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removed new ForceSwitchOutAttr methods
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@ -2839,7 +2839,6 @@ export class RemoveScreensAttr extends MoveEffectAttr {
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export class ForceSwitchOutAttr extends MoveEffectAttr {
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export class ForceSwitchOutAttr extends MoveEffectAttr {
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private user: boolean;
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private user: boolean;
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private batonPass: boolean;
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private batonPass: boolean;
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private userReference: Pokemon;
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constructor(user?: boolean, batonPass?: boolean) {
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constructor(user?: boolean, batonPass?: boolean) {
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super(false, MoveEffectTrigger.POST_APPLY, true);
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super(false, MoveEffectTrigger.POST_APPLY, true);
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@ -2852,7 +2851,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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if (!this.user && target.isMax())
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if (!this.user && target.isMax())
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return resolve(false);
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return resolve(false);
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this.userReference = user;
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// Check if the move category is not STATUS or if the switch out condition is not met
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// Check if the move category is not STATUS or if the switch out condition is not met
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if (move.category !== MoveCategory.STATUS && !this.getSwitchOutCondition()(user, target, move)) {
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if (move.category !== MoveCategory.STATUS && !this.getSwitchOutCondition()(user, target, move)) {
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//Apply effects before switch out i.e. poison point, flame body, etc
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//Apply effects before switch out i.e. poison point, flame body, etc
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@ -2911,14 +2909,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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return (user, target, move) => move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move);
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return (user, target, move) => move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move);
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}
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}
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isSelfSwitch(): boolean {
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return this.user;
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}
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returnUser(): Pokemon {
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return this.userReference;
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}
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getSwitchOutCondition(): MoveConditionFunc {
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getSwitchOutCondition(): MoveConditionFunc {
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return (user, target, move) => {
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return (user, target, move) => {
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const switchOutTarget = (this.user ? user : target);
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const switchOutTarget = (this.user ? user : target);
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