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Fixed the bug
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@ -64,7 +64,6 @@ export class ClassicModeHelper extends GameManagerHelper {
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* @deprecated - Specifying the starters helps prevent inconsistencies from internal RNG changes.
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*/
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async startBattle(): Promise<void>;
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async startBattle(species?: SpeciesId[]): Promise<void> {
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async startBattle(species?: SpeciesId[]): Promise<void> {
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await this.runToSummon(species);
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