Claened up title scene daily run init to be less questionable

This commit is contained in:
Bertie690 2025-09-14 19:22:39 -04:00
parent 17c13115dd
commit 28575fd316

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@ -193,7 +193,7 @@ export class TitlePhase extends Phase {
initDailyRun(): void {
globalScene.ui.clearText();
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: number) => {
globalScene.ui.setMode(UiMode.SAVE_SLOT, SaveSlotUiMode.SAVE, async (slotId: number) => {
if (slotId === -1) {
globalScene.phaseManager.toTitleScreen();
super.end();
@ -202,101 +202,92 @@ export class TitlePhase extends Phase {
globalScene.phaseManager.clearPhaseQueue();
globalScene.sessionSlotId = slotId;
const generateDaily = (seed: string) => {
globalScene.gameMode = getGameMode(GameModes.DAILY);
// Daily runs don't support all challenges yet (starter select restrictions aren't considered)
globalScene.eventManager.startEventChallenges();
globalScene.setSeed(seed);
globalScene.resetSeed();
globalScene.money = globalScene.gameMode.getStartingMoney();
const starters = getDailyRunStarters(seed);
const startingLevel = globalScene.gameMode.getStartingLevel();
const party = globalScene.getPlayerParty();
const loadPokemonAssets: Promise<void>[] = [];
for (const starter of starters) {
const starterProps = globalScene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
const starterGender =
starter.species.malePercent !== null
? !starterProps.female
? Gender.MALE
: Gender.FEMALE
: Gender.GENDERLESS;
const starterPokemon = globalScene.addPlayerPokemon(
starter.species,
startingLevel,
starter.abilityIndex,
starterFormIndex,
starterGender,
starterProps.shiny,
starterProps.variant,
undefined,
starter.nature,
);
starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
}
regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER);
const modifiers: Modifier[] = new Array(3)
.fill(null)
.map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier())
.concat(
new Array(3)
.fill(null)
.map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier()),
)
.concat([modifierTypes.MAP().withIdFromFunc(modifierTypes.MAP).newModifier()])
.concat(getDailyRunStarterModifiers(party))
.filter(m => m !== null);
for (const m of modifiers) {
globalScene.addModifier(m, true, false, false, true);
}
globalScene.updateModifiers(true, true);
Promise.all(loadPokemonAssets).then(() => {
globalScene.time.delayedCall(500, () => globalScene.playBgm());
globalScene.gameData.gameStats.dailyRunSessionsPlayed++;
globalScene.newArena(globalScene.gameMode.getStartingBiome());
globalScene.newBattle();
globalScene.arena.init();
globalScene.sessionPlayTime = 0;
globalScene.lastSavePlayTime = 0;
this.end();
});
};
let seed = "";
// If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date.
if (!isLocal || isLocalServerConnected) {
fetchDailyRunSeed()
.then(seed => {
if (seed) {
generateDaily(seed);
} else {
throw new Error("Daily run seed is null!");
}
})
.catch(err => {
console.error("Failed to load daily run:\n", err);
});
try {
seed = (await fetchDailyRunSeed()) ?? "";
if (!seed) {
throw new Error("Daily run seed is null!");
}
} catch (err) {
// TODO: Find a better fallback for bad daily run loads
console.error("Failed to load daily run:\n", err);
}
} else {
// Grab first 10 chars of ISO date format (YYYY-MM-DD) and convert to base64
let seed: string = btoa(new Date().toISOString().substring(0, 10));
if (Overrides.DAILY_RUN_SEED_OVERRIDE != null) {
seed = Overrides.DAILY_RUN_SEED_OVERRIDE;
}
generateDaily(seed);
seed = Overrides.DAILY_RUN_SEED_OVERRIDE ?? btoa(new Date().toISOString().substring(0, 10));
}
await this.generateDaily(seed);
});
}
private async generateDaily(seed: string) {
globalScene.gameMode = getGameMode(GameModes.DAILY);
// Daily runs don't support all challenges yet (starter select restrictions aren't considered)
globalScene.eventManager.startEventChallenges();
globalScene.setSeed(seed);
globalScene.resetSeed();
globalScene.money = globalScene.gameMode.getStartingMoney();
const starters = getDailyRunStarters(seed);
const startingLevel = globalScene.gameMode.getStartingLevel();
const party = globalScene.getPlayerParty();
const loadPokemonAssets: Promise<void>[] = [];
for (const starter of starters) {
const starterProps = globalScene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
const starterGender =
starter.species.malePercent !== null ? (!starterProps.female ? Gender.MALE : Gender.FEMALE) : Gender.GENDERLESS;
const starterPokemon = globalScene.addPlayerPokemon(
starter.species,
startingLevel,
starter.abilityIndex,
starterFormIndex,
starterGender,
starterProps.shiny,
starterProps.variant,
undefined,
starter.nature,
);
starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
}
regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER);
const modifiers: Modifier[] = new Array(3)
.fill(null)
.map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier())
.concat(
new Array(3)
.fill(null)
.map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier()),
)
.concat([modifierTypes.MAP().withIdFromFunc(modifierTypes.MAP).newModifier()])
.concat(getDailyRunStarterModifiers(party))
.filter(m => m !== null);
for (const m of modifiers) {
globalScene.addModifier(m, true, false, false, true);
}
globalScene.updateModifiers(true, true);
await Promise.all(loadPokemonAssets);
globalScene.time.delayedCall(500, () => globalScene.playBgm());
globalScene.gameData.gameStats.dailyRunSessionsPlayed++;
globalScene.newArena(globalScene.gameMode.getStartingBiome());
globalScene.newBattle();
globalScene.arena.init();
globalScene.sessionPlayTime = 0;
globalScene.lastSavePlayTime = 0;
this.end();
}
end(): void {
if (!this.loaded && !globalScene.gameMode.isDaily) {
globalScene.arena.preloadBgm();