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Fix Contrary & Simple, Verify with Unit Tests
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene.js";
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import BattleScene from "#app/battle-scene.js";
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import { BattlerIndex } from "#app/battle.js";
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import { BattlerIndex } from "#app/battle.js";
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import { applyPreStatStageChangeAbAttrs, ProtectStatAbAttr, applyAbAttrs, StatMultiplierAbAttr, StatStageChangeCopyAbAttr, applyPostStatStageChangeAbAttrs, PostStatStageChangeAbAttr } from "#app/data/ability.js";
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import { applyPreStatStageChangeAbAttrs, ProtectStatAbAttr, applyAbAttrs, StatStageChangeMultiplierAbAttr, StatStageChangeCopyAbAttr, applyPostStatStageChangeAbAttrs, PostStatStageChangeAbAttr } from "#app/data/ability.js";
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import { MistTag, ArenaTagSide } from "#app/data/arena-tag.js";
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import { MistTag, ArenaTagSide } from "#app/data/arena-tag.js";
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import Pokemon from "#app/field/pokemon.js";
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import Pokemon from "#app/field/pokemon.js";
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import { getPokemonNameWithAffix } from "#app/messages.js";
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import { getPokemonNameWithAffix } from "#app/messages.js";
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@ -59,7 +59,7 @@ export class StatStageChangePhase extends PokemonPhase {
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const stages = new Utils.IntegerHolder(this.stages);
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const stages = new Utils.IntegerHolder(this.stages);
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if (!this.ignoreAbilities) {
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if (!this.ignoreAbilities) {
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applyAbAttrs(StatMultiplierAbAttr, pokemon, null, stages);
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applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, stages);
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}
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}
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const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
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const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
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41
src/test/abilities/contrary.test.ts
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41
src/test/abilities/contrary.test.ts
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Abilities - Contrary", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.BULBASAUR);
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game.override.enemyAbility(Abilities.CONTRARY);
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game.override.ability(Abilities.INTIMIDATE);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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it("should invert stat changes when applied", async() => {
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await game.startBattle([
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Species.SLOWBRO
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]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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}, 20000);
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});
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41
src/test/abilities/simple.test.ts
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41
src/test/abilities/simple.test.ts
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Abilities - Simple", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.BULBASAUR);
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game.override.enemyAbility(Abilities.SIMPLE);
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game.override.ability(Abilities.INTIMIDATE);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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it("should double stat changes when applied", async() => {
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await game.startBattle([
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Species.SLOWBRO
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]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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});
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