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Adjusting function descriptions
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@ -546,7 +546,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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* Returns the value of the specified stat.
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* @param {Stat} stat Stat to get the value of. {@link Stat}
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* @param stat Stat to get the value of. {@link Stat}
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* @returns The value of the stat. If the pokemon is already summoned, it uses those values, otherwise uses the base stats. {@link integer}
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*/
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getStat(stat: Stat): integer {
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@ -1714,8 +1714,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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* Sets a specific stat to a specific value. Used for summon data, while the pokemon is out until the next time it is retrieved.
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* @param {Stat} stat Stat to change.
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* @param {integer} value Amount to set the stat to.
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* @param stat Stat to change. {@link Stat}
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* @param value Amount to set the stat to. {@link integer}
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*/
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changeSummonStat(stat: Stat, value: integer) : void {
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this.summonData.stats[stat] = value;
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