From 264dd6b2d04d962b040c99e2f0d5dfba6a7900aa Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Sat, 30 Aug 2025 19:41:58 -0500 Subject: [PATCH] [Bug][Sprite] Ensure evo silhouette disappears in evo phase (#6450) Ensure evo silhouette disappears in evo phase --- src/phases/evolution-phase.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/phases/evolution-phase.ts b/src/phases/evolution-phase.ts index ad3db97d520..542a2100452 100644 --- a/src/phases/evolution-phase.ts +++ b/src/phases/evolution-phase.ts @@ -31,6 +31,7 @@ export class EvolutionPhase extends Phase { private evolutionBgm: AnySound; private evolutionHandler: EvolutionSceneHandler; + /** Container for all assets used by the scene. When the scene is cleared, the children within this are destroyed. */ protected evolutionContainer: Phaser.GameObjects.Container; protected evolutionBaseBg: Phaser.GameObjects.Image; protected evolutionBg: Phaser.GameObjects.Video; @@ -522,6 +523,7 @@ export class EvolutionPhase extends Phase { return; } if (i === lastCycle) { + this.pokemonTintSprite.setVisible(false).setActive(false); this.pokemonEvoTintSprite.setScale(1); } },