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Make tera type actually apply in run
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@ -12,6 +12,7 @@ import type { Starter } from "#app/ui/starter-select-ui-handler";
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import { Mode } from "#app/ui/ui";
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import type { Species } from "#enums/species";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import * as Utils from "../utils";
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export class SelectStarterPhase extends Phase {
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@ -79,6 +80,12 @@ export class SelectStarterPhase extends Phase {
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starterPokemon.nickname = starter.nickname;
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}
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if (!Utils.isNullOrUndefined(starter.teraType)) {
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starterPokemon.teraType = starter.teraType;
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} else {
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starterPokemon.teraType = starterPokemon.species.type1;
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}
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if (globalScene.gameMode.isSplicedOnly || Overrides.STARTER_FUSION_OVERRIDE) {
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starterPokemon.generateFusionSpecies(true);
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}
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@ -70,6 +70,7 @@ export interface Starter {
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moveset?: StarterMoveset;
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pokerus: boolean;
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nickname?: string;
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teraType?: Type;
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}
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interface LanguageSetting {
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@ -3220,7 +3221,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.dexAttrCursor |= globalScene.gameData.getFormAttr(formIndex !== undefined ? formIndex : (formIndex = oldProps!.formIndex)); // TODO: is this bang correct?
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this.abilityCursor = abilityIndex !== undefined ? abilityIndex : (abilityIndex = oldAbilityIndex);
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this.natureCursor = natureIndex !== undefined ? natureIndex : (natureIndex = oldNatureIndex);
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this.teraCursor = teraType !== undefined ? teraType : (teraType = species.type1);
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this.teraCursor = !Utils.isNullOrUndefined(teraType) ? teraType : (teraType = species.type1);
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const [ isInParty, partyIndex ]: [boolean, number] = this.isInParty(species); // we use this to firstly check if the pokemon is in the party, and if so, to get the party index in order to update the icon image
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if (isInParty) {
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this.updatePartyIcon(species, partyIndex);
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@ -3751,7 +3752,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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abilityIndex: thisObj.starterAbilityIndexes[i],
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passive: !(globalScene.gameData.starterData[starterSpecies.speciesId].passiveAttr ^ (PassiveAttr.ENABLED | PassiveAttr.UNLOCKED)),
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nature: thisObj.starterNatures[i] as Nature,
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tera: thisObj.starterTeras[i] as Type,
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teraType: thisObj.starterTeras[i] as Type,
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moveset: thisObj.starterMovesets[i],
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pokerus: thisObj.pokerusSpecies.includes(starterSpecies),
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nickname: thisObj.starterPreferences[starterSpecies.speciesId]?.nickname,
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