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implement new test code
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@ -1,13 +1,13 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Species } from "#enums/species";
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import { Stat } from "#app/data/pokemon-stat";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { TurnEndPhase } from "#app/phases";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Power Trick", () => {
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let phaserGame: Phaser.Game;
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@ -25,102 +25,49 @@ describe("Moves - Power Trick", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(6);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWIFT, Moves.POWER_TRICK]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.NONE, Moves.NONE, Moves.NONE, Moves.NONE]);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.NONE)
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.enemyMoveset(SPLASH_ONLY)
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.enemySpecies(Species.MEW)
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.ability(Abilities.NONE);
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});
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test(
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"switches raw Attack stat with its raw Defense stat",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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it("swaps users ATK with its DEF stat", async () => {
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await game.classicMode.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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const player = game.scene.getPlayerPokemon()!;
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const baseATK = player.getStat(Stat.ATK, false);
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const baseDEF = player.getStat(Stat.DEF, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.POWER_TRICK);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.ATK]);
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},
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20000
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(baseDEF);
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expect(player.getStat(Stat.DEF, false)).toBe(baseATK);
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},
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20000
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);
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test(
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"using power trick again will reset stat change",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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it("using power trick again will reset stat change", async () => {
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await game.classicMode.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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const player = game.scene.getPlayerPokemon()!;
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const baseATK = player.getStat(Stat.ATK, false);
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const baseDEF = player.getStat(Stat.DEF, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.move.select(Moves.POWER_TRICK);
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
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},
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20000
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);
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game.move.select(Moves.POWER_TRICK);
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test(
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"effect disappears with summoning event",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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await game.phaseInterceptor.to(TurnEndPhase);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.doSwitchPokemon(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
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},
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20000
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);
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test(
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"effect remains after levelup event",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const enemyPokemon = game.scene.getEnemyField()[0];
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const initialLevel = playerPokemon.level;
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enemyPokemon.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SWIFT));
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await game.phaseInterceptor.to(TurnEndPhase);
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const expectedStats = [...playerPokemon.stats];
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// recalculate stats for getting base Stats to compare
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playerPokemon.resetSummonData();
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playerPokemon.calculateStats();
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expect(playerPokemon.level).toBeGreaterThan(initialLevel);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(expectedStats[Stat.DEF]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(expectedStats[Stat.ATK]);
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},
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20000
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expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
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expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
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},
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20000
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);
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});
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