remove: manual test timeout overwrites

This commit is contained in:
flx-sta 2024-09-20 14:46:55 -07:00
parent aedfdb13c7
commit 255964b24f
8 changed files with 28 additions and 29 deletions

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@ -55,7 +55,6 @@ describe("Abilities - Quick Draw", () => {
}, 20000);
test("does not triggered by non damage moves", {
timeout: 20000,
retry: 5
}, async () => {
await game.startBattle();

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@ -10,7 +10,7 @@ vi.mock("#app/battle-scene.js");
describe("BattlerTag - OctolockTag", () => {
describe("lapse behavior", () => {
it("unshifts a StatStageChangePhase with expected stat stage changes", { timeout: 10000 }, async () => {
it("unshifts a StatStageChangePhase with expected stat stage changes", async () => {
const mockPokemon = {
scene: new BattleScene(),
getBattlerIndex: () => 0,
@ -30,11 +30,11 @@ describe("BattlerTag - OctolockTag", () => {
});
});
it ("traps its target (extends TrappedTag)", { timeout: 2000 }, async () => {
it ("traps its target (extends TrappedTag)", async () => {
expect(new OctolockTag(1)).toBeInstanceOf(TrappedTag);
});
it("can be added to pokemon who are not octolocked", { timeout: 2000 }, async => {
it("can be added to pokemon who are not octolocked", async => {
const mockPokemon = {
getTag: vi.fn().mockReturnValue(undefined) as Pokemon["getTag"],
} as Pokemon;
@ -47,7 +47,7 @@ describe("BattlerTag - OctolockTag", () => {
expect(mockPokemon.getTag).toHaveBeenCalledWith(BattlerTagType.OCTOLOCK);
});
it("cannot be added to pokemon who are octolocked", { timeout: 2000 }, async => {
it("cannot be added to pokemon who are octolocked", async => {
const mockPokemon = {
getTag: vi.fn().mockReturnValue(new BattlerTag(null!, null!, null!, null!)) as Pokemon["getTag"],
} as Pokemon;

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@ -12,7 +12,7 @@ beforeEach(() => {
describe("BattlerTag - StockpilingTag", () => {
describe("onAdd", () => {
it("unshifts a StatStageChangePhase with expected stat stage changes on add", { timeout: 10000 }, async () => {
it("unshifts a StatStageChangePhase with expected stat stage changes on add", async () => {
const mockPokemon = {
scene: vi.mocked(new BattleScene()) as BattleScene,
getBattlerIndex: () => 0,
@ -35,7 +35,7 @@ describe("BattlerTag - StockpilingTag", () => {
expect(mockPokemon.scene.unshiftPhase).toBeCalledTimes(1);
});
it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => {
it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", async () => {
const mockPokemon = {
scene: new BattleScene(),
summonData: new PokemonSummonData(),
@ -64,7 +64,7 @@ describe("BattlerTag - StockpilingTag", () => {
});
describe("onOverlap", () => {
it("unshifts a StatStageChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => {
it("unshifts a StatStageChangePhase with expected stat changes on overlap", async () => {
const mockPokemon = {
scene: new BattleScene(),
getBattlerIndex: () => 0,
@ -89,7 +89,7 @@ describe("BattlerTag - StockpilingTag", () => {
});
describe("stack limit, stat tracking, and removal", () => {
it("can be added up to three times, even when one stat does not change", { timeout: 10000 }, async () => {
it("can be added up to three times, even when one stat does not change", async () => {
const mockPokemon = {
scene: new BattleScene(),
summonData: new PokemonSummonData(),

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@ -35,7 +35,7 @@ describe("Moves - Haze", () => {
game.override.ability(Abilities.NONE);
});
it("should reset all stat changes of all Pokemon on field", { timeout: 10000 }, async () => {
it("should reset all stat changes of all Pokemon on field", async () => {
await game.startBattle([Species.RATTATA]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;

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@ -36,7 +36,7 @@ describe("Moves - Octolock", () => {
.ability(Abilities.BALL_FETCH);
});
it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", { timeout: 10000 }, async () => {
it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", async () => {
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -57,7 +57,7 @@ describe("Moves - Octolock", () => {
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
});
it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", { timeout: 10000 }, async () => {
it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", async () => {
game.override.enemyAbility(Abilities.BIG_PECKS);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
@ -71,7 +71,7 @@ describe("Moves - Octolock", () => {
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
});
it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", { timeout: 10000 }, async () => {
it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", async () => {
game.override.enemyAbility(Abilities.WHITE_SMOKE);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
@ -85,7 +85,7 @@ describe("Moves - Octolock", () => {
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
});
it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", { timeout: 10000 }, async () => {
it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", async () => {
game.override.enemyAbility(Abilities.CLEAR_BODY);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
@ -99,7 +99,7 @@ describe("Moves - Octolock", () => {
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
});
it("traps the target pokemon", { timeout: 10000 }, async () => {
it("traps the target pokemon", async () => {
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;

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@ -43,7 +43,7 @@ describe("Moves - Spit Up", () => {
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
it("1 stack -> 100 power", { timeout: 10000 }, async () => {
it("1 stack -> 100 power", async () => {
const stacksToSetup = 1;
const expectedPower = 100;
@ -65,7 +65,7 @@ describe("Moves - Spit Up", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 200 power", { timeout: 10000 }, async () => {
it("2 stacks -> 200 power", async () => {
const stacksToSetup = 2;
const expectedPower = 200;
@ -88,7 +88,7 @@ describe("Moves - Spit Up", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 300 power", { timeout: 10000 }, async () => {
it("3 stacks -> 300 power", async () => {
const stacksToSetup = 3;
const expectedPower = 300;
@ -113,7 +113,7 @@ describe("Moves - Spit Up", () => {
});
});
it("fails without stacks", { timeout: 10000 }, async () => {
it("fails without stacks", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
@ -130,7 +130,7 @@ describe("Moves - Spit Up", () => {
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
@ -157,7 +157,7 @@ describe("Moves - Spit Up", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
it("decreases stats based on stored values (different boosts)", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;

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@ -37,7 +37,7 @@ describe("Moves - Stockpile", () => {
game.override.ability(Abilities.NONE);
});
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => {
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
await game.startBattle([Species.ABOMASNOW]);
const user = game.scene.getPlayerPokemon()!;
@ -76,7 +76,7 @@ describe("Moves - Stockpile", () => {
}
});
it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", { timeout: 10000 }, async () => {
it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
await game.startBattle([Species.ABOMASNOW]);
const user = game.scene.getPlayerPokemon()!;

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@ -38,7 +38,7 @@ describe("Moves - Swallow", () => {
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
it("1 stack -> 25% heal", async () => {
const stacksToSetup = 1;
const expectedHeal = 25;
@ -65,7 +65,7 @@ describe("Moves - Swallow", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
it("2 stacks -> 50% heal", async () => {
const stacksToSetup = 2;
const expectedHeal = 50;
@ -93,7 +93,7 @@ describe("Moves - Swallow", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
it("3 stacks -> 100% heal", async () => {
const stacksToSetup = 3;
const expectedHeal = 100;
@ -123,7 +123,7 @@ describe("Moves - Swallow", () => {
});
});
it("fails without stacks", { timeout: 10000 }, async () => {
it("fails without stacks", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
@ -138,7 +138,7 @@ describe("Moves - Swallow", () => {
});
describe("restores stat stage boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
@ -163,7 +163,7 @@ describe("Moves - Swallow", () => {
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => {
it("lower stat stages based on stored values (different boosts)", async () => {
await game.startBattle([Species.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;