy": { + "name": "Momia", + "description": "Contagia la habilidad Momia al Pokémon que lo ataque con un movimiento de contacto." + }, + "moxie": { + "name": "Autoestima", + "description": "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su Ataque." + }, + "justified": { + "name": "Justiciero", + "description": "Si lo alcanza un movimiento de tipo Siniestro, aumenta el Ataque debido a su integridad." + }, + "rattled": { + "name": "Cobardía", + "description": "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su Velocidad." + }, + "magicBounce": { + "name": "Espejo Mágico", + "description": "Puede devolver los movimientos de estado sin verse afectado por ellos." + }, + "sapSipper": { + "name": "Herbívoro", + "description": "Si lo alcanza un movimiento de tipo Planta, aumenta su Ataque en vez de sufrir daño." + }, + "prankster": { + "name": "Bromista", + "description": "Sus movimientos de estado tienen prioridad alta." + }, + "sandForce": { + "name": "Poder Arena", + "description": "Potencia los movimientos de tipo Tierra, Acero y Roca durante las tormentas de arena." + }, + "ironBarbs": { + "name": "Punta Acero", + "description": "Inflige daño con sus púas de acero al Pokémon que lo ataque con un movimiento de contacto." + }, + "zenMode": { + "name": "Modo Daruma", + "description": "Cambia de forma si sus PS se ven reducidos a la mitad o menos." + }, + "victoryStar": { + "name": "Tinovictoria", + "description": "Aumenta su Precisión y la de sus aliados." + }, + "turboblaze": { + "name": "Turbollama", + "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." + }, + "teravolt": { + "name": "Terravoltaje", + "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." + }, + "aromaVeil": { + "name": "Velo Aroma", + "description": "Se protege a sí mismo y a sus aliados de efectos que impiden usar movimientos." + }, + "flowerVeil": { + "name": "Velo Flor", + "description": "Evita que los Pokémon de tipo Planta aliados sufran problemas de estado o que les reduzcan sus características." + }, + "cheekPouch": { + "name": "Carrillo", + "description": "Recupera PS al comer cualquier baya." + }, + "protean": { + "name": "Mutatipo", + "description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." + }, + "furCoat": { + "name": "Pelaje Recio", + "description": "Reduce a la mitad el daño que recibe de ataques físicos." + }, + "magician": { + "name": "Prestidigitador", + "description": "Roba el objeto del Pokémon al que alcance con un movimiento." + }, + "bulletproof": { + "name": "Antibalas", + "description": "No le afectan las bombas ni algunos proyectiles." + }, + "competitive": { + "name": "Tenacidad", + "description": "Aumenta mucho su Ataque Especial cuando el rival le reduce cualquiera de sus características." + }, + "strongJaw": { + "name": "Mandíbula Fuerte", + "description": "Su robusta mandíbula le confiere una mordedura mucho más potente." + }, + "refrigerate": { + "name": "Piel Helada", + "description": "Convierte los movimientos de tipo Normal en tipo Hielo y aumenta ligeramente su potencia." + }, + "sweetVeil": { + "name": "Velo Dulce", + "description": "No cae dormido y evita también que sus aliados se duerman." + }, + "stanceChange": { + "name": "Cambio Táctico", + "description": "Adopta la Forma Filo al lanzar un ataque, o bien la Forma Escudo si usa el movimiento Escudo Real." + }, + "galeWings": { + "name": "Alas Vendaval", + "description": "Da prioridad a los movimientos de tipo Volador si sus PS están al máximo." + }, + "megaLauncher": { + "name": "Megadisparador", + "description": "Aumenta la potencia de algunos movimientos de pulsos y auras." + }, + "grassPelt": { + "name": "Manto Frondoso", + "description": "Aumenta su Defensa si hay un campo de hierba en el terreno de combate." + }, + "symbiosis": { + "name": "Simbiosis", + "description": "Pasa su objeto a un aliado cuando este use el suyo." + }, + "toughClaws": { + "name": "Garra Dura", + "description": "Aumenta la potencia de los movimientos de contacto." + }, + "pixilate": { + "name": "Piel Feérica", + "description": "Convierte los movimientos de tipo Normal en tipo Hada y aumenta ligeramente su potencia." + }, + "gooey": { + "name": "Baba", + "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." + }, + "aerilate": { + "name": "Piel Celeste", + "description": "Convierte los movimientos de tipo Normal en tipo Volador y aumenta ligeramente su potencia." + }, + "parentalBond": { + "name": "Amor Filial", + "description": "Une fuerzas con su cría y ataca dos veces." + }, + "darkAura": { + "name": "Aura Oscura", + "description": "Aumenta la potencia de los movimientos de tipo Siniestro de todos los Pokémon." + }, + "fairyAura": { + "name": "Aura Feérica", + "description": "Aumenta la potencia de los movimientos de tipo Hada de todos los Pokémon." + }, + "auraBreak": { + "name": "Rompeaura", + "description": "Invierte los efectos de las habilidades de auras, por lo que reduce la potencia de ciertos movimientos en vez de aumentarla." + }, + "primordialSea": { + "name": "Mar del Albor", + "description": "Altera el clima para anular los ataques de tipo Fuego." + }, + "desolateLand": { + "name": "Tierra del Ocaso", + "description": "Altera el clima para anular los ataques de tipo Agua." + }, + "deltaStream": { + "name": "Ráfaga Delta", + "description": "Altera el clima para anular las vulnerabilidades del tipo Volador." + }, + "stamina": { + "name": "Firmeza", + "description": "Aumenta su Defensa al recibir un ataque." + }, + "wimpOut": { + "name": "Huida", + "description": "Se asusta y abandona el terreno de combate cuando sus PS se ven reducidos a la mitad." + }, + "emergencyExit": { + "name": "Retirada", + "description": "Abandona el terreno de combate cuando sus PS se ven reducidos a la mitad para evitar males mayores." + }, + "waterCompaction": { + "name": "Hidrorrefuerzo", + "description": "Aumenta mucho su Defensa si lo alcanza un movimiento de tipo Agua." + }, + "merciless": { + "name": "Ensañamiento", + "description": "Hace que sus movimientos asesten siempre un golpe crítico si el objetivo está envenenado." + }, + "shieldsDown": { + "name": "Escudo Limitado", + "description": "Rompe su coraza cuando sus PS se ven reducidos a la mitad y adopta una forma ofensiva." + }, + "stakeout": { + "name": "Vigilante", + "description": "Si el objetivo de su ataque es sustituido por otro, duplica el daño que infligirá." + }, + "waterBubble": { + "name": "Pompa", + "description": "Reduce el daño que le provocan los movimientos de tipo Fuego y es inmune a las quemaduras." + }, + "steelworker": { + "name": "Acero Templado", + "description": "Potencia los movimientos de tipo Acero." + }, + "berserk": { + "name": "Cólera", + "description": "Aumenta su Ataque Especial si sus PS se ven reducidos a la mitad debido a algún ataque." + }, + "slushRush": { + "name": "Quitanieves", + "description": "Aumenta su Velocidad cuando nieva." + }, + "longReach": { + "name": "Remoto", + "description": "Puede usar cualquier movimiento sin entrar en contacto con su objetivo." + }, + "liquidVoice": { + "name": "Voz Fluida", + "description": "Hace que todos sus movimientos que usan sonido pasen a ser de tipo Agua." + }, + "triage": { + "name": "Primer Auxilio", + "description": "Da prioridad a los movimientos que restauran PS." + }, + "galvanize": { + "name": "Piel Eléctrica", + "description": "Convierte los movimientos de tipo Normal en tipo Eléctrico y aumenta ligeramente su potencia." + }, + "surgeSurfer": { + "name": "Cola Surf", + "description": "Duplica su Velocidad si hay un campo eléctrico en el terreno de combate." + }, + "schooling": { + "name": "Banco", + "description": "Forma bancos con sus congéneres cuando tiene muchos PS, lo cual le otorga más fuerza. Cuando le quedan pocos PS, el banco se dispersa." + }, + "disguise": { + "name": "Disfraz", + "description": "Puede eludir un ataque valiéndose de la tela que le cubre el cuerpo una vez por combate." + }, + "battleBond": { + "name": "Fuerte Afecto", + "description": "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su Ataque, su Ataque Especial y su Velocidad." + }, + "powerConstruct": { + "name": "Agrupamiento", + "description": "Cuando sus PS se ven reducidos a la mitad, las células se reagrupan y adopta su Forma Completa." + }, + "corrosion": { + "name": "Corrosión", + "description": "Puede envenenar incluso a Pokémon de tipo Acero o Veneno." + }, + "comatose": { + "name": "Letargo Perenne", + "description": "No despierta jamás de su profundo letargo e incluso ataca dormido." + }, + "queenlyMajesty": { + "name": "Regia Presencia", + "description": "Intimida al rival y le impide usar movimientos con prioridad contra él y sus aliados." + }, + "innardsOut": { + "name": "Revés", + "description": "Al caer debilitado, inflige al atacante un daño equivalente a los PS que le quedaran antes de recibir el golpe de gracia." + }, + "dancer": { + "name": "Pareja de Baile", + "description": "Puede copiar inmediatamente cualquier movimiento de baile que haya usado otro Pokémon presente en el combate." + }, + "battery": { + "name": "Batería", + "description": "Potencia los ataques especiales de los aliados." + }, + "fluffy": { + "name": "Peluche", + "description": "Reduce a la mitad el daño recibido por los movimientos de contacto, pero duplica el que le infligen los de tipo Fuego." + }, + "dazzling": { + "name": "Cuerpo Vívido", + "description": "Desconcierta al rival y le impide usar movimientos con prioridad contra él y sus aliados." + }, + "soulHeart": { + "name": "Coránima", + "description": "Aumenta su Ataque Especial cada vez que un Pokémon cae debilitado." + }, + "tanglingHair": { + "name": "Rizos Rebeldes", + "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." + }, + "receiver": { + "name": "Receptor", + "description": "Adquiere la habilidad de un aliado debilitado." + }, + "powerOfAlchemy": { + "name": "Reacción Química", + "description": "Reacciona copiando la habilidad de un aliado debilitado." + }, + "beastBoost": { + "name": "Ultraimpulso", + "description": "Al derrotar a un Pokémon, aumenta su característica más fuerte." + }, + "rksSystem": { + "name": "Sistema Alfa", + "description": "Cambia su tipo según el disco que lleve instalado." + }, + "electricSurge": { + "name": "Electrogénesis", + "description": "Crea un campo eléctrico al entrar en combate." + }, + "psychicSurge": { + "name": "Psicogénesis", + "description": "Crea un campo psíquico al entrar en combate." + }, + "mistySurge": { + "name": "Nebulogénesis", + "description": "Crea un campo de niebla al entrar en combate." + }, + "grassySurge": { + "name": "Herbogénesis", + "description": "Crea un campo de hierba al entrar en combate." + }, + "fullMetalBody": { + "name": "Guardia Metálica", + "description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." + }, + "shadowShield": { + "name": "Guardia Espectro", + "description": "Reduce el daño que sufre si sus PS están al máximo." + }, + "prismArmor": { + "name": "Armadura Prisma", + "description": "Mitiga el daño que le infligen los movimientos supereficaces." + }, + "neuroforce": { + "name": "Fuerza Cerebral", + "description": "Potencia los ataques supereficaces." + }, + "intrepidSword": { + "name": "Espada Indómita", + "description": "Aumenta su Ataque al entrar en combate por primera vez." + }, + "dauntlessShield": { + "name": "Escudo Recio", + "description": "Aumenta su Defensa al entrar en combate por primera vez." + }, + "libero": { + "name": "Líbero", + "description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." + }, + "ballFetch": { + "name": "Recogebolas", + "description": "Si no lleva equipado ningún objeto, recupera la Poké Ball del primer intento de captura fallido." + }, + "cottonDown": { + "name": "Pelusa", + "description": "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la Velocidad de todos los demás Pokémon." + }, + "propellerTail": { + "name": "Hélice Caudal", + "description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." + }, + "mirrorArmor": { + "name": "Coraza Reflejo", + "description": "Refleja los efectos que reducen las características." + }, + "gulpMissile": { + "name": "Tragamisil", + "description": "Tras usar Surf o Buceo, emerge con una presa en la boca. Al recibir daño, ataca escupiéndola." + }, + "stalwart": { + "name": "Acérrimo", + "description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." + }, + "steamEngine": { + "name": "Combustible", + "description": "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su Velocidad." + }, + "punkRock": { + "name": "Punk Rock", + "description": "Potencia los movimientos que usan sonido y reduce a la mitad el daño que le infligen dichos movimientos." + }, + "sandSpit": { + "name": "Expulsarena", + "description": "Provoca una tormenta de arena al recibir un ataque." + }, + "iceScales": { + "name": "Escama de Hielo", + "description": "Las gélidas escamas que protegen su cuerpo reducen a la mitad el daño que le infligen los ataques especiales." + }, + "ripen": { + "name": "Maduración", + "description": "Hace madurar las bayas, por lo que duplica sus efectos." + }, + "iceFace": { + "name": "Cara de Hielo", + "description": "Absorbe el daño de un ataque físico con el hielo de la cabeza, tras lo cual cambia de forma. El hielo se regenerará la próxima vez que nieve." + }, + "powerSpot": { + "name": "Fuente Energía", + "description": "Potencia los movimientos de los Pokémon adyacentes." + }, + "mimicry": { + "name": "Mimetismo", + "description": "Cambia su tipo según el campo que haya en el terreno de combate." + }, + "screenCleaner": { + "name": "Antibarrera", + "description": "Anula los efectos de Pantalla de Luz, Reflejo y Velo Aurora tanto de rivales como de aliados al entrar en combate." + }, + "steelySpirit": { + "name": "Alma Acerada", + "description": "Potencia los movimientos de tipo Acero del Pokémon y sus aliados." + }, + "perishBody": { + "name": "Cuerpo Mortal", + "description": "Si lo alcanza un movimiento de contacto, se debilitará al cabo de 3 turnos, así como el atacante, a menos que abandonen el terreno de combate." + }, + "wanderingSpirit": { + "name": "Alma Errante", + "description": "Si lo alcanza un movimiento de contacto, intercambia su habilidad con la del atacante." + }, + "gorillaTactics": { + "name": "Monotema", + "description": "Aumenta su Ataque, pero solo puede usar el primer movimiento escogido." + }, + "neutralizingGas": { + "name": "Gas Reactivo", + "description": "Anula los efectos de las habilidades de los demás Pokémon presentes mientras esté en el terreno de combate." + }, + "pastelVeil": { + "name": "Velo Pastel", + "description": "Se protege a sí mismo y a sus aliados del envenenamiento." + }, + "hungerSwitch": { + "name": "Mutapetito", + "description": "Alterna entre su Forma Saciada y Forma Voraz al final de cada turno." + }, + "quickDraw": { + "name": "Mano Rápida", + "description": "A veces, puede atacar el primero." + }, + "unseenFist": { + "name": "Puño Invisible", + "description": "Si usa un movimiento de contacto, puede infligir daño al objetivo aunque este se proteja." + }, + "curiousMedicine": { + "name": "Medicina Extraña", + "description": "Al entrar en combate, rezuma una substancia medicinal por la caracola que revierte los cambios en las características de los aliados." + }, + "transistor": { + "name": "Transistor", + "description": "Potencia los movimientos de tipo Eléctrico." + }, + "dragonsMaw": { + "name": "Mandíbula Dragón", + "description": "Potencia los movimientos de tipo Dragón." + }, + "chillingNeigh": { + "name": "Relincho Blanco", + "description": "Al derrotar a un objetivo, emite un relincho gélido y aumenta su Ataque." + }, + "grimNeigh": { + "name": "Relincho Negro", + "description": "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su Ataque Especial." + }, + "asOneGlastrier": { + "name": "Unidad Ecuestre", + "description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." + }, + "asOneSpectrier": { + "name": "Unidad Ecuestre", + "description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." + }, + "lingeringAroma": { + "name": "Olor Persistente", + "description": "Contagia la habilidad Olor Persistente al Pokémon que lo ataque con un movimiento de contacto." + }, + "seedSower": { + "name": "Disemillar", + "description": "Crea un campo de hierba al recibir un ataque." + }, + "thermalExchange": { + "name": "Termoconversión", + "description": "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su Ataque." + }, + "angerShell": { + "name": "Coraza Ira", + "description": "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su Defensa y su Defensa Especial, pero aumenta su Ataque, su Ataque Especial y su Velocidad." + }, + "purifyingSalt": { + "name": "Sal Purificadora", + "description": "Su sal pura lo protege de los problemas de estado y reduce a la mitad el daño que recibe de ataques de tipo Fantasma." + }, + "wellBakedBody": { + "name": "Cuerpo Horneado", + "description": "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su Defensa en vez de sufrir daño." + }, + "windRider": { + "name": "Surcavientos", + "description": "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su Ataque. Tampoco recibe daño de este último." + }, + "guardDog": { + "name": "Perro Guardián", + "description": "Aumenta su Ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon." + }, + "rockyPayload": { + "name": "Transportarrocas", + "description": "Potencia los movimientos de tipo Roca." + }, + "windPower": { + "name": "Energía Eólica", + "description": "Su cuerpo se carga de electricidad si lo alcanza un movimiento que usa viento, lo que potencia su siguiente movimiento de tipo Eléctrico." + }, + "zeroToHero": { + "name": "Cambio Heroico", + "description": "Adopta la Forma Heroica cuando se retira del combate." + }, + "commander": { + "name": "Comandar", + "description": "Si al entrar en combate coincide con un Dondozo aliado, se cuela en el interior de su boca para tomar el control." + }, + "electromorphosis": { + "name": "Dinamo", + "description": "Su cuerpo se carga de electricidad al recibir daño, lo que potencia su siguiente movimiento de tipo Eléctrico." + }, + "protosynthesis": { + "name": "Paleosíntesis", + "description": "Si hace sol o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." + }, + "quarkDrive": { + "name": "Carga Cuark", + "description": "Si hay un campo eléctrico en el terreno de combate o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." + }, + "goodAsGold": { + "name": "Cuerpo Áureo", + "description": "Su robusto cuerpo de oro inoxidable lo hace inmune frente a movimientos de estado de otros Pokémon." + }, + "vesselOfRuin": { + "name": "Caldero Debacle", + "description": "Reduce el Ataque Especial de todos los demás Pokémon con el poder de su caldero maldito." + }, + "swordOfRuin": { + "name": "Espada Debacle", + "description": "Reduce la Defensa de todos los demás Pokémon con el poder de su espada maldita." + }, + "tabletsOfRuin": { + "name": "Tablilla Debacle", + "description": "Reduce el Ataque de todos los demás Pokémon con el poder de sus tablillas malditas." + }, + "beadsOfRuin": { + "name": "Abalorio Debacle", + "description": "Reduce la Defensa Especial de todos los demás Pokémon con el poder de sus abalorios malditos." + }, + "orichalcumPulse": { + "name": "Latido Oricalco", + "description": "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su Ataque aumenta gracias a su pulso primigenio." + }, + "hadronEngine": { + "name": "Motor Hadrónico", + "description": "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su Ataque Especial aumenta gracias a su motor futurista." + }, + "opportunist": { + "name": "Oportunista", + "description": "Copia las mejoras en las características del rival, aprovechándose de la situación." + }, + "cudChew": { + "name": "Rumia", + "description": "Cuando ingiere una baya, la regurgita al final del siguiente turno y se la come por segunda vez." + }, + "sharpness": { + "name": "Cortante", + "description": "Aumenta la potencia de los movimientos cortantes." + }, + "supremeOverlord": { + "name": "General Supremo", + "description": "Al entrar en combate, su Ataque y su Ataque Especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento." + }, + "costar": { + "name": "Unísono", + "description": "Al entrar en combate, copia los cambios en las características de su aliado." + }, + "toxicDebris": { + "name": "Capa Tóxica", + "description": "Al recibir daño de un ataque físico, lanza una trampa de púas tóxicas a los pies del rival." + }, + "armorTail": { + "name": "Cola Armadura", + "description": "La extraña cola que le envuelve la cabeza impide al rival usar movimientos con prioridad contra él y sus aliados." + }, + "earthEater": { + "name": "Geofagia", + "description": "Si lo alcanza un movimiento de tipo Tierra, recupera PS en vez de sufrir daño." + }, + "myceliumMight": { + "name": "Poder Fúngico", + "description": "El Pokémon siempre actúa con lentitud cuando usa movimientos de estado, pero estos no se ven afectados por la habilidad del objetivo." + }, + "mindsEye": { + "name": "Ojo Mental", + "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su Precisión no se puede reducir e ignora los cambios en la Evasión del objetivo." + }, + "supersweetSyrup": { + "name": "Néctar Dulce", + "description": "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la Evasión del rival." + }, + "hospitality": { + "name": "Hospitalidad", + "description": "Al entrar en combate, restaura algunos PS de su aliado como muestra de hospitalidad." + }, + "toxicChain": { + "name": "Cadena Tóxica", + "description": "Gracias al poder de su cadena impregnada de toxinas, puede envenenar gravemente al Pokémon al que ataque." + }, + "embodyAspectTeal": { + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + }, + "embodyAspectWellspring": { + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + }, + "embodyAspectHearthflame": { + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + }, + "embodyAspectCornerstone": { + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + }, + "teraShift": { + "name": "Teracambio", + "description": "Al entrar en combate, adopta la Forma Teracristal tras absorber la energía de su alrededor." + }, + "teraShell": { + "name": "Teracaparazón", + "description": "Su caparazón encierra energía de todos los tipos. Gracias a ello, si sus PS están al máximo, el movimiento que lo alcance no será muy eficaz." + }, + "teraformZero": { + "name": "Teraformación 0", + "description": "Cuando Terapagos adopta la Forma Astral, anula todos los efectos del tiempo atmosférico y de los campos que haya en el terreno gracias a su poder oculto." + }, + "poisonPuppeteer": { + "name": "Títere Tóxico", + "description": "Los rivales que Pecharunt envenene con sus movimientos también sufrirán confusión." + } +} diff --git a/src/locales/es/ability.ts b/src/locales/es/ability.ts deleted file mode 100644 index d89bc6fa3cc..00000000000 --- a/src/locales/es/ability.ts +++ /dev/null @@ -1,1244 +0,0 @@ -import { AbilityTranslationEntries } from "#app/interfaces/locales.js"; - -export const ability: AbilityTranslationEntries = { - "stench": { - name: "Hedor", - description: "Puede amedrentar a un Pokémon al atacarlo debido al mal olor que emana." - }, - "drizzle": { - name: "Llovizna", - description: "Hace que llueva al entrar en combate." - }, - "speedBoost": { - name: "Impulso", - description: "Aumenta su Velocidad en cada turno." - }, - "battleArmor": { - name: "Armadura Batalla", - description: "La robusta coraza que lo protege bloquea los golpes críticos." - }, - "sturdy": { - name: "Robustez", - description: "El Pokémon no puede debilitarse de un solo golpe cuando tiene los PS al máximo. También evita los movimientos fulminantes." - }, - "damp": { - name: "Humedad", - description: "Aumenta la humedad del entorno y evita que se puedan utilizar movimientos explosivos, tales como Autodestrucción." - }, - "limber": { - name: "Flexibilidad", - description: "Evita ser paralizado gracias a la flexibilidad de su cuerpo." - }, - "sandVeil": { - name: "Velo Arena", - description: "Aumenta su Evasión durante las tormentas de arena." - }, - "static": { - name: "Elec. Estática", - description: "La electricidad estática que lo envuelve puede paralizar al Pokémon que lo ataque con un movimiento de contacto." - }, - "voltAbsorb": { - name: "Absorbe Elec", - description: "Si lo alcanza un movimiento de tipo Eléctrico, recupera PS en vez de sufrir daño." - }, - "waterAbsorb": { - name: "Absorbe Agua", - description: "Si lo alcanza un movimiento de tipo Agua, recupera PS en vez de sufrir daño." - }, - "oblivious": { - name: "Despiste", - description: "Su indiferencia evita que sea provocado, caiga presa del enamoramiento o sufra los efectos de Intimidación." - }, - "cloudNine": { - name: "Aclimatación", - description: "Anula todos los efectos del tiempo atmosférico." - }, - "compoundEyes": { - name: "Ojo Compuesto", - description: "Aumenta la precisión de sus movimientos." - }, - "insomnia": { - name: "Insomnio", - description: "Su resistencia al sueño le impide quedarse dormido." - }, - "colorChange": { - name: "Cambio Color", - description: "Adopta el tipo del último movimiento del que es blanco." - }, - "immunity": { - name: "Inmunidad", - description: "Su sistema inmunitario evita el envenenamiento." - }, - "flashFire": { - name: "Absorbe Fuego", - description: "Si lo alcanza algún movimiento de tipo Fuego, potencia sus propios movimientos de dicho tipo." - }, - "shieldDust": { - name: "Polvo Escudo", - description: "El polvo de escamas que lo envuelve lo protege de los efectos secundarios de los ataques recibidos." - }, - "ownTempo": { - name: "Ritmo Propio", - description: "Como le gusta hacer las cosas a su manera, no le afecta la confusión ni sufre los efectos de Intimidación." - }, - "suctionCups": { - name: "Ventosas", - description: "Sus ventosas se aferran al suelo, con lo cual anula movimientos y objetos que fuercen el cambio de Pokémon." - }, - "intimidate": { - name: "Intimidación", - description: "Al entrar en combate, amilana al rival de tal manera que reduce su Ataque." - }, - "shadowTag": { - name: "Sombra Trampa", - description: "Pisa la sombra del rival para impedir que huya o lo cambien por otro." - }, - "roughSkin": { - name: "Piel Tosca", - description: "Hiere con su piel áspera al Pokémon que lo ataque con un movimiento de contacto." - }, - "wonderGuard": { - name: "Superguarda", - description: "Gracias a un poder misterioso, solo le hacen daño los movimientos supereficaces." - }, - "levitate": { - name: "Levitación", - description: "Su capacidad de flotar sobre el suelo le proporciona inmunidad frente a los movimientos de tipo Tierra." - }, - "effectSpore": { - name: "Efecto Espora", - description: "Puede dormir, envenenar o paralizar al Pokémon que lo ataque con un movimiento de contacto." - }, - "synchronize": { - name: "Sincronía", - description: "Contagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado." - }, - "clearBody": { - name: "Cuerpo Puro", - description: "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." - }, - "naturalCure": { - name: "Cura Natural", - description: "Sus problemas de estado desaparecen cuando se retira del combate." - }, - "lightningRod": { - name: "Pararrayos", - description: "Atrae y neutraliza los movimientos de tipo Eléctrico, que además le aumentan el Ataque Especial." - }, - "sereneGrace": { - name: "Dicha", - description: "Aumenta la probabilidad de que los movimientos causen efectos secundarios." - }, - "swiftSwim": { - name: "Nado Rápido", - description: "Aumenta su Velocidad cuando llueve." - }, - "chlorophyll": { - name: "Clorofila", - description: "Aumenta su Velocidad cuando hace sol." - }, - "illuminate": { - name: "Iluminación", - description: "Al iluminar el entorno, evita que su Precisión se reduzca." - }, - "trace": { - name: "Calco", - description: "Copia la habilidad del rival al entrar en combate." - }, - "hugePower": { - name: "Potencia", - description: "Duplica la potencia de sus ataques físicos." - }, - "poisonPoint": { - name: "Punto Tóxico", - description: "Puede envenenar al Pokémon que lo ataque con un movimiento de contacto." - }, - "innerFocus": { - name: "Fuerza Mental", - description: "Gracias a su profunda concentración, no se amedrenta ante los ataques de otros Pokémon ni sufre los efectos de Intimidación." - }, - "magmaArmor": { - name: "Escudo Magma", - description: "Gracias al magma candente que lo envuelve, no puede ser congelado." - }, - "waterVeil": { - name: "Velo Agua", - description: "Evita las quemaduras gracias a la capa de agua que lo envuelve." - }, - "magnetPull": { - name: "Imán", - description: "Su magnetismo atrae a los Pokémon de tipo Acero y les impide huir o ser cambiados por otros." - }, - "soundproof": { - name: "Insonorizar", - description: "Su aislamiento acústico lo protege de movimientos que usan sonido." - }, - "rainDish": { - name: "Cura Lluvia", - description: "Recupera PS de forma gradual cuando llueve." - }, - "sandStream": { - name: "Chorro Arena", - description: "Crea una tormenta de arena al entrar en combate." - }, - "pressure": { - name: "Presión", - description: "Presiona al rival de tal manera que este consume más PP al usar sus movimientos." - }, - "thickFat": { - name: "Sebo", - description: "Gracias a la gruesa capa de grasa que lo protege, reduce a la mitad el daño que recibe de ataques de tipo Fuego o Hielo." - }, - "earlyBird": { - name: "Madrugar", - description: "Si se duerme, tardará la mitad de tiempo en despertarse." - }, - "flameBody": { - name: "Cuerpo Llama", - description: "Puede quemar al Pokémon que lo ataque con un movimiento de contacto." - }, - "runAway": { - name: "Fuga", - description: "Puede escapar de cualquier Pokémon salvaje." - }, - "keenEye": { - name: "Vista Lince", - description: "Su aguda vista evita que su Precisión se reduzca." - }, - "hyperCutter": { - name: "Corte Fuerte", - description: "Evita que otros Pokémon le reduzcan el Ataque." - }, - "pickup": { - name: "Recogida", - description: "Puede recoger objetos que otros Pokémon hayan usado, o bien aquellos que encuentre en plena aventura." - }, - "truant": { - name: "Pereza", - description: "Al ejecutar un movimiento, descansará en el turno siguiente." - }, - "hustle": { - name: "Entusiasmo", - description: "Aumenta su Ataque, pero reduce su Precisión." - }, - "cuteCharm": { - name: "Gran Encanto", - description: "Puede causar enamoramiento al Pokémon que lo ataque con un movimiento de contacto." - }, - "plus": { - name: "Más", - description: "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." - }, - "minus": { - name: "Menos", - description: "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." - }, - "forecast": { - name: "Predicción", - description: "Cambia a tipo Agua, Fuego o Hielo en función del tiempo atmosférico." - }, - "stickyHold": { - name: "Viscosidad", - description: "Los objetos se quedan pegados a su cuerpo, por lo que no pueden robárselos." - }, - "shedSkin": { - name: "Mudar", - description: "Puede curar sus problemas de estado al mudar la piel." - }, - "guts": { - name: "Agallas", - description: "Si sufre un problema de estado, se arma de valor y aumenta su Ataque." - }, - "marvelScale": { - name: "Escama Especial", - description: "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su Defensa." - }, - "liquidOoze": { - name: "Viscosecreción", - description: "Exuda una secreción viscosa y tóxica de intenso hedor que hiere a quienes intentan drenarle PS." - }, - "overgrow": { - name: "Espesura", - description: "Potencia sus movimientos de tipo Planta cuando le quedan pocos PS." - }, - "blaze": { - name: "Mar Llamas", - description: "Potencia sus movimientos de tipo Fuego cuando le quedan pocos PS." - }, - "torrent": { - name: "Torrente", - description: "Potencia sus movimientos de tipo Agua cuando le quedan pocos PS." - }, - "swarm": { - name: "Enjambre", - description: "Potencia sus movimientos de tipo Bicho cuando le quedan pocos PS." - }, - "rockHead": { - name: "Cabeza Roca", - description: "No pierde PS al usar movimientos que también hieren al usuario." - }, - "drought": { - name: "Sequía", - description: "El tiempo pasa a ser soleado al entrar en combate." - }, - "arenaTrap": { - name: "Trampa Arena", - description: "Evita que el rival huya o sea cambiado por otro." - }, - "vitalSpirit": { - name: "Espíritu Vital", - description: "Su determinación le impide quedarse dormido." - }, - "whiteSmoke": { - name: "Humo Blanco", - description: "El humo blanco que lo protege evita que otros Pokémon le reduzcan las características." - }, - "purePower": { - name: "Energía Pura", - description: "Duplica la potencia de sus ataques físicos gracias al yoga." - }, - "shellArmor": { - name: "Caparazón", - description: "La robusta coraza que lo protege bloquea los golpes críticos." - }, - "airLock": { - name: "Esclusa de Aire", - description: "Neutraliza todos los efectos del tiempo atmosférico." - }, - "tangledFeet": { - name: "Tumbos", - description: "Aumenta su Evasión si está confuso." - }, - "motorDrive": { - name: "Electromotor", - description: "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su Velocidad en vez de sufrir daño." - }, - "rivalry": { - name: "Rivalidad", - description: "Si el objetivo es del mismo sexo, su competitividad le lleva a infligir más daño. Si es del sexo contrario, en cambio, el daño será menor." - }, - "steadfast": { - name: "Impasible", - description: "Cada vez que se amedrenta, aumenta su Velocidad debido a su voluntad inquebrantable." - }, - "snowCloak": { - name: "Manto Níveo", - description: "Aumenta su Evasión cuando nieva." - }, - "gluttony": { - name: "Gula", - description: "Cuando sus PS se ven reducidos a la mitad, engulle la baya que normalmente solo se comería cuando le quedasen pocos PS." - }, - "angerPoint": { - name: "Irascible", - description: "Si recibe un golpe crítico, monta en cólera y su Ataque aumenta al máximo." - }, - "unburden": { - name: "Liviano", - description: "Aumenta su Velocidad si usa o pierde el objeto que lleva." - }, - "heatproof": { - name: "Ignífugo", - description: "Su cuerpo, resistente al calor, reduce a la mitad el daño recibido por movimientos de tipo Fuego." - }, - "simple": { - name: "Simple", - description: "Duplica los cambios en las características." - }, - "drySkin": { - name: "Piel Seca", - description: "Pierde PS si hace sol y los recupera si llueve o recibe un movimiento de tipo Agua. Los movimientos de tipo Fuego, por su parte, le hacen más daño de lo normal." - }, - "download": { - name: "Descarga", - description: "Compara la Defensa y la Defensa Especial del rival para ver cuál es inferior y aumenta su propio Ataque o Ataque Especial según sea lo más eficaz." - }, - "ironFist": { - name: "Puño Férreo", - description: "Aumenta la potencia de los movimientos con los puños." - }, - "poisonHeal": { - name: "Antídoto", - description: "Si resulta envenenado, recupera PS en vez de perderlos." - }, - "adaptability": { - name: "Adaptable", - description: "Potencia aún más los movimientos cuyo tipo coincida con el suyo." - }, - "skillLink": { - name: "Encadenado", - description: "Ejecuta siempre los movimientos de ataque múltiple con el número máximo de golpes." - }, - "hydration": { - name: "Hidratación", - description: "Cura los problemas de estado si está lloviendo." - }, - "solarPower": { - name: "Poder Solar", - description: "Si hace sol, aumenta su Ataque Especial, pero pierde PS en cada turno." - }, - "quickFeet": { - name: "Pies Rápidos", - description: "Aumenta su Velocidad si sufre problemas de estado." - }, - "normalize": { - name: "Normalidad", - description: "Hace que todos sus movimientos se vuelvan de tipo Normal y aumenta ligeramente su potencia." - }, - "sniper": { - name: "Francotirador", - description: "Potencia los golpes críticos que asesta aún más de lo normal." - }, - "magicGuard": { - name: "Muro Mágico", - description: "Solo recibe daño de ataques." - }, - "noGuard": { - name: "Indefenso", - description: "Al quedar ambos expuestos, tanto sus movimientos como los del Pokémon que lo ataque acertarán siempre." - }, - "stall": { - name: "Rezagado", - description: "Ejecuta su movimiento tras todos los demás." - }, - "technician": { - name: "Experto", - description: "Aumenta la potencia de sus movimientos débiles." - }, - "leafGuard": { - name: "Defensa Hoja", - description: "Evita los problemas de estado si hace sol." - }, - "klutz": { - name: "Zoquete", - description: "No puede usar objetos equipados." - }, - "moldBreaker": { - name: "Rompemoldes", - description: "Sus movimientos no se ven afectados por la habilidad del objetivo." - }, - "superLuck": { - name: "Afortunado", - description: "Su buena suerte aumenta la probabilidad de asestar golpes críticos." - }, - "aftermath": { - name: "Detonación", - description: "Daña al Pokémon que le ha dado el golpe de gracia con un movimiento de contacto." - }, - "anticipation": { - name: "Anticipación", - description: "Prevé los movimientos peligrosos del rival." - }, - "forewarn": { - name: "Alerta", - description: "Revela uno de los movimientos del rival al entrar en combate." - }, - "unaware": { - name: "Ignorante", - description: "Pasa por alto los cambios en las características de un Pokémon al atacarlo o recibir daño." - }, - "tintedLens": { - name: "Cromolente", - description: "Potencia los movimientos que no son muy eficaces, que infligen ahora un daño normal." - }, - "filter": { - name: "Filtro", - description: "Mitiga el daño que le infligen los movimientos supereficaces." - }, - "slowStart": { - name: "Inicio Lento", - description: "Reduce a la mitad su Ataque y su Velocidad durante cinco turnos." - }, - "scrappy": { - name: "Intrépido", - description: "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Además, no sufre los efectos de Intimidación." - }, - "stormDrain": { - name: "Colector", - description: "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el Ataque Especial." - }, - "iceBody": { - name: "Gélido", - description: "Recupera PS de forma gradual cuando nieva." - }, - "solidRock": { - name: "Roca Sólida", - description: "Mitiga el daño que le infligen los movimientos supereficaces." - }, - "snowWarning": { - name: "Nevada", - description: "Invoca una nevada al entrar en combate." - }, - "honeyGather": { - name: "Recogemiel", - description: "The Pokémon gathers Honey after a battle. The Honey is then sold for money." - }, - "frisk": { - name: "Cacheo", - description: "Cuando entra en combate, el Pokémon puede comprobar la habilidad de un Pokémon rival." - }, - "reckless": { - name: "Audaz", - description: "Potencia los movimientos que también dañan al usuario." - }, - "multitype": { - name: "Multitipo", - description: "Cambia su tipo al de la tabla que lleve." - }, - "flowerGift": { - name: "Don Floral", - description: "Si hace sol, aumenta su Ataque y su Defensa Especial, así como los de sus aliados." - }, - "badDreams": { - name: "Mal Sueño", - description: "Inflige daño a cualquier rival que esté dormido." - }, - "pickpocket": { - name: "Hurto", - description: "Roba el objeto del Pokémon que lo ataque con un movimiento de contacto." - }, - "sheerForce": { - name: "Potencia Bruta", - description: "Aumenta la potencia de sus movimientos en detrimento de los efectos secundarios, que se ven anulados." - }, - "contrary": { - name: "Respondón", - description: "Invierte los cambios en las características: bajan cuando les toca subir y suben cuando les toca bajar." - }, - "unnerve": { - name: "Nerviosismo", - description: "Pone nervioso al rival y le impide comer bayas." - }, - "defiant": { - name: "Competitivo", - description: "Aumenta mucho su Ataque cuando el rival le reduce cualquiera de sus características." - }, - "defeatist": { - name: "Flaqueza", - description: "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su Ataque y su Ataque Especial también se ven reducidos a la mitad." - }, - "cursedBody": { - name: "Cuerpo Maldito", - description: "Puede anular el movimiento usado en su contra." - }, - "healer": { - name: "Alma Cura", - description: "A veces cura los problemas de estado de un aliado." - }, - "friendGuard": { - name: "Compiescolta", - description: "Reduce el daño que sufren los aliados." - }, - "weakArmor": { - name: "Armadura Frágil", - description: "Al recibir daño de un ataque físico, se reduce su Defensa, pero aumenta mucho su Velocidad." - }, - "heavyMetal": { - name: "Metal Pesado", - description: "Duplica su peso." - }, - "lightMetal": { - name: "Metal Liviano", - description: "Reduce a la mitad su peso." - }, - "multiscale": { - name: "Multiescamas", - description: "Reduce el daño que sufre si sus PS están al máximo." - }, - "toxicBoost": { - name: "Ímpetu Tóxico", - description: "Aumenta la potencia de sus ataques físicos cuando está envenenado." - }, - "flareBoost": { - name: "Ímpetu Ardiente", - description: "Aumenta la potencia de sus ataques especiales cuando sufre quemaduras." - }, - "harvest": { - name: "Cosecha", - description: "Puede reutilizar varias veces una misma baya." - }, - "telepathy": { - name: "Telepatía", - description: "Elude los ataques de los aliados durante el combate." - }, - "moody": { - name: "Veleta", - description: "Aumenta mucho una característica en cada turno, pero reduce otra." - }, - "overcoat": { - name: "Funda", - description: "No recibe daño de las tormentas de arena ni sufre los efectos causados por polvos o esporas." - }, - "poisonTouch": { - name: "Toque Tóxico", - description: "Puede envenenar al Pokémon al que ataque con un movimiento de contacto." - }, - "regenerator": { - name: "Regeneración", - description: "Recupera unos pocos PS cuando se retira del combate." - }, - "bigPecks": { - name: "Sacapecho", - description: "Impide que otros Pokémon le reduzcan la Defensa." - }, - "sandRush": { - name: "Ímpetu Arena", - description: "Aumenta su Velocidad durante las tormentas de arena." - }, - "wonderSkin": { - name: "Piel Milagro", - description: "Presenta una mayor resistencia ante los movimientos de estado." - }, - "analytic": { - name: "Cálculo Final", - description: "Aumenta la potencia de su movimiento si es el último en atacar." - }, - "illusion": { - name: "Ilusión", - description: "Adopta el aspecto del último Pokémon del equipo al entrar en combate para desconcertar al rival." - }, - "imposter": { - name: "Impostor", - description: "Se transforma en el Pokémon que tiene enfrente." - }, - "infiltrator": { - name: "Allanamiento", - description: "Ataca sorteando las barreras o el sustituto del objetivo." - }, - "mummy": { - name: "Momia", - description: "Contagia la habilidad Momia al Pokémon que lo ataque con un movimiento de contacto." - }, - "moxie": { - name: "Autoestima", - description: "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su Ataque." - }, - "justified": { - name: "Justiciero", - description: "Si lo alcanza un movimiento de tipo Siniestro, aumenta el Ataque debido a su integridad." - }, - "rattled": { - name: "Cobardía", - description: "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su Velocidad." - }, - "magicBounce": { - name: "Espejo Mágico", - description: "Puede devolver los movimientos de estado sin verse afectado por ellos." - }, - "sapSipper": { - name: "Herbívoro", - description: "Si lo alcanza un movimiento de tipo Planta, aumenta su Ataque en vez de sufrir daño." - }, - "prankster": { - name: "Bromista", - description: "Sus movimientos de estado tienen prioridad alta." - }, - "sandForce": { - name: "Poder Arena", - description: "Potencia los movimientos de tipo Tierra, Acero y Roca durante las tormentas de arena." - }, - "ironBarbs": { - name: "Punta Acero", - description: "Inflige daño con sus púas de acero al Pokémon que lo ataque con un movimiento de contacto." - }, - "zenMode": { - name: "Modo Daruma", - description: "Cambia de forma si sus PS se ven reducidos a la mitad o menos." - }, - "victoryStar": { - name: "Tinovictoria", - description: "Aumenta su Precisión y la de sus aliados." - }, - "turboblaze": { - name: "Turbollama", - description: "Sus movimientos no se ven afectados por la habilidad del objetivo." - }, - "teravolt": { - name: "Terravoltaje", - description: "Sus movimientos no se ven afectados por la habilidad del objetivo." - }, - "aromaVeil": { - name: "Velo Aroma", - description: "Se protege a sí mismo y a sus aliados de efectos que impiden usar movimientos." - }, - "flowerVeil": { - name: "Velo Flor", - description: "Evita que los Pokémon de tipo Planta aliados sufran problemas de estado o que les reduzcan sus características." - }, - "cheekPouch": { - name: "Carrillo", - description: "Recupera PS al comer cualquier baya." - }, - "protean": { - name: "Mutatipo", - description: "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." - }, - "furCoat": { - name: "Pelaje Recio", - description: "Reduce a la mitad el daño que recibe de ataques físicos." - }, - "magician": { - name: "Prestidigitador", - description: "Roba el objeto del Pokémon al que alcance con un movimiento." - }, - "bulletproof": { - name: "Antibalas", - description: "No le afectan las bombas ni algunos proyectiles." - }, - "competitive": { - name: "Tenacidad", - description: "Aumenta mucho su Ataque Especial cuando el rival le reduce cualquiera de sus características." - }, - "strongJaw": { - name: "Mandíbula Fuerte", - description: "Su robusta mandíbula le confiere una mordedura mucho más potente." - }, - "refrigerate": { - name: "Piel Helada", - description: "Convierte los movimientos de tipo Normal en tipo Hielo y aumenta ligeramente su potencia." - }, - "sweetVeil": { - name: "Velo Dulce", - description: "No cae dormido y evita también que sus aliados se duerman." - }, - "stanceChange": { - name: "Cambio Táctico", - description: "Adopta la Forma Filo al lanzar un ataque, o bien la Forma Escudo si usa el movimiento Escudo Real." - }, - "galeWings": { - name: "Alas Vendaval", - description: "Da prioridad a los movimientos de tipo Volador si sus PS están al máximo." - }, - "megaLauncher": { - name: "Megadisparador", - description: "Aumenta la potencia de algunos movimientos de pulsos y auras." - }, - "grassPelt": { - name: "Manto Frondoso", - description: "Aumenta su Defensa si hay un campo de hierba en el terreno de combate." - }, - "symbiosis": { - name: "Simbiosis", - description: "Pasa su objeto a un aliado cuando este use el suyo." - }, - "toughClaws": { - name: "Garra Dura", - description: "Aumenta la potencia de los movimientos de contacto." - }, - "pixilate": { - name: "Piel Feérica", - description: "Convierte los movimientos de tipo Normal en tipo Hada y aumenta ligeramente su potencia." - }, - "gooey": { - name: "Baba", - description: "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." - }, - "aerilate": { - name: "Piel Celeste", - description: "Convierte los movimientos de tipo Normal en tipo Volador y aumenta ligeramente su potencia." - }, - "parentalBond": { - name: "Amor Filial", - description: "Une fuerzas con su cría y ataca dos veces." - }, - "darkAura": { - name: "Aura Oscura", - description: "Aumenta la potencia de los movimientos de tipo Siniestro de todos los Pokémon." - }, - "fairyAura": { - name: "Aura Feérica", - description: "Aumenta la potencia de los movimientos de tipo Hada de todos los Pokémon." - }, - "auraBreak": { - name: "Rompeaura", - description: "Invierte los efectos de las habilidades de auras, por lo que reduce la potencia de ciertos movimientos en vez de aumentarla." - }, - "primordialSea": { - name: "Mar del Albor", - description: "Altera el clima para anular los ataques de tipo Fuego." - }, - "desolateLand": { - name: "Tierra del Ocaso", - description: "Altera el clima para anular los ataques de tipo Agua." - }, - "deltaStream": { - name: "Ráfaga Delta", - description: "Altera el clima para anular las vulnerabilidades del tipo Volador." - }, - "stamina": { - name: "Firmeza", - description: "Aumenta su Defensa al recibir un ataque." - }, - "wimpOut": { - name: "Huida", - description: "Se asusta y abandona el terreno de combate cuando sus PS se ven reducidos a la mitad." - }, - "emergencyExit": { - name: "Retirada", - description: "Abandona el terreno de combate cuando sus PS se ven reducidos a la mitad para evitar males mayores." - }, - "waterCompaction": { - name: "Hidrorrefuerzo", - description: "Aumenta mucho su Defensa si lo alcanza un movimiento de tipo Agua." - }, - "merciless": { - name: "Ensañamiento", - description: "Hace que sus movimientos asesten siempre un golpe crítico si el objetivo está envenenado." - }, - "shieldsDown": { - name: "Escudo Limitado", - description: "Rompe su coraza cuando sus PS se ven reducidos a la mitad y adopta una forma ofensiva." - }, - "stakeout": { - name: "Vigilante", - description: "Si el objetivo de su ataque es sustituido por otro, duplica el daño que infligirá." - }, - "waterBubble": { - name: "Pompa", - description: "Reduce el daño que le provocan los movimientos de tipo Fuego y es inmune a las quemaduras." - }, - "steelworker": { - name: "Acero Templado", - description: "Potencia los movimientos de tipo Acero." - }, - "berserk": { - name: "Cólera", - description: "Aumenta su Ataque Especial si sus PS se ven reducidos a la mitad debido a algún ataque." - }, - "slushRush": { - name: "Quitanieves", - description: "Aumenta su Velocidad cuando nieva." - }, - "longReach": { - name: "Remoto", - description: "Puede usar cualquier movimiento sin entrar en contacto con su objetivo." - }, - "liquidVoice": { - name: "Voz Fluida", - description: "Hace que todos sus movimientos que usan sonido pasen a ser de tipo Agua." - }, - "triage": { - name: "Primer Auxilio", - description: "Da prioridad a los movimientos que restauran PS." - }, - "galvanize": { - name: "Piel Eléctrica", - description: "Convierte los movimientos de tipo Normal en tipo Eléctrico y aumenta ligeramente su potencia." - }, - "surgeSurfer": { - name: "Cola Surf", - description: "Duplica su Velocidad si hay un campo eléctrico en el terreno de combate." - }, - "schooling": { - name: "Banco", - description: "Forma bancos con sus congéneres cuando tiene muchos PS, lo cual le otorga más fuerza. Cuando le quedan pocos PS, el banco se dispersa." - }, - "disguise": { - name: "Disfraz", - description: "Puede eludir un ataque valiéndose de la tela que le cubre el cuerpo una vez por combate." - }, - "battleBond": { - name: "Fuerte Afecto", - description: "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su Ataque, su Ataque Especial y su Velocidad." - }, - "powerConstruct": { - name: "Agrupamiento", - description: "Cuando sus PS se ven reducidos a la mitad, las células se reagrupan y adopta su Forma Completa." - }, - "corrosion": { - name: "Corrosión", - description: "Puede envenenar incluso a Pokémon de tipo Acero o Veneno." - }, - "comatose": { - name: "Letargo Perenne", - description: "No despierta jamás de su profundo letargo e incluso ataca dormido." - }, - "queenlyMajesty": { - name: "Regia Presencia", - description: "Intimida al rival y le impide usar movimientos con prioridad contra él y sus aliados." - }, - "innardsOut": { - name: "Revés", - description: "Al caer debilitado, inflige al atacante un daño equivalente a los PS que le quedaran antes de recibir el golpe de gracia." - }, - "dancer": { - name: "Pareja de Baile", - description: "Puede copiar inmediatamente cualquier movimiento de baile que haya usado otro Pokémon presente en el combate." - }, - "battery": { - name: "Batería", - description: "Potencia los ataques especiales de los aliados." - }, - "fluffy": { - name: "Peluche", - description: "Reduce a la mitad el daño recibido por los movimientos de contacto, pero duplica el que le infligen los de tipo Fuego." - }, - "dazzling": { - name: "Cuerpo Vívido", - description: "Desconcierta al rival y le impide usar movimientos con prioridad contra él y sus aliados." - }, - "soulHeart": { - name: "Coránima", - description: "Aumenta su Ataque Especial cada vez que un Pokémon cae debilitado." - }, - "tanglingHair": { - name: "Rizos Rebeldes", - description: "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." - }, - "receiver": { - name: "Receptor", - description: "Adquiere la habilidad de un aliado debilitado." - }, - "powerOfAlchemy": { - name: "Reacción Química", - description: "Reacciona copiando la habilidad de un aliado debilitado." - }, - "beastBoost": { - name: "Ultraimpulso", - description: "Al derrotar a un Pokémon, aumenta su característica más fuerte." - }, - "rksSystem": { - name: "Sistema Alfa", - description: "Cambia su tipo según el disco que lleve instalado." - }, - "electricSurge": { - name: "Electrogénesis", - description: "Crea un campo eléctrico al entrar en combate." - }, - "psychicSurge": { - name: "Psicogénesis", - description: "Crea un campo psíquico al entrar en combate." - }, - "mistySurge": { - name: "Nebulogénesis", - description: "Crea un campo de niebla al entrar en combate." - }, - "grassySurge": { - name: "Herbogénesis", - description: "Crea un campo de hierba al entrar en combate." - }, - "fullMetalBody": { - name: "Guardia Metálica", - description: "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." - }, - "shadowShield": { - name: "Guardia Espectro", - description: "Reduce el daño que sufre si sus PS están al máximo." - }, - "prismArmor": { - name: "Armadura Prisma", - description: "Mitiga el daño que le infligen los movimientos supereficaces." - }, - "neuroforce": { - name: "Fuerza Cerebral", - description: "Potencia los ataques supereficaces." - }, - "intrepidSword": { - name: "Espada Indómita", - description: "Aumenta su Ataque al entrar en combate por primera vez." - }, - "dauntlessShield": { - name: "Escudo Recio", - description: "Aumenta su Defensa al entrar en combate por primera vez." - }, - "libero": { - name: "Líbero", - description: "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." - }, - "ballFetch": { - name: "Recogebolas", - description: "Si no lleva equipado ningún objeto, recupera la Poké Ball del primer intento de captura fallido." - }, - "cottonDown": { - name: "Pelusa", - description: "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la Velocidad de todos los demás Pokémon." - }, - "propellerTail": { - name: "Hélice Caudal", - description: "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." - }, - "mirrorArmor": { - name: "Coraza Reflejo", - description: "Refleja los efectos que reducen las características." - }, - "gulpMissile": { - name: "Tragamisil", - description: "Tras usar Surf o Buceo, emerge con una presa en la boca. Al recibir daño, ataca escupiéndola." - }, - "stalwart": { - name: "Acérrimo", - description: "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." - }, - "steamEngine": { - name: "Combustible", - description: "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su Velocidad." - }, - "punkRock": { - name: "Punk Rock", - description: "Potencia los movimientos que usan sonido y reduce a la mitad el daño que le infligen dichos movimientos." - }, - "sandSpit": { - name: "Expulsarena", - description: "Provoca una tormenta de arena al recibir un ataque." - }, - "iceScales": { - name: "Escama de Hielo", - description: "Las gélidas escamas que protegen su cuerpo reducen a la mitad el daño que le infligen los ataques especiales." - }, - "ripen": { - name: "Maduración", - description: "Hace madurar las bayas, por lo que duplica sus efectos." - }, - "iceFace": { - name: "Cara de Hielo", - description: "Absorbe el daño de un ataque físico con el hielo de la cabeza, tras lo cual cambia de forma. El hielo se regenerará la próxima vez que nieve." - }, - "powerSpot": { - name: "Fuente Energía", - description: "Potencia los movimientos de los Pokémon adyacentes." - }, - "mimicry": { - name: "Mimetismo", - description: "Cambia su tipo según el campo que haya en el terreno de combate." - }, - "screenCleaner": { - name: "Antibarrera", - description: "Anula los efectos de Pantalla de Luz, Reflejo y Velo Aurora tanto de rivales como de aliados al entrar en combate." - }, - "steelySpirit": { - name: "Alma Acerada", - description: "Potencia los movimientos de tipo Acero del Pokémon y sus aliados." - }, - "perishBody": { - name: "Cuerpo Mortal", - description: "Si lo alcanza un movimiento de contacto, se debilitará al cabo de 3 turnos, así como el atacante, a menos que abandonen el terreno de combate." - }, - "wanderingSpirit": { - name: "Alma Errante", - description: "Si lo alcanza un movimiento de contacto, intercambia su habilidad con la del atacante." - }, - "gorillaTactics": { - name: "Monotema", - description: "Aumenta su Ataque, pero solo puede usar el primer movimiento escogido." - }, - "neutralizingGas": { - name: "Gas Reactivo", - description: "Anula los efectos de las habilidades de los demás Pokémon presentes mientras esté en el terreno de combate." - }, - "pastelVeil": { - name: "Velo Pastel", - description: "Se protege a sí mismo y a sus aliados del envenenamiento." - }, - "hungerSwitch": { - name: "Mutapetito", - description: "Alterna entre su Forma Saciada y Forma Voraz al final de cada turno." - }, - "quickDraw": { - name: "Mano Rápida", - description: "A veces, puede atacar el primero." - }, - "unseenFist": { - name: "Puño Invisible", - description: "Si usa un movimiento de contacto, puede infligir daño al objetivo aunque este se proteja." - }, - "curiousMedicine": { - name: "Medicina Extraña", - description: "Al entrar en combate, rezuma una substancia medicinal por la caracola que revierte los cambios en las características de los aliados." - }, - "transistor": { - name: "Transistor", - description: "Potencia los movimientos de tipo Eléctrico." - }, - "dragonsMaw": { - name: "Mandíbula Dragón", - description: "Potencia los movimientos de tipo Dragón." - }, - "chillingNeigh": { - name: "Relincho Blanco", - description: "Al derrotar a un objetivo, emite un relincho gélido y aumenta su Ataque." - }, - "grimNeigh": { - name: "Relincho Negro", - description: "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su Ataque Especial." - }, - "asOneGlastrier": { - name: "Unidad Ecuestre", - description: "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." - }, - "asOneSpectrier": { - name: "Unidad Ecuestre", - description: "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." - }, - "lingeringAroma": { - name: "Olor Persistente", - description: "Contagia la habilidad Olor Persistente al Pokémon que lo ataque con un movimiento de contacto." - }, - "seedSower": { - name: "Disemillar", - description: "Crea un campo de hierba al recibir un ataque." - }, - "thermalExchange": { - name: "Termoconversión", - description: "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su Ataque." - }, - "angerShell": { - name: "Coraza Ira", - description: "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su Defensa y su Defensa Especial, pero aumenta su Ataque, su Ataque Especial y su Velocidad." - }, - "purifyingSalt": { - name: "Sal Purificadora", - description: "Su sal pura lo protege de los problemas de estado y reduce a la mitad el daño que recibe de ataques de tipo Fantasma." - }, - "wellBakedBody": { - name: "Cuerpo Horneado", - description: "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su Defensa en vez de sufrir daño." - }, - "windRider": { - name: "Surcavientos", - description: "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su Ataque. Tampoco recibe daño de este último." - }, - "guardDog": { - name: "Perro Guardián", - description: "Aumenta su Ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon." - }, - "rockyPayload": { - name: "Transportarrocas", - description: "Potencia los movimientos de tipo Roca." - }, - "windPower": { - name: "Energía Eólica", - description: "Su cuerpo se carga de electricidad si lo alcanza un movimiento que usa viento, lo que potencia su siguiente movimiento de tipo Eléctrico." - }, - "zeroToHero": { - name: "Cambio Heroico", - description: "Adopta la Forma Heroica cuando se retira del combate." - }, - "commander": { - name: "Comandar", - description: "Si al entrar en combate coincide con un Dondozo aliado, se cuela en el interior de su boca para tomar el control." - }, - "electromorphosis": { - name: "Dinamo", - description: "Su cuerpo se carga de electricidad al recibir daño, lo que potencia su siguiente movimiento de tipo Eléctrico." - }, - "protosynthesis": { - name: "Paleosíntesis", - description: "Si hace sol o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." - }, - "quarkDrive": { - name: "Carga Cuark", - description: "Si hay un campo eléctrico en el terreno de combate o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." - }, - "goodAsGold": { - name: "Cuerpo Áureo", - description: "Su robusto cuerpo de oro inoxidable lo hace inmune frente a movimientos de estado de otros Pokémon." - }, - "vesselOfRuin": { - name: "Caldero Debacle", - description: "Reduce el Ataque Especial de todos los demás Pokémon con el poder de su caldero maldito." - }, - "swordOfRuin": { - name: "Espada Debacle", - description: "Reduce la Defensa de todos los demás Pokémon con el poder de su espada maldita." - }, - "tabletsOfRuin": { - name: "Tablilla Debacle", - description: "Reduce el Ataque de todos los demás Pokémon con el poder de sus tablillas malditas." - }, - "beadsOfRuin": { - name: "Abalorio Debacle", - description: "Reduce la Defensa Especial de todos los demás Pokémon con el poder de sus abalorios malditos." - }, - "orichalcumPulse": { - name: "Latido Oricalco", - description: "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su Ataque aumenta gracias a su pulso primigenio." - }, - "hadronEngine": { - name: "Motor Hadrónico", - description: "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su Ataque Especial aumenta gracias a su motor futurista." - }, - "opportunist": { - name: "Oportunista", - description: "Copia las mejoras en las características del rival, aprovechándose de la situación." - }, - "cudChew": { - name: "Rumia", - description: "Cuando ingiere una baya, la regurgita al final del siguiente turno y se la come por segunda vez." - }, - "sharpness": { - name: "Cortante", - description: "Aumenta la potencia de los movimientos cortantes." - }, - "supremeOverlord": { - name: "General Supremo", - description: "Al entrar en combate, su Ataque y su Ataque Especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento." - }, - "costar": { - name: "Unísono", - description: "Al entrar en combate, copia los cambios en las características de su aliado." - }, - "toxicDebris": { - name: "Capa Tóxica", - description: "Al recibir daño de un ataque físico, lanza una trampa de púas tóxicas a los pies del rival." - }, - "armorTail": { - name: "Cola Armadura", - description: "La extraña cola que le envuelve la cabeza impide al rival usar movimientos con prioridad contra él y sus aliados." - }, - "earthEater": { - name: "Geofagia", - description: "Si lo alcanza un movimiento de tipo Tierra, recupera PS en vez de sufrir daño." - }, - "myceliumMight": { - name: "Poder Fúngico", - description: "El Pokémon siempre actúa con lentitud cuando usa movimientos de estado, pero estos no se ven afectados por la habilidad del objetivo." - }, - "mindsEye": { - name: "Ojo Mental", - description: "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su Precisión no se puede reducir e ignora los cambios en la Evasión del objetivo." - }, - "supersweetSyrup": { - name: "Néctar Dulce", - description: "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la Evasión del rival." - }, - "hospitality": { - name: "Hospitalidad", - description: "Al entrar en combate, restaura algunos PS de su aliado como muestra de hospitalidad." - }, - "toxicChain": { - name: "Cadena Tóxica", - description: "Gracias al poder de su cadena impregnada de toxinas, puede envenenar gravemente al Pokémon al que ataque." - }, - "embodyAspectTeal": { - name: "Evocarrecuerdos", - description: "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." - }, - "embodyAspectWellspring": { - name: "Evocarrecuerdos", - description: "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." - }, - "embodyAspectHearthflame": { - name: "Evocarrecuerdos", - description: "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." - }, - "embodyAspectCornerstone": { - name: "Evocarrecuerdos", - description: "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." - }, - "teraShift": { - name: "Teracambio", - description: "Al entrar en combate, adopta la Forma Teracristal tras absorber la energía de su alrededor." - }, - "teraShell": { - name: "Teracaparazón", - description: "Su caparazón encierra energía de todos los tipos. Gracias a ello, si sus PS están al máximo, el movimiento que lo alcance no será muy eficaz." - }, - "teraformZero": { - name: "Teraformación 0", - description: "Cuando Terapagos adopta la Forma Astral, anula todos los efectos del tiempo atmosférico y de los campos que haya en el terreno gracias a su poder oculto." - }, - "poisonPuppeteer": { - name: "Títere Tóxico", - description: "Los rivales que Pecharunt envenene con sus movimientos también sufrirán confusión." - } -} as const; diff --git a/src/locales/es/achv-female.json b/src/locales/es/achv-female.json new file mode 100644 index 00000000000..f14e0f9a4be --- /dev/null +++ b/src/locales/es/achv-female.json @@ -0,0 +1,163 @@ +{ + "Achievements": { + "name": "Logros" + }, + "Locked": { + "name": "Bloqueado" + }, + "MoneyAchv": { + "description": "Acumula un total de ₽{{moneyAmount}}." + }, + "10K_MONEY": { + "name": "Ahorradora" + }, + "100K_MONEY": { + "name": "Rica" + }, + "1M_MONEY": { + "name": "Millonaria" + }, + "10M_MONEY": { + "name": "Elusión Fiscal" + }, + "DamageAchv": { + "description": "Inflige {{damageAmount}} daño en un solo golpe." + }, + "250_DMG": { + "name": "Golpe Maestro" + }, + "1000_DMG": { + "name": "Golpe Devastador" + }, + "2500_DMG": { + "name": "¡Eso es un montón de daño!" + }, + "10000_DMG": { + "name": "One Punch Man" + }, + "HealAchv": { + "description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado." + }, + "250_HEAL": { + "name": "Sanadora Novata" + }, + "1000_HEAL": { + "name": "Gran Sanadora" + }, + "2500_HEAL": { + "name": "Clériga" + }, + "10000_HEAL": { + "name": "Centro Pokémon" + }, + "LevelAchv": { + "description": "Sube a un Pokémon al nivel {{level}}." + }, + "LV_100": { + "name": "¡Pero espera, aún hay mas!" + }, + "LV_250": { + "name": "Élite" + }, + "LV_1000": { + "name": "Supera tus límites" + }, + "RibbonAchv": { + "description": "Acumula un total de {{ribbonAmount}} Cintas." + }, + "10_RIBBONS": { + "name": "Campeona Liga Pokémon" + }, + "25_RIBBONS": { + "name": "Campeona Liga Super" + }, + "50_RIBBONS": { + "name": "Campeona Liga Ultra" + }, + "75_RIBBONS": { + "name": "Campeona Liga Rogue" + }, + "100_RIBBONS": { + "name": "Campeona Liga Master" + }, + "TRANSFER_MAX_BATTLE_STAT": { + "name": "Trabajo en Equipo", + "description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo." + }, + "MAX_FRIENDSHIP": { + "name": "Amistad Total", + "description": "Alcanza con un Pokémon la amistad al máximo." + }, + "MEGA_EVOLVE": { + "name": "Megamorfosis", + "description": "Megaevoluciona a un Pokémon." + }, + "GIGANTAMAX": { + "name": "Criatura Colosal", + "description": "Haz Gigantamax a un Pokémon." + }, + "TERASTALLIZE": { + "name": "Entusiasta del STAB", + "description": "Teracristaliza a un Pokémon." + }, + "STELLAR_TERASTALLIZE": { + "name": "El Tipo Oculto", + "description": "Teracristaliza a un Pokémon al tipo Astral." + }, + "SPLICE": { + "name": "Infinite Fusion", + "description": "Fusiona dos Pokémon con la Punta ADN." + }, + "MINI_BLACK_HOLE": { + "name": "Devorador de Objetos", + "description": "Adquiere un Mini Agujero Negro." + }, + "CATCH_MYTHICAL": { + "name": "Singular", + "description": "Captura a un Pokémon Singular." + }, + "CATCH_SUB_LEGENDARY": { + "name": "(Sub)Legendario", + "description": "Captura a un Pokémon Sublegendario." + }, + "CATCH_LEGENDARY": { + "name": "Legendario", + "description": "Captura a un Pokémon Legendario." + }, + "SEE_SHINY": { + "name": "Shiny", + "description": "Encuentra a un Pokémon Shiny salvaje." + }, + "SHINY_PARTY": { + "name": "Eso es dedicación", + "description": "Tener un equipo completo de Pokémon shiny." + }, + "HATCH_MYTHICAL": { + "name": "Huevo Singular", + "description": "Hacer eclosionar un Pokémon Singular de un huevo." + }, + "HATCH_SUB_LEGENDARY": { + "name": "Huevo Sublegendario", + "description": "Hacer eclosionar un Pokémon Sublegendario de un huevo." + }, + "HATCH_LEGENDARY": { + "name": "Huevo Legendario", + "description": "Hacer eclosionar un Pokémon Legendario de un huevo." + }, + "HATCH_SHINY": { + "name": "Huevo Shiny", + "description": "Hacer eclosionar un Pokémon Shiny de un huevo." + }, + "HIDDEN_ABILITY": { + "name": "Potencial Oculto", + "description": "Captura un Pokémon con una habilidad oculta." + }, + "PERFECT_IVS": { + "name": "Certificado de Autenticidad", + "description": "Consigue IVs perfectos en un Pokémon." + }, + "CLASSIC_VICTORY": { + "name": "Imbatible", + "description": "Completa el juego en modo clásico." + } +} \ No newline at end of file diff --git a/src/locales/es/achv-male.json b/src/locales/es/achv-male.json new file mode 100644 index 00000000000..7faaa387e89 --- /dev/null +++ b/src/locales/es/achv-male.json @@ -0,0 +1,163 @@ +{ + "Achievements": { + "name": "Logros" + }, + "Locked": { + "name": "Bloqueado" + }, + "MoneyAchv": { + "description": "Acumula un total de ₽{{moneyAmount}}." + }, + "10K_MONEY": { + "name": "Ahorrador" + }, + "100K_MONEY": { + "name": "Rico" + }, + "1M_MONEY": { + "name": "Millonario" + }, + "10M_MONEY": { + "name": "Elusión Fiscal" + }, + "DamageAchv": { + "description": "Inflige {{damageAmount}} daño en un solo golpe." + }, + "250_DMG": { + "name": "Golpe Maestro" + }, + "1000_DMG": { + "name": "Golpe Devastador" + }, + "2500_DMG": { + "name": "¡Eso es un montón de daño!" + }, + "10000_DMG": { + "name": "One Punch Man" + }, + "HealAchv": { + "description": "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado." + }, + "250_HEAL": { + "name": "Sanador Novato" + }, + "1000_HEAL": { + "name": "Gran Sanador" + }, + "2500_HEAL": { + "name": "Clérigo" + }, + "10000_HEAL": { + "name": "Centro Pokémon" + }, + "LevelAchv": { + "description": "Sube a un Pokémon al nivel {{level}}." + }, + "LV_100": { + "name": "¡Pero espera, aún hay mas!" + }, + "LV_250": { + "name": "Élite" + }, + "LV_1000": { + "name": "Supera tus límites" + }, + "RibbonAchv": { + "description": "Acumula un total de {{ribbonAmount}} Cintas." + }, + "10_RIBBONS": { + "name": "Campeón Liga Pokémon" + }, + "25_RIBBONS": { + "name": "Campeón Liga Super" + }, + "50_RIBBONS": { + "name": "Campeón Liga Ultra" + }, + "75_RIBBONS": { + "name": "Campeón Liga Rogue" + }, + "100_RIBBONS": { + "name": "Campeón Liga Master" + }, + "TRANSFER_MAX_BATTLE_STAT": { + "name": "Trabajo en Equipo", + "description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo." + }, + "MAX_FRIENDSHIP": { + "name": "Amistad Total", + "description": "Alcanza con un Pokémon la amistad al máximo." + }, + "MEGA_EVOLVE": { + "name": "Megamorfosis", + "description": "Megaevoluciona a un Pokémon." + }, + "GIGANTAMAX": { + "name": "Criatura Colosal", + "description": "Haz Gigantamax a un Pokémon." + }, + "TERASTALLIZE": { + "name": "Entusiasta del STAB", + "description": "Teracristaliza a un Pokémon." + }, + "STELLAR_TERASTALLIZE": { + "name": "El Tipo Oculto", + "description": "Teracristaliza a un Pokémon al tipo Astral." + }, + "SPLICE": { + "name": "Infinite Fusion", + "description": "Fusiona dos Pokémon con la Punta ADN." + }, + "MINI_BLACK_HOLE": { + "name": "Devorador de Objetos", + "description": "Adquiere un Mini Agujero Negro." + }, + "CATCH_MYTHICAL": { + "name": "Singular", + "description": "Captura a un Pokémon Singular." + }, + "CATCH_SUB_LEGENDARY": { + "name": "(Sub)Legendario", + "description": "Captura a un Pokémon Sublegendario." + }, + "CATCH_LEGENDARY": { + "name": "Legendario", + "description": "Captura a un Pokémon Legendario." + }, + "SEE_SHINY": { + "name": "Shiny", + "description": "Encuentra a un Pokémon Shiny salvaje." + }, + "SHINY_PARTY": { + "name": "Eso es dedicación", + "description": "Tener un equipo completo de Pokémon shiny." + }, + "HATCH_MYTHICAL": { + "name": "Huevo Singular", + "description": "Hacer eclosionar un Pokémon Singular de un huevo." + }, + "HATCH_SUB_LEGENDARY": { + "name": "Huevo Sublegendario", + "description": "Hacer eclosionar un Pokémon Sublegendario de un huevo." + }, + "HATCH_LEGENDARY": { + "name": "Huevo Legendario", + "description": "Hacer eclosionar un Pokémon Legendario de un huevo." + }, + "HATCH_SHINY": { + "name": "Huevo Shiny", + "description": "Hacer eclosionar un Pokémon Shiny de un huevo." + }, + "HIDDEN_ABILITY": { + "name": "Potencial Oculto", + "description": "Captura un Pokémon con una habilidad oculta." + }, + "PERFECT_IVS": { + "name": "Certificado de Autenticidad", + "description": "Consigue IVs perfectos en un Pokémon." + }, + "CLASSIC_VICTORY": { + "name": "Imbatible", + "description": "Completa el juego en modo clásico." + } +} \ No newline at end of file diff --git a/src/locales/es/achv.ts b/src/locales/es/achv.ts deleted file mode 100644 index e291d93add2..00000000000 --- a/src/locales/es/achv.ts +++ /dev/null @@ -1,278 +0,0 @@ -import { AchievementTranslationEntries } from "#app/interfaces/locales.js"; - -// Achievement translations for the when the player character is male -export const PGMachv: AchievementTranslationEntries = { - "Achievements": { - name: "Logros", - }, - "Locked": { - name: "Bloqueado", - }, - - "MoneyAchv": { - description: "Acumula un total de ₽{{moneyAmount}}.", - }, - "10K_MONEY": { - name: "Ahorrador", - }, - "100K_MONEY": { - name: "Rico", - }, - "1M_MONEY": { - name: "Millonario", - }, - "10M_MONEY": { - name: "Elusión Fiscal", - }, - - "DamageAchv": { - description: "Inflige {{damageAmount}} daño en un solo golpe.", - }, - "250_DMG": { - name: "Golpe Maestro", - }, - "1000_DMG": { - name: "Golpe Devastador", - }, - "2500_DMG": { - name: "¡Eso es un montón de daño!", - }, - "10000_DMG": { - name: "One Punch Man", - }, - - "HealAchv": { - description: "Cura {{healAmount}} {{HP}} de una, con un movimiento, habilidad o objeto equipado.", - }, - "250_HEAL": { - name: "Sanador Novato", - }, - "1000_HEAL": { - name: "Gran Sanador", - }, - "2500_HEAL": { - name: "Clérigo", - }, - "10000_HEAL": { - name: "Centro Pokémon", - }, - - "LevelAchv": { - description: "Sube a un Pokémon al nivel {{level}}.", - }, - "LV_100": { - name: "¡Pero espera, aún hay mas!", - }, - "LV_250": { - name: "Élite", - }, - "LV_1000": { - name: "Supera tus límites", - }, - - "RibbonAchv": { - description: "Acumula un total de {{ribbonAmount}} Cintas.", - }, - "10_RIBBONS": { - name: "Campeón Liga Pokémon", - }, - "25_RIBBONS": { - name: "Campeón Liga Super", - }, - "50_RIBBONS": { - name: "Campeón Liga Ultra", - }, - "75_RIBBONS": { - name: "Campeón Liga Rogue", - }, - "100_RIBBONS": { - name: "Campeón Liga Master", - }, - - "TRANSFER_MAX_BATTLE_STAT": { - name: "Trabajo en Equipo", - description: "Haz relevo a otro miembro del equipo con al menos una estadística al máximo.", - }, - "MAX_FRIENDSHIP": { - name: "Amistad Total", - description: "Alcanza con un Pokémon la amistad al máximo.", - }, - "MEGA_EVOLVE": { - name: "Megamorfosis", - description: "Megaevoluciona a un Pokémon.", - }, - "GIGANTAMAX": { - name: "Criatura Colosal", - description: "Haz Gigantamax a un Pokémon.", - }, - "TERASTALLIZE": { - name: "Entusiasta del STAB", - description: "Teracristaliza a un Pokémon.", - }, - "STELLAR_TERASTALLIZE": { - name: "El Tipo Oculto", - description: "Teracristaliza a un Pokémon al tipo Astral.", - }, - "SPLICE": { - name: "Infinite Fusion", - description: "Fusiona dos Pokémon con la Punta ADN.", - }, - "MINI_BLACK_HOLE": { - name: "Devorador de Objetos", - description: "Adquiere un Mini Agujero Negro.", - }, - "CATCH_MYTHICAL": { - name: "Singular", - description: "Captura a un Pokémon Singular.", - }, - "CATCH_SUB_LEGENDARY": { - name: "(Sub)Legendario", - description: "Captura a un Pokémon Sublegendario.", - }, - "CATCH_LEGENDARY": { - name: "Legendario", - description: "Captura a un Pokémon Legendario.", - }, - "SEE_SHINY": { - name: "Shiny", - description: "Encuentra a un Pokémon Shiny salvaje.", - }, - "SHINY_PARTY": { - name: "Eso es dedicación", - description: "Tener un equipo completo de Pokémon shiny.", - }, - "HATCH_MYTHICAL": { - name: "Huevo Singular", - description: "Hacer eclosionar un Pokémon Singular de un huevo.", - }, - "HATCH_SUB_LEGENDARY": { - name: "Huevo Sublegendario", - description: "Hacer eclosionar un Pokémon Sublegendario de un huevo.", - }, - "HATCH_LEGENDARY": { - name: "Huevo Legendario", - description: "Hacer eclosionar un Pokémon Legendario de un huevo.", - }, - "HATCH_SHINY": { - name: "Huevo Shiny", - description: "Hacer eclosionar un Pokémon Shiny de un huevo.", - }, - "HIDDEN_ABILITY": { - name: "Potencial Oculto", - description: "Captura un Pokémon con una habilidad oculta.", - }, - "PERFECT_IVS": { - name: "Certificado de Autenticidad", - description: "Consigue IVs perfectos en un Pokémon.", - }, - "CLASSIC_VICTORY": { - name: "Imbatible", - description: "Completa el juego en modo clásico.", - }, - "UNEVOLVED_CLASSIC_VICTORY": { - name: "Bring Your Child To Work Day", - description: "Beat the game in Classic Mode with at least one unevolved party member." - }, - - "MONO_GEN_ONE": { - name: "The Original Rival", - description: "Complete the generation one only challenge.", - }, - "MONO_GEN_TWO": { - name: "Generation 1.5", - description: "Complete the generation two only challenge.", - }, - "MONO_GEN_THREE": { - name: "Too much water?", - description: "Complete the generation three only challenge.", - }, - "MONO_GEN_FOUR": { - name: "Is she really the hardest?", - description: "Complete the generation four only challenge.", - }, - "MONO_GEN_FIVE": { - name: "All Original", - description: "Complete the generation five only challenge.", - }, - "MONO_GEN_SIX": { - name: "Almost Royalty", - description: "Complete the generation six only challenge.", - }, - "MONO_GEN_SEVEN": { - name: "Only Technically", - description: "Complete the generation seven only challenge.", - }, - "MONO_GEN_EIGHT": { - name: "A Champion Time!", - description: "Complete the generation eight only challenge.", - }, - "MONO_GEN_NINE": { - name: "She was going easy on you", - description: "Complete the generation nine only challenge.", - }, - - "MonoType": { - description: "Complete the {{type}} monotype challenge.", - }, - "MONO_NORMAL": { - name: "Mono NORMAL", - }, - "MONO_FIGHTING": { - name: "I Know Kung Fu", - }, - "MONO_FLYING": { - name: "Mono FLYING", - }, - "MONO_POISON": { - name: "Kanto's Favourite", - }, - "MONO_GROUND": { - name: "Mono GROUND", - }, - "MONO_ROCK": { - name: "Brock Hard", - }, - "MONO_BUG": { - name: "Sting Like A Beedrill", - }, - "MONO_GHOST": { - name: "Who you gonna call?", - }, - "MONO_STEEL": { - name: "Mono STEEL", - }, - "MONO_FIRE": { - name: "Mono FIRE", - }, - "MONO_WATER": { - name: "When It Rains, It Pours", - }, - "MONO_GRASS": { - name: "Mono GRASS", - }, - "MONO_ELECTRIC": { - name: "Mono ELECTRIC", - }, - "MONO_PSYCHIC": { - name: "Mono PSYCHIC", - }, - "MONO_ICE": { - name: "Mono ICE", - }, - "MONO_DRAGON": { - name: "Mono DRAGON", - }, - "MONO_DARK": { - name: "It's just a phase", - }, - "MONO_FAIRY": { - name: "Mono FAIRY", - }, - "FRESH_START": { - name: "First Try!", - description: "Complete the Fresh Start challenge." - } -} as const; - -// Achievement translations for the when the player character is female (it for now uses the same translations as the male version) -export const PGFachv: AchievementTranslationEntries = PGMachv; diff --git a/src/locales/es/arena-flyout.ts b/src/locales/es/arena-flyout.json similarity index 82% rename from src/locales/es/arena-flyout.ts rename to src/locales/es/arena-flyout.json index 376b737811f..b2881b5de76 100644 --- a/src/locales/es/arena-flyout.ts +++ b/src/locales/es/arena-flyout.json @@ -1,13 +1,8 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const arenaFlyout: SimpleTranslationEntries = { - // Title +{ "activeBattleEffects": "Efectos de Terreno Activos", "player": "Jugador", "neutral": "Neutral", "enemy": "Enemigo", - - // WeatherType "sunny": "Sol", "rain": "Lluvia", "sandstorm": "Tormenta de Arena", @@ -17,14 +12,10 @@ export const arenaFlyout: SimpleTranslationEntries = { "heavyRain": "Diluvio", "harshSun": "Sol Abrasador", "strongWinds": "Turbulencias", - - // TerrainType "misty": "Campo de Niebla", "electric": "Campo Eléctrico", "grassy": "Campo de Hierba", "psychic": "Campo Psíquico", - - // ArenaTagType "mudSport": "Chapoteo Lodo", "waterSport": "Hidrochorro", "spikes": "Púas", @@ -45,5 +36,5 @@ export const arenaFlyout: SimpleTranslationEntries = { "matBlock": "Escudo Tatami", "craftyShield": "Truco Defensa", "tailwind": "Viento Afín", - "happyHour": "Paga Extra", -}; + "happyHour": "Paga Extra" +} \ No newline at end of file diff --git a/src/locales/es/arena-tag.json b/src/locales/es/arena-tag.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/arena-tag.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/battle-info.json b/src/locales/es/battle-info.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/battle-info.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/battle-info.ts b/src/locales/es/battle-info.ts deleted file mode 100644 index f24dad46c6c..00000000000 --- a/src/locales/es/battle-info.ts +++ /dev/null @@ -1,5 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleInfo: SimpleTranslationEntries = { - "generation": "Generation {{generation}}", -} as const; diff --git a/src/locales/es/battle-message-ui-handler.json b/src/locales/es/battle-message-ui-handler.json new file mode 100644 index 00000000000..e1b63313ab6 --- /dev/null +++ b/src/locales/es/battle-message-ui-handler.json @@ -0,0 +1,8 @@ +{ + "ivBest": "Inmejorable", + "ivFantastic": "Fantástico", + "ivVeryGood": "Notable", + "ivPrettyGood": "Genial", + "ivDecent": "No está mal", + "ivNoGood": "Cojea un poco" +} \ No newline at end of file diff --git a/src/locales/es/battle-message-ui-handler.ts b/src/locales/es/battle-message-ui-handler.ts deleted file mode 100644 index cfc913f4b50..00000000000 --- a/src/locales/es/battle-message-ui-handler.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleMessageUiHandler: SimpleTranslationEntries = { - "ivBest": "Inmejorable", - "ivFantastic": "Fantástico", - "ivVeryGood": "Notable", - "ivPrettyGood": "Genial", - "ivDecent": "No está mal", - "ivNoGood": "Cojea un poco", -} as const; diff --git a/src/locales/es/battle-scene.json b/src/locales/es/battle-scene.json new file mode 100644 index 00000000000..ef916edbf08 --- /dev/null +++ b/src/locales/es/battle-scene.json @@ -0,0 +1,3 @@ +{ + "moneyOwned": "{{formattedMoney}} ₽" +} \ No newline at end of file diff --git a/src/locales/es/battle-scene.ts b/src/locales/es/battle-scene.ts deleted file mode 100644 index 995ca744302..00000000000 --- a/src/locales/es/battle-scene.ts +++ /dev/null @@ -1,5 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battleScene: SimpleTranslationEntries = { - "moneyOwned": "{{formattedMoney}} ₽" -} as const; diff --git a/src/locales/es/battle.ts b/src/locales/es/battle.json similarity index 86% rename from src/locales/es/battle.ts rename to src/locales/es/battle.json index 83ecbc93503..648f738b179 100644 --- a/src/locales/es/battle.ts +++ b/src/locales/es/battle.json @@ -1,9 +1,6 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battle: SimpleTranslationEntries = { +{ "bossAppeared": "¡{{bossName}} te corta el paso!", "trainerAppeared": "¡{{trainerName}}\nte desafía!", - "trainerAppearedDouble": "¡{{trainerName}}\nwould te desafían!", "trainerSendOut": "¡{{trainerName}} saca a\n{{pokemonName}}!", "singleWildAppeared": "¡Un {{pokemonName}} salvaje te corta el paso!", "multiWildAppeared": "¡Un {{pokemonName1}} y un {{pokemonName2}} salvajes\nte cortan el paso!", @@ -14,7 +11,6 @@ export const battle: SimpleTranslationEntries = { "switchQuestion": "¿Quieres cambiar a\n{{pokemonName}}?", "trainerDefeated": "¡Has derrotado a\n{{trainerName}}!", "moneyWon": "¡Has ganado\n₽{{moneyAmount}} por vencer!", - "moneyPickedUp": "You picked up ₽{{moneyAmount}}!", "pokemonCaught": "¡{{pokemonName}} atrapado!", "addedAsAStarter": "{{pokemonName}} ha sido añadido\na tus iniciales!", "partyFull": "Tu equipo esta completo.\n¿Quieres liberar un Pokémon para meter a {{pokemonName}}?", @@ -70,8 +66,6 @@ export const battle: SimpleTranslationEntries = { "drainMessage": "¡{{pokemonName}} tuvo su\nenergía absorbida!", "regainHealth": "¡{{pokemonName}} recuperó\nPS!", "stealEatBerry": "¡{{pokemonName}} robó la {{berryName}}\nde {{targetName}} y se la comió!", - "ppHealBerry": "{{pokemonNameWithAffix}} restored PP to its move {{moveName}}\nusing its {{berryName}}!", - "hpHealBerry": "{{pokemonNameWithAffix}} restored its health using\nits {{berryName}}!", "fainted": "¡{{pokemonNameWithAffix}} se debilitó!", "statsAnd": "y", "stats": "Las estadísticas", @@ -90,11 +84,5 @@ export const battle: SimpleTranslationEntries = { "statSeverelyFell_one": "¡El {{stats}} de {{pokemonNameWithAffix}} ha bajado muchísimo!", "statSeverelyFell_other": "¡{{stats}} de\n{{pokemonNameWithAffix}} han bajado muchísimo!", "statWontGoAnyLower_one": "¡El {{stats}} de {{pokemonNameWithAffix}} no puede bajar más!", - "statWontGoAnyLower_other": "¡{{stats}} de\n{{pokemonNameWithAffix}} no pueden bajar más!", - "transformedIntoType": "{{pokemonName}} transformed\ninto the {{type}} type!", - "retryBattle": "Would you like to retry from the start of the battle?", - "unlockedSomething": "{{unlockedThing}}\nhas been unlocked.", - "congratulations": "Congratulations!", - "beatModeFirstTime": "{{speciesName}} beat {{gameMode}} Mode for the first time!\nYou received {{newModifier}}!", - "ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!", -} as const; + "statWontGoAnyLower_other": "¡{{stats}} de\n{{pokemonNameWithAffix}} no pueden bajar más!" +} \ No newline at end of file diff --git a/src/locales/es/battler-tags.json b/src/locales/es/battler-tags.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/battler-tags.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/berry.json b/src/locales/es/berry.json new file mode 100644 index 00000000000..befbb9a892f --- /dev/null +++ b/src/locales/es/berry.json @@ -0,0 +1,46 @@ +{ + "SITRUS": { + "name": "Baya Zidra", + "effect": "Restaura 25% PS si estos caen por debajo del 50%" + }, + "LUM": { + "name": "Baya Ziuela", + "effect": "Cura cualquier problema de estado" + }, + "ENIGMA": { + "name": "Baya Enigma", + "effect": "Restaura 25% PS si le alcanza un ataque supereficaz" + }, + "LIECHI": { + "name": "Baya Lichi", + "effect": "Aumenta el ataque si los PS están por debajo de 25%" + }, + "GANLON": { + "name": "Baya Gonlan", + "effect": "Aumenta la defensa si los PS están por debajo de 25%" + }, + "PETAYA": { + "name": "Baya Yapati", + "effect": "Aumenta el ataque especial si los PS están por debajo de 25%" + }, + "APICOT": { + "name": "Baya Aricoc", + "effect": "Aumenta la defensa especial si los PS están por debajo de 25%" + }, + "SALAC": { + "name": "Baya Aslac", + "effect": "Aumenta la velocidad si los PS están por debajo de 25%" + }, + "LANSAT": { + "name": "Baya Zonlan", + "effect": "Aumenta el índice de golpe crítico si los PS están por debajo de 25%" + }, + "STARF": { + "name": "Baya Arabol", + "effect": "Aumenta mucho una estadística al azar si los PS están por debajo de 25%" + }, + "LEPPA": { + "name": "Baya Zanama", + "effect": "Restaura 10 PP del primer movimiento cuyos PP bajen a 0" + } +} \ No newline at end of file diff --git a/src/locales/es/berry.ts b/src/locales/es/berry.ts deleted file mode 100644 index 0bebdf43c13..00000000000 --- a/src/locales/es/berry.ts +++ /dev/null @@ -1,48 +0,0 @@ -import { BerryTranslationEntries } from "#app/interfaces/locales"; - -export const berry: BerryTranslationEntries = { - "SITRUS": { - name: "Baya Zidra", - effect: "Restaura 25% PS si estos caen por debajo del 50%", - }, - "LUM": { - name: "Baya Ziuela", - effect: "Cura cualquier problema de estado", - }, - "ENIGMA": { - name: "Baya Enigma", - effect: "Restaura 25% PS si le alcanza un ataque supereficaz", - }, - "LIECHI": { - name: "Baya Lichi", - effect: "Aumenta el ataque si los PS están por debajo de 25%", - }, - "GANLON": { - name: "Baya Gonlan", - effect: "Aumenta la defensa si los PS están por debajo de 25%", - }, - "PETAYA": { - name: "Baya Yapati", - effect: "Aumenta el ataque especial si los PS están por debajo de 25%", - }, - "APICOT": { - name: "Baya Aricoc", - effect: "Aumenta la defensa especial si los PS están por debajo de 25%", - }, - "SALAC": { - name: "Baya Aslac", - effect: "Aumenta la velocidad si los PS están por debajo de 25%", - }, - "LANSAT": { - name: "Baya Zonlan", - effect: "Aumenta el índice de golpe crítico si los PS están por debajo de 25%", - }, - "STARF": { - name: "Baya Arabol", - effect: "Aumenta mucho una estadística al azar si los PS están por debajo de 25%", - }, - "LEPPA": { - name: "Baya Zanama", - effect: "Restaura 10 PP del primer movimiento cuyos PP bajen a 0", - }, -} as const; diff --git a/src/locales/es/bgm-name.ts b/src/locales/es/bgm-name.json similarity index 90% rename from src/locales/es/bgm-name.ts rename to src/locales/es/bgm-name.json index f7316ca1166..9aa09da3704 100644 --- a/src/locales/es/bgm-name.ts +++ b/src/locales/es/bgm-name.json @@ -1,8 +1,6 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const bgmName: SimpleTranslationEntries = { +{ "music": "Música: ", - "missing_entries" : "{{name}}", + "missing_entries": "{{name}}", "battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!", "battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!", "battle_hoenn_champion_g5": "B2W2 - ¡Vs Campeón de Hoenn!", @@ -85,8 +83,6 @@ export const bgmName: SimpleTranslationEntries = { "battle_galactic_boss": "BDSP Cyrus Battle", "battle_plasma_boss": "B2W2 Ghetsis Battle", "battle_flare_boss": "XY Lysandre Battle", - - // Biome Music "abyss": "PMD EoS - Cráter Oscuro", "badlands": "PMD EoS - Valle Desolado", "beach": "PMD EoS - Risco Calado", @@ -102,18 +98,18 @@ export const bgmName: SimpleTranslationEntries = { "graveyard": "PMD EoS - Bosque Misterio", "ice_cave": "PMD EoS - Gran Iceberg", "island": "PMD EoS - Costa Escarpada", - "jungle": "Lmz - Jungle", // The composer thinks about a more creative name - "laboratory": "Firel - Laboratory", // The composer thinks about a more creative name + "jungle": "Lmz - Jungle", + "laboratory": "Firel - Laboratory", "lake": "PMD EoS - Cueva Cristal", "meadow": "PMD EoS - Bosque de la Cumbre del Cielo", - "metropolis": "Firel - Metropolis", // The composer thinks about a more creative name + "metropolis": "Firel - Metropolis", "mountain": "PMD EoS - Monte Cuerno", "plains": "PMD EoS - Pradera de la Cumbre del Cielo", "power_plant": "PMD EoS - Pradera Destello", "ruins": "PMD EoS - Sima Hermética", - "sea": "Andr06 - Marine Mystique", // Name defined by the composer - "seabed": "Firel - Seabed", // The composer thinks about a more creative name - "slum": "Andr06 - Sneaky Snom", // Name defined by the composer + "sea": "Andr06 - Marine Mystique", + "seabed": "Firel - Seabed", + "slum": "Andr06 - Sneaky Snom", "snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo", "space": "Firel - Aether", "swamp": "PMD EoS - Mar Circundante", @@ -122,8 +118,6 @@ export const bgmName: SimpleTranslationEntries = { "town": "PMD EoS - Tema del territorio aleatorio 3", "volcano": "PMD EoS - Cueva Vapor", "wasteland": "PMD EoS - Corazón Tierra Oculta", - - // Encounter "encounter_ace_trainer": "BW - Desafío Combate (Entrenador Guay)", "encounter_backpacker": "BW - Desafío Combate (Mochilero)", "encounter_clerk": "BW - Desafío Combate (Empresario)", @@ -138,9 +132,7 @@ export const bgmName: SimpleTranslationEntries = { "encounter_scientist": "BW - Desafío Combate (Científico)", "encounter_twins": "BW - Desafío Combate (Gemelas)", "encounter_youngster": "BW - Desafío Combate (Joven)", - - // Other "heal": "BW - Cura Pokémon", "menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!", - "title": "PMD EoS - Tema del menú principal", -} as const; + "title": "PMD EoS - Tema del menú principal" +} \ No newline at end of file diff --git a/src/locales/es/biome.ts b/src/locales/es/biome.json similarity index 86% rename from src/locales/es/biome.ts rename to src/locales/es/biome.json index a0b861b57f5..ff67738a074 100644 --- a/src/locales/es/biome.ts +++ b/src/locales/es/biome.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const biome: SimpleTranslationEntries = { +{ "unknownLocation": "En algún lugar que no puedes recordar", "TOWN": "Pueblo", "PLAINS": "Valle", @@ -36,5 +34,5 @@ export const biome: SimpleTranslationEntries = { "SNOWY_FOREST": "Bosque nevado", "ISLAND": "Isla", "LABORATORY": "Laboratorio", - "END": "???", -} as const; + "END": "???" +} \ No newline at end of file diff --git a/src/locales/es/challenges.ts b/src/locales/es/challenges.json similarity index 57% rename from src/locales/es/challenges.ts rename to src/locales/es/challenges.json index 063933a5e27..a855f3dbc2b 100644 --- a/src/locales/es/challenges.ts +++ b/src/locales/es/challenges.json @@ -1,8 +1,5 @@ -import { TranslationEntries } from "#app/interfaces/locales"; - -export const challenges: TranslationEntries = { +{ "title": "Parámetros de Desafíos", - "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", "singleGeneration": { "name": "Monogeneración", "desc": "Solo puedes usar Pokémon de {{gen}} generación.", @@ -15,17 +12,11 @@ export const challenges: TranslationEntries = { "gen_6": "sexta", "gen_7": "séptima", "gen_8": "octava", - "gen_9": "novena", + "gen_9": "novena" }, "singleType": { "name": "Monotipo", "desc": "Solo puedes usar Pokémon with the {{type}} type.", - "desc_default": "Solo puedes usar Pokémon del tipo elegido.", - }, - "freshStart": { - "name": "Fresh Start", - "desc": "You can only use the original starters, and only as if you had just started PokéRogue.", - "value.0": "Off", - "value.1": "On", + "desc_default": "Solo puedes usar Pokémon del tipo elegido." } -} as const; +} \ No newline at end of file diff --git a/src/locales/es/command-ui-handler.json b/src/locales/es/command-ui-handler.json new file mode 100644 index 00000000000..554b9548cca --- /dev/null +++ b/src/locales/es/command-ui-handler.json @@ -0,0 +1,7 @@ +{ + "fight": "Luchar", + "ball": "Balls", + "pokemon": "Pokémon", + "run": "Huir", + "actionMessage": "¿Qué debería\nhacer {{pokemonName}}?" +} \ No newline at end of file diff --git a/src/locales/es/command-ui-handler.ts b/src/locales/es/command-ui-handler.ts deleted file mode 100644 index 5ddde2c983a..00000000000 --- a/src/locales/es/command-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const commandUiHandler: SimpleTranslationEntries = { - "fight": "Luchar", - "ball": "Balls", - "pokemon": "Pokémon", - "run": "Huir", - "actionMessage": "¿Qué debería\nhacer {{pokemonName}}?", -} as const; diff --git a/src/locales/es/common.json b/src/locales/es/common.json new file mode 100644 index 00000000000..556ebb8454e --- /dev/null +++ b/src/locales/es/common.json @@ -0,0 +1,7 @@ +{ + "luckIndicator": "Suerte:", + "shinyOnHover": "Shiny", + "commonShiny": "Común", + "rareShiny": "Raro", + "epicShiny": "Épico" +} \ No newline at end of file diff --git a/src/locales/es/common.ts b/src/locales/es/common.ts deleted file mode 100644 index 347b39c973c..00000000000 --- a/src/locales/es/common.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const common: SimpleTranslationEntries = { - "start": "Start", - "luckIndicator": "Suerte:", - "shinyOnHover": "Shiny", - "commonShiny": "Común", - "rareShiny": "Raro", - "epicShiny": "Épico", -} as const; diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts index 6c038188da2..8e9d8c7440f 100644 --- a/src/locales/es/config.ts +++ b/src/locales/es/config.ts @@ -1,118 +1,121 @@ -import { ability } from "./ability"; -import { abilityTriggers } from "./ability-trigger"; -import { arenaFlyout } from "./arena-flyout"; -import { arenaTag } from "./arena-tag"; -import { PGFachv, PGMachv } from "./achv"; -import { battle } from "./battle"; -import { battleScene } from "./battle-scene"; -import { battleInfo } from "./battle-info"; -import { battleMessageUiHandler } from "./battle-message-ui-handler"; -import { battlerTags } from "./battler-tags"; -import { berry } from "./berry"; -import { bgmName } from "./bgm-name"; -import { biome } from "./biome"; -import { challenges } from "./challenges"; -import { commandUiHandler } from "./command-ui-handler"; -import { - PGFbattleSpecDialogue, - PGFdialogue, - PGFdoubleBattleDialogue, - PGFmiscDialogue, - PGMbattleSpecDialogue, - PGMdialogue, - PGMdoubleBattleDialogue, - PGMmiscDialogue -} from "./dialogue"; -import { egg } from "./egg"; -import { fightUiHandler } from "./fight-ui-handler"; -import { filterBar } from "./filter-bar"; -import { gameMode } from "./game-mode"; -import { gameStatsUiHandler } from "./game-stats-ui-handler"; -import { growth } from "./growth"; -import { menu } from "./menu"; -import { menuUiHandler } from "./menu-ui-handler"; -import { modifier } from "./modifier"; -import { modifierType } from "./modifier-type"; -import { move } from "./move"; -import { nature } from "./nature"; -import { pokeball } from "./pokeball"; -import { pokemon } from "./pokemon"; -import { pokemonForm, battlePokemonForm } from "./pokemon-form"; -import { pokemonInfo } from "./pokemon-info"; -import { pokemonInfoContainer } from "./pokemon-info-container"; -import { pokemonSummary } from "./pokemon-summary"; -import { saveSlotSelectUiHandler } from "./save-slot-select-ui-handler"; -import { splashMessages } from "./splash-messages"; -import { starterSelectUiHandler } from "./starter-select-ui-handler"; -import { statusEffect } from "./status-effect"; -import { titles, trainerClasses, trainerNames } from "./trainers"; -import { tutorial } from "./tutorial"; -import { voucher } from "./voucher"; -import { terrain, weather } from "./weather"; -import { partyUiHandler } from "./party-ui-handler"; -import { settings } from "./settings.js"; -import { common } from "./common.js"; -import { modifierSelectUiHandler } from "./modifier-select-ui-handler"; -import { moveTriggers } from "./move-trigger"; +import common from "./common.json"; +import settings from "./settings.json"; +import ability from "./ability.json"; +import abilityTriggers from "./ability-trigger.json"; +import arenaFlyout from "./arena-flyout.json"; +import arenaTag from "./arena-tag.json"; +import achvMale from "./achv-male.json"; +import achvFemale from "./achv-female.json"; +import battle from "./battle.json"; +import battleScene from "./battle-scene.json"; +import battleInfo from "./battle-info.json"; +import battleMessageUiHandler from "./battle-message-ui-handler.json"; +import battlerTags from "./battler-tags.json"; +import berry from "./berry.json"; +import bgmName from "./bgm-name.json"; +import biome from "./biome.json"; +import challenges from "./challenges.json"; +import commandUiHandler from "./command-ui-handler.json"; +import dialogueMale from "./dialogue-male.json"; +import dialogueFemale from "./dialogue-female.json"; +import dialogueEndbossMale from "./dialogue-final-boss-male.json"; +import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; +import dialogueMiscMale from "./dialogue-misc-male.json"; +import dialogueMiscFemale from "./dialogue-misc-female.json"; +import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; +import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import egg from "./egg.json"; +import fightUiHandler from "./fight-ui-handler.json"; +import filterBar from "./filter-bar.json"; +import gameMode from "./game-mode.json"; +import gameStatsUiHandler from "./game-stats-ui-handler.json"; +import growth from "./growth.json"; +import menu from "./menu.json"; +import menuUiHandler from "./menu-ui-handler.json"; +import modifier from "./modifier.json"; +import modifierType from "./modifier-type.json"; +import move from "./move.json"; +import nature from "./nature.json"; +import partyUiHandler from "./party-ui-handler.json"; +import pokeball from "./pokeball.json"; +import pokemon from "./pokemon.json"; +import pokemonForm from "./pokemon-form.json"; +import battlePokemonForm from "./pokemon-form-battle.json"; +import pokemonInfo from "./pokemon-info.json"; +import pokemonInfoContainer from "./pokemon-info-container.json"; +import pokemonSummary from "./pokemon-summary.json"; +import saveSlotSelectUiHandler from "./save-slot-select-ui-handler.json"; +import splashMessages from "./splash-messages.json"; +import starterSelectUiHandler from "./starter-select-ui-handler.json"; +import statusEffect from "./status-effect.json"; +import trainerTitles from "./trainer-titles.json"; +import trainerClasses from "./trainer-classes.json"; +import trainerNames from "./trainer-names.json"; +import tutorial from "./tutorial.json"; +import voucher from "./voucher.json"; +import weather from "./weather.json"; +import terrain from "./terrain.json"; +import modifierSelectUiHandler from "./modifier-select-ui-handler.json"; +import moveTriggers from "./move-trigger.json"; export const esConfig = { - ability: ability, - abilityTriggers: abilityTriggers, - arenaFlyout: arenaFlyout, - arenaTag: arenaTag, - battle: battle, - battleScene: battleScene, - battleInfo: battleInfo, - battleMessageUiHandler: battleMessageUiHandler, - battlePokemonForm: battlePokemonForm, - battlerTags: battlerTags, - berry: berry, - bgmName: bgmName, - biome: biome, - challenges: challenges, - commandUiHandler: commandUiHandler, - common: common, - PGMachv: PGMachv, - PGFachv: PGFachv, - PGMdialogue: PGMdialogue, - PGFdialogue: PGFdialogue, - PGMbattleSpecDialogue: PGMbattleSpecDialogue, - PGFbattleSpecDialogue: PGFbattleSpecDialogue, - PGMmiscDialogue: PGMmiscDialogue, - PGFmiscDialogue: PGFmiscDialogue, - PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, - PGFdoubleBattleDialogue: PGFdoubleBattleDialogue, - egg: egg, - fightUiHandler: fightUiHandler, - filterBar: filterBar, - gameMode: gameMode, - gameStatsUiHandler: gameStatsUiHandler, - growth: growth, - menu: menu, - menuUiHandler: menuUiHandler, - modifier: modifier, - modifierType: modifierType, - move: move, - nature: nature, - pokeball: pokeball, - pokemon: pokemon, - pokemonForm: pokemonForm, - pokemonInfo: pokemonInfo, - pokemonInfoContainer: pokemonInfoContainer, - pokemonSummary: pokemonSummary, - saveSlotSelectUiHandler: saveSlotSelectUiHandler, - settings: settings, - splashMessages: splashMessages, - starterSelectUiHandler: starterSelectUiHandler, - statusEffect: statusEffect, - terrain: terrain, - titles: titles, - trainerClasses: trainerClasses, - trainerNames: trainerNames, - tutorial: tutorial, - voucher: voucher, - weather: weather, - partyUiHandler: partyUiHandler, - modifierSelectUiHandler: modifierSelectUiHandler, - moveTriggers: moveTriggers + ability, + abilityTriggers, + arenaFlyout, + arenaTag, + battle, + battleScene, + battleInfo, + battleMessageUiHandler, + battlePokemonForm, + battlerTags, + berry, + bgmName, + biome, + challenges, + commandUiHandler, + common, + PGMachv: achvMale, + PGFachv: achvFemale, + PGMdialogue: dialogueMale, + PGFdialogue: dialogueFemale, + PGMbattleSpecDialogue: dialogueEndbossMale, + PGFbattleSpecDialogue: dialogueEndbossFemale, + PGMmiscDialogue: dialogueMiscMale, + PGFmiscDialogue: dialogueMiscFemale, + PGMdoubleBattleDialogue: dialogueDoubleBattleMale, + PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + egg, + fightUiHandler, + filterBar, + gameMode, + gameStatsUiHandler, + growth, + menu, + menuUiHandler, + modifier, + modifierType, + move, + nature, + pokeball, + pokemon, + pokemonForm, + pokemonInfo, + pokemonInfoContainer, + pokemonSummary, + saveSlotSelectUiHandler, + settings, + splashMessages, + starterSelectUiHandler, + statusEffect, + terrain, + titles: trainerTitles, + trainerClasses, + trainerNames, + tutorial, + voucher, + weather, + partyUiHandler, + modifierSelectUiHandler, + moveTriggers, }; diff --git a/src/locales/es/dialogue-double-battle-female.json b/src/locales/es/dialogue-double-battle-female.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-double-battle-female.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-double-battle-male.json b/src/locales/es/dialogue-double-battle-male.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-double-battle-male.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-female.json b/src/locales/es/dialogue-female.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-female.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-final-boss-female.json b/src/locales/es/dialogue-final-boss-female.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-final-boss-female.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-final-boss-male.json b/src/locales/es/dialogue-final-boss-male.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-final-boss-male.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-male.json b/src/locales/es/dialogue-male.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-male.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-misc-female.json b/src/locales/es/dialogue-misc-female.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-misc-female.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue-misc-male.json b/src/locales/es/dialogue-misc-male.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/dialogue-misc-male.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/dialogue.ts b/src/locales/es/dialogue.ts deleted file mode 100644 index 187127d1d39..00000000000 --- a/src/locales/es/dialogue.ts +++ /dev/null @@ -1,2914 +0,0 @@ -import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/interfaces/locales"; - -// Dialogue of the NPCs in the game when the player character is male (or unset) -export const PGMdialogue: DialogueTranslationEntries = { - "youngster": { - "encounter": { - 1: "Hey, ¿quieres luchar?", - 2: "¿También eres un entrenador novato?", - 3: "No te había visto antes. ¡Vamos a luchar!", - 4: "Perdí y estoy intentando buscar nuevos Pokémon.\n¡Espera, pareces débil! ¡Vamos, a luchar!", - 5: "¿Nos conocimos o no? Ni me acuerdo. ¡Supongo que es un gusto conocerte!", - 6: "¡Venga, vamos!", - 7: "¡Allá voy! ¡Te enseñaré mi poder!", - 8: "¡Ja ja ja! ¡Te enseñaré lo jimpresionante que es mi equipo!", - 9: "No pierdas tiempo saludando. ¡Adelante, cuando estés listo!", - 10: "No bajes la guardia o llorarás porque un niño te ganó.", - 11: "He cuidado a mis Pokémon con cariño. ¡Prohibido hacerles daño!", - 12: "¡Encantado de que lo lograses! A partir de aquí no será fácil.", - 13: "¡Las batallas continúan para siempre! ¡Bienvenido al mundo sin fin!" - }, - "victory": { - 1: "¡Guau! ¡Eres fuerte!", - 2: "¿No tuve oportunidad, eh?", - 3: "¡Cuando sea mayor te encontraré y te ganaré!", - 4: "Ay. No tengo más Pokémon.", - 5: "Imposible… ¡IMPOSIBLE! Cómo pude perder de nuevo…", - 6: "¡No! ¡Perdí!", - 7: "¡Guau! ¡Eres increíble! ¡Estoy alucinado y sorprendido!", - 8: "Puede ser… Cómo… Aunque mis Pokémon y yo somos los más fuertes…", - 9: "¡No perderé a la próxima! ¡Luchemos otra vez pronto!", - 10: "¡Oye! ¡No ves que solo soy un niño! ¡No es justo que vayas así conmigo!", - 11: "¡Tus Pokémon molan más! ¡Intercámbiamelos!", - 12: "Me perdí antes pero, ¿de qué tarea estaba hablando antes?", - 13: "¡Jajaja! ¡Esa es! ¡Correcto! ¡Ya te sientes como en casa en este mundo!" - } - }, - "lass": { - "encounter": { - 1: "¿Luchemos, podría ser?", - 2: "Pareces novato. ¡Luchemos!", - 3: "No te reconozco. ¿Un combate?", - 4: "¡Tengamos un combate Pokémon divertido!", - 5: "¡Te enseñaré lo básico de cómo entrenar Pokémon!", - 6: "¡Un combate serio empieza por un comienzo serio! ¿Seguro que estás listo?", - 7: "Solo se es joven una vez. Y solo tienes una oportunidad en una batalla. Pronto, solo serás un recuerdo.", - 8: "Asegúrate de ir fácil conmigo, ¿vale? ¡Pero seré seria luchando!", - 9: "El colegio es aburrido. No hay nada que hacer. Uaa. Solo lucho para pasar el tiempo." - }, - "victory": { - 1: "¡Impresionante! Tengo mucho que aprender.", - 2: "No pensé que me vencerías así…", - 3: "Espero la revancha algún día.", - 4: "¡Fue increíblemente divertido! Me dejaste cansada…", - 5: "¡Me enseñaste una lección! ¡Eres increíble!", - 6: "En serio, he perdido. O sea, es seriamente decepcionante, pero tú eres realmente guay.", - 7: "No necesito estos recuerdos. Borrando recuerdos…", - 8: "¡Te dije que fueses fácil conmigo! Aun así, me gusta cuando eres serio.", - 9: "Me canso de luchar… Habrá algo nuevo que hacer…" - } - }, - "breeder": { - "encounter": { - 1: "Pokémon obedientes, Pokémon egoístas… Los Pokémon tienen características únicas.", - 2: "Aunque tengo descendencia y comportamiento pobre, he cuidado muy bien a mis Pokémon.", - 3: "¿Tienes disciplina con tus Pokémon? Malcriarlos mucho no es bueno.", - }, - "victory": { - 1: "Es importante cuidar y mimar todas las características de los Pokémon.", - 2: "No como mi diabólica personalidad, mis Pokémon son muy buenos.", - 3: "Malcriar puede arruinar a los Pokémon y a los humanos.", - }, - "defeat": { - 1: "No deberías enfadarte con tu Pokémon, aún tras un combate perdido.", - 2: "¿Eh? ¿Buen Pokémon? Me acostumbro a cuidarlos.", - 3: "No importa el cariño que le tengas a tus Pokémon, tienes que ser serio si se portan mal." - } - }, - "breeder_female": { - "encounter": { - 1: "Los Pokémon nunca te traicionan, te devuelven el amor que les diste.", - 2: "¿Puedo darte un consejo para entrenar bien tus Pokémon?", - 3: "Cuidé estos Pokémon con un método especial." - }, - "victory": { - 1: "Ugh… No se supone que acabaría así. ¿Les cuidé de forma errónea?", - 2: "Cómo pudo pasarle esto a mi Pokémon... ¿Qué le das a tu Pokémon?", - 3: "Si pierdo, solo fue un pasatiempo. Mi ego se ve intacto." - }, - "defeat": { - 1: "Esto demuestra que los Pokémon aceptaron mi amor.", - 2: "El truco detrás de atrapar buenos Pokémon es cuidar buenos Pokémon.", - 3: "Los Pokémon serán fuertes o débiles según los cuides." - } - }, - "fisherman": { - "encounter": { - 1: "¡Uy uy uy! ¡Hiciste que huyera un pez!\n¿Qué harás al respecto?", - 2: "¡Vete! ¡Espantas los Pokémon!", - 3: "¡Veamos si pescas una victoria!", - }, - "victory": { - 1: "Olvídalo.", - 2: "A la siguiente, ¡pescaré mi victoria!", - 3: "Infravaloré la corriente esta vez.", - }, - }, - "fisherman_female": { - "encounter": { - 1: "¡Eh! ¡He pescado uno grande!", - 2: "¡La caña está lista, para pescar la victoria!", - 3: "¡Lista para hacer olas!" - }, - "victory": { - 1: "Volveré con un pez más grande.", - 2: "Pescaré la victoria a la siguiente...", - 3: "¡Estoy afilando mis anzuelos para la próxima!" - }, - }, - "swimmer": { - "encounter": { - 1: "¡Listo para bucear!", - 2: "¡Montemos las olas de la victoria!", - 3: "¡Listo para darme un chapuzón!", - }, - "victory": { - 1: "¡Empapado en la derrota!", - 2: "¡Las olas de la derrota!", - 3: "Vuelta a la costa, supongo.", - }, - }, - "backpacker": { - "encounter": { - 1: "¡Recoge y vámonos!", - 2: "¡Veamos si puedes mantener la velocidad!", - 3: "¡Sube la marcha, entrenador!", - 4: "Traté de encontrarme un sentido durante 20 años… ¿Pero dónde estoy?" - }, - "victory": { - 1: "¡Tropecé esta vez!", - 2: "Oh, creo que me perdí.", - 3: "¡Punto muerto!", - 4: "¡Un segundo! ¡Ey! ¿No sabes quién soy?" - }, - }, - "ace_trainer": { - "encounter": { - 1: "Pareces muy seguro en ti mismo.", - 2: "Enséñame tus Pokémon…", - 3: "Como soy un Entrenador Guay, la gente cree que soy fuerte.", - 4: "¿Sabes lo que toma ser un Entrenador Guay?" - }, - "victory": { - 1: "Sí, tienes buenos Pokémon…", - 2: "¡¿Cómo?! ¡Si soy un genio combatiendo!", - 3: "Claro, ¡tienes el poder del guión!", - 4: "¡OK! ¡OK! ¡Puedes ser un Entrenador Guay!" - }, - "defeat": { - 1: "¡Doy mi cuerpo y alma para los combates Pokémon.", - 2: "Según mis expectativas… Nada de qué sorprenderse…", - 3: "Pensé que crecería como persona frágil que parece que rompe a llorar si le hacen daño muy fuerte.", - 4: "Por supuesto que soy fuerte y no pierdo. Es importante que gane con gracia." - } - }, - "parasol_lady": { - "encounter": { - 1: "¡Tiempo de agradar al campo de batalla con elegancia y esmero!", - }, - "victory": { - 1: "¡Mi elegancia es indestructible!", - } - }, - "twins": { - "encounter": { - 1: "¡Prepárate, porque cuando somos juntas el problema es doble!", - 2: "Dos almas, una estrategia – ¡veamos si eres capaz de seguir nuestro poder gemelo!", - 3: "¡Espero que estés listo para el doble problema, porque traeremos mucha emoción!" - }, - "victory": { - 1: "¡Aunque hayamos perdido esta ronda, nuestra unión es indestructible!", - 2: "Nuestro espíritu gemelo no seguirá así por mucho tiempo.", - 3: "¡Volveremos más fuertes como un dúo dinámico!" - }, - "defeat": { - 1: "¡El poder gemelo triunfa como ninguno!", - 2: "¡Dos almas, un triunfo!", - 3: "¡Doble sonrisa, doble baile de victoria!" - } - }, - "cyclist": { - "encounter": { - 1: "Get ready to eat my dust!", - 2: "Gear up, challenger! I'm about to leave you in the dust!", - 3: "Pedal to the metal, let's see if you can keep pace!" - }, - "victory": { - 1: "Spokes may be still, but determination pedals on.", - 2: "Outpaced!", - 3: "The road to victory has many twists and turns yet to explore." - }, - }, - "black_belt": { - "encounter": { - 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", - 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" - }, - "victory": { - 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", - 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." - }, - }, - "battle_girl": { - "encounter": { - 1: "You don't have to try to impress me. You can lose against me.", - }, - "victory": { - 1: "It's hard to say good-bye, but we are running out of time…", - }, - }, - "hiker": { - "encounter": { - 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", - 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", - }, - "victory": { - 1: "At least I cannot lose when it comes to BMI!", - 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" - }, - }, - "ranger": { - "encounter": { - 1: "When I am surrounded by nature, most other things cease to matter.", - 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." - }, - "victory": { - 1: "It doesn't matter to the vastness of nature whether I win or lose…", - 2: "Something like this is pretty trivial compared to the stifling feelings of city life." - }, - "defeat": { - 1: "I won the battle. But victory is nothing compared to the vastness of nature…", - 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" - } - }, - "scientist": { - "encounter": { - 1: "My research will lead this world to peace and joy.", - }, - "victory": { - 1: "I am a genius… I am not supposed to lose against someone like you…", - }, - }, - "school_kid": { - "encounter": { - 1: "…Heehee. I'm confident in my calculations and analysis.", - 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." - }, - "victory": { - 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", - 2: "Even difficult, trying experiences have their purpose, I suppose." - } - }, - "artist": { - "encounter": { - 1: "I used to be popular, but now I am all washed up.", - }, - "victory": { - 1: "As times change, values also change. I realized that too late.", - }, - }, - "guitarist": { - "encounter": { - 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", - }, - "victory": { - 1: "Silenced for now, but my melody of resilience will play on.", - }, - }, - "worker": { - "encounter": { - 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", - }, - "victory": { - 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", - }, - }, - "worker_female": { - "encounter": { - 1: `It bothers me that people always misunderstand me. - $I'm a lot more pure than everyone thinks.` - }, - "victory": { - 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." - }, - "defeat": { - 1: "My body and mind aren't necessarily always in sync." - } - }, - "worker_double": { - "encounter": { - 1: "I'll show you we can break you. We've been training in the field!", - }, - "victory": { - 1: "How strange… How could this be… I shouldn't have been outmuscled.", - }, - }, - "hex_maniac": { - "encounter": { - 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", - 2: "I grow stronger with each tear I cry." - }, - "victory": { - 1: "Is this the dawning of the age of Aquarius?", - 2: "Now I can get even stronger. I grow with every grudge." - }, - "defeat": { - 1: "New age simply refers to twentieth century classical composers, right?", - 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." - } - }, - "psychic": { - "encounter": { - 1: "Hi! Focus!", - }, - "victory": { - 1: "Eeeeek!", - }, - }, - "officer": { - "encounter": { - 1: "Brace yourself, because justice is about to be served!", - 2: "Ready to uphold the law and serve justice on the battlefield!" - }, - "victory": { - 1: "The weight of justice feels heavier than ever…", - 2: "The shadows of defeat linger in the precinct." - } - }, - "beauty": { - "encounter": { - 1: "My last ever battle… That's the way I'd like us to view this match…", - }, - "victory": { - 1: "It's been fun… Let's have another last battle again someday…", - }, - }, - "baker": { - "encounter": { - 1: "Hope you're ready to taste defeat!" - }, - "victory": { - 1: "I'll bake a comeback." - }, - }, - "biker": { - "encounter": { - 1: "Time to rev up and leave you in the dust!" - }, - "victory": { - 1: "I'll tune up for the next race." - }, - }, - "firebreather": { - "encounter": { - 1: "My flames shall devour you!", - 2: "My soul is on fire. I'll show you how hot it burns!", - 3: "Step right up and take a look!" - }, - "victory": { - 1: "I burned down to ashes...", - 2: "Yow! That's hot!", - 3: "Ow! I scorched the tip of my nose!" - }, - }, - "sailor": { - "encounter": { - 1: "¡Amigo, te haré caminar por la borda si pierdes!", - 2: "¡Adelante! ¡Mi orgullo como marinero está en auge!", - 3: "¡Ah del barco! ¿Estás mareado?" - }, - "victory": { - 1: "¡Argh! ¡Derrotado por un niño!", - 2: "¡Tu espíritu me ha hundido!", - 3: "Creo que soy yo quien está mareado..." - }, - }, - "archer": { - "encounter": { - 1: "Before you go any further, let's see how you far against us, Team Rocket!", - 2: "I have received reports that your skills are not insignificant. Let's see if they are true.", - 3: "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." - }, - "victory": { - 1: "What a blunder!", - 2: "With my current skills, I was not up to the task after all.", - 3: "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." - }, - }, - "ariana": { - "encounter": { - 1: `Hold it right there! We can't someone on the loose." - $It's harmful to Team Rocket's pride, you see.`, - 2: `I don't know or care if what I'm doing is right or wrong... - $I just put my faith in Giovanni and do as I am told`, - 3: "Your trip ends here. I'm going to take you down!" - }, - "victory": { - 1: `Tch, you really are strong. It's too bad. - $If you were to join Team Rocket, you could become an Executive.`, - 2: "I... I'm shattered...", - 3: "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" - }, - }, - "proton": { - "encounter": { - 1: "What do you want? If you interrupt our work, don't expect any mercy!", - 2: `What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket… - $I strongly urge you not to interfere with our business!`, - 3: "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" - }, - "victory": { - 1: "The fortress came down!", - 2: "You may have won this time… But all you did was make Team Rocket's wrath grow…", - 3: "I am defeated… But I will not forget this!" - }, - }, - - "petrel": { - "encounter": { - 1: `Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni. - $The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni? - $I don't even look like Giovanni? How come? I've worked so hard to mimic him!`, - 2: "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", - 3: "Rocket Executive Petrel will deal with this intruder!" - }, - "victory": { - 1: "OK, OK. I'll tell you where he is.", - 2: "I… I couldn't do a thing… Giovanni, please forgive me…", - 3: "No, I can't let this affect me. I have to inform the others…" - }, - }, - "tabitha": { - "encounter": { - 1: "Hehehe! So you've come all the way here! But you're too late!", - 2: `Hehehe... Got here already, did you? We underestimated you! But this is it! - $I'm a cut above the Grunts you've seen so far. I'm not stalling for time. - $I'm going to pulverize you!`, - 3: "I'm going to give you a little taste of pain! Resign yourself to it!" - }, - "victory": { - 1: `Hehehe! You might have beaten me, but you don't stand a chance against the Boss! - $If you get lost now, you won't have to face a sound whipping!`, - 2: "Hehehe... So, I lost, too...", - 3: "Ahya! How could this be? For an Admin like me to lose to some random trainer..." - }, - }, - "courtney": { - "encounter": { - 1: "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - 2: "... Well then...Deleting...", - 3: "...Ha. ...Analyzing... ...Hah♪" - }, - "victory": { - 1: "... ...Change...the world.", - 2: `As anticipated. Unanticipated. You. Target lock...completed. - $Commencing...experiment. You. Forever. Aha... ♪`, - 3: "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" - }, - }, - "shelly": { - "encounter": { - 1: `Ahahahaha! You're going to meddle in Team Aqua's affairs? - $You're either absolutely fearless, simply ignorant, or both! - $You're so cute, you're disgusting! I'll put you down`, - 2: "What's this? Who's this spoiled brat?", - 3: "Cool your jets. Be patient. I'll crush you shortly." - }, - "victory": { - 1: `Ahahahaha! We got meddled with unexpectedly! We're out of options. - $We'll have to pull out. But this isn't the last you'll see of Team Aqua! - $We have other plans! Don't you forget it!`, - 2: "Ahhh?! Did I go too easy on you?!", - 3: `Uh. Are you telling me you've upped your game even more during the fight? - $You're a brat with a bright future… My Pokémon and I don't have any strength left to fight… - $Go on… Go and be destroyed by Archie.` - }, - }, - "matt": { - "encounter": { - 1: "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - 2: "Oho! You! You're that funny kid!", - 3: "What are you doing here? Did you follow us?" - }, - "victory": { - 1: "All right then, until the Boss has time for you, I'll be your opponent!", - 2: `I can feel it! I can feel it, all right! The strength coming offa you! - $More! I still want more! But looks like we're outta time...`, - 3: "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" - }, - }, - "mars": { - "encounter": { - 1: "I'm Mars, one of Team Galactic's top Commanders.", - 2: "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - 3: "Feeling nervous? You should be!" - }, - "victory": { - 1: "This can't be happening! How did I lose?!", - 2: "You have some skill, I'll give you that.", - 3: "Defeated... This was a costly mistake." - } - }, - "jupiter": { - "encounter": { - 1: "Jupiter, Commander of Team Galactic, at your service.", - 2: "Resistance is futile. Team Galactic will prevail!", - 3: "You're trembling... scared already?" - }, - "victory": { - 1: "No way... I lost?!", - 2: "Impressive, you've got guts!", - 3: "Losing like this... How embarrassing." - } - }, - "saturn": { - "encounter": { - 1: "I am Saturn, Commander of Team Galactic.", - 2: "Our mission is absolute. Any hindrance will be obliterated!", - 3: "Is that fear I see in your eyes?" - }, - "victory": { - 1: "Impossible... Defeated by you?!", - 2: "You have proven yourself a worthy adversary.", - 3: "Bestowed in defeat... This is unacceptable." - }}, - "zinzolin": { - "encounter": { - 1: "You could become a threat to Team Plasma, so we will eliminate you here and now!", - 2: "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - 3: "You're an impressive Trainer to have made it this far. But it ends here." - }, - "victory": { - 1: "Ghetsis... I have failed you...", - 2: "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - 3: "Hmph. You're a smarter Trainer than I expected, but not smart enough." - } - }, - "rood": { - "encounter": { - 1: "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - 2: "Oh, this icy wind... I never thought I'd have to fight here!", - 3: "You are a remarkable Trainer to have made it this far. But this is where it ends." - }, - "victory": { - 1: "Ghetsis... I have failed my mission...", - 2: "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", - 3: "Hm. You are a talented Trainer, but unfortunately not talented enough." - } - }, - "xerosic": { - "encounter": { - 1: "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", - 2: "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", - 3: "I've been waiting for you! I need to do a little research on you! Come, let us begin!" - }, - "victory": { - 1: "Ah, you're quite strong. Oh yes—very strong, indeed.", - 2: "Ding-ding-ding! You did it! To the victor go the spoils!", - 3: "Wonderful! Amazing! You have tremendous skill and bravery!" - } - }, - "bryony": { - "encounter": { - 1: "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", - 2: "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", - 3: "I've anticipated your arrival. It's time for a little test. Shall we begin?" - }, - "victory": { - 1: "You're quite strong. Oh yes—very strong, indeed.", - 2: "Ding-ding-ding! You've done well. Victory is yours.", - 3: "Wonderful! Remarkable! Your skill and bravery are commendable." - } - }, - "rocket_grunt": { - "encounter": { - 1: "¡Ríndete ahora, o prepárate para luchar!", - 2: "We're pulling a big job here! Get lost, kid!", - 3: "Hand over your Pokémon, or face the wrath of Team Rocket!", - 4: "You're about to experience the true terror of Team Rocket!", - 5: "Hey, kid! Me am a Team Rocket member kind of guy!" //Use of wrong grammar is deliberate - }, - "victory": { - 1: "¡El Team Rocket despega de nuevo!", - 2: "Oh no! I dropped the Lift Key!", - 3: "I blew it!", - 4: "My associates won't stand for this!", - 5: "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" //Use of wrong grammar is deliberate. - }, - }, - "magma_grunt": { - "encounter": { - 1: "¡No esperes piedad si te interpones al Team Magma!", - 2: "You'd better not interfere with our plans! We're making the world a better place!", - 3: "You're in the way! Team Magma has no time for kids like you!", - 4: "I hope you brought marshmallows because things are about to heat up!", - 5: "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" - }, - "victory": { - 1: "¿Eh? ¿He perdido?", - 2: "I can't believe I lost! I even skipped lunch for this", - 3: "No way! You're just a kid!", - 4: "Urrrgh... I should've ducked into our hideout right away...", - 5: "You beat me... Do you think the boss will dock my pay for this?" - }, - }, - "aqua_grunt": { - "encounter": { - 1: "El Team Aqua no muestra piedad, ¡ni siquiera a los niños!", - 2: "Grrr... You've got some nerve meddling with Team Aqua!", - 3: "You're about to get soaked! And not just from my water Pokémon!", - 4: "We, Team Aqua, exist for the good of all!", - 5: "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" - }, - "victory": { - 1: "¡Bromeas! ¡No me lo creo!", - 2: "Arrgh, I didn't count on being meddled with by some meddling kid!", - 3: "I lost?! Guess I'll have to swim back to the hideout now...", - 4: "Oh, man, what a disaster... The boss is going to be furious...", - 5: "You beat me... Do you think the boss will make me walk the plank for this?" - }, - }, - "galactic_grunt": { - "encounter": { - 1: "¡No desafíes al Equipo Galaxia, te arrepentirás!", - 2: "Witness the power of our technology and the future we envision!", - 3: "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", - 4: "Get ready to lose!", - 5: "Hope you're ready for a cosmic beatdown!" - }, - "victory": { - 1: "Me callaste la boca...", - 2: "This setback means nothing in the grand scheme.", - 3: "Our plans are bigger than this defeat.", - 4: "How?!", - 5: "Note to self: practice Pokémon battling, ASAP." - }, - }, - "plasma_grunt": { - "encounter": { - 1: "¡El Equipo Plasma no tolerará otros ideales!", - 2: "If I win against you, release your Pokémon!", - 3: "If you get in the way of Team Plasma, I'll take care of you!", - 4: "Team Plasma will liberate Pokémon from selfish humans like you!", - 5: "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." - }, - "victory": { - 1: "Plasmaaaaaaaaa!", - 2: "How could I lose...", - 3: "...What a weak Pokémon, I'll just have to go steal some better ones!", - 4: "Great plans are always interrupted.", - 5: "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" - }, - }, - "flare_grunt": { - "encounter": { - 1: "Your Pokémon are no match for the elegance of Team Flare.", - 2: "Hope you brought your sunglasses, because things are about to get bright!", - 3: "Team Flare will cleanse the world of imperfection!", - 4: "Prepare to face the brilliance of Team Flare!", - 5: "Fashion is most important to us!" - }, - "victory": { - 1: "The future doesn't look bright for me.", - 2: "Perhaps there's more to battling than I thought. Back to the drawing board.", - 3: "Gahh?! I lost?!", - 4: "Even in defeat, Team Flare's elegance shines through.", - 5: "You may have beaten me, but when I lose, I go out in style!" - }, - }, - "rocket_boss_giovanni_1": { - "encounter": { - 1: "He de decir... estoy impresionado de que hayas llegado tan lejos." - }, - "victory": { - 1: "¿¡QUÉ?! ¡No puede ser!" - }, - "defeat": { - 1: "Recuerda mis palabras: Que no seas capaz de medir\n tu propia fuerza demuestra que todavía eres un niño" - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - 1: "Mis antiguos socios me necesitan... ¿te atreves a imponerte en mi camino?" - }, - "victory": { - 1: "¿Cómo es esto posible?\nEl sueño del Team Rocket, ahora tan solo una mera ilusión..." - }, - "defeat": { - 1: "El Team Rocket renacerá... ¡y gobernaré el mundo!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - 1: "Está bien, tendré que cavar yo mismo tu propia tumba. Siéntete orgulloso." - }, - "victory": { - 1: "Ugh! Eres... muy capaz...\nFue por poco, estuve a esto de ganarte..." - }, - "defeat": { - 1: "¡El Equipo Magma prevalecerá!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - 1: "Eres el obstáculo final entre mi y mis propósitos.\n¡Aquí va mi mejor golpe! ¡MUAJAJAJA!" - }, - "victory": { - 1: "No... no es posib... nnngh..." - }, - "defeat": { - 1: "Y ahora... transformaré este planeta en una tierra ideal para la humanidad." - } - }, - "aqua_boss_archie_1": { - "encounter": { - 1: "Soy el líder del Equipo Aqua, así que me temo que aquí se acaba tu bromita." - }, - "victory": { - 1: "Volvamos a vernos más tarde. Recordaré tu cara." - }, - "defeat": { - 1: "¡Excelente! ¡Nadie se puede oponer a mi equipo!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - 1: "Llevo esperando mucho que llegara este día.\n¡Contempla el poder de mi equipo!" - }, - "victory": { - 1: "Quién me lo iba a decir..." - }, - "defeat": { - 1: "Devolveré todo en este planeta a su estado original.\nSe avecina un nuevo mundo, ¡más puro!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - 1: "Tu fútil sentimentalidad te hizo interferir.\n¡Haré que te arrepientas de escuchar a tu corazón!" - }, - "victory": { - 1: "Interesante. Muy... curioso." - }, - "defeat": { - 1: "Crearé un nuevo mundo..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - 1: "Nos vemos de nuevo... se ve que nuestros destinos están entrelazados.\nPero, aquí y ahora, ¡sesgaré ese vínculo!" - }, - "victory": { - 1: "¿Cómo? ¿¡Cómo!? ¿¡¡CÓMO!!?" - }, - "defeat": { - 1: "Hasta nunca." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - 1: "¡No permitiré que nadie me detenga!" - }, - "victory": { - 1: "¿Cómo puede ser esto? ¡yo creé al Equipo Plasma!\n¡Soy PERFECTO!" - }, - "defeat": { - 1: "Soy el perfecto gobernante para un perfecto nuevo mundo. ¡Muajajajaja!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - 1: "¡Adelante! ¡Quiero ver tu cara cuando la desesperación se apoderede de ti!" - }, - "victory": { - 1: "Mis planes... ¡no! ¡El mundo debería pertenecerme!" - }, - "defeat": { - 1: "¡Kyurem, Absorfusión... ahora!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - 1: "¿Acaso quieres detenerme? Demuéstramelo." - }, - "victory": { - 1: "Estás aquí para detenerme. Pero tendrás que esperar. " - }, - "defeat": { - 1: "Los Pokémon... su fin ha llegado." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - 1: "El futuro que quieres tú, o el futuro que quiero yo.\nVeamos cuál de los dos se merece existir..." - }, - "victory": { - 1: "¡AARGH!" - }, - "defeat": { - 1: "Los idiotas sin ningún tipo de visión continuarán asediando este mundo." - } - }, - "brock": { - "encounter": { - 1: "Mi conocimiento en Pokémon tipo Roca te aplastará. ¡Dalo todo!", - 2: "¡Mi determinación tipo Roca te sorprenderá!", - 3: "¡Permíteme enseñarte la verdadera fuerza de mis Pokémon!" - }, - "victory": { - 1: "¡La fuerza de mis Pokémon superó mi defensa dura como una roca!", - 2: "¡El mundo es enorme! Me encantó tener una oportunidad para combatir contigo.", - 3: "A lo mejor tendría que volver a mi sueño de ser un Criapokémon…" - }, - "defeat": { - 1: "¡La mejor ofensa es una buena defensa!\n¡Esa es mi manera de hacer las cosas!", - 2: "¡Ven preparado sobre las rocas para saber cómo luchar contra las mías!", - 3: "Ja, ¡todos mis viajes por regiones se notan!" - } - }, - "misty": { - "encounter": { - 1: "¡Mi política es muy ofensiva con Pokémon tipo Agua!", - 2: "Oye, ¡te enseñaré la auténtica fuerza de mis Pokémon tipo Agua!", - 3: "Mi sueño era viajar conociendo Entrenadores fuertes…\n¿Serás suficiente desafío?" - }, - "victory": { - 1: "Eres muy fuerte… Admito tu talento…", - 2: "Grrr… ¡¿Solo tuviste suerte, sabes?!", - 3: "¡Guau, eres demasiado! ¡No me creo que me hayas vencido!" - }, - "defeat": { - 1: "¿Fue la valiente Misty demasiado para ti?", - 2: "¡Espero que hayas visto la elegancia en las técnicas de nado de mis Pokémon!", - 3: "¡Tus Pokémon no fueron rival para mi orgullo y felicidad!" - } - }, - "lt_surge": { - "encounter": { - 1: "¡Mis Pokémon eléctricos me salvaron en la guerra! ¡Te enseñaré cómo!", - 2: "¡10 voltios! ¡Te electrocutaré hasta la derrota!", - 3: "¡Te electrocutaré como a todos mis enemigos en combate!" - }, - "victory": { - 1: "¡Guau! ¡Tu equipo es lo mejor de lo mejor, chaval!", - 2: "¡Aaargh, eres fuerte! Incluso mis trucos electrizantes fallaron.", - 3: "¡Fue una derrota electrizante!" - }, - "defeat": { - 1: "¡Oh sí! Cuando se trata de Pokémon tipo Eléctrico, ¡soy el número uno!", - 2: "¡Jajaja! ¡Menuda batalla electrizante, chaval!", - 3: "Un combate Pokémon es la guerra, ¡y te he enseñado lo esencial, chaval!" - } - }, - "erika": { - "encounter": { - 1: "El tiempo es maravilloso aquí…\n¿Oh un combate? Perfecto, entonces.", - 2: "Mis dotes como Entrenadora rivalizan mis dotes como florista.", - 3: "Espero que el dulce aroma de mis Pokémon no me dé sueño…", - 4: "Ver flores en un jardín es tan relajante." - }, - "victory": { - 1: "¡Oh! Reconozco mi derrota.", - 2: "Este combate fue agradable.", - 3: "Ah, es mi derrota…", - 4: "Oh Dios mío." - }, - "defeat": { - 1: "Tenía miedo de dormirme…", - 2: "Oh, parece que mis Pokémon tipo planta te sobrecargaron.", - 3: "Este combate fue una experiencia muy relajante.", - 4: "Oh… ¿Eso es todo?" - } - }, - "janine": { - "encounter": { - 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", - 2: "Father trusts that I can hold my own.\nI will prove him right!", - 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" - }, - "victory": { - 1: "Even now, I still need training… I understand.", - 2: "Your battle technique has outmatched mine.", - 3: "I'm going to really apply myself and improve my skills." - }, - "defeat": { - 1: "Fufufu… the poison has sapped all your strength to battle.", - 2: "Ha! You didn't stand a chance against my superior ninja skills!", - 3: "Father's faith in me has proven to not be misplaced." - } - }, - "sabrina": { - "encounter": { - 1: "Through my psychic ability, I had a vision of your arrival!", - 2: "I dislike fighting, but if you wish, I will show you my powers!", - 3: "I can sense great ambition in you. I shall see if it not unfounded." - }, - "victory": { - 1: "Your power… It far exceeds what I foresaw…", - 2: "I failed to accurately predict your power.", - 3: "Even with my immense psychic powers, I cannot sense another as strong as you." - }, - "defeat": { - 1: "This victory… It is exactly as I foresaw in my visions!", - 2: "Perhaps it was another I sensed a great desire in…", - 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" - } - }, - "blaine": { - "encounter": { - 1: "Hah! Hope you brought a Burn Heal!", - 2: "My fiery Pokémon will incinerate all challengers!", - 3: "Get ready to play with fire!" - }, - "victory": { - 1: "I have burned down to nothing! Not even ashes remain!", - 2: "Didn't I stoke the flames high enough?", - 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" - }, - "defeat": { - 1: "My raging inferno cannot be quelled!", - 2: "My Pokémon have been powered up with the heat from this victory!", - 3: "Hah! My passion burns brighter than yours!" - } - }, - "giovanni": { - "encounter": { - 1: "I, the leader of Team Rocket, will make you feel a world of pain!", - 2: "My training here will be vital before I am to face my old associates again.", - 3: "I do not think you are prepared for the level of failure you are about to experience!" - }, - "victory": { - 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", - 2: "Hmph… You could never understand what I hope to achieve.", - 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." - }, - "defeat": { - 1: "Not being able to measure your own strength shows that you are still but a child.", - 2: "Do not try to interfere with me again.", - 3: "I hope you understand how foolish challenging me was." - } - }, - "roxanne": { - "encounter": { - 1: "Would you kindly demonstrate how you battle?", - 2: "You can learn many things by battling many trainers.", - 3: "Oh, you caught me strategizing.\nWould you like to battle?" - }, - "victory": { - 1: "Oh, I appear to have lost.\nI understand.", - 2: "It seems that I still have so much more to learn when it comes to battle.", - 3: "I'll take what I learned here today to heart." - }, - "defeat": { - 1: "I have learned many things from our battle.\nI hope you have too.", - 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", - 3: "I won due to everything I have learned." - } - }, - "brawly": { - "encounter": { - 1: "Oh man, a challenger!\nLet's see what you can do!", - 2: "You seem like a big splash.\nLet's battle!", - 3: "Time to create a storm!\nLet's go!" - }, - "victory": { - 1: "Oh woah, you've washed me out!", - 2: "You surfed my wave and crashed me down!", - 3: "I feel like I'm lost in Granite Cave!" - }, - "defeat": { - 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", - 2: "Surf with me again some time!", - 3: "Just like the tides come in and out, I hope you return to challenge me again." - } - }, - "wattson": { - "encounter": { - 1: "Time to get shocked!\nWahahahaha!", - 2: "I'll make sparks fly!\nWahahahaha!", - 3: "I hope you brought Paralyz Heal!\nWahahahaha!" - }, - "victory": { - 1: "Seems like I'm out of charge!\nWahahahaha!", - 2: "You've completely grounded me!\nWahahahaha!", - 3: "Thanks for the thrill!\nWahahahaha!" - }, - "defeat": { - 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", - 2: "I hope you found our battle electrifying!\nWahahahaha!", - 3: "Aren't you shocked I won?\nWahahahaha!" - } - }, - "flannery": { - "encounter": { - 1: "Nice to meet you! Wait, no…\nI will crush you!", - 2: "I've only been a leader for a little while, but I'll smoke you!", - 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" - }, - "victory": { - 1: "You remind me of my grandfather…\nNo wonder I lost.", - 2: "Am I trying too hard?\nI should relax, can't get too heated.", - 3: "Losing isn't going to smother me out.\nTime to reignite training!" - }, - "defeat": { - 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", - 2: "I…I can't believe I won!\nDoing things my way worked!", - 3: "Let's exchange burning hot moves again soon!" - } - }, - "norman": { - "encounter": { - 1: "I'm surprised you managed to get here.\nLet's battle.", - 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", - 3: "You better give this your all.\nIt's time to battle!" - }, - "victory": { - 1: "I lost to you…?\nRules are rules, though.", - 2: "Was moving from Olivine a mistake…?", - 3: "I can't believe it.\nThat was a great match." - }, - "defeat": { - 1: "We both tried our best.\nI hope we can battle again soon.", - 2: "You should try challenging my kid instead.\nYou might learn something!", - 3: "Thank you for the excellent battle.\nBetter luck next time." - } - }, - "winona": { - "encounter": { - 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", - 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", - 3: "I hope you aren't scared of heights.\nLet's ascend!" - }, - "victory": { - 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", - 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", - 3: "Though I may have fallen, my Pokémon will continue to fly!" - }, - "defeat": { - 1: "My Flying Pokémon and I will forever dance elegantly!", - 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", - 3: "Won't you come see our elegant choreography again?" - } - }, - "tate": { - "encounter": { - 1: "Hehehe…\nWere you surprised to see me without my sister?", - 2: "I can see what you're thinking…\nYou want to battle!", - 3: "How can you defeat someone…\nWho knows your every move?" - }, - "victory": { - 1: "It can't be helped…\nI miss Liza…", - 2: "Your bond with your Pokémon was stronger than mine.", - 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" - }, - "defeat": { - 1: "My Pokémon and I are superior!", - 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", - 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." - } - }, - "liza": { - "encounter": { - 1: "Fufufu…\nWere you surprised to see me without my brother?", - 2: "I can determine what you desire…\nYou want to battle, don't you?", - 3: "How can you defeat someone…\nWho's one with their Pokémon?" - }, - "victory": { - 1: "It can't be helped…\nI miss Tate…", - 2: "Your bond with your Pokémon…\nIt's stronger than mine.", - 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" - }, - "defeat": { - 1: "My Pokémon and I are victorious.", - 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", - 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." - } - }, - "juan": { - "encounter": { - 1: "Now's not the time to act coy.\nLet's battle!", - 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", - 3: "A typhoon approaches!\nWill you be able to test me?", - 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" - }, - "victory": { - 1: "You may be a genius who can take on Wallace!", - 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", - 3: "Ahahaha!\nVery well, You have won this time.", - 4: "From you, I sense the brilliant shine of skill that will overcome all." - }, - "defeat": { - 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", - 2: "Ahahaha, I have won, and you have lost.", - 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", - 4: "I'm the winner! Which is to say, you lost." - } - }, - "crasher_wake": { - "encounter": { - 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", - 2: "Crash! Crash! Crasher Wake!", - 3: "I'm the tidal wave of power to wash you away!" - }, - "victory": { - 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", - 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", - 3: "WHAAAAT!?" - }, - "defeat": { - 1: "Yeeeeah! That's right!", - 2: "I won, but I want more! I wanted to battle a lot more!", - 3: "So long!" - } - }, - "falkner": { - "encounter": { - 1: "I'll show you the real power of the magnificent bird Pokémon!", - 2: "Winds, stay with me!", - 3: "Dad! I hope you're watching me battle from above!" - }, - "victory": { - 1: "I understand… I'll bow out gracefully.", - 2: "A defeat is a defeat. You are strong indeed.", - 3: "…Shoot! Yeah, I lost." - }, - "defeat": { - 1: "Dad! I won with your cherished bird Pokémon…", - 2: "Bird Pokémon are the best after all!", - 3: "Feels like I'm catching up to my dad!" - } - }, - "nessa": { - "encounter": { - 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", - 2: "I'm not here to chat. I'm here to win!", - 3: "This is a little gift from my Pokémon… I hope you can take it!" - }, - "victory": { - 1: "You and your Pokémon are just too much…", - 2: "How…? How can this be?!", - 3: "I was totally washed away!" - }, - "defeat": { - 1: "The raging wave crashes again!", - 2: "Time to ride the wave of victory!", - 3: "Ehehe!" - } - }, - "melony": { - "encounter": { - 1: "I'm not going to hold back!", - 2: "All righty, I suppose we should get started.", - 3: "I'll freeze you solid!" - }, - "victory": { - 1: "You… You're pretty good, huh?", - 2: "If you find Gordie around, be sure to give him a right trashing, would you?", - 3: "I think you took breaking the ice a little too literally…" - }, - "defeat": { - 1: "Now do you see how severe battles can be?", - 2: "Hee! Looks like I went and won again!", - 3: "Are you holding back?" - } - }, - "marlon": { - "encounter": { - 1: "You look strong! Shoots! Let's start!", - 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", - 3: "Oh ho, so I'm facing you! That's off the wall." - }, - "victory": { - 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", - 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", - 3: "You're strong as a gnarly wave!" - }, - "defeat": { - 1: "You're tough, but it's not enough to sway the sea, 'K!", - 2: "Hee! Looks like I went and won again!", - 3: "Sweet, sweet victory!" - } - }, - "shauntal": { - "encounter": { - 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", - 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", - 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" - }, - "victory": { - 1: "Wow. I'm dumbstruck!", - 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", - 3: "Even in light of that, I'm still one of the Elite Four!" - }, - "defeat": { - 1: "Eheh.", - 2: "That gave me excellent material for my next novel!", - 3: "And so, another tale ends…" - } - }, - "marshal": { - "encounter": { - 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", - 2: "Victory, decisive victory, is my intention! Challenger, here I come!", - 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" - }, - "victory": { - 1: "Whew! Well done!", - 2: "As your battles continue, aim for even greater heights!", - 3: "The strength shown by you and your Pokémon has deeply impressed me…" - }, - "defeat": { - 1: "Hmm.", - 2: "That was good battle.", - 3: "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", - 2: `Pokémon battles have no meaning if you don't think why you battle. - $Or better said, it makes battling together with Pokémon meaningless.`, - 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." - }, - "victory": { - 1: "Thank you! I saw what was missing in me.", - 2: "Thank you! I feel like I saw a little of the way toward my ideals.", - 3: "Hmm… This is problematic." - }, - "defeat": { - 1: "As a Gym Leader, I aim to be a wall for you to overcome.", - 2: "All right!", - 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." - } - }, - "chili": { - "encounter": { - 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", - 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - 3: "I'm going to show you what me and my blazing Fire types can do!" - }, - "victory": { - 1: "You got me. I am… burned… out…", - 2: "Whoa ho! You're on fire!", - 3: "Augh! You got me!" - }, - "defeat": { - 1: "I'm on fire! Play with me, and you'll get burned!", - 2: "When you play with fire, you get burned!", - 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" - } - }, - "cilan": { - "encounter": { - 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... - $Um... We're gonna battle come what may.`, - 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." - }, - "victory": { - 1: "Er… Is it over now?", - 2: `…What a surprise. You are very strong, aren't you? - $I guess my brothers wouldn't have been able to defeat you either…`, - 3: "…Huh. Looks like my timing was, um, off?" - }, - "defeat": { - 1: "Huh? Did I win?", - 2: `I guess… - $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, - 3: "It…it was quite a thrilling experience…" - } - }, - "roark": { - "encounter": { - 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", - 2: "Here goes! These are my rocking Pokémon, my pride and joy!", - 3: "Rock-type Pokémon are simply the best!", - 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" - }, - "victory": { - 1: "W-what? That can't be! My buffed-up Pokémon!", - 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", - 3: "With skill like yours, it's natural for you to win.", - 4: "Wh-what?! It can't be! Even that wasn't enough?", - 5: "I blew it." - }, - "defeat": { - 1: "See? I'm proud of my rocking battle style!", - 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", - 3: "I feel like I just smashed through a really stubborn boulder!" - } - }, - "morty": { - "encounter": { - 1: `With a little more, I could see a future in which I meet the legendary Pokémon. - $You're going to help me reach that level!`, - 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. - $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. - $I see a shadow of the person who will make the Pokémon appear. - $I believe that person is me! You're going to help me reach that level!`, - 3: "Whether you choose to believe or not, mystic power does exist.", - 4: "You can bear witness to the fruits of my training.", - 5: "You must make your soul one with that of Pokémon. Can you do this?", - 6: "Say, do you want to be part of my training?" - }, - "victory": { - 1: "I'm not good enough yet…", - 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. - $I envy you for that…`, - 3: "How is this possible…", - 4: `I don't think our potentials are so different. - $But you seem to have something more than that… So be it.`, - 5: "Guess I need more training.", - 6: "That's a shame." - }, - "defeat": { - 1: "I moved… one step ahead again.", - 2: "Fufufu…", - 3: "Wh-what?! It can't be! Even that wasn't enough?", - 4: "I feel like I just smashed through a really stubborn boulder!", - 5: "Ahahahah!", - 6: "I knew I would win!" - } - }, - "crispin": { - "encounter": { - 1: "I wanna win, so that's exactly what I'll do!", - 2: "I battle because I wanna battle! And you know what? That's how it should be!" - }, - "victory": { - 1: "I wanted to win…but I lost!", - 2: "I lost…'cause I couldn't win!" - }, - "defeat": { - 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", - 2: "Wooo! That was amazing!" - } - }, - "amarys": { - "encounter": { - 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. - $… Our battle starts now.`, - }, - "victory": { - 1: "I am… not enough, I see." - }, - "defeat": { - 1: "Victory belongs to me. Well fought." - } - }, - "lacey": { - "encounter": { - 1: "I'll be facing you with my usual party as a member of the Elite Four." - }, - "victory": { - 1: "That was a great battle!" - }, - "defeat": { - 1: "Let's give your Pokémon a nice round of applause for their efforts!" - } - }, - "drayton": { - "encounter": { - 1: `Man, I love chairs. Don't you love chairs? What lifesavers. - $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, - }, - "victory": { - 1: "Guess I should've expected that!" - }, - "defeat": { - 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" - } - }, - "ramos": { - "encounter": { - 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? - $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, - }, - "victory": { - 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." - }, - "defeat": { - 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." - } - }, - "viola": { - "encounter": { - 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… - $They're both great subjects for my camera! Fantastic! This'll be just fantastic! - $Now come at me!`, - 2: "My lens is always focused on victory--I won't let anything ruin this shot!" - }, - "victory": { - 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", - 2: `The world you see through a lens, and the world you see with a Pokémon by your side… - $The same world can look entirely different depending on your view.` - }, - "defeat": { - 1: "The photo from the moment of my victory will be a real winner, all right!", - 2: "Yes! I took some great photos!" - } - }, - "candice": { - "encounter": { - 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! - $But I should tell you, I'm tough because I know how to focus.`, - 2: `Pokémon, fashion, romance… It's all about focus! - $I'll show you just what I mean. Get ready to lose!` - }, - "victory": { - 1: "I must say, I'm warmed up to you! I might even admire you a little.", - 2: `Wow! You're great! You've earned my respect! - $I think your focus and will bowled us over totally. ` - }, - "defeat": { - 1: "I sensed your will to win, but I don't lose!", - 2: "See? Candice's focus! My Pokémon's focus is great, too!" - } - }, - "gardenia": { - "encounter": { - 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" - }, - "victory": { - 1: "Amazing! You're very good, aren't you?" - }, - "defeat": { - 1: "Yes! My Pokémon and I are perfectly good!" - } - }, - "aaron": { - "encounter": { - 1: "Ok! Let me take you on!" - }, - "victory": { - 1: "Battling is a deep and complex affair…" - }, - "defeat": { - 1: "Victory over an Elite Four member doesn't come easily." - } - }, - "cress": { - "encounter": { - 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" - }, - "victory": { - 1: "Lose? Me? I don't believe this." - }, - "defeat": { - 1: "This is the appropriate result when I'm your opponent." - } - }, - "allister": { - "encounter": { - 1: "'M Allister.\nH-here… I go…" - }, - "victory": { - 1: `I nearly lost my mask from the shock… That was… - $Wow. I can see your skill for what it is.`, - }, - "defeat": { - 1: "Th-that was ace!" - } - }, - "clay": { - "encounter": { - 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" - }, - "victory": { - 1: "Man oh man… It feels good to go all out and still be defeated!" - }, - "defeat": { - 1: `What's important is how ya react to losin'. - $That's why folks who use losin' as fuel to get better are tough.`, - } - }, - "kofu": { - "encounter": { - 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" - }, - "victory": { - 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" - }, - "defeat": { - 1: "You come back to see me again now, ya hear?" - } - }, - "tulip": { - "encounter": { - 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" - }, - "victory": { - 1: "Your strength has a magic to it that cannot be washed away." - }, - "defeat": { - 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." - } - }, - "sidney": { - "encounter": { - 1: `I like that look you're giving me. I guess you'll give me a good match. - $That's good! Looking real good! All right! - $You and me, let's enjoy a battle that can only be staged here!`, - }, - "victory": { - 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." - }, - "defeat": { - 1: "No hard feelings, alright?" - } - }, - "phoebe": { - "encounter": { - 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. - $Yes, the bond I developed with Pokémon is extremely tight. - $So, come on, just try and see if you can even inflict damage on my Pokémon!`, - }, - "victory": { - 1: "Oh, darn. I've gone and lost." - }, - "defeat": { - 1: "I look forward to battling you again sometime!" - } - }, - "glacia": { - "encounter": { - 1: `All I have seen are challenges by weak Trainers and their Pokémon. - $What about you? It would please me to no end if I could go all out against you!`, - }, - "victory": { - 1: `You and your Pokémon… How hot your spirits burn! - $The all-consuming heat overwhelms. - $It's no surprise that my icy skills failed to harm you.`, - }, - "defeat": { - 1: "A fiercely passionate battle, indeed." - } - }, - "drake": { - "encounter": { - 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? - $If you don't, then you will never prevail over me!`, - }, - "victory": { - 1: "Superb, it should be said." - }, - "defeat": { - 1: "I gave my all for that battle!" - } - }, - "wallace": { - "encounter": { - 1: `There's something about you… A difference in your demeanor. - $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. - $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, - }, - "victory": { - 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. - $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, - }, - "defeat": { - 1: "A grand illusion!" - } - }, - "lorelei": { - "encounter": { - 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! - $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, - }, - "victory": { - 1: "How dare you!" - }, - "defeat": { - 1: "There's nothing you can do once you're frozen." - } - }, - "will": { - "encounter": { - 1: `I have trained all around the world, making my psychic Pokémon powerful. - $I can only keep getting better! Losing is not an option!`, - }, - "victory": { - 1: "I… I can't… believe it…" - }, - "defeat": { - 1: "That was close. I wonder what it is that you lack." - } - }, - "malva": { - "encounter": { - 1: `I feel like my heart might just burst into flames. - $I'm burning up with my hatred for you, runt!`, - }, - "victory": { - 1: "What news… So a new challenger has defeated Malva!" - }, - "defeat": { - 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." - } - }, - "hala": { - "encounter": { - 1: "Old Hala is here to make you holler!" - }, - "victory": { - 1: "I could feel the power you gained on your journey." - }, - "defeat": { - 1: "Haha! What a delightful battle!" - } - }, - "molayne": { - "encounter": { - 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. - $My strength is like that of a supernova!`, - }, - "victory": { - 1: "I certainly found an interesting Trainer to face!" - }, - "defeat": { - 1: "Ahaha. What an interesting battle." - } - }, - "rika": { - "encounter": { - 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" - }, - "victory": { - 1: "Not bad, kiddo." - }, - "defeat": { - 1: "Nahahaha! You really are something else, kiddo!" - } - }, - "bruno": { - "encounter": { - 1: "We will grind you down with our superior power! Hoo hah!" - }, - "victory": { - 1: "Why? How could I lose?" - }, - "defeat": { - 1: "You can challenge me all you like, but the results will never change!" - } - }, - "bugsy": { - "encounter": { - 1: "I'm Bugsy! I never lose when it comes to bug Pokémon!" - }, - "victory": { - 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." - }, - "defeat": { - 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" - } - }, - "koga": { - "encounter": { - 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" - }, - "victory": { - 1: "Ah! You've proven your worth!" - }, - "defeat": { - 1: "Have you learned to fear the techniques of the ninja?" - } - }, - "bertha": { - "encounter": { - 1: "Well, would you show this old lady how much you've learned?" - }, - "victory": { - 1: `Well! Dear child, I must say, that was most impressive. - $Your Pokémon believed in you and did their best to earn you the win. - $Even though I've lost, I find myself with this silly grin!`, - }, - "defeat": { - 1: "Hahahahah! Looks like this old lady won!" - } - }, - "lenora": { - "encounter": { - 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" - }, - "victory": { - 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" - }, - "defeat": { - 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" - } - }, - "siebold": { - "encounter": { - 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" - }, - "victory": { - 1: "I shall store my memory of you and your Pokémon forever away within my heart." - }, - "defeat": { - 1: `Our Pokémon battle was like food for my soul. It shall keep me going. - $That is how I will pay my respects to you for giving your all in battle!`, - } - }, - "roxie": { - "encounter": { - 1: "Get ready! I'm gonna knock some sense outta ya!" - }, - "victory": { - 1: "Wild! Your reason's already more toxic than mine!" - }, - "defeat": { - 1: "Hey, c'mon! Get serious! You gotta put more out there!" - } - }, - "olivia": { - "encounter": { - 1: "No introduction needed here. Time to battle me, Olivia!" - }, - "victory": { - 1: "Really lovely… Both you and your Pokémon…" - }, - "defeat": { - 1: "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - 1: "Oooh! Do you wanna have a Pokémon battle with me?" - }, - "victory": { - 1: "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? - $Come for an avenge match anytime you want!`, - } - }, - "agatha": { - "encounter": { - 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" - }, - "victory": { - 1: "Oh my! You're something special, child!" - }, - "defeat": { - 1: "Bahaha. That's how a proper battle's done!" - } - }, - "flint": { - "encounter": { - 1: "Hope you're warmed up, cause here comes the Big Bang!" - }, - "victory": { - 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" - }, - "defeat": { - 1: "Huh? Is that it? I think you need a bit more passion." - } - }, - "grimsley": { - "encounter": { - 1: "The winner takes everything, and there's nothing left for the loser." - }, - "victory": { - 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" - }, - "defeat": { - 1: "If somebody wins, the person who fought against that person will lose." - } - }, - "caitlin": { - "encounter": { - 1: `It's me who appeared when the flower opened up. You who have been waiting… - $You look like a Pokémon Trainer with refined strength and deepened kindness. - $What I look for in my opponent is superb strength… - $Please unleash your power to the fullest!`, - }, - "victory": { - 1: "My Pokémon and I learned so much! I offer you my thanks." - }, - "defeat": { - 1: "I aspire to claim victory with elegance and grace." - } - }, - "diantha": { - "encounter": { - 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… - $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, - }, - "victory": { - 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" - }, - "defeat": { - 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" - } - }, - "wikstrom": { - "encounter": { - 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! - $Let the battle begin! En garde!`, - }, - "victory": { - 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" - }, - "defeat": { - 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! - $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, - } - }, - "acerola": { - "encounter": { - 1: "Battling is just plain fun! Come on, I can take you!" - }, - "victory": { - 1: "I'm… I'm speechless! How did you do it?!" - }, - "defeat": { - 1: "Ehaha! What an amazing victory!" - } - }, - "larry_elite": { - "encounter": { - 1: `Hello there… It's me, Larry. - $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, - }, - "victory": { - 1: "Well, that took the wind from under our wings…" - }, - "defeat": { - 1: "It's time for a meeting with the boss." - } - }, - "lance": { - "encounter": { - 1: "I've been waiting for you. Allow me to test your skill.", - 2: "I thought that you would be able to get this far. Let's get this started." - }, - "victory": { - 1: "You got me. You are magnificent!", - 2: "I never expected another trainer to beat me… I'm surprised." - }, - "defeat": { - 1: "That was close. Want to try again?", - 2: "It's not that you are weak. Don't let it bother you." - } - }, - "karen": { - "encounter": { - 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", - 2: "I am unlike those you've already met.", - 3: "You've assembled a charming team. Our battle should be a good one." - }, - "victory": { - 1: "No! I can't win. How did you become so strong?", - 2: "I will not stray from my chosen path.", - 3: "The Champion is looking forward to meeting you." - }, - "defeat": { - 1: "That's about what I expected.", - 2: "Well, that was relatively entertaining.", - 3: "Come visit me anytime." - } - }, - "milo": { - "encounter": { - 1: `Sure seems like you understand Pokémon real well. - $This is gonna be a doozy of a battle! - $I'll have to Dynamax my Pokémon if I want to win!`, - }, - "victory": { - 1: "The power of Grass has wilted… What an incredible Challenger!" - }, - "defeat": { - 1: "This'll really leave you in shock and awe." - } - }, - "lucian": { - "encounter": { - 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… - $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. - $Since you've made it this far, I'll put that aside and battle you. - $Let me see if you'll achieve as much glory as the hero of my book!,` - }, - "victory": { - 1: "I see… It appears you've put me in checkmate." - }, - "defeat": { - 1: "I have a reputation to uphold." - } - }, - "drasna": { - "encounter": { - 1: `You must be a strong Trainer. Yes, quite strong indeed… - $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` - }, - "victory": { - 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" - }, - "defeat": { - 1: "How can this be?" - } - }, - "kahili": { - "encounter": { - 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" - }, - "victory": { - 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." - }, - "defeat": { - 1: "That was an ace!" - } - }, - "hassel": { - "encounter": { - 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" - }, - "victory": { - 1: `Fortune smiled on me this time, but… - $Judging from how the match went, who knows if I will be so lucky next time.`, - }, - "defeat": { - 1: "That was an ace!" - } - }, - "blue": { - "encounter": { - 1: "You must be pretty good to get this far." - }, - "victory": { - 1: "I've only lost to him and now to you… Him? Hee, hee…" - }, - "defeat": { - 1: "See? My power is what got me here." - } - }, - "piers": { - "encounter": { - 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" - }, - "victory": { - 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" - }, - "defeat": { - 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" - } - }, - "red": { - "encounter": { - 1: "…!" - }, - "victory": { - 1: "…?" - }, - "defeat": { - 1: "…!" - } - }, - "jasmine": { - "encounter": { - 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." - }, - "victory": { - 1: "You are truly strong. I'll have to try much harder, too." - }, - "defeat": { - 1: "I never expected to win." - } - }, - "lance_champion": { - "encounter": { - 1: "I am still the Champion. I won't hold anything back." - }, - "victory": { - 1: "This is the emergence of a new Champion." - }, - "defeat": { - 1: "I successfully defended my Championship." - } - }, - "steven": { - "encounter": { - 1: `Tell me… What have you seen on your journey with your Pokémon? - $What have you felt, meeting so many other Trainers out there? - $Traveling this rich land… Has it awoken something inside you? - $I want you to come at me with all that you've learned. - $My Pokémon and I will respond in turn with all that we know!`, - }, - "victory": { - 1: "So I, the Champion, fall in defeat…" - }, - "defeat": { - 1: "That was time well spent! Thank you!" - } - }, - "cynthia": { - "encounter": { - 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" - }, - "victory": { - 1: "No matter how fun the battle is, it will always end sometime…" - }, - "defeat": { - 1: "Even if you lose, never lose your love of Pokémon." - } - }, - "iris": { - "encounter": { - 1: `Know what? I really look forward to having serious battles with strong Trainers! - $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! - #And they are battling alongside Pokémon that have been through countless difficult battles! - $If I battle with people like that, not only will I get stronger, my Pokémon will, too! - $And we'll get to know each other even better! OK! Brace yourself! - $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, - }, - "victory": { - 1: "Aghhhh… I did my best, but we lost…" - }, - "defeat": { - 1: "Yay! We won!" - } - }, - "hau": { - "encounter": { - 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. - $Let's test it out!`, - }, - "victory": { - 1: "That was awesome! I think I kinda understand your vibe a little better now!" - }, - "defeat": { - 1: "Ma-an, that was some kinda battle!" - } - }, - "geeta": { - "encounter": { - 1: `I decided to throw my hat in the ring once more. - $Come now… Show me the fruits of your training.`, - }, - "victory": { - 1: "I eagerly await news of all your achievements!" - }, - "defeat": { - 1: "What's the matter? This isn't all, is it?" - } - }, - "nemona": { - "encounter": { - 1: "Yesss! I'm so psyched! Time for us to let loose!" - }, - "victory": { - 1: "Well, that stinks, but I still had fun! I'll getcha next time!" - }, - "defeat": { - 1: "Well, that was a great battle! Fruitful for sure." - } - }, - "leon": { - "encounter": { - 1: "We're gonna have an absolutely champion time!" - }, - "victory": { - 1: `My time as Champion is over… - $But what a champion time it's been! - $Thank you for the greatest battle I've ever had!`, - }, - "defeat": { - 1: "An absolute champion time, that was!" - } - }, - "whitney": { - "encounter": { - 1: "Hey! Don't you think Pokémon are, like, super cute?" - }, - "victory": { - 1: "Waaah! Waaah! You're so mean!" - }, - "defeat": { - 1: "And that's that!" - } - }, - "chuck": { - "encounter": { - 1: "Hah! You want to challenge me? Are you brave or just ignorant?" - }, - "victory": { - 1: "You're strong! Would you please make me your apprentice?" - }, - "defeat": { - 1: "There. Do you realize how much more powerful I am than you?" - } - }, - "katy": { - "encounter": { - 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" - }, - "victory": { - 1: "All of my sweet little Pokémon dropped like flies!" - }, - "defeat": { - 1: "Eat up, my cute little Vivillon!" - } - }, - "pryce": { - "encounter": { - 1: "Youth alone does not ensure victory! Experience is what counts." - }, - "victory": { - 1: "Outstanding! That was perfect. Try not to forget what you feel now." - }, - "defeat": { - 1: "Just as I envisioned." - } - }, - "clair": { - "encounter": { - 1: "Do you know who I am? And you still dare to challenge me?" - }, - "victory": { - 1: "I wonder how far you can get with your skill level. This should be fascinating." - }, - "defeat": { - 1: "That's that." - } - }, - "maylene": { - "encounter": { - 1: `I've come to challenge you now, and I won't hold anything back. - $Please prepare yourself for battle!`, - }, - "victory": { - 1: "I admit defeat…" - }, - "defeat": { - 1: "That was awesome." - } - }, - "fantina": { - "encounter": { - 1: `You shall challenge me, yes? But I shall win. - $That is what the Gym Leader of Hearthome does, non?`, - }, - "victory": { - 1: "You are so fantastically strong. I know why I have lost." - }, - "defeat": { - 1: "I am so, so, very happy!" - } - }, - "byron": { - "encounter": { - 1: `Trainer! You're young, just like my son, Roark. - $With more young Trainers taking charge, the future of Pokémon is bright! - $So, as a wall for young people, I'll take your challenge!`, - }, - "victory": { - 1: "Hmm! My sturdy Pokémon--defeated!" - }, - "defeat": { - 1: "Gwahahaha! How were my sturdy Pokémon?!" - } - }, - "olympia": { - "encounter": { - 1: "An ancient custom deciding one's destiny. The battle begins!" - }, - "victory": { - 1: "Create your own path. Let nothing get in your way. Your fate, your future." - }, - "defeat": { - 1: "Our path is clear now." - } - }, - "volkner": { - "encounter": { - 1: `Since you've come this far, you must be quite strong… - $I hope you're the Trainer who'll make me remember how fun it is to battle!`, - }, - "victory": { - 1: `You've got me beat… - $Your desire and the noble way your Pokémon battled for you… - $I even felt thrilled during our match. That was a very good battle.`, - }, - "defeat": { - 1: `It was not shocking at all… - $That is not what I wanted!`, - } - }, - "burgh": { - "encounter": { - 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. - $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, - 2: `Of course, I'm really proud of all of my Pokémon! - $Well now… Let's get right to it!` - }, - "victory": { - 1: "Is it over? Has my muse abandoned me?", - 2: "Hmm… It's over! You're incredible!" - }, - "defeat": { - 1: "Wow… It's beautiful somehow, isn't it…", - 2: `Sometimes I hear people say something was an ugly win. - $I think if you're trying your best, any win is beautiful.` - } - }, - "elesa": { - "encounter": { - 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! - $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, - }, - "victory": { - 1: "I meant to make your head spin, but you shocked me instead." - }, - "defeat": { - 1: "That was unsatisfying somehow… Will you give it your all next time?" - } - }, - "skyla": { - "encounter": { - 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? - $I love being on the summit! 'Cause you can see forever and ever from high places! - $So, how about you and I have some fun?`, - }, - "victory": { - 1: "Being your opponent in battle is a new source of strength to me. Thank you!" - }, - "defeat": { - 1: "Win or lose, you always gain something from a battle, right?" - } - }, - "brycen": { - "encounter": { - 1: `There is also strength in being with other people and Pokémon. - $Receiving their support makes you stronger. I'll show you this power!`, - }, - "victory": { - 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" - }, - "defeat": { - 1: "Extreme conditions really test you and train you!" - } - }, - "drayden": { - "encounter": { - 1: `What I want to find is a young Trainer who can show me a bright future. - $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, - }, - "victory": { - 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." - }, - "defeat": { - 1: "Harrumph! I know your ability is greater than that!" - } - }, - "grant": { - "encounter": { - 1: `There is only one thing I wish for. - $That by surpassing one another, we find a way to even greater heights.`, - }, - "victory": { - 1: "You are a wall that I am unable to surmount!" - }, - "defeat": { - 1: `Do not give up. - $That is all there really is to it. - $The most important lessons in life are simple.`, - } - }, - "korrina": { - "encounter": { - 1: "Time for Lady Korrina's big appearance!" - }, - "victory": { - 1: "It's your very being that allows your Pokémon to evolve!" - }, - "defeat": { - 1: "What an explosive battle!" - } - }, - "clemont": { - "encounter": { - 1: "Oh! I'm glad that we got to meet!" - }, - "victory": { - 1: "Your passion for battle inspires me!" - }, - "defeat": { - 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" - } - }, - "valerie": { - "encounter": { - 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. - $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. - $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, - }, - "victory": { - 1: "I hope that you will find things worth smiling about tomorrow…" - }, - "defeat": { - 1: "Oh goodness, what a pity…" - } - }, - "wulfric": { - "encounter": { - 1: `You know what? We all talk big about what you learn from battling and bonds and all that… - $But really, I just do it 'cause it's fun. - $Who cares about the grandstanding? Let's get to battling!`, - }, - "victory": { - 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" - }, - "defeat": { - 1: "Tussle with me and this is what happens!" - } - }, - "kabu": { - "encounter": { - 1: `Every Trainer and Pokémon trains hard in pursuit of victory. - $But that means your opponent is also working hard to win. - $In the end, the match is decided by which side is able to unleash their true potential.`, - }, - "victory": { - 1: "I'm glad I could battle you today!" - }, - "defeat": { - 1: "That's a great way for me to feel my own growth!" - } - }, - "bea": { - "encounter": { - 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? - $I think I'll just test that out, shall I?`, - }, - "victory": { - 1: "I felt the fighting spirit of your Pokémon as you led them in battle." - }, - "defeat": { - 1: "That was the best sort of match anyone could ever hope for." - } - }, - "opal": { - "encounter": { - 1: "Let me have a look at how you and your partner Pokémon behave!" - }, - "victory": { - 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." - }, - "defeat": { - 1: "Too bad for you, I guess." - } - }, - "bede": { - "encounter": { - 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." - }, - "victory": { - 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." - }, - "defeat": { - 1: "Not a bad job, I suppose." - } - }, - "gordie": { - "encounter": { - 1: "So, let's get this over with." - }, - "victory": { - 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." - }, - "defeat": { - 1: "Battle like you always do, victory will follow!" - } - }, - "marnie": { - "encounter": { - 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! - $So don't take it personal when I kick your butt!`, - }, - "victory": { - 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" - }, - "defeat": { - 1: "Hope you enjoyed our battle tactics." - } - }, - "raihan": { - "encounter": { - 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" - }, - "victory": { - 1: `I look this good even when I lose. - $It's a real curse. - $Guess it's time for another selfie!`, - }, - "defeat": { - 1: "Let's take a selfie to remember this." - } - }, - "brassius": { - "encounter": { - 1: "I assume you are ready? Let our collaborative work of art begin!" - }, - "victory": { - 1: "Ahhh…vant-garde!" - }, - "defeat": { - 1: "I will begin on a new piece at once!" - } - }, - "iono": { - "encounter": { - 1: `How're ya feelin' about this battle? - $... - $Let's get this show on the road! How strong is our challenger? - $I 'unno! Let's find out together!`, - }, - "victory": { - 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" - }, - "defeat": { - 1: "Your eyeballs are MINE!" - } - }, - "larry": { - "encounter": { - 1: "When all's said and done, simplicity is strongest." - }, - "victory": { - 1: "A serving of defeat, huh?" - }, - "defeat": { - 1: "I'll call it a day." - } - }, - "ryme": { - "encounter": { - 1: "Come on, baby! Rattle me down to the bone!" - }, - "victory": { - 1: "You're cool, my friend—you move my SOUL!" - }, - "defeat": { - 1: "Later, baby!" - } - }, - "grusha": { - "encounter": { - 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" - }, - "victory": { - 1: "Your burning passion… I kinda like it, to be honest." - }, - "defeat": { - 1: "Things didn't heat up for you." - } - }, - "marnie_elite": { - "encounter": { - 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", - 2: "I'll give it my best shot, but don't think I'll go easy on you!" - }, - "victory": { - 1: "I can't believe I lost... But you deserved that win. Well done!", - 2: "Looks like I've still got a lot to learn. Great battle, though!" - }, - "defeat": { - 1: "You put up a good fight, but I've got the edge! Better luck next time!", - 2: "Seems like my training's paid off. Thanks for the battle!" - } - }, - "nessa_elite": { - "encounter": { - 1: "The tides are turning in my favor. Ready to get swept away?", - 2: "Let's make some waves with this battle! I hope you're prepared!" - }, - "victory": { - 1: "You navigated those waters perfectly... Well done!", - 2: "Looks like my currents were no match for you. Great job!" - }, - "defeat": { - 1: "Water always finds a way. That was a refreshing battle!", - 2: "You fought well, but the ocean's power is unstoppable!" - } - }, - "bea_elite": { - "encounter": { - 1: "Prepare yourself! My fighting spirit burns bright!", - 2: "Let's see if you can keep up with my relentless pace!" - }, - "victory": { - 1: "Your strength... It's impressive. You truly deserve this win.", - 2: "I've never felt this intensity before. Amazing job!" - }, - "defeat": { - 1: "Another victory for my intense training regimen! Well done!", - 2: "You've got strength, but I trained harder. Great battle!" - } - }, - "allister_elite": { - "encounter": { - 1: "Shadows fall... Are you ready to face your fears?", - 2: "Let's see if you can handle the darkness that I command." - }, - "victory": { - 1: "You've dispelled the shadows... For now. Well done.", - 2: "Your light pierced through my darkness. Great job." - }, - "defeat": { - 1: "The shadows have spoken... Your strength isn't enough.", - 2: "Darkness triumphs... Maybe next time you'll see the light." - } - }, - "raihan_elite": { - "encounter": { - 1: "Storm's brewing! Let's see if you can weather this fight!", - 2: "Get ready to face the eye of the storm!" - }, - "victory": { - 1: "You've bested the storm... Incredible job!", - 2: "You rode the winds perfectly... Great battle!" - }, - "defeat": { - 1: "Another storm weathered, another victory claimed! Well fought!", - 2: "You got caught in my storm! Better luck next time!" - } - }, - "alder": { - "encounter": { - 1: "Prepárate para una batalla contra el entrenador más fuerte en Unova!" - }, - "victory": { - 1: "Bien hecho! Tienes ciertamente un talento inigualable" - }, - "defeat": { - 1: `Un viento fresco sopla a través en mi corazón - $Qué esfuerzo extraordinario!` - } - }, - "kieran": { - "encounter": { - 1: `A través del trabajo duro, me he vuelto más y más fuerte! - $No pierdo.` - }, - "victory": { - 1: `No puedo creerlo... - $¡Qué batalla tan divertida y trepidante!` - }, - "defeat": { - 1: `Asombroso, que batalla! - $Es hora de que entrenes aún más duro.` - } - }, - "rival": { - "encounter": { - 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… - $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. - $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. - $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` - }, - "victory": { - 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? - $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. - $By the way, the professor asked me to give you these items. They look pretty cool. - $@c{serious_smile_fists}Good luck out there!` - }, - }, - "rival_female": { - "encounter": { - 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? - $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… - $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! - $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` - }, - "victory": { - 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. - $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! - $@c{smile_wave}Do your best like always! I believe in you!` - }, - }, - "rival_2": { - "encounter": { - 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? - $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. - $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. - $I've been doing a lot of my own training so I'll definitely put up a fight this time. - $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` - }, - "victory": { - 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. - $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n - $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n - $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. - $@c{smile}Anyway, take care!` - }, - }, - "rival_2_female": { - "encounter": { - 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! - $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. - $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. - $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. - $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` - }, - "victory": { - 1: `@c{neutral}I… wasn't supposed to lose that time… - $@c{smile}Aw well. That just means I'll have to train even harder for next time! - $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. - $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! - $@c{smile_wave}Keep at it!` - }, - "defeat": { - 1: "It's OK to lose sometimes…" - } - }, - "rival_3": { - "encounter": { - 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. - $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. - $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. - $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. - $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? - $@c{serious_mopen_fists}If so, prove it to me.` - }, - "victory": { - 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" - }, - }, - "rival_3_female": { - "encounter": { - 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! - $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. - $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. - $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` - }, - "victory": { - 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" - - }, - "defeat": { - 1: "You gave it your best, now let's go home." - } - }, - "rival_4": { - "encounter": { - 1: `@c{neutral}Hey. - $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. - $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. - $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. - $@c{serious_mopen_fists}None of that matters anymore, not until I win. - $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. - $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. - $@c{serious_mopen_fists}Prepare yourself.` - }, - "victory": { - 1: "@c{neutral}What…@d{64} What are you?" - }, - }, - "rival_4_female": { - "encounter": { - 1: `@c{neutral}It's me! You didn't forget about me again… did you? - $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. - $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. - $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. - $@c{neutral}In fact, I… hardly recognize myself. - $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. - $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. - $@c{angry_mopen}Prepare yourself.` - }, - "victory": { - 1: "@c{neutral}What…@d{64} What are you?" - - }, - "defeat": { - 1: "$@c{smile}You should be proud of how far you made it." - } - }, - "rival_5": { - "encounter": { - 1: "@c{neutral}…" - }, - "victory": { - 1: "@c{neutral}…" - }, - }, - "rival_5_female": { - "encounter": { - 1: "@c{neutral}…" - }, - "victory": { - 1: "@c{neutral}…" - - }, - "defeat": { - 1: "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - 1: `@c{smile_eclosed}We meet again. - $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. - $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. - $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. - $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. - $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. - $@c{serious_mhalf_fists}You feel the same, don't you? - $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. - $Those times we cherished together that seem so recent are nothing but a distant memory. - $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. - $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. - $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` - }, - "victory": { - 1: `@c{smile_eclosed}It looks like my work is done here. - $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` - }, - }, - "rival_6_female": { - "encounter": { - 1: `@c{smile_ehalf}So it's just us again. - $@c{smile_eclosed}You know, I keep going around and around in my head… - $@c{smile_ehalf}There's something to all this, why everything seems so strange now… - $@c{smile}You have your dream, and I have this ambition in me… - $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. - $@c{smile_eclosed}I think I'm supposed to push you… to your limits. - $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. - $It's something about this strange and dreadful place… Everything seems so clear… - $This… is all the world's known for a long time now. - $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. - $@c{smile_ehalf}Were they even real? They seem so far away now… - $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. - $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` - }, - "victory": { - 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… - $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. - $@c{smile_ehalf}…Thank you.` - - }, - }, -}; - - -// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. -export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; - -// Dialogue of the endboss of the game when the player character is male (Or unset) -export const PGMbattleSpecDialogue: SimpleTranslationEntries = { - "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? - $You were drawn here, because you have been here before.\nCountless times. - $Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle. - $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. - $Until now you have yet to succeed, but I sense a different presence in you this time.\n - $You are the only one here, though it is as if there is… another. - $Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia? - $We begin.`, - "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. - $Do not disappoint me.`, - "secondStageWin": "…Magnificent." -}; - -// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. -export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; - -// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male -export const PGMmiscDialogue: SimpleTranslationEntries = { - "ending": - `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. - $@c{smile}It's over.@d{64} You ended the loop. - $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? - $@c{serious_smile_fists}Your legend will always live on in our hearts. - $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. - $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, - "ending_female": - `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. - $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. - $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. - $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. - $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, -}; -// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. -export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; - - -// Dialogue of the named double battles in the game. For when the player is male (or unset). -export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { - "blue_red_double": { - "encounter": { - 1: `Blue: Hey Red, let's show them what we're made of! - $Red: ... - $Blue: This is Pallet Town Power!`, - }, - "victory": { - 1: `Blue: That was a great battle! - $Red: ...`, - }, - }, - "red_blue_double": { - "encounter": { - 1: `Red: ...! - $Blue: He never talks much. - $Blue: But dont let that fool you! He is a champ after all!`, - }, - "victory": { - 1: `Red: ...! - $Blue: Next time we will beat you!`, - }, - }, - "tate_liza_double": { - "encounter": { - 1: `Tate: Are you suprised? - $Liza: We are two gym leaders at once! - $Tate: We are twins! - $Liza: We dont need to talk to understand each other! - $Tate: Twice the power... - $Liza: Can you handle it?`, - }, - "victory": { - 1: `Tate: What? Our combination was perfect! - $Liza: Looks like we need to train more...`, - }, - }, - "liza_tate_double": { - "encounter": { - 1: `Liza: Hihihi... Are you suprised? - $Tate: Yes, we are really two gym leaders at once! - $Liza: This is my twin brother Tate! - $Tate: And this is my twin sister Liza! - $Liza: Don't you think we are a perfect combination?` - }, - "victory": { - 1: `Liza: Are we... - $Tate: ...not as strong as we thought?`, - }, - }, - "wallace_steven_double": { - "encounter": { - 1: `Steven: Wallace, let's show them the power of the champions! - $Wallace: We will show you the power of Hoenn! - $Steven: Let's go!`, - }, - "victory": { - 1: `Steven: That was a great battle! - $Wallace: We will win next time!`, - }, - }, - "steven_wallace_double": { - "encounter": { - 1: `Steven: Do you have any rare pokémon? - $Wallace: Steven... We are here for a battle, not to show off our pokémon. - $Steven: Oh... I see... Let's go then!`, - }, - "victory": { - 1: `Steven: Now that we are done with the battle, let's show off our pokémon! - $Wallace: Steven...`, - }, - }, - "alder_iris_double": { - "encounter": { - 1: `Alder: We are the strongest trainers in Unova! - $Iris: Fights against strong trainers are the best!`, - }, - "victory": { - 1: `Alder: Wow! You are super strong! - $Iris: We will win next time!`, - }, - }, - "iris_alder_double": { - "encounter": { - 1: `Iris: Welcome Challenger! I am THE Unova Champion! - $Alder: Iris, aren't you a bit too excited?`, - }, - "victory": { - 1: `Iris: A loss like this is not easy to take... - $Alder: But we will only get stronger with every loss!`, - }, - }, - "piers_marnie_double": { - "encounter": { - 1: `Marnie: Brother, let's show them the power of Spikemuth! - $Piers: We bring darkness!`, - }, - "victory": { - 1: `Marnie: You brought light to our darkness! - $Piers: Its too bright...`, - }, - }, - "marnie_piers_double": { - "encounter": { - 1: `Piers: Ready for a concert? - $Marnie: Brother... They are here to fight, not to sing...`, - }, - "victory": { - 1: `Piers: Now that was a great concert! - $Marnie: Brother...`, - }, - }, -}; - -// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. -export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/es/egg.ts b/src/locales/es/egg.json similarity index 86% rename from src/locales/es/egg.ts rename to src/locales/es/egg.json index ab2c3aab903..2542d577323 100644 --- a/src/locales/es/egg.ts +++ b/src/locales/es/egg.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const egg: SimpleTranslationEntries = { +{ "egg": "Huevo", "greatTier": "Raro", "ultraTier": "Épico", @@ -24,5 +22,5 @@ export const egg: SimpleTranslationEntries = { "rareEggMoveUnlock": "Mov. Huevo Raro desbloqueado:\n{{moveName}}", "moveUPGacha": "¡Más Mov.\nHuevo Raro!", "shinyUPGacha": "¡Más Shiny!", - "legendaryUPGacha": ", ¡mayor\nprob.!", -} as const; + "legendaryUPGacha": ", ¡mayor\nprob.!" +} diff --git a/src/locales/es/fight-ui-handler.json b/src/locales/es/fight-ui-handler.json new file mode 100644 index 00000000000..dc8140b61fc --- /dev/null +++ b/src/locales/es/fight-ui-handler.json @@ -0,0 +1,7 @@ +{ + "pp": "PP", + "power": "Potencia", + "accuracy": "Precisión", + "abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}", + "passive": "Pasiva de " +} diff --git a/src/locales/es/fight-ui-handler.ts b/src/locales/es/fight-ui-handler.ts deleted file mode 100644 index 70526ce4692..00000000000 --- a/src/locales/es/fight-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const fightUiHandler: SimpleTranslationEntries = { - "pp": "PP", - "power": "Potencia", - "accuracy": "Precisión", - "abilityFlyInText": " {{passive}}{{pokemonName}}\n{{abilityName}}", - "passive": "Pasiva de ", // The space at the end is important -} as const; diff --git a/src/locales/es/filter-bar.ts b/src/locales/es/filter-bar.json similarity index 88% rename from src/locales/es/filter-bar.ts rename to src/locales/es/filter-bar.json index e98289c447c..eac148e211c 100644 --- a/src/locales/es/filter-bar.ts +++ b/src/locales/es/filter-bar.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const filterBar: SimpleTranslationEntries = { +{ "genFilter": "Gen.", "typeFilter": "Tipo", "caughtFilter": "Capturado", @@ -36,5 +34,5 @@ export const filterBar: SimpleTranslationEntries = { "sortByCost": "Coste", "sortByCandies": "# Caramelos", "sortByIVs": "IVs", - "sortByName": "Nombre", -}; + "sortByName": "Nombre" +} \ No newline at end of file diff --git a/src/locales/es/game-mode.json b/src/locales/es/game-mode.json new file mode 100644 index 00000000000..e7925900253 --- /dev/null +++ b/src/locales/es/game-mode.json @@ -0,0 +1,8 @@ +{ + "classic": "Clásica", + "endless": "Infinita", + "endlessSpliced": "Infinita (Fusión)", + "dailyRun": "Diaria", + "unknown": "Desconicido", + "challenge": "Desafío" +} \ No newline at end of file diff --git a/src/locales/es/game-mode.ts b/src/locales/es/game-mode.ts deleted file mode 100644 index bf399b8fc74..00000000000 --- a/src/locales/es/game-mode.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const gameMode: SimpleTranslationEntries = { - "classic": "Clásica", - "endless": "Infinita", - "endlessSpliced": "Infinita (Fusión)", - "dailyRun": "Diaria", - "unknown": "Desconicido", - "challenge": "Desafío", -} as const; diff --git a/src/locales/es/game-stats-ui-handler.json b/src/locales/es/game-stats-ui-handler.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/game-stats-ui-handler.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/game-stats-ui-handler.ts b/src/locales/es/game-stats-ui-handler.ts deleted file mode 100644 index 06b2211b0dd..00000000000 --- a/src/locales/es/game-stats-ui-handler.ts +++ /dev/null @@ -1,44 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const gameStatsUiHandler: SimpleTranslationEntries = { - "stats": "Stats", - "playTime": "Play Time", - "totalBattles": "Total Battles", - "starters": "Starters", - "shinyStarters": "Shiny Starters", - "speciesSeen": "Species Seen", - "speciesCaught": "Species Caught", - "ribbonsOwned": "Ribbons Owned", - "classicRuns": "Classic Runs", - "classicWins": "Classic Wins", - "dailyRunAttempts": "Daily Run Attempts", - "dailyRunWins": "Daily Run Wins", - "endlessRuns": "Endless Runs", - "highestWaveEndless": "Highest Wave (Endless)", - "highestMoney": "Highest Money", - "highestDamage": "Highest Damage", - "highestHPHealed": "Highest HP Healed", - "pokemonEncountered": "Pokémon Encountered", - "pokemonDefeated": "Pokémon Defeated", - "pokemonCaught": "Pokémon Caught", - "eggsHatched": "Eggs Hatched", - "subLegendsSeen": "Sub-Legends Seen", - "subLegendsCaught": "Sub-Legends Caught", - "subLegendsHatched": "Sub-Legends Hatched", - "legendsSeen": "Legends Seen", - "legendsCaught": "Legends Caught", - "legendsHatched": "Legends Hatched", - "mythicalsSeen": "Mythicals Seen", - "mythicalsCaught": "Mythicals Caught", - "mythicalsHatched": "Mythicals Hatched", - "shiniesSeen": "Shinies Seen", - "shiniesCaught": "Shinies Caught", - "shiniesHatched": "Shinies Hatched", - "pokemonFused": "Pokémon Fused", - "trainersDefeated": "Trainers Defeated", - "eggsPulled": "Eggs Pulled", - "rareEggsPulled": "Rare Eggs Pulled", - "epicEggsPulled": "Epic Eggs Pulled", - "legendaryEggsPulled": "Legendary Eggs Pulled", - "manaphyEggsPulled": "Manaphy Eggs Pulled", -} as const; diff --git a/src/locales/es/growth.ts b/src/locales/es/growth.json similarity index 55% rename from src/locales/es/growth.ts rename to src/locales/es/growth.json index c72ea3d76c6..4def68fde74 100644 --- a/src/locales/es/growth.ts +++ b/src/locales/es/growth.json @@ -1,10 +1,8 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const growth: SimpleTranslationEntries = { +{ "Erratic": "Errático", "Fast": "Rápido", "Medium_Fast": "Medio Rápido", "Medium_Slow": "Medio Lento", "Slow": "Lento", "Fluctuating": "Fluctuante" -} as const; +} \ No newline at end of file diff --git a/src/locales/es/menu-ui-handler.ts b/src/locales/es/menu-ui-handler.json similarity index 79% rename from src/locales/es/menu-ui-handler.ts rename to src/locales/es/menu-ui-handler.json index 3f3b3703166..deb6ed2ccc4 100644 --- a/src/locales/es/menu-ui-handler.ts +++ b/src/locales/es/menu-ui-handler.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const menuUiHandler: SimpleTranslationEntries = { +{ "GAME_SETTINGS": "Ajustes", "ACHIEVEMENTS": "Logros", "STATS": "Estadísticas", @@ -24,6 +22,5 @@ export const menuUiHandler: SimpleTranslationEntries = { "linkGoogle": "Conectar Google", "unlinkGoogle": "Desconectar Google", "cancel": "Cancelar", - "losingProgressionWarning": "Perderás cualquier progreso desde el inicio de la batalla. ¿Continuar?", - "noEggs": "You are not hatching\nany eggs at the moment!" -} as const; + "losingProgressionWarning": "Perderás cualquier progreso desde el inicio de la batalla. ¿Continuar?" +} \ No newline at end of file diff --git a/src/locales/es/menu.ts b/src/locales/es/menu.json similarity index 81% rename from src/locales/es/menu.ts rename to src/locales/es/menu.json index 55bd9c6c038..3c6587fa462 100644 --- a/src/locales/es/menu.ts +++ b/src/locales/es/menu.json @@ -1,11 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The menu namespace holds most miscellaneous text that isn't directly part of the game's - * contents or directly related to Pokemon data. This includes menu navigation, settings, - * account interactions, descriptive text, etc. - */ -export const menu: SimpleTranslationEntries = { +{ "cancel": "Cancelar", "continue": "Continuar", "dailyRun": "Reto diario (Beta)", @@ -44,19 +37,12 @@ export const menu: SimpleTranslationEntries = { "weeklyRankings": "Rankings Semanales", "noRankings": "Sin Rankings", "positionIcon": "#", - "usernameScoreboard": "Username", - "score": "Score", - "wave": "Wave", "loading": "Cargando…", "loadingAsset": "Cargando recurso: {{assetName}}", "playersOnline": "Jugadores en Línea", - "yes":"Sí", - "no":"No", + "yes": "Sí", + "no": "No", "disclaimer": "AVISO", "disclaimerDescription": "Este juego es un producto inacabado; puede tener problemas de jugabilidad (incluyendo la posible pérdida\n de datos de guardado),cambiar sin avisar, y puede o no puede ser actualizado hasta ser completado.", - "choosePokemon": "Choose a Pokémon.", - "renamePokemon": "Rename Pokémon", - "rename": "Rename", - "nickname": "Nickname", - "errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta,\nel juego se reconectará automáticamente.", -} as const; + "errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta,\nel juego se reconectará automáticamente." +} \ No newline at end of file diff --git a/src/locales/es/modifier-select-ui-handler.ts b/src/locales/es/modifier-select-ui-handler.json similarity index 76% rename from src/locales/es/modifier-select-ui-handler.ts rename to src/locales/es/modifier-select-ui-handler.json index e78be5d4ea5..7adcb885c9e 100644 --- a/src/locales/es/modifier-select-ui-handler.ts +++ b/src/locales/es/modifier-select-ui-handler.json @@ -1,15 +1,12 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const modifierSelectUiHandler: SimpleTranslationEntries = { - "transfer": "Transferir", - "reroll": "Actualizar", - "lockRarities": "Bloquear rarezas", - "checkTeam": "Ver Equipo", - "transferDesc": "Transfiere un objeto que lleva un Pokémon a otro.", - "rerollDesc": "Gasta dinero para actualizar las opciones de objetos.", - "lockRaritiesDesc": "Bloquea las rarezas de los objetos al actualizar (afecta el costo de actualización).", - "checkTeamDesc": "Revisa tu equipo o usa un objeto que cambia de forma.", - "rerollCost": "{{formattedMoney}} ₽", - "itemCost": "{{formattedMoney}} ₽" - -} as const; +{ + "transfer": "Transferir", + "reroll": "Actualizar", + "lockRarities": "Bloquear rarezas", + "checkTeam": "Ver Equipo", + "transferDesc": "Transfiere un objeto que lleva un Pokémon a otro.", + "rerollDesc": "Gasta dinero para actualizar las opciones de objetos.", + "lockRaritiesDesc": "Bloquea las rarezas de los objetos al actualizar (afecta el costo de actualización).", + "checkTeamDesc": "Revisa tu equipo o usa un objeto que cambia de forma.", + "rerollCost": "{{formattedMoney}} ₽", + "itemCost": "{{formattedMoney}} ₽" +} \ No newline at end of file diff --git a/src/locales/es/modifier-type.json b/src/locales/es/modifier-type.json new file mode 100644 index 00000000000..ef6d5acbfa2 --- /dev/null +++ b/src/locales/es/modifier-type.json @@ -0,0 +1,601 @@ +{ + "ModifierType": { + "AddPokeballModifierType": { + "name": "{{modifierCount}}x {{pokeballName}}", + "description": "Recibes {{modifierCount}}x {{pokeballName}} (En inventario: {{pokeballAmount}}) \nRatio de captura: {{catchRate}}." + }, + "AddVoucherModifierType": { + "name": "{{modifierCount}}x {{voucherTypeName}}", + "description": "Recibes {{modifierCount}}x {{voucherTypeName}}." + }, + "PokemonHeldItemModifierType": { + "extra": { + "inoperable": "¡{{pokemonName}} no puede\nrecibir este objeto!", + "tooMany": "¡{{pokemonName}} tiene este objeto\ndemasiadas veces!" + } + }, + "PokemonHpRestoreModifierType": { + "description": "Restaura {{restorePoints}} PS o, al menos, un {{restorePercent}}% PS de un Pokémon.", + "extra": { + "fully": "Restaura todos los PS de un Pokémon.", + "fullyWithStatus": "Restaura todos los PS de un Pokémon y cura todos los problemas de estados." + } + }, + "PokemonReviveModifierType": { + "description": "Revive a un Pokémon y restaura {{restorePercent}}% PS." + }, + "PokemonStatusHealModifierType": { + "description": "Cura todos los problemas de estados de un Pokémon." + }, + "PokemonPpRestoreModifierType": { + "description": "Restaura {{restorePoints}} PP del movimiento que elijas de un Pokémon.", + "extra": { + "fully": "Restaura todos los PP del movimiento que elijas de un Pokémon." + } + }, + "PokemonAllMovePpRestoreModifierType": { + "description": "Restaura {{restorePoints}} PP de todos los movimientos de un Pokémon.", + "extra": { + "fully": "Restaura todos los PP de todos los movimientos de un Pokémon." + } + }, + "PokemonPpUpModifierType": { + "description": "Aumenta permanentemente los PP para un movimiento de un Pokémon en {{upPoints}} por cada 5 PP máximo (máximo 3)." + }, + "PokemonNatureChangeModifierType": { + "name": "Menta {{natureName}}", + "description": "Cambia la naturaleza de un Pokémon a {{natureName}} y desbloquea permanentemente dicha naturaleza para el inicial." + }, + "DoubleBattleChanceBoosterModifierType": { + "description": "Duplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates." + }, + "TempBattleStatBoosterModifierType": { + "description": "Aumenta la est. {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel durante 5 combates." + }, + "AttackTypeBoosterModifierType": { + "description": "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%." + }, + "PokemonLevelIncrementModifierType": { + "description": "Aumenta el nivel de un Pokémon en {{levels}}." + }, + "AllPokemonLevelIncrementModifierType": { + "description": "Aumenta el nivel de todos los miembros del equipo en {{levels}}." + }, + "PokemonBaseStatBoosterModifierType": { + "description": "Aumenta la est. {{statName}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación." + }, + "AllPokemonFullHpRestoreModifierType": { + "description": "Restaura el 100% de los PS de todos los Pokémon." + }, + "AllPokemonFullReviveModifierType": { + "description": "Revive a todos los Pokémon debilitados y restaura completamente sus PS." + }, + "MoneyRewardModifierType": { + "description": "Otorga una {{moneyMultiplier}} cantidad de dinero (₽{{moneyAmount}}).", + "extra": { + "small": "pequeña", + "moderate": "moderada", + "large": "gran" + } + }, + "ExpBoosterModifierType": { + "description": "Aumenta la ganancia de EXP en un {{boostPercent}}%." + }, + "PokemonExpBoosterModifierType": { + "description": "Aumenta la ganancia de EXP del portador en un {{boostPercent}}%." + }, + "PokemonFriendshipBoosterModifierType": { + "description": "Aumenta la ganancia de amistad por victoria en un 50%." + }, + "PokemonMoveAccuracyBoosterModifierType": { + "description": "Aumenta la precisión de los movimiento en un {{accuracyAmount}} (máximo 100)." + }, + "PokemonMultiHitModifierType": { + "description": "Los ataques golpean una vez más a costa de una reducción de poder del 60/75/82,5% por cada objeto." + }, + "TmModifierType": { + "name": "MT{{moveId}} - {{moveName}}", + "description": "Enseña {{moveName}} a un Pokémon." + }, + "EvolutionItemModifierType": { + "description": "Hace que ciertos Pokémon evolucionen." + }, + "FormChangeItemModifierType": { + "description": "Hace que ciertos Pokémon cambien de forma." + }, + "FusePokemonModifierType": { + "description": "Fusiona dos Pokémon (transfiere habilidades, divide estadísticas bases y tipos, comparte movimientos)." + }, + "TerastallizeModifierType": { + "name": "Teralito {{teraType}}", + "description": "Teracristaliza al portador al tipo {{teraType}} durante 10 combates." + }, + "ContactHeldItemTransferChanceModifierType": { + "description": "Al atacar, hay un {{chancePercent}}% de posibilidades de que robes el objeto que tiene el enemigo." + }, + "TurnHeldItemTransferModifierType": { + "description": "Cada turno, el portador roba un objeto del enemigo." + }, + "EnemyAttackStatusEffectChanceModifierType": { + "description": "Agrega un {{chancePercent}}% de probabilidad de infligir {{statusEffect}} con movimientos de ataque." + }, + "EnemyEndureChanceModifierType": { + "description": "Agrega un {{chancePercent}}% de probabilidad de resistir un ataque que lo debilitaría." + }, + "RARE_CANDY": { + "name": "Carameloraro" + }, + "RARER_CANDY": { + "name": "Caramelorarísimo" + }, + "MEGA_BRACELET": { + "name": "Mega-aro", + "description": "Las Megapiedras están disponibles." + }, + "DYNAMAX_BAND": { + "name": "Maximuñequera", + "description": "Las Maxisetas están disponibles." + }, + "TERA_ORB": { + "name": "Orbe Teracristal", + "description": "Los Teralitos están disponibles." + }, + "MAP": { + "name": "Mapa", + "description": "Te permite elegir tu camino al final del bioma." + }, + "POTION": { + "name": "Poción" + }, + "SUPER_POTION": { + "name": "Superpoción" + }, + "HYPER_POTION": { + "name": "Hiperpoción" + }, + "MAX_POTION": { + "name": "Máx. Poción" + }, + "FULL_RESTORE": { + "name": "Restau. Todo" + }, + "REVIVE": { + "name": "Revivir" + }, + "MAX_REVIVE": { + "name": "Máx. Revivir" + }, + "FULL_HEAL": { + "name": "Cura Total" + }, + "SACRED_ASH": { + "name": "Cen. Sagrada" + }, + "REVIVER_SEED": { + "name": "Semilla Revivir", + "description": "Revive al portador con la mitad de sus PS al debilitarse por un golpe directo." + }, + "WHITE_HERB": { + "name": "White Herb", + "description": "An item to be held by a Pokémon. It will restore any lowered stat in battle." + }, + "ETHER": { + "name": "Éter" + }, + "MAX_ETHER": { + "name": "Éter Máx." + }, + "ELIXIR": { + "name": "Elixir" + }, + "MAX_ELIXIR": { + "name": "Elixir Máx." + }, + "PP_UP": { + "name": "Más PP" + }, + "PP_MAX": { + "name": "Máx PP" + }, + "LURE": { + "name": "Incienso" + }, + "SUPER_LURE": { + "name": "Superincienso" + }, + "MAX_LURE": { + "name": "Incienso Máximo" + }, + "MEMORY_MUSHROOM": { + "name": "Seta Recuerdo", + "description": "Recuerda un movimiento olvidado de un Pokémon." + }, + "EXP_SHARE": { + "name": "Repartir EXP", + "description": "Los que no combatan reciben el 20% de la EXP." + }, + "EXP_BALANCE": { + "name": "Equilibrar EXP", + "description": "Da mayor parte de la EXP recibida a los miembros del equipo que tengan menos nivel." + }, + "OVAL_CHARM": { + "name": "Amuleto Oval", + "description": "Cada Pokémon combatiente recibe un 10% adicional de la EXP total." + }, + "EXP_CHARM": { + "name": "Amuleto EXP" + }, + "SUPER_EXP_CHARM": { + "name": "Super Amuleto EXP" + }, + "GOLDEN_EXP_CHARM": { + "name": "Amuleto EXP Dorado" + }, + "LUCKY_EGG": { + "name": "Huevo Suerte" + }, + "GOLDEN_EGG": { + "name": "Huevo Dorado" + }, + "SOOTHE_BELL": { + "name": "Camp. Alivio" + }, + "SCOPE_LENS": { + "name": "Periscopio", + "description": "Aumenta la probabilidad de asestar un golpe crítico." + }, + "LEEK": { + "name": "Puerro", + "description": "Puerro muy largo y duro que aumenta la probabilidad de asestar un golpe crítico. Debe llevarlo Farfetch'd." + }, + "EVIOLITE": { + "name": "Mineral Evolutivo", + "description": "Roca misteriosa. El Pokémon portador aumentará su Defensa y su Defensa Especial si aún puede evolucionar." + }, + "SOUL_DEW": { + "name": "Rocío bondad", + "description": "Aumenta la influencia de la naturaleza de un Pokémon en sus estadísticas en un 10% (aditivo)." + }, + "NUGGET": { + "name": "Pepita" + }, + "BIG_NUGGET": { + "name": "Maxipepita" + }, + "RELIC_GOLD": { + "name": "Real de oro" + }, + "AMULET_COIN": { + "name": "Moneda Amuleto", + "description": "Aumenta el dinero ganado en un 20%." + }, + "GOLDEN_PUNCH": { + "name": "Puño Dorado", + "description": "Otorga el 50% del daño infligido como dinero." + }, + "COIN_CASE": { + "name": "Monedero", + "description": "Después de cada 10 combates, recibe el 10% de tu dinero en intereses." + }, + "LOCK_CAPSULE": { + "name": "Cápsula candado", + "description": "Le permite bloquear las rarezas de los objetos al cambiar de objetos." + }, + "GRIP_CLAW": { + "name": "Garra Garfio" + }, + "WIDE_LENS": { + "name": "Lupa" + }, + "MULTI_LENS": { + "name": "Multilupa" + }, + "HEALING_CHARM": { + "name": "Amuleto curación", + "description": "Aumenta la efectividad de los movimientos y objetos de curacion de PS en un 10% (excepto revivir)." + }, + "BERRY_POUCH": { + "name": "Saco Bayas", + "description": "Agrega un 30% de posibilidades de que una baya usada no se consuma." + }, + "FOCUS_BAND": { + "name": "Cinta Focus", + "description": "Agrega un 10% de probabilidad de resistir un ataque que lo debilitaría." + }, + "QUICK_CLAW": { + "name": "Garra Rápida", + "description": "Agrega un 10% de probabilidad de atacar primero independientemente de la velocidad (después de la prioridad)." + }, + "KINGS_ROCK": { + "name": "Roca del Rey", + "description": "Agrega un 10% de probabilidad de que un ataque haga que el oponente retroceda." + }, + "LEFTOVERS": { + "name": "Restos", + "description": "Cura 1/16 de los PS máximo de un Pokémon cada turno." + }, + "SHELL_BELL": { + "name": "Camp Concha", + "description": "Cura 1/8 del daño infligido por un Pokémon." + }, + "TOXIC_ORB": { + "name": "Toxiesfera", + "description": "Extraña esfera que envenena gravemente a quien la usa en combate." + }, + "FLAME_ORB": { + "name": "Llamasfera", + "description": "Extraña esfera que causa quemaduras a quien la usa en combate." + }, + "BATON": { + "name": "Relevo", + "description": "Permite pasar los efectos al cambiar de Pokémon, también evita las trampas." + }, + "SHINY_CHARM": { + "name": "Amuleto Iris", + "description": "Aumenta drásticamente la posibilidad de que un Pokémon salvaje sea Shiny." + }, + "ABILITY_CHARM": { + "name": "Amuleto Habilidad", + "description": "Aumenta drásticamente la posibilidad de que un Pokémon salvaje tenga una habilidad oculta." + }, + "IV_SCANNER": { + "name": "Escáner IV", + "description": "Permite escanear los IVs de Pokémon salvajes. Se revelan 2 IVs por cada objeto.\nLos mejores IVs se muestran primero." + }, + "DNA_SPLICERS": { + "name": "Punta ADN" + }, + "MINI_BLACK_HOLE": { + "name": "Mini Agujero Negro" + }, + "GOLDEN_POKEBALL": { + "name": "Poké Ball Dorada", + "description": "Agrega 1 opción de objeto extra al final de cada combate." + }, + "ENEMY_DAMAGE_BOOSTER": { + "name": "Ficha Daño", + "description": "Aumenta el daño en un 5%." + }, + "ENEMY_DAMAGE_REDUCTION": { + "name": "Ficha Protección", + "description": "Reduce el daño recibido en un 2,5%." + }, + "ENEMY_HEAL": { + "name": "Ficha Curación", + "description": "Cura el 2% de los PS máximo en cada turno." + }, + "ENEMY_ATTACK_POISON_CHANCE": { + "name": "Ficha Veneno" + }, + "ENEMY_ATTACK_PARALYZE_CHANCE": { + "name": "Ficha Parálisis" + }, + "ENEMY_ATTACK_BURN_CHANCE": { + "name": "Ficha Quemadura" + }, + "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { + "name": "Ficha Cura Total", + "description": "Agrega un 2.5% de probabilidad cada turno de curar un problema de estado." + }, + "ENEMY_ENDURE_CHANCE": { + "name": "Ficha Aguante" + }, + "ENEMY_FUSED_CHANCE": { + "name": "Ficha Fusión", + "description": "Agrega un 1% de probabilidad de que un Pokémon salvaje sea una fusión." + } + }, + "SpeciesBoosterItem": { + "LIGHT_BALL": { + "name": "Bola Luminosa", + "description": "Asombrosa esfera que aumenta el Ataque y el Ataque Especial. Debe llevarla Pikachu." + }, + "THICK_CLUB": { + "name": "Hueso Grueso", + "description": "Extraño tipo de hueso que potencia los ataques físicos. Debe llevarlo Cubone o Marowak." + }, + "METAL_POWDER": { + "name": "Polvo Metálico", + "description": "Polvo muy fino, pero a la vez poderoso, que aumenta la Defensa. Debe llevarlo Ditto." + }, + "QUICK_POWDER": { + "name": "Polvo Veloz", + "description": "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto." + } + }, + "TempBattleStatBoosterItem": { + "x_attack": "Ataque X", + "x_defense": "Defensa X", + "x_sp_atk": "Ataq. Esp. X", + "x_sp_def": "Def. Esp. X", + "x_speed": "Velocidad X", + "x_accuracy": "Precisión X", + "dire_hit": "Crítico X" + }, + "TempBattleStatBoosterStatName": { + "ATK": "Attack", + "DEF": "Defense", + "SPATK": "Sp. Atk", + "SPDEF": "Sp. Def", + "SPD": "Speed", + "ACC": "Accuracy", + "CRIT": "Critical Hit Ratio", + "EVA": "Evasiveness", + "DEFAULT": "???" + }, + "AttackTypeBoosterItem": { + "silk_scarf": "Pañuelo Seda", + "black_belt": "Cinturón Negro", + "sharp_beak": "Pico Afilado", + "poison_barb": "Flecha Venenosa", + "soft_sand": "Arena Fina", + "hard_stone": "Piedra Dura", + "silver_powder": "Polvo Plata", + "spell_tag": "Hechizo", + "metal_coat": "Rev. Metálico", + "charcoal": "Carbón", + "mystic_water": "Agua Mística", + "miracle_seed": "Semilla Milagro", + "magnet": "Imán", + "twisted_spoon": "Cuchara Torcida", + "never_melt_ice": "Antiderretir", + "dragon_fang": "Colmillo Dragón", + "black_glasses": "Gafas de Sol", + "fairy_feather": "Pluma Hada" + }, + "BaseStatBoosterItem": { + "hp_up": "Más PS", + "protein": "Proteína", + "iron": "Hierro", + "calcium": "Calcio", + "zinc": "Zinc", + "carbos": "Carburante" + }, + "EvolutionItem": { + "NONE": "None", + "LINKING_CORD": "Cordón Unión", + "SUN_STONE": "Piedra Solar", + "MOON_STONE": "Piedra Lunar", + "LEAF_STONE": "Piedra Hoja", + "FIRE_STONE": "Piedra Fuego", + "WATER_STONE": "Piedra Agua", + "THUNDER_STONE": "Piedra Trueno", + "ICE_STONE": "Piedra Hielo", + "DUSK_STONE": "Piedra Noche", + "DAWN_STONE": "Piedra Alba", + "SHINY_STONE": "Piedra Día", + "CRACKED_POT": "Tetera Agrietada", + "SWEET_APPLE": "Manzana Dulce", + "TART_APPLE": "Manzana Ácida", + "STRAWBERRY_SWEET": "Confite Fresa", + "UNREMARKABLE_TEACUP": "Cuenco Mediocre", + "CHIPPED_POT": "Tetera Rota", + "BLACK_AUGURITE": "Mineral Negro", + "GALARICA_CUFF": "Brazal Galanuez", + "GALARICA_WREATH": "Corona Galanuez", + "PEAT_BLOCK": "Bloque de Turba", + "AUSPICIOUS_ARMOR": "Armadura Auspiciosa", + "MALICIOUS_ARMOR": "Armadura Maldita", + "MASTERPIECE_TEACUP": "Cuenco Exquisito", + "METAL_ALLOY": "Metal Compuesto", + "SCROLL_OF_DARKNESS": "Manuscrito Sombras", + "SCROLL_OF_WATERS": "Manuscrito Aguas", + "SYRUPY_APPLE": "Manzana Melosa" + }, + "FormChangeItem": { + "NONE": "None", + "ABOMASITE": "Abomasnowita", + "ABSOLITE": "Absolita", + "AERODACTYLITE": "Aerodactylita", + "AGGRONITE": "Aggronita", + "ALAKAZITE": "Alakazamita", + "ALTARIANITE": "Altarianita", + "AMPHAROSITE": "Ampharosita", + "AUDINITE": "Audinita", + "BANETTITE": "Banettita", + "BEEDRILLITE": "Beedrillita", + "BLASTOISINITE": "Blastoisita", + "BLAZIKENITE": "Blazikenita", + "CAMERUPTITE": "Cameruptita", + "CHARIZARDITE_X": "Charizardita X", + "CHARIZARDITE_Y": "Charizardita Y", + "DIANCITE": "Diancita", + "GALLADITE": "Galladita", + "GARCHOMPITE": "Garchompita", + "GARDEVOIRITE": "Gardevoirita", + "GENGARITE": "Gengarita", + "GLALITITE": "Glalita", + "GYARADOSITE": "Gyaradosita", + "HERACRONITE": "Heracrossita", + "HOUNDOOMINITE": "Houndoomita", + "KANGASKHANITE": "Kangaskhanita", + "LATIASITE": "Latiasita", + "LATIOSITE": "Latiosita", + "LOPUNNITE": "Lopunnita", + "LUCARIONITE": "Lucarita", + "MANECTITE": "Manectricita", + "MAWILITE": "Mawilita", + "MEDICHAMITE": "Medichamita", + "METAGROSSITE": "Metagrossita", + "MEWTWONITE_X": "Mewtwoita X", + "MEWTWONITE_Y": "Mewtwoita Y", + "PIDGEOTITE": "Pidgeotita", + "PINSIRITE": "Pinsirita", + "RAYQUAZITE": "Rayquazita", + "SABLENITE": "Sableynita", + "SALAMENCITE": "Salamencita", + "SCEPTILITE": "Sceptilita", + "SCIZORITE": "Scizorita", + "SHARPEDONITE": "Sharpedonita", + "SLOWBRONITE": "Slowbronita", + "STEELIXITE": "Steelixita", + "SWAMPERTITE": "Swampertita", + "TYRANITARITE": "Tyranitarita", + "VENUSAURITE": "Venusaurita", + "BLUE_ORB": "Prisma Azul", + "RED_ORB": "Prisma Rojo", + "SHARP_METEORITE": "Meteorito Afilado", + "HARD_METEORITE": "Meteorito Duro", + "SMOOTH_METEORITE": "Meteorito Suave", + "ADAMANT_CRYSTAL": "Gran Diamansfera", + "LUSTROUS_GLOBE": "Gran Lustresfera", + "GRISEOUS_CORE": "Gran Griseosfera", + "REVEAL_GLASS": "Espejo Veraz", + "GRACIDEA": "Gracídea", + "MAX_MUSHROOMS": "MaxiSetas", + "DARK_STONE": "Piedra Oscura", + "LIGHT_STONE": "Piedra Luminosa", + "PRISON_BOTTLE": "Vasija Castigo", + "N_LUNARIZER": "Necroluna", + "N_SOLARIZER": "Necrosol", + "RUSTED_SWORD": "Espada Oxidada", + "RUSTED_SHIELD": "Escudo Oxidado", + "ICY_REINS_OF_UNITY": "Riendas Unión Heladas", + "SHADOW_REINS_OF_UNITY": "Riendas Unión Oscuras", + "WELLSPRING_MASK": "Máscara Fuente", + "HEARTHFLAME_MASK": "Máscara Horno", + "CORNERSTONE_MASK": "Máscara Cimiento", + "SHOCK_DRIVE": "FulgoROM", + "BURN_DRIVE": "PiroROM", + "CHILL_DRIVE": "CrioROM", + "DOUSE_DRIVE": "HidroROM", + "ULTRANECROZIUM_Z": "Ultranecrostal Z", + "FIST_PLATE": "Tabla Fuerte", + "SKY_PLATE": "Tabla Cielo", + "TOXIC_PLATE": "Tabla Tóxica", + "EARTH_PLATE": "Tabla Terrax", + "STONE_PLATE": "Tabla Pétrea", + "INSECT_PLATE": "Tabla Bicho", + "SPOOKY_PLATE": "Tabla Terror", + "IRON_PLATE": "Tabla Acero", + "FLAME_PLATE": "Tabla Llama", + "SPLASH_PLATE": "Tabla Linfa", + "MEADOW_PLATE": "Tabla Pradal", + "ZAP_PLATE": "Tabla Trueno", + "MIND_PLATE": "Tabla Mental", + "ICICLE_PLATE": "Tabla Helada", + "DRACO_PLATE": "Tabla Draco", + "DREAD_PLATE": "Tabla Oscura", + "PIXIE_PLATE": "Tabla Duende", + "BLANK_PLATE": "Tabla Neutra", + "LEGEND_PLATE": "Tabla Legendaria", + "FIGHTING_MEMORY": "Disco Lucha", + "FLYING_MEMORY": "Disco Volador", + "POISON_MEMORY": "Disco Veneno", + "GROUND_MEMORY": "Disco Tierra", + "ROCK_MEMORY": "Disco Roca", + "BUG_MEMORY": "Disco Bicho", + "GHOST_MEMORY": "Disco Fantasma", + "STEEL_MEMORY": "Disco Acero", + "FIRE_MEMORY": "Disco Fuego", + "WATER_MEMORY": "Disco Agua", + "GRASS_MEMORY": "Disco Planta", + "ELECTRIC_MEMORY": "Disco Eléctrico", + "PSYCHIC_MEMORY": "Disco Psíquico", + "ICE_MEMORY": "Disco Hielo", + "DRAGON_MEMORY": "Disco Dragón", + "DARK_MEMORY": "Disco Siniestro", + "FAIRY_MEMORY": "Disco Hada", + "BLANK_MEMORY": "Disco Blanco" + } +} \ No newline at end of file diff --git a/src/locales/es/modifier-type.ts b/src/locales/es/modifier-type.ts deleted file mode 100644 index fc3781d303b..00000000000 --- a/src/locales/es/modifier-type.ts +++ /dev/null @@ -1,456 +0,0 @@ -import { ModifierTypeTranslationEntries } from "#app/interfaces/locales"; - -export const modifierType: ModifierTypeTranslationEntries = { - ModifierType: { - "AddPokeballModifierType": { - name: "{{modifierCount}}x {{pokeballName}}", - description: "Recibes {{modifierCount}}x {{pokeballName}} (En inventario: {{pokeballAmount}}) \nRatio de captura: {{catchRate}}.", - }, - "AddVoucherModifierType": { - name: "{{modifierCount}}x {{voucherTypeName}}", - description: "Recibes {{modifierCount}}x {{voucherTypeName}}.", - }, - "PokemonHeldItemModifierType": { - extra: { - "inoperable": "¡{{pokemonName}} no puede\nrecibir este objeto!", - "tooMany": "¡{{pokemonName}} tiene este objeto\ndemasiadas veces!", - } - }, - "PokemonHpRestoreModifierType": { - description: "Restaura {{restorePoints}} PS o, al menos, un {{restorePercent}}% PS de un Pokémon.", - extra: { - "fully": "Restaura todos los PS de un Pokémon.", - "fullyWithStatus": "Restaura todos los PS de un Pokémon y cura todos los problemas de estados.", - } - }, - "PokemonReviveModifierType": { - description: "Revive a un Pokémon y restaura {{restorePercent}}% PS.", - }, - "PokemonStatusHealModifierType": { - description: "Cura todos los problemas de estados de un Pokémon.", - }, - "PokemonPpRestoreModifierType": { - description: "Restaura {{restorePoints}} PP del movimiento que elijas de un Pokémon.", - extra: { - "fully": "Restaura todos los PP del movimiento que elijas de un Pokémon.", - } - }, - "PokemonAllMovePpRestoreModifierType": { - description: "Restaura {{restorePoints}} PP de todos los movimientos de un Pokémon.", - extra: { - "fully": "Restaura todos los PP de todos los movimientos de un Pokémon.", - } - }, - "PokemonPpUpModifierType": { - description: "Aumenta permanentemente los PP para un movimiento de un Pokémon en {{upPoints}} por cada 5 PP máximo (máximo 3).", - }, - "PokemonNatureChangeModifierType": { - name: "Menta {{natureName}}", - description: "Cambia la naturaleza de un Pokémon a {{natureName}} y desbloquea permanentemente dicha naturaleza para el inicial.", - }, - "DoubleBattleChanceBoosterModifierType": { - description: "Duplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates.", - }, - "TempBattleStatBoosterModifierType": { - description: "Aumenta la est. {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel durante 5 combates.", - }, - "AttackTypeBoosterModifierType": { - description: "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%.", - }, - "PokemonLevelIncrementModifierType": { - description: "Aumenta el nivel de un Pokémon en {{levels}}.", - }, - "AllPokemonLevelIncrementModifierType": { - description: "Aumenta el nivel de todos los miembros del equipo en {{levels}}.", - }, - "PokemonBaseStatBoosterModifierType": { - description: "Aumenta la est. {{statName}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación.", - }, - "AllPokemonFullHpRestoreModifierType": { - description: "Restaura el 100% de los PS de todos los Pokémon.", - }, - "AllPokemonFullReviveModifierType": { - description: "Revive a todos los Pokémon debilitados y restaura completamente sus PS.", - }, - "MoneyRewardModifierType": { - description: "Otorga una {{moneyMultiplier}} cantidad de dinero (₽{{moneyAmount}}).", - extra: { - "small": "pequeña", - "moderate": "moderada", - "large": "gran", - }, - }, - "ExpBoosterModifierType": { - description: "Aumenta la ganancia de EXP en un {{boostPercent}}%.", - }, - "PokemonExpBoosterModifierType": { - description: "Aumenta la ganancia de EXP del portador en un {{boostPercent}}%.", - }, - "PokemonFriendshipBoosterModifierType": { - description: "Aumenta la ganancia de amistad por victoria en un 50%.", - }, - "PokemonMoveAccuracyBoosterModifierType": { - description: "Aumenta la precisión de los movimiento en un {{accuracyAmount}} (máximo 100).", - }, - "PokemonMultiHitModifierType": { - description: "Los ataques golpean una vez más a costa de una reducción de poder del 60/75/82,5% por cada objeto.", - }, - "TmModifierType": { - name: "MT{{moveId}} - {{moveName}}", - description: "Enseña {{moveName}} a un Pokémon.", - }, - "TmModifierTypeWithInfo": { - name: "MT{{moveId}} - {{moveName}}", - description: "Enseña {{moveName}} a un Pokémon\n(Hold C or Shift for more info).", - }, - "EvolutionItemModifierType": { - description: "Hace que ciertos Pokémon evolucionen.", - }, - "FormChangeItemModifierType": { - description: "Hace que ciertos Pokémon cambien de forma.", - }, - "FusePokemonModifierType": { - description: "Fusiona dos Pokémon (transfiere habilidades, divide estadísticas bases y tipos, comparte movimientos).", - }, - "TerastallizeModifierType": { - name: "Teralito {{teraType}}", - description: "Teracristaliza al portador al tipo {{teraType}} durante 10 combates.", - }, - "ContactHeldItemTransferChanceModifierType": { - description: "Al atacar, hay un {{chancePercent}}% de posibilidades de que robes el objeto que tiene el enemigo.", - }, - "TurnHeldItemTransferModifierType": { - description: "Cada turno, el portador roba un objeto del enemigo.", - }, - "EnemyAttackStatusEffectChanceModifierType": { - description: "Agrega un {{chancePercent}}% de probabilidad de infligir {{statusEffect}} con movimientos de ataque.", - }, - "EnemyEndureChanceModifierType": { - description: "Agrega un {{chancePercent}}% de probabilidad de resistir un ataque que lo debilitaría.", - }, - - "RARE_CANDY": { name: "Carameloraro" }, - "RARER_CANDY": { name: "Caramelorarísimo" }, - - "MEGA_BRACELET": { name: "Mega-aro", description: "Las Megapiedras están disponibles." }, - "DYNAMAX_BAND": { name: "Maximuñequera", description: "Las Maxisetas están disponibles." }, - "TERA_ORB": { name: "Orbe Teracristal", description: "Los Teralitos están disponibles." }, - - "MAP": { name: "Mapa", description: "Te permite elegir tu camino al final del bioma." }, - - "POTION": { name: "Poción" }, - "SUPER_POTION": { name: "Superpoción" }, - "HYPER_POTION": { name: "Hiperpoción" }, - "MAX_POTION": { name: "Máx. Poción" }, - "FULL_RESTORE": { name: "Restau. Todo" }, - - "REVIVE": { name: "Revivir" }, - "MAX_REVIVE": { name: "Máx. Revivir" }, - - "FULL_HEAL": { name: "Cura Total" }, - - "SACRED_ASH": { name: "Cen. Sagrada" }, - - "REVIVER_SEED": { name: "Semilla Revivir", description: "Revive al portador con la mitad de sus PS al debilitarse por un golpe directo." }, - - "WHITE_HERB": { name: "White Herb", description: "An item to be held by a Pokémon. It will restore any lowered stat in battle." }, - - "ETHER": { name: "Éter" }, - "MAX_ETHER": { name: "Éter Máx." }, - - "ELIXIR": { name: "Elixir" }, - "MAX_ELIXIR": { name: "Elixir Máx." }, - - "PP_UP": { name: "Más PP" }, - "PP_MAX": { name: "Máx PP" }, - - "LURE": { name: "Incienso" }, - "SUPER_LURE": { name: "Superincienso" }, - "MAX_LURE": { name: "Incienso Máximo" }, - - "MEMORY_MUSHROOM": { name: "Seta Recuerdo", description: "Recuerda un movimiento olvidado de un Pokémon." }, - - "EXP_SHARE": { name: "Repartir EXP", description: "Los que no combatan reciben el 20% de la EXP." }, - "EXP_BALANCE": { name: "Equilibrar EXP", description: "Da mayor parte de la EXP recibida a los miembros del equipo que tengan menos nivel." }, - - "OVAL_CHARM": { name: "Amuleto Oval", description: "Cada Pokémon combatiente recibe un 10% adicional de la EXP total." }, - - "EXP_CHARM": { name: "Amuleto EXP" }, - "SUPER_EXP_CHARM": { name: "Super Amuleto EXP" }, - "GOLDEN_EXP_CHARM": { name: "Amuleto EXP Dorado" }, - - "LUCKY_EGG": { name: "Huevo Suerte" }, - "GOLDEN_EGG": { name: "Huevo Dorado" }, - - "SOOTHE_BELL": { name: "Camp. Alivio" }, - - "SCOPE_LENS": { name: "Periscopio", description: "Aumenta la probabilidad de asestar un golpe crítico." }, - "LEEK": { name: "Puerro", description: "Puerro muy largo y duro que aumenta la probabilidad de asestar un golpe crítico. Debe llevarlo Farfetch'd." }, - - "EVIOLITE": { name: "Mineral Evolutivo", description: "Roca misteriosa. El Pokémon portador aumentará su Defensa y su Defensa Especial si aún puede evolucionar." }, - - "SOUL_DEW": { name: "Rocío bondad", description: "Aumenta la influencia de la naturaleza de un Pokémon en sus estadísticas en un 10% (aditivo)." }, - - "NUGGET": { name: "Pepita" }, - "BIG_NUGGET": { name: "Maxipepita" }, - "RELIC_GOLD": { name: "Real de oro" }, - - "AMULET_COIN": { name: "Moneda Amuleto", description: "Aumenta el dinero ganado en un 20%." }, - "GOLDEN_PUNCH": { name: "Puño Dorado", description: "Otorga el 50% del daño infligido como dinero." }, - "COIN_CASE": { name: "Monedero", description: "Después de cada 10 combates, recibe el 10% de tu dinero en intereses." }, - - "LOCK_CAPSULE": { name: "Cápsula candado", description: "Le permite bloquear las rarezas de los objetos al cambiar de objetos." }, - - "GRIP_CLAW": { name: "Garra Garfio" }, - "WIDE_LENS": { name: "Lupa" }, - - "MULTI_LENS": { name: "Multilupa" }, - - "HEALING_CHARM": { name: "Amuleto curación", description: "Aumenta la efectividad de los movimientos y objetos de curacion de PS en un 10% (excepto revivir)." }, - "CANDY_JAR": { name: "Candy Jar", description: "Aumenta en 1 el número de niveles añadidos por los carameloraros." }, - - "BERRY_POUCH": { name: "Saco Bayas", description: "Agrega un 30% de posibilidades de que una baya usada no se consuma." }, - - "FOCUS_BAND": { name: "Cinta Focus", description: "Agrega un 10% de probabilidad de resistir un ataque que lo debilitaría." }, - - "QUICK_CLAW": { name: "Garra Rápida", description: "Agrega un 10% de probabilidad de atacar primero independientemente de la velocidad (después de la prioridad)." }, - - "KINGS_ROCK": { name: "Roca del Rey", description: "Agrega un 10% de probabilidad de que un ataque haga que el oponente retroceda." }, - - "LEFTOVERS": { name: "Restos", description: "Cura 1/16 de los PS máximo de un Pokémon cada turno." }, - "SHELL_BELL": { name: "Camp Concha", description: "Cura 1/8 del daño infligido por un Pokémon." }, - - "TOXIC_ORB": { name: "Toxiesfera", description: "Extraña esfera que envenena gravemente a quien la usa en combate." }, - "FLAME_ORB": { name: "Llamasfera", description: "Extraña esfera que causa quemaduras a quien la usa en combate." }, - - "BATON": { name: "Relevo", description: "Permite pasar los efectos al cambiar de Pokémon, también evita las trampas." }, - - "SHINY_CHARM": { name: "Amuleto Iris", description: "Aumenta drásticamente la posibilidad de que un Pokémon salvaje sea Shiny." }, - "ABILITY_CHARM": { name: "Amuleto Habilidad", description: "Aumenta drásticamente la posibilidad de que un Pokémon salvaje tenga una habilidad oculta." }, - - "IV_SCANNER": { name: "Escáner IV", description: "Permite escanear los IVs de Pokémon salvajes. Se revelan 2 IVs por cada objeto.\nLos mejores IVs se muestran primero." }, - - "DNA_SPLICERS": { name: "Punta ADN" }, - - "MINI_BLACK_HOLE": { name: "Mini Agujero Negro" }, - - "GOLDEN_POKEBALL": { name: "Poké Ball Dorada", description: "Agrega 1 opción de objeto extra al final de cada combate." }, - - "ENEMY_DAMAGE_BOOSTER": { name: "Ficha Daño", description: "Aumenta el daño en un 5%." }, - "ENEMY_DAMAGE_REDUCTION": { name: "Ficha Protección", description: "Reduce el daño recibido en un 2,5%." }, - "ENEMY_HEAL": { name: "Ficha Curación", description: "Cura el 2% de los PS máximo en cada turno." }, - "ENEMY_ATTACK_POISON_CHANCE": { name: "Ficha Veneno" }, - "ENEMY_ATTACK_PARALYZE_CHANCE": { name: "Ficha Parálisis" }, - "ENEMY_ATTACK_BURN_CHANCE": { name: "Ficha Quemadura" }, - "ENEMY_STATUS_EFFECT_HEAL_CHANCE": { name: "Ficha Cura Total", description: "Agrega un 2.5% de probabilidad cada turno de curar un problema de estado." }, - "ENEMY_ENDURE_CHANCE": { name: "Ficha Aguante" }, - "ENEMY_FUSED_CHANCE": { name: "Ficha Fusión", description: "Agrega un 1% de probabilidad de que un Pokémon salvaje sea una fusión." }, - }, - SpeciesBoosterItem: { - "LIGHT_BALL": { name: "Bola Luminosa", description: "Asombrosa esfera que aumenta el Ataque y el Ataque Especial. Debe llevarla Pikachu." }, - "THICK_CLUB": { name: "Hueso Grueso", description: "Extraño tipo de hueso que potencia los ataques físicos. Debe llevarlo Cubone o Marowak." }, - "METAL_POWDER": { name: "Polvo Metálico", description: "Polvo muy fino, pero a la vez poderoso, que aumenta la Defensa. Debe llevarlo Ditto." }, - "QUICK_POWDER": { name: "Polvo Veloz", description: "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto." } - }, - TempBattleStatBoosterItem: { - "x_attack": "Ataque X", - "x_defense": "Defensa X", - "x_sp_atk": "Ataq. Esp. X", - "x_sp_def": "Def. Esp. X", - "x_speed": "Velocidad X", - "x_accuracy": "Precisión X", - "dire_hit": "Crítico X", - }, - - TempBattleStatBoosterStatName: { - "ATK": "Attack", - "DEF": "Defense", - "SPATK": "Sp. Atk", - "SPDEF": "Sp. Def", - "SPD": "Speed", - "ACC": "Accuracy", - "CRIT": "Critical Hit Ratio", - "EVA": "Evasiveness", - "DEFAULT": "???", - }, - AttackTypeBoosterItem: { - "silk_scarf": "Pañuelo Seda", - "black_belt": "Cinturón Negro", - "sharp_beak": "Pico Afilado", - "poison_barb": "Flecha Venenosa", - "soft_sand": "Arena Fina", - "hard_stone": "Piedra Dura", - "silver_powder": "Polvo Plata", - "spell_tag": "Hechizo", - "metal_coat": "Rev. Metálico", - "charcoal": "Carbón", - "mystic_water": "Agua Mística", - "miracle_seed": "Semilla Milagro", - "magnet": "Imán", - "twisted_spoon": "Cuchara Torcida", - "never_melt_ice": "Antiderretir", - "dragon_fang": "Colmillo Dragón", - "black_glasses": "Gafas de Sol", - "fairy_feather": "Pluma Hada", - }, - BaseStatBoosterItem: { - "hp_up": "Más PS", - "protein": "Proteína", - "iron": "Hierro", - "calcium": "Calcio", - "zinc": "Zinc", - "carbos": "Carburante", - }, - EvolutionItem: { - "NONE": "None", - - "LINKING_CORD": "Cordón Unión", - "SUN_STONE": "Piedra Solar", - "MOON_STONE": "Piedra Lunar", - "LEAF_STONE": "Piedra Hoja", - "FIRE_STONE": "Piedra Fuego", - "WATER_STONE": "Piedra Agua", - "THUNDER_STONE": "Piedra Trueno", - "ICE_STONE": "Piedra Hielo", - "DUSK_STONE": "Piedra Noche", - "DAWN_STONE": "Piedra Alba", - "SHINY_STONE": "Piedra Día", - "CRACKED_POT": "Tetera Agrietada", - "SWEET_APPLE": "Manzana Dulce", - "TART_APPLE": "Manzana Ácida", - "STRAWBERRY_SWEET": "Confite Fresa", - "UNREMARKABLE_TEACUP": "Cuenco Mediocre", - - "CHIPPED_POT": "Tetera Rota", - "BLACK_AUGURITE": "Mineral Negro", - "GALARICA_CUFF": "Brazal Galanuez", - "GALARICA_WREATH": "Corona Galanuez", - "PEAT_BLOCK": "Bloque de Turba", - "AUSPICIOUS_ARMOR": "Armadura Auspiciosa", - "MALICIOUS_ARMOR": "Armadura Maldita", - "MASTERPIECE_TEACUP": "Cuenco Exquisito", - "METAL_ALLOY": "Metal Compuesto", - "SCROLL_OF_DARKNESS": "Manuscrito Sombras", - "SCROLL_OF_WATERS": "Manuscrito Aguas", - "SYRUPY_APPLE": "Manzana Melosa", - }, - FormChangeItem: { - "NONE": "None", - - "ABOMASITE": "Abomasnowita", - "ABSOLITE": "Absolita", - "AERODACTYLITE": "Aerodactylita", - "AGGRONITE": "Aggronita", - "ALAKAZITE": "Alakazamita", - "ALTARIANITE": "Altarianita", - "AMPHAROSITE": "Ampharosita", - "AUDINITE": "Audinita", - "BANETTITE": "Banettita", - "BEEDRILLITE": "Beedrillita", - "BLASTOISINITE": "Blastoisita", - "BLAZIKENITE": "Blazikenita", - "CAMERUPTITE": "Cameruptita", - "CHARIZARDITE_X": "Charizardita X", - "CHARIZARDITE_Y": "Charizardita Y", - "DIANCITE": "Diancita", - "GALLADITE": "Galladita", - "GARCHOMPITE": "Garchompita", - "GARDEVOIRITE": "Gardevoirita", - "GENGARITE": "Gengarita", - "GLALITITE": "Glalita", - "GYARADOSITE": "Gyaradosita", - "HERACRONITE": "Heracrossita", - "HOUNDOOMINITE": "Houndoomita", - "KANGASKHANITE": "Kangaskhanita", - "LATIASITE": "Latiasita", - "LATIOSITE": "Latiosita", - "LOPUNNITE": "Lopunnita", - "LUCARIONITE": "Lucarita", - "MANECTITE": "Manectricita", - "MAWILITE": "Mawilita", - "MEDICHAMITE": "Medichamita", - "METAGROSSITE": "Metagrossita", - "MEWTWONITE_X": "Mewtwoita X", - "MEWTWONITE_Y": "Mewtwoita Y", - "PIDGEOTITE": "Pidgeotita", - "PINSIRITE": "Pinsirita", - "RAYQUAZITE": "Rayquazita", - "SABLENITE": "Sableynita", - "SALAMENCITE": "Salamencita", - "SCEPTILITE": "Sceptilita", - "SCIZORITE": "Scizorita", - "SHARPEDONITE": "Sharpedonita", - "SLOWBRONITE": "Slowbronita", - "STEELIXITE": "Steelixita", - "SWAMPERTITE": "Swampertita", - "TYRANITARITE": "Tyranitarita", - "VENUSAURITE": "Venusaurita", - - "BLUE_ORB": "Prisma Azul", - "RED_ORB": "Prisma Rojo", - "SHARP_METEORITE": "Meteorito Afilado", - "HARD_METEORITE": "Meteorito Duro", - "SMOOTH_METEORITE": "Meteorito Suave", - "ADAMANT_CRYSTAL": "Gran Diamansfera", - "LUSTROUS_GLOBE": "Gran Lustresfera", - "GRISEOUS_CORE": "Gran Griseosfera", - "REVEAL_GLASS": "Espejo Veraz", - "GRACIDEA": "Gracídea", - "MAX_MUSHROOMS": "MaxiSetas", - "DARK_STONE": "Piedra Oscura", - "LIGHT_STONE": "Piedra Luminosa", - "PRISON_BOTTLE": "Vasija Castigo", - "N_LUNARIZER": "Necroluna", - "N_SOLARIZER": "Necrosol", - "RUSTED_SWORD": "Espada Oxidada", - "RUSTED_SHIELD": "Escudo Oxidado", - "ICY_REINS_OF_UNITY": "Riendas Unión Heladas", - "SHADOW_REINS_OF_UNITY": "Riendas Unión Oscuras", - "WELLSPRING_MASK": "Máscara Fuente", - "HEARTHFLAME_MASK": "Máscara Horno", - "CORNERSTONE_MASK": "Máscara Cimiento", - "SHOCK_DRIVE": "FulgoROM", - "BURN_DRIVE": "PiroROM", - "CHILL_DRIVE": "CrioROM", - "DOUSE_DRIVE": "HidroROM", - "ULTRANECROZIUM_Z": "Ultranecrostal Z", - - "FIST_PLATE": "Tabla Fuerte", - "SKY_PLATE": "Tabla Cielo", - "TOXIC_PLATE": "Tabla Tóxica", - "EARTH_PLATE": "Tabla Terrax", - "STONE_PLATE": "Tabla Pétrea", - "INSECT_PLATE": "Tabla Bicho", - "SPOOKY_PLATE": "Tabla Terror", - "IRON_PLATE": "Tabla Acero", - "FLAME_PLATE": "Tabla Llama", - "SPLASH_PLATE": "Tabla Linfa", - "MEADOW_PLATE": "Tabla Pradal", - "ZAP_PLATE": "Tabla Trueno", - "MIND_PLATE": "Tabla Mental", - "ICICLE_PLATE": "Tabla Helada", - "DRACO_PLATE": "Tabla Draco", - "DREAD_PLATE": "Tabla Oscura", - "PIXIE_PLATE": "Tabla Duende", - "BLANK_PLATE": "Tabla Neutra", - "LEGEND_PLATE": "Tabla Legendaria", - "FIGHTING_MEMORY": "Disco Lucha", - "FLYING_MEMORY": "Disco Volador", - "POISON_MEMORY": "Disco Veneno", - "GROUND_MEMORY": "Disco Tierra", - "ROCK_MEMORY": "Disco Roca", - "BUG_MEMORY": "Disco Bicho", - "GHOST_MEMORY": "Disco Fantasma", - "STEEL_MEMORY": "Disco Acero", - "FIRE_MEMORY": "Disco Fuego", - "WATER_MEMORY": "Disco Agua", - "GRASS_MEMORY": "Disco Planta", - "ELECTRIC_MEMORY": "Disco Eléctrico", - "PSYCHIC_MEMORY": "Disco Psíquico", - "ICE_MEMORY": "Disco Hielo", - "DRAGON_MEMORY": "Disco Dragón", - "DARK_MEMORY": "Disco Siniestro", - "FAIRY_MEMORY": "Disco Hada", - "BLANK_MEMORY": "Disco Blanco", - }, -} as const; diff --git a/src/locales/es/modifier.json b/src/locales/es/modifier.json new file mode 100644 index 00000000000..593b3df2f0f --- /dev/null +++ b/src/locales/es/modifier.json @@ -0,0 +1,3 @@ +{ + "bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!" +} \ No newline at end of file diff --git a/src/locales/es/modifier.ts b/src/locales/es/modifier.ts deleted file mode 100644 index b0a3d36e233..00000000000 --- a/src/locales/es/modifier.ts +++ /dev/null @@ -1,14 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const modifier: SimpleTranslationEntries = { - "surviveDamageApply": "{{pokemonNameWithAffix}} hung on\nusing its {{typeName}}!", - "turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", - "hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", - "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} was revived\nby its {{typeName}}!", - "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!", - "moneyInterestApply": "You received interest of ₽{{moneyAmount}}\nfrom the {{typeName}}!", - "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!", - "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!", - "enemyTurnHealApply": "{{pokemonNameWithAffix}}\nrestored some HP!", - "bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!", -} as const; diff --git a/src/locales/es/move-trigger.json b/src/locales/es/move-trigger.json new file mode 100644 index 00000000000..b570f029377 --- /dev/null +++ b/src/locales/es/move-trigger.json @@ -0,0 +1,11 @@ +{ + "isChargingPower": "¡{{pokemonName}} está acumulando energía!", + "burnedItselfOut": "¡El fuego interior de {{pokemonName}} se ha extinguido!", + "startedHeatingUpBeak": "¡{{pokemonName}} empieza\na calentar su pico!", + "setUpShellTrap": "¡{{pokemonName}} ha activado la Coraza Trampa!", + "isOverflowingWithSpacePower": "¡{{pokemonName}} rebosa\nenergía cósmica!", + "usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!", + "stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!", + "statEliminated": "¡Los cambios en estadísticas fueron eliminados!", + "revivalBlessing": "¡{{pokemonName}} ha revivido!" +} \ No newline at end of file diff --git a/src/locales/es/move-trigger.ts b/src/locales/es/move-trigger.ts deleted file mode 100644 index 140d7d8a4bd..00000000000 --- a/src/locales/es/move-trigger.ts +++ /dev/null @@ -1,67 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const moveTriggers: SimpleTranslationEntries = { - "hitWithRecoil" : "{{pokemonName}} was damaged by the recoil!", - "cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!", - "absorbedElectricity": "{{pokemonName}} absorbed electricity!", - "switchedStatChanges": "{{pokemonName}} switched stat changes with the target!", - "goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!", - "regainedHealth": "{{pokemonName}} regained\nhealth!", - "keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!", - "fled": "{{pokemonName}} fled!", - "cannotBeSwitchedOut": "{{pokemonName}} can't be switched out!", - "swappedAbilitiesWithTarget": "{{pokemonName}} swapped\nabilities with its target!", - "coinsScatteredEverywhere": "Coins were scattered everywhere!", - "attackedByItem": "{{pokemonName}} is about to be attacked by its {{itemName}}!", - "whippedUpAWhirlwind": "{{pokemonName}} whipped\nup a whirlwind!", - "flewUpHigh": "{{pokemonName}} flew\nup high!", - "tookInSunlight": "{{pokemonName}} absorbed light!", - "dugAHole": "{{pokemonName}} burrowed its way under the ground!", - "loweredItsHead": "{{pokemonName}} tucked in its head!", - "isGlowing": "{{pokemonName}} became cloaked in a harsh light!", - "bellChimed": "A bell chimed!", - "foresawAnAttack": "{{pokemonName}} foresaw\nan attack!", - "isTighteningFocus": "{{pokemonName}} is\ntightening its focus!", - "hidUnderwater": "{{pokemonName}} hid\nunderwater!", - "soothingAromaWaftedThroughArea": "A soothing aroma wafted through the area!", - "sprangUp": "{{pokemonName}} sprang up!", - "choseDoomDesireAsDestiny": "{{pokemonName}} chose\nDoom Desire as its destiny!", - "vanishedInstantly": "{{pokemonName}} vanished\ninstantly!", - "tookTargetIntoSky": "{{pokemonName}} took {{targetName}}\ninto the sky!", - "becameCloakedInFreezingLight": "{{pokemonName}} became cloaked\nin a freezing light!", - "becameCloakedInFreezingAir": "{{pokemonName}} became cloaked\nin freezing air!", - "isChargingPower": "¡{{pokemonName}} está acumulando energía!", - "burnedItselfOut": "¡El fuego interior de {{pokemonName}} se ha extinguido!", - "startedHeatingUpBeak": "¡{{pokemonName}} empieza\na calentar su pico!", - "setUpShellTrap": "¡{{pokemonName}} ha activado la Coraza Trampa!", - "isOverflowingWithSpacePower": "¡{{pokemonName}} rebosa\nenergía cósmica!", - "usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!", - "stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!", - "incineratedItem": "{{pokemonName}} incinerated\n{{targetName}}'s {{itemName}}!", - "knockedOffItem": "{{pokemonName}} knocked off\n{{targetName}}'s {{itemName}}!", - "tookMoveAttack": "{{pokemonName}} took\nthe {{moveName}} attack!", - "cutOwnHpAndMaximizedStat": "{{pokemonName}} cut its own HP\nand maximized its {{statName}}!", - "copiedStatChanges": "{{pokemonName}} copied\n{{targetName}}'s stat changes!", - "magnitudeMessage": "Magnitude {{magnitude}}!", - "tookAimAtTarget": "{{pokemonName}} took aim\nat {{targetName}}!", - "transformedIntoType": "{{pokemonName}} transformed\ninto the {{typeName}} type!", - "copiedMove": "{{pokemonName}} copied\n{{moveName}}!", - "sketchedMove": "{{pokemonName}} sketched\n{{moveName}}!", - "acquiredAbility": "The {{pokemonName}} acquired\n{{abilityName}}!", - "copiedTargetAbility": "{{pokemonName}} copied the {{targetName}}'s\n{{abilityName}}!", - "transformedIntoTarget": "{{pokemonName}} transformed\ninto {{targetName}}!", - "tryingToTakeFoeDown": "{{pokemonName}} is hoping to take its attacker down with it!", - "addType": "{{typeName}} was added to\n{{pokemonName}}!", - "cannotUseMove": "{{pokemonName}} cannot use {{moveName}}!", - "healHp": "{{pokemonName}} had its HP restored.", - "sacrificialFullRestore": "{{pokemonName}}'s Healing Wish\nwas granted!", - "invertStats": "{{pokemonName}}'s stat changes\nwere all reversed!", - "resetStats": "{{pokemonName}}'s stat changes\nwere eliminated!", - "statEliminated": "¡Los cambios en estadísticas fueron eliminados!", - "faintCountdown": "{{pokemonName}}\nwill faint in {{turnCount}} turns.", - "copyType": "{{pokemonName}}'s type\nchanged to match {{targetPokemonName}}'s!", - "suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!", - "revivalBlessing": "¡{{pokemonName}} ha revivido!", - "swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!", - "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!", -} as const; diff --git a/src/locales/es/move.json b/src/locales/es/move.json new file mode 100644 index 00000000000..f8ec3be9ca1 --- /dev/null +++ b/src/locales/es/move.json @@ -0,0 +1,3810 @@ +{ + "pound": { + "name": "Destructor", + "effect": "Golpea al objetivo con las extremidades, la cola o similares." + }, + "karateChop": { + "name": "Golpe Kárate", + "effect": "Da un golpe cortante. Suele ser crítico." + }, + "doubleSlap": { + "name": "Doble Bofetón", + "effect": "Abofetea de dos a cinco veces seguidas." + }, + "cometPunch": { + "name": "Puño Cometa", + "effect": "Pega de dos a cinco veces seguidas." + }, + "megaPunch": { + "name": "Megapuño", + "effect": "Un puñetazo de gran potencia." + }, + "payDay": { + "name": "Día de Pago", + "effect": "Arroja monedas al objetivo y las recupera al final del combate." + }, + "firePunch": { + "name": "Puño Fuego", + "effect": "Puñetazo ardiente que puede causar quemaduras." + }, + "icePunch": { + "name": "Puño Hielo", + "effect": "Puñetazo helado que puede llegar a congelar." + }, + "thunderPunch": { + "name": "Puño Trueno", + "effect": "Puñetazo eléctrico que puede paralizar al adversario." + }, + "scratch": { + "name": "Arañazo", + "effect": "Araña con afiladas garras." + }, + "viseGrip": { + "name": "Agarre", + "effect": "Atenaza al objetivo y le inflige daño." + }, + "guillotine": { + "name": "Guillotina", + "effect": "Ataque cortante que debilita al oponente de un golpe si acierta." + }, + "razorWind": { + "name": "Viento Cortante", + "effect": "Primero se prepara y en el segundo turno ataca al oponente con ráfagas de viento cortante. Alta probabilidad de ser crítico." + }, + "swordsDance": { + "name": "Danza Espada", + "effect": "Baile frenético que aumenta mucho el Ataque." + }, + "cut": { + "name": "Corte", + "effect": "Corta al adversario con garras, guadañas, etc." + }, + "gust": { + "name": "Tornado", + "effect": "Crea un tornado con las alas y lo lanza contra el objetivo." + }, + "wingAttack": { + "name": "Ataque Ala", + "effect": "Extiende totalmente sus majestuosas alas para golpear al objetivo con ellas." + }, + "whirlwind": { + "name": "Remolino", + "effect": "Se lleva al objetivo, que es cambiado por otro Pokémon. Si es un Pokémon salvaje, acaba el combate." + }, + "fly": { + "name": "Vuelo", + "effect": "El usuario vuela en el primer turno y ataca en el segundo." + }, + "bind": { + "name": "Atadura", + "effect": "Ata y oprime de cuatro a cinco turnos." + }, + "slam": { + "name": "Atizar", + "effect": "Golpea con la cola o con lianas, por ejemplo, para causar daño al objetivo." + }, + "vineWhip": { + "name": "Látigo Cepa", + "effect": "Azota al objetivo con lianas delgadas y largas tan flexibles como látigos." + }, + "stomp": { + "name": "Pisotón", + "effect": "Tremendo pisotón que puede hacer que el objetivo se amedrente." + }, + "doubleKick": { + "name": "Doble Patada", + "effect": "Una patada doble. Golpea dos veces." + }, + "megaKick": { + "name": "Megapatada", + "effect": "Patada de extrema fuerza." + }, + "jumpKick": { + "name": "Patada Salto", + "effect": "Da un salto y pega una patada. Si falla, se lesiona." + }, + "rollingKick": { + "name": "Patada Giro", + "effect": "Da una patada rápida y circular. Puede hacer retroceder al objetivo." + }, + "sandAttack": { + "name": "Ataque Arena", + "effect": "Arroja arena a la cara y baja la Precisión." + }, + "headbutt": { + "name": "Golpe Cabeza", + "effect": "Potente cabezazo que puede amedrentar al objetivo." + }, + "hornAttack": { + "name": "Cornada", + "effect": "Ataca al objetivo con una cornada punzante." + }, + "furyAttack": { + "name": "Ataque Furia", + "effect": "Cornea al objetivo de dos a cinco veces." + }, + "hornDrill": { + "name": "Perforador", + "effect": "Ataque con un cuerno giratorio que fulmina al objetivo de un solo golpe si acierta." + }, + "tackle": { + "name": "Placaje", + "effect": "Embestida con todo el cuerpo." + }, + "bodySlam": { + "name": "Golpe Cuerpo", + "effect": "Salta sobre el objetivo con todo su peso y puede llegar a paralizarlo." + }, + "wrap": { + "name": "Constricción", + "effect": "Oprime al objetivo de cuatro a cinco turnos con lianas o con su cuerpo." + }, + "takeDown": { + "name": "Derribo", + "effect": "Carga desmedida que también hiere al agresor." + }, + "thrash": { + "name": "Saña", + "effect": "El usuario ataca enfurecido durante dos o tres turnos y, después, se queda confuso." + }, + "doubleEdge": { + "name": "Doble Filo", + "effect": "Ataque arriesgado que también hiere al agresor." + }, + "tailWhip": { + "name": "Látigo", + "effect": "Agita la cola para bajar la Defensa del equipo rival." + }, + "poisonSting": { + "name": "Picotazo Veneno", + "effect": "Lanza un aguijón tóxico que puede envenenar al objetivo." + }, + "twineedle": { + "name": "Doble Ataque", + "effect": "Pincha dos veces con dos espinas. Puede envenenar." + }, + "pinMissile": { + "name": "Pin Misil", + "effect": "Lanza finas púas que hieren de dos a cinco veces." + }, + "leer": { + "name": "Malicioso", + "effect": "Intimida a los rivales para bajar su Defensa." + }, + "bite": { + "name": "Mordisco", + "effect": "Un voraz bocado con dientes afilados que puede amedrentar al objetivo." + }, + "growl": { + "name": "Gruñido", + "effect": "Dulce gruñido que distrae al objetivo para que baje la guardia y reduce su Ataque." + }, + "roar": { + "name": "Rugido", + "effect": "Se lleva al objetivo, que es cambiado por otro Pokémon. Si es un Pokémon salvaje, acaba el combate." + }, + "sing": { + "name": "Canto", + "effect": "Cancioncilla que hace dormir profundamente al objetivo." + }, + "supersonic": { + "name": "Supersónico", + "effect": "El cuerpo del usuario emite unas ondas sónicas raras que confunden al objetivo." + }, + "sonicBoom": { + "name": "Bomba Sónica", + "effect": "Lanza ondas de choque que restan 20 PS al objetivo." + }, + "disable": { + "name": "Anulación", + "effect": "Desactiva el último movimiento del objetivo durante cuatro turnos." + }, + "acid": { + "name": "Ácido", + "effect": "Rocía al objetivo con un ácido corrosivo. Puede reducir la Defensa Especial." + }, + "ember": { + "name": "Ascuas", + "effect": "Ataca con llamas pequeñas que pueden causar quemaduras." + }, + "flamethrower": { + "name": "Lanzallamas", + "effect": "Ataca con una gran ráfaga de fuego que puede causar quemaduras." + }, + "mist": { + "name": "Neblina", + "effect": "Rodea de una niebla blanquecina al bando del usuario e impide que el rival reduzca sus características durante cinco turnos." + }, + "waterGun": { + "name": "Pistola Agua", + "effect": "Ataca disparando agua con gran potencia." + }, + "hydroPump": { + "name": "Hidrobomba", + "effect": "Lanza una gran masa de agua a presión para atacar." + }, + "surf": { + "name": "Surf", + "effect": "Inunda el terreno de combate con una ola gigante que golpea a los Pokémon adyacentes." + }, + "iceBeam": { + "name": "Rayo Hielo", + "effect": "Rayo de hielo que puede llegar a congelar." + }, + "blizzard": { + "name": "Ventisca", + "effect": "Tormenta de hielo que puede llegar a congelar." + }, + "psybeam": { + "name": "Psicorrayo", + "effect": "Extraño rayo que puede causar confusión." + }, + "bubbleBeam": { + "name": "Rayo Burbuja", + "effect": "Ráfaga de burbujas que puede reducir la Velocidad." + }, + "auroraBeam": { + "name": "Rayo Aurora", + "effect": "Rayo multicolor que puede reducir el Ataque." + }, + "hyperBeam": { + "name": "Hiperrayo", + "effect": "El usuario ataca al objetivo con un potente haz de luz, pero deberá descansar en el siguiente turno." + }, + "peck": { + "name": "Picotazo", + "effect": "Ensarta al objetivo con un cuerno o pico punzante." + }, + "drillPeck": { + "name": "Pico Taladro", + "effect": "Picotazo giratorio y perforador muy potente." + }, + "submission": { + "name": "Sumisión", + "effect": "El usuario se lanza al suelo con el oponente en brazos y también se hace un poco de daño." + }, + "lowKick": { + "name": "Patada Baja", + "effect": "Patada baja que derriba al objetivo. Cuanto más pesa este, más daño le causa." + }, + "counter": { + "name": "Contraataque", + "effect": "Devuelve un golpe físico por duplicado." + }, + "seismicToss": { + "name": "Sísmico", + "effect": "Aprovecha la gravedad para derribar al objetivo. Le resta tantos PS como nivel tenga el usuario." + }, + "strength": { + "name": "Fuerza", + "effect": "Ataca al objetivo golpeándolo con todas sus fuerzas." + }, + "absorb": { + "name": "Absorber", + "effect": "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce." + }, + "megaDrain": { + "name": "Megaagotar", + "effect": "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce." + }, + "leechSeed": { + "name": "Drenadoras", + "effect": "Planta semillas que absorben PS del objetivo en cada turno y que le sirven para recuperarse." + }, + "growth": { + "name": "Desarrollo", + "effect": "Hace que su cuerpo crezca a marchas forzadas con lo que aumenta su Ataque y Ataque Especial." + }, + "razorLeaf": { + "name": "Hoja Afilada", + "effect": "Corta con hojas afiladas. Un ataque que suele ser crítico." + }, + "solarBeam": { + "name": "Rayo Solar", + "effect": "El usuario absorbe luz en el primer turno y en el segundo lanza un potente rayo de energía." + }, + "poisonPowder": { + "name": "Polvo Veneno", + "effect": "Esparce polvo tóxico que envenena al objetivo." + }, + "stunSpore": { + "name": "Paralizador", + "effect": "Esparce polvo que paraliza al objetivo." + }, + "sleepPowder": { + "name": "Somnífero", + "effect": "Esparce polvo que duerme al objetivo." + }, + "petalDance": { + "name": "Danza Pétalo", + "effect": "Ataca al objetivo lanzando pétalos de dos a tres turnos y, al finalizar, el usuario se queda confuso." + }, + "stringShot": { + "name": "Disparo Demora", + "effect": "Lanza seda a los rivales y reduce mucho su Velocidad." + }, + "dragonRage": { + "name": "Furia Dragón", + "effect": "Ráfaga de furiosas ondas de choque que quitan 40 PS." + }, + "fireSpin": { + "name": "Giro Fuego", + "effect": "Un aro de fuego que atrapa al objetivo de cuatro a cinco turnos." + }, + "thunderShock": { + "name": "Impactrueno", + "effect": "Ataque eléctrico que puede paralizar al objetivo." + }, + "thunderbolt": { + "name": "Rayo", + "effect": "Potente ataque eléctrico que puede paralizar al objetivo." + }, + "thunderWave": { + "name": "Onda Trueno", + "effect": "Una ligera descarga que paraliza al objetivo." + }, + "thunder": { + "name": "Trueno", + "effect": "Un poderoso rayo que daña al objetivo y puede paralizarlo." + }, + "rockThrow": { + "name": "Lanzarrocas", + "effect": "Tira una pequeña roca al objetivo." + }, + "earthquake": { + "name": "Terremoto", + "effect": "Un terremoto que afecta a los Pokémon adyacentes." + }, + "fissure": { + "name": "Fisura", + "effect": "Abre una grieta en el suelo y mete al objetivo en ella. Fulmina al objetivo de un solo golpe si acierta." + }, + "dig": { + "name": "Excavar", + "effect": "El usuario cava durante el primer turno y ataca en el segundo." + }, + "toxic": { + "name": "Tóxico", + "effect": "Envenena gravemente al objetivo y causa un daño mayor en cada turno." + }, + "confusion": { + "name": "Confusión", + "effect": "Débil ataque telequinético que puede causar confusión." + }, + "psychic": { + "name": "Psíquico", + "effect": "Fuerte ataque telequinético que puede bajar la Defensa Especial del objetivo." + }, + "hypnosis": { + "name": "Hipnosis", + "effect": "Ataque hipnótico que hace dormir profundamente al objetivo." + }, + "meditate": { + "name": "Meditación", + "effect": "El usuario reposa y medita para potenciar el Ataque." + }, + "agility": { + "name": "Agilidad", + "effect": "Relaja el cuerpo para ganar mucha Velocidad." + }, + "quickAttack": { + "name": "Ataque Rápido", + "effect": "Ataque de una rapidez espeluznante. Este movimiento tiene prioridad alta." + }, + "rage": { + "name": "Furia", + "effect": "Al usarse, aumenta el Ataque del usuario cada vez que es golpeado." + }, + "teleport": { + "name": "Teletransporte", + "effect": "Permite al usuario cambiarse por otro Pokémon del equipo, si lo hay. Si un Pokémon salvaje usa este movimiento, huye del combate." + }, + "nightShade": { + "name": "Tinieblas", + "effect": "Produce un espejismo ante el objetivo, que pierde tantos PS como nivel tenga el usuario." + }, + "mimic": { + "name": "Mimético", + "effect": "Copia el último movimiento usado por el objetivo, y puede utilizarlo mientras esté en el combate." + }, + "screech": { + "name": "Chirrido", + "effect": "Alarido agudo que reduce mucho la Defensa del objetivo." + }, + "doubleTeam": { + "name": "Doble Equipo", + "effect": "Crea copias de sí mismo para mejorar la Evasión." + }, + "recover": { + "name": "Recuperación", + "effect": "Restaura hasta la mitad de los PS máximos." + }, + "harden": { + "name": "Fortaleza", + "effect": "Tensa la musculatura del usuario para aumentar la Defensa." + }, + "minimize": { + "name": "Reducción", + "effect": "El usuario mengua para aumentar mucho la Evasión." + }, + "smokescreen": { + "name": "Pantalla de Humo", + "effect": "Reduce la Precisión del objetivo con una nube de humo o tinta." + }, + "confuseRay": { + "name": "Rayo Confuso", + "effect": "Rayo siniestro que confunde al objetivo." + }, + "withdraw": { + "name": "Refugio", + "effect": "El usuario se resguarda en su coraza, por lo que le sube la Defensa." + }, + "defenseCurl": { + "name": "Rizo Defensa", + "effect": "Se enrosca para ocultar sus puntos débiles y aumentar la Defensa." + }, + "barrier": { + "name": "Barrera", + "effect": "Crea una barrera que aumenta mucho la Defensa." + }, + "lightScreen": { + "name": "Pantalla de Luz", + "effect": "Pared de luz que reduce durante cinco turnos el daño producido por los ataques especiales." + }, + "haze": { + "name": "Niebla", + "effect": "Neblina oscura que elimina los cambios en las características de todos los Pokémon en combate." + }, + "reflect": { + "name": "Reflejo", + "effect": "Pared de luz que reduce durante cinco turnos el daño producido por los ataques físicos." + }, + "focusEnergy": { + "name": "Foco Energía", + "effect": "Concentra energía para aumentar las posibilidades de asestar un golpe crítico." + }, + "bide": { + "name": "Venganza", + "effect": "Espera dos turnos para atacar con el doble de potencia del daño recibido." + }, + "metronome": { + "name": "Metrónomo", + "effect": "Mueve un dedo y estimula su cerebro para usar al azar casi cualquier movimiento." + }, + "mirrorMove": { + "name": "Espejo", + "effect": "Ataca al objetivo con el último movimiento que este haya usado." + }, + "selfDestruct": { + "name": "Autodestrucción", + "effect": "El atacante explota y hiere a los Pokémon adyacentes. El usuario se debilita de inmediato." + }, + "eggBomb": { + "name": "Bomba Huevo", + "effect": "Arroja un huevo enorme al objetivo con gran fuerza." + }, + "lick": { + "name": "Lengüetazo", + "effect": "Una lengua ataca al objetivo. Puede causar parálisis." + }, + "smog": { + "name": "Polución", + "effect": "Lanza un ataque con gases tóxicos que pueden llegar a envenenar." + }, + "sludge": { + "name": "Residuos", + "effect": "Arroja residuos al objetivo. Puede llegar a envenenar." + }, + "boneClub": { + "name": "Hueso Palo", + "effect": "Aporrea con un hueso. Puede hacer retroceder al objetivo." + }, + "fireBlast": { + "name": "Llamarada", + "effect": "Llama intensa que chamusca y puede causar quemaduras." + }, + "waterfall": { + "name": "Cascada", + "effect": "Embiste con un gran impulso y puede llegar a amedrentar al objetivo." + }, + "clamp": { + "name": "Tenaza", + "effect": "Atrapa y atenaza con fuerza durante cuatro o cinco turnos." + }, + "swift": { + "name": "Meteoros", + "effect": "Lanza rayos en forma de estrella que no fallan nunca." + }, + "skullBash": { + "name": "Cabezazo", + "effect": "El usuario se prepara y sube su Defensa en el primer turno y en el segundo arremete con un cabezazo." + }, + "spikeCannon": { + "name": "Clavo Cañón", + "effect": "Lanza finas púas que hieren de dos a cinco veces." + }, + "constrict": { + "name": "Restricción", + "effect": "Ataca con largos tentáculos o zarcillos que pueden bajar la Velocidad." + }, + "amnesia": { + "name": "Amnesia", + "effect": "El usuario olvida sus preocupaciones y aumenta mucho la Defensa Especial." + }, + "kinesis": { + "name": "Kinético", + "effect": "Dobla una cuchara para distraer al objetivo y reducir su Precisión." + }, + "softBoiled": { + "name": "Ovocuración", + "effect": "Restaura la mitad de los PS máximos del usuario." + }, + "highJumpKick": { + "name": "Pat. Salto Alta", + "effect": "El usuario salta muy alto y da un rodillazo. Si falla, se hará daño." + }, + "glare": { + "name": "Deslumbrar", + "effect": "Intimida y asusta al objetivo con la mirada para dejarlo paralizado." + }, + "dreamEater": { + "name": "Comesueños", + "effect": "Restaura al usuario la mitad del daño causado a un objetivo dormido." + }, + "poisonGas": { + "name": "Gas Venenoso", + "effect": "Lanza una nube de gas tóxico al objetivo. Produce envenenamiento." + }, + "barrage": { + "name": "Bombardeo", + "effect": "Arroja esferas al objetivo entre dos y cinco veces seguidas." + }, + "leechLife": { + "name": "Chupavidas", + "effect": "Restaura al usuario la mitad del daño causado al objetivo." + }, + "lovelyKiss": { + "name": "Beso Amoroso", + "effect": "Intimida al objetivo con una cara que asusta y le da un beso que lo deja dormido." + }, + "skyAttack": { + "name": "Ataque Aéreo", + "effect": "Ataca durante dos turnos y suele asestar un golpe crítico. También puede amedrentar al objetivo." + }, + "transform": { + "name": "Transformación", + "effect": "El usuario se transforma en una copia del objetivo, con los mismos movimientos." + }, + "bubble": { + "name": "Burbuja", + "effect": "Lanza burbujas a los contrincantes y puede reducir su Velocidad." + }, + "dizzyPunch": { + "name": "Puño Mareo", + "effect": "Rítmicos puñetazos que pueden causar confusión." + }, + "spore": { + "name": "Espora", + "effect": "Esparce esporas que inducen el sueño." + }, + "flash": { + "name": "Destello", + "effect": "Luz cegadora que baja la Precisión del objetivo." + }, + "psywave": { + "name": "Psicoonda", + "effect": "Ataque con una onda de energía de intensidad variable." + }, + "splash": { + "name": "Salpicadura", + "effect": "No tiene ningún efecto. Solo salpica." + }, + "acidArmor": { + "name": "Armadura Ácida", + "effect": "Transforma la estructura celular para hacerse líquido y aumenta mucho la Defensa." + }, + "crabhammer": { + "name": "Martillazo", + "effect": "Golpea con fuerza con una pinza enorme. Suele asestar un golpe crítico." + }, + "explosion": { + "name": "Explosión", + "effect": "El atacante causa una grandísima explosión y hiere a los Pokémon adyacentes. El usuario se debilita de inmediato." + }, + "furySwipes": { + "name": "Golpes Furia", + "effect": "Araña rápidamente de dos a cinco veces." + }, + "bonemerang": { + "name": "Huesomerang", + "effect": "Lanza un hueso a modo de bumerán que golpea dos veces." + }, + "rest": { + "name": "Descanso", + "effect": "Restaura todos los PS y cura todos los problemas de estado del usuario, que se duerme los dos turnos siguientes." + }, + "rockSlide": { + "name": "Avalancha", + "effect": "Lanza grandes pedruscos. Puede amedrentar al objetivo." + }, + "hyperFang": { + "name": "Hipercolmillo", + "effect": "Ataca con agudos colmillos. Puede amedrentar al objetivo." + }, + "sharpen": { + "name": "Afilar", + "effect": "El perfil del usuario se hace más afilado y su Ataque mejora." + }, + "conversion": { + "name": "Conversión", + "effect": "Cambia el tipo del usuario por el del primer movimiento en su lista." + }, + "triAttack": { + "name": "Triataque", + "effect": "Ataque con tres rayos de luz que puede paralizar, quemar o congelar al objetivo." + }, + "superFang": { + "name": "Superdiente", + "effect": "Asesta una dentellada con sus afilados incisivos que reduce a la mitad los PS del objetivo." + }, + "slash": { + "name": "Cuchillada", + "effect": "Ataca con cuchillas o con pinzas. Suele asestar un golpe crítico." + }, + "substitute": { + "name": "Sustituto", + "effect": "Utiliza parte de los PS propios para crear un sustituto que actúa como señuelo." + }, + "struggle": { + "name": "Forcejeo", + "effect": "Solo se usa como último recurso al acabarse los PP. Hiere un poco al agresor." + }, + "sketch": { + "name": "Esquema", + "effect": "Aprende de forma permanente el último movimiento utilizado por el objetivo. Es de un solo uso." + }, + "tripleKick": { + "name": "Triple Patada", + "effect": "Propina hasta tres patadas seguidas, la potencia de las cuales aumenta cada vez que acierta." + }, + "thief": { + "name": "Ladrón", + "effect": "El usuario ataca y tiene un 30% de robarle el objeto al objetivo." + }, + "spiderWeb": { + "name": "Telaraña", + "effect": "Enreda al objetivo para evitar que abandone el combate." + }, + "mindReader": { + "name": "Telépata", + "effect": "El usuario adivina los movimientos del objetivo para hacer que su siguiente ataque no falle." + }, + "nightmare": { + "name": "Pesadilla", + "effect": "El objetivo dormido sufre una pesadilla que le hace perder PS en cada turno." + }, + "flameWheel": { + "name": "Rueda Fuego", + "effect": "Ataca envuelto en fuego. Puede causar quemaduras." + }, + "snore": { + "name": "Ronquido", + "effect": "Fuerte ronquido que solo puede usarse dormido. Puede amedrentar al objetivo." + }, + "curse": { + "name": "Maldición", + "effect": "Un movimiento que tiene efectos distintos si el usuario es de tipo Fantasma o no." + }, + "flail": { + "name": "Azote", + "effect": "Ataque frenético. Cuantos menos PS tenga el usuario, más daño producirá." + }, + "conversion2": { + "name": "Conversión2", + "effect": "El usuario cambia de tipo para hacerse resistente al último tipo de movimiento usado por el objetivo." + }, + "aeroblast": { + "name": "Aerochorro", + "effect": "Lanza un chorro de aire que suele asestar un golpe crítico." + }, + "cottonSpore": { + "name": "Esporagodón", + "effect": "Adhiere esporas a los rivales para reducir mucho su Velocidad." + }, + "reversal": { + "name": "Inversión", + "effect": "Ataque desesperado que causa más daño cuantos menos PS tenga el usuario." + }, + "spite": { + "name": "Rencor", + "effect": "Da rienda suelta a su rencor para reducir 4 PP del último movimiento usado por el objetivo." + }, + "powderSnow": { + "name": "Nieve Polvo", + "effect": "Lanza nieve que puede llegar a congelar." + }, + "protect": { + "name": "Protección", + "effect": "Frena todos los ataques, pero puede fallar si se usa repetidamente." + }, + "machPunch": { + "name": "Ultrapuño", + "effect": "Puñetazo de velocidad fulminante. Este movimiento tiene prioridad alta." + }, + "scaryFace": { + "name": "Cara Susto", + "effect": "Asusta al objetivo para reducir mucho su Velocidad." + }, + "feintAttack": { + "name": "Finta", + "effect": "Engaña al objetivo para acercarse y dar un puñetazo que no falla." + }, + "sweetKiss": { + "name": "Beso Dulce", + "effect": "Da un beso con tal dulzura que causa confusión." + }, + "bellyDrum": { + "name": "Tambor", + "effect": "Reduce la mitad de los PS máximos para mejorar al máximo el Ataque." + }, + "sludgeBomb": { + "name": "Bomba Lodo", + "effect": "Arroja residuos al objetivo. Puede llegar a envenenar." + }, + "mudSlap": { + "name": "Bofetón Lodo", + "effect": "Echa lodo en la cara del objetivo para infligirle daño y reducir su Precisión." + }, + "octazooka": { + "name": "Pulpocañón", + "effect": "Dispara tinta a la cara. Puede bajar la Precisión." + }, + "spikes": { + "name": "Púas", + "effect": "Esparce púas alrededor del equipo rival que hieren a los Pokémon rivales que entran en combate." + }, + "zapCannon": { + "name": "Electrocañón", + "effect": "Dispara una descarga eléctrica que causa daño y parálisis." + }, + "foresight": { + "name": "Profecía", + "effect": "Permite atacar con cualquier movimiento a objetivos de tipo Fantasma y golpear a Pokémon evasivos." + }, + "destinyBond": { + "name": "Mismo Destino", + "effect": "Si el usuario se debilita por un ataque rival antes de usar otro movimiento, el Pokémon rival se debilitará también. Puede fallar si se usa repetidamente." + }, + "perishSong": { + "name": "Canto Mortal", + "effect": "Si un Pokémon escucha este canto y no es cambiado por otro en tres turnos, acaba debilitándose." + }, + "icyWind": { + "name": "Viento Hielo", + "effect": "Ataque con aire helado que reduce la Velocidad del objetivo." + }, + "detect": { + "name": "Detección", + "effect": "Frena todos los ataques, pero puede fallar si se usa repetidamente." + }, + "boneRush": { + "name": "Ataque Óseo", + "effect": "Hueso en ristre, aporrea al objetivo de dos a cinco veces." + }, + "lockOn": { + "name": "Fijar Blanco", + "effect": "Fija el blanco para que el siguiente ataque no falle." + }, + "outrage": { + "name": "Enfado", + "effect": "El usuario ataca enfurecido durante dos o tres turnos y, después, se queda confuso." + }, + "sandstorm": { + "name": "Tormenta Arena", + "effect": "Tormenta de arena que dura cinco turnos y hiere a todos, excepto a los de tipo Roca, Tierra y Acero, y aumenta la Defensa Especial de los de tipo Roca." + }, + "gigaDrain": { + "name": "Gigadrenado", + "effect": "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce." + }, + "endure": { + "name": "Aguante", + "effect": "Resiste cualquier ataque y deja al menos 1 PS. Puede fallar si se usa repetidamente." + }, + "charm": { + "name": "Encanto", + "effect": "Engatusa al objetivo y reduce mucho su Ataque." + }, + "rollout": { + "name": "Rodar", + "effect": "El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza." + }, + "falseSwipe": { + "name": "Falso Tortazo", + "effect": "Ataque moderado que no debilita al objetivo y le deja al menos 1 PS." + }, + "swagger": { + "name": "Contoneo", + "effect": "Provoca confusión en el objetivo, pero también sube mucho su Ataque." + }, + "milkDrink": { + "name": "Batido", + "effect": "Restaura la mitad de los PS máximos del usuario." + }, + "spark": { + "name": "Chispa", + "effect": "Ataque eléctrico que puede llegar a paralizar." + }, + "furyCutter": { + "name": "Corte Furia", + "effect": "Ataque con garras o guadaña que crece en intensidad si se usa repetidas veces." + }, + "steelWing": { + "name": "Ala de Acero", + "effect": "Alas macizas que golpean al objetivo y pueden subir la Defensa del usuario." + }, + "meanLook": { + "name": "Mal de Ojo", + "effect": "Mal de ojo que impide al objetivo huir del combate o ser cambiado por otro." + }, + "attract": { + "name": "Atracción", + "effect": "Si el objetivo es del sexo opuesto, se enamorará y bajará la posibilidad de que ataque." + }, + "sleepTalk": { + "name": "Sonámbulo", + "effect": "Mientras duerme, usa uno de sus movimientos elegido al azar." + }, + "healBell": { + "name": "Cascabel Cura", + "effect": "Tañido que cura los problemas de estado de todos los Pokémon del equipo." + }, + "return": { + "name": "Retribución", + "effect": "Cuanto mayor sea la amistad con el Entrenador, más poderoso será este ataque." + }, + "present": { + "name": "Presente", + "effect": "Quien lo usa ataca al objetivo dándole un regalo con una bomba trampa. Sin embargo, a veces restaura sus PS." + }, + "frustration": { + "name": "Frustración", + "effect": "Cuanto menor sea la amistad con el Entrenador, más poderoso será este ataque." + }, + "safeguard": { + "name": "Velo Sagrado", + "effect": "Un poder misterioso que protege de problemas de estado durante cinco turnos." + }, + "painSplit": { + "name": "Divide Dolor", + "effect": "Suma los PS del usuario a los del objetivo y los reparte a partes iguales." + }, + "sacredFire": { + "name": "Fuego Sagrado", + "effect": "Fuego místico de gran intensidad que puede causar quemaduras." + }, + "magnitude": { + "name": "Magnitud", + "effect": "Sacudida sísmica de intensidad variable que afecta a todos los Pokémon a su alrededor." + }, + "dynamicPunch": { + "name": "Puño Dinámico", + "effect": "Puñetazo con toda la fuerza concentrada. Causa confusión si atina." + }, + "megahorn": { + "name": "Megacuerno", + "effect": "Ensarta al objetivo con su imponente cuerno o cornamenta." + }, + "dragonBreath": { + "name": "Dragoaliento", + "effect": "Poderosa ráfaga de aliento que golpea al objetivo y puede paralizarlo." + }, + "batonPass": { + "name": "Relevo", + "effect": "Cambia el puesto con otro miembro del equipo y le pasa los cambios en las características." + }, + "encore": { + "name": "Otra Vez", + "effect": "El objetivo repite su último movimiento durante tres turnos." + }, + "pursuit": { + "name": "Persecución", + "effect": "Hace el doble de daño al objetivo que pide el relevo." + }, + "rapidSpin": { + "name": "Giro Rápido", + "effect": "Ataque giratorio que puede eliminar movimientos como Atadura, Constricción y Drenadoras. También aumenta la Velocidad del usuario." + }, + "sweetScent": { + "name": "Dulce Aroma", + "effect": "Un dulce aroma engatusa al objetivo, por lo que se reduce mucho su Evasión." + }, + "ironTail": { + "name": "Cola Férrea", + "effect": "Ataca con una cola férrea y puede reducir la Defensa del objetivo." + }, + "metalClaw": { + "name": "Garra Metal", + "effect": "Ataque con garras de acero que puede aumentar el Ataque del usuario." + }, + "vitalThrow": { + "name": "Llave Vital", + "effect": "El usuario ataca el último, pero no falla." + }, + "morningSun": { + "name": "Sol Matinal", + "effect": "Restaura PS del usuario. La cantidad varía según el tiempo que haga." + }, + "synthesis": { + "name": "Síntesis", + "effect": "Restaura PS del usuario. La cantidad varía según el tiempo que haga." + }, + "moonlight": { + "name": "Luz Lunar", + "effect": "Restaura PS del usuario. La cantidad varía según el tiempo que haga." + }, + "hiddenPower": { + "name": "Poder Oculto", + "effect": "Movimiento cuyo tipo varía en función del Pokémon que lo usa." + }, + "crossChop": { + "name": "Tajo Cruzado", + "effect": "Corte doble que suele propinar un golpe crítico." + }, + "twister": { + "name": "Ciclón", + "effect": "Crea un violento tornado para hacer trizas al objetivo. Puede amedrentarlo." + }, + "rainDance": { + "name": "Danza Lluvia", + "effect": "Genera una fuerte lluvia que refuerza los movimientos de tipo Agua durante cinco turnos y debilita los de tipo Fuego." + }, + "sunnyDay": { + "name": "Día Soleado", + "effect": "Hace que se intensifique el efecto del sol durante cinco turnos, lo que potencia los movimientos de tipo Fuego y debilita los de tipo Agua." + }, + "crunch": { + "name": "Triturar", + "effect": "Tritura con afilados colmillos y puede reducir la Defensa del objetivo." + }, + "mirrorCoat": { + "name": "Manto Espejo", + "effect": "Responde a un ataque especial ocasionando el doble del daño recibido." + }, + "psychUp": { + "name": "Autosugestión", + "effect": "El usuario se sume en un trance y copia cualquier cambio que haya en las características de su objetivo." + }, + "extremeSpeed": { + "name": "Veloc. Extrema", + "effect": "Ataque de una velocidad extrema. Este movimiento tiene prioridad alta." + }, + "ancientPower": { + "name": "Poder Pasado", + "effect": "Ataque prehistórico que puede subir todas las características." + }, + "shadowBall": { + "name": "Bola Sombra", + "effect": "Lanza una bola oscura que puede bajar la Defensa Especial del objetivo." + }, + "futureSight": { + "name": "Premonición", + "effect": "Concentra energía psíquica para golpear al objetivo dos turnos después." + }, + "rockSmash": { + "name": "Golpe Roca", + "effect": "Propina un gran puñetazo que puede reducir la Defensa del objetivo." + }, + "whirlpool": { + "name": "Torbellino", + "effect": "Una tromba de agua atrapa al objetivo durante cuatro o cinco turnos." + }, + "beatUp": { + "name": "Paliza", + "effect": "Ataque de todo el equipo Pokémon. Cuantos más haya, más veces se atacará." + }, + "fakeOut": { + "name": "Sorpresa", + "effect": "Amedrenta al objetivo con este movimiento de prioridad alta. Solo sirve en el primer turno." + }, + "uproar": { + "name": "Alboroto", + "effect": "Ataca de forma alborotada durante tres turnos. Mantiene despiertos a todos." + }, + "stockpile": { + "name": "Reserva", + "effect": "Acumula energía y sube la Defensa y la Defensa Especial. Puede utilizarse hasta tres veces." + }, + "spitUp": { + "name": "Escupir", + "effect": "Libera de una vez la energía acumulada con Reserva. La potencia del movimiento será proporcional a la cantidad de energía acumulada." + }, + "swallow": { + "name": "Tragar", + "effect": "Absorbe la energía acumulada con Reserva para recobrar salud. Cuanta más se haya acumulado, mayor será el número de PS que se recuperen." + }, + "heatWave": { + "name": "Onda Ígnea", + "effect": "Provoca un viento abrasador que puede quemar al objetivo." + }, + "hail": { + "name": "Granizo", + "effect": "Tormenta de granizo que dura cinco turnos. Hiere a todos los Pokémon excepto a los de tipo Hielo." + }, + "torment": { + "name": "Tormento", + "effect": "Atormenta y enfurece al objetivo, que no puede usar dos veces seguidas el mismo movimiento." + }, + "flatter": { + "name": "Camelo", + "effect": "Halaga al objetivo y lo confunde, pero también sube su Ataque Especial." + }, + "willOWisp": { + "name": "Fuego Fatuo", + "effect": "Siniestras llamas moradas que producen quemaduras." + }, + "memento": { + "name": "Legado", + "effect": "El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo." + }, + "facade": { + "name": "Imagen", + "effect": "Si el usuario está quemado, paralizado o envenenado, ataca con el doble de potencia." + }, + "focusPunch": { + "name": "Puño Certero", + "effect": "Se concentra para dar un puñetazo. Falla si se sufre un golpe antes de su uso." + }, + "smellingSalts": { + "name": "Estímulo", + "effect": "Hace el doble de daño a objetivos paralizados, pero también cura la parálisis." + }, + "followMe": { + "name": "Señuelo", + "effect": "Llama la atención para concentrar todos los ataques de todos los del equipo rival hacia sí mismo." + }, + "naturePower": { + "name": "Adaptación", + "effect": "Usa el poder de la naturaleza para atacar. Su efecto varía según el entorno de combate." + }, + "charge": { + "name": "Carga", + "effect": "Recarga energía para potenciar el siguiente movimiento de tipo Eléctrico. También sube la Defensa Especial." + }, + "taunt": { + "name": "Mofa", + "effect": "Enfurece al objetivo para que solo use movimientos de ataque durante tres turnos." + }, + "helpingHand": { + "name": "Refuerzo", + "effect": "El usuario ayuda a un aliado reforzando la potencia de su ataque." + }, + "trick": { + "name": "Truco", + "effect": "Engaña al objetivo desprevenido e intercambia objetos." + }, + "rolePlay": { + "name": "Imitación", + "effect": "Imita al objetivo por completo y copia su habilidad." + }, + "wish": { + "name": "Deseo", + "effect": "Restaura en el siguiente turno la mitad de los PS máximos del usuario o se los pasa al Pokémon que lo sustituye." + }, + "assist": { + "name": "Ayuda", + "effect": "Usa un movimiento de un miembro del equipo elegido al azar." + }, + "ingrain": { + "name": "Arraigo", + "effect": "Echa raíces para recuperar PS en cada turno, pero impide el relevo." + }, + "superpower": { + "name": "Fuerza Bruta", + "effect": "Ataque de gran potencia, pero que reduce el Ataque y la Defensa del agresor." + }, + "magicCoat": { + "name": "Capa Mágica", + "effect": "Barrera capaz de devolver al agresor movimientos como Drenadoras y otros que alteran el estado o las características." + }, + "recycle": { + "name": "Reciclaje", + "effect": "Recicla y así recupera un objeto equipado de un solo uso que ya haya sido empleado durante el combate." + }, + "revenge": { + "name": "Desquite", + "effect": "Ataque que produce el doble de daño si el usuario resulta herido en el mismo turno." + }, + "brickBreak": { + "name": "Demolición", + "effect": "Potente ataque que también es capaz de destruir barreras como Pantalla de Luz y Reflejo." + }, + "yawn": { + "name": "Bostezo", + "effect": "Gran bostezo que induce el sueño en el objetivo en el siguiente turno." + }, + "knockOff": { + "name": "Desarme", + "effect": "Impide al objetivo usar el objeto que lleva durante el combate. La potencia del movimiento se multiplica si el objetivo lleva un objeto." + }, + "endeavor": { + "name": "Esfuerzo", + "effect": "Reduce los PS del objetivo para que igualen a los del atacante." + }, + "eruption": { + "name": "Estallido", + "effect": "Furia explosiva. Cuanto menor sea el número de PS del usuario, menos potencia tendrá el movimiento." + }, + "skillSwap": { + "name": "Intercambio", + "effect": "Usa el poder psíquico para intercambiar habilidades con el objetivo." + }, + "imprison": { + "name": "Sellar", + "effect": "Impide a los rivales usar movimientos conocidos por el usuario durante el combate." + }, + "refresh": { + "name": "Alivio", + "effect": "Descansa para curar parálisis, envenenamiento o quemaduras." + }, + "grudge": { + "name": "Rabia", + "effect": "Si el usuario se debilita al recibir un ataque, todos los PP de este último ataque serán eliminados." + }, + "snatch": { + "name": "Robo", + "effect": "Roba el efecto de los movimientos de curación o de cambio de características que se usen." + }, + "secretPower": { + "name": "Daño Secreto", + "effect": "Ataque cuyos efectos secundarios varían según el entorno de combate." + }, + "dive": { + "name": "Buceo", + "effect": "El usuario se sumerge en el primer turno y ataca en el segundo." + }, + "armThrust": { + "name": "Empujón", + "effect": "Fuertes empujones que golpean de dos a cinco veces seguidas." + }, + "camouflage": { + "name": "Camuflaje", + "effect": "Modifica el tipo del Pokémon según el terreno de combate donde esté." + }, + "tailGlow": { + "name": "Luminicola", + "effect": "Se concentra en una ráfaga de luz que sube muchísimo el Ataque Especial." + }, + "lusterPurge": { + "name": "Resplandor", + "effect": "Fogonazo de luz que inflige daño al objetivo y puede reducir su Defensa Especial." + }, + "mistBall": { + "name": "Bola Neblina", + "effect": "Bola de plumas neblinosas que inflige daño al objetivo y puede reducir su Ataque Especial." + }, + "featherDance": { + "name": "Danza Pluma", + "effect": "Envuelve al objetivo con un manto de plumas para reducir mucho su Ataque." + }, + "teeterDance": { + "name": "Danza Caos", + "effect": "Danza histérica que confunde a los Pokémon que están alrededor del usuario." + }, + "blazeKick": { + "name": "Patada Ígnea", + "effect": "Patada que suele ser un golpe crítico y puede causar quemaduras." + }, + "mudSport": { + "name": "Chapoteo Lodo", + "effect": "El usuario esparce lodo a su alrededor, lo que debilita los movimientos de tipo Eléctrico durante cinco turnos." + }, + "iceBall": { + "name": "Bola Hielo", + "effect": "El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza." + }, + "needleArm": { + "name": "Brazo Pincho", + "effect": "Pega con brazos de pinchos y puede hacer retroceder al objetivo." + }, + "slackOff": { + "name": "Relajo", + "effect": "El usuario se relaja y restaura la mitad de sus PS máximos." + }, + "hyperVoice": { + "name": "Vozarrón", + "effect": "Grito desgarrador que inflige daño al objetivo." + }, + "poisonFang": { + "name": "Colmillo Veneno", + "effect": "Mordedura con colmillos venenosos que inflige daño al objetivo y puede envenenarlo gravemente." + }, + "crushClaw": { + "name": "Garra Brutal", + "effect": "Hace trizas al objetivo con garras afiladas y puede reducir su Defensa." + }, + "blastBurn": { + "name": "Anillo Ígneo", + "effect": "Calcina al objetivo con una explosión de fuego. El usuario deberá descansar en el siguiente turno." + }, + "hydroCannon": { + "name": "Hidrocañón", + "effect": "Ataca al objetivo con un cañonazo de agua. El usuario deberá descansar en el siguiente turno." + }, + "meteorMash": { + "name": "Puño Meteoro", + "effect": "Puñetazo que impacta como un meteorito y puede subir el Ataque del agresor." + }, + "astonish": { + "name": "Impresionar", + "effect": "Lanza un grito tan tremendo que impresiona y puede amedrentar al objetivo." + }, + "weatherBall": { + "name": "Meteorobola", + "effect": "El tipo y fuerza del ataque varían según el tiempo que haga." + }, + "aromatherapy": { + "name": "Aromaterapia", + "effect": "Cura todos los problemas de estado del equipo con un suave aroma." + }, + "fakeTears": { + "name": "Llanto Falso", + "effect": "Lágrimas de cocodrilo que bajan mucho la Defensa Especial del objetivo." + }, + "airCutter": { + "name": "Aire Afilado", + "effect": "Viento cortante que azota. Suele ser un golpe crítico." + }, + "overheat": { + "name": "Sofoco", + "effect": "Ataque en toda regla que baja mucho el Ataque Especial de quien lo usa." + }, + "odorSleuth": { + "name": "Rastreo", + "effect": "Permite atacar con cualquier movimiento a objetivos de tipo Fantasma y golpear a Pokémon evasivos." + }, + "rockTomb": { + "name": "Tumba Rocas", + "effect": "Tira rocas que detienen al objetivo y bajan su Velocidad." + }, + "silverWind": { + "name": "Viento Plata", + "effect": "Fuerte viento con polvo de escamas. Puede subir todas las características de quien lo usa." + }, + "metalSound": { + "name": "Eco Metálico", + "effect": "Horrible chirrido metálico que reduce mucho la Defensa Especial del objetivo." + }, + "grassWhistle": { + "name": "Silbato", + "effect": "Agradable melodía que adormece al objetivo." + }, + "tickle": { + "name": "Cosquillas", + "effect": "Hace reír al objetivo para bajar su Ataque y Defensa." + }, + "cosmicPower": { + "name": "Masa Cósmica", + "effect": "Sube la Defensa y la Defensa Especial propias con energía mística." + }, + "waterSpout": { + "name": "Salpicar", + "effect": "Chorro de agua. Cuantos menos PS tenga el usuario, menos potencia tendrá el movimiento." + }, + "signalBeam": { + "name": "Rayo Señal", + "effect": "Ataca con un rayo de luz siniestro. Puede confundir al objetivo." + }, + "shadowPunch": { + "name": "Puño Sombra", + "effect": "Puñetazo procedente de las sombras que no falla nunca." + }, + "extrasensory": { + "name": "Paranormal", + "effect": "Emite una energía muy extraña que puede amedrentar al objetivo." + }, + "skyUppercut": { + "name": "Gancho Alto", + "effect": "Gancho ascendente de gran ímpetu." + }, + "sandTomb": { + "name": "Bucle Arena", + "effect": "Enreda al objetivo en un remolino de arena de cuatro a cinco turnos." + }, + "sheerCold": { + "name": "Frío Polar", + "effect": "Debilita al objetivo de un solo golpe. Si lo usa un Pokémon que no sea de tipo Hielo, es difícil que acierte." + }, + "muddyWater": { + "name": "Agua Lodosa", + "effect": "Ataque con agua lodosa que puede reducir la Precisión del objetivo." + }, + "bulletSeed": { + "name": "Semilladora", + "effect": "Dispara rápido de dos a cinco ráfagas de semillas de manera consecutiva." + }, + "aerialAce": { + "name": "Golpe Aéreo", + "effect": "Desconcierta al objetivo con movimientos muy rápidos antes de cercenarlo. No falla nunca." + }, + "icicleSpear": { + "name": "Carámbano", + "effect": "Ataca lanzando de dos a cinco ráfagas consecutivas de carámbanos." + }, + "ironDefense": { + "name": "Defensa Férrea", + "effect": "Fortalece el cuerpo como si fuera de hierro y sube mucho la Defensa." + }, + "block": { + "name": "Bloqueo", + "effect": "Le corta el paso al objetivo para que no pueda escapar." + }, + "howl": { + "name": "Aullido", + "effect": "Aullido que sube el ánimo y aumenta el Ataque del equipo." + }, + "dragonClaw": { + "name": "Garra Dragón", + "effect": "Araña al objetivo con garras afiladas." + }, + "frenzyPlant": { + "name": "Planta Feroz", + "effect": "Golpea con una enorme planta. El usuario deberá descansar en el siguiente turno." + }, + "bulkUp": { + "name": "Corpulencia", + "effect": "Robustece el cuerpo para subir el Ataque y la Defensa." + }, + "bounce": { + "name": "Bote", + "effect": "El usuario bota en el primer turno y golpea al objetivo en el segundo y puede llegar a paralizarlo." + }, + "mudShot": { + "name": "Disparo Lodo", + "effect": "El usuario ataca lanzando una bola de lodo al objetivo que también reduce su Velocidad." + }, + "poisonTail": { + "name": "Cola Veneno", + "effect": "Puede envenenar y dar un golpe crítico." + }, + "covet": { + "name": "Antojo", + "effect": "Se acerca con ternura al objetivo y tiene un 30% de posibilidades de robar el objeto que lleve." + }, + "voltTackle": { + "name": "Placaje Eléc", + "effect": "Quien lo usa electrifica su cuerpo para luego atacar. Se hiere mucho a sí mismo, pero puede paralizar al objetivo." + }, + "magicalLeaf": { + "name": "Hoja Mágica", + "effect": "Esparce extrañas hojas que persiguen al objetivo. No falla nunca." + }, + "waterSport": { + "name": "Hidrochorro", + "effect": "El usuario se empapa en agua, lo que debilita los movimientos de tipo Fuego durante cinco turnos." + }, + "calmMind": { + "name": "Paz Mental", + "effect": "Aumenta la concentración y calma el espíritu para subir el Ataque Especial y la Defensa Especial." + }, + "leafBlade": { + "name": "Hoja Aguda", + "effect": "Acuchilla con una hoja fina. Suele dar un golpe crítico." + }, + "dragonDance": { + "name": "Danza Dragón", + "effect": "Danza mística que sube el Ataque y la Velocidad." + }, + "rockBlast": { + "name": "Pedrada", + "effect": "Lanza pedruscos al objetivo de dos a cinco veces consecutivas." + }, + "shockWave": { + "name": "Onda Voltio", + "effect": "Ataque eléctrico muy rápido que no falla nunca." + }, + "waterPulse": { + "name": "Hidropulso", + "effect": "Ataca con una potente onda de agua. Puede confundir al objetivo." + }, + "doomDesire": { + "name": "Deseo Oculto", + "effect": "Ataca al objetivo con innumerables haces de luz dos turnos después de haber usado el movimiento." + }, + "psychoBoost": { + "name": "Psicoataque", + "effect": "Ataque en toda regla que baja mucho el Ataque Especial de quien lo usa." + }, + "roost": { + "name": "Respiro", + "effect": "Aterriza sobre la superficie para descansar. Recupera hasta la mitad del total de sus PS." + }, + "gravity": { + "name": "Gravedad", + "effect": "Durante cinco turnos, se anulan los movimientos que alzan el vuelo y los Pokémon de tipo Volador o que levitan son vulnerables a movimientos de tipo Tierra." + }, + "miracleEye": { + "name": "Gran Ojo", + "effect": "Permite atacar con cualquier movimiento a objetivos de tipo Siniestro y golpear a Pokémon evasivos." + }, + "wakeUpSlap": { + "name": "Espabila", + "effect": "Inflige gran daño a objetivos dormidos. Sin embargo, los bofetones también los despiertan." + }, + "hammerArm": { + "name": "Machada", + "effect": "Un terrible puño golpea al contrincante, pero la Velocidad del usuario se ve reducida." + }, + "gyroBall": { + "name": "Giro Bola", + "effect": "Embiste al objetivo con un potente ataque giratorio. Cuanto más lento es el usuario, más daño causa." + }, + "healingWish": { + "name": "Deseo Cura", + "effect": "El usuario se debilita, pero cura los problemas de estado del Pokémon que lo sustituye y restaura sus PS." + }, + "brine": { + "name": "Salmuera", + "effect": "Si al objetivo le queda la mitad o menos de sus PS, el ataque será el doble de fuerte." + }, + "naturalGift": { + "name": "Don Natural", + "effect": "La baya que lleva presta su fuerza para atacar. El tipo de ataque y su fuerza dependen de la baya." + }, + "feint": { + "name": "Amago", + "effect": "Permite golpear a objetivos que han utilizado movimientos como Protección o Detección y anula sus efectos." + }, + "pluck": { + "name": "Picoteo", + "effect": "Picotea al objetivo. Si este sostiene una baya, la picotea también y obtiene sus efectos." + }, + "tailwind": { + "name": "Viento Afín", + "effect": "Crea un fuerte remolino que aumenta la Velocidad de los Pokémon de tu equipo durante cuatro turnos." + }, + "acupressure": { + "name": "Acupresión", + "effect": "Aplica presión en puntos clave del cuerpo para aumentar mucho una característica al azar." + }, + "metalBurst": { + "name": "Represión Metal", + "effect": "Devuelve al rival el último ataque recibido, pero con mucha más fuerza." + }, + "uTurn": { + "name": "Ida y Vuelta", + "effect": "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo." + }, + "closeCombat": { + "name": "A Bocajarro", + "effect": "Lucha abiertamente contra el objetivo sin protegerse. También reduce la Defensa y la Defensa Especial del usuario." + }, + "payback": { + "name": "Vendetta", + "effect": "El usuario contraataca con el doble de fuerza si el objetivo usa un movimiento antes." + }, + "assurance": { + "name": "Buena Baza", + "effect": "Si el objetivo ya ha sufrido daño en ese turno, la fuerza del ataque se duplica." + }, + "embargo": { + "name": "Embargo", + "effect": "Impide al objetivo usar el objeto que lleva durante cinco turnos. Su Entrenador tampoco puede usar objetos con él." + }, + "fling": { + "name": "Lanzamiento", + "effect": "El usuario lanza contra el objetivo el objeto que lleva. La potencia del movimiento y su efecto varían según el objeto." + }, + "psychoShift": { + "name": "Psicocambio", + "effect": "Usa su poder mental para transferir al objetivo sus problemas de estado." + }, + "trumpCard": { + "name": "As Oculto", + "effect": "Cuantos menos PP tenga el movimiento, mayor será la fuerza para atacar." + }, + "healBlock": { + "name": "Anticura", + "effect": "Impide al objetivo usar movimientos, habilidades y objetos equipados que recuperan PS durante cinco turnos." + }, + "wringOut": { + "name": "Estrujón", + "effect": "Estruja con fuerza al objetivo. Cuantos más PS tenga el objetivo, más fuerza tendrá el ataque." + }, + "powerTrick": { + "name": "Truco Fuerza", + "effect": "El usuario emplea su poder mental para intercambiar su Ataque y su Defensa." + }, + "gastroAcid": { + "name": "Bilis", + "effect": "El usuario arroja sus jugos biliares al objetivo, lo que anula el efecto de la habilidad en uso." + }, + "luckyChant": { + "name": "Conjuro", + "effect": "Lanza al cielo un conjuro que protege a todo su equipo de golpes críticos." + }, + "meFirst": { + "name": "Yo Primero", + "effect": "Se adelanta al movimiento que pretende usar el objetivo y lo lanza antes con más fuerza. Si el usuario es más lento, falla." + }, + "copycat": { + "name": "Copión", + "effect": "Imita el movimiento usado justo antes. El movimiento falla si no se ha usado aún ninguno." + }, + "powerSwap": { + "name": "Cambiafuerza", + "effect": "El usuario emplea su poder mental para intercambiar los cambios en el Ataque y el Ataque Especial con el objetivo." + }, + "guardSwap": { + "name": "Cambiadefensa", + "effect": "El usuario emplea su poder mental para intercambiar los cambios en la Defensa y la Defensa Especial con el objetivo." + }, + "punishment": { + "name": "Castigo", + "effect": "La fuerza del ataque aumenta cuanto más se ha fortalecido el objetivo con cambios de características." + }, + "lastResort": { + "name": "Última Baza", + "effect": "Este movimiento solo puede utilizarse tras haber usado al menos una vez todos los demás conocidos por el Pokémon." + }, + "worrySeed": { + "name": "Abatidoras", + "effect": "Planta una semilla en el objetivo que le causa pesar. Sustituye la habilidad del objetivo por Insomnio y le impide dormirse." + }, + "suckerPunch": { + "name": "Golpe Bajo", + "effect": "Permite atacar con prioridad. Falla si el objetivo no está preparando ningún ataque." + }, + "toxicSpikes": { + "name": "Púas Tóxicas", + "effect": "Lanza una trampa de púas tóxicas a los pies del objetivo que envenena a los rivales que entran en combate." + }, + "heartSwap": { + "name": "Cambiaalmas", + "effect": "Usa la fuerza mental para intercambiar con el objetivo los cambios en las características." + }, + "aquaRing": { + "name": "Acua Aro", + "effect": "El usuario se cubre con un manto de agua. Recupera algunos PS en cada turno." + }, + "magnetRise": { + "name": "Levitón", + "effect": "Levita gracias a un campo magnético generado por electricidad durante cinco turnos." + }, + "flareBlitz": { + "name": "Envite Ígneo", + "effect": "El Pokémon se cubre de llamas y carga contra el objetivo, aunque él también recibe daño. Puede quemar." + }, + "forcePalm": { + "name": "Palmeo", + "effect": "Ataca al objetivo con una onda de choque y puede llegar a paralizarlo." + }, + "auraSphere": { + "name": "Esfera Aural", + "effect": "Libera, desde su interior, una inmensa descarga de aura. Es infalible." + }, + "rockPolish": { + "name": "Pulimento", + "effect": "Reduce la resistencia puliendo su cuerpo. Aumenta mucho la Velocidad." + }, + "poisonJab": { + "name": "Puya Nociva", + "effect": "Pincha al objetivo con un tentáculo o brazo envenenado. Puede llegar a envenenar al objetivo." + }, + "darkPulse": { + "name": "Pulso Umbrío", + "effect": "Libera una horrible aura llena de malos pensamientos que puede amedrentar al objetivo." + }, + "nightSlash": { + "name": "Tajo Umbrío", + "effect": "Ataca al objetivo a la primera oportunidad. Suele ser crítico." + }, + "aquaTail": { + "name": "Acua Cola", + "effect": "Ataca agitando la cola como si fuera una ola rabiosa en una tormenta devastadora." + }, + "seedBomb": { + "name": "Bomba Germen", + "effect": "Lanza al objetivo una descarga de semillas explosivas desde arriba." + }, + "airSlash": { + "name": "Tajo Aéreo", + "effect": "Ataca con un viento afilado que incluso corta el aire. También puede amedrentar al objetivo." + }, + "xScissor": { + "name": "Tijera X", + "effect": "Cruza las guadañas o las garras para atacar al objetivo como si fueran unas tijeras." + }, + "bugBuzz": { + "name": "Zumbido", + "effect": "El usuario crea una onda sónica dañina moviendo su cuerpo que también puede disminuir la Defensa Especial del objetivo." + }, + "dragonPulse": { + "name": "Pulso Dragón", + "effect": "Abre mucho la boca y libera una onda de choque con la que ataca al objetivo." + }, + "dragonRush": { + "name": "Carga Dragón", + "effect": "Ataca de forma brutal mientras intimida al objetivo. Puede amedrentarlo." + }, + "powerGem": { + "name": "Joya de Luz", + "effect": "Ataca con un rayo de luz que centellea como si lo formaran miles de joyas." + }, + "drainPunch": { + "name": "Puño Drenaje", + "effect": "Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo." + }, + "vacuumWave": { + "name": "Onda Vacío", + "effect": "Gira los puños y libera una onda de vacío contra el objetivo. Este movimiento tiene prioridad alta." + }, + "focusBlast": { + "name": "Onda Certera", + "effect": "Agudiza la concentración mental y libera su poder. Puede reducir la Defensa Especial del objetivo." + }, + "energyBall": { + "name": "Energibola", + "effect": "Aúna fuerzas de la naturaleza y libera su ataque. Puede reducir la Defensa Especial del objetivo." + }, + "braveBird": { + "name": "Pájaro Osado", + "effect": "Pliega sus alas y ataca con un vuelo rasante. El Pokémon que lo usa también resulta seriamente dañado." + }, + "earthPower": { + "name": "Tierra Viva", + "effect": "La tierra a los pies del objetivo erupciona violentamente. Puede reducir la Defensa Especial del objetivo." + }, + "switcheroo": { + "name": "Trapicheo", + "effect": "Intercambia con el objetivo los objetos que llevan tan rápido que es imposible verlo a simple vista." + }, + "gigaImpact": { + "name": "Gigaimpacto", + "effect": "El usuario carga contra el objetivo con toda la fuerza que tiene y descansa en el siguiente turno." + }, + "nastyPlot": { + "name": "Maquinación", + "effect": "Estimula su cerebro pensando en cosas malas. Aumenta mucho el Ataque Especial." + }, + "bulletPunch": { + "name": "Puño Bala", + "effect": "Ataca con fuertes puñetazos tan rápidos como proyectiles. Este movimiento tiene prioridad alta." + }, + "avalanche": { + "name": "Alud", + "effect": "Este ataque inflige el doble de daño a un objetivo que haya golpeado al usuario en ese mismo turno." + }, + "iceShard": { + "name": "Esquirla Helada", + "effect": "Crea esquirlas de hielo y las lanza a gran velocidad. Este movimiento tiene prioridad alta." + }, + "shadowClaw": { + "name": "Garra Umbría", + "effect": "Ataca con una garra afilada hecha de sombras. Suele ser crítico." + }, + "thunderFang": { + "name": "Colmillo Rayo", + "effect": "El usuario muerde al objetivo con colmillos electrificados y puede hacer que se amedrente o se paralice." + }, + "iceFang": { + "name": "Colmillo Hielo", + "effect": "El usuario muerde al objetivo con colmillos helados y puede hacer que se amedrente o se congele." + }, + "fireFang": { + "name": "Colmillo Ígneo", + "effect": "El usuario muerde al objetivo con colmillos en llamas y puede hacer que se amedrente o sufra quemaduras." + }, + "shadowSneak": { + "name": "Sombra Vil", + "effect": "Extiende su sombra y ataca al objetivo por la espalda. Este movimiento tiene prioridad alta." + }, + "mudBomb": { + "name": "Bomba Fango", + "effect": "Ataca lanzando una compacta bola de fango. Puede bajar la Precisión del objetivo." + }, + "psychoCut": { + "name": "Psicocorte", + "effect": "Ataca al objetivo con cuchillas formadas por energía psíquica. Suele ser crítico." + }, + "zenHeadbutt": { + "name": "Cabezazo Zen", + "effect": "Concentra su energía psíquica en la cabeza para golpear. Puede hacer que el objetivo se amedrente." + }, + "mirrorShot": { + "name": "Disparo Espejo", + "effect": "El usuario libera un haz de energía desde su pulido cuerpo. Puede bajar la Precisión." + }, + "flashCannon": { + "name": "Foco Resplandor", + "effect": "El usuario concentra toda la luz del cuerpo y la libera. Puede bajar la Defensa Especial del objetivo." + }, + "rockClimb": { + "name": "Treparrocas", + "effect": "Ataca con una gran embestida. Puede confundir al objetivo." + }, + "defog": { + "name": "Despejar", + "effect": "Potente viento que barre los efectos de movimientos como Reflejo o Pantalla de Luz usados por el objetivo. También reduce su Evasión." + }, + "trickRoom": { + "name": "Espacio Raro", + "effect": "Crea un espacio misterioso en el que los Pokémon lentos se mueven primero durante cinco turnos." + }, + "dracoMeteor": { + "name": "Cometa Draco", + "effect": "Hace que grandes cometas caigan del cielo sobre el objetivo. Baja mucho el Ataque Especial del que lo usa." + }, + "discharge": { + "name": "Chispazo", + "effect": "Una deslumbradora onda eléctrica afecta a los Pokémon que hay combatiendo alrededor. Puede paralizar." + }, + "lavaPlume": { + "name": "Humareda", + "effect": "Un infierno de llamas daña a los Pokémon adyacentes en combate. Puede causar quemaduras." + }, + "leafStorm": { + "name": "Lluevehojas", + "effect": "Envuelve al objetivo con una lluvia de hojas afiladas, pero reduce mucho su Ataque Especial." + }, + "powerWhip": { + "name": "Latigazo", + "effect": "El usuario agita violentamente sus lianas o tentáculos para golpear al objetivo." + }, + "rockWrecker": { + "name": "Romperrocas", + "effect": "Lanza una piedra enorme contra el objetivo. El usuario deberá descansar en el siguiente turno." + }, + "crossPoison": { + "name": "Veneno X", + "effect": "Tajo que puede envenenar al objetivo. Suele ser crítico." + }, + "gunkShot": { + "name": "Lanzamugre", + "effect": "Lanza contra el objetivo basura asquerosa y puede envenenarlo." + }, + "ironHead": { + "name": "Cabeza de Hierro", + "effect": "Ataca con su cabeza dura como el hierro. Puede hacer que el objetivo se amedrente." + }, + "magnetBomb": { + "name": "Bomba Imán", + "effect": "Lanza unas bombas de hierro que se pegan al adversario. No se puede esquivar." + }, + "stoneEdge": { + "name": "Roca Afilada", + "effect": "Clava piedras muy afiladas al objetivo. Suele ser crítico." + }, + "captivate": { + "name": "Seducción", + "effect": "Si el objetivo es del sexo opuesto, queda embelesado y baja mucho su Ataque Especial." + }, + "stealthRock": { + "name": "Trampa Rocas", + "effect": "Una trampa de rocas que flota en el aire y daña a los objetivos que entran en combate." + }, + "grassKnot": { + "name": "Hierba Lazo", + "effect": "Enreda al objetivo con hierba y lo derriba. Cuanto más pesado es el objetivo, más potencia tiene el movimiento." + }, + "chatter": { + "name": "Cháchara", + "effect": "Ataca con una onda de sonido muy ruidosa compuesta por palabras y confunde al objetivo." + }, + "judgment": { + "name": "Sentencia", + "effect": "Emite incontables haces de luz. El tipo del movimiento varía según la tabla que lleve el usuario." + }, + "bugBite": { + "name": "Picadura", + "effect": "Pica al objetivo. Si el objetivo lleva una baya, el usuario se la come y se beneficia de su efecto." + }, + "chargeBeam": { + "name": "Rayo Carga", + "effect": "Lanza un rayo eléctrico contra el objetivo. Puede subir el Ataque Especial de quien lo usa." + }, + "woodHammer": { + "name": "Mazazo", + "effect": "Arremete contra el objetivo con su robusto cuerpo. El usuario se hiere seriamente a sí mismo." + }, + "aquaJet": { + "name": "Acua Jet", + "effect": "Ataque de una rapidez espeluznante. Este movimiento tiene prioridad alta." + }, + "attackOrder": { + "name": "Al Ataque", + "effect": "El usuario llama a sus súbditos para que ataquen al objetivo. Suele ser crítico." + }, + "defendOrder": { + "name": "A Defender", + "effect": "El usuario llama a sus súbditos para que formen un escudo viviente. Sube la Defensa y la Defensa Especial." + }, + "healOrder": { + "name": "Auxilio", + "effect": "El usuario llama a sus súbditos para que lo curen. Recupera hasta la mitad de los PS máximos." + }, + "headSmash": { + "name": "Testarazo", + "effect": "El usuario arriesga su vida y lanza un cabezazo con toda su fuerza. El agresor resulta seriamente dañado." + }, + "doubleHit": { + "name": "Doble Golpe", + "effect": "Golpea al objetivo dos veces seguidas con la cola u otras partes de su cuerpo." + }, + "roarOfTime": { + "name": "Distorsión", + "effect": "Ataca al objetivo usando tal energía que el tiempo se distorsiona. El usuario deberá descansar en el siguiente turno." + }, + "spacialRend": { + "name": "Corte Vacío", + "effect": "Desgarra al objetivo y el espacio a su alrededor. Suele ser crítico." + }, + "lunarDance": { + "name": "Danza Lunar", + "effect": "El usuario se debilita, pero el Pokémon que lo sustituye recupera su estado, los PS y los PP." + }, + "crushGrip": { + "name": "Agarrón", + "effect": "Estruja al objetivo con gran fuerza. Cuantos más PS le queden al objetivo, más fuerte será el ataque." + }, + "magmaStorm": { + "name": "Lluvia Ígnea", + "effect": "El objetivo queda atrapado en una tormenta de fuego que dura de cuatro a cinco turnos." + }, + "darkVoid": { + "name": "Brecha Negra", + "effect": "El objetivo es enviado a un mundo de tinieblas que lo hace dormir." + }, + "seedFlare": { + "name": "Fulgor Semilla", + "effect": "Una onda de choque se libera del cuerpo. Puede bajar mucho la Defensa Especial del objetivo." + }, + "ominousWind": { + "name": "Viento Aciago", + "effect": "Produce un viento horripilante. Puede subir de golpe todas las características del usuario." + }, + "shadowForce": { + "name": "Golpe Umbrío", + "effect": "En el primer turno, desaparece. En el segundo, golpea al objetivo aunque se esté protegiendo." + }, + "honeClaws": { + "name": "Afilagarras", + "effect": "El usuario se afila las garras para aumentar su Ataque y su Precisión." + }, + "wideGuard": { + "name": "Vasta Guardia", + "effect": "Bloquea los ataques de objetivo múltiple lanzados contra el bando del usuario durante un turno." + }, + "guardSplit": { + "name": "Isoguardia", + "effect": "El usuario emplea sus poderes para hacer la media de su Defensa y su Defensa Especial con las del objetivo y compartirlas." + }, + "powerSplit": { + "name": "Isofuerza", + "effect": "El usuario emplea sus poderes para hacer la media de su Ataque y su Ataque Especial con los del objetivo y compartirlos." + }, + "wonderRoom": { + "name": "Zona Extraña", + "effect": "Crea un espacio misterioso donde se intercambian la Defensa y la Defensa Especial de todos los Pokémon durante cinco turnos." + }, + "psyshock": { + "name": "Psicocarga", + "effect": "Crea una onda psíquica que causa daño físico al objetivo." + }, + "venoshock": { + "name": "Carga Tóxica", + "effect": "Cubre al objetivo con un líquido venenoso. La potencia del movimiento se duplica si este ya está envenenado." + }, + "autotomize": { + "name": "Aligerar", + "effect": "El usuario se desprende de partes prescindibles de su cuerpo para hacerse más ligero y aumentar mucho su Velocidad." + }, + "ragePowder": { + "name": "Polvo Ira", + "effect": "Usa un polvo que enerva a los rivales y hace que centren en el usuario su atención y sus movimientos." + }, + "telekinesis": { + "name": "Telequinesis", + "effect": "El usuario emplea su poder mental para hacer flotar al objetivo, y lo convierte en un blanco fácil durante tres turnos." + }, + "magicRoom": { + "name": "Zona Mágica", + "effect": "Crea un espacio misterioso que inutiliza todos los objetos de los Pokémon durante cinco turnos." + }, + "smackDown": { + "name": "Antiaéreo", + "effect": "Ataca lanzando una piedra o un proyectil. Si el objetivo está en el aire, lo estrella contra el suelo." + }, + "stormThrow": { + "name": "Llave Corsé", + "effect": "Lanza un golpe devastador. Siempre asesta un golpe crítico." + }, + "flameBurst": { + "name": "Pirotecnia", + "effect": "Golpea al objetivo con una llamarada que afecta también a los Pokémon adyacentes." + }, + "sludgeWave": { + "name": "Onda Tóxica", + "effect": "Una onda tóxica que daña a los Pokémon de alrededor. Puede envenenar." + }, + "quiverDance": { + "name": "Danza Aleteo", + "effect": "Danza mística que aumenta el Ataque Especial, la Defensa Especial y la Velocidad." + }, + "heavySlam": { + "name": "Cuerpo Pesado", + "effect": "El usuario golpea con todo su cuerpo. Cuanto mayor sea su peso comparado con el del objetivo, mayor será la potencia del movimiento." + }, + "synchronoise": { + "name": "Sincrorruido", + "effect": "Una extraña onda que daña a todos los Pokémon adyacentes del mismo tipo que el que la ejecuta." + }, + "electroBall": { + "name": "Bola Voltio", + "effect": "Lanza una bola eléctrica. Cuanto mayor sea la Velocidad del usuario en comparación con la del objetivo, mayor será la potencia del movimiento." + }, + "soak": { + "name": "Empapar", + "effect": "Potente lluvia que transforma al objetivo en un Pokémon de tipo Agua." + }, + "flameCharge": { + "name": "Nitrocarga", + "effect": "Llamas que golpean al objetivo y aumentan la Velocidad del atacante." + }, + "coil": { + "name": "Enrosque", + "effect": "El usuario se concentra, lo que le permite aumentar su Ataque, Defensa y Precisión." + }, + "lowSweep": { + "name": "Puntapié", + "effect": "Ataque rápido dirigido a los pies del objetivo que le hace perder Velocidad." + }, + "acidSpray": { + "name": "Bomba Ácida", + "effect": "Ataca con un líquido corrosivo que reduce mucho la Defensa Especial del objetivo." + }, + "foulPlay": { + "name": "Juego Sucio", + "effect": "El usuario emplea la fuerza del objetivo para atacarlo. Cuanto mayor es el Ataque del objetivo, más daño provoca." + }, + "simpleBeam": { + "name": "Onda Simple", + "effect": "Lanza una onda psíquica que hace que la habilidad del objetivo pase a ser Simple." + }, + "entrainment": { + "name": "Danza Amiga", + "effect": "Una extraña danza que induce al objetivo a imitarla y cambia su habilidad por la misma que la del usuario." + }, + "afterYou": { + "name": "Cede Paso", + "effect": "Si el usuario es el más rápido, permite al objetivo usar un movimiento justo tras él, adelantándose a Pokémon más rápidos." + }, + "round": { + "name": "Canon", + "effect": "Un canto que ataca al objetivo. Cuantos más Pokémon lo usan, más aumenta de potencia." + }, + "echoedVoice": { + "name": "Eco Voz", + "effect": "Un susurro que aumenta de potencia conforme el usuario y otros Pokémon lo van utilizando." + }, + "chipAway": { + "name": "Guardia Baja", + "effect": "Un ataque que busca los puntos débiles del objetivo y puede causarle daño aunque cambien sus características." + }, + "clearSmog": { + "name": "Niebla Clara", + "effect": "Ataca al objetivo con una singular bola de lodo que elimina cualquier cambio en sus características." + }, + "storedPower": { + "name": "Poder Reserva", + "effect": "Acumula poder para golpear. Cuanto más suban las características del usuario, mayor será el daño." + }, + "quickGuard": { + "name": "Anticipo", + "effect": "Se protege a sí mismo y a sus aliados de movimientos con prioridad." + }, + "allySwitch": { + "name": "Cambio de Banda", + "effect": "Extraño poder que intercambia la posición del usuario con la de un aliado sobre el terreno de combate." + }, + "scald": { + "name": "Escaldar", + "effect": "Ataca arrojando agua hirviendo al objetivo. Puede causar quemaduras." + }, + "shellSmash": { + "name": "Rompecoraza", + "effect": "El usuario rompe su coraza y baja su Defensa y Defensa Especial, pero aumenta mucho su Ataque, Ataque Especial y Velocidad." + }, + "healPulse": { + "name": "Pulso Cura", + "effect": "Una onda curativa restaura la mitad de los PS máximos del objetivo." + }, + "hex": { + "name": "Infortunio", + "effect": "Ataque que causa un gran daño a los objetivos que sufren problemas de estado." + }, + "skyDrop": { + "name": "Caída Libre", + "effect": "Primer turno: lanza al objetivo al aire. Segundo turno: lo hace caer. Mientras está en el aire, no lo deja moverse." + }, + "shiftGear": { + "name": "Cambio de Marcha", + "effect": "Al hacer girar los engranajes, el usuario mejora su Ataque y aumenta mucho su Velocidad." + }, + "circleThrow": { + "name": "Llave Giro", + "effect": "Lanza por los aires al objetivo y hace que salga otro Pokémon. Si es uno salvaje, acaba el combate." + }, + "incinerate": { + "name": "Calcinación", + "effect": "Llamas que golpean al objetivo. Si este lleva una baya o ciertos objetos, se quemarán y ya no se podrán usar." + }, + "quash": { + "name": "Último Lugar", + "effect": "Consigue que el objetivo sea el último en moverse." + }, + "acrobatics": { + "name": "Acróbata", + "effect": "Golpea ágilmente. Si el usuario no porta ningún objeto, el objetivo resulta seriamente dañado." + }, + "reflectType": { + "name": "Clonatipo", + "effect": "Cambia el tipo del Pokémon al mismo tipo que el del objetivo." + }, + "retaliate": { + "name": "Represalia", + "effect": "Venga a los amigos caídos. Si en el turno anterior han derrotado a alguno, la potencia del ataque aumentará." + }, + "finalGambit": { + "name": "Sacrificio", + "effect": "El usuario se sacrifica causándole un daño al objetivo equivalente a sus propios PS perdidos." + }, + "bestow": { + "name": "Ofrenda", + "effect": "Entrega el objeto que lleva al objetivo en caso de que este no tenga ninguno." + }, + "inferno": { + "name": "Infierno", + "effect": "Ataca con una gran ráfaga de fuego que causa quemaduras." + }, + "waterPledge": { + "name": "Voto Agua", + "effect": "Ataca con columnas de agua. Combinado con Voto Fuego, crea un arcoíris y aumenta su potencia." + }, + "firePledge": { + "name": "Voto Fuego", + "effect": "Ataca con columnas de fuego. Combinado con Voto Planta, crea un mar de llamas y aumenta su potencia." + }, + "grassPledge": { + "name": "Voto Planta", + "effect": "Ataca con columnas de hojas. Combinado con Voto Agua, crea un pantano y aumenta su potencia." + }, + "voltSwitch": { + "name": "Voltiocambio", + "effect": "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo." + }, + "struggleBug": { + "name": "Estoicismo", + "effect": "El usuario opone resistencia y ataca a los oponentes. También reduce su Ataque Especial." + }, + "bulldoze": { + "name": "Terratemblor", + "effect": "Sacudida sísmica que afecta a los Pokémon adyacentes y también reduce su Velocidad." + }, + "frostBreath": { + "name": "Vaho Gélido", + "effect": "Quien lo usa ataca lanzando un aliento gélido. Siempre asesta un golpe crítico." + }, + "dragonTail": { + "name": "Cola Dragón", + "effect": "Ataca al objetivo y lo obliga a cambiarse por otro Pokémon. Si es uno salvaje, acaba el combate." + }, + "workUp": { + "name": "Avivar", + "effect": "Quien lo usa se concentra y potencia su Ataque y su Ataque Especial." + }, + "electroweb": { + "name": "Electrotela", + "effect": "Atrapa y ataca a los objetivos con una telaraña eléctrica. También reduce su Velocidad." + }, + "wildCharge": { + "name": "Voltio Cruel", + "effect": "Carga eléctrica muy potente que también hiere ligeramente a quien la usa." + }, + "drillRun": { + "name": "Taladradora", + "effect": "El usuario golpea usando su cuerpo como un taladro. Suele ser crítico." + }, + "dualChop": { + "name": "Golpe Bis", + "effect": "Golpea dos veces seguidas con las partes más recias de su cuerpo." + }, + "heartStamp": { + "name": "Arrumaco", + "effect": "El usuario despista al objetivo con gestos adorables y aprovecha la ocasión para asestarle un golpe tremendo que puede hacerlo retroceder." + }, + "hornLeech": { + "name": "Asta Drenaje", + "effect": "Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo." + }, + "sacredSword": { + "name": "Espada Santa", + "effect": "El usuario ataca con una espada, ignorando cualquier cambio en las características del objetivo." + }, + "razorShell": { + "name": "Concha Filo", + "effect": "Una afilada vieira ataca al objetivo. También puede hacer disminuir su Defensa." + }, + "heatCrash": { + "name": "Golpe Calor", + "effect": "El usuario ataca con su cuerpo ardiente. Cuanto mayor sea su peso comparado con el del objetivo, más daño causará." + }, + "leafTornado": { + "name": "Ciclón de Hojas", + "effect": "Tritura con afiladas hojas y puede bajar la Precisión del objetivo." + }, + "steamroller": { + "name": "Rodillo de Púas", + "effect": "El usuario se hace una bola y arrolla al objetivo con su cuerpo. Puede hacerlo retroceder." + }, + "cottonGuard": { + "name": "Rizo Algodón", + "effect": "Cubre al Pokémon con una madeja protectora. Aumenta muchísimo la Defensa." + }, + "nightDaze": { + "name": "Pulso Noche", + "effect": "Ataca al objetivo con una onda siniestra. Puede bajar su Precisión." + }, + "psystrike": { + "name": "Onda Mental", + "effect": "Crea una onda psíquica que causa daño físico al objetivo." + }, + "tailSlap": { + "name": "Plumerazo", + "effect": "Golpea con la cola de dos a cinco veces seguidas." + }, + "hurricane": { + "name": "Vendaval", + "effect": "Golpea al objetivo con un fuerte torbellino que envuelve al rival y puede confundirlo." + }, + "headCharge": { + "name": "Ariete", + "effect": "Propina un tremendo cabezazo. También daña al usuario un poco." + }, + "gearGrind": { + "name": "Rueda Doble", + "effect": "Rota dos engranajes de hierro sobre el objetivo. Golpea dos veces." + }, + "searingShot": { + "name": "Bomba Ígnea", + "effect": "Un infierno de llamas daña a los Pokémon adyacentes en combate. Puede causar quemaduras." + }, + "technoBlast": { + "name": "Tecno Shock", + "effect": "Ataca al objetivo con un gran láser. El tipo del ataque lo determina el cartucho que porta el usuario." + }, + "relicSong": { + "name": "Canto Arcaico", + "effect": "Ataca conmoviendo al objetivo con un antiguo canto. Puede dormirlo." + }, + "secretSword": { + "name": "Sable Místico", + "effect": "Ensarta al objetivo con un largo cuerno dotado de un poder místico que provoca daño físico." + }, + "glaciate": { + "name": "Mundo Gélido", + "effect": "Ataque con aire helado que baja la Velocidad del objetivo." + }, + "boltStrike": { + "name": "Ataque Fulgor", + "effect": "Ataca envolviéndose de una gran carga eléctrica y embistiendo al objetivo con ella. Puede paralizar." + }, + "blueFlare": { + "name": "Llama Azul", + "effect": "Ataca con una bella pero potente llama azul que rodea al objetivo. Puede causar quemaduras." + }, + "fieryDance": { + "name": "Danza Llama", + "effect": "Envuelve en llamas y daña al objetivo. Puede aumentar el Ataque Especial de quien lo usa." + }, + "freezeShock": { + "name": "Rayo Gélido", + "effect": "El usuario carga un bloque de hielo con electricidad en el primer turno y ataca con él en el segundo. Puede paralizar." + }, + "iceBurn": { + "name": "Llama Gélida", + "effect": "Ataca al objetivo en el segundo turno rodeándolo de un aire gélido. Puede causar quemaduras." + }, + "snarl": { + "name": "Alarido", + "effect": "Chillido desagradable que reduce el Ataque Especial del objetivo." + }, + "icicleCrash": { + "name": "Chuzos", + "effect": "Lanza grandes carámbanos. Puede amedrentar al objetivo." + }, + "vCreate": { + "name": "V de Fuego", + "effect": "Golpea con una V de llamas al objetivo. Baja la Defensa, la Defensa Especial y la Velocidad de quien lo usa." + }, + "fusionFlare": { + "name": "Llama Fusión", + "effect": "Ataca con una llamarada gigantesca. Aumenta su potencia si es influenciada por una gran energía eléctrica." + }, + "fusionBolt": { + "name": "Rayo Fusión", + "effect": "Ataca con una enorme descarga eléctrica. Aumenta su potencia si es influenciada por una gigantesca llamarada." + }, + "flyingPress": { + "name": "Plancha Voladora", + "effect": "El usuario se lanza sobre su objetivo. Este movimiento es de tipo Lucha y tipo Volador al mismo tiempo." + }, + "matBlock": { + "name": "Escudo Tatami", + "effect": "El usuario usa un tatami para escudarse de los ataques enemigos. Protege también a los aliados. No funciona contra movimientos de estado." + }, + "belch": { + "name": "Eructo", + "effect": "El usuario causa daño a su objetivo lanzándole un eructo. Para poder utilizar este movimiento, tiene que haberse comido una baya equipada." + }, + "rototiller": { + "name": "Fertilizante", + "effect": "Labra la tierra haciendo que sea más fácil cultivarla y consigue que aumente el Ataque y el Ataque Especial de los Pokémon de tipo Planta." + }, + "stickyWeb": { + "name": "Red Viscosa", + "effect": "Coloca una red pegajosa alrededor del objetivo que reduce la Velocidad de los rivales que entran en combate." + }, + "fellStinger": { + "name": "Aguijón Letal", + "effect": "Si se derrota al objetivo utilizando este movimiento, aumenta muchísimo el Ataque del usuario." + }, + "phantomForce": { + "name": "Golpe Fantasma", + "effect": "El usuario desaparece en el primer turno y ataca a su objetivo en el segundo. Permite acertar aunque el objetivo esté protegiéndose." + }, + "trickOrTreat": { + "name": "Halloween", + "effect": "Invita al objetivo a celebrar Halloween, lo que añade el tipo Fantasma a los tipos de este." + }, + "nobleRoar": { + "name": "Rugido de Guerra", + "effect": "Intimida a su oponente con un rugido de guerra, lo que hace que disminuyan tanto su Ataque como su Ataque Especial." + }, + "ionDeluge": { + "name": "Cortina Plasma", + "effect": "El Pokémon disemina partículas con carga eléctrica que convierten los movimientos de tipo Normal en tipo Eléctrico." + }, + "parabolicCharge": { + "name": "Carga Parábola", + "effect": "Inflige daño a los Pokémon adyacentes. El usuario absorbe la mitad del daño producido para restaurar sus propios PS." + }, + "forestsCurse": { + "name": "Condena Silvana", + "effect": "El objetivo es presa de la maldición del bosque, por lo que pasa a ser un Pokémon de tipo Planta, además de conservar sus tipos habituales." + }, + "petalBlizzard": { + "name": "Tormenta Floral", + "effect": "El usuario desata un intenso vendaval de pétalos que daña a los Pokémon a su alrededor." + }, + "freezeDry": { + "name": "Liofilización", + "effect": "Enfría súbitamente al objetivo e incluso puede congelarlo. Es supereficaz contra Pokémon de tipo Agua." + }, + "disarmingVoice": { + "name": "Voz Cautivadora", + "effect": "Obnubila al objetivo con su fascinante voz y le provoca daños emocionales. No falla nunca." + }, + "partingShot": { + "name": "Última Palabra", + "effect": "El usuario se cambia por otro Pokémon de su equipo, pero antes amedrenta a su oponente y hace que disminuyan su Ataque y Ataque Especial." + }, + "topsyTurvy": { + "name": "Reversión", + "effect": "Invierte por completo los cambios en las características del objetivo." + }, + "drainingKiss": { + "name": "Beso Drenaje", + "effect": "El usuario absorbe PS del objetivo con un beso y restaura su propia energía en una cantidad igual o superior a la mitad del daño infligido." + }, + "craftyShield": { + "name": "Truco Defensa", + "effect": "Usa unos misteriosos poderes para protegerse a sí mismo y a sus aliados de movimientos de estado, pero no de otro tipo de ataques." + }, + "flowerShield": { + "name": "Defensa Floral", + "effect": "Aumenta la Defensa de todos los Pokémon de tipo Planta que hay en el combate usando unos misteriosos poderes." + }, + "grassyTerrain": { + "name": "Campo de Hierba", + "effect": "Durante cinco turnos, se potencian los movimientos de tipo Planta y los Pokémon que están en contacto con el suelo recuperan PS en cada turno." + }, + "mistyTerrain": { + "name": "Campo de Niebla", + "effect": "Durante cinco turnos, los Pokémon que están en el suelo no sufren problemas de estado y se reduce a la mitad el daño de los movimientos de tipo Dragón." + }, + "electrify": { + "name": "Electrificación", + "effect": "Si el objetivo queda electrificado antes de usar un movimiento, este será de tipo Eléctrico." + }, + "playRough": { + "name": "Carantoña", + "effect": "El Pokémon que lo usa le hace cucamonas al objetivo y lo ataca. Puede disminuir el Ataque del objetivo." + }, + "fairyWind": { + "name": "Viento Feérico", + "effect": "El Pokémon que lo usa desata un vendaval feérico que arremete contra el objetivo." + }, + "moonblast": { + "name": "Fuerza Lunar", + "effect": "Invoca el poder de la luna para atacar al objetivo. Puede reducir su Ataque Especial." + }, + "boomburst": { + "name": "Estruendo", + "effect": "Ataca a todos los Pokémon a su alrededor con una potentísima onda sonora." + }, + "fairyLock": { + "name": "Cerrojo Feérico", + "effect": "Consigue que ningún Pokémon pueda huir ni ser cambiado por otro en el siguiente turno echando un cerrojo." + }, + "kingsShield": { + "name": "Escudo Real", + "effect": "El usuario adopta una postura defensiva y se protege de cualquier daño. Reduce el Ataque de cualquier Pokémon con el que entre en contacto." + }, + "playNice": { + "name": "Camaradería", + "effect": "Se hace amigo de su objetivo y consigue que a este se le quiten las ganas de combatir, lo que reduce su Ataque." + }, + "confide": { + "name": "Confidencia", + "effect": "Hace que el objetivo pierda la concentración contándole un secreto y reduce su Ataque Especial." + }, + "diamondStorm": { + "name": "Torm. Diamantes", + "effect": "Desata un devastador vendaval de diamantes para dañar a los oponentes. Puede aumentar mucho la Defensa del usuario." + }, + "steamEruption": { + "name": "Chorro de Vapor", + "effect": "Envuelve al objetivo con vapor extremadamente caliente que puede causar quemaduras." + }, + "hyperspaceHole": { + "name": "Paso Dimensional", + "effect": "El usuario aparece junto al rival usando un agujero dimensional y le asesta un golpe que movimientos como Protección o Detección no pueden evitar." + }, + "waterShuriken": { + "name": "Shuriken de Agua", + "effect": "Golpea al objetivo de dos a cinco veces seguidas con estrellas arrojadizas hechas de mucosidad. Este movimiento tiene prioridad alta." + }, + "mysticalFire": { + "name": "Llama Embrujada", + "effect": "El usuario lanza por la boca una singular llama a gran temperatura con la que ataca a su objetivo y reduce su Ataque Especial." + }, + "spikyShield": { + "name": "Barrera Espinosa", + "effect": "Protege al usuario de ataques e inflige daño a quien se los lance si entra en contacto con él." + }, + "aromaticMist": { + "name": "Niebla Aromática", + "effect": "Consigue aumentar la Defensa Especial de un Pokémon de su equipo con una fragancia misteriosa." + }, + "eerieImpulse": { + "name": "Onda Anómala", + "effect": "El usuario irradia unas raras ondas que, al alcanzar al objetivo, reducen mucho su Ataque Especial." + }, + "venomDrench": { + "name": "Trampa Venenosa", + "effect": "Impregna a su objetivo con un líquido venenoso que disminuye el Ataque, el Ataque Especial y la Velocidad. Solo afecta a Pokémon ya envenenados." + }, + "powder": { + "name": "Polvo Explosivo", + "effect": "Esparce un polvo sobre el objetivo. Si este usa un movimiento de tipo Fuego en el mismo turno, el polvo explota y le inflige daño." + }, + "geomancy": { + "name": "Geocontrol", + "effect": "Concentra energía durante el primer turno, de forma que su Velocidad, Ataque Especial y Defensa Especial aumenten mucho en el segundo." + }, + "magneticFlux": { + "name": "Aura Magnética", + "effect": "Manipula el campo magnético y logra aumentar la Defensa y la Defensa Especial de los Pokémon aliados que cuenten con las habilidades Más y Menos." + }, + "happyHour": { + "name": "Paga Extra", + "effect": "Al usar este movimiento, se duplica el dinero recibido tras el combate." + }, + "electricTerrain": { + "name": "Campo Eléctrico", + "effect": "Durante cinco turnos, se potencian los movimientos de tipo Eléctrico y los Pokémon que están en contacto con el suelo no pueden quedarse dormidos." + }, + "dazzlingGleam": { + "name": "Brillo Mágico", + "effect": "Inflige daño al objetivo con una potente luz." + }, + "celebrate": { + "name": "Celebración", + "effect": "El Pokémon te felicita en un día muy especial para ti." + }, + "holdHands": { + "name": "Manos Juntas", + "effect": "El usuario le da la mano a un aliado y ambos se sienten muy felices." + }, + "babyDollEyes": { + "name": "Ojitos Tiernos", + "effect": "Lanza una mirada al objetivo con ojos acaramelados, con lo que logra que su Ataque se reduzca. Este movimiento tiene prioridad alta." + }, + "nuzzle": { + "name": "Moflete Estático", + "effect": "El usuario frota sus mofletes cargados de electricidad contra el objetivo y consigue paralizarlo." + }, + "holdBack": { + "name": "Clemencia", + "effect": "El usuario se contiene a la hora de atacar y deja al objetivo con al menos 1 PS." + }, + "infestation": { + "name": "Acoso", + "effect": "Hostiga al objetivo durante cuatro o cinco turnos e impide que pueda huir o ser cambiado por otro mientras tanto." + }, + "powerUpPunch": { + "name": "Puño Incremento", + "effect": "Cada vez que golpea a un oponente se endurecen sus puños. Si acierta al objetivo, el Ataque del usuario aumenta." + }, + "oblivionWing": { + "name": "Ala Mortífera", + "effect": "El usuario absorbe energía del objetivo y aumenta sus PS en una cantidad igual o superior a la mitad del daño infligido." + }, + "thousandArrows": { + "name": "Mil Flechas", + "effect": "Acierta incluso a Pokémon que estén en el aire y los hace caer al suelo." + }, + "thousandWaves": { + "name": "Mil Temblores", + "effect": "El usuario genera ondas sísmicas que se propagan por el suelo y sacuden al objetivo. Los Pokémon alcanzados no podrán huir del combate ni ser cambiados por otros." + }, + "landsWrath": { + "name": "Fuerza Telúrica", + "effect": "Acumula energía de la corteza terrestre y la concentra contra los oponentes, dañándolos." + }, + "lightOfRuin": { + "name": "Luz Aniquiladora", + "effect": "El usuario emplea el poder de la Flor Eterna para lanzar un potente rayo de luz, pero sufre bastante daño al hacerlo." + }, + "originPulse": { + "name": "Pulso Primigenio", + "effect": "Ataca al objetivo con una infinidad de rayos de luz azulada." + }, + "precipiceBlades": { + "name": "Filo del Abismo", + "effect": "Hace que el poder latente de la tierra se manifieste en forma de hojas afiladas y ataca al objetivo con ellas." + }, + "dragonAscent": { + "name": "Ascenso Draco", + "effect": "El usuario se precipita desde el cielo a una velocidad de vértigo para atacar al objetivo, pero hace que bajen la Defensa y la Defensa Especial del usuario." + }, + "hyperspaceFury": { + "name": "Cerco Dimensión", + "effect": "Ataca al objetivo con una ráfaga de golpes que pasan por alto los efectos de movimientos como Protección o Detección. Baja la Defensa del usuario." + }, + "breakneckBlitzPhysical": { + "name": "Carrera Arrolladora", + "effect": "El usuario emplea el Poder Z para coger carrerilla y arremeter contra el objetivo con gran fuerza. Su potencia depende de la del movimiento original." + }, + "breakneckBlitzSpecial": { + "name": "Carrera Arrolladora", + "effect": "Dummy data" + }, + "allOutPummelingPhysical": { + "name": "Ráfaga Demoledora", + "effect": "Emplea el Poder Z para lanzar una sarta de golpes demoledores contra el objetivo. Su potencia depende de la del movimiento original." + }, + "allOutPummelingSpecial": { + "name": "Ráfaga Demoledora", + "effect": "Dummy data" + }, + "supersonicSkystrikePhysical": { + "name": "Picado Supersónico", + "effect": "El usuario emplea el Poder Z para volar muy alto y abalanzarse en picado sobre el objetivo. Su potencia depende de la del movimiento original." + }, + "supersonicSkystrikeSpecial": { + "name": "Picado Supersónico", + "effect": "Dummy data" + }, + "acidDownpourPhysical": { + "name": "Diluvio Corrosivo", + "effect": "El usuario emplea el Poder Z para crear una ciénaga venenosa en la que sumerge al objetivo. Su potencia depende de la del movimiento original." + }, + "acidDownpourSpecial": { + "name": "Diluvio Corrosivo", + "effect": "Dummy data" + }, + "tectonicRagePhysical": { + "name": "Barrena Telúrica", + "effect": "Emplea el Poder Z para abrir una profunda grieta en el suelo que se traga al oponente. Su potencia depende de la del movimiento original." + }, + "tectonicRageSpecial": { + "name": "Barrena Telúrica", + "effect": "Dummy data" + }, + "continentalCrushPhysical": { + "name": "Aplastamiento Gigalítico", + "effect": "El usuario emplea el Poder Z para crear una montaña rocosa con la que aplasta al objetivo. Su potencia depende de la del movimiento original." + }, + "continentalCrushSpecial": { + "name": "Aplastamiento Gigalítico", + "effect": "Dummy data" + }, + "savageSpinOutPhysical": { + "name": "Guadaña Sedosa", + "effect": "Emplea el Poder Z para encerrar a su oponente en un capullo contra el que arremete con fuerza. Su potencia depende de la del movimiento original." + }, + "savageSpinOutSpecial": { + "name": "Guadaña Sedosa", + "effect": "Dummy data" + }, + "neverEndingNightmarePhysical": { + "name": "Presa Espectral", + "effect": "El usuario emplea el Poder Z para invocar a unos espectros encolerizados que apresan al objetivo. Su potencia depende de la del movimiento original." + }, + "neverEndingNightmareSpecial": { + "name": "Presa Espectral", + "effect": "Dummy data" + }, + "corkscrewCrashPhysical": { + "name": "Hélice Trepanadora", + "effect": "El usuario emplea el Poder Z para girar a toda velocidad y perforar al objetivo. Su potencia depende de la del movimiento original." + }, + "corkscrewCrashSpecial": { + "name": "Hélice Trepanadora", + "effect": "Dummy data" + }, + "infernoOverdrivePhysical": { + "name": "Hecatombe Pírica", + "effect": "El usuario emplea el Poder Z para lanzar una enorme llamarada con la que calcina a su objetivo. Su potencia depende de la del movimiento original." + }, + "infernoOverdriveSpecial": { + "name": "Hecatombe Pírica", + "effect": "Dummy data" + }, + "hydroVortexPhysical": { + "name": "Hidrovórtice Abisal", + "effect": "El usuario emplea el Poder Z para crear un potente torbellino de agua que engulle al objetivo. Su potencia depende de la del movimiento original." + }, + "hydroVortexSpecial": { + "name": "Hidrovórtice Abisal", + "effect": "Dummy data" + }, + "bloomDoomPhysical": { + "name": "Megatón Floral", + "effect": "Emplea el Poder Z para concentrar la energía de la vegetación que lo rodea y atacar al objetivo. Su potencia depende de la del movimiento original." + }, + "bloomDoomSpecial": { + "name": "Megatón Floral", + "effect": "Dummy data" + }, + "gigavoltHavocPhysical": { + "name": "Gigavoltio Destructor", + "effect": "El usuario emplea el Poder Z para generar una fuerte descarga eléctrica con la que electrocuta al objetivo. Su potencia depende de la del movimiento original." + }, + "gigavoltHavocSpecial": { + "name": "Gigavoltio Destructor", + "effect": "Dummy data" + }, + "shatteredPsychePhysical": { + "name": "Disruptor Psíquico", + "effect": "Emplea el Poder Z para manipular la mente del objetivo, infligiéndole un daño ingente. Su potencia depende de la del movimiento original." + }, + "shatteredPsycheSpecial": { + "name": "Disruptor Psíquico", + "effect": "Dummy data" + }, + "subzeroSlammerPhysical": { + "name": "Crioaliento Despiadado", + "effect": "Emplea el Poder Z para lanzar un rayo de hielo que baja la temperatura de golpe y congela al objetivo. Su potencia depende de la del movimiento original." + }, + "subzeroSlammerSpecial": { + "name": "Crioaliento Despiadado", + "effect": "Dummy data" + }, + "devastatingDrakePhysical": { + "name": "Dracoaliento Devastador", + "effect": "El usuario emplea el Poder Z para materializar su aura y golpear al objetivo. Su potencia depende de la del movimiento original." + }, + "devastatingDrakeSpecial": { + "name": "Dracoaliento Devastador", + "effect": "Dummy data" + }, + "blackHoleEclipsePhysical": { + "name": "Agujero Negro Aniquilador", + "effect": "El usuario emplea el Poder Z para generar un agujero negro que absorbe al objetivo. Su potencia depende de la del movimiento original." + }, + "blackHoleEclipseSpecial": { + "name": "Agujero Negro Aniquilador", + "effect": "Dummy data" + }, + "twinkleTacklePhysical": { + "name": "Arrumaco Sideral", + "effect": "El usuario emplea el Poder Z para crear una dimensión fascinante que deja al rival a su merced. Su potencia depende de la del movimiento original." + }, + "twinkleTackleSpecial": { + "name": "Arrumaco Sideral", + "effect": "Dummy data" + }, + "catastropika": { + "name": "Pikavoltio Letal", + "effect": "Pikachu emplea el Poder Z para acumular una gran cantidad de electricidad en su cuerpo y arremeter contra el objetivo." + }, + "shoreUp": { + "name": "Recogearena", + "effect": "Restaura la mitad de los PS máximos del usuario. Durante las tormentas de arena, restaura aún más PS." + }, + "firstImpression": { + "name": "Escaramuza", + "effect": "Movimiento de gran potencia que solo puede usarse en el turno en que el usuario sale al combate." + }, + "banefulBunker": { + "name": "Búnker", + "effect": "Protege de los ataques y, al mismo tiempo, envenena al Pokémon que use un movimiento de contacto contra el usuario." + }, + "spiritShackle": { + "name": "Puntada Sombría", + "effect": "Ataca al oponente y, al mismo tiempo, fija su sombra al terreno para impedir su huida." + }, + "darkestLariat": { + "name": "Lariat Oscuro", + "effect": "Gira sobre sí mismo y golpea al oponente con ambos brazos. Ignora los cambios en las características del objetivo." + }, + "sparklingAria": { + "name": "Aria Burbuja", + "effect": "Libera burbujas al cantar. Este movimiento cura las quemaduras de los Pokémon que reciban daño." + }, + "iceHammer": { + "name": "Martillo Hielo", + "effect": "Un terrible puño golpea al contrincante, pero la Velocidad del usuario se ve reducida." + }, + "floralHealing": { + "name": "Cura Floral", + "effect": "Restaura la mitad de los PS máximos del objetivo. Es más efectivo cuando se usa en conjunción con Campo de Hierba." + }, + "highHorsepower": { + "name": "Fuerza Equina", + "effect": "Asesta un golpe devastador usando todo su cuerpo." + }, + "strengthSap": { + "name": "Absorbefuerza", + "effect": "Restaura una cantidad de PS equivalente al valor de Ataque del rival, que además verá reducida esta característica." + }, + "solarBlade": { + "name": "Cuchilla Solar", + "effect": "El usuario dedica un turno a absorber energía lumínica y concentrarla en forma de cuchilla con la que ataca al rival en el siguiente turno." + }, + "leafage": { + "name": "Follaje", + "effect": "Ataca al objetivo lanzando hojas." + }, + "spotlight": { + "name": "Foco", + "effect": "Convierte a uno de los Pokémon que están combatiendo en el foco de atención, de modo que todos los ataques se dirijan hacia él." + }, + "toxicThread": { + "name": "Hilo Venenoso", + "effect": "Ataca al objetivo con hilillos venenosos que reducen su Velocidad y lo envenenan." + }, + "laserFocus": { + "name": "Aguzar", + "effect": "El usuario se concentra para que el siguiente ataque propine un golpe crítico." + }, + "gearUp": { + "name": "Piñón Auxiliar", + "effect": "Cambia de marcha y logra aumentar el Ataque y el Ataque Especial de los Pokémon aliados que cuenten con las habilidades Más y Menos." + }, + "throatChop": { + "name": "Golpe Mordaza", + "effect": "Inflige al rival un dolor tan abrumador que le impide utilizar durante dos turnos ataques que se sirven del sonido." + }, + "pollenPuff": { + "name": "Bola de Polen", + "effect": "Ataca al objetivo con una bola explosiva. Si esta alcanza a un aliado, le hará recuperar PS." + }, + "anchorShot": { + "name": "Anclaje", + "effect": "Ataca lanzando un ancla al objetivo, que queda atrapado y no puede huir ni ser cambiado por otro." + }, + "psychicTerrain": { + "name": "Campo Psíquico", + "effect": "Durante cinco turnos, se potencian los movimientos de tipo Psíquico y los Pokémon que están en el suelo quedan protegidos contra movimientos con prioridad." + }, + "lunge": { + "name": "Plancha", + "effect": "Ataca al objetivo abalanzándose sobre él con todas sus fuerzas y reduce su Ataque." + }, + "fireLash": { + "name": "Látigo Ígneo", + "effect": "Golpea al objetivo con un látigo incandescente y reduce su Defensa." + }, + "powerTrip": { + "name": "Chulería", + "effect": "Ataca al oponente presumiendo de su fuerza. Cuanto más hayan subido las características del usuario, mayor será el daño." + }, + "burnUp": { + "name": "Llama Final", + "effect": "Utiliza hasta el último resquicio de llamas de su cuerpo para infligir un grave daño al objetivo. Tras el ataque, el usuario deja de ser de tipo Fuego." + }, + "speedSwap": { + "name": "Cambiavelocidad", + "effect": "Intercambia su Velocidad por la del objetivo." + }, + "smartStrike": { + "name": "Cuerno Certero", + "effect": "El usuario ensarta al objetivo con su afilada cornamenta. No falla nunca." + }, + "purify": { + "name": "Purificación", + "effect": "Cura los problemas de estado del Pokémon rival y a cambio recupera PS propios." + }, + "revelationDance": { + "name": "Danza Despertar", + "effect": "Ataque que consiste en un baile muy enérgico. El tipo de este ataque se corresponde con el del Pokémon que lo ejecuta." + }, + "coreEnforcer": { + "name": "Núcleo Castigo", + "effect": "Inflige daño al rival, y si este ya ha hecho uso de algún movimiento, pierde su habilidad." + }, + "tropKick": { + "name": "Patada Tropical", + "effect": "Lanza una patada con la fuerza del trópico que golpea al objetivo y reduce su Ataque." + }, + "instruct": { + "name": "Mandato", + "effect": "Fuerza al objetivo a repetir inmediatamente su último movimiento." + }, + "beakBlast": { + "name": "Pico Cañón", + "effect": "Primero aumenta la temperatura de su pico y luego ejecuta un ataque. Quema al rival si este le propina un ataque físico mientras está calentando el pico." + }, + "clangingScales": { + "name": "Fragor Escamas", + "effect": "Frota todas las escamas de su cuerpo para crear un fuerte sonido con el que ataca. Cuando el ataque termina, su Defensa se ve reducida." + }, + "dragonHammer": { + "name": "Martillo Dragón", + "effect": "Usa el cuerpo como un martillo para abalanzarse sobre su rival y causarle daño." + }, + "brutalSwing": { + "name": "Giro Vil", + "effect": "Hace pivotar su cuerpo para causar daño a los Pokémon adyacentes." + }, + "auroraVeil": { + "name": "Velo Aurora", + "effect": "Reduce el daño de los ataques físicos y especiales durante cinco turnos. Solo puede usarse cuando está nevando." + }, + "sinisterArrowRaid": { + "name": "Aluvión de Flechas Sombrías", + "effect": "Decidueye usa el Poder Z para proyectar multitud de flechas potentísimas que atraviesan a su oponente." + }, + "maliciousMoonsault": { + "name": "Hiperplancha Oscura", + "effect": "Incineroar refuerza sus músculos con el Poder Z para golpear con todas sus fuerzas a su oponente." + }, + "oceanicOperetta": { + "name": "Sinfonía de la Diva Marina", + "effect": "Primarina invoca ingentes cantidades de agua con el Poder Z para atacar con gran potencia a su rival." + }, + "guardianOfAlola": { + "name": "Cólera del Guardián", + "effect": "Los Pokémon Dios Nativo canalizan la energía de Alola gracias al Poder Z y atacan con gran fuerza a sus rivales reduciendo un gran porcentaje de sus PS." + }, + "soulStealing7StarStrike": { + "name": "Constelación Robaalmas", + "effect": "Cuando Marshadow obtiene el Poder Z, lanza una potente y continua oleada de puñetazos y patadas con la que castiga a su rival." + }, + "stokedSparksurfer": { + "name": "Surfeo Galvánico", + "effect": "Cuando un Raichu de Alola obtiene el Poder Z, lanza un potente ataque contra su enemigo y lo deja paralizado." + }, + "pulverizingPancake": { + "name": "Arrojo Intempestivo", + "effect": "Gracias al Poder Z, Snorlax puede mover su enorme cuerpo con gran agilidad y determinación, cargando sobre el oponente con todas sus fuerzas." + }, + "extremeEvoboost": { + "name": "Novena Potencia", + "effect": "Cuando Eevee obtiene el Poder Z, toma prestada la energía de sus amigos evolucionados para potenciar enormemente sus características." + }, + "genesisSupernova": { + "name": "Supernova Original", + "effect": "Mew usa el Poder Z para realizar un potente ataque contra su adversario y crear un Campo Psíquico sobre el terreno." + }, + "shellTrap": { + "name": "Coraza Trampa", + "effect": "El caparazón del Pokémon se convierte en una trampa. Si lo alcanza un ataque físico, la trampa estalla y los rivales sufren daño." + }, + "fleurCannon": { + "name": "Cañón Floral", + "effect": "El usuario emite un potente rayo, pero su Ataque Especial se reduce mucho." + }, + "psychicFangs": { + "name": "Psicocolmillo", + "effect": "Ataca a sus rivales con poderes psíquicos que además destruyen barreras como Pantalla de Luz y Reflejo." + }, + "stompingTantrum": { + "name": "Pataleta", + "effect": "Usa la frustración como revulsivo para atacar. La potencia de Pataleta se duplica si el usuario ha fallado el último movimiento usado." + }, + "shadowBone": { + "name": "Hueso Sombrío", + "effect": "Ataca golpeando con un hueso poseído por un espíritu. Puede reducir la Defensa del objetivo." + }, + "accelerock": { + "name": "Roca Veloz", + "effect": "El usuario se lanza contra el objetivo a gran velocidad. Este movimiento tiene prioridad alta." + }, + "liquidation": { + "name": "Hidroariete", + "effect": "Ataca golpeando gracias a la fuerza del agua. También puede reducir la Defensa del objetivo." + }, + "prismaticLaser": { + "name": "Láser Prisma", + "effect": "El usuario utiliza un prisma para emitir un rayo de gran potencia, pero deberá descansar en el siguiente turno." + }, + "spectralThief": { + "name": "Robasombra", + "effect": "El usuario se esconde en la sombra del objetivo y lo ataca tras robarle las mejoras en sus características." + }, + "sunsteelStrike": { + "name": "Meteoimpacto", + "effect": "Ataca al objetivo con la potencia de un meteoro, ignorando su habilidad." + }, + "moongeistBeam": { + "name": "Rayo Umbrío", + "effect": "Ataca con un rayo misterioso que ignora la habilidad del objetivo." + }, + "tearfulLook": { + "name": "Ojos Llorosos", + "effect": "Mira al objetivo con ojos llorosos para hacerle perder su espíritu combativo y reduce su Ataque y Ataque Especial." + }, + "zingZap": { + "name": "Electropunzada", + "effect": "Se lanza contra el objetivo y le suelta una potente descarga eléctrica que puede hacer que se amedrente." + }, + "naturesMadness": { + "name": "Furia Natural", + "effect": "Golpea al objetivo con la furia de la naturaleza y reduce sus PS a la mitad." + }, + "multiAttack": { + "name": "Multiataque", + "effect": "El Pokémon se rodea de una potente energía con la que golpea al rival. El tipo del movimiento depende del disco que lleva el usuario." + }, + "tenMillionVoltThunderbolt": { + "name": "Gigarrayo Fulminante", + "effect": "Los Pikachu con gorra acumulan una carga eléctrica descomunal gracias al Poder Z y la lanzan contra el objetivo. Suele ser crítico." + }, + "mindBlown": { + "name": "Cabeza Sorpresa", + "effect": "El usuario hace explotar su cabeza para atacar a los Pokémon adyacentes, aunque también se hiere a sí mismo." + }, + "plasmaFists": { + "name": "Puños Plasma", + "effect": "El usuario ataca con puños cargados de electricidad. Convierte los movimientos de tipo Normal en movimientos de tipo Eléctrico." + }, + "photonGeyser": { + "name": "Géiser Fotónico", + "effect": "El usuario ataca con una gran columna de luz. Compara sus valores de Ataque y Ataque Especial para infligir daño con el más alto de los dos." + }, + "lightThatBurnsTheSky": { + "name": "Fotodestrucción Apocalíptica", + "effect": "Necrozma escoge la característica que tenga el valor más alto entre el Ataque y el Ataque Especial para infligir daño, ignorando la habilidad del objetivo." + }, + "searingSunrazeSmash": { + "name": "Embestida Solar", + "effect": "Solgaleo ataca con toda su fuerza tras imbuirse del Poder Z. Este movimiento ignora la habilidad del objetivo." + }, + "menacingMoonrazeMaelstrom": { + "name": "Deflagración Lunar", + "effect": "Lunala ataca con toda su fuerza tras imbuirse del Poder Z. Este movimiento ignora la habilidad del objetivo." + }, + "letsSnuggleForever": { + "name": "Somanta Amistosa", + "effect": "Mimikyu ataca con toda su fuerza tras imbuirse del Poder Z y asesta una lluvia de golpes." + }, + "splinteredStormshards": { + "name": "Tempestad Rocosa", + "effect": "Lycanroc ataca con toda su fuerza tras imbuirse del Poder Z y neutraliza el campo que esté activo." + }, + "clangorousSoulblaze": { + "name": "Estruendo Implacable", + "effect": "Kommo-o ataca con toda su fuerza al objetivo tras imbuirse del Poder Z. Además, potencia sus propias características." + }, + "zippyZap": { + "name": "Pikaturbo", + "effect": "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness." + }, + "splishySplash": { + "name": "Salpikasurf", + "effect": "Golpea al adversario con una ola gigante electrificada, que también puede paralizarlo." + }, + "floatyFall": { + "name": "Pikapicado", + "effect": "El usuario se suspende en el aire para, a continuación, abalanzarse súbitamente sobre el rival. Puede hacer retroceder al objetivo." + }, + "pikaPapow": { + "name": "Pikatormenta", + "effect": "Lanza una descarga eléctrica infalible que resulta más potente cuanto mayor es el cariño que siente Pikachu hacia su Entrenador." + }, + "bouncyBubble": { + "name": "Vapodrenaje", + "effect": "Ataca lanzando proyectiles de agua y recupera una cantidad de PS equivalente a la del daño causado." + }, + "buzzyBuzz": { + "name": "Joltioparálisis", + "effect": "Lanza una potente descarga eléctrica sobre el rival y lo deja paralizado." + }, + "sizzlySlide": { + "name": "Flarembestida", + "effect": "Tras envolver su cuerpo en llamas, el usuario arrolla con fuerza al rival y le provoca quemaduras." + }, + "glitzyGlow": { + "name": "Espeaura", + "effect": "Envuelve al rival con ondas psíquicas y alza un extraño muro que debilita los ataques especiales del adversario." + }, + "baddyBad": { + "name": "Umbreozona", + "effect": "Lanza un ataque haciendo gala de su faceta más umbría y alza un extraño muro que mitiga los ataques físicos del adversario." + }, + "sappySeed": { + "name": "Leafitobombas", + "effect": "Hace brotar un tallo gigante que bombardea al rival con unas semillas que le drenan PS en cada turno." + }, + "freezyFrost": { + "name": "Glaceoprisma", + "effect": "Ataca al rival con negros cristales de niebla congelada. Revierte los cambios en las características de todos los Pokémon presentes." + }, + "sparklySwirl": { + "name": "Sylveotornado", + "effect": "Ataca al rival envolviéndolo en un remolino de aroma asfixiante. Cura a los aliados de cualquier problema de estado." + }, + "veeveeVolley": { + "name": "Eevimpacto", + "effect": "Un placaje infalible que resulta más potente cuanto mayor es el cariño que siente Eevee hacia su Entrenador." + }, + "doubleIronBash": { + "name": "Ferropuño Doble", + "effect": "Usando la tuerca del pecho como eje, gira sobre sí mismo y golpea con los brazos dos veces seguidas. Puede amedrentar al rival." + }, + "maxGuard": { + "name": "Maxibarrera", + "effect": "Frena todos los ataques, pero puede fallar si se usa repetidamente." + }, + "dynamaxCannon": { + "name": "Cañón Dinamax", + "effect": "El usuario ataca emitiendo un rayo desde su núcleo. Inflinge hasta el doble de daño si el objetivo tiene más niveles de lo normal." + }, + "snipeShot": { + "name": "Disparo Certero", + "effect": "Permite atacar al objetivo seleccionado ignorando las habilidades o movimientos que permiten a un Pokémon centrar la atención sobre sí." + }, + "jawLock": { + "name": "Presa Maxilar", + "effect": "Impide que tanto el atacante como el defensor puedan huir o ser cambiados por otros hasta que uno de ellos se debilite o abandone el terreno de combate." + }, + "stuffCheeks": { + "name": "Atiborramiento", + "effect": "El usuario ingiere la baya que lleva equipada para aumentar mucho su Defensa." + }, + "noRetreat": { + "name": "Bastión Final", + "effect": "El usuario aumenta todas sus características, pero ya no puede huir ni ser cambiado por otro." + }, + "tarShot": { + "name": "Alquitranazo", + "effect": "Cubre al objetivo de un alquitrán pegajoso que reduce su Velocidad y lo vuelve débil contra el fuego." + }, + "magicPowder": { + "name": "Polvo Mágico", + "effect": "Cubre al objetivo con unos polvos mágicos que le hacen adquirir el tipo Psíquico." + }, + "dragonDarts": { + "name": "Dracoflechas", + "effect": "El usuario ataca propulsando a ambos Dreepy. En caso de haber dos adversarios, cada Dreepy golpea a su propio objetivo por separado." + }, + "teatime": { + "name": "Hora del Té", + "effect": "El usuario invita a tomar el té a todos los presentes en el terreno de combate, lo que hace que ingieran las bayas que lleven equipadas." + }, + "octolock": { + "name": "Octopresa", + "effect": "Retiene al objetivo e impide que pueda huir o ser cambiado por otro, a la vez que reduce su Defensa y su Defensa Especial cada turno." + }, + "boltBeak": { + "name": "Electropico", + "effect": "El usuario ensarta al objetivo con su pico cargado de electricidad. Si ataca en primer lugar, la potencia del movimiento se duplica." + }, + "fishiousRend": { + "name": "Branquibocado", + "effect": "El usuario agarra al objetivo con sus duras branquias. En caso de atacar antes que este último, la potencia del movimiento se duplica." + }, + "courtChange": { + "name": "Cambio de Cancha", + "effect": "Extraño poder que intercambia los efectos en el terreno de combate de ambos bandos." + }, + "maxFlare": { + "name": "Maxignición", + "effect": "Ataque de tipo Fuego ejecutado por un Pokémon Dinamax. Hace que se intensifique el efecto del sol durante cinco turnos." + }, + "maxFlutterby": { + "name": "Maxinsecto", + "effect": "Ataque de tipo Bicho ejecutado por un Pokémon Dinamax. Reduce el Ataque Especial del objetivo." + }, + "maxLightning": { + "name": "Maxitormenta", + "effect": "Ataque de tipo Eléctrico ejecutado por un Pokémon Dinamax. Crea un campo eléctrico durante cinco turnos." + }, + "maxStrike": { + "name": "Maxiataque", + "effect": "Ataque de tipo Normal ejecutado por un Pokémon Dinamax. Reduce la Velocidad del objetivo." + }, + "maxKnuckle": { + "name": "Maxipuño", + "effect": "Ataque de tipo Lucha ejecutado por un Pokémon Dinamax. Aumenta el Ataque de tu bando." + }, + "maxPhantasm": { + "name": "Maxiespectro", + "effect": "Ataque de tipo Fantasma ejecutado por un Pokémon Dinamax. Reduce la Defensa del objetivo." + }, + "maxHailstorm": { + "name": "Maxihelada", + "effect": "Ataque de tipo Hielo ejecutado por un Pokémon Dinamax. Crea una tormenta de granizo que dura cinco turnos." + }, + "maxOoze": { + "name": "Maxiácido", + "effect": "Ataque de tipo Veneno ejecutado por un Pokémon Dinamax. Aumenta el Ataque Especial de tu bando." + }, + "maxGeyser": { + "name": "Maxichorro", + "effect": "Ataque de tipo Agua ejecutado por un Pokémon Dinamax. Desata un aguacero que dura cinco turnos." + }, + "maxAirstream": { + "name": "Maxiciclón", + "effect": "Ataque de tipo Volador ejecutado por un Pokémon Dinamax. Aumenta la Velocidad de tu bando." + }, + "maxStarfall": { + "name": "Maxiestela", + "effect": "Ataque de tipo Hada ejecutado por un Pokémon Dinamax. Crea un campo de niebla durante cinco turnos." + }, + "maxWyrmwind": { + "name": "Maxidraco", + "effect": "Ataque de tipo Dragón ejecutado por un Pokémon Dinamax. Reduce el Ataque del objetivo." + }, + "maxMindstorm": { + "name": "Maxionda", + "effect": "Ataque de tipo Psíquico ejecutado por un Pokémon Dinamax. Crea un campo psíquico durante cinco turnos." + }, + "maxRockfall": { + "name": "Maxilito", + "effect": "Ataque de tipo Roca ejecutado por un Pokémon Dinamax. Levanta una tormenta de arena que dura cinco turnos." + }, + "maxQuake": { + "name": "Maxitemblor", + "effect": "Ataque de tipo Tierra ejecutado por un Pokémon Dinamax. Aumenta la Defensa Especial de tu bando." + }, + "maxDarkness": { + "name": "Maxisombra", + "effect": "Ataque de tipo Siniestro ejecutado por un Pokémon Dinamax. Reduce la Defensa Especial del objetivo." + }, + "maxOvergrowth": { + "name": "Maxiflora", + "effect": "Ataque de tipo Planta ejecutado por un Pokémon Dinamax. Crea un campo de hierba durante cinco turnos." + }, + "maxSteelspike": { + "name": "Maximetal", + "effect": "Ataque de tipo Acero ejecutado por un Pokémon Dinamax. Aumenta la Defensa de tu bando." + }, + "clangorousSoul": { + "name": "Estruendo Escama", + "effect": "Utiliza parte de los PS propios para subir sus características." + }, + "bodyPress": { + "name": "Plancha Corporal", + "effect": "El usuario usa el cuerpo para lanzar su ataque e infligir un daño directamente proporcional a su Defensa." + }, + "decorate": { + "name": "Decoración", + "effect": "Aumenta mucho el Ataque y el Ataque Especial del objetivo al decorarlo." + }, + "drumBeating": { + "name": "Batería Asalto", + "effect": "El usuario controla un tocón mediante la percusión y al atacar reduce la Velocidad del objetivo." + }, + "snapTrap": { + "name": "Cepo", + "effect": "Cepo que atrapa al objetivo durante cuatro o cinco turnos y le causa daño mientras se encuentra preso." + }, + "pyroBall": { + "name": "Balón Ígneo", + "effect": "El usuario prende una pequeña piedra para crear una bola de fuego con la que ataca al objetivo. Puede causar quemaduras." + }, + "behemothBlade": { + "name": "Tajo Supremo", + "effect": "El usuario se convierte en una espada gigante para rebanar con vigor al objetivo." + }, + "behemothBash": { + "name": "Embate Supremo", + "effect": "El usuario se convierte en un escudo gigante para golpear con vigor al objetivo." + }, + "auraWheel": { + "name": "Rueda Aural", + "effect": "La energía que acumula en las mejillas le sirve para atacar y aumentar su Velocidad. Este movimiento cambia de tipo según la forma que adopte Morpeko." + }, + "breakingSwipe": { + "name": "Vasto Impacto", + "effect": "El usuario sacude violentamente su enorme cola para golpear al objetivo y reducir su Ataque a la par." + }, + "branchPoke": { + "name": "Punzada Rama", + "effect": "Ataca pinchando al objetivo con una rama afilada." + }, + "overdrive": { + "name": "Amplificador", + "effect": "El usuario rasguea la guitarra o el bajo para generar enormes vibraciones de intensa reverberación con las que ataca al objetivo." + }, + "appleAcid": { + "name": "Ácido Málico", + "effect": "Ataca al objetivo con el fluido corrosivo que desprende una manzana ácida, lo que también reduce la Defensa Especial de este." + }, + "gravApple": { + "name": "Fuerza G", + "effect": "El usuario ataca haciendo caer una manzana desde gran altura. Reduce la Defensa del objetivo." + }, + "spiritBreak": { + "name": "Choque Anímico", + "effect": "El usuario ataca al objetivo con tal ímpetu que acaba minando su moral y, en consecuencia, reduce su Ataque Especial." + }, + "strangeSteam": { + "name": "Cautivapor", + "effect": "Desprende un humo con el que ataca al objetivo, que puede acabar confundido." + }, + "lifeDew": { + "name": "Gota Vital", + "effect": "Vierte un agua misteriosa y balsámica que restaura tanto sus propios PS como los de aquellos aliados presentes en el terreno de combate." + }, + "obstruct": { + "name": "Obstrucción", + "effect": "Frena todos los ataques, pero puede fallar si se usa repetidamente. Reduce mucho la Defensa de quien ejecute un movimiento de contacto contra el usuario." + }, + "falseSurrender": { + "name": "Irreverencia", + "effect": "El usuario finge hacer una reverencia y aprovecha la ocasión para ensartar al objetivo con su cabello alborotado. No falla nunca." + }, + "meteorAssault": { + "name": "Asalto Estelar", + "effect": "El usuario agita violentamente su grueso puerro para atacar, pero el mareo que le provocan las sacudidas le obliga a descansar en el siguiente turno." + }, + "eternabeam": { + "name": "Rayo Infinito", + "effect": "Este es el mayor ataque de Eternatus una vez adquirida su forma original. No puede moverse en el turno siguiente." + }, + "steelBeam": { + "name": "Metaláser", + "effect": "Utiliza el acero de su cuerpo para disparar un potente rayo. El usuario se hiere a sí mismo." + }, + "expandingForce": { + "name": "Vasta Fuerza", + "effect": "El usuario ataca al objetivo con sus poderes psíquicos. Cuando se usa en conjunción con un campo psíquico, aumenta su potencia e inflige daño a todos los rivales." + }, + "steelRoller": { + "name": "Allanador Férreo", + "effect": "El usuario lanza su ataque y destruye el campo activo en el terreno de combate, y falla si no hay ninguno en ese momento." + }, + "scaleShot": { + "name": "Ráfaga Escamas", + "effect": "Lanza escamas al objetivo de dos a cinco veces seguidas. Aumenta la Velocidad del usuario, pero reduce su Defensa." + }, + "meteorBeam": { + "name": "Rayo Meteórico", + "effect": "El usuario dedica el primer turno a aumentar su Ataque Especial acumulando energía cósmica y lanza su ofensiva contra el objetivo en el segundo." + }, + "shellSideArm": { + "name": "Moluscañón", + "effect": "El usuario lanza un ataque físico o especial en función de cuál inflija más daño. Puede envenenar al objetivo." + }, + "mistyExplosion": { + "name": "Bruma Explosiva", + "effect": "El usuario ataca a todos a su alrededor, pero se debilita de inmediato. La potencia del movimiento aumenta si el terreno está cubierto por un campo de niebla." + }, + "grassyGlide": { + "name": "Fitoimpulso", + "effect": "Ataca al objetivo deslizándose sobre el terreno de combate. Este movimiento tiene prioridad alta cuando el terreno está cubierto por un campo de hierba." + }, + "risingVoltage": { + "name": "Alto Voltaje", + "effect": "Ataca con una descarga eléctrica que surge del terreno de combate. La potencia del movimiento se duplica si el rival se ve afectado por un campo eléctrico." + }, + "terrainPulse": { + "name": "Pulso de Campo", + "effect": "El usuario ataca aprovechando la energía del campo activo, que determina tanto el tipo como la potencia del movimiento." + }, + "skitterSmack": { + "name": "Golpe Rastrero", + "effect": "Ataca al objetivo por la espalda de forma subrepticia y, además, reduce su Ataque Especial." + }, + "burningJealousy": { + "name": "Envidia Ardiente", + "effect": "Ataca al objetivo con la energía generada por la envidia y causa quemaduras a los Pokémon cuyas características hayan aumentado en ese turno." + }, + "lashOut": { + "name": "Desahogo", + "effect": "Ataca al rival presa de la rabia. Si el usuario ha sufrido una reducción de características en ese turno, la potencia del movimiento se duplica." + }, + "poltergeist": { + "name": "Poltergeist", + "effect": "El usuario ataca utilizando el objeto que lleva el rival. Si no tiene ninguno equipado, el movimiento falla." + }, + "corrosiveGas": { + "name": "Gas Corrosivo", + "effect": "El usuario libera un gas cáustico que envuelve a todos los que se encuentren alrededor y derrite por completo los objetos que lleven equipados." + }, + "coaching": { + "name": "Motivación", + "effect": "El usuario imparte indicaciones precisas a sus aliados, que ven aumentados su Ataque y su Defensa." + }, + "flipTurn": { + "name": "Viraje", + "effect": "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo." + }, + "tripleAxel": { + "name": "Triple Axel", + "effect": "Propina hasta tres patadas seguidas, la potencia de las cuales aumenta cada vez que acierta." + }, + "dualWingbeat": { + "name": "Ala Bis", + "effect": "Ataca al adversario golpeándolo dos veces con las alas." + }, + "scorchingSands": { + "name": "Arenas Ardientes", + "effect": "Ataca al objetivo arrojándole arena a temperaturas muy elevadas. Puede causar quemaduras." + }, + "jungleHealing": { + "name": "Cura Selvática", + "effect": "Al entrar en plena armonía con la selva, el usuario cura problemas de estado y restaura PS no solo de sí mismo, sino también de los aliados presentes en el terreno." + }, + "wickedBlow": { + "name": "Golpe Oscuro", + "effect": "Golpe devastador que requiere un absoluto dominio de las artes siniestras. Siempre asesta un golpe crítico." + }, + "surgingStrikes": { + "name": "Azote Torrencial", + "effect": "El usuario, dominador absoluto del líquido elemento, golpea hasta tres veces con movimientos fluidos. Siempre asesta un golpe crítico." + }, + "thunderCage": { + "name": "Electrojaula", + "effect": "El objetivo queda atrapado en una jaula electrificada que permanece en el terreno de cuatro a cinco turnos." + }, + "dragonEnergy": { + "name": "Dracoenergía", + "effect": "El usuario convierte su fuerza vital en una energía con la que ataca al objetivo. Cuantos menos PS tenga el usuario, menor será la potencia del movimiento." + }, + "freezingGlare": { + "name": "Mirada Heladora", + "effect": "A través de sus ojos emite poderes psíquicos con los que ataca al objetivo, al que puede llegar a congelar." + }, + "fieryWrath": { + "name": "Furia Candente", + "effect": "El usuario convierte su ira en un aura flamígera para lanzar su ataque. Puede amedrentar al objetivo." + }, + "thunderousKick": { + "name": "Patada Relámpago", + "effect": "El usuario desconcierta al objetivo con movimientos centelleantes y le propina una patada que, además, reduce su Defensa." + }, + "glacialLance": { + "name": "Lanza Glacial", + "effect": "El usuario ataca al objetivo lanzándole un carámbano de hielo envuelto en una ventisca." + }, + "astralBarrage": { + "name": "Orbes Espectro", + "effect": "El usuario ataca al objetivo lanzándole una ingente cantidad de pequeños fantasmas." + }, + "eerieSpell": { + "name": "Conjuro Funesto", + "effect": "El usuario ataca con un poder psíquico de inmensa potencia y elimina 3 PP del último movimiento que haya usado el objetivo." + }, + "direClaw": { + "name": "Garra Nociva", + "effect": "Ataca al objetivo con unas garras letales que pueden envenenarlo, paralizarlo o dormirlo." + }, + "psyshieldBash": { + "name": "Asalto Barrera", + "effect": "El usuario ataca envuelto en una energía psíquica que además aumenta su Defensa." + }, + "powerShift": { + "name": "Cambiapoder", + "effect": "Intercambia su Ataque por su Defensa." + }, + "stoneAxe": { + "name": "Hachazo Pétreo", + "effect": "Ataca con un hacha de piedra y, al hacerlo, se desprenden fragmentos que rodean al objetivo." + }, + "springtideStorm": { + "name": "Ciclón Primavera", + "effect": "Desata una tormenta de amor y odio con la que envuelve y ataca al objetivo. También puede reducir su Ataque." + }, + "mysticalPower": { + "name": "Poder Místico", + "effect": "Ataca desatando un misterioso poder, que también aumenta su Ataque Especial." + }, + "ragingFury": { + "name": "Erupción de Ira", + "effect": "El usuario ataca con unas violentas llamas de dos a tres turnos seguidos y, después, se queda confuso." + }, + "waveCrash": { + "name": "Envite Acuático", + "effect": "El usuario se envuelve en agua y embiste contra el objetivo, pero también se hiere seriamente a sí mismo." + }, + "chloroblast": { + "name": "Clorofiláser", + "effect": "El usuario concentra clorofila y la dispara en forma de rayo, pero también se hiere a sí mismo." + }, + "mountainGale": { + "name": "Viento Carámbano", + "effect": "Ataca con unos carámbanos grandes como icebergs que pueden amedrentar al objetivo." + }, + "victoryDance": { + "name": "Danza Triunfal", + "effect": "Ejecuta una danza frenética que invoca la victoria y aumenta el Ataque, la Defensa y la Velocidad." + }, + "headlongRush": { + "name": "Arremetida", + "effect": "El usuario arremete con todas sus fuerzas, pero se reducen su Defensa y su Defensa Especial." + }, + "barbBarrage": { + "name": "Mil Púas Tóxicas", + "effect": "Dispara un sinfín de púas tóxicas que pueden envenenar al objetivo. La potencia del movimiento se duplica si este ya está envenenado." + }, + "esperWing": { + "name": "Ala Aural", + "effect": "Corta con unas alas imbuidas de aura. Suele asestar un golpe crítico y aumenta la Velocidad del usuario." + }, + "bitterMalice": { + "name": "Rencor Reprimido", + "effect": "Ataca al objetivo sometiéndolo a su frío rencor y reduce su Ataque." + }, + "shelter": { + "name": "Retracción", + "effect": "La piel del usuario se vuelve dura como un escudo de acero, lo que aumenta mucho su Defensa." + }, + "tripleArrows": { + "name": "Triple Flecha", + "effect": "Propina un talonazo y lanza tres flechas. Suele asestar un golpe crítico y puede reducir la Defensa del objetivo o amedrentarlo." + }, + "infernalParade": { + "name": "Marcha Espectral", + "effect": "Lanza innumerables bolas de fuego al objetivo que pueden causar quemaduras. La potencia del movimiento se duplica si este ya sufre un problema de estado." + }, + "ceaselessEdge": { + "name": "Tajo Metralla", + "effect": "Ataca con una espada de conchas y, al hacerlo, se esparcen fragmentos a modo de metralla a los pies del objetivo." + }, + "bleakwindStorm": { + "name": "Vendaval Gélido", + "effect": "Ataca con un viento muy frío que estremece el cuerpo y la mente y que, además, puede reducir la Velocidad del objetivo." + }, + "wildboltStorm": { + "name": "Electormenta", + "effect": "Invoca una tormenta eléctrica que ataca al objetivo con fuertes vientos y relámpagos y puede paralizarlo." + }, + "sandsearStorm": { + "name": "Simún de Arena", + "effect": "Ataca al objetivo envolviéndolo en unas arenas tórridas y un fuerte vendaval que pueden causar quemaduras." + }, + "lunarBlessing": { + "name": "Plegaria Lunar", + "effect": "Dedica una oración a la luna creciente que restaura los PS y cura los problemas de estado del bando del usuario." + }, + "takeHeart": { + "name": "Bálsamo Osado", + "effect": "El usuario se envalentona y se cura de los problemas de estado. Además, aumenta su Ataque Especial y su Defensa Especial." + }, + "gMaxWildfire": { + "name": "Gigallamarada", + "effect": "Ataque de tipo Fuego ejecutado por un Charizard Gigamax. Inflige daño durante cuatro turnos." + }, + "gMaxBefuddle": { + "name": "Gigaestupor", + "effect": "Ataque de tipo Bicho ejecutado por un Butterfree Gigamax. Envenena, paraliza o duerme al objetivo." + }, + "gMaxVoltCrash": { + "name": "Gigatronada", + "effect": "Ataque de tipo Eléctrico ejecutado por un Pikachu Gigamax. Paraliza al objetivo." + }, + "gMaxGoldRush": { + "name": "Gigamonedas", + "effect": "Ataque de tipo Normal ejecutado por un Meowth Gigamax. Confunde al objetivo y aumenta la recompensa recibida tras el combate." + }, + "gMaxChiStrike": { + "name": "Gigapuñición", + "effect": "Ataque de tipo Lucha ejecutado por un Machamp Gigamax. Aumenta las posibilidades de que el usuario y sus aliados asesten un golpe crítico." + }, + "gMaxTerror": { + "name": "Gigaaparición", + "effect": "Ataque de tipo Fantasma ejecutado por un Gengar Gigamax. Impide que el objetivo sea cambiado por otro." + }, + "gMaxResonance": { + "name": "Gigamelodía", + "effect": "Ataque de tipo Hielo ejecutado por un Lapras Gigamax. Reduce el daño recibido durante cinco turnos." + }, + "gMaxCuddle": { + "name": "Gigaternura", + "effect": "Ataque de tipo Normal ejecutado por un Eevee Gigamax. Hace que el objetivo se enamore." + }, + "gMaxReplenish": { + "name": "Gigarreciclaje", + "effect": "Ataque de tipo Normal ejecutado por un Snorlax Gigamax. Restaura las bayas que se hayan consumido." + }, + "gMaxMalodor": { + "name": "Gigapestilencia", + "effect": "Ataque de tipo Veneno ejecutado por un Garbodor Gigamax. Envenena al objetivo." + }, + "gMaxStonesurge": { + "name": "Gigatrampa Rocas", + "effect": "Ataque de tipo Agua ejecutado por un Drednaw Gigamax. Esparce rocas afiladas por el terreno de combate." + }, + "gMaxWindRage": { + "name": "Gigahuracán", + "effect": "Ataque de tipo Volador ejecutado por un Corviknight Gigamax. Es capaz de destruir barreras como las creadas por Pantalla de Luz y Reflejo." + }, + "gMaxStunShock": { + "name": "Gigadescarga", + "effect": "Ataque de tipo Eléctrico ejecutado por un Toxtricity Gigamax. Envenena o paraliza al objetivo." + }, + "gMaxFinale": { + "name": "Gigacolofón", + "effect": "Ataque de tipo Hada ejecutado por un Alcremie Gigamax. Restaura los PS de tu bando." + }, + "gMaxDepletion": { + "name": "Gigadesgaste", + "effect": "Ataque de tipo Dragón ejecutado por un Duraludon Gigamax. Reduce PP del último movimiento usado por el objetivo." + }, + "gMaxGravitas": { + "name": "Gigabóveda", + "effect": "Ataque de tipo Psíquico ejecutado por un Orbeetle Gigamax. Intensifica la fuerza de gravedad durante cinco turnos." + }, + "gMaxVolcalith": { + "name": "Gigarroca Ígnea", + "effect": "Ataque de tipo Roca ejecutado por un Coalossal Gigamax. Inflige daño durante cuatro turnos." + }, + "gMaxSandblast": { + "name": "Gigapolvareda", + "effect": "Ataque de tipo Tierra ejecutado por un Sandaconda Gigamax. Enreda al objetivo en un remolino de arena de cuatro a cinco turnos." + }, + "gMaxSnooze": { + "name": "Gigasopor", + "effect": "Ataque de tipo Siniestro ejecutado por un Grimmsnarl Gigamax. Induce al sueño al objetivo en el siguiente turno." + }, + "gMaxTartness": { + "name": "Gigacorrosión", + "effect": "Ataque de tipo Planta ejecutado por un Flapple Gigamax. Reduce la Evasión del objetivo." + }, + "gMaxSweetness": { + "name": "Giganéctar", + "effect": "Ataque de tipo Planta ejecutado por un Appletun Gigamax. Cura los problemas de estado de tu bando." + }, + "gMaxSmite": { + "name": "Gigacastigo", + "effect": "Ataque de tipo Hada ejecutado por un Hatterene Gigamax. Confunde al objetivo." + }, + "gMaxSteelsurge": { + "name": "Gigatrampa Acero", + "effect": "Ataque de tipo Acero ejecutado por un Copperajah Gigamax. Esparce púas de acero por el terreno de combate." + }, + "gMaxMeltdown": { + "name": "Gigafundido", + "effect": "Ataque de tipo Acero ejecutado por un Melmetal Gigamax. Impide al objetivo usar el mismo movimiento dos veces seguidas." + }, + "gMaxFoamBurst": { + "name": "Gigaespuma", + "effect": "Ataque de tipo Agua ejecutado por un Kingler Gigamax. Reduce mucho la Velocidad del objetivo." + }, + "gMaxCentiferno": { + "name": "Gigacienfuegos", + "effect": "Ataque de tipo Fuego ejecutado por un Centiskorch Gigamax. Un aro de fuego atrapa al objetivo de cuatro a cinco turnos." + }, + "gMaxVineLash": { + "name": "Gigalianas", + "effect": "Ataque de tipo Planta ejecutado por un Venusaur Gigamax. Inflige daño durante cuatro turnos." + }, + "gMaxCannonade": { + "name": "Gigacañonazo", + "effect": "Ataque de tipo Agua ejecutado por un Blastoise Gigamax. Inflige daño durante cuatro turnos." + }, + "gMaxDrumSolo": { + "name": "Gigarredoble", + "effect": "Ataque de tipo Planta ejecutado por un Rillaboom Gigamax. Ignora la habilidad del objetivo." + }, + "gMaxFireball": { + "name": "Gigaesfera Ígnea", + "effect": "Ataque de tipo Fuego ejecutado por un Cinderace Gigamax. Ignora la habilidad del objetivo." + }, + "gMaxHydrosnipe": { + "name": "Gigadisparo", + "effect": "Ataque de tipo Agua ejecutado por un Inteleon Gigamax. Ignora la habilidad del objetivo." + }, + "gMaxOneBlow": { + "name": "Gigagolpe Brusco", + "effect": "Ataque de tipo Siniestro ejecutado por un Urshifu Gigamax. Propina un único golpe que acierta al objetivo aunque haya usado Maxibarrera." + }, + "gMaxRapidFlow": { + "name": "Gigagolpe Fluido", + "effect": "Ataque de tipo Agua ejecutado por un Urshifu Gigamax. Propina golpes sucesivos que aciertan al objetivo aunque haya usado Maxibarrera." + }, + "teraBlast": { + "name": "Teraexplosión", + "effect": "Si el usuario se ha teracristalizado, ataca con la energía de su teratipo. Compara sus valores de Ataque y Ataque Especial para infligir daño con el más alto de los dos." + }, + "silkTrap": { + "name": "Telatrampa", + "effect": "Tiende una trampa sedosa que protege al usuario de los ataques al tiempo que reduce la Velocidad de cualquier Pokémon con el que entre en contacto." + }, + "axeKick": { + "name": "Patada Hacha", + "effect": "Lanza una patada al aire para, acto seguido, golpear con el talón. Si falla, se hiere a sí mismo. Puede confundir al objetivo." + }, + "lastRespects": { + "name": "Homenaje Póstumo", + "effect": "Ataca para vengar a sus compañeros caídos y aplacar su desazón. Cuantos más miembros del equipo se hayan debilitado, mayor será la potencia del movimiento." + }, + "luminaCrash": { + "name": "Fotocolisión", + "effect": "Ataca proyectando una extraña luz que afecta a la mente. Reduce mucho la Defensa Especial del objetivo." + }, + "orderUp": { + "name": "Oído Cocina", + "effect": "Ataca con porte gallardo. Si lleva un Tatsugiri en la boca, aumenta una de sus características en función de la forma de este último." + }, + "jetPunch": { + "name": "Puño Jet", + "effect": "Se envuelve el puño con un torrente y propina un golpe a tal velocidad que resulta casi imperceptible. Este movimiento tiene prioridad alta." + }, + "spicyExtract": { + "name": "Extracto Picante", + "effect": "Libera un extracto extraordinariamente picante que aumenta mucho el Ataque del objetivo, pero también reduce mucho su Defensa." + }, + "spinOut": { + "name": "Quemarrueda", + "effect": "Inflige daño al objetivo ejerciendo presión sobre sus extremidades y girando violentamente sobre sí. Reduce mucho la Velocidad del usuario." + }, + "populationBomb": { + "name": "Proliferación", + "effect": "Los congéneres del usuario se agrupan y ejecutan un ataque conjunto que golpea al objetivo de una a diez veces seguidas." + }, + "iceSpinner": { + "name": "Pirueta Helada", + "effect": "Se recubre las extremidades con una fina capa de hielo y se abalanza sobre el objetivo girando sobre sí. Destruye el campo activo en el terreno de combate." + }, + "glaiveRush": { + "name": "Asalto Espadón", + "effect": "Embiste de forma temeraria con todo el cuerpo. Los ataques que reciba antes de su siguiente turno no fallarán y causarán el doble de daño." + }, + "revivalBlessing": { + "name": "Plegaria Vital", + "effect": "Pronuncia una benévola oración que revive a un Pokémon del equipo que se haya debilitado y restaura la mitad de sus PS máximos." + }, + "saltCure": { + "name": "Salazón", + "effect": "Deja en salazón al objetivo, que pierde PS cada turno. Afecta especialmente a Pokémon de tipo Acero y tipo Agua." + }, + "tripleDive": { + "name": "Triple Inmersión", + "effect": "Ejecuta una inmersión triple en perfecta sincronía que golpea al objetivo con salpicaduras de agua tres veces seguidas." + }, + "mortalSpin": { + "name": "Giro Mortífero", + "effect": "Ataque giratorio que envenena al objetivo y anula los efectos de movimientos como Atadura, Constricción y Drenadoras." + }, + "doodle": { + "name": "Decalcomanía", + "effect": "Calca la esencia misma del objetivo para atribuir su habilidad a sí mismo y a sus aliados." + }, + "filletAway": { + "name": "Deslome", + "effect": "Aumenta mucho el Ataque, el Ataque Especial y la Velocidad del usuario a costa de parte de sus PS." + }, + "kowtowCleave": { + "name": "Genufendiente", + "effect": "Se postra en ademán de reverencia para hacer que el objetivo baje la guardia y aprovecha el descuido para atacar. No falla nunca." + }, + "flowerTrick": { + "name": "Truco Floral", + "effect": "Ataca al objetivo lanzándole un ramo de flores trucado. No falla nunca y siempre asesta un golpe crítico." + }, + "torchSong": { + "name": "Canto Ardiente", + "effect": "Expele tórridas llamaradas como si entonara una canción y abrasa al objetivo con ellas. Aumenta el Ataque Especial del usuario." + }, + "aquaStep": { + "name": "Danza Acuática", + "effect": "Juguetea con el objetivo mientras ejecuta una elegante y fluida danza y le inflige daño. Aumenta la Velocidad del usuario." + }, + "ragingBull": { + "name": "Furia Taurina", + "effect": "Embiste con tremenda fiereza. Este movimiento cambia de tipo en función de la variedad del usuario y es capaz de destruir barreras como Pantalla de Luz y Reflejo." + }, + "makeItRain": { + "name": "Fiebre Dorada", + "effect": "El usuario ataca arrojando una generosa cantidad de monedas, pero su Ataque Especial se ve reducido. Al finalizar el combate, las recupera en forma de ganancias." + }, + "psyblade": { + "name": "Psicohojas", + "effect": "El usuario rebana al objetivo con una espada inmaterial. Cuando se usa en conjunción con un campo eléctrico, la potencia del movimiento aumenta un 50 %." + }, + "hydroSteam": { + "name": "Hidrovapor", + "effect": "Vierte agua hirviendo sobre el objetivo. Cuando hace sol, la potencia del movimiento aumenta un 50 % en lugar de reducirse." + }, + "ruination": { + "name": "Calamidad", + "effect": "Provoca una catástrofe devastadora que reduce a la mitad los PS del objetivo." + }, + "collisionCourse": { + "name": "Nitrochoque", + "effect": "El usuario choca contra el suelo mientras se transforma y provoca una explosión primigenia. La potencia del movimiento aumenta si el ataque es supereficaz." + }, + "electroDrift": { + "name": "Electroderrape", + "effect": "Se abalanza sobre el objetivo mientras se transforma y lo atraviesa con electricidad futurista. La potencia del movimiento aumenta si el ataque es supereficaz." + }, + "shedTail": { + "name": "Autotomía", + "effect": "El usuario se cambia por otro Pokémon del equipo, pero antes utiliza parte de los PS propios para crear un sustituto para su relevo." + }, + "chillyReception": { + "name": "Fría Acogida", + "effect": "El usuario se cambia por otro Pokémon del equipo, pero antes cuenta un chiste que tiene una acogida tan fría que hace que nieve durante cinco turnos." + }, + "tidyUp": { + "name": "Limpieza General", + "effect": "Efectúa una limpieza a fondo que anula los efectos de Púas, Trampa Rocas, Red Viscosa, Púas Tóxicas y Sustituto. Aumenta el Ataque y la Velocidad del usuario." + }, + "snowscape": { + "name": "Paisaje Nevado", + "effect": "Desata una nevada que dura cinco turnos y aumenta la Defensa de los Pokémon de tipo Hielo." + }, + "pounce": { + "name": "Brinco", + "effect": "Ataca abalanzándose sobre el objetivo y le reduce la Velocidad." + }, + "trailblaze": { + "name": "Abrecaminos", + "effect": "Ataca de pronto como si saltara desde la hierba alta. El usuario se mueve con gran agilidad y aumenta su Velocidad." + }, + "chillingWater": { + "name": "Agua Fría", + "effect": "Ataca al objetivo rociándolo con un agua gélida y desalentadora que reduce su Ataque." + }, + "hyperDrill": { + "name": "Hipertaladro", + "effect": "El usuario hace rotar la parte puntiaguda de su cuerpo a gran velocidad para atacar al objetivo. Pasa por alto los efectos de movimientos como Protección o Detección." + }, + "twinBeam": { + "name": "Láser Doble", + "effect": "Ataca emitiendo dos misteriosos haces lumínicos por los ojos que infligen daño dos veces seguidas." + }, + "rageFist": { + "name": "Puño Furia", + "effect": "Convierte su rabia en energía para atacar. Cuantos más golpes haya recibido el usuario, mayor será la potencia del movimiento." + }, + "armorCannon": { + "name": "Cañón Armadura", + "effect": "Se deshace de su armadura y arroja las partes al objetivo cuales proyectiles ardientes. Reduce la Defensa y la Defensa Especial del usuario." + }, + "bitterBlade": { + "name": "Espada Lamento", + "effect": "Imbuye la punta de su espada con su desazón por el mundo y asesta una estocada llena de rencor. El usuario recupera la mitad de los PS del daño que produce." + }, + "doubleShock": { + "name": "Electropalmas", + "effect": "Libera toda la electricidad de su cuerpo para lanzar un ataque devastador. Tras ejecutar el movimiento, el usuario deja de ser de tipo Eléctrico." + }, + "gigatonHammer": { + "name": "Martillo Colosal", + "effect": "El usuario se ayuda de su propio peso corporal para propinar un golpe con un enorme martillo. Este movimiento no puede usarse dos veces seguidas." + }, + "comeuppance": { + "name": "Resarcimiento", + "effect": "Devuelve al rival el último ataque recibido, pero con mucha más fuerza." + }, + "aquaCutter": { + "name": "Tajo Acuático", + "effect": "Expele agua a presión con la que corta al objetivo como si de una hoja se tratara. Suele asestar un golpe crítico." + }, + "blazingTorque": { + "name": "Pirochoque", + "effect": "The user revs their blazing engine into the target. This may also leave the target with a burn." + }, + "wickedTorque": { + "name": "Ominochoque", + "effect": "The user revs their engine into the target with malicious intent. This may put the target to sleep." + }, + "noxiousTorque": { + "name": "Ponzochoque", + "effect": "The user revs their poisonous engine into the target. This may also poison the target." + }, + "combatTorque": { + "name": "Pugnachoque", + "effect": "The user revs their engine forcefully into the target. This may also leave the target with paralysis." + }, + "magicalTorque": { + "name": "Feerichoque", + "effect": "The user revs their fae-like engine into the target. This may also confuse the target." + }, + "bloodMoon": { + "name": "Luna Roja", + "effect": "Ataca canalizando toda su fuerza y proyectándola a través de una luna llena de color rojo intenso. Este movimiento no puede usarse dos veces seguidas." + }, + "matchaGotcha": { + "name": "Cañón Batidor", + "effect": "Rocía al objetivo con té recién batido y recupera la mitad de los PS del daño que produce. Puede causar quemaduras." + }, + "syrupBomb": { + "name": "Bomba Caramelo", + "effect": "Impregna al objetivo con una explosión de su viscoso néctar y lo carameliza, lo que hace que su Velocidad se reduzca progresivamente durante tres turnos." + }, + "ivyCudgel": { + "name": "Garrote Liana", + "effect": "Golpea con un garrote que forma enrollando su liana. El tipo del movimiento varía según la máscara que lleve puesta el usuario. Suele asestar un golpe crítico." + }, + "electroShot": { + "name": "Electrorrayo", + "effect": "Acumula electricidad y aumenta su Ataque Especial en el primer turno y dispara una descarga de alto voltaje en el segundo. Si llueve, puede atacar en el primer turno." + }, + "teraStarstorm": { + "name": "Teraclúster", + "effect": "Ataca al objetivo irradiando el poder de sus cristales. Si Terapagos usa este movimiento en su Forma Astral, inflige daño a todos los rivales." + }, + "fickleBeam": { + "name": "Láser Veleidoso", + "effect": "Ataca disparando un haz de luz. En ocasiones, el resto de sus cabezas se unen al ataque. Cuando esto sucede, la potencia del movimiento se duplica." + }, + "burningBulwark": { + "name": "Llama Protectora", + "effect": "Emplea su ardiente pelaje para protegerse de los ataques y causarle quemaduras al atacante si este usa un movimiento de contacto." + }, + "thunderclap": { + "name": "Relámpago Súbito", + "effect": "Invoca un rayo que cae sobre el objetivo antes de que este pueda realizar cualquier acción. Falla si el objetivo no está preparando ningún ataque." + }, + "mightyCleave": { + "name": "Filo Potente", + "effect": "Rebana al objetivo con la luz que ha acumulado en la testa. Permite acertar aunque el objetivo esté protegiéndose." + }, + "tachyonCutter": { + "name": "Tajo Taquión", + "effect": "Lanza una ráfaga de cuchillas formadas por partículas contra el objetivo y le inflige daño dos veces seguidas. No falla nunca." + }, + "hardPress": { + "name": "Prensa Metálica", + "effect": "Oprime con los brazos o las pinzas. Cuantos más PS le queden al objetivo, mayor será la potencia del movimiento." + }, + "dragonCheer": { + "name": "Bramido Dragón", + "effect": "Bramido de dragón que sube la moral de los aliados y aumenta sus probabilidades de asestar un golpe crítico. Es especialmente efectivo con aliados de tipo Dragón." + }, + "alluringVoice": { + "name": "Canto Encantador", + "effect": "Ataca con un canto angelical y, si las características del objetivo han aumentado en ese turno, lo deja confuso." + }, + "temperFlare": { + "name": "Cólera Ardiente", + "effect": "Arremete contra el objetivo tras dejarse llevar por la ira. Su potencia se duplica si el movimiento del usuario falló en el turno anterior." + }, + "supercellSlam": { + "name": "Plancha Voltaica", + "effect": "El usuario electrifica su cuerpo y salta en plancha sobre el objetivo. Si falla, se hiere a sí mismo." + }, + "psychicNoise": { + "name": "Psicorruido", + "effect": "Ataca emitiendo una onda sonora desagradable que impide al objetivo usar movimientos, habilidades y objetos equipados que recuperan PS durante dos turnos." + }, + "upperHand": { + "name": "Palma Rauda", + "effect": "Se anticipa al objetivo golpeándolo rápidamente con la palma y lo amedrenta. Falla si el objetivo no está preparando un movimiento de prioridad alta." + }, + "malignantChain": { + "name": "Cadena Virulenta", + "effect": "Apresa al objetivo con una cadena hecha de ponzoña que le inocula toxinas para minarle las fuerzas. Puede envenenar gravemente." + } +} \ No newline at end of file diff --git a/src/locales/es/move.ts b/src/locales/es/move.ts deleted file mode 100644 index 873e7e2da94..00000000000 --- a/src/locales/es/move.ts +++ /dev/null @@ -1,3812 +0,0 @@ -import { MoveTranslationEntries } from "#app/interfaces/locales"; - -export const move: MoveTranslationEntries = { - pound: { - name: "Destructor", - effect: "Golpea al objetivo con las extremidades, la cola o similares.", - }, - karateChop: { - name: "Golpe Kárate", - effect: "Da un golpe cortante. Suele ser crítico.", - }, - doubleSlap: { - name: "Doble Bofetón", - effect: "Abofetea de dos a cinco veces seguidas.", - }, - cometPunch: { - name: "Puño Cometa", - effect: "Pega de dos a cinco veces seguidas.", - }, - megaPunch: { - name: "Megapuño", - effect: "Un puñetazo de gran potencia.", - }, - payDay: { - name: "Día de Pago", - effect: "Arroja monedas al objetivo y las recupera al final del combate.", - }, - firePunch: { - name: "Puño Fuego", - effect: "Puñetazo ardiente que puede causar quemaduras.", - }, - icePunch: { - name: "Puño Hielo", - effect: "Puñetazo helado que puede llegar a congelar.", - }, - thunderPunch: { - name: "Puño Trueno", - effect: "Puñetazo eléctrico que puede paralizar al adversario.", - }, - scratch: { - name: "Arañazo", - effect: "Araña con afiladas garras.", - }, - viseGrip: { - name: "Agarre", - effect: "Atenaza al objetivo y le inflige daño.", - }, - guillotine: { - name: "Guillotina", - effect: "Ataque cortante que debilita al oponente de un golpe si acierta.", - }, - razorWind: { - name: "Viento Cortante", - effect: "Primero se prepara y en el segundo turno ataca al oponente con ráfagas de viento cortante. Alta probabilidad de ser crítico.", - }, - swordsDance: { - name: "Danza Espada", - effect: "Baile frenético que aumenta mucho el Ataque.", - }, - cut: { - name: "Corte", - effect: "Corta al adversario con garras, guadañas, etc.", - }, - gust: { - name: "Tornado", - effect: "Crea un tornado con las alas y lo lanza contra el objetivo.", - }, - wingAttack: { - name: "Ataque Ala", - effect: "Extiende totalmente sus majestuosas alas para golpear al objetivo con ellas.", - }, - whirlwind: { - name: "Remolino", - effect: "Se lleva al objetivo, que es cambiado por otro Pokémon. Si es un Pokémon salvaje, acaba el combate.", - }, - fly: { - name: "Vuelo", - effect: "El usuario vuela en el primer turno y ataca en el segundo.", - }, - bind: { - name: "Atadura", - effect: "Ata y oprime de cuatro a cinco turnos.", - }, - slam: { - name: "Atizar", - effect: "Golpea con la cola o con lianas, por ejemplo, para causar daño al objetivo.", - }, - vineWhip: { - name: "Látigo Cepa", - effect: "Azota al objetivo con lianas delgadas y largas tan flexibles como látigos.", - }, - stomp: { - name: "Pisotón", - effect: "Tremendo pisotón que puede hacer que el objetivo se amedrente.", - }, - doubleKick: { - name: "Doble Patada", - effect: "Una patada doble. Golpea dos veces.", - }, - megaKick: { - name: "Megapatada", - effect: "Patada de extrema fuerza.", - }, - jumpKick: { - name: "Patada Salto", - effect: "Da un salto y pega una patada. Si falla, se lesiona.", - }, - rollingKick: { - name: "Patada Giro", - effect: "Da una patada rápida y circular. Puede hacer retroceder al objetivo.", - }, - sandAttack: { - name: "Ataque Arena", - effect: "Arroja arena a la cara y baja la Precisión.", - }, - headbutt: { - name: "Golpe Cabeza", - effect: "Potente cabezazo que puede amedrentar al objetivo.", - }, - hornAttack: { - name: "Cornada", - effect: "Ataca al objetivo con una cornada punzante.", - }, - furyAttack: { - name: "Ataque Furia", - effect: "Cornea al objetivo de dos a cinco veces.", - }, - hornDrill: { - name: "Perforador", - effect: "Ataque con un cuerno giratorio que fulmina al objetivo de un solo golpe si acierta.", - }, - tackle: { - name: "Placaje", - effect: "Embestida con todo el cuerpo.", - }, - bodySlam: { - name: "Golpe Cuerpo", - effect: "Salta sobre el objetivo con todo su peso y puede llegar a paralizarlo.", - }, - wrap: { - name: "Constricción", - effect: "Oprime al objetivo de cuatro a cinco turnos con lianas o con su cuerpo.", - }, - takeDown: { - name: "Derribo", - effect: "Carga desmedida que también hiere al agresor.", - }, - thrash: { - name: "Saña", - effect: "El usuario ataca enfurecido durante dos o tres turnos y, después, se queda confuso.", - }, - doubleEdge: { - name: "Doble Filo", - effect: "Ataque arriesgado que también hiere al agresor.", - }, - tailWhip: { - name: "Látigo", - effect: "Agita la cola para bajar la Defensa del equipo rival.", - }, - poisonSting: { - name: "Picotazo Veneno", - effect: "Lanza un aguijón tóxico que puede envenenar al objetivo.", - }, - twineedle: { - name: "Doble Ataque", - effect: "Pincha dos veces con dos espinas. Puede envenenar.", - }, - pinMissile: { - name: "Pin Misil", - effect: "Lanza finas púas que hieren de dos a cinco veces.", - }, - leer: { - name: "Malicioso", - effect: "Intimida a los rivales para bajar su Defensa.", - }, - bite: { - name: "Mordisco", - effect: "Un voraz bocado con dientes afilados que puede amedrentar al objetivo.", - }, - growl: { - name: "Gruñido", - effect: "Dulce gruñido que distrae al objetivo para que baje la guardia y reduce su Ataque.", - }, - roar: { - name: "Rugido", - effect: "Se lleva al objetivo, que es cambiado por otro Pokémon. Si es un Pokémon salvaje, acaba el combate.", - }, - sing: { - name: "Canto", - effect: "Cancioncilla que hace dormir profundamente al objetivo.", - }, - supersonic: { - name: "Supersónico", - effect: "El cuerpo del usuario emite unas ondas sónicas raras que confunden al objetivo.", - }, - sonicBoom: { - name: "Bomba Sónica", - effect: "Lanza ondas de choque que restan 20 PS al objetivo.", - }, - disable: { - name: "Anulación", - effect: "Desactiva el último movimiento del objetivo durante cuatro turnos.", - }, - acid: { - name: "Ácido", - effect: "Rocía al objetivo con un ácido corrosivo. Puede reducir la Defensa Especial.", - }, - ember: { - name: "Ascuas", - effect: "Ataca con llamas pequeñas que pueden causar quemaduras.", - }, - flamethrower: { - name: "Lanzallamas", - effect: "Ataca con una gran ráfaga de fuego que puede causar quemaduras.", - }, - mist: { - name: "Neblina", - effect: "Rodea de una niebla blanquecina al bando del usuario e impide que el rival reduzca sus características durante cinco turnos.", - }, - waterGun: { - name: "Pistola Agua", - effect: "Ataca disparando agua con gran potencia.", - }, - hydroPump: { - name: "Hidrobomba", - effect: "Lanza una gran masa de agua a presión para atacar.", - }, - surf: { - name: "Surf", - effect: "Inunda el terreno de combate con una ola gigante que golpea a los Pokémon adyacentes.", - }, - iceBeam: { - name: "Rayo Hielo", - effect: "Rayo de hielo que puede llegar a congelar.", - }, - blizzard: { - name: "Ventisca", - effect: "Tormenta de hielo que puede llegar a congelar.", - }, - psybeam: { - name: "Psicorrayo", - effect: "Extraño rayo que puede causar confusión.", - }, - bubbleBeam: { - name: "Rayo Burbuja", - effect: "Ráfaga de burbujas que puede reducir la Velocidad.", - }, - auroraBeam: { - name: "Rayo Aurora", - effect: "Rayo multicolor que puede reducir el Ataque.", - }, - hyperBeam: { - name: "Hiperrayo", - effect: "El usuario ataca al objetivo con un potente haz de luz, pero deberá descansar en el siguiente turno.", - }, - peck: { - name: "Picotazo", - effect: "Ensarta al objetivo con un cuerno o pico punzante.", - }, - drillPeck: { - name: "Pico Taladro", - effect: "Picotazo giratorio y perforador muy potente.", - }, - submission: { - name: "Sumisión", - effect: "El usuario se lanza al suelo con el oponente en brazos y también se hace un poco de daño.", - }, - lowKick: { - name: "Patada Baja", - effect: "Patada baja que derriba al objetivo. Cuanto más pesa este, más daño le causa.", - }, - counter: { - name: "Contraataque", - effect: "Devuelve un golpe físico por duplicado.", - }, - seismicToss: { - name: "Sísmico", - effect: "Aprovecha la gravedad para derribar al objetivo. Le resta tantos PS como nivel tenga el usuario.", - }, - strength: { - name: "Fuerza", - effect: "Ataca al objetivo golpeándolo con todas sus fuerzas.", - }, - absorb: { - name: "Absorber", - effect: "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce.", - }, - megaDrain: { - name: "Megaagotar", - effect: "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce.", - }, - leechSeed: { - name: "Drenadoras", - effect: "Planta semillas que absorben PS del objetivo en cada turno y que le sirven para recuperarse.", - }, - growth: { - name: "Desarrollo", - effect: "Hace que su cuerpo crezca a marchas forzadas con lo que aumenta su Ataque y Ataque Especial.", - }, - razorLeaf: { - name: "Hoja Afilada", - effect: "Corta con hojas afiladas. Un ataque que suele ser crítico.", - }, - solarBeam: { - name: "Rayo Solar", - effect: "El usuario absorbe luz en el primer turno y en el segundo lanza un potente rayo de energía.", - }, - poisonPowder: { - name: "Polvo Veneno", - effect: "Esparce polvo tóxico que envenena al objetivo.", - }, - stunSpore: { - name: "Paralizador", - effect: "Esparce polvo que paraliza al objetivo.", - }, - sleepPowder: { - name: "Somnífero", - effect: "Esparce polvo que duerme al objetivo.", - }, - petalDance: { - name: "Danza Pétalo", - effect: "Ataca al objetivo lanzando pétalos de dos a tres turnos y, al finalizar, el usuario se queda confuso.", - }, - stringShot: { - name: "Disparo Demora", - effect: "Lanza seda a los rivales y reduce mucho su Velocidad.", - }, - dragonRage: { - name: "Furia Dragón", - effect: "Ráfaga de furiosas ondas de choque que quitan 40 PS.", - }, - fireSpin: { - name: "Giro Fuego", - effect: "Un aro de fuego que atrapa al objetivo de cuatro a cinco turnos.", - }, - thunderShock: { - name: "Impactrueno", - effect: "Ataque eléctrico que puede paralizar al objetivo.", - }, - thunderbolt: { - name: "Rayo", - effect: "Potente ataque eléctrico que puede paralizar al objetivo.", - }, - thunderWave: { - name: "Onda Trueno", - effect: "Una ligera descarga que paraliza al objetivo.", - }, - thunder: { - name: "Trueno", - effect: "Un poderoso rayo que daña al objetivo y puede paralizarlo.", - }, - rockThrow: { - name: "Lanzarrocas", - effect: "Tira una pequeña roca al objetivo.", - }, - earthquake: { - name: "Terremoto", - effect: "Un terremoto que afecta a los Pokémon adyacentes.", - }, - fissure: { - name: "Fisura", - effect: "Abre una grieta en el suelo y mete al objetivo en ella. Fulmina al objetivo de un solo golpe si acierta.", - }, - dig: { - name: "Excavar", - effect: "El usuario cava durante el primer turno y ataca en el segundo.", - }, - toxic: { - name: "Tóxico", - effect: "Envenena gravemente al objetivo y causa un daño mayor en cada turno.", - }, - confusion: { - name: "Confusión", - effect: "Débil ataque telequinético que puede causar confusión.", - }, - psychic: { - name: "Psíquico", - effect: "Fuerte ataque telequinético que puede bajar la Defensa Especial del objetivo.", - }, - hypnosis: { - name: "Hipnosis", - effect: "Ataque hipnótico que hace dormir profundamente al objetivo.", - }, - meditate: { - name: "Meditación", - effect: "El usuario reposa y medita para potenciar el Ataque.", - }, - agility: { - name: "Agilidad", - effect: "Relaja el cuerpo para ganar mucha Velocidad.", - }, - quickAttack: { - name: "Ataque Rápido", - effect: "Ataque de una rapidez espeluznante. Este movimiento tiene prioridad alta.", - }, - rage: { - name: "Furia", - effect: "Al usarse, aumenta el Ataque del usuario cada vez que es golpeado.", - }, - teleport: { - name: "Teletransporte", - effect: "Permite al usuario cambiarse por otro Pokémon del equipo, si lo hay. Si un Pokémon salvaje usa este movimiento, huye del combate.", - }, - nightShade: { - name: "Tinieblas", - effect: "Produce un espejismo ante el objetivo, que pierde tantos PS como nivel tenga el usuario.", - }, - mimic: { - name: "Mimético", - effect: "Copia el último movimiento usado por el objetivo, y puede utilizarlo mientras esté en el combate.", - }, - screech: { - name: "Chirrido", - effect: "Alarido agudo que reduce mucho la Defensa del objetivo.", - }, - doubleTeam: { - name: "Doble Equipo", - effect: "Crea copias de sí mismo para mejorar la Evasión.", - }, - recover: { - name: "Recuperación", - effect: "Restaura hasta la mitad de los PS máximos.", - }, - harden: { - name: "Fortaleza", - effect: "Tensa la musculatura del usuario para aumentar la Defensa.", - }, - minimize: { - name: "Reducción", - effect: "El usuario mengua para aumentar mucho la Evasión.", - }, - smokescreen: { - name: "Pantalla de Humo", - effect: "Reduce la Precisión del objetivo con una nube de humo o tinta.", - }, - confuseRay: { - name: "Rayo Confuso", - effect: "Rayo siniestro que confunde al objetivo.", - }, - withdraw: { - name: "Refugio", - effect: "El usuario se resguarda en su coraza, por lo que le sube la Defensa.", - }, - defenseCurl: { - name: "Rizo Defensa", - effect: "Se enrosca para ocultar sus puntos débiles y aumentar la Defensa.", - }, - barrier: { - name: "Barrera", - effect: "Crea una barrera que aumenta mucho la Defensa.", - }, - lightScreen: { - name: "Pantalla de Luz", - effect: "Pared de luz que reduce durante cinco turnos el daño producido por los ataques especiales.", - }, - haze: { - name: "Niebla", - effect: "Neblina oscura que elimina los cambios en las características de todos los Pokémon en combate.", - }, - reflect: { - name: "Reflejo", - effect: "Pared de luz que reduce durante cinco turnos el daño producido por los ataques físicos.", - }, - focusEnergy: { - name: "Foco Energía", - effect: "Concentra energía para aumentar las posibilidades de asestar un golpe crítico.", - }, - bide: { - name: "Venganza", - effect: "Espera dos turnos para atacar con el doble de potencia del daño recibido.", - }, - metronome: { - name: "Metrónomo", - effect: "Mueve un dedo y estimula su cerebro para usar al azar casi cualquier movimiento.", - }, - mirrorMove: { - name: "Espejo", - effect: "Ataca al objetivo con el último movimiento que este haya usado.", - }, - selfDestruct: { - name: "Autodestrucción", - effect: "El atacante explota y hiere a los Pokémon adyacentes. El usuario se debilita de inmediato.", - }, - eggBomb: { - name: "Bomba Huevo", - effect: "Arroja un huevo enorme al objetivo con gran fuerza.", - }, - lick: { - name: "Lengüetazo", - effect: "Una lengua ataca al objetivo. Puede causar parálisis.", - }, - smog: { - name: "Polución", - effect: "Lanza un ataque con gases tóxicos que pueden llegar a envenenar.", - }, - sludge: { - name: "Residuos", - effect: "Arroja residuos al objetivo. Puede llegar a envenenar.", - }, - boneClub: { - name: "Hueso Palo", - effect: "Aporrea con un hueso. Puede hacer retroceder al objetivo.", - }, - fireBlast: { - name: "Llamarada", - effect: "Llama intensa que chamusca y puede causar quemaduras.", - }, - waterfall: { - name: "Cascada", - effect: "Embiste con un gran impulso y puede llegar a amedrentar al objetivo.", - }, - clamp: { - name: "Tenaza", - effect: "Atrapa y atenaza con fuerza durante cuatro o cinco turnos.", - }, - swift: { - name: "Meteoros", - effect: "Lanza rayos en forma de estrella que no fallan nunca.", - }, - skullBash: { - name: "Cabezazo", - effect: "El usuario se prepara y sube su Defensa en el primer turno y en el segundo arremete con un cabezazo.", - }, - spikeCannon: { - name: "Clavo Cañón", - effect: "Lanza finas púas que hieren de dos a cinco veces.", - }, - constrict: { - name: "Restricción", - effect: "Ataca con largos tentáculos o zarcillos que pueden bajar la Velocidad.", - }, - amnesia: { - name: "Amnesia", - effect: "El usuario olvida sus preocupaciones y aumenta mucho la Defensa Especial.", - }, - kinesis: { - name: "Kinético", - effect: "Dobla una cuchara para distraer al objetivo y reducir su Precisión.", - }, - softBoiled: { - name: "Ovocuración", - effect: "Restaura la mitad de los PS máximos del usuario.", - }, - highJumpKick: { - name: "Pat. Salto Alta", - effect: "El usuario salta muy alto y da un rodillazo. Si falla, se hará daño.", - }, - glare: { - name: "Deslumbrar", - effect: "Intimida y asusta al objetivo con la mirada para dejarlo paralizado.", - }, - dreamEater: { - name: "Comesueños", - effect: "Restaura al usuario la mitad del daño causado a un objetivo dormido.", - }, - poisonGas: { - name: "Gas Venenoso", - effect: "Lanza una nube de gas tóxico al objetivo. Produce envenenamiento.", - }, - barrage: { - name: "Bombardeo", - effect: "Arroja esferas al objetivo entre dos y cinco veces seguidas.", - }, - leechLife: { - name: "Chupavidas", - effect: "Restaura al usuario la mitad del daño causado al objetivo.", - }, - lovelyKiss: { - name: "Beso Amoroso", - effect: "Intimida al objetivo con una cara que asusta y le da un beso que lo deja dormido.", - }, - skyAttack: { - name: "Ataque Aéreo", - effect: "Ataca durante dos turnos y suele asestar un golpe crítico. También puede amedrentar al objetivo.", - }, - transform: { - name: "Transformación", - effect: "El usuario se transforma en una copia del objetivo, con los mismos movimientos.", - }, - bubble: { - name: "Burbuja", - effect: "Lanza burbujas a los contrincantes y puede reducir su Velocidad.", - }, - dizzyPunch: { - name: "Puño Mareo", - effect: "Rítmicos puñetazos que pueden causar confusión.", - }, - spore: { - name: "Espora", - effect: "Esparce esporas que inducen el sueño.", - }, - flash: { - name: "Destello", - effect: "Luz cegadora que baja la Precisión del objetivo.", - }, - psywave: { - name: "Psicoonda", - effect: "Ataque con una onda de energía de intensidad variable.", - }, - splash: { - name: "Salpicadura", - effect: "No tiene ningún efecto. Solo salpica.", - }, - acidArmor: { - name: "Armadura Ácida", - effect: "Transforma la estructura celular para hacerse líquido y aumenta mucho la Defensa.", - }, - crabhammer: { - name: "Martillazo", - effect: "Golpea con fuerza con una pinza enorme. Suele asestar un golpe crítico.", - }, - explosion: { - name: "Explosión", - effect: "El atacante causa una grandísima explosión y hiere a los Pokémon adyacentes. El usuario se debilita de inmediato.", - }, - furySwipes: { - name: "Golpes Furia", - effect: "Araña rápidamente de dos a cinco veces.", - }, - bonemerang: { - name: "Huesomerang", - effect: "Lanza un hueso a modo de bumerán que golpea dos veces.", - }, - rest: { - name: "Descanso", - effect: "Restaura todos los PS y cura todos los problemas de estado del usuario, que se duerme los dos turnos siguientes.", - }, - rockSlide: { - name: "Avalancha", - effect: "Lanza grandes pedruscos. Puede amedrentar al objetivo.", - }, - hyperFang: { - name: "Hipercolmillo", - effect: "Ataca con agudos colmillos. Puede amedrentar al objetivo.", - }, - sharpen: { - name: "Afilar", - effect: "El perfil del usuario se hace más afilado y su Ataque mejora.", - }, - conversion: { - name: "Conversión", - effect: "Cambia el tipo del usuario por el del primer movimiento en su lista.", - }, - triAttack: { - name: "Triataque", - effect: "Ataque con tres rayos de luz que puede paralizar, quemar o congelar al objetivo.", - }, - superFang: { - name: "Superdiente", - effect: "Asesta una dentellada con sus afilados incisivos que reduce a la mitad los PS del objetivo.", - }, - slash: { - name: "Cuchillada", - effect: "Ataca con cuchillas o con pinzas. Suele asestar un golpe crítico.", - }, - substitute: { - name: "Sustituto", - effect: "Utiliza parte de los PS propios para crear un sustituto que actúa como señuelo.", - }, - struggle: { - name: "Forcejeo", - effect: "Solo se usa como último recurso al acabarse los PP. Hiere un poco al agresor.", - }, - sketch: { - name: "Esquema", - effect: "Aprende de forma permanente el último movimiento utilizado por el objetivo. Es de un solo uso.", - }, - tripleKick: { - name: "Triple Patada", - effect: "Propina hasta tres patadas seguidas, la potencia de las cuales aumenta cada vez que acierta.", - }, - thief: { - name: "Ladrón", - effect: "El usuario ataca y tiene un 30% de robarle el objeto al objetivo.", - }, - spiderWeb: { - name: "Telaraña", - effect: "Enreda al objetivo para evitar que abandone el combate.", - }, - mindReader: { - name: "Telépata", - effect: "El usuario adivina los movimientos del objetivo para hacer que su siguiente ataque no falle.", - }, - nightmare: { - name: "Pesadilla", - effect: "El objetivo dormido sufre una pesadilla que le hace perder PS en cada turno.", - }, - flameWheel: { - name: "Rueda Fuego", - effect: "Ataca envuelto en fuego. Puede causar quemaduras.", - }, - snore: { - name: "Ronquido", - effect: "Fuerte ronquido que solo puede usarse dormido. Puede amedrentar al objetivo.", - }, - curse: { - name: "Maldición", - effect: "Un movimiento que tiene efectos distintos si el usuario es de tipo Fantasma o no.", - }, - flail: { - name: "Azote", - effect: "Ataque frenético. Cuantos menos PS tenga el usuario, más daño producirá.", - }, - conversion2: { - name: "Conversión2", - effect: "El usuario cambia de tipo para hacerse resistente al último tipo de movimiento usado por el objetivo.", - }, - aeroblast: { - name: "Aerochorro", - effect: "Lanza un chorro de aire que suele asestar un golpe crítico.", - }, - cottonSpore: { - name: "Esporagodón", - effect: "Adhiere esporas a los rivales para reducir mucho su Velocidad.", - }, - reversal: { - name: "Inversión", - effect: "Ataque desesperado que causa más daño cuantos menos PS tenga el usuario.", - }, - spite: { - name: "Rencor", - effect: "Da rienda suelta a su rencor para reducir 4 PP del último movimiento usado por el objetivo.", - }, - powderSnow: { - name: "Nieve Polvo", - effect: "Lanza nieve que puede llegar a congelar.", - }, - protect: { - name: "Protección", - effect: "Frena todos los ataques, pero puede fallar si se usa repetidamente.", - }, - machPunch: { - name: "Ultrapuño", - effect: "Puñetazo de velocidad fulminante. Este movimiento tiene prioridad alta.", - }, - scaryFace: { - name: "Cara Susto", - effect: "Asusta al objetivo para reducir mucho su Velocidad.", - }, - feintAttack: { - name: "Finta", - effect: "Engaña al objetivo para acercarse y dar un puñetazo que no falla.", - }, - sweetKiss: { - name: "Beso Dulce", - effect: "Da un beso con tal dulzura que causa confusión.", - }, - bellyDrum: { - name: "Tambor", - effect: "Reduce la mitad de los PS máximos para mejorar al máximo el Ataque.", - }, - sludgeBomb: { - name: "Bomba Lodo", - effect: "Arroja residuos al objetivo. Puede llegar a envenenar.", - }, - mudSlap: { - name: "Bofetón Lodo", - effect: "Echa lodo en la cara del objetivo para infligirle daño y reducir su Precisión.", - }, - octazooka: { - name: "Pulpocañón", - effect: "Dispara tinta a la cara. Puede bajar la Precisión.", - }, - spikes: { - name: "Púas", - effect: "Esparce púas alrededor del equipo rival que hieren a los Pokémon rivales que entran en combate.", - }, - zapCannon: { - name: "Electrocañón", - effect: "Dispara una descarga eléctrica que causa daño y parálisis.", - }, - foresight: { - name: "Profecía", - effect: "Permite atacar con cualquier movimiento a objetivos de tipo Fantasma y golpear a Pokémon evasivos.", - }, - destinyBond: { - name: "Mismo Destino", - effect: "Si el usuario se debilita por un ataque rival antes de usar otro movimiento, el Pokémon rival se debilitará también. Puede fallar si se usa repetidamente.", - }, - perishSong: { - name: "Canto Mortal", - effect: "Si un Pokémon escucha este canto y no es cambiado por otro en tres turnos, acaba debilitándose.", - }, - icyWind: { - name: "Viento Hielo", - effect: "Ataque con aire helado que reduce la Velocidad del objetivo.", - }, - detect: { - name: "Detección", - effect: "Frena todos los ataques, pero puede fallar si se usa repetidamente.", - }, - boneRush: { - name: "Ataque Óseo", - effect: "Hueso en ristre, aporrea al objetivo de dos a cinco veces.", - }, - lockOn: { - name: "Fijar Blanco", - effect: "Fija el blanco para que el siguiente ataque no falle.", - }, - outrage: { - name: "Enfado", - effect: "El usuario ataca enfurecido durante dos o tres turnos y, después, se queda confuso.", - }, - sandstorm: { - name: "Tormenta Arena", - effect: "Tormenta de arena que dura cinco turnos y hiere a todos, excepto a los de tipo Roca, Tierra y Acero, y aumenta la Defensa Especial de los de tipo Roca.", - }, - gigaDrain: { - name: "Gigadrenado", - effect: "Un ataque que absorbe nutrientes. Quien lo usa recupera la mitad de los PS del daño que produce.", - }, - endure: { - name: "Aguante", - effect: "Resiste cualquier ataque y deja al menos 1 PS. Puede fallar si se usa repetidamente.", - }, - charm: { - name: "Encanto", - effect: "Engatusa al objetivo y reduce mucho su Ataque.", - }, - rollout: { - name: "Rodar", - effect: "El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.", - }, - falseSwipe: { - name: "Falso Tortazo", - effect: "Ataque moderado que no debilita al objetivo y le deja al menos 1 PS.", - }, - swagger: { - name: "Contoneo", - effect: "Provoca confusión en el objetivo, pero también sube mucho su Ataque.", - }, - milkDrink: { - name: "Batido", - effect: "Restaura la mitad de los PS máximos del usuario.", - }, - spark: { - name: "Chispa", - effect: "Ataque eléctrico que puede llegar a paralizar.", - }, - furyCutter: { - name: "Corte Furia", - effect: "Ataque con garras o guadaña que crece en intensidad si se usa repetidas veces.", - }, - steelWing: { - name: "Ala de Acero", - effect: "Alas macizas que golpean al objetivo y pueden subir la Defensa del usuario.", - }, - meanLook: { - name: "Mal de Ojo", - effect: "Mal de ojo que impide al objetivo huir del combate o ser cambiado por otro.", - }, - attract: { - name: "Atracción", - effect: "Si el objetivo es del sexo opuesto, se enamorará y bajará la posibilidad de que ataque.", - }, - sleepTalk: { - name: "Sonámbulo", - effect: "Mientras duerme, usa uno de sus movimientos elegido al azar.", - }, - healBell: { - name: "Cascabel Cura", - effect: "Tañido que cura los problemas de estado de todos los Pokémon del equipo.", - }, - return: { - name: "Retribución", - effect: "Cuanto mayor sea la amistad con el Entrenador, más poderoso será este ataque.", - }, - present: { - name: "Presente", - effect: "Quien lo usa ataca al objetivo dándole un regalo con una bomba trampa. Sin embargo, a veces restaura sus PS.", - }, - frustration: { - name: "Frustración", - effect: "Cuanto menor sea la amistad con el Entrenador, más poderoso será este ataque.", - }, - safeguard: { - name: "Velo Sagrado", - effect: "Un poder misterioso que protege de problemas de estado durante cinco turnos.", - }, - painSplit: { - name: "Divide Dolor", - effect: "Suma los PS del usuario a los del objetivo y los reparte a partes iguales.", - }, - sacredFire: { - name: "Fuego Sagrado", - effect: "Fuego místico de gran intensidad que puede causar quemaduras.", - }, - magnitude: { - name: "Magnitud", - effect: "Sacudida sísmica de intensidad variable que afecta a todos los Pokémon a su alrededor.", - }, - dynamicPunch: { - name: "Puño Dinámico", - effect: "Puñetazo con toda la fuerza concentrada. Causa confusión si atina.", - }, - megahorn: { - name: "Megacuerno", - effect: "Ensarta al objetivo con su imponente cuerno o cornamenta.", - }, - dragonBreath: { - name: "Dragoaliento", - effect: "Poderosa ráfaga de aliento que golpea al objetivo y puede paralizarlo.", - }, - batonPass: { - name: "Relevo", - effect: "Cambia el puesto con otro miembro del equipo y le pasa los cambios en las características.", - }, - encore: { - name: "Otra Vez", - effect: "El objetivo repite su último movimiento durante tres turnos.", - }, - pursuit: { - name: "Persecución", - effect: "Hace el doble de daño al objetivo que pide el relevo.", - }, - rapidSpin: { - name: "Giro Rápido", - effect: "Ataque giratorio que puede eliminar movimientos como Atadura, Constricción y Drenadoras. También aumenta la Velocidad del usuario.", - }, - sweetScent: { - name: "Dulce Aroma", - effect: "Un dulce aroma engatusa al objetivo, por lo que se reduce mucho su Evasión.", - }, - ironTail: { - name: "Cola Férrea", - effect: "Ataca con una cola férrea y puede reducir la Defensa del objetivo.", - }, - metalClaw: { - name: "Garra Metal", - effect: "Ataque con garras de acero que puede aumentar el Ataque del usuario.", - }, - vitalThrow: { - name: "Llave Vital", - effect: "El usuario ataca el último, pero no falla.", - }, - morningSun: { - name: "Sol Matinal", - effect: "Restaura PS del usuario. La cantidad varía según el tiempo que haga.", - }, - synthesis: { - name: "Síntesis", - effect: "Restaura PS del usuario. La cantidad varía según el tiempo que haga.", - }, - moonlight: { - name: "Luz Lunar", - effect: "Restaura PS del usuario. La cantidad varía según el tiempo que haga.", - }, - hiddenPower: { - name: "Poder Oculto", - effect: "Movimiento cuyo tipo varía en función del Pokémon que lo usa.", - }, - crossChop: { - name: "Tajo Cruzado", - effect: "Corte doble que suele propinar un golpe crítico.", - }, - twister: { - name: "Ciclón", - effect: "Crea un violento tornado para hacer trizas al objetivo. Puede amedrentarlo.", - }, - rainDance: { - name: "Danza Lluvia", - effect: "Genera una fuerte lluvia que refuerza los movimientos de tipo Agua durante cinco turnos y debilita los de tipo Fuego.", - }, - sunnyDay: { - name: "Día Soleado", - effect: "Hace que se intensifique el efecto del sol durante cinco turnos, lo que potencia los movimientos de tipo Fuego y debilita los de tipo Agua.", - }, - crunch: { - name: "Triturar", - effect: "Tritura con afilados colmillos y puede reducir la Defensa del objetivo.", - }, - mirrorCoat: { - name: "Manto Espejo", - effect: "Responde a un ataque especial ocasionando el doble del daño recibido.", - }, - psychUp: { - name: "Autosugestión", - effect: "El usuario se sume en un trance y copia cualquier cambio que haya en las características de su objetivo.", - }, - extremeSpeed: { - name: "Veloc. Extrema", - effect: "Ataque de una velocidad extrema. Este movimiento tiene prioridad alta.", - }, - ancientPower: { - name: "Poder Pasado", - effect: "Ataque prehistórico que puede subir todas las características.", - }, - shadowBall: { - name: "Bola Sombra", - effect: "Lanza una bola oscura que puede bajar la Defensa Especial del objetivo.", - }, - futureSight: { - name: "Premonición", - effect: "Concentra energía psíquica para golpear al objetivo dos turnos después.", - }, - rockSmash: { - name: "Golpe Roca", - effect: "Propina un gran puñetazo que puede reducir la Defensa del objetivo.", - }, - whirlpool: { - name: "Torbellino", - effect: "Una tromba de agua atrapa al objetivo durante cuatro o cinco turnos.", - }, - beatUp: { - name: "Paliza", - effect: "Ataque de todo el equipo Pokémon. Cuantos más haya, más veces se atacará.", - }, - fakeOut: { - name: "Sorpresa", - effect: "Amedrenta al objetivo con este movimiento de prioridad alta. Solo sirve en el primer turno.", - }, - uproar: { - name: "Alboroto", - effect: "Ataca de forma alborotada durante tres turnos. Mantiene despiertos a todos.", - }, - stockpile: { - name: "Reserva", - effect: "Acumula energía y sube la Defensa y la Defensa Especial. Puede utilizarse hasta tres veces.", - }, - spitUp: { - name: "Escupir", - effect: "Libera de una vez la energía acumulada con Reserva. La potencia del movimiento será proporcional a la cantidad de energía acumulada.", - }, - swallow: { - name: "Tragar", - effect: "Absorbe la energía acumulada con Reserva para recobrar salud. Cuanta más se haya acumulado, mayor será el número de PS que se recuperen.", - }, - heatWave: { - name: "Onda Ígnea", - effect: "Provoca un viento abrasador que puede quemar al objetivo.", - }, - hail: { - name: "Granizo", - effect: "Tormenta de granizo que dura cinco turnos. Hiere a todos los Pokémon excepto a los de tipo Hielo.", - }, - torment: { - name: "Tormento", - effect: "Atormenta y enfurece al objetivo, que no puede usar dos veces seguidas el mismo movimiento.", - }, - flatter: { - name: "Camelo", - effect: "Halaga al objetivo y lo confunde, pero también sube su Ataque Especial.", - }, - willOWisp: { - name: "Fuego Fatuo", - effect: "Siniestras llamas moradas que producen quemaduras.", - }, - memento: { - name: "Legado", - effect: "El usuario se debilita, pero baja mucho tanto el Ataque como el Ataque Especial del objetivo.", - }, - facade: { - name: "Imagen", - effect: "Si el usuario está quemado, paralizado o envenenado, ataca con el doble de potencia.", - }, - focusPunch: { - name: "Puño Certero", - effect: "Se concentra para dar un puñetazo. Falla si se sufre un golpe antes de su uso.", - }, - smellingSalts: { - name: "Estímulo", - effect: "Hace el doble de daño a objetivos paralizados, pero también cura la parálisis.", - }, - followMe: { - name: "Señuelo", - effect: "Llama la atención para concentrar todos los ataques de todos los del equipo rival hacia sí mismo.", - }, - naturePower: { - name: "Adaptación", - effect: "Usa el poder de la naturaleza para atacar. Su efecto varía según el entorno de combate.", - }, - charge: { - name: "Carga", - effect: "Recarga energía para potenciar el siguiente movimiento de tipo Eléctrico. También sube la Defensa Especial.", - }, - taunt: { - name: "Mofa", - effect: "Enfurece al objetivo para que solo use movimientos de ataque durante tres turnos.", - }, - helpingHand: { - name: "Refuerzo", - effect: "El usuario ayuda a un aliado reforzando la potencia de su ataque.", - }, - trick: { - name: "Truco", - effect: "Engaña al objetivo desprevenido e intercambia objetos.", - }, - rolePlay: { - name: "Imitación", - effect: "Imita al objetivo por completo y copia su habilidad.", - }, - wish: { - name: "Deseo", - effect: "Restaura en el siguiente turno la mitad de los PS máximos del usuario o se los pasa al Pokémon que lo sustituye.", - }, - assist: { - name: "Ayuda", - effect: "Usa un movimiento de un miembro del equipo elegido al azar.", - }, - ingrain: { - name: "Arraigo", - effect: "Echa raíces para recuperar PS en cada turno, pero impide el relevo.", - }, - superpower: { - name: "Fuerza Bruta", - effect: "Ataque de gran potencia, pero que reduce el Ataque y la Defensa del agresor.", - }, - magicCoat: { - name: "Capa Mágica", - effect: "Barrera capaz de devolver al agresor movimientos como Drenadoras y otros que alteran el estado o las características.", - }, - recycle: { - name: "Reciclaje", - effect: "Recicla y así recupera un objeto equipado de un solo uso que ya haya sido empleado durante el combate.", - }, - revenge: { - name: "Desquite", - effect: "Ataque que produce el doble de daño si el usuario resulta herido en el mismo turno.", - }, - brickBreak: { - name: "Demolición", - effect: "Potente ataque que también es capaz de destruir barreras como Pantalla de Luz y Reflejo.", - }, - yawn: { - name: "Bostezo", - effect: "Gran bostezo que induce el sueño en el objetivo en el siguiente turno.", - }, - knockOff: { - name: "Desarme", - effect: "Impide al objetivo usar el objeto que lleva durante el combate. La potencia del movimiento se multiplica si el objetivo lleva un objeto.", - }, - endeavor: { - name: "Esfuerzo", - effect: "Reduce los PS del objetivo para que igualen a los del atacante.", - }, - eruption: { - name: "Estallido", - effect: "Furia explosiva. Cuanto menor sea el número de PS del usuario, menos potencia tendrá el movimiento.", - }, - skillSwap: { - name: "Intercambio", - effect: "Usa el poder psíquico para intercambiar habilidades con el objetivo.", - }, - imprison: { - name: "Sellar", - effect: "Impide a los rivales usar movimientos conocidos por el usuario durante el combate.", - }, - refresh: { - name: "Alivio", - effect: "Descansa para curar parálisis, envenenamiento o quemaduras.", - }, - grudge: { - name: "Rabia", - effect: "Si el usuario se debilita al recibir un ataque, todos los PP de este último ataque serán eliminados.", - }, - snatch: { - name: "Robo", - effect: "Roba el efecto de los movimientos de curación o de cambio de características que se usen.", - }, - secretPower: { - name: "Daño Secreto", - effect: "Ataque cuyos efectos secundarios varían según el entorno de combate.", - }, - dive: { - name: "Buceo", - effect: "El usuario se sumerge en el primer turno y ataca en el segundo.", - }, - armThrust: { - name: "Empujón", - effect: "Fuertes empujones que golpean de dos a cinco veces seguidas.", - }, - camouflage: { - name: "Camuflaje", - effect: "Modifica el tipo del Pokémon según el terreno de combate donde esté.", - }, - tailGlow: { - name: "Luminicola", - effect: "Se concentra en una ráfaga de luz que sube muchísimo el Ataque Especial.", - }, - lusterPurge: { - name: "Resplandor", - effect: "Fogonazo de luz que inflige daño al objetivo y puede reducir su Defensa Especial.", - }, - mistBall: { - name: "Bola Neblina", - effect: "Bola de plumas neblinosas que inflige daño al objetivo y puede reducir su Ataque Especial.", - }, - featherDance: { - name: "Danza Pluma", - effect: "Envuelve al objetivo con un manto de plumas para reducir mucho su Ataque.", - }, - teeterDance: { - name: "Danza Caos", - effect: "Danza histérica que confunde a los Pokémon que están alrededor del usuario.", - }, - blazeKick: { - name: "Patada Ígnea", - effect: "Patada que suele ser un golpe crítico y puede causar quemaduras.", - }, - mudSport: { - name: "Chapoteo Lodo", - effect: "El usuario esparce lodo a su alrededor, lo que debilita los movimientos de tipo Eléctrico durante cinco turnos.", - }, - iceBall: { - name: "Bola Hielo", - effect: "El atacante rueda contra el objetivo durante cinco turnos, cada vez con mayor fuerza.", - }, - needleArm: { - name: "Brazo Pincho", - effect: "Pega con brazos de pinchos y puede hacer retroceder al objetivo.", - }, - slackOff: { - name: "Relajo", - effect: "El usuario se relaja y restaura la mitad de sus PS máximos.", - }, - hyperVoice: { - name: "Vozarrón", - effect: "Grito desgarrador que inflige daño al objetivo.", - }, - poisonFang: { - name: "Colmillo Veneno", - effect: "Mordedura con colmillos venenosos que inflige daño al objetivo y puede envenenarlo gravemente.", - }, - crushClaw: { - name: "Garra Brutal", - effect: "Hace trizas al objetivo con garras afiladas y puede reducir su Defensa.", - }, - blastBurn: { - name: "Anillo Ígneo", - effect: "Calcina al objetivo con una explosión de fuego. El usuario deberá descansar en el siguiente turno.", - }, - hydroCannon: { - name: "Hidrocañón", - effect: "Ataca al objetivo con un cañonazo de agua. El usuario deberá descansar en el siguiente turno.", - }, - meteorMash: { - name: "Puño Meteoro", - effect: "Puñetazo que impacta como un meteorito y puede subir el Ataque del agresor.", - }, - astonish: { - name: "Impresionar", - effect: "Lanza un grito tan tremendo que impresiona y puede amedrentar al objetivo.", - }, - weatherBall: { - name: "Meteorobola", - effect: "El tipo y fuerza del ataque varían según el tiempo que haga.", - }, - aromatherapy: { - name: "Aromaterapia", - effect: "Cura todos los problemas de estado del equipo con un suave aroma.", - }, - fakeTears: { - name: "Llanto Falso", - effect: "Lágrimas de cocodrilo que bajan mucho la Defensa Especial del objetivo.", - }, - airCutter: { - name: "Aire Afilado", - effect: "Viento cortante que azota. Suele ser un golpe crítico.", - }, - overheat: { - name: "Sofoco", - effect: "Ataque en toda regla que baja mucho el Ataque Especial de quien lo usa.", - }, - odorSleuth: { - name: "Rastreo", - effect: "Permite atacar con cualquier movimiento a objetivos de tipo Fantasma y golpear a Pokémon evasivos.", - }, - rockTomb: { - name: "Tumba Rocas", - effect: "Tira rocas que detienen al objetivo y bajan su Velocidad.", - }, - silverWind: { - name: "Viento Plata", - effect: "Fuerte viento con polvo de escamas. Puede subir todas las características de quien lo usa.", - }, - metalSound: { - name: "Eco Metálico", - effect: "Horrible chirrido metálico que reduce mucho la Defensa Especial del objetivo.", - }, - grassWhistle: { - name: "Silbato", - effect: "Agradable melodía que adormece al objetivo.", - }, - tickle: { - name: "Cosquillas", - effect: "Hace reír al objetivo para bajar su Ataque y Defensa.", - }, - cosmicPower: { - name: "Masa Cósmica", - effect: "Sube la Defensa y la Defensa Especial propias con energía mística.", - }, - waterSpout: { - name: "Salpicar", - effect: "Chorro de agua. Cuantos menos PS tenga el usuario, menos potencia tendrá el movimiento.", - }, - signalBeam: { - name: "Rayo Señal", - effect: "Ataca con un rayo de luz siniestro. Puede confundir al objetivo.", - }, - shadowPunch: { - name: "Puño Sombra", - effect: "Puñetazo procedente de las sombras que no falla nunca.", - }, - extrasensory: { - name: "Paranormal", - effect: "Emite una energía muy extraña que puede amedrentar al objetivo.", - }, - skyUppercut: { - name: "Gancho Alto", - effect: "Gancho ascendente de gran ímpetu.", - }, - sandTomb: { - name: "Bucle Arena", - effect: "Enreda al objetivo en un remolino de arena de cuatro a cinco turnos.", - }, - sheerCold: { - name: "Frío Polar", - effect: "Debilita al objetivo de un solo golpe. Si lo usa un Pokémon que no sea de tipo Hielo, es difícil que acierte.", - }, - muddyWater: { - name: "Agua Lodosa", - effect: "Ataque con agua lodosa que puede reducir la Precisión del objetivo.", - }, - bulletSeed: { - name: "Semilladora", - effect: "Dispara rápido de dos a cinco ráfagas de semillas de manera consecutiva.", - }, - aerialAce: { - name: "Golpe Aéreo", - effect: "Desconcierta al objetivo con movimientos muy rápidos antes de cercenarlo. No falla nunca.", - }, - icicleSpear: { - name: "Carámbano", - effect: "Ataca lanzando de dos a cinco ráfagas consecutivas de carámbanos.", - }, - ironDefense: { - name: "Defensa Férrea", - effect: "Fortalece el cuerpo como si fuera de hierro y sube mucho la Defensa.", - }, - block: { - name: "Bloqueo", - effect: "Le corta el paso al objetivo para que no pueda escapar.", - }, - howl: { - name: "Aullido", - effect: "Aullido que sube el ánimo y aumenta el Ataque del equipo.", - }, - dragonClaw: { - name: "Garra Dragón", - effect: "Araña al objetivo con garras afiladas.", - }, - frenzyPlant: { - name: "Planta Feroz", - effect: "Golpea con una enorme planta. El usuario deberá descansar en el siguiente turno.", - }, - bulkUp: { - name: "Corpulencia", - effect: "Robustece el cuerpo para subir el Ataque y la Defensa.", - }, - bounce: { - name: "Bote", - effect: "El usuario bota en el primer turno y golpea al objetivo en el segundo y puede llegar a paralizarlo.", - }, - mudShot: { - name: "Disparo Lodo", - effect: "El usuario ataca lanzando una bola de lodo al objetivo que también reduce su Velocidad.", - }, - poisonTail: { - name: "Cola Veneno", - effect: "Puede envenenar y dar un golpe crítico.", - }, - covet: { - name: "Antojo", - effect: "Se acerca con ternura al objetivo y tiene un 30% de posibilidades de robar el objeto que lleve.", - }, - voltTackle: { - name: "Placaje Eléc", - effect: "Quien lo usa electrifica su cuerpo para luego atacar. Se hiere mucho a sí mismo, pero puede paralizar al objetivo.", - }, - magicalLeaf: { - name: "Hoja Mágica", - effect: "Esparce extrañas hojas que persiguen al objetivo. No falla nunca.", - }, - waterSport: { - name: "Hidrochorro", - effect: "El usuario se empapa en agua, lo que debilita los movimientos de tipo Fuego durante cinco turnos.", - }, - calmMind: { - name: "Paz Mental", - effect: "Aumenta la concentración y calma el espíritu para subir el Ataque Especial y la Defensa Especial.", - }, - leafBlade: { - name: "Hoja Aguda", - effect: "Acuchilla con una hoja fina. Suele dar un golpe crítico.", - }, - dragonDance: { - name: "Danza Dragón", - effect: "Danza mística que sube el Ataque y la Velocidad.", - }, - rockBlast: { - name: "Pedrada", - effect: "Lanza pedruscos al objetivo de dos a cinco veces consecutivas.", - }, - shockWave: { - name: "Onda Voltio", - effect: "Ataque eléctrico muy rápido que no falla nunca.", - }, - waterPulse: { - name: "Hidropulso", - effect: "Ataca con una potente onda de agua. Puede confundir al objetivo.", - }, - doomDesire: { - name: "Deseo Oculto", - effect: "Ataca al objetivo con innumerables haces de luz dos turnos después de haber usado el movimiento.", - }, - psychoBoost: { - name: "Psicoataque", - effect: "Ataque en toda regla que baja mucho el Ataque Especial de quien lo usa.", - }, - roost: { - name: "Respiro", - effect: "Aterriza sobre la superficie para descansar. Recupera hasta la mitad del total de sus PS.", - }, - gravity: { - name: "Gravedad", - effect: "Durante cinco turnos, se anulan los movimientos que alzan el vuelo y los Pokémon de tipo Volador o que levitan son vulnerables a movimientos de tipo Tierra.", - }, - miracleEye: { - name: "Gran Ojo", - effect: "Permite atacar con cualquier movimiento a objetivos de tipo Siniestro y golpear a Pokémon evasivos.", - }, - wakeUpSlap: { - name: "Espabila", - effect: "Inflige gran daño a objetivos dormidos. Sin embargo, los bofetones también los despiertan.", - }, - hammerArm: { - name: "Machada", - effect: "Un terrible puño golpea al contrincante, pero la Velocidad del usuario se ve reducida.", - }, - gyroBall: { - name: "Giro Bola", - effect: "Embiste al objetivo con un potente ataque giratorio. Cuanto más lento es el usuario, más daño causa.", - }, - healingWish: { - name: "Deseo Cura", - effect: "El usuario se debilita, pero cura los problemas de estado del Pokémon que lo sustituye y restaura sus PS.", - }, - brine: { - name: "Salmuera", - effect: "Si al objetivo le queda la mitad o menos de sus PS, el ataque será el doble de fuerte.", - }, - naturalGift: { - name: "Don Natural", - effect: "La baya que lleva presta su fuerza para atacar. El tipo de ataque y su fuerza dependen de la baya.", - }, - feint: { - name: "Amago", - effect: "Permite golpear a objetivos que han utilizado movimientos como Protección o Detección y anula sus efectos.", - }, - pluck: { - name: "Picoteo", - effect: "Picotea al objetivo. Si este sostiene una baya, la picotea también y obtiene sus efectos.", - }, - tailwind: { - name: "Viento Afín", - effect: "Crea un fuerte remolino que aumenta la Velocidad de los Pokémon de tu equipo durante cuatro turnos.", - }, - acupressure: { - name: "Acupresión", - effect: "Aplica presión en puntos clave del cuerpo para aumentar mucho una característica al azar.", - }, - metalBurst: { - name: "Represión Metal", - effect: "Devuelve al rival el último ataque recibido, pero con mucha más fuerza.", - }, - uTurn: { - name: "Ida y Vuelta", - effect: "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo.", - }, - closeCombat: { - name: "A Bocajarro", - effect: "Lucha abiertamente contra el objetivo sin protegerse. También reduce la Defensa y la Defensa Especial del usuario.", - }, - payback: { - name: "Vendetta", - effect: "El usuario contraataca con el doble de fuerza si el objetivo usa un movimiento antes.", - }, - assurance: { - name: "Buena Baza", - effect: "Si el objetivo ya ha sufrido daño en ese turno, la fuerza del ataque se duplica.", - }, - embargo: { - name: "Embargo", - effect: "Impide al objetivo usar el objeto que lleva durante cinco turnos. Su Entrenador tampoco puede usar objetos con él.", - }, - fling: { - name: "Lanzamiento", - effect: "El usuario lanza contra el objetivo el objeto que lleva. La potencia del movimiento y su efecto varían según el objeto.", - }, - psychoShift: { - name: "Psicocambio", - effect: "Usa su poder mental para transferir al objetivo sus problemas de estado.", - }, - trumpCard: { - name: "As Oculto", - effect: "Cuantos menos PP tenga el movimiento, mayor será la fuerza para atacar.", - }, - healBlock: { - name: "Anticura", - effect: "Impide al objetivo usar movimientos, habilidades y objetos equipados que recuperan PS durante cinco turnos.", - }, - wringOut: { - name: "Estrujón", - effect: "Estruja con fuerza al objetivo. Cuantos más PS tenga el objetivo, más fuerza tendrá el ataque.", - }, - powerTrick: { - name: "Truco Fuerza", - effect: "El usuario emplea su poder mental para intercambiar su Ataque y su Defensa.", - }, - gastroAcid: { - name: "Bilis", - effect: "El usuario arroja sus jugos biliares al objetivo, lo que anula el efecto de la habilidad en uso.", - }, - luckyChant: { - name: "Conjuro", - effect: "Lanza al cielo un conjuro que protege a todo su equipo de golpes críticos.", - }, - meFirst: { - name: "Yo Primero", - effect: "Se adelanta al movimiento que pretende usar el objetivo y lo lanza antes con más fuerza. Si el usuario es más lento, falla.", - }, - copycat: { - name: "Copión", - effect: "Imita el movimiento usado justo antes. El movimiento falla si no se ha usado aún ninguno.", - }, - powerSwap: { - name: "Cambiafuerza", - effect: "El usuario emplea su poder mental para intercambiar los cambios en el Ataque y el Ataque Especial con el objetivo.", - }, - guardSwap: { - name: "Cambiadefensa", - effect: "El usuario emplea su poder mental para intercambiar los cambios en la Defensa y la Defensa Especial con el objetivo.", - }, - punishment: { - name: "Castigo", - effect: "La fuerza del ataque aumenta cuanto más se ha fortalecido el objetivo con cambios de características.", - }, - lastResort: { - name: "Última Baza", - effect: "Este movimiento solo puede utilizarse tras haber usado al menos una vez todos los demás conocidos por el Pokémon.", - }, - worrySeed: { - name: "Abatidoras", - effect: "Planta una semilla en el objetivo que le causa pesar. Sustituye la habilidad del objetivo por Insomnio y le impide dormirse.", - }, - suckerPunch: { - name: "Golpe Bajo", - effect: "Permite atacar con prioridad. Falla si el objetivo no está preparando ningún ataque.", - }, - toxicSpikes: { - name: "Púas Tóxicas", - effect: "Lanza una trampa de púas tóxicas a los pies del objetivo que envenena a los rivales que entran en combate.", - }, - heartSwap: { - name: "Cambiaalmas", - effect: "Usa la fuerza mental para intercambiar con el objetivo los cambios en las características.", - }, - aquaRing: { - name: "Acua Aro", - effect: "El usuario se cubre con un manto de agua. Recupera algunos PS en cada turno.", - }, - magnetRise: { - name: "Levitón", - effect: "Levita gracias a un campo magnético generado por electricidad durante cinco turnos.", - }, - flareBlitz: { - name: "Envite Ígneo", - effect: "El Pokémon se cubre de llamas y carga contra el objetivo, aunque él también recibe daño. Puede quemar.", - }, - forcePalm: { - name: "Palmeo", - effect: "Ataca al objetivo con una onda de choque y puede llegar a paralizarlo.", - }, - auraSphere: { - name: "Esfera Aural", - effect: "Libera, desde su interior, una inmensa descarga de aura. Es infalible.", - }, - rockPolish: { - name: "Pulimento", - effect: "Reduce la resistencia puliendo su cuerpo. Aumenta mucho la Velocidad.", - }, - poisonJab: { - name: "Puya Nociva", - effect: "Pincha al objetivo con un tentáculo o brazo envenenado. Puede llegar a envenenar al objetivo.", - }, - darkPulse: { - name: "Pulso Umbrío", - effect: "Libera una horrible aura llena de malos pensamientos que puede amedrentar al objetivo.", - }, - nightSlash: { - name: "Tajo Umbrío", - effect: "Ataca al objetivo a la primera oportunidad. Suele ser crítico.", - }, - aquaTail: { - name: "Acua Cola", - effect: "Ataca agitando la cola como si fuera una ola rabiosa en una tormenta devastadora.", - }, - seedBomb: { - name: "Bomba Germen", - effect: "Lanza al objetivo una descarga de semillas explosivas desde arriba.", - }, - airSlash: { - name: "Tajo Aéreo", - effect: "Ataca con un viento afilado que incluso corta el aire. También puede amedrentar al objetivo.", - }, - xScissor: { - name: "Tijera X", - effect: "Cruza las guadañas o las garras para atacar al objetivo como si fueran unas tijeras.", - }, - bugBuzz: { - name: "Zumbido", - effect: "El usuario crea una onda sónica dañina moviendo su cuerpo que también puede disminuir la Defensa Especial del objetivo.", - }, - dragonPulse: { - name: "Pulso Dragón", - effect: "Abre mucho la boca y libera una onda de choque con la que ataca al objetivo.", - }, - dragonRush: { - name: "Carga Dragón", - effect: "Ataca de forma brutal mientras intimida al objetivo. Puede amedrentarlo.", - }, - powerGem: { - name: "Joya de Luz", - effect: "Ataca con un rayo de luz que centellea como si lo formaran miles de joyas.", - }, - drainPunch: { - name: "Puño Drenaje", - effect: "Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo.", - }, - vacuumWave: { - name: "Onda Vacío", - effect: "Gira los puños y libera una onda de vacío contra el objetivo. Este movimiento tiene prioridad alta.", - }, - focusBlast: { - name: "Onda Certera", - effect: "Agudiza la concentración mental y libera su poder. Puede reducir la Defensa Especial del objetivo.", - }, - energyBall: { - name: "Energibola", - effect: "Aúna fuerzas de la naturaleza y libera su ataque. Puede reducir la Defensa Especial del objetivo.", - }, - braveBird: { - name: "Pájaro Osado", - effect: "Pliega sus alas y ataca con un vuelo rasante. El Pokémon que lo usa también resulta seriamente dañado.", - }, - earthPower: { - name: "Tierra Viva", - effect: "La tierra a los pies del objetivo erupciona violentamente. Puede reducir la Defensa Especial del objetivo.", - }, - switcheroo: { - name: "Trapicheo", - effect: "Intercambia con el objetivo los objetos que llevan tan rápido que es imposible verlo a simple vista.", - }, - gigaImpact: { - name: "Gigaimpacto", - effect: "El usuario carga contra el objetivo con toda la fuerza que tiene y descansa en el siguiente turno.", - }, - nastyPlot: { - name: "Maquinación", - effect: "Estimula su cerebro pensando en cosas malas. Aumenta mucho el Ataque Especial.", - }, - bulletPunch: { - name: "Puño Bala", - effect: "Ataca con fuertes puñetazos tan rápidos como proyectiles. Este movimiento tiene prioridad alta.", - }, - avalanche: { - name: "Alud", - effect: "Este ataque inflige el doble de daño a un objetivo que haya golpeado al usuario en ese mismo turno.", - }, - iceShard: { - name: "Esquirla Helada", - effect: "Crea esquirlas de hielo y las lanza a gran velocidad. Este movimiento tiene prioridad alta.", - }, - shadowClaw: { - name: "Garra Umbría", - effect: "Ataca con una garra afilada hecha de sombras. Suele ser crítico.", - }, - thunderFang: { - name: "Colmillo Rayo", - effect: "El usuario muerde al objetivo con colmillos electrificados y puede hacer que se amedrente o se paralice.", - }, - iceFang: { - name: "Colmillo Hielo", - effect: "El usuario muerde al objetivo con colmillos helados y puede hacer que se amedrente o se congele.", - }, - fireFang: { - name: "Colmillo Ígneo", - effect: "El usuario muerde al objetivo con colmillos en llamas y puede hacer que se amedrente o sufra quemaduras.", - }, - shadowSneak: { - name: "Sombra Vil", - effect: "Extiende su sombra y ataca al objetivo por la espalda. Este movimiento tiene prioridad alta.", - }, - mudBomb: { - name: "Bomba Fango", - effect: "Ataca lanzando una compacta bola de fango. Puede bajar la Precisión del objetivo.", - }, - psychoCut: { - name: "Psicocorte", - effect: "Ataca al objetivo con cuchillas formadas por energía psíquica. Suele ser crítico.", - }, - zenHeadbutt: { - name: "Cabezazo Zen", - effect: "Concentra su energía psíquica en la cabeza para golpear. Puede hacer que el objetivo se amedrente.", - }, - mirrorShot: { - name: "Disparo Espejo", - effect: "El usuario libera un haz de energía desde su pulido cuerpo. Puede bajar la Precisión.", - }, - flashCannon: { - name: "Foco Resplandor", - effect: "El usuario concentra toda la luz del cuerpo y la libera. Puede bajar la Defensa Especial del objetivo.", - }, - rockClimb: { - name: "Treparrocas", - effect: "Ataca con una gran embestida. Puede confundir al objetivo.", - }, - defog: { - name: "Despejar", - effect: "Potente viento que barre los efectos de movimientos como Reflejo o Pantalla de Luz usados por el objetivo. También reduce su Evasión.", - }, - trickRoom: { - name: "Espacio Raro", - effect: "Crea un espacio misterioso en el que los Pokémon lentos se mueven primero durante cinco turnos.", - }, - dracoMeteor: { - name: "Cometa Draco", - effect: "Hace que grandes cometas caigan del cielo sobre el objetivo. Baja mucho el Ataque Especial del que lo usa.", - }, - discharge: { - name: "Chispazo", - effect: "Una deslumbradora onda eléctrica afecta a los Pokémon que hay combatiendo alrededor. Puede paralizar.", - }, - lavaPlume: { - name: "Humareda", - effect: "Un infierno de llamas daña a los Pokémon adyacentes en combate. Puede causar quemaduras.", - }, - leafStorm: { - name: "Lluevehojas", - effect: "Envuelve al objetivo con una lluvia de hojas afiladas, pero reduce mucho su Ataque Especial.", - }, - powerWhip: { - name: "Latigazo", - effect: "El usuario agita violentamente sus lianas o tentáculos para golpear al objetivo.", - }, - rockWrecker: { - name: "Romperrocas", - effect: "Lanza una piedra enorme contra el objetivo. El usuario deberá descansar en el siguiente turno.", - }, - crossPoison: { - name: "Veneno X", - effect: "Tajo que puede envenenar al objetivo. Suele ser crítico.", - }, - gunkShot: { - name: "Lanzamugre", - effect: "Lanza contra el objetivo basura asquerosa y puede envenenarlo.", - }, - ironHead: { - name: "Cabeza de Hierro", - effect: "Ataca con su cabeza dura como el hierro. Puede hacer que el objetivo se amedrente.", - }, - magnetBomb: { - name: "Bomba Imán", - effect: "Lanza unas bombas de hierro que se pegan al adversario. No se puede esquivar.", - }, - stoneEdge: { - name: "Roca Afilada", - effect: "Clava piedras muy afiladas al objetivo. Suele ser crítico.", - }, - captivate: { - name: "Seducción", - effect: "Si el objetivo es del sexo opuesto, queda embelesado y baja mucho su Ataque Especial.", - }, - stealthRock: { - name: "Trampa Rocas", - effect: "Una trampa de rocas que flota en el aire y daña a los objetivos que entran en combate.", - }, - grassKnot: { - name: "Hierba Lazo", - effect: "Enreda al objetivo con hierba y lo derriba. Cuanto más pesado es el objetivo, más potencia tiene el movimiento.", - }, - chatter: { - name: "Cháchara", - effect: "Ataca con una onda de sonido muy ruidosa compuesta por palabras y confunde al objetivo.", - }, - judgment: { - name: "Sentencia", - effect: "Emite incontables haces de luz. El tipo del movimiento varía según la tabla que lleve el usuario.", - }, - bugBite: { - name: "Picadura", - effect: "Pica al objetivo. Si el objetivo lleva una baya, el usuario se la come y se beneficia de su efecto.", - }, - chargeBeam: { - name: "Rayo Carga", - effect: "Lanza un rayo eléctrico contra el objetivo. Puede subir el Ataque Especial de quien lo usa.", - }, - woodHammer: { - name: "Mazazo", - effect: "Arremete contra el objetivo con su robusto cuerpo. El usuario se hiere seriamente a sí mismo.", - }, - aquaJet: { - name: "Acua Jet", - effect: "Ataque de una rapidez espeluznante. Este movimiento tiene prioridad alta.", - }, - attackOrder: { - name: "Al Ataque", - effect: "El usuario llama a sus súbditos para que ataquen al objetivo. Suele ser crítico.", - }, - defendOrder: { - name: "A Defender", - effect: "El usuario llama a sus súbditos para que formen un escudo viviente. Sube la Defensa y la Defensa Especial.", - }, - healOrder: { - name: "Auxilio", - effect: "El usuario llama a sus súbditos para que lo curen. Recupera hasta la mitad de los PS máximos.", - }, - headSmash: { - name: "Testarazo", - effect: "El usuario arriesga su vida y lanza un cabezazo con toda su fuerza. El agresor resulta seriamente dañado.", - }, - doubleHit: { - name: "Doble Golpe", - effect: "Golpea al objetivo dos veces seguidas con la cola u otras partes de su cuerpo.", - }, - roarOfTime: { - name: "Distorsión", - effect: "Ataca al objetivo usando tal energía que el tiempo se distorsiona. El usuario deberá descansar en el siguiente turno.", - }, - spacialRend: { - name: "Corte Vacío", - effect: "Desgarra al objetivo y el espacio a su alrededor. Suele ser crítico.", - }, - lunarDance: { - name: "Danza Lunar", - effect: "El usuario se debilita, pero el Pokémon que lo sustituye recupera su estado, los PS y los PP.", - }, - crushGrip: { - name: "Agarrón", - effect: "Estruja al objetivo con gran fuerza. Cuantos más PS le queden al objetivo, más fuerte será el ataque.", - }, - magmaStorm: { - name: "Lluvia Ígnea", - effect: "El objetivo queda atrapado en una tormenta de fuego que dura de cuatro a cinco turnos.", - }, - darkVoid: { - name: "Brecha Negra", - effect: "El objetivo es enviado a un mundo de tinieblas que lo hace dormir.", - }, - seedFlare: { - name: "Fulgor Semilla", - effect: "Una onda de choque se libera del cuerpo. Puede bajar mucho la Defensa Especial del objetivo.", - }, - ominousWind: { - name: "Viento Aciago", - effect: "Produce un viento horripilante. Puede subir de golpe todas las características del usuario.", - }, - shadowForce: { - name: "Golpe Umbrío", - effect: "En el primer turno, desaparece. En el segundo, golpea al objetivo aunque se esté protegiendo.", - }, - honeClaws: { - name: "Afilagarras", - effect: "El usuario se afila las garras para aumentar su Ataque y su Precisión.", - }, - wideGuard: { - name: "Vasta Guardia", - effect: "Bloquea los ataques de objetivo múltiple lanzados contra el bando del usuario durante un turno.", - }, - guardSplit: { - name: "Isoguardia", - effect: "El usuario emplea sus poderes para hacer la media de su Defensa y su Defensa Especial con las del objetivo y compartirlas.", - }, - powerSplit: { - name: "Isofuerza", - effect: "El usuario emplea sus poderes para hacer la media de su Ataque y su Ataque Especial con los del objetivo y compartirlos.", - }, - wonderRoom: { - name: "Zona Extraña", - effect: "Crea un espacio misterioso donde se intercambian la Defensa y la Defensa Especial de todos los Pokémon durante cinco turnos.", - }, - psyshock: { - name: "Psicocarga", - effect: "Crea una onda psíquica que causa daño físico al objetivo.", - }, - venoshock: { - name: "Carga Tóxica", - effect: "Cubre al objetivo con un líquido venenoso. La potencia del movimiento se duplica si este ya está envenenado.", - }, - autotomize: { - name: "Aligerar", - effect: "El usuario se desprende de partes prescindibles de su cuerpo para hacerse más ligero y aumentar mucho su Velocidad.", - }, - ragePowder: { - name: "Polvo Ira", - effect: "Usa un polvo que enerva a los rivales y hace que centren en el usuario su atención y sus movimientos.", - }, - telekinesis: { - name: "Telequinesis", - effect: "El usuario emplea su poder mental para hacer flotar al objetivo, y lo convierte en un blanco fácil durante tres turnos.", - }, - magicRoom: { - name: "Zona Mágica", - effect: "Crea un espacio misterioso que inutiliza todos los objetos de los Pokémon durante cinco turnos.", - }, - smackDown: { - name: "Antiaéreo", - effect: "Ataca lanzando una piedra o un proyectil. Si el objetivo está en el aire, lo estrella contra el suelo.", - }, - stormThrow: { - name: "Llave Corsé", - effect: "Lanza un golpe devastador. Siempre asesta un golpe crítico.", - }, - flameBurst: { - name: "Pirotecnia", - effect: "Golpea al objetivo con una llamarada que afecta también a los Pokémon adyacentes.", - }, - sludgeWave: { - name: "Onda Tóxica", - effect: "Una onda tóxica que daña a los Pokémon de alrededor. Puede envenenar.", - }, - quiverDance: { - name: "Danza Aleteo", - effect: "Danza mística que aumenta el Ataque Especial, la Defensa Especial y la Velocidad.", - }, - heavySlam: { - name: "Cuerpo Pesado", - effect: "El usuario golpea con todo su cuerpo. Cuanto mayor sea su peso comparado con el del objetivo, mayor será la potencia del movimiento.", - }, - synchronoise: { - name: "Sincrorruido", - effect: "Una extraña onda que daña a todos los Pokémon adyacentes del mismo tipo que el que la ejecuta.", - }, - electroBall: { - name: "Bola Voltio", - effect: "Lanza una bola eléctrica. Cuanto mayor sea la Velocidad del usuario en comparación con la del objetivo, mayor será la potencia del movimiento.", - }, - soak: { - name: "Empapar", - effect: "Potente lluvia que transforma al objetivo en un Pokémon de tipo Agua.", - }, - flameCharge: { - name: "Nitrocarga", - effect: "Llamas que golpean al objetivo y aumentan la Velocidad del atacante.", - }, - coil: { - name: "Enrosque", - effect: "El usuario se concentra, lo que le permite aumentar su Ataque, Defensa y Precisión.", - }, - lowSweep: { - name: "Puntapié", - effect: "Ataque rápido dirigido a los pies del objetivo que le hace perder Velocidad.", - }, - acidSpray: { - name: "Bomba Ácida", - effect: "Ataca con un líquido corrosivo que reduce mucho la Defensa Especial del objetivo.", - }, - foulPlay: { - name: "Juego Sucio", - effect: "El usuario emplea la fuerza del objetivo para atacarlo. Cuanto mayor es el Ataque del objetivo, más daño provoca.", - }, - simpleBeam: { - name: "Onda Simple", - effect: "Lanza una onda psíquica que hace que la habilidad del objetivo pase a ser Simple.", - }, - entrainment: { - name: "Danza Amiga", - effect: "Una extraña danza que induce al objetivo a imitarla y cambia su habilidad por la misma que la del usuario.", - }, - afterYou: { - name: "Cede Paso", - effect: "Si el usuario es el más rápido, permite al objetivo usar un movimiento justo tras él, adelantándose a Pokémon más rápidos.", - }, - round: { - name: "Canon", - effect: "Un canto que ataca al objetivo. Cuantos más Pokémon lo usan, más aumenta de potencia.", - }, - echoedVoice: { - name: "Eco Voz", - effect: "Un susurro que aumenta de potencia conforme el usuario y otros Pokémon lo van utilizando.", - }, - chipAway: { - name: "Guardia Baja", - effect: "Un ataque que busca los puntos débiles del objetivo y puede causarle daño aunque cambien sus características.", - }, - clearSmog: { - name: "Niebla Clara", - effect: "Ataca al objetivo con una singular bola de lodo que elimina cualquier cambio en sus características.", - }, - storedPower: { - name: "Poder Reserva", - effect: "Acumula poder para golpear. Cuanto más suban las características del usuario, mayor será el daño.", - }, - quickGuard: { - name: "Anticipo", - effect: "Se protege a sí mismo y a sus aliados de movimientos con prioridad.", - }, - allySwitch: { - name: "Cambio de Banda", - effect: "Extraño poder que intercambia la posición del usuario con la de un aliado sobre el terreno de combate.", - }, - scald: { - name: "Escaldar", - effect: "Ataca arrojando agua hirviendo al objetivo. Puede causar quemaduras.", - }, - shellSmash: { - name: "Rompecoraza", - effect: "El usuario rompe su coraza y baja su Defensa y Defensa Especial, pero aumenta mucho su Ataque, Ataque Especial y Velocidad.", - }, - healPulse: { - name: "Pulso Cura", - effect: "Una onda curativa restaura la mitad de los PS máximos del objetivo.", - }, - hex: { - name: "Infortunio", - effect: "Ataque que causa un gran daño a los objetivos que sufren problemas de estado.", - }, - skyDrop: { - name: "Caída Libre", - effect: "Primer turno: lanza al objetivo al aire. Segundo turno: lo hace caer. Mientras está en el aire, no lo deja moverse.", - }, - shiftGear: { - name: "Cambio de Marcha", - effect: "Al hacer girar los engranajes, el usuario mejora su Ataque y aumenta mucho su Velocidad.", - }, - circleThrow: { - name: "Llave Giro", - effect: "Lanza por los aires al objetivo y hace que salga otro Pokémon. Si es uno salvaje, acaba el combate.", - }, - incinerate: { - name: "Calcinación", - effect: "Llamas que golpean al objetivo. Si este lleva una baya o ciertos objetos, se quemarán y ya no se podrán usar.", - }, - quash: { - name: "Último Lugar", - effect: "Consigue que el objetivo sea el último en moverse.", - }, - acrobatics: { - name: "Acróbata", - effect: "Golpea ágilmente. Si el usuario no porta ningún objeto, el objetivo resulta seriamente dañado.", - }, - reflectType: { - name: "Clonatipo", - effect: "Cambia el tipo del Pokémon al mismo tipo que el del objetivo.", - }, - retaliate: { - name: "Represalia", - effect: "Venga a los amigos caídos. Si en el turno anterior han derrotado a alguno, la potencia del ataque aumentará.", - }, - finalGambit: { - name: "Sacrificio", - effect: "El usuario se sacrifica causándole un daño al objetivo equivalente a sus propios PS perdidos.", - }, - bestow: { - name: "Ofrenda", - effect: "Entrega el objeto que lleva al objetivo en caso de que este no tenga ninguno.", - }, - inferno: { - name: "Infierno", - effect: "Ataca con una gran ráfaga de fuego que causa quemaduras.", - }, - waterPledge: { - name: "Voto Agua", - effect: "Ataca con columnas de agua. Combinado con Voto Fuego, crea un arcoíris y aumenta su potencia.", - }, - firePledge: { - name: "Voto Fuego", - effect: "Ataca con columnas de fuego. Combinado con Voto Planta, crea un mar de llamas y aumenta su potencia.", - }, - grassPledge: { - name: "Voto Planta", - effect: "Ataca con columnas de hojas. Combinado con Voto Agua, crea un pantano y aumenta su potencia.", - }, - voltSwitch: { - name: "Voltiocambio", - effect: "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo.", - }, - struggleBug: { - name: "Estoicismo", - effect: "El usuario opone resistencia y ataca a los oponentes. También reduce su Ataque Especial.", - }, - bulldoze: { - name: "Terratemblor", - effect: "Sacudida sísmica que afecta a los Pokémon adyacentes y también reduce su Velocidad.", - }, - frostBreath: { - name: "Vaho Gélido", - effect: "Quien lo usa ataca lanzando un aliento gélido. Siempre asesta un golpe crítico.", - }, - dragonTail: { - name: "Cola Dragón", - effect: "Ataca al objetivo y lo obliga a cambiarse por otro Pokémon. Si es uno salvaje, acaba el combate.", - }, - workUp: { - name: "Avivar", - effect: "Quien lo usa se concentra y potencia su Ataque y su Ataque Especial.", - }, - electroweb: { - name: "Electrotela", - effect: "Atrapa y ataca a los objetivos con una telaraña eléctrica. También reduce su Velocidad.", - }, - wildCharge: { - name: "Voltio Cruel", - effect: "Carga eléctrica muy potente que también hiere ligeramente a quien la usa.", - }, - drillRun: { - name: "Taladradora", - effect: "El usuario golpea usando su cuerpo como un taladro. Suele ser crítico.", - }, - dualChop: { - name: "Golpe Bis", - effect: "Golpea dos veces seguidas con las partes más recias de su cuerpo.", - }, - heartStamp: { - name: "Arrumaco", - effect: "El usuario despista al objetivo con gestos adorables y aprovecha la ocasión para asestarle un golpe tremendo que puede hacerlo retroceder.", - }, - hornLeech: { - name: "Asta Drenaje", - effect: "Un golpe que drena energía. El Pokémon recupera la mitad de los PS arrebatados al objetivo.", - }, - sacredSword: { - name: "Espada Santa", - effect: "El usuario ataca con una espada, ignorando cualquier cambio en las características del objetivo.", - }, - razorShell: { - name: "Concha Filo", - effect: "Una afilada vieira ataca al objetivo. También puede hacer disminuir su Defensa.", - }, - heatCrash: { - name: "Golpe Calor", - effect: "El usuario ataca con su cuerpo ardiente. Cuanto mayor sea su peso comparado con el del objetivo, más daño causará.", - }, - leafTornado: { - name: "Ciclón de Hojas", - effect: "Tritura con afiladas hojas y puede bajar la Precisión del objetivo.", - }, - steamroller: { - name: "Rodillo de Púas", - effect: "El usuario se hace una bola y arrolla al objetivo con su cuerpo. Puede hacerlo retroceder.", - }, - cottonGuard: { - name: "Rizo Algodón", - effect: "Cubre al Pokémon con una madeja protectora. Aumenta muchísimo la Defensa.", - }, - nightDaze: { - name: "Pulso Noche", - effect: "Ataca al objetivo con una onda siniestra. Puede bajar su Precisión.", - }, - psystrike: { - name: "Onda Mental", - effect: "Crea una onda psíquica que causa daño físico al objetivo.", - }, - tailSlap: { - name: "Plumerazo", - effect: "Golpea con la cola de dos a cinco veces seguidas.", - }, - hurricane: { - name: "Vendaval", - effect: "Golpea al objetivo con un fuerte torbellino que envuelve al rival y puede confundirlo.", - }, - headCharge: { - name: "Ariete", - effect: "Propina un tremendo cabezazo. También daña al usuario un poco.", - }, - gearGrind: { - name: "Rueda Doble", - effect: "Rota dos engranajes de hierro sobre el objetivo. Golpea dos veces.", - }, - searingShot: { - name: "Bomba Ígnea", - effect: "Un infierno de llamas daña a los Pokémon adyacentes en combate. Puede causar quemaduras.", - }, - technoBlast: { - name: "Tecno Shock", - effect: "Ataca al objetivo con un gran láser. El tipo del ataque lo determina el cartucho que porta el usuario.", - }, - relicSong: { - name: "Canto Arcaico", - effect: "Ataca conmoviendo al objetivo con un antiguo canto. Puede dormirlo.", - }, - secretSword: { - name: "Sable Místico", - effect: "Ensarta al objetivo con un largo cuerno dotado de un poder místico que provoca daño físico.", - }, - glaciate: { - name: "Mundo Gélido", - effect: "Ataque con aire helado que baja la Velocidad del objetivo.", - }, - boltStrike: { - name: "Ataque Fulgor", - effect: "Ataca envolviéndose de una gran carga eléctrica y embistiendo al objetivo con ella. Puede paralizar.", - }, - blueFlare: { - name: "Llama Azul", - effect: "Ataca con una bella pero potente llama azul que rodea al objetivo. Puede causar quemaduras.", - }, - fieryDance: { - name: "Danza Llama", - effect: "Envuelve en llamas y daña al objetivo. Puede aumentar el Ataque Especial de quien lo usa.", - }, - freezeShock: { - name: "Rayo Gélido", - effect: "El usuario carga un bloque de hielo con electricidad en el primer turno y ataca con él en el segundo. Puede paralizar.", - }, - iceBurn: { - name: "Llama Gélida", - effect: "Ataca al objetivo en el segundo turno rodeándolo de un aire gélido. Puede causar quemaduras.", - }, - snarl: { - name: "Alarido", - effect: "Chillido desagradable que reduce el Ataque Especial del objetivo.", - }, - icicleCrash: { - name: "Chuzos", - effect: "Lanza grandes carámbanos. Puede amedrentar al objetivo.", - }, - vCreate: { - name: "V de Fuego", - effect: "Golpea con una V de llamas al objetivo. Baja la Defensa, la Defensa Especial y la Velocidad de quien lo usa.", - }, - fusionFlare: { - name: "Llama Fusión", - effect: "Ataca con una llamarada gigantesca. Aumenta su potencia si es influenciada por una gran energía eléctrica.", - }, - fusionBolt: { - name: "Rayo Fusión", - effect: "Ataca con una enorme descarga eléctrica. Aumenta su potencia si es influenciada por una gigantesca llamarada.", - }, - flyingPress: { - name: "Plancha Voladora", - effect: "El usuario se lanza sobre su objetivo. Este movimiento es de tipo Lucha y tipo Volador al mismo tiempo.", - }, - matBlock: { - name: "Escudo Tatami", - effect: "El usuario usa un tatami para escudarse de los ataques enemigos. Protege también a los aliados. No funciona contra movimientos de estado.", - }, - belch: { - name: "Eructo", - effect: "El usuario causa daño a su objetivo lanzándole un eructo. Para poder utilizar este movimiento, tiene que haberse comido una baya equipada.", - }, - rototiller: { - name: "Fertilizante", - effect: "Labra la tierra haciendo que sea más fácil cultivarla y consigue que aumente el Ataque y el Ataque Especial de los Pokémon de tipo Planta.", - }, - stickyWeb: { - name: "Red Viscosa", - effect: "Coloca una red pegajosa alrededor del objetivo que reduce la Velocidad de los rivales que entran en combate.", - }, - fellStinger: { - name: "Aguijón Letal", - effect: "Si se derrota al objetivo utilizando este movimiento, aumenta muchísimo el Ataque del usuario.", - }, - phantomForce: { - name: "Golpe Fantasma", - effect: "El usuario desaparece en el primer turno y ataca a su objetivo en el segundo. Permite acertar aunque el objetivo esté protegiéndose.", - }, - trickOrTreat: { - name: "Halloween", - effect: "Invita al objetivo a celebrar Halloween, lo que añade el tipo Fantasma a los tipos de este.", - }, - nobleRoar: { - name: "Rugido de Guerra", - effect: "Intimida a su oponente con un rugido de guerra, lo que hace que disminuyan tanto su Ataque como su Ataque Especial.", - }, - ionDeluge: { - name: "Cortina Plasma", - effect: "El Pokémon disemina partículas con carga eléctrica que convierten los movimientos de tipo Normal en tipo Eléctrico.", - }, - parabolicCharge: { - name: "Carga Parábola", - effect: "Inflige daño a los Pokémon adyacentes. El usuario absorbe la mitad del daño producido para restaurar sus propios PS.", - }, - forestsCurse: { - name: "Condena Silvana", - effect: "El objetivo es presa de la maldición del bosque, por lo que pasa a ser un Pokémon de tipo Planta, además de conservar sus tipos habituales.", - }, - petalBlizzard: { - name: "Tormenta Floral", - effect: "El usuario desata un intenso vendaval de pétalos que daña a los Pokémon a su alrededor.", - }, - freezeDry: { - name: "Liofilización", - effect: "Enfría súbitamente al objetivo e incluso puede congelarlo. Es supereficaz contra Pokémon de tipo Agua.", - }, - disarmingVoice: { - name: "Voz Cautivadora", - effect: "Obnubila al objetivo con su fascinante voz y le provoca daños emocionales. No falla nunca.", - }, - partingShot: { - name: "Última Palabra", - effect: "El usuario se cambia por otro Pokémon de su equipo, pero antes amedrenta a su oponente y hace que disminuyan su Ataque y Ataque Especial.", - }, - topsyTurvy: { - name: "Reversión", - effect: "Invierte por completo los cambios en las características del objetivo.", - }, - drainingKiss: { - name: "Beso Drenaje", - effect: "El usuario absorbe PS del objetivo con un beso y restaura su propia energía en una cantidad igual o superior a la mitad del daño infligido.", - }, - craftyShield: { - name: "Truco Defensa", - effect: "Usa unos misteriosos poderes para protegerse a sí mismo y a sus aliados de movimientos de estado, pero no de otro tipo de ataques.", - }, - flowerShield: { - name: "Defensa Floral", - effect: "Aumenta la Defensa de todos los Pokémon de tipo Planta que hay en el combate usando unos misteriosos poderes.", - }, - grassyTerrain: { - name: "Campo de Hierba", - effect: "Durante cinco turnos, se potencian los movimientos de tipo Planta y los Pokémon que están en contacto con el suelo recuperan PS en cada turno.", - }, - mistyTerrain: { - name: "Campo de Niebla", - effect: "Durante cinco turnos, los Pokémon que están en el suelo no sufren problemas de estado y se reduce a la mitad el daño de los movimientos de tipo Dragón.", - }, - electrify: { - name: "Electrificación", - effect: "Si el objetivo queda electrificado antes de usar un movimiento, este será de tipo Eléctrico.", - }, - playRough: { - name: "Carantoña", - effect: "El Pokémon que lo usa le hace cucamonas al objetivo y lo ataca. Puede disminuir el Ataque del objetivo.", - }, - fairyWind: { - name: "Viento Feérico", - effect: "El Pokémon que lo usa desata un vendaval feérico que arremete contra el objetivo.", - }, - moonblast: { - name: "Fuerza Lunar", - effect: "Invoca el poder de la luna para atacar al objetivo. Puede reducir su Ataque Especial.", - }, - boomburst: { - name: "Estruendo", - effect: "Ataca a todos los Pokémon a su alrededor con una potentísima onda sonora.", - }, - fairyLock: { - name: "Cerrojo Feérico", - effect: "Consigue que ningún Pokémon pueda huir ni ser cambiado por otro en el siguiente turno echando un cerrojo.", - }, - kingsShield: { - name: "Escudo Real", - effect: "El usuario adopta una postura defensiva y se protege de cualquier daño. Reduce el Ataque de cualquier Pokémon con el que entre en contacto.", - }, - playNice: { - name: "Camaradería", - effect: "Se hace amigo de su objetivo y consigue que a este se le quiten las ganas de combatir, lo que reduce su Ataque.", - }, - confide: { - name: "Confidencia", - effect: "Hace que el objetivo pierda la concentración contándole un secreto y reduce su Ataque Especial.", - }, - diamondStorm: { - name: "Torm. Diamantes", - effect: "Desata un devastador vendaval de diamantes para dañar a los oponentes. Puede aumentar mucho la Defensa del usuario.", - }, - steamEruption: { - name: "Chorro de Vapor", - effect: "Envuelve al objetivo con vapor extremadamente caliente que puede causar quemaduras.", - }, - hyperspaceHole: { - name: "Paso Dimensional", - effect: "El usuario aparece junto al rival usando un agujero dimensional y le asesta un golpe que movimientos como Protección o Detección no pueden evitar.", - }, - waterShuriken: { - name: "Shuriken de Agua", - effect: "Golpea al objetivo de dos a cinco veces seguidas con estrellas arrojadizas hechas de mucosidad. Este movimiento tiene prioridad alta.", - }, - mysticalFire: { - name: "Llama Embrujada", - effect: "El usuario lanza por la boca una singular llama a gran temperatura con la que ataca a su objetivo y reduce su Ataque Especial.", - }, - spikyShield: { - name: "Barrera Espinosa", - effect: "Protege al usuario de ataques e inflige daño a quien se los lance si entra en contacto con él.", - }, - aromaticMist: { - name: "Niebla Aromática", - effect: "Consigue aumentar la Defensa Especial de un Pokémon de su equipo con una fragancia misteriosa.", - }, - eerieImpulse: { - name: "Onda Anómala", - effect: "El usuario irradia unas raras ondas que, al alcanzar al objetivo, reducen mucho su Ataque Especial.", - }, - venomDrench: { - name: "Trampa Venenosa", - effect: "Impregna a su objetivo con un líquido venenoso que disminuye el Ataque, el Ataque Especial y la Velocidad. Solo afecta a Pokémon ya envenenados.", - }, - powder: { - name: "Polvo Explosivo", - effect: "Esparce un polvo sobre el objetivo. Si este usa un movimiento de tipo Fuego en el mismo turno, el polvo explota y le inflige daño.", - }, - geomancy: { - name: "Geocontrol", - effect: "Concentra energía durante el primer turno, de forma que su Velocidad, Ataque Especial y Defensa Especial aumenten mucho en el segundo.", - }, - magneticFlux: { - name: "Aura Magnética", - effect: "Manipula el campo magnético y logra aumentar la Defensa y la Defensa Especial de los Pokémon aliados que cuenten con las habilidades Más y Menos.", - }, - happyHour: { - name: "Paga Extra", - effect: "Al usar este movimiento, se duplica el dinero recibido tras el combate.", - }, - electricTerrain: { - name: "Campo Eléctrico", - effect: "Durante cinco turnos, se potencian los movimientos de tipo Eléctrico y los Pokémon que están en contacto con el suelo no pueden quedarse dormidos.", - }, - dazzlingGleam: { - name: "Brillo Mágico", - effect: "Inflige daño al objetivo con una potente luz.", - }, - celebrate: { - name: "Celebración", - effect: "El Pokémon te felicita en un día muy especial para ti.", - }, - holdHands: { - name: "Manos Juntas", - effect: "El usuario le da la mano a un aliado y ambos se sienten muy felices.", - }, - babyDollEyes: { - name: "Ojitos Tiernos", - effect: "Lanza una mirada al objetivo con ojos acaramelados, con lo que logra que su Ataque se reduzca. Este movimiento tiene prioridad alta.", - }, - nuzzle: { - name: "Moflete Estático", - effect: "El usuario frota sus mofletes cargados de electricidad contra el objetivo y consigue paralizarlo.", - }, - holdBack: { - name: "Clemencia", - effect: "El usuario se contiene a la hora de atacar y deja al objetivo con al menos 1 PS.", - }, - infestation: { - name: "Acoso", - effect: "Hostiga al objetivo durante cuatro o cinco turnos e impide que pueda huir o ser cambiado por otro mientras tanto.", - }, - powerUpPunch: { - name: "Puño Incremento", - effect: "Cada vez que golpea a un oponente se endurecen sus puños. Si acierta al objetivo, el Ataque del usuario aumenta.", - }, - oblivionWing: { - name: "Ala Mortífera", - effect: "El usuario absorbe energía del objetivo y aumenta sus PS en una cantidad igual o superior a la mitad del daño infligido.", - }, - thousandArrows: { - name: "Mil Flechas", - effect: "Acierta incluso a Pokémon que estén en el aire y los hace caer al suelo.", - }, - thousandWaves: { - name: "Mil Temblores", - effect: "El usuario genera ondas sísmicas que se propagan por el suelo y sacuden al objetivo. Los Pokémon alcanzados no podrán huir del combate ni ser cambiados por otros.", - }, - landsWrath: { - name: "Fuerza Telúrica", - effect: "Acumula energía de la corteza terrestre y la concentra contra los oponentes, dañándolos.", - }, - lightOfRuin: { - name: "Luz Aniquiladora", - effect: "El usuario emplea el poder de la Flor Eterna para lanzar un potente rayo de luz, pero sufre bastante daño al hacerlo.", - }, - originPulse: { - name: "Pulso Primigenio", - effect: "Ataca al objetivo con una infinidad de rayos de luz azulada.", - }, - precipiceBlades: { - name: "Filo del Abismo", - effect: "Hace que el poder latente de la tierra se manifieste en forma de hojas afiladas y ataca al objetivo con ellas.", - }, - dragonAscent: { - name: "Ascenso Draco", - effect: "El usuario se precipita desde el cielo a una velocidad de vértigo para atacar al objetivo, pero hace que bajen la Defensa y la Defensa Especial del usuario.", - }, - hyperspaceFury: { - name: "Cerco Dimensión", - effect: "Ataca al objetivo con una ráfaga de golpes que pasan por alto los efectos de movimientos como Protección o Detección. Baja la Defensa del usuario.", - }, - breakneckBlitzPhysical: { - name: "Carrera Arrolladora", - effect: "El usuario emplea el Poder Z para coger carrerilla y arremeter contra el objetivo con gran fuerza. Su potencia depende de la del movimiento original.", - }, - breakneckBlitzSpecial: { - name: "Carrera Arrolladora", - effect: "Dummy data", - }, - allOutPummelingPhysical: { - name: "Ráfaga Demoledora", - effect: "Emplea el Poder Z para lanzar una sarta de golpes demoledores contra el objetivo. Su potencia depende de la del movimiento original.", - }, - allOutPummelingSpecial: { - name: "Ráfaga Demoledora", - effect: "Dummy data", - }, - supersonicSkystrikePhysical: { - name: "Picado Supersónico", - effect: "El usuario emplea el Poder Z para volar muy alto y abalanzarse en picado sobre el objetivo. Su potencia depende de la del movimiento original.", - }, - supersonicSkystrikeSpecial: { - name: "Picado Supersónico", - effect: "Dummy data", - }, - acidDownpourPhysical: { - name: "Diluvio Corrosivo", - effect: "El usuario emplea el Poder Z para crear una ciénaga venenosa en la que sumerge al objetivo. Su potencia depende de la del movimiento original.", - }, - acidDownpourSpecial: { - name: "Diluvio Corrosivo", - effect: "Dummy data", - }, - tectonicRagePhysical: { - name: "Barrena Telúrica", - effect: "Emplea el Poder Z para abrir una profunda grieta en el suelo que se traga al oponente. Su potencia depende de la del movimiento original.", - }, - tectonicRageSpecial: { - name: "Barrena Telúrica", - effect: "Dummy data", - }, - continentalCrushPhysical: { - name: "Aplastamiento Gigalítico", - effect: "El usuario emplea el Poder Z para crear una montaña rocosa con la que aplasta al objetivo. Su potencia depende de la del movimiento original.", - }, - continentalCrushSpecial: { - name: "Aplastamiento Gigalítico", - effect: "Dummy data", - }, - savageSpinOutPhysical: { - name: "Guadaña Sedosa", - effect: "Emplea el Poder Z para encerrar a su oponente en un capullo contra el que arremete con fuerza. Su potencia depende de la del movimiento original.", - }, - savageSpinOutSpecial: { - name: "Guadaña Sedosa", - effect: "Dummy data", - }, - neverEndingNightmarePhysical: { - name: "Presa Espectral", - effect: "El usuario emplea el Poder Z para invocar a unos espectros encolerizados que apresan al objetivo. Su potencia depende de la del movimiento original.", - }, - neverEndingNightmareSpecial: { - name: "Presa Espectral", - effect: "Dummy data", - }, - corkscrewCrashPhysical: { - name: "Hélice Trepanadora", - effect: "El usuario emplea el Poder Z para girar a toda velocidad y perforar al objetivo. Su potencia depende de la del movimiento original.", - }, - corkscrewCrashSpecial: { - name: "Hélice Trepanadora", - effect: "Dummy data", - }, - infernoOverdrivePhysical: { - name: "Hecatombe Pírica", - effect: "El usuario emplea el Poder Z para lanzar una enorme llamarada con la que calcina a su objetivo. Su potencia depende de la del movimiento original.", - }, - infernoOverdriveSpecial: { - name: "Hecatombe Pírica", - effect: "Dummy data", - }, - hydroVortexPhysical: { - name: "Hidrovórtice Abisal", - effect: "El usuario emplea el Poder Z para crear un potente torbellino de agua que engulle al objetivo. Su potencia depende de la del movimiento original.", - }, - hydroVortexSpecial: { - name: "Hidrovórtice Abisal", - effect: "Dummy data", - }, - bloomDoomPhysical: { - name: "Megatón Floral", - effect: "Emplea el Poder Z para concentrar la energía de la vegetación que lo rodea y atacar al objetivo. Su potencia depende de la del movimiento original.", - }, - bloomDoomSpecial: { - name: "Megatón Floral", - effect: "Dummy data", - }, - gigavoltHavocPhysical: { - name: "Gigavoltio Destructor", - effect: "El usuario emplea el Poder Z para generar una fuerte descarga eléctrica con la que electrocuta al objetivo. Su potencia depende de la del movimiento original.", - }, - gigavoltHavocSpecial: { - name: "Gigavoltio Destructor", - effect: "Dummy data", - }, - shatteredPsychePhysical: { - name: "Disruptor Psíquico", - effect: "Emplea el Poder Z para manipular la mente del objetivo, infligiéndole un daño ingente. Su potencia depende de la del movimiento original.", - }, - shatteredPsycheSpecial: { - name: "Disruptor Psíquico", - effect: "Dummy data", - }, - subzeroSlammerPhysical: { - name: "Crioaliento Despiadado", - effect: "Emplea el Poder Z para lanzar un rayo de hielo que baja la temperatura de golpe y congela al objetivo. Su potencia depende de la del movimiento original.", - }, - subzeroSlammerSpecial: { - name: "Crioaliento Despiadado", - effect: "Dummy data", - }, - devastatingDrakePhysical: { - name: "Dracoaliento Devastador", - effect: "El usuario emplea el Poder Z para materializar su aura y golpear al objetivo. Su potencia depende de la del movimiento original.", - }, - devastatingDrakeSpecial: { - name: "Dracoaliento Devastador", - effect: "Dummy data", - }, - blackHoleEclipsePhysical: { - name: "Agujero Negro Aniquilador", - effect: "El usuario emplea el Poder Z para generar un agujero negro que absorbe al objetivo. Su potencia depende de la del movimiento original.", - }, - blackHoleEclipseSpecial: { - name: "Agujero Negro Aniquilador", - effect: "Dummy data", - }, - twinkleTacklePhysical: { - name: "Arrumaco Sideral", - effect: "El usuario emplea el Poder Z para crear una dimensión fascinante que deja al rival a su merced. Su potencia depende de la del movimiento original.", - }, - twinkleTackleSpecial: { - name: "Arrumaco Sideral", - effect: "Dummy data", - }, - catastropika: { - name: "Pikavoltio Letal", - effect: "Pikachu emplea el Poder Z para acumular una gran cantidad de electricidad en su cuerpo y arremeter contra el objetivo.", - }, - shoreUp: { - name: "Recogearena", - effect: "Restaura la mitad de los PS máximos del usuario. Durante las tormentas de arena, restaura aún más PS.", - }, - firstImpression: { - name: "Escaramuza", - effect: "Movimiento de gran potencia que solo puede usarse en el turno en que el usuario sale al combate.", - }, - banefulBunker: { - name: "Búnker", - effect: "Protege de los ataques y, al mismo tiempo, envenena al Pokémon que use un movimiento de contacto contra el usuario.", - }, - spiritShackle: { - name: "Puntada Sombría", - effect: "Ataca al oponente y, al mismo tiempo, fija su sombra al terreno para impedir su huida.", - }, - darkestLariat: { - name: "Lariat Oscuro", - effect: "Gira sobre sí mismo y golpea al oponente con ambos brazos. Ignora los cambios en las características del objetivo.", - }, - sparklingAria: { - name: "Aria Burbuja", - effect: "Libera burbujas al cantar. Este movimiento cura las quemaduras de los Pokémon que reciban daño.", - }, - iceHammer: { - name: "Martillo Hielo", - effect: "Un terrible puño golpea al contrincante, pero la Velocidad del usuario se ve reducida.", - }, - floralHealing: { - name: "Cura Floral", - effect: "Restaura la mitad de los PS máximos del objetivo. Es más efectivo cuando se usa en conjunción con Campo de Hierba.", - }, - highHorsepower: { - name: "Fuerza Equina", - effect: "Asesta un golpe devastador usando todo su cuerpo.", - }, - strengthSap: { - name: "Absorbefuerza", - effect: "Restaura una cantidad de PS equivalente al valor de Ataque del rival, que además verá reducida esta característica.", - }, - solarBlade: { - name: "Cuchilla Solar", - effect: "El usuario dedica un turno a absorber energía lumínica y concentrarla en forma de cuchilla con la que ataca al rival en el siguiente turno.", - }, - leafage: { - name: "Follaje", - effect: "Ataca al objetivo lanzando hojas.", - }, - spotlight: { - name: "Foco", - effect: "Convierte a uno de los Pokémon que están combatiendo en el foco de atención, de modo que todos los ataques se dirijan hacia él.", - }, - toxicThread: { - name: "Hilo Venenoso", - effect: "Ataca al objetivo con hilillos venenosos que reducen su Velocidad y lo envenenan.", - }, - laserFocus: { - name: "Aguzar", - effect: "El usuario se concentra para que el siguiente ataque propine un golpe crítico.", - }, - gearUp: { - name: "Piñón Auxiliar", - effect: "Cambia de marcha y logra aumentar el Ataque y el Ataque Especial de los Pokémon aliados que cuenten con las habilidades Más y Menos.", - }, - throatChop: { - name: "Golpe Mordaza", - effect: "Inflige al rival un dolor tan abrumador que le impide utilizar durante dos turnos ataques que se sirven del sonido.", - }, - pollenPuff: { - name: "Bola de Polen", - effect: "Ataca al objetivo con una bola explosiva. Si esta alcanza a un aliado, le hará recuperar PS.", - }, - anchorShot: { - name: "Anclaje", - effect: "Ataca lanzando un ancla al objetivo, que queda atrapado y no puede huir ni ser cambiado por otro.", - }, - psychicTerrain: { - name: "Campo Psíquico", - effect: "Durante cinco turnos, se potencian los movimientos de tipo Psíquico y los Pokémon que están en el suelo quedan protegidos contra movimientos con prioridad.", - }, - lunge: { - name: "Plancha", - effect: "Ataca al objetivo abalanzándose sobre él con todas sus fuerzas y reduce su Ataque.", - }, - fireLash: { - name: "Látigo Ígneo", - effect: "Golpea al objetivo con un látigo incandescente y reduce su Defensa.", - }, - powerTrip: { - name: "Chulería", - effect: "Ataca al oponente presumiendo de su fuerza. Cuanto más hayan subido las características del usuario, mayor será el daño.", - }, - burnUp: { - name: "Llama Final", - effect: "Utiliza hasta el último resquicio de llamas de su cuerpo para infligir un grave daño al objetivo. Tras el ataque, el usuario deja de ser de tipo Fuego.", - }, - speedSwap: { - name: "Cambiavelocidad", - effect: "Intercambia su Velocidad por la del objetivo.", - }, - smartStrike: { - name: "Cuerno Certero", - effect: "El usuario ensarta al objetivo con su afilada cornamenta. No falla nunca.", - }, - purify: { - name: "Purificación", - effect: "Cura los problemas de estado del Pokémon rival y a cambio recupera PS propios.", - }, - revelationDance: { - name: "Danza Despertar", - effect: "Ataque que consiste en un baile muy enérgico. El tipo de este ataque se corresponde con el del Pokémon que lo ejecuta.", - }, - coreEnforcer: { - name: "Núcleo Castigo", - effect: "Inflige daño al rival, y si este ya ha hecho uso de algún movimiento, pierde su habilidad.", - }, - tropKick: { - name: "Patada Tropical", - effect: "Lanza una patada con la fuerza del trópico que golpea al objetivo y reduce su Ataque.", - }, - instruct: { - name: "Mandato", - effect: "Fuerza al objetivo a repetir inmediatamente su último movimiento.", - }, - beakBlast: { - name: "Pico Cañón", - effect: "Primero aumenta la temperatura de su pico y luego ejecuta un ataque. Quema al rival si este le propina un ataque físico mientras está calentando el pico.", - }, - clangingScales: { - name: "Fragor Escamas", - effect: "Frota todas las escamas de su cuerpo para crear un fuerte sonido con el que ataca. Cuando el ataque termina, su Defensa se ve reducida.", - }, - dragonHammer: { - name: "Martillo Dragón", - effect: "Usa el cuerpo como un martillo para abalanzarse sobre su rival y causarle daño.", - }, - brutalSwing: { - name: "Giro Vil", - effect: "Hace pivotar su cuerpo para causar daño a los Pokémon adyacentes.", - }, - auroraVeil: { - name: "Velo Aurora", - effect: "Reduce el daño de los ataques físicos y especiales durante cinco turnos. Solo puede usarse cuando está nevando.", - }, - sinisterArrowRaid: { - name: "Aluvión de Flechas Sombrías", - effect: "Decidueye usa el Poder Z para proyectar multitud de flechas potentísimas que atraviesan a su oponente.", - }, - maliciousMoonsault: { - name: "Hiperplancha Oscura", - effect: "Incineroar refuerza sus músculos con el Poder Z para golpear con todas sus fuerzas a su oponente.", - }, - oceanicOperetta: { - name: "Sinfonía de la Diva Marina", - effect: "Primarina invoca ingentes cantidades de agua con el Poder Z para atacar con gran potencia a su rival.", - }, - guardianOfAlola: { - name: "Cólera del Guardián", - effect: "Los Pokémon Dios Nativo canalizan la energía de Alola gracias al Poder Z y atacan con gran fuerza a sus rivales reduciendo un gran porcentaje de sus PS.", - }, - soulStealing7StarStrike: { - name: "Constelación Robaalmas", - effect: "Cuando Marshadow obtiene el Poder Z, lanza una potente y continua oleada de puñetazos y patadas con la que castiga a su rival.", - }, - stokedSparksurfer: { - name: "Surfeo Galvánico", - effect: "Cuando un Raichu de Alola obtiene el Poder Z, lanza un potente ataque contra su enemigo y lo deja paralizado.", - }, - pulverizingPancake: { - name: "Arrojo Intempestivo", - effect: "Gracias al Poder Z, Snorlax puede mover su enorme cuerpo con gran agilidad y determinación, cargando sobre el oponente con todas sus fuerzas.", - }, - extremeEvoboost: { - name: "Novena Potencia", - effect: "Cuando Eevee obtiene el Poder Z, toma prestada la energía de sus amigos evolucionados para potenciar enormemente sus características.", - }, - genesisSupernova: { - name: "Supernova Original", - effect: "Mew usa el Poder Z para realizar un potente ataque contra su adversario y crear un Campo Psíquico sobre el terreno.", - }, - shellTrap: { - name: "Coraza Trampa", - effect: "El caparazón del Pokémon se convierte en una trampa. Si lo alcanza un ataque físico, la trampa estalla y los rivales sufren daño.", - }, - fleurCannon: { - name: "Cañón Floral", - effect: "El usuario emite un potente rayo, pero su Ataque Especial se reduce mucho.", - }, - psychicFangs: { - name: "Psicocolmillo", - effect: "Ataca a sus rivales con poderes psíquicos que además destruyen barreras como Pantalla de Luz y Reflejo.", - }, - stompingTantrum: { - name: "Pataleta", - effect: "Usa la frustración como revulsivo para atacar. La potencia de Pataleta se duplica si el usuario ha fallado el último movimiento usado.", - }, - shadowBone: { - name: "Hueso Sombrío", - effect: "Ataca golpeando con un hueso poseído por un espíritu. Puede reducir la Defensa del objetivo.", - }, - accelerock: { - name: "Roca Veloz", - effect: "El usuario se lanza contra el objetivo a gran velocidad. Este movimiento tiene prioridad alta.", - }, - liquidation: { - name: "Hidroariete", - effect: "Ataca golpeando gracias a la fuerza del agua. También puede reducir la Defensa del objetivo.", - }, - prismaticLaser: { - name: "Láser Prisma", - effect: "El usuario utiliza un prisma para emitir un rayo de gran potencia, pero deberá descansar en el siguiente turno.", - }, - spectralThief: { - name: "Robasombra", - effect: "El usuario se esconde en la sombra del objetivo y lo ataca tras robarle las mejoras en sus características.", - }, - sunsteelStrike: { - name: "Meteoimpacto", - effect: "Ataca al objetivo con la potencia de un meteoro, ignorando su habilidad.", - }, - moongeistBeam: { - name: "Rayo Umbrío", - effect: "Ataca con un rayo misterioso que ignora la habilidad del objetivo.", - }, - tearfulLook: { - name: "Ojos Llorosos", - effect: "Mira al objetivo con ojos llorosos para hacerle perder su espíritu combativo y reduce su Ataque y Ataque Especial.", - }, - zingZap: { - name: "Electropunzada", - effect: "Se lanza contra el objetivo y le suelta una potente descarga eléctrica que puede hacer que se amedrente.", - }, - naturesMadness: { - name: "Furia Natural", - effect: "Golpea al objetivo con la furia de la naturaleza y reduce sus PS a la mitad.", - }, - multiAttack: { - name: "Multiataque", - effect: "El Pokémon se rodea de una potente energía con la que golpea al rival. El tipo del movimiento depende del disco que lleva el usuario.", - }, - tenMillionVoltThunderbolt: { - name: "Gigarrayo Fulminante", - effect: "Los Pikachu con gorra acumulan una carga eléctrica descomunal gracias al Poder Z y la lanzan contra el objetivo. Suele ser crítico.", - }, - mindBlown: { - name: "Cabeza Sorpresa", - effect: "El usuario hace explotar su cabeza para atacar a los Pokémon adyacentes, aunque también se hiere a sí mismo.", - }, - plasmaFists: { - name: "Puños Plasma", - effect: "El usuario ataca con puños cargados de electricidad. Convierte los movimientos de tipo Normal en movimientos de tipo Eléctrico.", - }, - photonGeyser: { - name: "Géiser Fotónico", - effect: "El usuario ataca con una gran columna de luz. Compara sus valores de Ataque y Ataque Especial para infligir daño con el más alto de los dos.", - }, - lightThatBurnsTheSky: { - name: "Fotodestrucción Apocalíptica", - effect: "Necrozma escoge la característica que tenga el valor más alto entre el Ataque y el Ataque Especial para infligir daño, ignorando la habilidad del objetivo.", - }, - searingSunrazeSmash: { - name: "Embestida Solar", - effect: "Solgaleo ataca con toda su fuerza tras imbuirse del Poder Z. Este movimiento ignora la habilidad del objetivo.", - }, - menacingMoonrazeMaelstrom: { - name: "Deflagración Lunar", - effect: "Lunala ataca con toda su fuerza tras imbuirse del Poder Z. Este movimiento ignora la habilidad del objetivo.", - }, - letsSnuggleForever: { - name: "Somanta Amistosa", - effect: "Mimikyu ataca con toda su fuerza tras imbuirse del Poder Z y asesta una lluvia de golpes.", - }, - splinteredStormshards: { - name: "Tempestad Rocosa", - effect: "Lycanroc ataca con toda su fuerza tras imbuirse del Poder Z y neutraliza el campo que esté activo.", - }, - clangorousSoulblaze: { - name: "Estruendo Implacable", - effect: "Kommo-o ataca con toda su fuerza al objetivo tras imbuirse del Poder Z. Además, potencia sus propias características.", - }, - zippyZap: { - name: "Pikaturbo", - effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.", - }, - splishySplash: { - name: "Salpikasurf", - effect: "Golpea al adversario con una ola gigante electrificada, que también puede paralizarlo.", - }, - floatyFall: { - name: "Pikapicado", - effect: "El usuario se suspende en el aire para, a continuación, abalanzarse súbitamente sobre el rival. Puede hacer retroceder al objetivo.", - }, - pikaPapow: { - name: "Pikatormenta", - effect: "Lanza una descarga eléctrica infalible que resulta más potente cuanto mayor es el cariño que siente Pikachu hacia su Entrenador.", - }, - bouncyBubble: { - name: "Vapodrenaje", - effect: "Ataca lanzando proyectiles de agua y recupera una cantidad de PS equivalente a la del daño causado.", - }, - buzzyBuzz: { - name: "Joltioparálisis", - effect: "Lanza una potente descarga eléctrica sobre el rival y lo deja paralizado.", - }, - sizzlySlide: { - name: "Flarembestida", - effect: "Tras envolver su cuerpo en llamas, el usuario arrolla con fuerza al rival y le provoca quemaduras.", - }, - glitzyGlow: { - name: "Espeaura", - effect: "Envuelve al rival con ondas psíquicas y alza un extraño muro que debilita los ataques especiales del adversario.", - }, - baddyBad: { - name: "Umbreozona", - effect: "Lanza un ataque haciendo gala de su faceta más umbría y alza un extraño muro que mitiga los ataques físicos del adversario.", - }, - sappySeed: { - name: "Leafitobombas", - effect: "Hace brotar un tallo gigante que bombardea al rival con unas semillas que le drenan PS en cada turno.", - }, - freezyFrost: { - name: "Glaceoprisma", - effect: "Ataca al rival con negros cristales de niebla congelada. Revierte los cambios en las características de todos los Pokémon presentes.", - }, - sparklySwirl: { - name: "Sylveotornado", - effect: "Ataca al rival envolviéndolo en un remolino de aroma asfixiante. Cura a los aliados de cualquier problema de estado.", - }, - veeveeVolley: { - name: "Eevimpacto", - effect: "Un placaje infalible que resulta más potente cuanto mayor es el cariño que siente Eevee hacia su Entrenador.", - }, - doubleIronBash: { - name: "Ferropuño Doble", - effect: "Usando la tuerca del pecho como eje, gira sobre sí mismo y golpea con los brazos dos veces seguidas. Puede amedrentar al rival.", - }, - maxGuard: { - name: "Maxibarrera", - effect: "Frena todos los ataques, pero puede fallar si se usa repetidamente.", - }, - dynamaxCannon: { - name: "Cañón Dinamax", - effect: "El usuario ataca emitiendo un rayo desde su núcleo. Inflinge hasta el doble de daño si el objetivo tiene más niveles de lo normal." - }, - snipeShot: { - name: "Disparo Certero", - effect: "Permite atacar al objetivo seleccionado ignorando las habilidades o movimientos que permiten a un Pokémon centrar la atención sobre sí.", - }, - jawLock: { - name: "Presa Maxilar", - effect: "Impide que tanto el atacante como el defensor puedan huir o ser cambiados por otros hasta que uno de ellos se debilite o abandone el terreno de combate.", - }, - stuffCheeks: { - name: "Atiborramiento", - effect: "El usuario ingiere la baya que lleva equipada para aumentar mucho su Defensa.", - }, - noRetreat: { - name: "Bastión Final", - effect: "El usuario aumenta todas sus características, pero ya no puede huir ni ser cambiado por otro.", - }, - tarShot: { - name: "Alquitranazo", - effect: "Cubre al objetivo de un alquitrán pegajoso que reduce su Velocidad y lo vuelve débil contra el fuego.", - }, - magicPowder: { - name: "Polvo Mágico", - effect: "Cubre al objetivo con unos polvos mágicos que le hacen adquirir el tipo Psíquico.", - }, - dragonDarts: { - name: "Dracoflechas", - effect: "El usuario ataca propulsando a ambos Dreepy. En caso de haber dos adversarios, cada Dreepy golpea a su propio objetivo por separado.", - }, - teatime: { - name: "Hora del Té", - effect: "El usuario invita a tomar el té a todos los presentes en el terreno de combate, lo que hace que ingieran las bayas que lleven equipadas.", - }, - octolock: { - name: "Octopresa", - effect: "Retiene al objetivo e impide que pueda huir o ser cambiado por otro, a la vez que reduce su Defensa y su Defensa Especial cada turno.", - }, - boltBeak: { - name: "Electropico", - effect: "El usuario ensarta al objetivo con su pico cargado de electricidad. Si ataca en primer lugar, la potencia del movimiento se duplica.", - }, - fishiousRend: { - name: "Branquibocado", - effect: "El usuario agarra al objetivo con sus duras branquias. En caso de atacar antes que este último, la potencia del movimiento se duplica.", - }, - courtChange: { - name: "Cambio de Cancha", - effect: "Extraño poder que intercambia los efectos en el terreno de combate de ambos bandos.", - }, - maxFlare: { - name: "Maxignición", - effect: "Ataque de tipo Fuego ejecutado por un Pokémon Dinamax. Hace que se intensifique el efecto del sol durante cinco turnos.", - }, - maxFlutterby: { - name: "Maxinsecto", - effect: "Ataque de tipo Bicho ejecutado por un Pokémon Dinamax. Reduce el Ataque Especial del objetivo.", - }, - maxLightning: { - name: "Maxitormenta", - effect: "Ataque de tipo Eléctrico ejecutado por un Pokémon Dinamax. Crea un campo eléctrico durante cinco turnos.", - }, - maxStrike: { - name: "Maxiataque", - effect: "Ataque de tipo Normal ejecutado por un Pokémon Dinamax. Reduce la Velocidad del objetivo.", - }, - maxKnuckle: { - name: "Maxipuño", - effect: "Ataque de tipo Lucha ejecutado por un Pokémon Dinamax. Aumenta el Ataque de tu bando.", - }, - maxPhantasm: { - name: "Maxiespectro", - effect: "Ataque de tipo Fantasma ejecutado por un Pokémon Dinamax. Reduce la Defensa del objetivo.", - }, - maxHailstorm: { - name: "Maxihelada", - effect: "Ataque de tipo Hielo ejecutado por un Pokémon Dinamax. Crea una tormenta de granizo que dura cinco turnos.", - }, - maxOoze: { - name: "Maxiácido", - effect: "Ataque de tipo Veneno ejecutado por un Pokémon Dinamax. Aumenta el Ataque Especial de tu bando.", - }, - maxGeyser: { - name: "Maxichorro", - effect: "Ataque de tipo Agua ejecutado por un Pokémon Dinamax. Desata un aguacero que dura cinco turnos.", - }, - maxAirstream: { - name: "Maxiciclón", - effect: "Ataque de tipo Volador ejecutado por un Pokémon Dinamax. Aumenta la Velocidad de tu bando.", - }, - maxStarfall: { - name: "Maxiestela", - effect: "Ataque de tipo Hada ejecutado por un Pokémon Dinamax. Crea un campo de niebla durante cinco turnos.", - }, - maxWyrmwind: { - name: "Maxidraco", - effect: "Ataque de tipo Dragón ejecutado por un Pokémon Dinamax. Reduce el Ataque del objetivo.", - }, - maxMindstorm: { - name: "Maxionda", - effect: "Ataque de tipo Psíquico ejecutado por un Pokémon Dinamax. Crea un campo psíquico durante cinco turnos.", - }, - maxRockfall: { - name: "Maxilito", - effect: "Ataque de tipo Roca ejecutado por un Pokémon Dinamax. Levanta una tormenta de arena que dura cinco turnos.", - }, - maxQuake: { - name: "Maxitemblor", - effect: "Ataque de tipo Tierra ejecutado por un Pokémon Dinamax. Aumenta la Defensa Especial de tu bando.", - }, - maxDarkness: { - name: "Maxisombra", - effect: "Ataque de tipo Siniestro ejecutado por un Pokémon Dinamax. Reduce la Defensa Especial del objetivo.", - }, - maxOvergrowth: { - name: "Maxiflora", - effect: "Ataque de tipo Planta ejecutado por un Pokémon Dinamax. Crea un campo de hierba durante cinco turnos.", - }, - maxSteelspike: { - name: "Maximetal", - effect: "Ataque de tipo Acero ejecutado por un Pokémon Dinamax. Aumenta la Defensa de tu bando.", - }, - clangorousSoul: { - name: "Estruendo Escama", - effect: "Utiliza parte de los PS propios para subir sus características.", - }, - bodyPress: { - name: "Plancha Corporal", - effect: "El usuario usa el cuerpo para lanzar su ataque e infligir un daño directamente proporcional a su Defensa.", - }, - decorate: { - name: "Decoración", - effect: "Aumenta mucho el Ataque y el Ataque Especial del objetivo al decorarlo.", - }, - drumBeating: { - name: "Batería Asalto", - effect: "El usuario controla un tocón mediante la percusión y al atacar reduce la Velocidad del objetivo.", - }, - snapTrap: { - name: "Cepo", - effect: "Cepo que atrapa al objetivo durante cuatro o cinco turnos y le causa daño mientras se encuentra preso.", - }, - pyroBall: { - name: "Balón Ígneo", - effect: "El usuario prende una pequeña piedra para crear una bola de fuego con la que ataca al objetivo. Puede causar quemaduras.", - }, - behemothBlade: { - name: "Tajo Supremo", - effect: "El usuario se convierte en una espada gigante para rebanar con vigor al objetivo.", - }, - behemothBash: { - name: "Embate Supremo", - effect: "El usuario se convierte en un escudo gigante para golpear con vigor al objetivo.", - }, - auraWheel: { - name: "Rueda Aural", - effect: "La energía que acumula en las mejillas le sirve para atacar y aumentar su Velocidad. Este movimiento cambia de tipo según la forma que adopte Morpeko.", - }, - breakingSwipe: { - name: "Vasto Impacto", - effect: "El usuario sacude violentamente su enorme cola para golpear al objetivo y reducir su Ataque a la par.", - }, - branchPoke: { - name: "Punzada Rama", - effect: "Ataca pinchando al objetivo con una rama afilada.", - }, - overdrive: { - name: "Amplificador", - effect: "El usuario rasguea la guitarra o el bajo para generar enormes vibraciones de intensa reverberación con las que ataca al objetivo.", - }, - appleAcid: { - name: "Ácido Málico", - effect: "Ataca al objetivo con el fluido corrosivo que desprende una manzana ácida, lo que también reduce la Defensa Especial de este.", - }, - gravApple: { - name: "Fuerza G", - effect: "El usuario ataca haciendo caer una manzana desde gran altura. Reduce la Defensa del objetivo.", - }, - spiritBreak: { - name: "Choque Anímico", - effect: "El usuario ataca al objetivo con tal ímpetu que acaba minando su moral y, en consecuencia, reduce su Ataque Especial.", - }, - strangeSteam: { - name: "Cautivapor", - effect: "Desprende un humo con el que ataca al objetivo, que puede acabar confundido.", - }, - lifeDew: { - name: "Gota Vital", - effect: "Vierte un agua misteriosa y balsámica que restaura tanto sus propios PS como los de aquellos aliados presentes en el terreno de combate.", - }, - obstruct: { - name: "Obstrucción", - effect: "Frena todos los ataques, pero puede fallar si se usa repetidamente. Reduce mucho la Defensa de quien ejecute un movimiento de contacto contra el usuario.", - }, - falseSurrender: { - name: "Irreverencia", - effect: "El usuario finge hacer una reverencia y aprovecha la ocasión para ensartar al objetivo con su cabello alborotado. No falla nunca.", - }, - meteorAssault: { - name: "Asalto Estelar", - effect: "El usuario agita violentamente su grueso puerro para atacar, pero el mareo que le provocan las sacudidas le obliga a descansar en el siguiente turno.", - }, - eternabeam: { - name: "Rayo Infinito", - effect: "Este es el mayor ataque de Eternatus una vez adquirida su forma original. No puede moverse en el turno siguiente.", - }, - steelBeam: { - name: "Metaláser", - effect: "Utiliza el acero de su cuerpo para disparar un potente rayo. El usuario se hiere a sí mismo.", - }, - expandingForce: { - name: "Vasta Fuerza", - effect: "El usuario ataca al objetivo con sus poderes psíquicos. Cuando se usa en conjunción con un campo psíquico, aumenta su potencia e inflige daño a todos los rivales.", - }, - steelRoller: { - name: "Allanador Férreo", - effect: "El usuario lanza su ataque y destruye el campo activo en el terreno de combate, y falla si no hay ninguno en ese momento.", - }, - scaleShot: { - name: "Ráfaga Escamas", - effect: "Lanza escamas al objetivo de dos a cinco veces seguidas. Aumenta la Velocidad del usuario, pero reduce su Defensa.", - }, - meteorBeam: { - name: "Rayo Meteórico", - effect: "El usuario dedica el primer turno a aumentar su Ataque Especial acumulando energía cósmica y lanza su ofensiva contra el objetivo en el segundo.", - }, - shellSideArm: { - name: "Moluscañón", - effect: "El usuario lanza un ataque físico o especial en función de cuál inflija más daño. Puede envenenar al objetivo.", - }, - mistyExplosion: { - name: "Bruma Explosiva", - effect: "El usuario ataca a todos a su alrededor, pero se debilita de inmediato. La potencia del movimiento aumenta si el terreno está cubierto por un campo de niebla.", - }, - grassyGlide: { - name: "Fitoimpulso", - effect: "Ataca al objetivo deslizándose sobre el terreno de combate. Este movimiento tiene prioridad alta cuando el terreno está cubierto por un campo de hierba.", - }, - risingVoltage: { - name: "Alto Voltaje", - effect: "Ataca con una descarga eléctrica que surge del terreno de combate. La potencia del movimiento se duplica si el rival se ve afectado por un campo eléctrico.", - }, - terrainPulse: { - name: "Pulso de Campo", - effect: "El usuario ataca aprovechando la energía del campo activo, que determina tanto el tipo como la potencia del movimiento.", - }, - skitterSmack: { - name: "Golpe Rastrero", - effect: "Ataca al objetivo por la espalda de forma subrepticia y, además, reduce su Ataque Especial.", - }, - burningJealousy: { - name: "Envidia Ardiente", - effect: "Ataca al objetivo con la energía generada por la envidia y causa quemaduras a los Pokémon cuyas características hayan aumentado en ese turno.", - }, - lashOut: { - name: "Desahogo", - effect: "Ataca al rival presa de la rabia. Si el usuario ha sufrido una reducción de características en ese turno, la potencia del movimiento se duplica.", - }, - poltergeist: { - name: "Poltergeist", - effect: "El usuario ataca utilizando el objeto que lleva el rival. Si no tiene ninguno equipado, el movimiento falla.", - }, - corrosiveGas: { - name: "Gas Corrosivo", - effect: "El usuario libera un gas cáustico que envuelve a todos los que se encuentren alrededor y derrite por completo los objetos que lleven equipados.", - }, - coaching: { - name: "Motivación", - effect: "El usuario imparte indicaciones precisas a sus aliados, que ven aumentados su Ataque y su Defensa.", - }, - flipTurn: { - name: "Viraje", - effect: "Tras atacar, el usuario da paso a toda prisa a otro Pokémon del equipo.", - }, - tripleAxel: { - name: "Triple Axel", - effect: "Propina hasta tres patadas seguidas, la potencia de las cuales aumenta cada vez que acierta.", - }, - dualWingbeat: { - name: "Ala Bis", - effect: "Ataca al adversario golpeándolo dos veces con las alas.", - }, - scorchingSands: { - name: "Arenas Ardientes", - effect: "Ataca al objetivo arrojándole arena a temperaturas muy elevadas. Puede causar quemaduras.", - }, - jungleHealing: { - name: "Cura Selvática", - effect: "Al entrar en plena armonía con la selva, el usuario cura problemas de estado y restaura PS no solo de sí mismo, sino también de los aliados presentes en el terreno.", - }, - wickedBlow: { - name: "Golpe Oscuro", - effect: "Golpe devastador que requiere un absoluto dominio de las artes siniestras. Siempre asesta un golpe crítico.", - }, - surgingStrikes: { - name: "Azote Torrencial", - effect: "El usuario, dominador absoluto del líquido elemento, golpea hasta tres veces con movimientos fluidos. Siempre asesta un golpe crítico.", - }, - thunderCage: { - name: "Electrojaula", - effect: "El objetivo queda atrapado en una jaula electrificada que permanece en el terreno de cuatro a cinco turnos.", - }, - dragonEnergy: { - name: "Dracoenergía", - effect: "El usuario convierte su fuerza vital en una energía con la que ataca al objetivo. Cuantos menos PS tenga el usuario, menor será la potencia del movimiento.", - }, - freezingGlare: { - name: "Mirada Heladora", - effect: "A través de sus ojos emite poderes psíquicos con los que ataca al objetivo, al que puede llegar a congelar.", - }, - fieryWrath: { - name: "Furia Candente", - effect: "El usuario convierte su ira en un aura flamígera para lanzar su ataque. Puede amedrentar al objetivo.", - }, - thunderousKick: { - name: "Patada Relámpago", - effect: "El usuario desconcierta al objetivo con movimientos centelleantes y le propina una patada que, además, reduce su Defensa.", - }, - glacialLance: { - name: "Lanza Glacial", - effect: "El usuario ataca al objetivo lanzándole un carámbano de hielo envuelto en una ventisca.", - }, - astralBarrage: { - name: "Orbes Espectro", - effect: "El usuario ataca al objetivo lanzándole una ingente cantidad de pequeños fantasmas.", - }, - eerieSpell: { - name: "Conjuro Funesto", - effect: "El usuario ataca con un poder psíquico de inmensa potencia y elimina 3 PP del último movimiento que haya usado el objetivo.", - }, - direClaw: { - name: "Garra Nociva", - effect: "Ataca al objetivo con unas garras letales que pueden envenenarlo, paralizarlo o dormirlo.", - }, - psyshieldBash: { - name: "Asalto Barrera", - effect: "El usuario ataca envuelto en una energía psíquica que además aumenta su Defensa.", - }, - powerShift: { - name: "Cambiapoder", - effect: "Intercambia su Ataque por su Defensa.", - }, - stoneAxe: { - name: "Hachazo Pétreo", - effect: "Ataca con un hacha de piedra y, al hacerlo, se desprenden fragmentos que rodean al objetivo.", - }, - springtideStorm: { - name: "Ciclón Primavera", - effect: "Desata una tormenta de amor y odio con la que envuelve y ataca al objetivo. También puede reducir su Ataque.", - }, - mysticalPower: { - name: "Poder Místico", - effect: "Ataca desatando un misterioso poder, que también aumenta su Ataque Especial.", - }, - ragingFury: { - name: "Erupción de Ira", - effect: "El usuario ataca con unas violentas llamas de dos a tres turnos seguidos y, después, se queda confuso.", - }, - waveCrash: { - name: "Envite Acuático", - effect: "El usuario se envuelve en agua y embiste contra el objetivo, pero también se hiere seriamente a sí mismo.", - }, - chloroblast: { - name: "Clorofiláser", - effect: "El usuario concentra clorofila y la dispara en forma de rayo, pero también se hiere a sí mismo.", - }, - mountainGale: { - name: "Viento Carámbano", - effect: "Ataca con unos carámbanos grandes como icebergs que pueden amedrentar al objetivo.", - }, - victoryDance: { - name: "Danza Triunfal", - effect: "Ejecuta una danza frenética que invoca la victoria y aumenta el Ataque, la Defensa y la Velocidad.", - }, - headlongRush: { - name: "Arremetida", - effect: "El usuario arremete con todas sus fuerzas, pero se reducen su Defensa y su Defensa Especial.", - }, - barbBarrage: { - name: "Mil Púas Tóxicas", - effect: "Dispara un sinfín de púas tóxicas que pueden envenenar al objetivo. La potencia del movimiento se duplica si este ya está envenenado.", - }, - esperWing: { - name: "Ala Aural", - effect: "Corta con unas alas imbuidas de aura. Suele asestar un golpe crítico y aumenta la Velocidad del usuario.", - }, - bitterMalice: { - name: "Rencor Reprimido", - effect: "Ataca al objetivo sometiéndolo a su frío rencor y reduce su Ataque.", - }, - shelter: { - name: "Retracción", - effect: "La piel del usuario se vuelve dura como un escudo de acero, lo que aumenta mucho su Defensa.", - }, - tripleArrows: { - name: "Triple Flecha", - effect: "Propina un talonazo y lanza tres flechas. Suele asestar un golpe crítico y puede reducir la Defensa del objetivo o amedrentarlo.", - }, - infernalParade: { - name: "Marcha Espectral", - effect: "Lanza innumerables bolas de fuego al objetivo que pueden causar quemaduras. La potencia del movimiento se duplica si este ya sufre un problema de estado.", - }, - ceaselessEdge: { - name: "Tajo Metralla", - effect: "Ataca con una espada de conchas y, al hacerlo, se esparcen fragmentos a modo de metralla a los pies del objetivo.", - }, - bleakwindStorm: { - name: "Vendaval Gélido", - effect: "Ataca con un viento muy frío que estremece el cuerpo y la mente y que, además, puede reducir la Velocidad del objetivo.", - }, - wildboltStorm: { - name: "Electormenta", - effect: "Invoca una tormenta eléctrica que ataca al objetivo con fuertes vientos y relámpagos y puede paralizarlo.", - }, - sandsearStorm: { - name: "Simún de Arena", - effect: "Ataca al objetivo envolviéndolo en unas arenas tórridas y un fuerte vendaval que pueden causar quemaduras.", - }, - lunarBlessing: { - name: "Plegaria Lunar", - effect: "Dedica una oración a la luna creciente que restaura los PS y cura los problemas de estado del bando del usuario.", - }, - takeHeart: { - name: "Bálsamo Osado", - effect: "El usuario se envalentona y se cura de los problemas de estado. Además, aumenta su Ataque Especial y su Defensa Especial.", - }, - gMaxWildfire: { - name: "Gigallamarada", - effect: "Ataque de tipo Fuego ejecutado por un Charizard Gigamax. Inflige daño durante cuatro turnos.", - }, - gMaxBefuddle: { - name: "Gigaestupor", - effect: "Ataque de tipo Bicho ejecutado por un Butterfree Gigamax. Envenena, paraliza o duerme al objetivo.", - }, - gMaxVoltCrash: { - name: "Gigatronada", - effect: "Ataque de tipo Eléctrico ejecutado por un Pikachu Gigamax. Paraliza al objetivo.", - }, - gMaxGoldRush: { - name: "Gigamonedas", - effect: "Ataque de tipo Normal ejecutado por un Meowth Gigamax. Confunde al objetivo y aumenta la recompensa recibida tras el combate.", - }, - gMaxChiStrike: { - name: "Gigapuñición", - effect: "Ataque de tipo Lucha ejecutado por un Machamp Gigamax. Aumenta las posibilidades de que el usuario y sus aliados asesten un golpe crítico.", - }, - gMaxTerror: { - name: "Gigaaparición", - effect: "Ataque de tipo Fantasma ejecutado por un Gengar Gigamax. Impide que el objetivo sea cambiado por otro.", - }, - gMaxResonance: { - name: "Gigamelodía", - effect: "Ataque de tipo Hielo ejecutado por un Lapras Gigamax. Reduce el daño recibido durante cinco turnos.", - }, - gMaxCuddle: { - name: "Gigaternura", - effect: "Ataque de tipo Normal ejecutado por un Eevee Gigamax. Hace que el objetivo se enamore.", - }, - gMaxReplenish: { - name: "Gigarreciclaje", - effect: "Ataque de tipo Normal ejecutado por un Snorlax Gigamax. Restaura las bayas que se hayan consumido.", - }, - gMaxMalodor: { - name: "Gigapestilencia", - effect: "Ataque de tipo Veneno ejecutado por un Garbodor Gigamax. Envenena al objetivo.", - }, - gMaxStonesurge: { - name: "Gigatrampa Rocas", - effect: "Ataque de tipo Agua ejecutado por un Drednaw Gigamax. Esparce rocas afiladas por el terreno de combate.", - }, - gMaxWindRage: { - name: "Gigahuracán", - effect: "Ataque de tipo Volador ejecutado por un Corviknight Gigamax. Es capaz de destruir barreras como las creadas por Pantalla de Luz y Reflejo.", - }, - gMaxStunShock: { - name: "Gigadescarga", - effect: "Ataque de tipo Eléctrico ejecutado por un Toxtricity Gigamax. Envenena o paraliza al objetivo.", - }, - gMaxFinale: { - name: "Gigacolofón", - effect: "Ataque de tipo Hada ejecutado por un Alcremie Gigamax. Restaura los PS de tu bando.", - }, - gMaxDepletion: { - name: "Gigadesgaste", - effect: "Ataque de tipo Dragón ejecutado por un Duraludon Gigamax. Reduce PP del último movimiento usado por el objetivo.", - }, - gMaxGravitas: { - name: "Gigabóveda", - effect: "Ataque de tipo Psíquico ejecutado por un Orbeetle Gigamax. Intensifica la fuerza de gravedad durante cinco turnos.", - }, - gMaxVolcalith: { - name: "Gigarroca Ígnea", - effect: "Ataque de tipo Roca ejecutado por un Coalossal Gigamax. Inflige daño durante cuatro turnos.", - }, - gMaxSandblast: { - name: "Gigapolvareda", - effect: "Ataque de tipo Tierra ejecutado por un Sandaconda Gigamax. Enreda al objetivo en un remolino de arena de cuatro a cinco turnos.", - }, - gMaxSnooze: { - name: "Gigasopor", - effect: "Ataque de tipo Siniestro ejecutado por un Grimmsnarl Gigamax. Induce al sueño al objetivo en el siguiente turno.", - }, - gMaxTartness: { - name: "Gigacorrosión", - effect: "Ataque de tipo Planta ejecutado por un Flapple Gigamax. Reduce la Evasión del objetivo.", - }, - gMaxSweetness: { - name: "Giganéctar", - effect: "Ataque de tipo Planta ejecutado por un Appletun Gigamax. Cura los problemas de estado de tu bando.", - }, - gMaxSmite: { - name: "Gigacastigo", - effect: "Ataque de tipo Hada ejecutado por un Hatterene Gigamax. Confunde al objetivo.", - }, - gMaxSteelsurge: { - name: "Gigatrampa Acero", - effect: "Ataque de tipo Acero ejecutado por un Copperajah Gigamax. Esparce púas de acero por el terreno de combate.", - }, - gMaxMeltdown: { - name: "Gigafundido", - effect: "Ataque de tipo Acero ejecutado por un Melmetal Gigamax. Impide al objetivo usar el mismo movimiento dos veces seguidas.", - }, - gMaxFoamBurst: { - name: "Gigaespuma", - effect: "Ataque de tipo Agua ejecutado por un Kingler Gigamax. Reduce mucho la Velocidad del objetivo.", - }, - gMaxCentiferno: { - name: "Gigacienfuegos", - effect: "Ataque de tipo Fuego ejecutado por un Centiskorch Gigamax. Un aro de fuego atrapa al objetivo de cuatro a cinco turnos.", - }, - gMaxVineLash: { - name: "Gigalianas", - effect: "Ataque de tipo Planta ejecutado por un Venusaur Gigamax. Inflige daño durante cuatro turnos.", - }, - gMaxCannonade: { - name: "Gigacañonazo", - effect: "Ataque de tipo Agua ejecutado por un Blastoise Gigamax. Inflige daño durante cuatro turnos.", - }, - gMaxDrumSolo: { - name: "Gigarredoble", - effect: "Ataque de tipo Planta ejecutado por un Rillaboom Gigamax. Ignora la habilidad del objetivo.", - }, - gMaxFireball: { - name: "Gigaesfera Ígnea", - effect: "Ataque de tipo Fuego ejecutado por un Cinderace Gigamax. Ignora la habilidad del objetivo.", - }, - gMaxHydrosnipe: { - name: "Gigadisparo", - effect: "Ataque de tipo Agua ejecutado por un Inteleon Gigamax. Ignora la habilidad del objetivo.", - }, - gMaxOneBlow: { - name: "Gigagolpe Brusco", - effect: "Ataque de tipo Siniestro ejecutado por un Urshifu Gigamax. Propina un único golpe que acierta al objetivo aunque haya usado Maxibarrera.", - }, - gMaxRapidFlow: { - name: "Gigagolpe Fluido", - effect: "Ataque de tipo Agua ejecutado por un Urshifu Gigamax. Propina golpes sucesivos que aciertan al objetivo aunque haya usado Maxibarrera.", - }, - teraBlast: { - name: "Teraexplosión", - effect: "Si el usuario se ha teracristalizado, ataca con la energía de su teratipo. Compara sus valores de Ataque y Ataque Especial para infligir daño con el más alto de los dos.", - }, - silkTrap: { - name: "Telatrampa", - effect: "Tiende una trampa sedosa que protege al usuario de los ataques al tiempo que reduce la Velocidad de cualquier Pokémon con el que entre en contacto.", - }, - axeKick: { - name: "Patada Hacha", - effect: "Lanza una patada al aire para, acto seguido, golpear con el talón. Si falla, se hiere a sí mismo. Puede confundir al objetivo.", - }, - lastRespects: { - name: "Homenaje Póstumo", - effect: "Ataca para vengar a sus compañeros caídos y aplacar su desazón. Cuantos más miembros del equipo se hayan debilitado, mayor será la potencia del movimiento.", - }, - luminaCrash: { - name: "Fotocolisión", - effect: "Ataca proyectando una extraña luz que afecta a la mente. Reduce mucho la Defensa Especial del objetivo.", - }, - orderUp: { - name: "Oído Cocina", - effect: "Ataca con porte gallardo. Si lleva un Tatsugiri en la boca, aumenta una de sus características en función de la forma de este último.", - }, - jetPunch: { - name: "Puño Jet", - effect: "Se envuelve el puño con un torrente y propina un golpe a tal velocidad que resulta casi imperceptible. Este movimiento tiene prioridad alta.", - }, - spicyExtract: { - name: "Extracto Picante", - effect: "Libera un extracto extraordinariamente picante que aumenta mucho el Ataque del objetivo, pero también reduce mucho su Defensa.", - }, - spinOut: { - name: "Quemarrueda", - effect: "Inflige daño al objetivo ejerciendo presión sobre sus extremidades y girando violentamente sobre sí. Reduce mucho la Velocidad del usuario.", - }, - populationBomb: { - name: "Proliferación", - effect: "Los congéneres del usuario se agrupan y ejecutan un ataque conjunto que golpea al objetivo de una a diez veces seguidas.", - }, - iceSpinner: { - name: "Pirueta Helada", - effect: "Se recubre las extremidades con una fina capa de hielo y se abalanza sobre el objetivo girando sobre sí. Destruye el campo activo en el terreno de combate.", - }, - glaiveRush: { - name: "Asalto Espadón", - effect: "Embiste de forma temeraria con todo el cuerpo. Los ataques que reciba antes de su siguiente turno no fallarán y causarán el doble de daño.", - }, - revivalBlessing: { - name: "Plegaria Vital", - effect: "Pronuncia una benévola oración que revive a un Pokémon del equipo que se haya debilitado y restaura la mitad de sus PS máximos.", - }, - saltCure: { - name: "Salazón", - effect: "Deja en salazón al objetivo, que pierde PS cada turno. Afecta especialmente a Pokémon de tipo Acero y tipo Agua.", - }, - tripleDive: { - name: "Triple Inmersión", - effect: "Ejecuta una inmersión triple en perfecta sincronía que golpea al objetivo con salpicaduras de agua tres veces seguidas.", - }, - mortalSpin: { - name: "Giro Mortífero", - effect: "Ataque giratorio que envenena al objetivo y anula los efectos de movimientos como Atadura, Constricción y Drenadoras.", - }, - doodle: { - name: "Decalcomanía", - effect: "Calca la esencia misma del objetivo para atribuir su habilidad a sí mismo y a sus aliados.", - }, - filletAway: { - name: "Deslome", - effect: "Aumenta mucho el Ataque, el Ataque Especial y la Velocidad del usuario a costa de parte de sus PS.", - }, - kowtowCleave: { - name: "Genufendiente", - effect: "Se postra en ademán de reverencia para hacer que el objetivo baje la guardia y aprovecha el descuido para atacar. No falla nunca.", - }, - flowerTrick: { - name: "Truco Floral", - effect: "Ataca al objetivo lanzándole un ramo de flores trucado. No falla nunca y siempre asesta un golpe crítico.", - }, - torchSong: { - name: "Canto Ardiente", - effect: "Expele tórridas llamaradas como si entonara una canción y abrasa al objetivo con ellas. Aumenta el Ataque Especial del usuario.", - }, - aquaStep: { - name: "Danza Acuática", - effect: "Juguetea con el objetivo mientras ejecuta una elegante y fluida danza y le inflige daño. Aumenta la Velocidad del usuario.", - }, - ragingBull: { - name: "Furia Taurina", - effect: "Embiste con tremenda fiereza. Este movimiento cambia de tipo en función de la variedad del usuario y es capaz de destruir barreras como Pantalla de Luz y Reflejo.", - }, - makeItRain: { - name: "Fiebre Dorada", - effect: "El usuario ataca arrojando una generosa cantidad de monedas, pero su Ataque Especial se ve reducido. Al finalizar el combate, las recupera en forma de ganancias.", - }, - psyblade: { - name: "Psicohojas", - effect: "El usuario rebana al objetivo con una espada inmaterial. Cuando se usa en conjunción con un campo eléctrico, la potencia del movimiento aumenta un 50 %.", - }, - hydroSteam: { - name: "Hidrovapor", - effect: "Vierte agua hirviendo sobre el objetivo. Cuando hace sol, la potencia del movimiento aumenta un 50 % en lugar de reducirse.", - }, - ruination: { - name: "Calamidad", - effect: "Provoca una catástrofe devastadora que reduce a la mitad los PS del objetivo.", - }, - collisionCourse: { - name: "Nitrochoque", - effect: "El usuario choca contra el suelo mientras se transforma y provoca una explosión primigenia. La potencia del movimiento aumenta si el ataque es supereficaz.", - }, - electroDrift: { - name: "Electroderrape", - effect: "Se abalanza sobre el objetivo mientras se transforma y lo atraviesa con electricidad futurista. La potencia del movimiento aumenta si el ataque es supereficaz.", - }, - shedTail: { - name: "Autotomía", - effect: "El usuario se cambia por otro Pokémon del equipo, pero antes utiliza parte de los PS propios para crear un sustituto para su relevo.", - }, - chillyReception: { - name: "Fría Acogida", - effect: "El usuario se cambia por otro Pokémon del equipo, pero antes cuenta un chiste que tiene una acogida tan fría que hace que nieve durante cinco turnos.", - }, - tidyUp: { - name: "Limpieza General", - effect: "Efectúa una limpieza a fondo que anula los efectos de Púas, Trampa Rocas, Red Viscosa, Púas Tóxicas y Sustituto. Aumenta el Ataque y la Velocidad del usuario.", - }, - snowscape: { - name: "Paisaje Nevado", - effect: "Desata una nevada que dura cinco turnos y aumenta la Defensa de los Pokémon de tipo Hielo.", - }, - pounce: { - name: "Brinco", - effect: "Ataca abalanzándose sobre el objetivo y le reduce la Velocidad.", - }, - trailblaze: { - name: "Abrecaminos", - effect: "Ataca de pronto como si saltara desde la hierba alta. El usuario se mueve con gran agilidad y aumenta su Velocidad.", - }, - chillingWater: { - name: "Agua Fría", - effect: "Ataca al objetivo rociándolo con un agua gélida y desalentadora que reduce su Ataque.", - }, - hyperDrill: { - name: "Hipertaladro", - effect: "El usuario hace rotar la parte puntiaguda de su cuerpo a gran velocidad para atacar al objetivo. Pasa por alto los efectos de movimientos como Protección o Detección.", - }, - twinBeam: { - name: "Láser Doble", - effect: "Ataca emitiendo dos misteriosos haces lumínicos por los ojos que infligen daño dos veces seguidas.", - }, - rageFist: { - name: "Puño Furia", - effect: "Convierte su rabia en energía para atacar. Cuantos más golpes haya recibido el usuario, mayor será la potencia del movimiento.", - }, - armorCannon: { - name: "Cañón Armadura", - effect: "Se deshace de su armadura y arroja las partes al objetivo cuales proyectiles ardientes. Reduce la Defensa y la Defensa Especial del usuario.", - }, - bitterBlade: { - name: "Espada Lamento", - effect: "Imbuye la punta de su espada con su desazón por el mundo y asesta una estocada llena de rencor. El usuario recupera la mitad de los PS del daño que produce.", - }, - doubleShock: { - name: "Electropalmas", - effect: "Libera toda la electricidad de su cuerpo para lanzar un ataque devastador. Tras ejecutar el movimiento, el usuario deja de ser de tipo Eléctrico.", - }, - gigatonHammer: { - name: "Martillo Colosal", - effect: "El usuario se ayuda de su propio peso corporal para propinar un golpe con un enorme martillo. Este movimiento no puede usarse dos veces seguidas.", - }, - comeuppance: { - name: "Resarcimiento", - effect: "Devuelve al rival el último ataque recibido, pero con mucha más fuerza.", - }, - aquaCutter: { - name: "Tajo Acuático", - effect: "Expele agua a presión con la que corta al objetivo como si de una hoja se tratara. Suele asestar un golpe crítico.", - }, - blazingTorque: { - name: "Pirochoque", - effect: "The user revs their blazing engine into the target. This may also leave the target with a burn.", - }, - wickedTorque: { - name: "Ominochoque", - effect: "The user revs their engine into the target with malicious intent. This may put the target to sleep.", - }, - noxiousTorque: { - name: "Ponzochoque", - effect: "The user revs their poisonous engine into the target. This may also poison the target.", - }, - combatTorque: { - name: "Pugnachoque", - effect: "The user revs their engine forcefully into the target. This may also leave the target with paralysis.", - }, - magicalTorque: { - name: "Feerichoque", - effect: "The user revs their fae-like engine into the target. This may also confuse the target.", - }, - bloodMoon: { - name: "Luna Roja", - effect: "Ataca canalizando toda su fuerza y proyectándola a través de una luna llena de color rojo intenso. Este movimiento no puede usarse dos veces seguidas.", - }, - matchaGotcha: { - name: "Cañón Batidor", - effect: "Rocía al objetivo con té recién batido y recupera la mitad de los PS del daño que produce. Puede causar quemaduras.", - }, - syrupBomb: { - name: "Bomba Caramelo", - effect: "Impregna al objetivo con una explosión de su viscoso néctar y lo carameliza, lo que hace que su Velocidad se reduzca progresivamente durante tres turnos.", - }, - ivyCudgel: { - name: "Garrote Liana", - effect: "Golpea con un garrote que forma enrollando su liana. El tipo del movimiento varía según la máscara que lleve puesta el usuario. Suele asestar un golpe crítico.", - }, - electroShot: { - name: "Electrorrayo", - effect: "Acumula electricidad y aumenta su Ataque Especial en el primer turno y dispara una descarga de alto voltaje en el segundo. Si llueve, puede atacar en el primer turno.", - }, - teraStarstorm: { - name: "Teraclúster", - effect: "Ataca al objetivo irradiando el poder de sus cristales. Si Terapagos usa este movimiento en su Forma Astral, inflige daño a todos los rivales.", - }, - fickleBeam: { - name: "Láser Veleidoso", - effect: "Ataca disparando un haz de luz. En ocasiones, el resto de sus cabezas se unen al ataque. Cuando esto sucede, la potencia del movimiento se duplica.", - }, - burningBulwark: { - name: "Llama Protectora", - effect: "Emplea su ardiente pelaje para protegerse de los ataques y causarle quemaduras al atacante si este usa un movimiento de contacto.", - }, - thunderclap: { - name: "Relámpago Súbito", - effect: "Invoca un rayo que cae sobre el objetivo antes de que este pueda realizar cualquier acción. Falla si el objetivo no está preparando ningún ataque.", - }, - mightyCleave: { - name: "Filo Potente", - effect: "Rebana al objetivo con la luz que ha acumulado en la testa. Permite acertar aunque el objetivo esté protegiéndose.", - }, - tachyonCutter: { - name: "Tajo Taquión", - effect: "Lanza una ráfaga de cuchillas formadas por partículas contra el objetivo y le inflige daño dos veces seguidas. No falla nunca.", - }, - hardPress: { - name: "Prensa Metálica", - effect: "Oprime con los brazos o las pinzas. Cuantos más PS le queden al objetivo, mayor será la potencia del movimiento.", - }, - dragonCheer: { - name: "Bramido Dragón", - effect: "Bramido de dragón que sube la moral de los aliados y aumenta sus probabilidades de asestar un golpe crítico. Es especialmente efectivo con aliados de tipo Dragón.", - }, - alluringVoice: { - name: "Canto Encantador", - effect: "Ataca con un canto angelical y, si las características del objetivo han aumentado en ese turno, lo deja confuso.", - }, - temperFlare: { - name: "Cólera Ardiente", - effect: "Arremete contra el objetivo tras dejarse llevar por la ira. Su potencia se duplica si el movimiento del usuario falló en el turno anterior.", - }, - supercellSlam: { - name: "Plancha Voltaica", - effect: "El usuario electrifica su cuerpo y salta en plancha sobre el objetivo. Si falla, se hiere a sí mismo.", - }, - psychicNoise: { - name: "Psicorruido", - effect: "Ataca emitiendo una onda sonora desagradable que impide al objetivo usar movimientos, habilidades y objetos equipados que recuperan PS durante dos turnos.", - }, - upperHand: { - name: "Palma Rauda", - effect: "Se anticipa al objetivo golpeándolo rápidamente con la palma y lo amedrenta. Falla si el objetivo no está preparando un movimiento de prioridad alta.", - }, - malignantChain: { - name: "Cadena Virulenta", - effect: "Apresa al objetivo con una cadena hecha de ponzoña que le inocula toxinas para minarle las fuerzas. Puede envenenar gravemente.", - }, -} as const; diff --git a/src/locales/es/nature.ts b/src/locales/es/nature.json similarity index 80% rename from src/locales/es/nature.ts rename to src/locales/es/nature.json index ddeff5aa0ab..a21fd327ef5 100644 --- a/src/locales/es/nature.ts +++ b/src/locales/es/nature.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const nature: SimpleTranslationEntries = { +{ "Hardy": "Fuerte", "Lonely": "Huraña", "Brave": "Audaz", @@ -26,4 +24,4 @@ export const nature: SimpleTranslationEntries = { "Sassy": "Grosera", "Careful": "Cauta", "Quirky": "Rara" -} as const; +} \ No newline at end of file diff --git a/src/locales/es/party-ui-handler.ts b/src/locales/es/party-ui-handler.json similarity index 84% rename from src/locales/es/party-ui-handler.ts rename to src/locales/es/party-ui-handler.json index cbbd6734b62..65552a1e1d5 100644 --- a/src/locales/es/party-ui-handler.ts +++ b/src/locales/es/party-ui-handler.json @@ -1,11 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const partyUiHandler: SimpleTranslationEntries = { - "SEND_OUT": "Send Out", - "SUMMARY": "Summary", - "CANCEL": "Cancel", - "RELEASE": "Release", - "APPLY": "Apply", +{ "TEACH": "Enseñar", "SPLICE": "Fusionar", "UNSPLICE": "Separar", @@ -17,7 +10,6 @@ export const partyUiHandler: SimpleTranslationEntries = { "UNPAUSE_EVOLUTION": "Reanudar Evolución", "REVIVE": "Revivir", "RENAME": "Rename", - "choosePokemon": "Elige a un Pokémon.", "doWhatWithThisPokemon": "¿Que quieres hacer con este Pokémon?", "noEnergy": "¡A {{pokemonName}} no le quedan\nfuerzas para luchar!", @@ -34,13 +26,9 @@ export const partyUiHandler: SimpleTranslationEntries = { "changeQuantity": "Selecciona un objeto equipado para transferir.\nUsa < y > para cambiar la cantidad.", "selectAnotherPokemonToSplice": "Selecciona otro Pokémon para fusionar.", "cancel": "Salir", - - // Slot TM text "able": "Apto", "notAble": "No apto", "learned": "Aprendido", - - // Releasing messages "goodbye": "¡Adiós, {{pokemonName}}!", "byebye": "¡Chao, {{pokemonName}}!", "farewell": "¡Hasta luego, {{pokemonName}}!", @@ -50,5 +38,5 @@ export const partyUiHandler: SimpleTranslationEntries = { "illNeverForgetYou": "¡Nunca te olvidaré, {{pokemonName}}!", "untilWeMeetAgain": "¡Hasta que nos volvamos a encontrar, {{pokemonName}}!", "sayonara": "¡Sayonara, {{pokemonName}}!", - "smellYaLater": "¡Nos vemos luego, {{pokemonName}}!", -} as const; + "smellYaLater": "¡Nos vemos luego, {{pokemonName}}!" +} \ No newline at end of file diff --git a/src/locales/es/pokeball.json b/src/locales/es/pokeball.json new file mode 100644 index 00000000000..9eb2a9f0d44 --- /dev/null +++ b/src/locales/es/pokeball.json @@ -0,0 +1,8 @@ +{ + "pokeBall": "Poké Ball", + "greatBall": "Super Ball", + "ultraBall": "Ultra Ball", + "rogueBall": "Rogue Ball", + "masterBall": "Master Ball", + "luxuryBall": "Lujo Ball" +} \ No newline at end of file diff --git a/src/locales/es/pokeball.ts b/src/locales/es/pokeball.ts deleted file mode 100644 index c9b62cdd9ea..00000000000 --- a/src/locales/es/pokeball.ts +++ /dev/null @@ -1,10 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokeball: SimpleTranslationEntries = { - "pokeBall": "Poké Ball", - "greatBall": "Super Ball", - "ultraBall": "Ultra Ball", - "rogueBall": "Rogue Ball", - "masterBall": "Master Ball", - "luxuryBall": "Lujo Ball", -} as const; diff --git a/src/locales/es/pokemon-form-battle.json b/src/locales/es/pokemon-form-battle.json new file mode 100644 index 00000000000..7af01f8f093 --- /dev/null +++ b/src/locales/es/pokemon-form-battle.json @@ -0,0 +1,8 @@ +{ + "mega": "Mega {{pokemonName}}", + "mega-x": "Mega {{pokemonName}} X", + "mega-y": "Mega {{pokemonName}} Y", + "primal": "{{pokemonName}} Primigenio", + "gigantamax": "G-Max {{pokemonName}}", + "eternamax": "E-Max {{pokemonName}}" +} \ No newline at end of file diff --git a/src/locales/es/pokemon-form.ts b/src/locales/es/pokemon-form.json similarity index 70% rename from src/locales/es/pokemon-form.ts rename to src/locales/es/pokemon-form.json index 7098ba597f7..91c49e30ca7 100644 --- a/src/locales/es/pokemon-form.ts +++ b/src/locales/es/pokemon-form.json @@ -1,24 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const battlePokemonForm: SimpleTranslationEntries = { - "mega": "Mega {{pokemonName}}", - "mega-x": "Mega {{pokemonName}} X", - "mega-y": "Mega {{pokemonName}} Y", - "primal": "{{pokemonName}} Primigenio", - "gigantamax": "G-Max {{pokemonName}}", - "eternamax": "E-Max {{pokemonName}}", - - "megaChange": "{{preName}} Mega Evolved\ninto {{pokemonName}}!", - "gigantamaxChange": "{{preName}} Gigantamaxed\ninto {{pokemonName}}!", - "eternamaxChange": "{{preName}} Eternamaxed\ninto {{pokemonName}}!", - "revertChange": "{{pokemonName}} reverted\nto its original form!", - "formChange": "{{preName}} changed form!", - "disguiseChange": "Its disguise served it as a decoy!", -} as const; - -export const pokemonForm: SimpleTranslationEntries = { - // Starters forms - // 1G +{ "pikachuCosplay": "Coqueta", "pikachuCoolCosplay": "Roquera", "pikachuBeautyCosplay": "Aristócrata", @@ -27,8 +7,6 @@ export const pokemonForm: SimpleTranslationEntries = { "pikachuToughCosplay": "Enmascarada", "pikachuPartner": "Compañero", "eeveePartner": "Compañero", - // 2G - "pichuSpiky": "Spiky", "unownA": "A", "unownB": "B", "unownC": "C", @@ -57,12 +35,10 @@ export const pokemonForm: SimpleTranslationEntries = { "unownZ": "Z", "unownExclamation": "!", "unownQuestion": "?", - // 3G "castformSunny": "Sol", "castformRainy": "Lluvia", "castformSnowy": "Nieve", "deoxysNormal": "Normal", - // 4G "burmyPlant": "Planta", "burmySandy": "Arena", "burmyTrash": "Basura", @@ -73,9 +49,6 @@ export const pokemonForm: SimpleTranslationEntries = { "rotomFrost": "Frío", "rotomFan": "Ventilador", "rotomMow": "Corte", - "giratinaAltered": "Altered", - "shayminLand": "Land", - // 5G "basculinRedStriped": "Raya Roja", "basculinBlueStriped": "Raya Azul", "basculinWhiteStriped": "Raya Blanca", @@ -83,12 +56,7 @@ export const pokemonForm: SimpleTranslationEntries = { "deerlingSummer": "Verano", "deerlingAutumn": "Otoño", "deerlingWinter": "Invierno", - "tornadusIncarnate": "Incarnate", - "thundurusIncarnate": "Incarnate", - "landorusIncarnate": "Incarnate", - "keldeoOrdinary": "Ordinary", "meloettaAria": "Aria", - // 6G "froakieBattleBond": "Fuerte Afecto", "scatterbugMeadow": "Floral", "scatterbugIcySnow": "Polar", @@ -134,7 +102,6 @@ export const pokemonForm: SimpleTranslationEntries = { "zygarde50Pc": "Zygarde al 50%", "zygarde10Pc": "Zygarde al 10%", "zygardeComplete": "Zygarde Completo", - // 7G "oricorioBaile": "Apasionado", "oricorioPompom": "Animado", "oricorioPau": "Plácido", @@ -158,18 +125,12 @@ export const pokemonForm: SimpleTranslationEntries = { "mimikyuBusted": "Descubierta", "magearnaOriginal": "Vetusto", "marshadowZenith": "Cénit", - // 8G "sinisteaPhony": "Falsificada", "sinisteaAntique": "Auténtica", "eiscueNoIce": "Cara Deshielo", "indeedeeMale": "Macho", "indeedeeFemale": "Hembra", - "morpekoFullBelly": "Full Belly", - "zacianHeroOfManyBattles": "Hero Of Many Battles", - "zamazentaHeroOfManyBattles": "Hero Of Many Battles", "zarudeDada": "Papá", - "enamorusIncarnate": "Incarnate", - // 9G "squawkabillyGreenPlumage": "Plumaje Verde", "squawkabillyBluePlumage": "Plumaje Azul", "squawkabillyYellowPlumage": "Plumaje Amarillo", @@ -179,20 +140,9 @@ export const pokemonForm: SimpleTranslationEntries = { "tatsugiriStretchy": "Estirada", "gimmighoulChest": "Cofre", "gimmighoulRoaming": "Andante", - "koraidonApexBuild": "Apex Build", - "koraidonLimitedBuild":"Limited Build", - "koraidonSprintingBuild":"Sprinting Build", - "koraidonSwimmingBuild":"Swimming Build", - "koraidonGlidingBuild":"Gliding Build", - "miraidonUltimateMode":"Ultimate Mode", - "miraidonLowPowerMode":"Low Power Mode", - "miraidonDriveMode":"Drive Mode", - "miraidonAquaticMode":"Aquatic Mode", - "miraidonGlideMode":"Glide Mode", "poltchageistCounterfeit": "Imitación", "poltchageistArtisan": "Original", "paldeaTaurosCombat": "Combatiente", "paldeaTaurosBlaze": "Ardiente", - "paldeaTaurosAqua": "Acuático", - -} as const; + "paldeaTaurosAqua": "Acuático" +} \ No newline at end of file diff --git a/src/locales/es/pokemon-info-container.json b/src/locales/es/pokemon-info-container.json new file mode 100644 index 00000000000..7159c7eae71 --- /dev/null +++ b/src/locales/es/pokemon-info-container.json @@ -0,0 +1,6 @@ +{ + "moveset": "Movimientos", + "gender": "Género:", + "ability": "Habilid:", + "nature": "Natur:" +} \ No newline at end of file diff --git a/src/locales/es/pokemon-info-container.ts b/src/locales/es/pokemon-info-container.ts deleted file mode 100644 index 6f97f29ee39..00000000000 --- a/src/locales/es/pokemon-info-container.ts +++ /dev/null @@ -1,8 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokemonInfoContainer: SimpleTranslationEntries = { - "moveset": "Movimientos", - "gender": "Género:", - "ability": "Habilid:", - "nature": "Natur:", -} as const; diff --git a/src/locales/es/pokemon-info.ts b/src/locales/es/pokemon-info.json similarity index 80% rename from src/locales/es/pokemon-info.ts rename to src/locales/es/pokemon-info.json index 56fd7130c0a..385970171f3 100644 --- a/src/locales/es/pokemon-info.ts +++ b/src/locales/es/pokemon-info.json @@ -1,7 +1,5 @@ -import { PokemonInfoTranslationEntries } from "#app/interfaces/locales"; - -export const pokemonInfo: PokemonInfoTranslationEntries = { - Stat: { +{ + "Stat": { "HP": "PS", "HPshortened": "PS", "ATK": "Ataque", @@ -17,8 +15,7 @@ export const pokemonInfo: PokemonInfoTranslationEntries = { "ACC": "Accuracy", "EVA": "Evasiveness" }, - - Type: { + "Type": { "UNKNOWN": "Desconocido", "NORMAL": "Normal", "FIGHTING": "Lucha", @@ -38,6 +35,6 @@ export const pokemonInfo: PokemonInfoTranslationEntries = { "DRAGON": "Dragón", "DARK": "Siniestro", "FAIRY": "Hada", - "STELLAR": "Astral", - }, -} as const; + "STELLAR": "Astral" + } +} \ No newline at end of file diff --git a/src/locales/es/pokemon-summary.ts b/src/locales/es/pokemon-summary.json similarity index 77% rename from src/locales/es/pokemon-summary.ts rename to src/locales/es/pokemon-summary.json index 2eca4f118c6..e47335c8394 100644 --- a/src/locales/es/pokemon-summary.ts +++ b/src/locales/es/pokemon-summary.json @@ -1,6 +1,4 @@ -import { TranslationEntries } from "#app/interfaces/locales"; - -export const pokemonSummary: TranslationEntries = { +{ "pokemonInfo": "Info. Pokémon", "status": "Estado", "powerAccuracyCategory": "Potencia\nPrecisión\nCategoría", @@ -11,10 +9,9 @@ export const pokemonSummary: TranslationEntries = { "expPoints": "Puntos Exp.", "nextLv": "Nv. siguiente", "cancel": "Salir", - "memoString": "Naturaleza {{natureFragment}},\n{{metFragment}}", "metFragment": { "normal": "encontrado al Nv. {{level}},\n{{biome}}.", - "apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}.", - }, -} as const; + "apparently": "aparentemente encontrado al Nv. {{level}},\n{{biome}}." + } +} \ No newline at end of file diff --git a/src/locales/es/pokemon.ts b/src/locales/es/pokemon.json similarity index 99% rename from src/locales/es/pokemon.ts rename to src/locales/es/pokemon.json index 93f13aed8b0..1c2b2cd97a4 100644 --- a/src/locales/es/pokemon.ts +++ b/src/locales/es/pokemon.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const pokemon: SimpleTranslationEntries = { +{ "bulbasaur": "Bulbasaur", "ivysaur": "Ivysaur", "venusaur": "Venusaur", @@ -1082,5 +1080,5 @@ export const pokemon: SimpleTranslationEntries = { "hisui_decidueye": "Decidueye", "paldea_tauros": "Tauros", "paldea_wooper": "Wooper", - "bloodmoon_ursaluna": "Ursaluna", -} as const; + "bloodmoon_ursaluna": "Ursaluna" +} \ No newline at end of file diff --git a/src/locales/es/save-slot-select-ui-handler.json b/src/locales/es/save-slot-select-ui-handler.json new file mode 100644 index 00000000000..bcb93a5c2cc --- /dev/null +++ b/src/locales/es/save-slot-select-ui-handler.json @@ -0,0 +1,7 @@ +{ + "overwriteData": "¿Sobrescribir los datos en la ranura seleccionada?", + "loading": "Cargando...", + "wave": "Oleada", + "lv": "Nv", + "empty": "Vacío" +} \ No newline at end of file diff --git a/src/locales/es/save-slot-select-ui-handler.ts b/src/locales/es/save-slot-select-ui-handler.ts deleted file mode 100644 index 645afd453a9..00000000000 --- a/src/locales/es/save-slot-select-ui-handler.ts +++ /dev/null @@ -1,9 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const saveSlotSelectUiHandler: SimpleTranslationEntries = { - "overwriteData": "¿Sobrescribir los datos en la ranura seleccionada?", - "loading": "Cargando...", - "wave": "Oleada", - "lv": "Nv", - "empty": "Vacío", -} as const; diff --git a/src/locales/es/settings.json b/src/locales/es/settings.json new file mode 100644 index 00000000000..2351abf04ae --- /dev/null +++ b/src/locales/es/settings.json @@ -0,0 +1,7 @@ +{ + "boy": "Chico", + "girl": "Chica", + "general": "General", + "audio": "Audio", + "shopOverlayOpacity": "Opacidad de la fase de compra" +} diff --git a/src/locales/es/settings.ts b/src/locales/es/settings.ts deleted file mode 100644 index fbc56d92fe5..00000000000 --- a/src/locales/es/settings.ts +++ /dev/null @@ -1,107 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales.js"; - -export const settings: SimpleTranslationEntries = { - "boy": "Chico", - "girl": "Chica", - "general": "General", - "display": "Display", - "audio": "Audio", - "gamepad": "Gamepad", - "keyboard": "Keyboard", - "gameSpeed": "Game Speed", - "hpBarSpeed": "HP Bar Speed", - "expGainsSpeed": "EXP Gains Speed", - "expPartyDisplay": "Show EXP Party", - "skipSeenDialogues": "Skip Seen Dialogues", - "battleStyle": "Battle Style", - "enableRetries": "Enable Retries", - "hideIvs": "Hide IV scanner", - "tutorials": "Tutorials", - "touchControls": "Touch Controls", - "vibrations": "Vibrations", - "normal": "Normal", - "fast": "Fast", - "faster": "Faster", - "skip": "Skip", - "levelUpNotifications": "Level Up Notifications", - "on": "On", - "off": "Off", - "switch": "Switch", - "set": "Set", - "auto": "Auto", - "disabled": "Disabled", - "language": "Language", - "change": "Change", - "uiTheme": "UI Theme", - "default": "Default", - "legacy": "Legacy", - "windowType": "Window Type", - "moneyFormat": "Money Format", - "damageNumbers": "Damage Numbers", - "simple": "Simple", - "fancy": "Fancy", - "abbreviated": "Abbreviated", - "moveAnimations": "Move Animations", - "showStatsOnLevelUp": "Show Stats on Level Up", - "candyUpgradeNotification": "Candy Upgrade Notification", - "passivesOnly": "Passives Only", - "candyUpgradeDisplay": "Candy Upgrade Display", - "icon": "Icon", - "animation": "Animation", - "moveInfo": "Move Info", - "showMovesetFlyout": "Show Moveset Flyout", - "showArenaFlyout": "Show Arena Flyout", - "showTimeOfDayWidget": "Show Time of Day Widget", - "timeOfDayAnimation": "Time of Day Animation", - "bounce": "Bounce", - "timeOfDay_back": "Back", - "spriteSet": "Sprite Set", - "consistent": "Consistent", - "mixedAnimated": "Mixed Animated", - "fusionPaletteSwaps": "Fusion Palette Swaps", - "playerGender": "Player Gender", - "typeHints": "Type Hints", - "masterVolume": "Master Volume", - "bgmVolume": "BGM Volume", - "seVolume": "SE Volume", - "musicPreference": "Music Preference", - "mixed": "Mixed", - "gamepadPleasePlug": "Please Plug in a Gamepad or Press a Button", - "delete": "Delete", - "keyboardPleasePress": "Please Press a Key on Your Keyboard", - "reset": "Reset", - "requireReload": "Reload Required", - "action": "Action", - "back": "Back", - "pressToBind": "Press to Bind", - "pressButton": "Press a Button...", - "buttonUp": "Up", - "buttonDown": "Down", - "buttonLeft": "Left", - "buttonRight": "Right", - "buttonAction": "Action", - "buttonMenu": "Menu", - "buttonSubmit": "Submit", - "buttonCancel": "Cancel", - "buttonStats": "Stats", - "buttonCycleForm": "Cycle Form", - "buttonCycleShiny": "Cycle Shiny", - "buttonCycleGender": "Cycle Gender", - "buttonCycleAbility": "Cycle Ability", - "buttonCycleNature": "Cycle Nature", - "buttonCycleVariant": "Cycle Variant", - "buttonSpeedUp": "Speed Up", - "buttonSlowDown": "Slow Down", - "alt": " (Alt)", - "mute": "Mute", - "controller": "Controller", - "gamepadSupport": "Gamepad Support", - "showBgmBar": "Show Music Names", - "moveTouchControls": "Move Touch Controls", - "shopOverlayOpacity": "Opacidad de la fase de compra", - "shopCursorTarget": "Shop Cursor Target", - "items": "Items", - "reroll": "Reroll", - "shop": "Shop", - "checkTeam": "Check Team" -} as const; diff --git a/src/locales/es/splash-messages.ts b/src/locales/es/splash-messages.json similarity index 89% rename from src/locales/es/splash-messages.ts rename to src/locales/es/splash-messages.json index 47f9fa1f98f..90ce3593b89 100644 --- a/src/locales/es/splash-messages.ts +++ b/src/locales/es/splash-messages.json @@ -1,6 +1,4 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const splashMessages: SimpleTranslationEntries = { +{ "battlesWon": "¡Batallas ganadas!", "joinTheDiscord": "¡Únete al Discord!", "infiniteLevels": "¡Niveles infinitos!", @@ -34,5 +32,5 @@ export const splashMessages: SimpleTranslationEntries = { "alsoTryRadicalRed": "¡Prueba también Radical Red!", "eeveeExpo": "¡Eevee Expo!", "ynoproject": "¡YNOproject!", - "breedersInSpace": "Criadores... ¡EN EL ESPACIO!", -} as const; + "breedersInSpace": "Criadores... ¡EN EL ESPACIO!" +} diff --git a/src/locales/es/starter-select-ui-handler.ts b/src/locales/es/starter-select-ui-handler.json similarity index 69% rename from src/locales/es/starter-select-ui-handler.ts rename to src/locales/es/starter-select-ui-handler.json index 1a2be0d8b75..69cc937d4e3 100644 --- a/src/locales/es/starter-select-ui-handler.ts +++ b/src/locales/es/starter-select-ui-handler.json @@ -1,13 +1,5 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The menu namespace holds most miscellaneous text that isn't directly part of the game's - * contents or directly related to Pokemon data. This includes menu navigation, settings, - * account interactions, descriptive text, etc. - */ -export const starterSelectUiHandler: SimpleTranslationEntries = { +{ "confirmStartTeam": "¿Comenzar con estos Pokémon?", - "confirmExit": "Do you want to exit?", "invalidParty": "¡Este equipo no es válido!", "gen1": "I", "gen2": "II", @@ -28,15 +20,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "toggleIVs": "Mostrar IVs", "manageMoves": "Cambiar movs.", "manageNature": "Cambiar natur.", - "addToFavorites": "Add to Favorites", - "removeFromFavorites": "Remove from Favorites", "useCandies": "Usar Caramelos", "selectNature": "Elige Natur.", "selectMoveSwapOut": "Elige el movimiento que sustituir.", "selectMoveSwapWith": "Elige el movimiento que sustituirá a", "unlockPassive": "Añadir Pasiva", "reduceCost": "Reducir Coste", - "sameSpeciesEgg": "Buy an Egg", "cycleShiny": ": Shiny", "cycleForm": ": Forma", "cycleGender": ": Género", @@ -49,4 +38,4 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "locked": "Bloqueado", "disabled": "No disponible", "uncaught": "No capturado" -}; +} \ No newline at end of file diff --git a/src/locales/es/status-effect.json b/src/locales/es/status-effect.json new file mode 100644 index 00000000000..eeb8c251e8a --- /dev/null +++ b/src/locales/es/status-effect.json @@ -0,0 +1,65 @@ +{ + "none": { + "name": "Ninguno", + "description": "", + "obtain": "", + "obtainSource": "", + "activation": "", + "overlap": "", + "heal": "" + }, + "poison": { + "name": "Envenenamiento", + "description": "envenenamiento", + "obtain": "¡{{pokemonNameWithAffix}}\nha sido envenenado!", + "obtainSource": "¡{{pokemonNameWithAffix}}\nha sido envenenado por {{sourceText}}!", + "activation": "¡El veneno resta PS a {{pokemonNameWithAffix}}!", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá envenenado!", + "heal": "¡{{pokemonNameWithAffix}} ya no\nestá envenenado!" + }, + "toxic": { + "name": "Envenenamiento grave", + "description": "envenenamiento grave", + "obtain": "¡{{pokemonNameWithAffix}}\nha sido gravemente envenenado!", + "obtainSource": "¡{{pokemonNameWithAffix}}\nha sido gravemente envenenado por {{sourceText}}!", + "activation": "¡El veneno resta PS a {{pokemonNameWithAffix}}!", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá envenenado!", + "heal": "¡{{pokemonNameWithAffix}} ya no\nestá envenenado!" + }, + "paralysis": { + "name": "Parálisis", + "description": "parálisis", + "obtain": "¡{{pokemonNameWithAffix}} sufre parálisis!\nQuizás no se pueda mover.", + "obtainSource": "¡{{pokemonNameWithAffix}} sufre parálisis por {{sourceText}}!\nQuizás no se pueda mover.", + "activation": "¡{{pokemonNameWithAffix}} está paralizado!\n¡No se puede mover!", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá paralizado!", + "heal": "¡{{pokemonNameWithAffix}} ya no\nestá paralizado!" + }, + "sleep": { + "name": "Dormir", + "description": "dormir", + "obtain": "¡{{pokemonNameWithAffix}}\nse ha dormido!", + "obtainSource": "¡{{pokemonNameWithAffix}}\nse ha dormido\npor culpa de {{sourceText}}!", + "activation": "¡{{pokemonNameWithAffix}} está/ndormido como un tronco.", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá dormido!", + "heal": "¡{{pokemonNameWithAffix}} se despertó!" + }, + "freeze": { + "name": "Congelamiento", + "description": "congelamiento", + "obtain": "¡{{pokemonNameWithAffix}}\nha sido congelado!", + "obtainSource": "¡{{pokemonNameWithAffix}}\nha sido congelado por {{sourceText}}!", + "activation": "¡{{pokemonNameWithAffix}} está\ncongelado!", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá congelado!", + "heal": "¡{{pokemonNameWithAffix}} se\nha descongelado!" + }, + "burn": { + "name": "Quemadura", + "description": "quemadura", + "obtain": "¡{{pokemonNameWithAffix}}\nse ha quemado!", + "obtainSource": "¡{{pokemonNameWithAffix}}\nse ha quemado por {{sourceText}}!", + "activation": "¡{{pokemonNameWithAffix}} se resiente\nde las quemaduras!", + "overlap": "¡{{pokemonNameWithAffix}} ya\nestá quemado!", + "heal": "¡{{pokemonNameWithAffix}} ya no\nestá quemado!" + } +} \ No newline at end of file diff --git a/src/locales/es/status-effect.ts b/src/locales/es/status-effect.ts deleted file mode 100644 index 975288fc451..00000000000 --- a/src/locales/es/status-effect.ts +++ /dev/null @@ -1,67 +0,0 @@ -import { StatusEffectTranslationEntries } from "#app/interfaces/locales.js"; - -export const statusEffect: StatusEffectTranslationEntries = { - none: { - name: "Ninguno", - description: "", - obtain: "", - obtainSource: "", - activation: "", - overlap: "", - heal: "" - }, - poison: { - name: "Envenenamiento", - description: "envenenamiento", - obtain: "¡{{pokemonNameWithAffix}}\nha sido envenenado!", - obtainSource: "¡{{pokemonNameWithAffix}}\nha sido envenenado por {{sourceText}}!", - activation: "¡El veneno resta PS a {{pokemonNameWithAffix}}!", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá envenenado!", - heal: "¡{{pokemonNameWithAffix}} ya no\nestá envenenado!" - }, - toxic: { - name: "Envenenamiento grave", - description: "envenenamiento grave", - obtain: "¡{{pokemonNameWithAffix}}\nha sido gravemente envenenado!", - obtainSource: "¡{{pokemonNameWithAffix}}\nha sido gravemente envenenado por {{sourceText}}!", - activation: "¡El veneno resta PS a {{pokemonNameWithAffix}}!", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá envenenado!", - heal: "¡{{pokemonNameWithAffix}} ya no\nestá envenenado!" - }, - paralysis: { - name: "Parálisis", - description: "parálisis", - obtain: "¡{{pokemonNameWithAffix}} sufre parálisis!\nQuizás no se pueda mover.", - obtainSource: "¡{{pokemonNameWithAffix}} sufre parálisis por {{sourceText}}!\nQuizás no se pueda mover.", - activation: "¡{{pokemonNameWithAffix}} está paralizado!\n¡No se puede mover!", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá paralizado!", - heal: "¡{{pokemonNameWithAffix}} ya no\nestá paralizado!" - }, - sleep: { - name: "Dormir", - description: "dormir", - obtain: "¡{{pokemonNameWithAffix}}\nse ha dormido!", - obtainSource: "¡{{pokemonNameWithAffix}}\nse ha dormido\npor culpa de {{sourceText}}!", - activation: "¡{{pokemonNameWithAffix}} está/ndormido como un tronco.", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá dormido!", - heal: "¡{{pokemonNameWithAffix}} se despertó!" - }, - freeze: { - name: "Congelamiento", - description: "congelamiento", - obtain: "¡{{pokemonNameWithAffix}}\nha sido congelado!", - obtainSource: "¡{{pokemonNameWithAffix}}\nha sido congelado por {{sourceText}}!", - activation: "¡{{pokemonNameWithAffix}} está\ncongelado!", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá congelado!", - heal: "¡{{pokemonNameWithAffix}} se\nha descongelado!" - }, - burn: { - name: "Quemadura", - description: "quemadura", - obtain: "¡{{pokemonNameWithAffix}}\nse ha quemado!", - obtainSource: "¡{{pokemonNameWithAffix}}\nse ha quemado por {{sourceText}}!", - activation: "¡{{pokemonNameWithAffix}} se resiente\nde las quemaduras!", - overlap: "¡{{pokemonNameWithAffix}} ya\nestá quemado!", - heal: "¡{{pokemonNameWithAffix}} ya no\nestá quemado!" - }, -} as const; diff --git a/src/locales/es/terrain.json b/src/locales/es/terrain.json new file mode 100644 index 00000000000..9e26dfeeb6e --- /dev/null +++ b/src/locales/es/terrain.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/src/locales/es/trainer-classes.json b/src/locales/es/trainer-classes.json new file mode 100644 index 00000000000..ac36d0c2b83 --- /dev/null +++ b/src/locales/es/trainer-classes.json @@ -0,0 +1,99 @@ +{ + "ace_trainer": "Entrenador Guay", + "ace_trainer_female": "Entrenadora Guay", + "ace_duo": "Pareja Guay", + "artist": "Artista", + "artist_female": "Artista", + "backers": "Hinchas", + "backpacker": "Mochilero", + "backpacker_female": "Mochilera", + "backpackers": "Mochileros", + "baker": "Pastelera", + "battle_girl": "Luchadora", + "beauty": "Modelo", + "beginners": "Principiantes", + "biker": "Motorista", + "black_belt": "Karateka", + "breeder": "Criapokémon", + "breeder_female": "Criapokémon", + "breeders": "Criadores", + "clerk": "Empresario", + "clerk_female": "Oficinista", + "colleagues": "Colegas Oficina", + "crush_kin": "Luchadores", + "cyclist": "Ciclista", + "cyclist_female": "Ciclista", + "cyclists": "Ciclistas", + "dancer": "Breakdancer", + "dancer_female": "Bailarina", + "depot_agent": "Ferroviario", + "doctor": "Enfermero", + "doctor_female": "Enfermera", + "firebreather": "Comefuegos", + "fisherman": "Pescador", + "fisherman_female": "Pescadora", + "gentleman": "Aristócrata", + "guitarist": "Guitarrista", + "guitarist_female": "Guitarrista", + "harlequin": "Arlequín", + "hiker": "Montañero", + "hooligans": "Pandilleros", + "hoopster": "Pívot", + "infielder": "Pitcher", + "janitor": "Limpiador", + "lady": "Damisela", + "lass": "Chica", + "linebacker": "Quarterback", + "maid": "Criada", + "madame": "Señora", + "medical_team": "Equipo Médico", + "musician": "Cantautor", + "hex_maniac": "Bruja", + "nurse": "Enfermera", + "nursery_aide": "Seño", + "officer": "Policía", + "parasol_lady": "Dama Parasol", + "pilot": "Piloto", + "pokéfan": "Pokéfan", + "pokéfan_female": "Pokéfan", + "pokéfan_family": "Pareja de Pokéfans", + "preschooler": "Preescolar", + "preschooler_female": "Preescolar", + "preschoolers": "Preescolares", + "psychic": "Médium", + "psychic_female": "Mentalista", + "psychics": "Pareja Médium", + "restaurant_staff": "Personal Restaurante", + "rich": "Bien", + "rich_female": "Bien", + "rich_boy": "Niño Bien", + "rich_couple": "Pareja Bien", + "rich_kid": "Niño Bien", + "rich_kid_female": "Niña Bien", + "rich_kids": "Niños Bien", + "roughneck": "Calvo", + "sailor": "Marinero", + "scientist": "Científico", + "scientist_female": "Científica", + "scientists": "Científicos", + "smasher": "Tenista", + "snow_worker": "Operario Nieve", + "snow_worker_female": "Operaria Nieve", + "striker": "Delantero", + "school_kid": "Colegial", + "school_kid_female": "Colegial", + "school_kids": "Colegiales", + "swimmer": "Nadador", + "swimmer_female": "Nadadora", + "swimmers": "Nadadores", + "twins": "Gemelas", + "veteran": "Veterano", + "veteran_female": "Veterana", + "veteran_duo": "Dúo Veterano", + "waiter": "Camarero", + "waitress": "Camarera", + "worker": "Operario", + "worker_female": "Operaria", + "workers": "Operarios", + "youngster": "Joven" +} \ No newline at end of file diff --git a/src/locales/es/trainer-names.json b/src/locales/es/trainer-names.json new file mode 100644 index 00000000000..515a62d252a --- /dev/null +++ b/src/locales/es/trainer-names.json @@ -0,0 +1,156 @@ +{ + "brock": "Brock", + "misty": "Misty", + "lt_surge": "Tt. Surge", + "erika": "Erika", + "janine": "Sachiko", + "sabrina": "Sabrina", + "blaine": "Blaine", + "giovanni": "Giovanni", + "falkner": "Pegaso", + "bugsy": "Antón", + "whitney": "Blanca", + "morty": "Morti", + "chuck": "Aníbal", + "jasmine": "Yasmina", + "pryce": "Fredo", + "clair": "Débora", + "roxanne": "Petra", + "brawly": "Marcial", + "wattson": "Erico", + "flannery": "Candela", + "norman": "Norman", + "winona": "Alana", + "tate": "Vito", + "liza": "Leti", + "juan": "Galán", + "roark": "Roco", + "gardenia": "Gardenia", + "maylene": "Brega", + "crasher_wake": "Mananti", + "fantina": "Fantina", + "byron": "Acerón", + "candice": "Inverna", + "volkner": "Lectro", + "cilan": "Millo", + "chili": "Zeo", + "cress": "Maiz", + "cheren": "Cheren", + "lenora": "Aloe", + "roxie": "Hiedra", + "burgh": "Camus", + "elesa": "Camila", + "clay": "Yakón", + "skyla": "Gerania", + "brycen": "Junco", + "drayden": "Lirio", + "marlon": "Ciprián", + "viola": "Violeta", + "grant": "Lino", + "korrina": "Corelia", + "ramos": "Amaro", + "clemont": "Lem", + "valerie": "Valeria", + "olympia": "Ástrid", + "wulfric": "Édel", + "milo": "Percy", + "nessa": "Cathy", + "kabu": "Naboru", + "bea": "Judith", + "allister": "Allistair", + "opal": "Sally", + "bede": "Berto", + "gordie": "Morris", + "melony": "Mel", + "piers": "Nerio", + "marnie": "Roxy", + "raihan": "Roy", + "katy": "Araceli", + "brassius": "Brais", + "iono": "e-Nigma", + "kofu": "Fuco", + "larry": "Laureano", + "ryme": "Lima", + "tulip": "Tuli", + "grusha": "Grusha", + "lorelei": "Lorelei", + "bruno": "Bruno", + "agatha": "Agatha", + "lance": "Lance", + "will": "Mento", + "koga": "Koga", + "karen": "Karen", + "sidney": "Sixto", + "phoebe": "Fátima", + "glacia": "Nívea", + "drake": "Dracón", + "aaron": "Alecrán", + "bertha": "Gaia", + "flint": "Fausto", + "lucian": "Delos", + "shauntal": "Anís", + "marshal": "Lotto", + "grimsley": "Aza", + "caitlin": "Catleya", + "malva": "Malva", + "siebold": "Narciso", + "wikstrom": "Tileo", + "drasna": "Drácena", + "hala": "Kaudan", + "molayne": "Lario", + "olivia": "Mayla", + "acerola": "Zarala", + "kahili": "Kahili", + "rika": "Cayena", + "poppy": "Pola", + "hassel": "Hesperio", + "crispin": "Denis", + "amarys": "Nerina", + "lacey": "Aroa", + "drayton": "Levi", + "blue": "Azul", + "red": "Rojo", + "steven": "Máximo", + "wallace": "Plubio", + "cynthia": "Cintia", + "alder": "Mirto", + "iris": "Iris", + "diantha": "Dianta", + "hau": "Tilo", + "geeta": "Ságita", + "nemona": "Mencía", + "kieran": "Cass", + "leon": "Lionel", + "rival": "Finn", + "rival_female": "Ivy", + "archer": "Archer", + "ariana": "Ariana", + "proton": "Proton", + "petrel": "Petrel", + "tabitha": "Tabitha", + "courtney": "Courtney", + "shelly": "Shelly", + "matt": "Matt", + "mars": "Mars", + "jupiter": "Jupiter", + "saturn": "Saturn", + "zinzolin": "Zinzolin", + "rood": "Rood", + "xerosic": "Xerosic", + "bryony": "Bryony", + "maxie": "Maxie", + "archie": "Archie", + "cyrus": "Cyrus", + "ghetsis": "Ghetsis", + "lysandre": "Lysandre", + "blue_red_double": "Azul y Rojo", + "red_blue_double": "Rojo y Azul", + "tate_liza_double": "Vito y Leti", + "liza_tate_double": "Leti y Vito", + "steven_wallace_double": "Máximo y Plubio", + "wallace_steven_double": "Plubio y Máximo", + "alder_iris_double": "Mirto e Iris", + "iris_alder_double": "Iris y Mirto", + "marnie_piers_double": "Roxy y Nerio", + "piers_marnie_double": "Nerio y Roxy" +} \ No newline at end of file diff --git a/src/locales/es/trainer-titles.json b/src/locales/es/trainer-titles.json new file mode 100644 index 00000000000..d352e404500 --- /dev/null +++ b/src/locales/es/trainer-titles.json @@ -0,0 +1,31 @@ +{ + "elite_four": "Alto Mando", + "elite_four_female": "Alto Mando", + "gym_leader": "Líder de gimnasio", + "gym_leader_female": "Líder de gimnasio", + "gym_leader_double": "Líderes de Gimnasio", + "champion": "Campeón", + "champion_female": "Campeona", + "champion_double": "Campeones", + "rival": "Rival", + "professor": "Profesor", + "frontier_brain": "As del Frente Batalla", + "rocket_boss": "Team Rocket Boss", + "magma_boss": "Team Magma Boss", + "aqua_boss": "Team Aqua Boss", + "galactic_boss": "Team Galactic Boss", + "plasma_boss": "Team Plasma Boss", + "flare_boss": "Team Flare Boss", + "rocket_admin": "Team Rocket Admin", + "rocket_admin_female": "Team Rocket Admin", + "magma_admin": "Team Magma Admin", + "magma_admin_female": "Team Magma Admin", + "aqua_admin": "Team Aqua Admin", + "aqua_admin_female": "Team Aqua Admin", + "galactic_commander": "Team Galactic Commander", + "galactic_commander_female": "Team Galactic Commander", + "plasma_sage": "Team Plasma Sage", + "plasma_admin": "Team Plasma Admin", + "flare_admin": "Team Flare Admin", + "flare_admin_female": "Team Flare Admin" +} \ No newline at end of file diff --git a/src/locales/es/trainers.ts b/src/locales/es/trainers.ts deleted file mode 100644 index 32f966c6359..00000000000 --- a/src/locales/es/trainers.ts +++ /dev/null @@ -1,322 +0,0 @@ -import {SimpleTranslationEntries} from "#app/interfaces/locales"; - -// Titles of special trainers like gym leaders, elite four, and the champion -export const titles: SimpleTranslationEntries = { - "elite_four": "Alto Mando", - "elite_four_female": "Alto Mando", - "gym_leader": "Líder de gimnasio", - "gym_leader_female": "Líder de gimnasio", - "gym_leader_double": "Líderes de Gimnasio", - "champion": "Campeón", - "champion_female": "Campeona", - "champion_double": "Campeones", - "rival": "Rival", - "professor": "Profesor", - "frontier_brain": "As del Frente Batalla", - "rocket_boss": "Team Rocket Boss", - "magma_boss": "Team Magma Boss", - "aqua_boss": "Team Aqua Boss", - "galactic_boss": "Team Galactic Boss", - "plasma_boss": "Team Plasma Boss", - "flare_boss": "Team Flare Boss", - - "rocket_admin": "Team Rocket Admin", - "rocket_admin_female": "Team Rocket Admin", - "magma_admin": "Team Magma Admin", - "magma_admin_female": "Team Magma Admin", - "aqua_admin": "Team Aqua Admin", - "aqua_admin_female": "Team Aqua Admin", - "galactic_commander": "Team Galactic Commander", - "galactic_commander_female": "Team Galactic Commander", - "plasma_sage": "Team Plasma Sage", - "plasma_admin": "Team Plasma Admin", - "flare_admin": "Team Flare Admin", - "flare_admin_female": "Team Flare Admin", - // Maybe if we add the evil teams we can add "Team Rocket" and "Team Aqua" etc. here as well as "Team Rocket Boss" and "Team Aqua Admin" etc. -} as const; - -// Titles of trainers like "Youngster" or "Lass" -export const trainerClasses: SimpleTranslationEntries = { - "ace_trainer": "Entrenador Guay", - "ace_trainer_female": "Entrenadora Guay", - "ace_duo": "Pareja Guay", - "artist": "Artista", - "artist_female": "Artista", - "backers": "Hinchas", - "backpacker": "Mochilero", - "backpacker_female": "Mochilera", - "backpackers": "Mochileros", - "baker": "Pastelera", - "battle_girl": "Luchadora", - "beauty": "Modelo", - "beginners": "Principiantes", - "biker": "Motorista", - "black_belt": "Karateka", - "breeder": "Criapokémon", - "breeder_female": "Criapokémon", - "breeders": "Criadores", - "clerk": "Empresario", - "clerk_female": "Oficinista", - "colleagues": "Colegas Oficina", - "crush_kin": "Luchadores", - "cyclist": "Ciclista", - "cyclist_female": "Ciclista", - "cyclists": "Ciclistas", - "dancer": "Breakdancer", - "dancer_female": "Bailarina", - "depot_agent": "Ferroviario", - "doctor": "Enfermero", - "doctor_female": "Enfermera", - "firebreather": "Comefuegos", - "fisherman": "Pescador", - "fisherman_female": "Pescadora", - "gentleman": "Aristócrata", - "guitarist": "Guitarrista", - "guitarist_female": "Guitarrista", - "harlequin": "Arlequín", - "hiker": "Montañero", - "hooligans": "Pandilleros", - "hoopster": "Pívot", - "infielder": "Pitcher", - "janitor": "Limpiador", - "lady": "Damisela", - "lass": "Chica", - "linebacker": "Quarterback", - "maid": "Criada", - "madame": "Señora", - "medical_team": "Equipo Médico", - "musician": "Cantautor", - "hex_maniac": "Bruja", - "nurse": "Enfermera", - "nursery_aide": "Seño", - "officer": "Policía", - "parasol_lady": "Dama Parasol", - "pilot": "Piloto", - "pokéfan": "Pokéfan", - "pokéfan_female": "Pokéfan", - "pokéfan_family": "Pareja de Pokéfans", - "preschooler": "Preescolar", - "preschooler_female": "Preescolar", - "preschoolers": "Preescolares", - "psychic": "Médium", - "psychic_female": "Mentalista", - "psychics": "Pareja Médium", - "pokémon_ranger": "Pokémon Ranger", - "pokémon_rangers": "Pokémon Ranger", - "ranger": "Ranger", - "restaurant_staff": "Personal Restaurante", - "rich": "Bien", - "rich_female": "Bien", - "rich_boy": "Niño Bien", - "rich_couple": "Pareja Bien", - "rich_kid": "Niño Bien", - "rich_kid_female": "Niña Bien", - "rich_kids": "Niños Bien", - "roughneck": "Calvo", - "sailor": "Marinero", - "scientist": "Científico", - "scientist_female": "Científica", - "scientists": "Científicos", - "smasher": "Tenista", - "snow_worker": "Operario Nieve", - "snow_worker_female": "Operaria Nieve", - "striker": "Delantero", - "school_kid": "Colegial", - "school_kid_female": "Colegial", - "school_kids": "Colegiales", - "swimmer": "Nadador", - "swimmer_female": "Nadadora", - "swimmers": "Nadadores", - "twins": "Gemelas", - "veteran": "Veterano", - "veteran_female": "Veterana", - "veteran_duo": "Dúo Veterano", - "waiter": "Camarero", - "waitress": "Camarera", - "worker": "Operario", - "worker_female": "Operaria", - "workers": "Operarios", - "youngster": "Joven", - "rocket_grunt": "Rocket Grunt", - "rocket_grunts": "Rocket Grunts", - "rocket_grunt_female": "Rocket Grunt", - "magma_grunt": "Magma Grunt", - "magma_grunt_female": "Magma Grunt", - "magma_grunts": "Magma Grunts", - "aqua_grunt": "Aqua Grunt", - "aqua_grunt_female": "Aqua Grunt", - "aqua_grunts": "Aqua Grunts", - "galactic_grunt": "Galactic Grunt", - "galactic_grunt_female": "Galactic Grunt", - "galactic_grunts": "Galactic Grunts", - "plasma_grunt": "Plasma Grunt", - "plasma_grunt_female": "Plasma Grunt", - "plasma_grunts": "Plasma Grunts", - "flare_grunt": "Flare Grunt", - "flare_grunt_female": "Flare Grunt", - "flare_grunts": "Flare Grunts", -} as const; - -// Names of special trainers like gym leaders, elite four, and the champion -export const trainerNames: SimpleTranslationEntries = { - "brock": "Brock", - "misty": "Misty", - "lt_surge": "Tt. Surge", - "erika": "Erika", - "janine": "Sachiko", - "sabrina": "Sabrina", - "blaine": "Blaine", - "giovanni": "Giovanni", - "falkner": "Pegaso", - "bugsy": "Antón", - "whitney": "Blanca", - "morty": "Morti", - "chuck": "Aníbal", - "jasmine": "Yasmina", - "pryce": "Fredo", - "clair": "Débora", - "roxanne": "Petra", - "brawly": "Marcial", - "wattson": "Erico", - "flannery": "Candela", - "norman": "Norman", - "winona": "Alana", - "tate": "Vito", - "liza": "Leti", - "juan": "Galán", - "roark": "Roco", - "gardenia": "Gardenia", - "maylene": "Brega", - "crasher_wake": "Mananti", - "fantina": "Fantina", - "byron": "Acerón", - "candice": "Inverna", - "volkner": "Lectro", - "cilan": "Millo", - "chili": "Zeo", - "cress": "Maiz", - "cheren": "Cheren", - "lenora": "Aloe", - "roxie": "Hiedra", - "burgh": "Camus", - "elesa": "Camila", - "clay": "Yakón", - "skyla": "Gerania", - "brycen": "Junco", - "drayden": "Lirio", - "marlon": "Ciprián", - "viola": "Violeta", - "grant": "Lino", - "korrina": "Corelia", - "ramos": "Amaro", - "clemont": "Lem", - "valerie": "Valeria", - "olympia": "Ástrid", - "wulfric": "Édel", - "milo": "Percy", - "nessa": "Cathy", - "kabu": "Naboru", - "bea": "Judith", - "allister": "Allistair", - "opal": "Sally", - "bede": "Berto", - "gordie": "Morris", - "melony": "Mel", - "piers": "Nerio", - "marnie": "Roxy", - "raihan": "Roy", - "katy": "Araceli", - "brassius": "Brais", - "iono": "e-Nigma", - "kofu": "Fuco", - "larry": "Laureano", - "ryme": "Lima", - "tulip": "Tuli", - "grusha": "Grusha", - "lorelei": "Lorelei", - "bruno": "Bruno", - "agatha": "Agatha", - "lance": "Lance", - "will": "Mento", - "koga": "Koga", - "karen": "Karen", - "sidney": "Sixto", - "phoebe": "Fátima", - "glacia": "Nívea", - "drake": "Dracón", - "aaron": "Alecrán", - "bertha": "Gaia", - "flint": "Fausto", - "lucian": "Delos", - "shauntal": "Anís", - "marshal": "Lotto", - "grimsley": "Aza", - "caitlin": "Catleya", - "malva": "Malva", - "siebold": "Narciso", - "wikstrom": "Tileo", - "drasna": "Drácena", - "hala": "Kaudan", - "molayne": "Lario", - "olivia": "Mayla", - "acerola": "Zarala", - "kahili": "Kahili", - "rika": "Cayena", - "poppy": "Pola", - "hassel": "Hesperio", - "crispin": "Denis", - "amarys": "Nerina", - "lacey": "Aroa", - "drayton": "Levi", - "blue": "Azul", - "red": "Rojo", - "steven": "Máximo", - "wallace": "Plubio", - "cynthia": "Cintia", - "alder": "Mirto", - "iris": "Iris", - "diantha": "Dianta", - "hau": "Tilo", - "geeta": "Ságita", - "nemona": "Mencía", - "kieran": "Cass", - "leon": "Lionel", - "rival": "Finn", - "rival_female": "Ivy", - - // Evil Team Admins - "archer": "Archer", - "ariana": "Ariana", - "proton": "Proton", - "petrel": "Petrel", - "tabitha": "Tabitha", - "courtney": "Courtney", - "shelly": "Shelly", - "matt": "Matt", - "mars": "Mars", - "jupiter": "Jupiter", - "saturn": "Saturn", - "zinzolin": "Zinzolin", - "rood": "Rood", - "xerosic": "Xerosic", - "bryony": "Bryony", - - "maxie": "Maxie", - "archie": "Archie", - "cyrus": "Cyrus", - "ghetsis": "Ghetsis", - "lysandre": "Lysandre", - - - // Double Names - "blue_red_double": "Azul y Rojo", - "red_blue_double": "Rojo y Azul", - "tate_liza_double": "Vito y Leti", - "liza_tate_double": "Leti y Vito", - "steven_wallace_double": "Máximo y Plubio", - "wallace_steven_double": "Plubio y Máximo", - "alder_iris_double": "Mirto e Iris", - "iris_alder_double": "Iris y Mirto", - "marnie_piers_double": "Roxy y Nerio", - "piers_marnie_double": "Nerio y Roxy", -} as const; diff --git a/src/locales/es/tutorial.json b/src/locales/es/tutorial.json new file mode 100644 index 00000000000..e19dbcf09ad --- /dev/null +++ b/src/locales/es/tutorial.json @@ -0,0 +1,10 @@ +{ + "intro": "¡Bienvenido/a a PokéRogue! Este es un fangame de Pokémon centrado en el combate con elementos roguelite.\n$Este juego no está monetizado y no reclamamos ningún derecho de propiedad sobre Pokémon ni sobre ninguno de\n$los recursos con copyright utilizados.\n$El juego está en desarrollo, pero es completamente jugable.\nPara reportar bugs, por favor, hazlo en nuestra\n$comunidad de Discord.\n$Si el juego va lento, por favor, asegúrate de que tengas activada la opción 'Aceleración de gráficos' en los\n$ajustes de tu navegador.", + "accessMenu": "Para acceder al menú, pulsa M o Escape cuando\ntengas el control.\n$El menú contiene los ajustes y otras funciones.", + "menu": "Desde este menú podrás acceder a los ajustes.\n$Podrás cambiar la velocidad del juego, el estilo de la ventana y demás.\n$Hay más opciones, ¡así que pruébalas todas!", + "starterSelect": "En esta pantalla, podrás elegir tus iniciales presionando Z\no Espacio. Estos serán tus miembros de equipo al comenzar.\n$Cada inicial tiene un valor. Tu equipo puede contener hasta 6\nmiembros mientras el valor total no pase de 10.\n$También puedes elegir su género, habilidad y forma\ndependiendo de las variantes que hayas conseguido.\n$Los IVs de los iniciales corresponderán al valor más alto de\nlos Pokémon de la misma especie que hayas obtenido.\n$¡Así que intenta conseguir muchos Pokémon de la misma\nespecie!", + "pokerus": "Cada día, 3 iniciales aleatorios tendrán un borde morado.\n$Si ves un inicial que tengas con este borde, prueba a\nañadirlo a tu equipo. ¡No olvides revisar sus datos!", + "statChange": "Los cambios de estadísticas se mantienen entre combates\nmientras que el Pokémon no vuelva a su Poké Ball.\n$Tus Pokémon vuelven a sus Poké Balls antes de combates contra entrenadores y de entrar a un nuevo bioma.\n$También puedes ver los cambios de estadísticas del Pokémon en campo manteniendo pulsado C o Shift.\n$También puedes ver los movimientos de un Pokémon enemigo manteniendo presionada la V.\n$Esto solo revela los movimientos que has visto usar al Pokémon en esta combate.", + "selectItem": "Tras cada combate, tendrás la opción de elegir entre tres objetos aleatorios. Solo podrás escoger uno.\n$Estos objetos pueden ser consumibles, objetos equipables u objetos pasivos permanentes (hasta acabar la partida).\n$La mayoría de los efectos de objetos no consumibles se acumularán de varias maneras.\n$Algunos objetos solo aparecerán si pueden ser utilizados, como las piedras evolutivas.\n$También puedes transferir objetos equipados entre Pokémon, utilizando la opción de transferir.\n$La opción de transferir aparecerá en la parte inferior derecha una vez hayas obtenido un objeto equipable.\n$También puedes comprar objetos consumibles con dinero y su variedad irá aumentando según tu avance.\n$Asegúrate de comprar antes de escoger una recompensa, ya que se avanzará automáticamente al siguiente combate.", + "eggGacha": "En esta pantalla podrás canjear tus vales por huevos\nde Pokémon.\n$Los huevos deben eclosionar y estarán más cerca de\nhacerlo tras cada combate.\n$Los huevos más raros tardarán más en eclosionar.\n$Los Pokémon que hayan salido del huevo no se\nañadirán a tu equipo, pero sí a tus iniciales.\n$Los Pokémon salidos de un huevo suelen tener mejores\nIVs que los Pokémon salvajes.\n$Algunos Pokémon solo pueden ser obtenidos de huevos.\n$Hay 3 máquinas diferentes entre las que elegir, cada\nuna con diferentes bonificaciones.\n$¡Así que escoge la que más te interese!" +} \ No newline at end of file diff --git a/src/locales/es/tutorial.ts b/src/locales/es/tutorial.ts deleted file mode 100644 index 5a33bcd9dd0..00000000000 --- a/src/locales/es/tutorial.ts +++ /dev/null @@ -1,51 +0,0 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const tutorial: SimpleTranslationEntries = { - "intro": `¡Bienvenido/a a PokéRogue! Este es un fangame de Pokémon centrado en el combate con elementos roguelite. - $Este juego no está monetizado y no reclamamos ningún derecho de propiedad sobre Pokémon ni sobre ninguno de - $los recursos con copyright utilizados. - $El juego está en desarrollo, pero es completamente jugable.\nPara reportar bugs, por favor, hazlo en nuestra - $comunidad de Discord. - $Si el juego va lento, por favor, asegúrate de que tengas activada la opción 'Aceleración de gráficos' en los - $ajustes de tu navegador.`, - - "accessMenu": `Para acceder al menú, pulsa M o Escape cuando\ntengas el control. - $El menú contiene los ajustes y otras funciones.`, - - "menu": `Desde este menú podrás acceder a los ajustes. - $Podrás cambiar la velocidad del juego, el estilo de la ventana y demás. - $Hay más opciones, ¡así que pruébalas todas!`, - - "starterSelect": `En esta pantalla, podrás elegir tus iniciales presionando Z\no Espacio. Estos serán tus miembros de equipo al comenzar. - $Cada inicial tiene un valor. Tu equipo puede contener hasta 6\nmiembros mientras el valor total no pase de 10. - $También puedes elegir su género, habilidad y forma\ndependiendo de las variantes que hayas conseguido. - $Los IVs de los iniciales corresponderán al valor más alto de\nlos Pokémon de la misma especie que hayas obtenido. - $¡Así que intenta conseguir muchos Pokémon de la misma\nespecie!`, - - "pokerus": `Cada día, 3 iniciales aleatorios tendrán un borde morado. - $Si ves un inicial que tengas con este borde, prueba a\nañadirlo a tu equipo. ¡No olvides revisar sus datos!`, - - "statChange": `Los cambios de estadísticas se mantienen entre combates\nmientras que el Pokémon no vuelva a su Poké Ball. - $Tus Pokémon vuelven a sus Poké Balls antes de combates contra entrenadores y de entrar a un nuevo bioma. - $También puedes ver los cambios de estadísticas del Pokémon en campo manteniendo pulsado C o Shift. - $También puedes ver los movimientos de un Pokémon enemigo manteniendo presionada la V. - $Esto solo revela los movimientos que has visto usar al Pokémon en esta combate.`, - - "selectItem": `Tras cada combate, tendrás la opción de elegir entre tres objetos aleatorios. Solo podrás escoger uno. - $Estos objetos pueden ser consumibles, objetos equipables u objetos pasivos permanentes (hasta acabar la partida). - $La mayoría de los efectos de objetos no consumibles se acumularán de varias maneras. - $Algunos objetos solo aparecerán si pueden ser utilizados, como las piedras evolutivas. - $También puedes transferir objetos equipados entre Pokémon, utilizando la opción de transferir. - $La opción de transferir aparecerá en la parte inferior derecha una vez hayas obtenido un objeto equipable. - $También puedes comprar objetos consumibles con dinero y su variedad irá aumentando según tu avance. - $Asegúrate de comprar antes de escoger una recompensa, ya que se avanzará automáticamente al siguiente combate.`, - - "eggGacha": `En esta pantalla podrás canjear tus vales por huevos\nde Pokémon. - $Los huevos deben eclosionar y estarán más cerca de\nhacerlo tras cada combate. - $Los huevos más raros tardarán más en eclosionar. - $Los Pokémon que hayan salido del huevo no se\nañadirán a tu equipo, pero sí a tus iniciales. - $Los Pokémon salidos de un huevo suelen tener mejores\nIVs que los Pokémon salvajes. - $Algunos Pokémon solo pueden ser obtenidos de huevos. - $Hay 3 máquinas diferentes entre las que elegir, cada\nuna con diferentes bonificaciones. - $¡Así que escoge la que más te interese!`, -} as const; diff --git a/src/locales/es/voucher.ts b/src/locales/es/voucher.json similarity index 63% rename from src/locales/es/voucher.ts rename to src/locales/es/voucher.json index 60479160efe..e55c791c94a 100644 --- a/src/locales/es/voucher.ts +++ b/src/locales/es/voucher.json @@ -1,11 +1,9 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -export const voucher: SimpleTranslationEntries = { - "vouchers": "Vales", - "eggVoucher": "Vale Huevo", - "eggVoucherPlus": "Vale Huevo Plus", - "eggVoucherPremium": "Vale Huevo Premium", - "eggVoucherGold": "Vale Huevo Dorado", - "locked": "Bloqueado", - "defeatTrainer": "Derrota a {{trainerName}}" -} as const; +{ + "vouchers": "Vales", + "eggVoucher": "Vale Huevo", + "eggVoucherPlus": "Vale Huevo Plus", + "eggVoucherPremium": "Vale Huevo Premium", + "eggVoucherGold": "Vale Huevo Dorado", + "locked": "Bloqueado", + "defeatTrainer": "Derrota a {{trainerName}}" +} \ No newline at end of file diff --git a/src/locales/es/weather.ts b/src/locales/es/weather.json similarity index 59% rename from src/locales/es/weather.ts rename to src/locales/es/weather.json index 1129443d71b..44716a165dd 100644 --- a/src/locales/es/weather.ts +++ b/src/locales/es/weather.json @@ -1,66 +1,32 @@ -import { SimpleTranslationEntries } from "#app/interfaces/locales"; - -/** - * The weather namespace holds text displayed when weather is active during a battle - */ -export const weather: SimpleTranslationEntries = { +{ "sunnyStartMessage": "¡El sol esta brillando!", "sunnyLapseMessage": "Hace mucho sol...", "sunnyClearMessage": "Se ha ido el sol.", - "rainStartMessage": "¡Ha empezado a llover!", "rainLapseMessage": "Sigue lloviendo...", "rainClearMessage": "Ha dejado de llover.", - "sandstormStartMessage": "¡Se ha desatado una tormenta de arena!", "sandstormLapseMessage": "La tormenta de arena arrecia...", "sandstormClearMessage": "La tormenta de arena termino.", "sandstormDamageMessage": "¡La tormenta de arena zarandea al\n{{pokemonNameWithAffix}}!", - "hailStartMessage": "¡Ha empezado a granizar!", "hailLapseMessage": "Sigue granizando...", "hailClearMessage": "Had dejado de granizar.", "hailDamageMessage": "El granizo golpea al\n{{pokemonNameWithAffix}}!", - "snowStartMessage": "¡Ha empezado a nevar!", "snowLapseMessage": "Sigue nevando...", "snowClearMessage": "Ha dejado de nevar.", - "fogStartMessage": "La niebla es densa...", "fogLapseMessage": "Sigue la niebla...", "fogClearMessage": "La niebla ha desaparecido.", - "heavyRainStartMessage": "¡Ha empezado a diluviar!", "heavyRainLapseMessage": "Sigue diluviando...", "heavyRainClearMessage": "Ha dejado de diluviar.", - "harshSunStartMessage": "¡El sol que hace ahora es realmente abrasador!", "harshSunLapseMessage": "El sol sigue abrasando.", "harshSunClearMessage": "El sol vuelve a brillar como siempre.", - "strongWindsStartMessage": "¡Comenzó un fuerte viento!", "strongWindsLapseMessage": "El viento sopla intensamente.", "strongWindsEffectMessage": "¡Las misteriosas turbulencias atenúan el ataque!", "strongWindsClearMessage": "El fuerte viento cesó." -}; - -export const terrain: SimpleTranslationEntries = { - "misty": "Misty", - "mistyStartMessage": "Mist swirled around the battlefield!", - "mistyClearMessage": "The mist disappeared from the battlefield.", - "mistyBlockMessage": "{{pokemonNameWithAffix}} surrounds itself with a protective mist!", - - "electric": "Electric", - "electricStartMessage": "An electric current ran across the battlefield!", - "electricClearMessage": "The electricity disappeared from the battlefield.", - - "grassy": "Grassy", - "grassyStartMessage": "Grass grew to cover the battlefield!", - "grassyClearMessage": "The grass disappeared from the battlefield.", - - "psychic": "Psychic", - "psychicStartMessage": "The battlefield got weird!", - "psychicClearMessage": "The weirdness disappeared from the battlefield!", - - "defaultBlockMessage": "{{pokemonNameWithAffix}} is protected by the {{terrainName}} Terrain!" -}; +} \ No newline at end of file diff --git a/src/test/localization/battle-stat.test.ts b/src/test/localization/battle-stat.test.ts index e8fc20ab5a4..f80e0d3864c 100644 --- a/src/test/localization/battle-stat.test.ts +++ b/src/test/localization/battle-stat.test.ts @@ -1,10 +1,10 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat"; import { battle as deBattleStat } from "#app/locales/de/battle"; import { pokemonInfo as dePokemonInfo } from "#app/locales/de/pokemon-info"; -import { battle as enBattleStat } from "#app/locales/en/battle"; -import { pokemonInfo as enPokemonInfo } from "#app/locales/en/pokemon-info"; -import { battle as esBattleStat } from "#app/locales/es/battle"; -import { pokemonInfo as esPokemonInfo } from "#app/locales/es/pokemon-info"; +import enBattleStat from "#app/locales/en/battle.json"; +import enPokemonInfo from "#app/locales/en/pokemon-info.json"; +import esBattleStat from "#app/locales/es/battle.json"; +import esPokemonInfo from "#app/locales/es/pokemon-info.json"; import { battle as frBattleStat } from "#app/locales/fr/battle"; import { pokemonInfo as frPokemonInfo } from "#app/locales/fr/pokemon-info"; import { battle as itBattleStat } from "#app/locales/it/battle";