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More renames
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@ -6,7 +6,7 @@ import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
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describe("Ability Duplication", () => {
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describe.concurrent("Ability Duplication", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -23,7 +23,7 @@ import KeyboardPlugin = Phaser.Input.Keyboard.KeyboardPlugin;
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import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
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import EventEmitter = Phaser.Events.EventEmitter;
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import UpdateList = Phaser.GameObjects.UpdateList;
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import { version } from "#app/package.json";
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import { version } from "../../package.json";
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import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
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Object.defineProperty(window, "localStorage", {
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@ -4,7 +4,7 @@ import overrides from "#app/overrides";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import { Mode } from "#app/ui/ui";
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import { generateStarter } from "#app/gameManagerUtils";
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import { generateStarter } from "../gameManagerUtils";
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import { GameManagerHelper } from "./gameManagerHelper";
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import type { Challenge } from "#app/data/challenge";
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import { CommandPhase } from "#app/phases/command-phase";
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@ -7,7 +7,7 @@ import { EncounterPhase } from "#app/phases/encounter-phase";
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import { SelectStarterPhase } from "#app/phases/select-starter-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { Mode } from "#app/ui/ui";
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import { generateStarter } from "#app/gameManagerUtils";
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import { generateStarter } from "../gameManagerUtils";
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import { GameManagerHelper } from "./gameManagerHelper";
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/**
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@ -1,4 +1,4 @@
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import type GameManager from "#app/gameManager";
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import type GameManager from "../gameManager";
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/**
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* Base class for defining all game helpers.
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@ -6,7 +6,7 @@ import { BattleStyle } from "#app/enums/battle-style";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import type { SessionSaveData } from "#app/system/game-data";
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import type GameManager from "#app/gameManager";
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import type GameManager from "../gameManager";
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/**
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* Helper to allow reloading sessions in unit tests.
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