Pledge moves integration tests

This commit is contained in:
innerthunder 2024-09-29 23:33:30 -07:00
parent d63d7ecfdf
commit 2650cb32f4
2 changed files with 225 additions and 1 deletions

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@ -931,7 +931,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
ret *= 2;
}
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
ret /= 4;
ret >>= 2;
}
if (this.getTag(BattlerTagType.SLOW_START)) {

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@ -0,0 +1,224 @@
import { BattlerIndex } from "#app/battle";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves } from "#app/data/move";
import { Type } from "#app/data/type";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { Stat } from "#app/enums/stat";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Pledge Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.startingLevel(100)
.moveset([Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH])
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it(
"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
async () => {
await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
vi.spyOn(playerPokemon[0], "getMoveType");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
}
);
it(
"Fire Pledge - should not combine with an ally using Fire Pledge",
async () => {
await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
}
);
it(
"Fire Pledge - should not combine with an enemy's Pledge move",
async () => {
game.override
.battleType("single")
.enemyMoveset(Moves.GRASS_PLEDGE);
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_PLEDGE);
await game.toNextTurn();
// Neither Pokemon should defer their move's effects as they would
// if they combined moves, so both should be damaged.
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
}
);
it(
"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
async () => {
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const grassPledge = allMoves[Moves.GRASS_PLEDGE];
vi.spyOn(grassPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
await game.toNextTurn();
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
}
);
it(
"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
async () => {
game.override.moveset([Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH]);
await game.classicMode.startBattle([Species.BLASTOISE, Species.VENUSAUR]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
}
);
it(
"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
async () => {
await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
const waterPledge = allMoves[Moves.WATER_PLEDGE];
vi.spyOn(waterPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
}
);
});