From 26ea281b9cc60b9b2b0b6bdd876e3e2246b5e807 Mon Sep 17 00:00:00 2001 From: frutescens Date: Wed, 6 Nov 2024 15:04:03 -0800 Subject: [PATCH] Replaced conditional with `true` so that sync-to-server occurs at the start of every wave. --- src/phases/encounter-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index 123f9ded9fc..480a2bbbd99 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -226,7 +226,7 @@ export class EncounterPhase extends BattlePhase { this.scene.ui.setMode(Mode.MESSAGE).then(() => { if (!this.loaded) { this.trySetWeatherIfNewBiome(); // Set weather before session gets saved - this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || (this.scene.lastSavePlayTime ?? 0) >= 300).then(success => { + this.scene.gameData.saveAll(this.scene, true, true).then(success => { this.scene.disableMenu = false; if (!success) { return this.scene.reset(true);