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Added failIfSingleBattle condtion to Helping Hand
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@ -8484,7 +8484,8 @@ export function initMoves() {
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new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
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new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.ignoresSubstitute()
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.ignoresSubstitute()
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
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new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
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.unimplemented(),
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.unimplemented(),
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new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
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new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
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