Added tests for Last Resort regarding moveHistory

This commit is contained in:
Bertie690 2025-04-29 16:41:30 -04:00
parent c34fd10ccb
commit 25446f3d1e
5 changed files with 240 additions and 44 deletions

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@ -7781,17 +7781,27 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
}
}
/**
* Attribute to fail move usage unless all of the user's other moves have been used at least once.
* Used by {@linkcode Moves.LAST_RESORT}.
*/
export class LastResortAttr extends MoveAttr {
// TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented
getCondition(): MoveConditionFunc {
return (user: Pokemon, target: Pokemon, move: Move) => {
const uniqueUsedMoveIds = new Set<Moves>();
const movesetMoveIds = user.getMoveset().map(m => m.moveId);
user.getMoveHistory().map(m => {
if (m.move !== move.id && movesetMoveIds.find(mm => mm === m.move)) {
uniqueUsedMoveIds.add(m.move);
return (user: Pokemon, _target: Pokemon, move: Move) => {
const movesInMoveset = new Set<Moves>(user.getMoveset().map(m => m.moveId));
if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) {
return false; // Last resort fails if used when not in user's moveset or no other moves exist
}
});
return uniqueUsedMoveIds.size >= movesetMoveIds.length - 1;
const movesInHistory = new Set(
user.getMoveHistory()
.filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum
.map(m => m.move)
);
// Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion
return [...movesInMoveset].every(m => movesInHistory.has(m))
};
}
}
@ -9009,6 +9019,7 @@ export function initMoves() {
.soundBased()
.target(MoveTarget.RANDOM_NEAR_ENEMY)
.partial(), // Does not lock the user, does not stop Pokemon from sleeping
// Likely can make use of FrenzyAttr and an ArenaTag (just without the FrenzyMissFunc)
new SelfStatusMove(Moves.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
@ -9444,7 +9455,8 @@ export function initMoves() {
.makesContact(true)
.attr(PunishmentPowerAttr),
new AttackMove(Moves.LAST_RESORT, PokemonType.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
.attr(LastResortAttr),
.attr(LastResortAttr)
.edgeCase(), // May or may not need to ignore remotely called moves depending on how it works
new StatusMove(Moves.WORRY_SEED, PokemonType.GRASS, 100, 10, -1, 0, 4)
.attr(AbilityChangeAttr, Abilities.INSOMNIA)
.reflectable(),

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@ -7768,16 +7768,26 @@ export class PokemonSummonData {
/** Array containing all berries eaten in the last turn; used by {@linkcode Abilities.CUD_CHEW} */
public berriesEatenLast: BerryType[] = [];
/** The number of turns the pokemon has passed since entering the battle */
/**
* The number of turns this pokemon has spent in the active position since entering the battle.
* Currently exclusively used for positioning the battle cursor.
*/
public turnCount = 1;
/** The number of turns the pokemon has passed since the start of the wave */
/**
* The number of turns this pokemon has spent in the active position since starting a new wave.
* Used for most "first turn only" conditions ({@linkcode Moves.FAKE_OUT | Fake Out}, {@linkcode Moves.FIRST_IMPRESSION | First Impression}, etc.)
*/
public waveTurnCount = 1;
/** The list of moves the pokemon has used since entering the battle */
/**
* An array of all moves this pokemon has used since entering the battle.
* Used for most moves and abilities that check prior move usage or copy already-used moves.
*/
public moveHistory: TurnMove[] = [];
constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
if (!isNullOrUndefined(source)) {
Object.assign(this, source)
// TODO: Do we need these mapping statements?
this.moveset &&= this.moveset.map(m => PokemonMove.loadMove(m))
this.tags &&= this.tags.map(t => loadBattlerTag(t))
}

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@ -67,7 +67,8 @@ export class SwitchSummonPhase extends SummonPhase {
!(this.player ? globalScene.getPlayerParty() : globalScene.getEnemyParty())[this.slotIndex])
) {
if (this.player) {
return this.switchAndSummon();
this.switchAndSummon();
return;
}
globalScene.time.delayedCall(750, () => this.switchAndSummon());
return;

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@ -26,64 +26,71 @@ describe("Moves - Fake Out", () => {
.moveset([Moves.FAKE_OUT, Moves.SPLASH])
.enemyMoveset(Moves.SPLASH)
.enemyLevel(10)
.startingLevel(10) // prevent LevelUpPhase from happening
.startingLevel(1) // prevent LevelUpPhase from happening
.disableCrits();
});
it("can only be used on the first turn a pokemon is sent out in a battle", async () => {
it("should only work the first turn a pokemon is sent out in a battle", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
const corv = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
const postTurnOneHp = enemy.hp;
expect(corv.hp).toBeLessThan(corv.getMaxHp());
const postTurnOneHp = corv.hp;
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy.hp).toBe(postTurnOneHp);
}, 20000);
expect(corv.hp).toBe(postTurnOneHp);
});
// This is a PokeRogue buff to Fake Out
it("can be used at the start of every wave even if the pokemon wasn't recalled", async () => {
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.getMaxHp() - 1);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
}, 20000);
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv?.hp).toBeLessThan(corv?.getMaxHp());
});
it("can be used again if recalled and sent back out", async () => {
game.override.startingWave(4);
// This is a PokeRogue buff to Fake Out
it("should succeed at the start of each new wave, even if user wasn't recalled", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
// set hp to 1 for easy knockout
game.scene.getEnemyPokemon()!.hp = 1;
game.move.select(Moves.FAKE_OUT);
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const corv = game.scene.getEnemyPokemon()!;
expect(corv).toBeDefined();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
it("should succeed if recalled and sent back out", async () => {
await game.classicMode.startBattle([Species.FEEBAS, Species.MAGIKARP]);
const enemy1 = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FAKE_OUT);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
await game.doKillOpponents();
await game.toNextWave();
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
const enemy2 = game.scene.getEnemyPokemon()!;
const corv = game.scene.getEnemyPokemon()!;
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
enemy2.hp = enemy2.getMaxHp();
expect(corv.hp).toBeLessThan(corv.getMaxHp());
corv.hp = corv.getMaxHp();
game.doSwitchPokemon(1);
await game.toNextTurn();
@ -94,6 +101,6 @@ describe("Moves - Fake Out", () => {
game.move.select(Moves.FAKE_OUT);
await game.toNextTurn();
expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
}, 20000);
expect(corv.hp).toBeLessThan(corv.getMaxHp());
});
});

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@ -0,0 +1,166 @@
import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Last Resort", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
function expectLastResortFail() {
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.FAIL,
}),
);
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should fail unless all other moves (excluding itself) has been used at least once", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH, Moves.GROWL, Moves.GROWTH]);
await game.classicMode.startBattle([Species.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
expect(blissey).toBeDefined();
// Last resort by itself
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Splash (1/3)
blissey.pushMoveHistory({ move: Moves.SPLASH, targets: [BattlerIndex.PLAYER] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Growl (2/3)
blissey.pushMoveHistory({ move: Moves.GROWL, targets: [BattlerIndex.ENEMY] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail(); // Were last resort itself counted, it would error here
// Growth (3/3)
blissey.pushMoveHistory({ move: Moves.GROWTH, targets: [BattlerIndex.PLAYER] });
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.SUCCESS,
}),
);
});
it("should disregard virtually invoked moves", async () => {
game.override
.moveset([Moves.LAST_RESORT, Moves.SWORDS_DANCE, Moves.ABSORB, Moves.MIRROR_MOVE])
.enemyMoveset([Moves.SWORDS_DANCE, Moves.ABSORB])
.ability(Abilities.DANCER)
.enemySpecies(Species.ABOMASNOW); // magikarp has 50% chance to be okho'd on absorb crit
await game.classicMode.startBattle([Species.BLISSEY]);
// use mirror move normally to trigger absorb virtually
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.ABSORB);
await game.toNextTurn();
game.move.select(Moves.LAST_RESORT);
await game.forceEnemyMove(Moves.SWORDS_DANCE); // goes first to proc dancer ahead of time
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should fail if no other moves in moveset", async () => {
game.override.moveset(Moves.LAST_RESORT);
await game.classicMode.startBattle([Species.BLISSEY]);
game.move.select(Moves.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should work if invoked virtually when all other moves have been used", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SLEEP_TALK]).ability(Abilities.COMATOSE);
await game.classicMode.startBattle([Species.KOMALA]);
game.move.select(Moves.SLEEP_TALK);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves(-1)).toEqual([
expect.objectContaining({
move: Moves.LAST_RESORT,
result: MoveResult.SUCCESS,
virtual: true,
}),
expect.objectContaining({
move: Moves.SLEEP_TALK,
result: MoveResult.SUCCESS,
}),
]);
});
it("should preserve usability status on reload", async () => {
game.override.moveset([Moves.LAST_RESORT, Moves.SPLASH]).ability(Abilities.COMATOSE);
await game.classicMode.startBattle([Species.BLISSEY]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
const oldMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
await game.reload.reloadSession();
const newMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
expect(oldMoveHistory).toEqual(newMoveHistory);
// use last resort and it should kill the karp just fine
game.move.select(Moves.LAST_RESORT);
game.scene.getEnemyPokemon()!.hp = 1;
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.isVictory()).toBe(true);
});
it("should fail if used while not in moveset", async () => {
game.override.moveset(Moves.MIRROR_MOVE).enemyMoveset([Moves.ABSORB, Moves.LAST_RESORT]);
await game.classicMode.startBattle([Species.BLISSEY]);
// ensure enemy last resort succeeds
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.ABSORB);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.MIRROR_MOVE);
await game.forceEnemyMove(Moves.LAST_RESORT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
});