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test
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0c63324fc1
commit
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@ -2898,7 +2898,7 @@ export class SecretPowerAttr extends MoveEffectAttr {
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secondaryEffect = new StatStageChangeAttr([ Stat.SPD ], -1, false);
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secondaryEffect = new StatStageChangeAttr([ Stat.SPD ], -1, false);
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break;
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break;
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}
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}
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}
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} else {
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const biome = user.scene.arena.biomeType;
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const biome = user.scene.arena.biomeType;
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switch (biome) {
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switch (biome) {
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case Biome.TOWN:
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case Biome.TOWN:
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@ -2954,15 +2954,14 @@ export class SecretPowerAttr extends MoveEffectAttr {
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case Biome.GRAVEYARD:
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case Biome.GRAVEYARD:
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case Biome.RUINS:
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case Biome.RUINS:
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case Biome.ABYSS:
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case Biome.ABYSS:
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case Biome.TEMPLE:
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case Biome.TEMPLE:
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case Biome.END:
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case Biome.END:
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default:
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default:
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return true;
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return true;
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}
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}
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}
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return secondaryEffect.apply(user, target, move, []);
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return secondaryEffect.apply(user, target, move, []);
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}
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}
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}
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}
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export class PostVictoryStatStageChangeAttr extends MoveAttr {
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export class PostVictoryStatStageChangeAttr extends MoveAttr {
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@ -7981,7 +7980,7 @@ export function initMoves() {
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.unimplemented(),
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.unimplemented(),
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new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
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new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
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new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 100, 0, 3)
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.makesContact(false)
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.makesContact(false)
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.attr(SecretPowerAttr),
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.attr(SecretPowerAttr),
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new AttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3)
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new AttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3)
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58
src/test/moves/secret_power.test.ts
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58
src/test/moves/secret_power.test.ts
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@ -0,0 +1,58 @@
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import { Abilities } from "#enums/abilities";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/move";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatusEffect } from "#app/enums/status-effect";
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describe("Moves - Secret Power", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SECRET_POWER ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(60)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH, Moves.MISTY_TERRAIN ]);
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vi.spyOn(allMoves[Moves.SECRET_POWER], "chance", "get").mockReturnValue(100);
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});
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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game.override.startingBiome(Biome.METROPOLIS);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// No Terrain + Biome.METROPOLIS --> Paralysis
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game.move.select(Moves.SECRET_POWER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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// Misty Terrain --> SpAtk -1
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game.move.select(Moves.SECRET_POWER);
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await game.forceEnemyMove(Moves.MISTY_TERRAIN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
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});
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});
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