More renames

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Sirz Benjie 2025-02-18 20:13:03 -06:00
parent 6719ccdc22
commit 29ba6ac96d
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GPG Key ID: 4A524B4D196C759E
6 changed files with 6 additions and 6 deletions

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@ -6,7 +6,7 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Ability Duplication", () => {
describe.concurrent("Ability Duplication", () => {
let phaserGame: Phaser.Game;
let game: GameManager;

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@ -23,7 +23,7 @@ import KeyboardPlugin = Phaser.Input.Keyboard.KeyboardPlugin;
import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
import EventEmitter = Phaser.Events.EventEmitter;
import UpdateList = Phaser.GameObjects.UpdateList;
import { version } from "#app/package.json";
import { version } from "../../package.json";
import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
Object.defineProperty(window, "localStorage", {

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@ -4,7 +4,7 @@ import overrides from "#app/overrides";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { Mode } from "#app/ui/ui";
import { generateStarter } from "#app/gameManagerUtils";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
import type { Challenge } from "#app/data/challenge";
import { CommandPhase } from "#app/phases/command-phase";

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@ -7,7 +7,7 @@ import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Mode } from "#app/ui/ui";
import { generateStarter } from "#app/gameManagerUtils";
import { generateStarter } from "../gameManagerUtils";
import { GameManagerHelper } from "./gameManagerHelper";
/**

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@ -1,4 +1,4 @@
import type GameManager from "#app/gameManager";
import type GameManager from "../gameManager";
/**
* Base class for defining all game helpers.

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@ -6,7 +6,7 @@ import { BattleStyle } from "#app/enums/battle-style";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import type { SessionSaveData } from "#app/system/game-data";
import type GameManager from "#app/gameManager";
import type GameManager from "../gameManager";
/**
* Helper to allow reloading sessions in unit tests.