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Update battle.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -88,7 +88,7 @@ describe("Test Battle Phase", () => {
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it("newGame one-liner", async () => {
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it("newGame one-liner", async () => {
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await game.classicMode.startBattle();
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await game.classicMode.startBattle();
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()).toBeInstanceOf(CommandPhase);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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});
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it("do attack wave 3 - single battle - regular - OHKO", async () => {
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it("do attack wave 3 - single battle - regular - OHKO", async () => {
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