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New refactors of select-modifier-phase.ts
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@ -1,3 +1,4 @@
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/**
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
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import { isNullOrUndefined, NumberHolder } from "#app/utils/common";
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import type { RewardGenerator } from "./reward-generator";
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import type { RewardGenerator } from "./reward-generator";
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@ -13,7 +14,7 @@ export interface CustomRewardSettings {
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guaranteedModifierTypeOptions?: ModifierTypeOption[];
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guaranteedModifierTypeOptions?: ModifierTypeOption[];
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guaranteedModifierTypeFuncs?: ModifierTypeFunc[];
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guaranteedModifierTypeFuncs?: ModifierTypeFunc[];
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fillRemaining?: boolean;
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fillRemaining?: boolean;
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/** Set to negative value to disable rerolls completely in shop */
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//Set to negative value to disable rerolls completely in shop
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rerollMultiplier?: number;
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rerollMultiplier?: number;
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allowLuckUpgrades?: boolean;
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allowLuckUpgrades?: boolean;
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}
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}
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@ -90,3 +91,4 @@ export class RewardPoolManager {
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return modifierCount;
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return modifierCount;
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}
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}
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}
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}
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*/
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@ -140,5 +140,4 @@ export class RewardManager {
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}
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}
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}
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}
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*/
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*/
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@ -68,7 +68,7 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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const modifierCount = this.getModifierCount();
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const modifierCount = this.getModifierCount();
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this.typeOptions = this.getModifierTypeOptions(modifierCount.value);
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this.typeOptions = this.getModifierTypeOptions(modifierCount);
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const modifierSelectCallback = (rowCursor: number, cursor: number) => {
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const modifierSelectCallback = (rowCursor: number, cursor: number) => {
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if (rowCursor < 0 || cursor < 0) {
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if (rowCursor < 0 || cursor < 0) {
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@ -146,11 +146,31 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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private playBottomRowOption(cursor: number, modifierSelectCallback): boolean {
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private playBottomRowOption(cursor: number, modifierSelectCallback): boolean {
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const party = globalScene.getPlayerParty();
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let success = false;
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const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
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switch (cursor) {
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switch (cursor) {
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// Reroll rewards
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case 0:
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case 0:
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success = this.rerollModifiers();
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break;
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case 1:
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success = this.openModifierTransferScreen(modifierSelectCallback);
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break;
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// Check the party, pass a callback to restore the modifier select screen.
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case 2:
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globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
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this.resetModifierSelect(modifierSelectCallback);
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});
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success = true;
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break;
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case 3:
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success = this.toggleRerollLock();
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break;
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}
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return success;
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}
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// Reroll rewards
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private rerollModifiers() {
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const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
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if (rerollCost < 0 || globalScene.money < rerollCost) {
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if (rerollCost < 0 || globalScene.money < rerollCost) {
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globalScene.ui.playError();
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globalScene.ui.playError();
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return false;
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return false;
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@ -170,9 +190,12 @@ export class SelectModifierPhase extends BattlePhase {
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globalScene.animateMoneyChanged(false);
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globalScene.animateMoneyChanged(false);
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}
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}
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globalScene.playSound("se/buy");
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globalScene.playSound("se/buy");
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break;
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return true;
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}
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// Transfer modifiers among party pokemon
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// Transfer modifiers among party pokemon
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case 1:
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private openModifierTransferScreen(modifierSelectCallback) {
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const party = globalScene.getPlayerParty();
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globalScene.ui.setModeWithoutClear(
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globalScene.ui.setModeWithoutClear(
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UiMode.PARTY,
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UiMode.PARTY,
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PartyUiMode.MODIFIER_TRANSFER,
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PartyUiMode.MODIFIER_TRANSFER,
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@ -186,8 +209,7 @@ export class SelectModifierPhase extends BattlePhase {
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itemIndex > -1
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itemIndex > -1
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) {
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) {
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const itemModifiers = globalScene.findModifiers(
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const itemModifiers = globalScene.findModifiers(
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m =>
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m => m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === party[fromSlotIndex].id,
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m instanceof PokemonHeldItemModifier && m.isTransferable && m.pokemonId === party[fromSlotIndex].id,
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) as PokemonHeldItemModifier[];
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) as PokemonHeldItemModifier[];
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const itemModifier = itemModifiers[itemIndex];
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const itemModifier = itemModifiers[itemIndex];
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globalScene.tryTransferHeldItemModifier(
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globalScene.tryTransferHeldItemModifier(
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@ -205,15 +227,12 @@ export class SelectModifierPhase extends BattlePhase {
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},
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},
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PartyUiHandler.FilterItemMaxStacks,
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PartyUiHandler.FilterItemMaxStacks,
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);
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);
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break;
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return true;
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// Check the party, pass a callback to restore the modifier select screen.
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}
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case 2:
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globalScene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.CHECK, -1, () => {
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this.resetModifierSelect(modifierSelectCallback);
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});
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break;
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// Toggle reroll lock
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// Toggle reroll lock
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case 3:
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private toggleRerollLock() {
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const rerollCost = this.getRerollCost(globalScene.lockModifierTiers);
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if (rerollCost < 0) {
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if (rerollCost < 0) {
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// Reroll lock button is also disabled when reroll is disabled
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// Reroll lock button is also disabled when reroll is disabled
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globalScene.ui.playError();
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globalScene.ui.playError();
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@ -226,9 +245,8 @@ export class SelectModifierPhase extends BattlePhase {
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uiHandler.updateRerollCostText();
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uiHandler.updateRerollCostText();
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return false;
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return false;
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}
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}
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return true;
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}
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// Applies the effects of the chosen modifier
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private applyModifier(modifier: Modifier, cost = 0, playSound = false) {
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private applyModifier(modifier: Modifier, cost = 0, playSound = false) {
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const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost);
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const result = globalScene.addModifier(modifier, false, playSound, undefined, undefined, cost);
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// Queue a copy of this phase when applying a TM or Memory Mushroom.
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// Queue a copy of this phase when applying a TM or Memory Mushroom.
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@ -257,6 +275,7 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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}
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}
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// Opens the party menu specifically for fusions
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private openFusionMenu(modifierType, cost, modifierSelectCallback) {
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private openFusionMenu(modifierType, cost, modifierSelectCallback) {
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const party = globalScene.getPlayerParty();
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const party = globalScene.getPlayerParty();
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globalScene.ui.setModeWithoutClear(
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globalScene.ui.setModeWithoutClear(
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@ -282,6 +301,7 @@ export class SelectModifierPhase extends BattlePhase {
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);
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);
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}
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}
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// Opens the party menu to apply one of various modifiers
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private openModifierMenu(modifierType, cost, modifierSelectCallback) {
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private openModifierMenu(modifierType, cost, modifierSelectCallback) {
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const party = globalScene.getPlayerParty();
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const party = globalScene.getPlayerParty();
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const pokemonModifierType = modifierType as PokemonModifierType;
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const pokemonModifierType = modifierType as PokemonModifierType;
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@ -326,11 +346,11 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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// Function that determines how many reward slots are available
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// Function that determines how many reward slots are available
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private getModifierCount() {
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private getModifierCount(): number {
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const modifierCount = new NumberHolder(3);
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const modifierCountHolder = new NumberHolder(3);
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if (this.isPlayer()) {
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if (this.isPlayer()) {
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globalScene.applyModifiers(ExtraModifierModifier, true, modifierCount);
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globalScene.applyModifiers(ExtraModifierModifier, true, modifierCountHolder);
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globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCount);
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globalScene.applyModifiers(TempExtraModifierModifier, true, modifierCountHolder);
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}
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}
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// If custom modifiers are specified, overrides default item count
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// If custom modifiers are specified, overrides default item count
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@ -340,16 +360,18 @@ export class SelectModifierPhase extends BattlePhase {
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(this.customModifierSettings.guaranteedModifierTypeOptions?.length || 0) +
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(this.customModifierSettings.guaranteedModifierTypeOptions?.length || 0) +
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(this.customModifierSettings.guaranteedModifierTypeFuncs?.length || 0);
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(this.customModifierSettings.guaranteedModifierTypeFuncs?.length || 0);
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if (this.customModifierSettings.fillRemaining) {
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if (this.customModifierSettings.fillRemaining) {
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const originalCount = modifierCount.value;
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const originalCount = modifierCountHolder.value;
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modifierCount.value = originalCount > newItemCount ? originalCount : newItemCount;
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modifierCountHolder.value = originalCount > newItemCount ? originalCount : newItemCount;
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} else {
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} else {
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modifierCount.value = newItemCount;
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modifierCountHolder.value = newItemCount;
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}
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}
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}
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}
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return modifierCount;
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return modifierCountHolder.value;
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}
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}
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// Function that resets the reward selection screen,
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// e.g. after pressing cancel in the party ui or while learning a move
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private resetModifierSelect(modifierSelectCallback) {
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private resetModifierSelect(modifierSelectCallback) {
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globalScene.ui.setMode(
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globalScene.ui.setMode(
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UiMode.MODIFIER_SELECT,
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UiMode.MODIFIER_SELECT,
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