Use max crit catch dex multiplier in daily runs

This commit is contained in:
AJ Fontaine 2024-11-06 15:00:31 -05:00
parent 8fb01bd2c0
commit 2a06d6dce5

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@ -91,13 +91,13 @@ export function getPokeballTintColor(type: PokeballType): number {
* @returns the chance of getting a critical capture, out of 256 * @returns the chance of getting a critical capture, out of 256
*/ */
export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number { export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
if (scene.gameMode.isDaily || scene.gameMode.isFreshStartChallenge()) { if (scene.gameMode.isFreshStartChallenge()) {
return 0; return 0;
} }
const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr); const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new NumberHolder(1); const catchingCharmMultiplier = new NumberHolder(1);
//scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier); //scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
const dexMultiplier = dexCount > 800 ? 2.5 const dexMultiplier = scene.gameMode.isDaily || dexCount > 800 ? 2.5
: dexCount > 600 ? 2 : dexCount > 600 ? 2
: dexCount > 400 ? 1.5 : dexCount > 400 ? 1.5
: dexCount > 200 ? 1 : dexCount > 200 ? 1