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Apply suggestions from code review
Added spacing inside of function calls Co-authored-by: schmidtc1 <62030095+schmidtc1@users.noreply.github.com>
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@ -220,7 +220,7 @@ export class RageTag extends BattlerTag {
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if (lapseType === BattlerTagLapseType.MOVE_EFFECT) {
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if (lapseType === BattlerTagLapseType.MOVE_EFFECT) {
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return (pokemon.scene.getCurrentPhase() as MovePhase).move.getMove().id === Moves.RAGE;
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return (pokemon.scene.getCurrentPhase() as MovePhase).move.getMove().id === Moves.RAGE;
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} else if (lapseType === BattlerTagLapseType.CUSTOM) {
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} else if (lapseType === BattlerTagLapseType.CUSTOM) {
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene,pokemon.getBattlerIndex(),true,[BattleStat.ATK],1,false));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, false));
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pokemon.scene.queueMessage(i18next.t("battlerTags:rageOnHit", {
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pokemon.scene.queueMessage(i18next.t("battlerTags:rageOnHit", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)}));
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon)}));
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return true;
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return true;
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@ -6450,7 +6450,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPD, 2, true),
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.attr(StatChangeAttr, BattleStat.SPD, 2, true),
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new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1),
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new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1),
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new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1)
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new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1)
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.attr(AddBattlerTagAttr,BattlerTagType.RAGE,true,false,0,0,false,true),
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.attr(AddBattlerTagAttr, BattlerTagType.RAGE, true, false, 0, 0, false, true),
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new SelfStatusMove(Moves.TELEPORT, Type.PSYCHIC, -1, 20, -1, -6, 1)
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new SelfStatusMove(Moves.TELEPORT, Type.PSYCHIC, -1, 20, -1, -6, 1)
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.attr(ForceSwitchOutAttr, true)
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.attr(ForceSwitchOutAttr, true)
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.hidesUser(),
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.hidesUser(),
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