mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-21 14:59:26 +02:00
Miscellaneous code cleanup:
- Update `overrides.ts` imports - Add missing comment and `;` in `eslint.config.js` - `field/pokemon.ts`: Rename `generateVariant` to `generateShinyVariant` Mark some functions as `public`/etc Update various tsdocs/comments, add tsdocs to `isOfType` Turn an unreadable 450+ character line into a readable block of code - `utils.ts`: Remove unused function `randSeedEasedWeightedItem` Mark `IntegerHolder` and `FixedInt` as deprecated Update some tsdocs/comments
This commit is contained in:
parent
f9691b872b
commit
2a47c32e88
@ -1,5 +1,5 @@
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import tseslint from '@typescript-eslint/eslint-plugin';
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import tseslint from '@typescript-eslint/eslint-plugin';
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import stylisticTs from '@stylistic/eslint-plugin-ts'
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import stylisticTs from '@stylistic/eslint-plugin-ts';
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import parser from '@typescript-eslint/parser';
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import parser from '@typescript-eslint/parser';
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import importX from 'eslint-plugin-import-x';
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import importX from 'eslint-plugin-import-x';
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@ -16,11 +16,11 @@ export default [
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'@typescript-eslint': tseslint
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'@typescript-eslint': tseslint
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},
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},
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rules: {
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rules: {
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"eqeqeq": ["error", "always"], // Enforces the use of === and !== instead of == and !=
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"eqeqeq": ["error", "always"], // Enforces the use of `===` and `!==` instead of `==` and `!=`
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"indent": ["error", 2], // Enforces a 2-space indentation
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"indent": ["error", 2], // Enforces a 2-space indentation
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"quotes": ["error", "double"], // Enforces the use of double quotes for strings
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"quotes": ["error", "double"], // Enforces the use of double quotes for strings
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"no-var": "error", // Disallows the use of var, enforcing let or const instead
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"no-var": "error", // Disallows the use of `var`, enforcing `let` or `const` instead
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"prefer-const": "error", // Prefers the use of const for variables that are never reassigned
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"prefer-const": "error", // Prefers the use of `const` for variables that are never reassigned
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"no-undef": "off", // Disables the rule that disallows the use of undeclared variables (TypeScript handles this)
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"no-undef": "off", // Disables the rule that disallows the use of undeclared variables (TypeScript handles this)
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"@typescript-eslint/no-unused-vars": [ "error", {
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"@typescript-eslint/no-unused-vars": [ "error", {
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"args": "none", // Allows unused function parameters. Useful for functions with specific signatures where not all parameters are always used.
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"args": "none", // Allows unused function parameters. Useful for functions with specific signatures where not all parameters are always used.
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@ -32,7 +32,7 @@ export default [
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"no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax
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"no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax
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"brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors
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"brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors
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"curly": ["error", "all"], // Enforces the use of curly braces for all control statements
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"curly": ["error", "all"], // Enforces the use of curly braces for all control statements
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"@stylistic/ts/brace-style": ["error", "1tbs"],
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"@stylistic/ts/brace-style": ["error", "1tbs"], // Enforces `else` inline with braces
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"no-trailing-spaces": ["error", { // Disallows trailing whitespace at the end of lines
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"no-trailing-spaces": ["error", { // Disallows trailing whitespace at the end of lines
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"skipBlankLines": false, // Enforces the rule even on blank lines
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"skipBlankLines": false, // Enforces the rule even on blank lines
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"ignoreComments": false // Enforces the rule on lines containing comments
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"ignoreComments": false // Enforces the rule on lines containing comments
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@ -232,7 +232,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (this.variant === undefined) {
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if (this.variant === undefined) {
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this.variant = this.shiny ? this.generateVariant() : 0;
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this.variant = this.shiny ? this.generateShinyVariant() : 0;
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}
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}
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this.mysteryEncounterPokemonData = new MysteryEncounterPokemonData();
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this.mysteryEncounterPokemonData = new MysteryEncounterPokemonData();
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@ -1152,7 +1152,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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*/
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*/
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getLearnableLevelMoves(): Moves[] {
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public getLearnableLevelMoves(): Moves[] {
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let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
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let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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@ -1166,13 +1166,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Gets the types of a pokemon
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* Gets the types of a pokemon
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* @param includeTeraType boolean to include tera-formed type, default false
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* @param includeTeraType - `true` to include tera-formed type; Default: `false`
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* @param forDefend boolean if the pokemon is defending from an attack
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* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
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* @param ignoreOverride boolean if true, ignore ability changing effects
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns array of {@linkcode Type}
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* @returns array of {@linkcode Type}
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*/
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*/
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getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride?: boolean): Type[] {
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public getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride: boolean = false): Type[] {
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const types : Type[] = [];
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const types: Type[] = [];
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if (includeTeraType) {
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if (includeTeraType) {
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const teraType = this.getTeraType();
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const teraType = this.getTeraType();
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@ -1237,14 +1237,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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}
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}
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// this.scene potentially can be undefined for a fainted pokemon in doubles
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// become UNKNOWN if no types are present
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// use optional chaining to avoid runtime errors
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if (!types.length) {
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if (!types.length) { // become UNKNOWN if no types are present
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types.push(Type.UNKNOWN);
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types.push(Type.UNKNOWN);
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}
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}
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if (types.length > 1 && types.includes(Type.UNKNOWN)) { // remove UNKNOWN if other types are present
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// remove UNKNOWN if other types are present
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if (types.length > 1 && types.includes(Type.UNKNOWN)) {
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const index = types.indexOf(Type.UNKNOWN);
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const index = types.indexOf(Type.UNKNOWN);
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if (index !== -1) {
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if (index !== -1) {
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types.splice(index, 1);
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types.splice(index, 1);
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@ -1254,19 +1253,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return types;
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return types;
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}
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}
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isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride?: boolean): boolean {
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/**
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return !!this.getTypes(includeTeraType, forDefend, ignoreOverride).some(t => t === type);
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* Checks if the pokemon's typing includes the specified type
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* @param type - {@linkcode Type} to check
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* @param includeTeraType - `true` to include tera-formed type; Default: `true`
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* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns `true` if the Pokemon's type matches
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*/
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public isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride: boolean = false): boolean {
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return this.getTypes(includeTeraType, forDefend, ignoreOverride).some((t) => t === type);
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}
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}
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/**
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/**
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* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
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* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
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* This should rarely be called, most of the time {@link hasAbility} or {@link hasAbilityWithAttr} are better used as
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* This should rarely be called, most of the time {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as
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* those check both the passive and non-passive abilities and account for ability suppression.
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* those check both the passive and non-passive abilities and account for ability suppression.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @param {boolean} ignoreOverride If true, ignore ability changing effects
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns {Ability} The non-passive ability of the pokemon
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* @returns The non-passive {@linkcode Ability} of the pokemon
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*/
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*/
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getAbility(ignoreOverride?: boolean): Ability {
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public getAbility(ignoreOverride: boolean = false): Ability {
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if (!ignoreOverride && this.summonData?.ability) {
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if (!ignoreOverride && this.summonData?.ability) {
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return allAbilities[this.summonData.ability];
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return allAbilities[this.summonData.ability];
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}
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}
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@ -1295,12 +1302,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Gets the passive ability of the pokemon. This should rarely be called, most of the time
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* Gets the passive ability of the pokemon. This should rarely be called, most of the time
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* {@link hasAbility} or {@link hasAbilityWithAttr} are better used as those check both the passive and
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* {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as those check both the passive and
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* non-passive abilities and account for ability suppression.
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* non-passive abilities and account for ability suppression.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @returns {Ability} The passive ability of the pokemon
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* @returns The passive {@linkcode Ability} of the pokemon
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*/
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*/
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getPassiveAbility(): Ability {
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public getPassiveAbility(): Ability {
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if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
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if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
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return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
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return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
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}
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}
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@ -1322,12 +1329,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* Gets a list of all instances of a given ability attribute among abilities this pokemon has.
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* Gets a list of all instances of a given ability attribute among abilities this pokemon has.
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* Accounts for all the various effects which can affect whether an ability will be present or
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* Accounts for all the various effects which can affect whether an ability will be present or
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* in effect, and both passive and non-passive.
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* in effect, and both passive and non-passive.
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* @param attrType {@linkcode AbAttr} The ability attribute to check for.
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* @param attrType - {@linkcode AbAttr} The ability attribute to check for.
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* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
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* @param canApply - If `false`, it doesn't check whether the ability is currently active; Default `true`
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* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
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* @param ignoreOverride - If `true`, it ignores ability changing effects; Default `false`
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* @returns A list of all the ability attributes on this ability.
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* @returns An array of all the ability attributes on this ability.
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*/
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*/
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getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
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public getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride: boolean = false): T[] {
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const abilityAttrs: T[] = [];
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const abilityAttrs: T[] = [];
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if (!canApply || this.canApplyAbility()) {
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if (!canApply || this.canApplyAbility()) {
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@ -1346,12 +1353,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* - bought with starter candy
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* - bought with starter candy
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* - set by override
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* - set by override
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* - is a boss pokemon
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* - is a boss pokemon
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* @returns whether or not a pokemon should have a passive
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* @returns `true` if the Pokemon has a passive
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*/
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*/
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hasPassive(): boolean {
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public hasPassive(): boolean {
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// returns override if valid for current case
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// returns override if valid for current case
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer())
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(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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|| (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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return true;
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return true;
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}
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}
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@ -1370,12 +1377,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Checks whether an ability of a pokemon can be currently applied. This should rarely be
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* Checks whether an ability of a pokemon can be currently applied. This should rarely be
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* directly called, as {@link hasAbility} and {@link hasAbilityWithAttr} already call this.
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* directly called, as {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} already call this.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @param {boolean} passive If true, check if passive can be applied instead of non-passive
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* @param passive If true, check if passive can be applied instead of non-passive
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* @returns {Ability} The passive ability of the pokemon
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* @returns `true` if the ability can be applied
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*/
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*/
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canApplyAbility(passive: boolean = false): boolean {
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public canApplyAbility(passive: boolean = false): boolean {
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if (passive && !this.hasPassive()) {
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if (passive && !this.hasPassive()) {
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return false;
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return false;
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}
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}
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@ -1404,7 +1411,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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return false;
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}
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}
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}
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}
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return (!!this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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return (this.hp > 0 || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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}
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}
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/**
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/**
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@ -1416,7 +1423,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @returns {boolean} Whether the ability is present and active
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* @returns {boolean} Whether the ability is present and active
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*/
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*/
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hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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public hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).id === ability) {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).id === ability) {
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return true;
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return true;
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}
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}
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@ -1436,7 +1443,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @returns {boolean} Whether an ability with that attribute is present and active
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* @returns {boolean} Whether an ability with that attribute is present and active
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*/
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*/
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hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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public hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
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return true;
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return true;
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}
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}
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@ -1451,7 +1458,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
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* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
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* @returns the kg of the Pokemon (minimum of 0.1)
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* @returns the kg of the Pokemon (minimum of 0.1)
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*/
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*/
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getWeight(): number {
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public getWeight(): number {
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const autotomizedTag = this.getTag(AutotomizedTag);
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const autotomizedTag = this.getTag(AutotomizedTag);
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let weightRemoved = 0;
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let weightRemoved = 0;
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if (!Utils.isNullOrUndefined(autotomizedTag)) {
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if (!Utils.isNullOrUndefined(autotomizedTag)) {
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@ -1466,10 +1473,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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/**
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/**
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* Gets the tera-formed type of the pokemon, or UNKNOWN if not present
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* @returns The tera-formed type of the pokemon, or {@linkcode Type.UNKNOWN} if not present
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* @returns the {@linkcode Type}
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*/
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*/
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getTeraType(): Type {
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public getTeraType(): Type {
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// this.scene can be undefined for a fainted mon in doubles
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// this.scene can be undefined for a fainted mon in doubles
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if (this.scene !== undefined) {
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if (this.scene !== undefined) {
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const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
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const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
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@ -1483,23 +1489,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return Type.UNKNOWN;
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return Type.UNKNOWN;
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}
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}
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isTerastallized(): boolean {
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public isTerastallized(): boolean {
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return this.getTeraType() !== Type.UNKNOWN;
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return this.getTeraType() !== Type.UNKNOWN;
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}
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}
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isGrounded(): boolean {
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public isGrounded(): boolean {
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return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag));
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return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag));
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}
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}
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/**
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/**
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* Determines whether this Pokemon is prevented from running or switching due
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* Determines whether this Pokemon is prevented from running or switching due
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* to effects from moves and/or abilities.
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* to effects from moves and/or abilities.
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* @param trappedAbMessages `string[]` If defined, ability trigger messages
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* @param trappedAbMessages - If defined, ability trigger messages
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* (e.g. from Shadow Tag) are forwarded through this array.
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* (e.g. from Shadow Tag) are forwarded through this array.
|
||||||
* @param simulated `boolean` if `true`, applies abilities via simulated calls.
|
* @param simulated - If `true`, applies abilities via simulated calls.
|
||||||
* @returns
|
* @returns `true` if the pokemon is trapped
|
||||||
*/
|
*/
|
||||||
isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
|
public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
|
||||||
if (this.isOfType(Type.GHOST)) {
|
if (this.isOfType(Type.GHOST)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -1507,7 +1513,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
const trappedByAbility = new Utils.BooleanHolder(false);
|
const trappedByAbility = new Utils.BooleanHolder(false);
|
||||||
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||||
|
|
||||||
opposingField.forEach(opponent =>
|
opposingField.forEach((opponent) =>
|
||||||
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
|
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -1517,11 +1523,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
/**
|
/**
|
||||||
* Calculates the type of a move when used by this Pokemon after
|
* Calculates the type of a move when used by this Pokemon after
|
||||||
* type-changing move and ability attributes have applied.
|
* type-changing move and ability attributes have applied.
|
||||||
* @param move {@linkcode Move} The move being used.
|
* @param move - {@linkcode Move} The move being used.
|
||||||
* @param simulated If `true`, prevents showing abilities applied in this calculation.
|
* @param simulated - If `true`, prevents showing abilities applied in this calculation.
|
||||||
* @returns the {@linkcode Type} of the move after attributes are applied
|
* @returns The {@linkcode Type} of the move after attributes are applied
|
||||||
*/
|
*/
|
||||||
getMoveType(move: Move, simulated: boolean = true): Type {
|
public getMoveType(move: Move, simulated: boolean = true): Type {
|
||||||
const moveTypeHolder = new Utils.NumberHolder(move.type);
|
const moveTypeHolder = new Utils.NumberHolder(move.type);
|
||||||
|
|
||||||
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
||||||
@ -1886,13 +1892,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
* Function that tries to set a Pokemon shiny based on seed.
|
* Function that tries to set a Pokemon shiny based on seed.
|
||||||
* For manual use only, usually to roll a Pokemon's shiny chance a second time.
|
* For manual use only, usually to roll a Pokemon's shiny chance a second time.
|
||||||
*
|
*
|
||||||
* The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / 65536
|
* The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / `65536`
|
||||||
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
|
* @param thresholdOverride number that is divided by `2^16` (`65536`) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
|
||||||
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride}
|
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride}
|
||||||
* @returns true if the Pokemon has been set as a shiny, false otherwise
|
* @returns `true` if the Pokemon has been set as a shiny, `false` otherwise
|
||||||
*/
|
*/
|
||||||
trySetShinySeed(thresholdOverride?: integer, applyModifiersToOverride?: boolean): boolean {
|
public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
|
||||||
const shinyThreshold = new Utils.IntegerHolder(BASE_SHINY_CHANCE);
|
const shinyThreshold = new Utils.NumberHolder(BASE_SHINY_CHANCE);
|
||||||
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
||||||
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
||||||
shinyThreshold.value = thresholdOverride;
|
shinyThreshold.value = thresholdOverride;
|
||||||
@ -1917,13 +1923,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a variant
|
* Generates a shiny variant
|
||||||
* Has a 10% of returning 2 (epic variant)
|
* @returns `0-2`, with the following probabilities:
|
||||||
* And a 30% of returning 1 (rare variant)
|
* - Has a 10% chance of returning `2` (epic variant)
|
||||||
* Returns 0 (basic shiny) if there is no variant or 60% of the time otherwise
|
* - Has a 30% chance of returning `1` (rare variant)
|
||||||
* @returns the shiny variant
|
* - Has a 60% chance of returning `0` (basic shiny)
|
||||||
*/
|
*/
|
||||||
generateVariant(): Variant {
|
protected generateShinyVariant(): Variant {
|
||||||
const formIndex: number = this.formIndex;
|
const formIndex: number = this.formIndex;
|
||||||
let variantDataIndex: string | number = this.species.speciesId;
|
let variantDataIndex: string | number = this.species.speciesId;
|
||||||
if (this.species.forms.length > 0) {
|
if (this.species.forms.length > 0) {
|
||||||
@ -1949,8 +1955,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
generateFusionSpecies(forStarter?: boolean): void {
|
public generateFusionSpecies(forStarter?: boolean): void {
|
||||||
const hiddenAbilityChance = new Utils.IntegerHolder(BASE_HIDDEN_ABILITY_CHANCE);
|
const hiddenAbilityChance = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
|
||||||
if (!this.hasTrainer()) {
|
if (!this.hasTrainer()) {
|
||||||
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
|
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
|
||||||
}
|
}
|
||||||
@ -1999,7 +2005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
this.generateName();
|
this.generateName();
|
||||||
}
|
}
|
||||||
|
|
||||||
clearFusionSpecies(): void {
|
public clearFusionSpecies(): void {
|
||||||
this.fusionSpecies = null;
|
this.fusionSpecies = null;
|
||||||
this.fusionFormIndex = 0;
|
this.fusionFormIndex = 0;
|
||||||
this.fusionAbilityIndex = 0;
|
this.fusionAbilityIndex = 0;
|
||||||
@ -2013,12 +2019,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
this.calculateStats();
|
this.calculateStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
generateAndPopulateMoveset(): void {
|
/** Generates a semi-random moveset for a Pokemon */
|
||||||
|
public generateAndPopulateMoveset(): void {
|
||||||
this.moveset = [];
|
this.moveset = [];
|
||||||
let movePool: [Moves, number][] = [];
|
let movePool: [Moves, number][] = [];
|
||||||
const allLevelMoves = this.getLevelMoves(1, true, true);
|
const allLevelMoves = this.getLevelMoves(1, true, true);
|
||||||
if (!allLevelMoves) {
|
if (!allLevelMoves) {
|
||||||
console.log(this.species.speciesId, "ERROR");
|
console.warn("Error encountered trying to generate moveset for:", this.species.name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2028,15 +2035,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
let weight = levelMove[0];
|
let weight = levelMove[0];
|
||||||
if (weight === 0) { // Evo Moves
|
// Evolution Moves
|
||||||
|
if (weight === 0) {
|
||||||
weight = 50;
|
weight = 50;
|
||||||
}
|
}
|
||||||
if (weight === 1 && allMoves[levelMove[1]].power >= 80) { // Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
|
// Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
|
||||||
|
if (weight === 1 && allMoves[levelMove[1]].power >= 80) {
|
||||||
weight = 40;
|
weight = 40;
|
||||||
}
|
}
|
||||||
if (allMoves[levelMove[1]].name.endsWith(" (N)")) {
|
|
||||||
weight /= 100;
|
|
||||||
} // Unimplemented level up moves are possible to generate, but 1% of their normal chance.
|
|
||||||
if (!movePool.some(m => m[0] === levelMove[1])) {
|
if (!movePool.some(m => m[0] === levelMove[1])) {
|
||||||
movePool.push([ levelMove[1], weight ]);
|
movePool.push([ levelMove[1], weight ]);
|
||||||
}
|
}
|
||||||
@ -2069,7 +2075,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.level >= 60) { // No egg moves below level 60
|
// No egg moves below level 60
|
||||||
|
if (this.level >= 60) {
|
||||||
for (let i = 0; i < 3; i++) {
|
for (let i = 0; i < 3; i++) {
|
||||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
|
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
|
||||||
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
||||||
@ -2077,7 +2084,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
|
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
|
||||||
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) { // No rare egg moves before e4
|
// No rare egg moves before e4
|
||||||
|
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
|
||||||
movePool.push([ moveId, 30 ]);
|
movePool.push([ moveId, 30 ]);
|
||||||
}
|
}
|
||||||
if (this.fusionSpecies) {
|
if (this.fusionSpecies) {
|
||||||
@ -2088,14 +2096,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
|
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
|
||||||
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {// No rare egg moves before e4
|
// No rare egg moves before e4
|
||||||
|
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
|
||||||
movePool.push([ moveId, 30 ]);
|
movePool.push([ moveId, 30 ]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.isBoss()) { // Bosses never get self ko moves
|
// Bosses never get self ko moves
|
||||||
|
if (this.isBoss()) {
|
||||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr));
|
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr));
|
||||||
}
|
}
|
||||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit));
|
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit));
|
||||||
@ -2124,7 +2134,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
|
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
|
||||||
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
|
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
|
||||||
|
|
||||||
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight.
|
/** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
|
||||||
|
let weightMultiplier = 0.9;
|
||||||
if (this.hasTrainer()) {
|
if (this.hasTrainer()) {
|
||||||
weightMultiplier += 0.7;
|
weightMultiplier += 0.7;
|
||||||
}
|
}
|
||||||
@ -2133,7 +2144,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
}
|
}
|
||||||
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
|
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
|
||||||
|
|
||||||
if (this.hasTrainer() || this.isBoss()) { // Trainers and bosses always force a stab move
|
// Trainers and bosses always force a stab move
|
||||||
|
if (this.hasTrainer() || this.isBoss()) {
|
||||||
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
|
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
|
||||||
|
|
||||||
if (stabMovePool.length) {
|
if (stabMovePool.length) {
|
||||||
@ -2163,8 +2175,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
||||||
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
|
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
|
||||||
// Status moves remain unchanged on weight, this encourages 1-2
|
// Status moves remain unchanged on weight, this encourages 1-2
|
||||||
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map(m => [ m[0], this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type) ? Math.ceil(Math.sqrt(m[1])) : allMoves[m[0]].category !== MoveCategory.STATUS ? Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power!) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1)) : m[1] ]); // TODO: is this bang correct?
|
const movesetFilter = (m: [Moves, number]) => {
|
||||||
} else { // Non-trainer pokemon just use normal weights
|
let ret: number;
|
||||||
|
if (this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type)) {
|
||||||
|
ret = Math.ceil(Math.sqrt(m[1]));
|
||||||
|
} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
|
||||||
|
ret = Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power ?? 0) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1));
|
||||||
|
} else {
|
||||||
|
ret = m[1];
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
};
|
||||||
|
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map(m => [ m[0], movesetFilter(m) ]);
|
||||||
|
} else {
|
||||||
|
// Non-trainer pokemon just use normal weights
|
||||||
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId));
|
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId));
|
||||||
}
|
}
|
||||||
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
|
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
|
||||||
@ -2179,11 +2203,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveLearnedTrigger);
|
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeMoveLearnedTrigger);
|
||||||
}
|
}
|
||||||
|
|
||||||
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
|
public trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
|
||||||
const move = this.getMoveset().length > moveIndex
|
const move = this.getMoveset().length > moveIndex
|
||||||
? this.getMoveset()[moveIndex]
|
? this.getMoveset()[moveIndex]
|
||||||
: null;
|
: null;
|
||||||
return move?.isUsable(this, ignorePp)!; // TODO: is this bang correct?
|
return move?.isUsable(this, ignorePp) ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
showInfo(): void {
|
showInfo(): void {
|
||||||
@ -4432,7 +4456,7 @@ export class EnemyPokemon extends Pokemon {
|
|||||||
this.initShinySparkle();
|
this.initShinySparkle();
|
||||||
}
|
}
|
||||||
if (this.shiny) {
|
if (this.shiny) {
|
||||||
this.variant = this.generateVariant();
|
this.variant = this.generateShinyVariant();
|
||||||
if (Overrides.OPP_VARIANT_OVERRIDE) {
|
if (Overrides.OPP_VARIANT_OVERRIDE) {
|
||||||
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
|
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
|
import { type PokeballCounts } from "#app/battle-scene";
|
||||||
|
import { Gender } from "#app/data/gender";
|
||||||
|
import { Variant } from "#app/data/variant";
|
||||||
|
import { type ModifierOverride } from "#app/modifier/modifier-type";
|
||||||
|
import { Unlockables } from "#app/system/unlockables";
|
||||||
import { Abilities } from "#enums/abilities";
|
import { Abilities } from "#enums/abilities";
|
||||||
import { Biome } from "#enums/biome";
|
import { Biome } from "#enums/biome";
|
||||||
import { EggTier } from "#enums/egg-type";
|
import { EggTier } from "#enums/egg-type";
|
||||||
import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
||||||
|
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||||
|
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||||
import { PokeballType } from "#enums/pokeball";
|
import { PokeballType } from "#enums/pokeball";
|
||||||
import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
import { StatusEffect } from "#enums/status-effect";
|
import { StatusEffect } from "#enums/status-effect";
|
||||||
import { TimeOfDay } from "#enums/time-of-day";
|
import { TimeOfDay } from "#enums/time-of-day";
|
||||||
import { VariantTier } from "#enums/variant-tier";
|
import { VariantTier } from "#enums/variant-tier";
|
||||||
import { WeatherType } from "#enums/weather-type";
|
import { WeatherType } from "#enums/weather-type";
|
||||||
import { type PokeballCounts } from "./battle-scene";
|
|
||||||
import { Gender } from "./data/gender";
|
|
||||||
import { Variant } from "./data/variant";
|
|
||||||
import { type ModifierOverride } from "./modifier/modifier-type";
|
|
||||||
import { Unlockables } from "./system/unlockables";
|
|
||||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
|
||||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Overrides that are using when testing different in game situations
|
* Overrides that are using when testing different in game situations
|
||||||
|
38
src/utils.ts
38
src/utils.ts
@ -125,18 +125,6 @@ export function randSeedWeightedItem<T>(items: T[]): T {
|
|||||||
: Phaser.Math.RND.weightedPick(items);
|
: Phaser.Math.RND.weightedPick(items);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string = "Sine.easeIn"): T | null {
|
|
||||||
if (!items.length) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
if (items.length === 1) {
|
|
||||||
return items[0];
|
|
||||||
}
|
|
||||||
const value = Phaser.Math.RND.realInRange(0, 1);
|
|
||||||
const easedValue = Phaser.Tweens.Builders.GetEaseFunction(easingFunction)(value);
|
|
||||||
return items[Math.floor(easedValue * items.length)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
|
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
|
||||||
* @param {Array} items An array of items.
|
* @param {Array} items An array of items.
|
||||||
@ -384,18 +372,21 @@ export class NumberHolder {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated Use {@linkcode NumberHolder} */
|
||||||
export class IntegerHolder extends NumberHolder {
|
export class IntegerHolder extends NumberHolder {
|
||||||
constructor(value: integer) {
|
constructor(value: integer) {
|
||||||
super(value);
|
super(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated Use {@linkcode NumberHolder}*/
|
||||||
export class FixedInt extends IntegerHolder {
|
export class FixedInt extends IntegerHolder {
|
||||||
constructor(value: integer) {
|
constructor(value: integer) {
|
||||||
super(value);
|
super(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated */
|
||||||
export function fixedInt(value: integer): integer {
|
export function fixedInt(value: integer): integer {
|
||||||
return new FixedInt(value) as unknown as integer;
|
return new FixedInt(value) as unknown as integer;
|
||||||
}
|
}
|
||||||
@ -478,14 +469,16 @@ export function hslToHex(h: number, s: number, l: number): string {
|
|||||||
return `#${f(0)}${f(8)}${f(4)}`;
|
return `#${f(0)}${f(8)}${f(4)}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*This function returns true if the current lang is available for some functions
|
/**
|
||||||
If the lang is not in the function, it usually means that lang is going to use the default english version
|
* This function returns `true` if the current lang is available for some functions.
|
||||||
This function is used in:
|
* If the lang is not in the function, it usually means that lang is going to use the default english version
|
||||||
- summary-ui-handler.ts: If the lang is not available, it'll use types.json (english)
|
*
|
||||||
English itself counts as not available
|
* This function is used in:
|
||||||
|
* - `summary-ui-handler.ts`: If the lang is not available, it'll use `types.json` (english).
|
||||||
|
* English itself counts as not available
|
||||||
*/
|
*/
|
||||||
export function verifyLang(lang?: string): boolean {
|
export function verifyLang(lang?: string): boolean {
|
||||||
//IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES
|
// IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES
|
||||||
if (!lang) {
|
if (!lang) {
|
||||||
lang = i18next.resolvedLanguage;
|
lang = i18next.resolvedLanguage;
|
||||||
}
|
}
|
||||||
@ -507,7 +500,7 @@ export function verifyLang(lang?: string): boolean {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prints the type and name of all game objects in a container for debuggin purposes
|
* Prints the type and name of all game objects in a container for debugging purposes
|
||||||
* @param container container with game objects inside it
|
* @param container container with game objects inside it
|
||||||
*/
|
*/
|
||||||
export function printContainerList(container: Phaser.GameObjects.Container): void {
|
export function printContainerList(container: Phaser.GameObjects.Container): void {
|
||||||
@ -582,17 +575,12 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar: boole
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns if an object is null or undefined
|
|
||||||
* @param object
|
|
||||||
*/
|
|
||||||
export function isNullOrUndefined(object: any): object is undefined | null {
|
export function isNullOrUndefined(object: any): object is undefined | null {
|
||||||
return null === object || undefined === object;
|
return null === object || undefined === object;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Capitalizes the first letter of a string
|
* Capitalizes the first letter of a string
|
||||||
* @param str
|
|
||||||
*/
|
*/
|
||||||
export function capitalizeFirstLetter(str: string) {
|
export function capitalizeFirstLetter(str: string) {
|
||||||
return str.charAt(0).toUpperCase() + str.slice(1);
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
||||||
@ -626,7 +614,7 @@ export function getLocalizedSpriteKey(baseKey: string) {
|
|||||||
* @param num the number to check
|
* @param num the number to check
|
||||||
* @param min the minimum value (included)
|
* @param min the minimum value (included)
|
||||||
* @param max the maximum value (included)
|
* @param max the maximum value (included)
|
||||||
* @returns true if number is **inclusive** between min and max
|
* @returns `true` if number is **inclusive** between min and max
|
||||||
*/
|
*/
|
||||||
export function isBetween(num: number, min: number, max: number): boolean {
|
export function isBetween(num: number, min: number, max: number): boolean {
|
||||||
return num >= min && num <= max;
|
return num >= min && num <= max;
|
||||||
|
Loading…
Reference in New Issue
Block a user